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Matthew Ritchie in “Structures” - Season 3 | “Art in the Twenty-First Century"

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    MATTHEW RITCHIE: Modern art is a gift.
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    Take it or leave it, you know.
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    It's like nobody's forcing it
    down your throat.
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    All anyone is trying to do
    is try out some new ideas,
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    something different,
    something, you know...
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    just ringing the changes
    a little while.
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    And I think there's something
    enormously ambitious
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    about that idea,
    that we're all trying to advance
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    or at least question
    what's going on,
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    and I just think that's great.
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    Drawing is very, very central
    to the way that I work
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    because it can be blown up,
    taken apart,
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    given to another person
    to execute,
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    put into a computer,
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    redrawn as if the computer
    had thought of your drawing
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    in the first place,
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    shrunk back down
    to a tiny sketch,
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    turned into a digital game.
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    You can just keep on pushing it.
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    It's like this infinite machine,
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    which is very hard to do
    with almost anything else.
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    Like even with a painting--
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    a painting becomes
    a very static, fixed thing,
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    but a drawing, you can make it
    three-dimensional,
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    you can make it flat,
    you can turn it into a sphere.
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    You can just keep pushing it
    and pushing it and pushing it,
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    because all it is
    is information.
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    It's just a bunch of marks.
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    So once you sort
    of understand it,
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    you're really just the arm
    at that point.
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    Like the drawing
    has already been made;
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    you're just transcribing it.
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    The idea is really taking this
    very small, intimate gesture
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    and making it into something
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    that retains all
    of the properties that it had
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    but allowing it to be
    really done on any scale.
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    So you're really
    sort of freeing it in a way
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    to live in the world.
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    It's like a three-way
    collaboration between me,
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    a computer program
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    that doesn't understand
    what it's doing at all
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    and then a group of strangers
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    who will execute it
    and rebuild it in a way.
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    And then we've all made
    this thing together
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    that has a kind
    of shared integrity.
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    The nice thing about
    the way I'm working is
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    that the program that I'm using
    has an infinite resolution.
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    So, you know,
    you keep getting bigger.
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    This is how the quality of the
    line remains absolutely constant
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    from very, very small
    to very large.
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    So it doesn't really have
    a lot of the conventional ideas
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    that, you know...
    of reproduction,
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    where you blow it up
    and it's like
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    it's going to lose its
    definition or its resolution.
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    So, this can be very, very small
    or very, very big,
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    and it's really the same thing.
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    It's exactly the same gesture.
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    It's not getting corrupted
    or evolved or degraded
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    at any point.
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    Each time the drawing
    is reproduced,
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    it gets bigger and bigger
    and bigger--
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    it's now 270 feet long--
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    and it contains more and more detail,
    because it always has to include
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    not only all of the elements
    that I've made since then
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    but the previous version
    of itself.
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    So it's like a kind of cross
    between a dictionary and a map,
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    so it becomes
    this separate thing,
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    like a living document
    of its own history
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    and the history of all the hands
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    that have participated
    in its making.
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    It's my work,
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    but at the same time, part of
    the work is letting people in.
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    It's like...
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    it's what keeps it
    alive in some ways.
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    I guess I'm most interested
    in, What can one person know?
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    And how much?
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    It's a kind of a weakness
    and a strength in the work
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    that it's interested
    in everything.
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    There's this famous ratio
    of signal and noise.
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    If you try to take
    too much information in,
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    it turns into noise;
    you can only process so much.
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    So to actually
    understand anything,
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    you have to keep tuning
    stuff out;
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    that's how we all
    get through the day.
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    [ baby cooing ]
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    RITCHIE:
    Talk about building a universe.
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    Eisen, my son--
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    it's, like, everything for him
    is on the same level.
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    Everything he sees
    at three months old
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    is just sound, noise, light.
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    They're all fused into this kind
    of panoptic sort of
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    synergy in his mind.
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    And he has
    to pick everything out
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    and start filtering it
    and make sense of it.
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    He has to do it every day
    from scratch.
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    All he's getting is this just
    insane, confusing information,
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    and that process keeps
    continuing all our lives.
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    So we filter out,
    you know, the knowledge
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    that everything in this space
    has a meaning and a history
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    and a story.
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    We have to sort of bank
    it all down,
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    but I'm kind of interested
    in then, like,
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    okay, we've banked it all down,
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    but now, like, can we
    bring it up a little?
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    Can we turn the volume up
    maybe just a little bit more?
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    Can we listen to everything
    just a little bit more loudly?
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    So, that's sort of
    what I'm interested in--
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    describing a kind of armature
    for that.
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    This piece is called
    "The Universal Cell,"
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    and it's really conceived of
    as a kind of a module,
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    like a single part
    of a much larger installation.
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    It's derived
    from a series of drawings
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    that I scan into the computer
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    and then I refine
    through various processes
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    and send to Jim.
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    Jim takes it to his computer,
    cleans it up a little bit,
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    you know, make sure there aren't
    any loose points on it.
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    And then he puts it
    into a machine
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    that's expressly designed
    to take the drawing or the line
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    and reproduce it
    with absolute perfection
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    by cutting through metals.
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    A process that ten years ago
    would have taken weeks and weeks
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    and weeks,
    can now take a couple of days.
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    And there's something
    just fantastic
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    about being totally in control
    of the whole production.
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    The whole thing was designed,
    like most of my work,
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    to be taken apart.
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    It's as much about flatness
    as it is about sculpture,
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    because I'm really interested
    in sustaining the drawing.
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    — Oh, that's nice--
    the way that fits there.
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    RITCHIE: So I wanted to
    build a structure
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    that felt like a cell,
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    your cell in the whole universe.
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    If the universe is a prison,
    this is your cell.
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    This is where you're standing,
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    and you drag it with you
    wherever you go.
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    The show in Sao Paulo is really
    about the prison of life
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    where you are trapped
    in a set of circumstances
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    that are biological, temporal,
    physical, mental.
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    You're locked in
    to a point of view.
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    As a culture, we've defined evil
    in one particular way,
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    by building structures
    to contain it.
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    We build prisons.
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    And basically, no matter
    what bad thing you've done,
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    you go to jail and that's it.
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    Every crime has
    the same punishment.
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    And I was thinking about that,
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    and then I was thinking
    about, in a larger sense,
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    how the context of information
    defines everything.
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    So, in a way, each of us is
    in kind of our own prison,
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    like you bring it with you.
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    It's the prison of your biology,
    of your social structure,
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    of your life,
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    and how that is both a sort
    of challenge and an opportunity.
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    "Proposition Player" is
    about the idea of risk.
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    And it's about the idea of,
    Is it possible to always win?
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    The slogan of this show is
    "You may already be a winner,"
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    that takes the idea
    of a fixed set of relationships
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    and turns it into something
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    that's completely, you know,
    shuffle-able, you can mix it up.
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    There is no story
    in a pack of cards,
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    but you can tell any story
    you want to tell.
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    So, the cards themselves,
    you know,
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    the first and most important
    cards are the four aces.
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    And the four aces represent
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    the four fundamental forces
    in the universe,
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    which is the weak force, the
    strong force, gravity, and light.
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    There's only four forces
    in the universe,
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    conveniently enough for me,
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    and, uh, they underlie
    everything.
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    They tie everything together.
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    And the four aces generate
    the four units of measurement,
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    which are time, mass, length
    and temperature.
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    To make it into
    a proper pack of cards,
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    of course I had to introduce,
    um, a joker,
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    which is time-- absolute time
    rather than linear time,
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    which is the totality of time,
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    the kind of non-time
    that we all live inside.
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    Like we measure off:
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    there's the hours
    and the minutes and the days
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    and then there's all of time.
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    In the moment of gambling
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    between placing your bet
    and the result of the bet,
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    there's a kind of moment
    of infinite freedom,
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    because all the possibilities
    are there.
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    You may already be a winner.
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    So you've started out as
    the smallest possible element,
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    a particle
    in the gigantic universe,
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    and gradually you see
    how essential that particle is
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    to everything else, how
    everything is woven together.
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    We're all part
    of that same structure as well.
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    We're all part of the continuum.
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    So, that's the idea.
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    It's a very simple thing.
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    It's like, here you are,
    this is a...
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    literally like a little way
    of representing you
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    in a giant game.
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    Come in, put your card
    on the table and play.
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    It's really just sort of taking
    the traditional aspect
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    of confronting large, complex
    ideas about the universe,
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    which is one of awe, and
    inverting it to one of play.
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    This kind of boundary between
    abstraction and figuration
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    became much more interesting
    to think about
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    as a sort of more
    porous boundary
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    between us and everything.
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    How do we define the figure?
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    How do we limit the figure?
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    How do we think of ourselves
    as this bounded state?
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    And so these figures
    started appearing
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    who are really
    kind of manifestations.
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    It was almost like all
    of the universal ideas
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    that I talked about
    in the earlier work
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    decided that they needed
    to have bodies
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    that were much
    more recognizable.
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    They needed to turn back
    into people
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    and walk around and start seeing
    what that was like.
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    And these figures started
    to kind of emerge.
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    Before that, they had been
    typically more abstract
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    in the paintings,
    more present in the drawings.
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    They got very present in the
    drawings, as you can see now.
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    And they're still in the paintings
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    they're a little more abstracted,
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    but they're very much...
    they're there.
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    And there's this
    sort of ridiculous idea
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    that's left over
    from the 20th century
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    that abstraction and figuration
    are legitimate poles.
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    And I, from the very start,
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    have incorporated
    the two things together,
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    been fascinated by the idea that
    there is really no distinction;
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    it's just a question of scale.
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    And you can always analyze
    the visual art
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    in terms of content
    or appearance--
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    these formal qualities.
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    I would argue that
    it's a game to separate them.
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    They're indissolubly linked.
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    Everything in the material world
    around us has a narrative.
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    So to sort of classify
    visual art alone
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    as the one medium
    that shouldn't require
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    any effort on behalf of anybody
    to ever understand it--
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    you should just be able to look
    at it and walk away on a...
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    as a pure sensation--
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    that relegates it to the level
    of like a roller-coaster ride,
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    like "Just shut your eyes
    and enjoy the ride."
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    I'm more in mind of saying,
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    "Open your eyes
    and enjoy the ride,"
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    because it's much more exciting
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    if you are thinking
    and questioning
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    and you don't know what it is,
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    and it is full
    of questions and statements
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    that you can't possibly grasp,
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    because that is
    a truer reflection
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    of just how extraordinary
    reality is
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    than something that's sort
    of neatly tied up in a bow
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    and it's, like, "There, look
    at that, be at peace, go home."
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    I'm more interested in something
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    that leaves you
    asking all those questions,
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    like "What is that?
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    I don't know what that is."
Title:
Matthew Ritchie in “Structures” - Season 3 | “Art in the Twenty-First Century"
Description:

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Video Language:
English
Team:
Art21
Project:
"Art in the Twenty-First Century" broadcast series
Duration:
13:59

English (United States) subtitles

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