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MATTHEW RITCHIE: Modern art is a gift.
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Take it or leave it, you know.
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It's like nobody's forcing it
down your throat.
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All anyone is trying to do
is try out some new ideas,
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something different,
something, you know...
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just ringing the changes
a little while.
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And I think there's something
enormously ambitious
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about that idea,
that we're all trying to advance
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or at least question
what's going on,
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and I just think that's great.
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Drawing is very, very central
to the way that I work
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because it can be blown up,
taken apart,
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given to another person
to execute,
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put into a computer,
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redrawn as if the computer
had thought of your drawing
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in the first place,
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shrunk back down
to a tiny sketch,
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turned into a digital game.
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You can just keep on pushing it.
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It's like this infinite machine,
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which is very hard to do
with almost anything else.
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Like even with a painting--
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a painting becomes
a very static, fixed thing,
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but a drawing, you can make it
three-dimensional,
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you can make it flat,
you can turn it into a sphere.
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You can just keep pushing it
and pushing it and pushing it,
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because all it is
is information.
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It's just a bunch of marks.
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So once you sort
of understand it,
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you're really just the arm
at that point.
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Like the drawing
has already been made;
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you're just transcribing it.
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The idea is really taking this
very small, intimate gesture
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and making it into something
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that retains all
of the properties that it had
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but allowing it to be
really done on any scale.
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So you're really
sort of freeing it in a way
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to live in the world.
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It's like a three-way
collaboration between me,
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a computer program
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that doesn't understand
what it's doing at all
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and then a group of strangers
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who will execute it
and rebuild it in a way.
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And then we've all made
this thing together
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that has a kind
of shared integrity.
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The nice thing about
the way I'm working is
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that the program that I'm using
has an infinite resolution.
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So, you know,
you keep getting bigger.
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This is how the quality of the
line remains absolutely constant
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from very, very small
to very large.
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So it doesn't really have
a lot of the conventional ideas
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that, you know...
of reproduction,
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where you blow it up
and it's like
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it's going to lose its
definition or its resolution.
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So, this can be very, very small
or very, very big,
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and it's really the same thing.
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It's exactly the same gesture.
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It's not getting corrupted
or evolved or degraded
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at any point.
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Each time the drawing
is reproduced,
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it gets bigger and bigger
and bigger--
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it's now 270 feet long--
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and it contains more and more detail,
because it always has to include
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not only all of the elements
that I've made since then
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but the previous version
of itself.
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So it's like a kind of cross
between a dictionary and a map,
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so it becomes
this separate thing,
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like a living document
of its own history
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and the history of all the hands
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that have participated
in its making.
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It's my work,
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but at the same time, part of
the work is letting people in.
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It's like...
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it's what keeps it
alive in some ways.
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I guess I'm most interested
in, What can one person know?
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And how much?
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It's a kind of a weakness
and a strength in the work
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that it's interested
in everything.
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There's this famous ratio
of signal and noise.
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If you try to take
too much information in,
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it turns into noise;
you can only process so much.
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So to actually
understand anything,
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you have to keep tuning
stuff out;
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that's how we all
get through the day.
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[ baby cooing ]
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RITCHIE:
Talk about building a universe.
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Eisen, my son--
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it's, like, everything for him
is on the same level.
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Everything he sees
at three months old
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is just sound, noise, light.
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They're all fused into this kind
of panoptic sort of
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synergy in his mind.
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And he has
to pick everything out
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and start filtering it
and make sense of it.
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He has to do it every day
from scratch.
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All he's getting is this just
insane, confusing information,
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and that process keeps
continuing all our lives.
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So we filter out,
you know, the knowledge
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that everything in this space
has a meaning and a history
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and a story.
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We have to sort of bank
it all down,
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but I'm kind of interested
in then, like,
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okay, we've banked it all down,
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but now, like, can we
bring it up a little?
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Can we turn the volume up
maybe just a little bit more?
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Can we listen to everything
just a little bit more loudly?
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So, that's sort of
what I'm interested in--
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describing a kind of armature
for that.
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This piece is called
"The Universal Cell,"
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and it's really conceived of
as a kind of a module,
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like a single part
of a much larger installation.
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It's derived
from a series of drawings
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that I scan into the computer
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and then I refine
through various processes
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and send to Jim.
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Jim takes it to his computer,
cleans it up a little bit,
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you know, make sure there aren't
any loose points on it.
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And then he puts it
into a machine
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that's expressly designed
to take the drawing or the line
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and reproduce it
with absolute perfection
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by cutting through metals.
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A process that ten years ago
would have taken weeks and weeks
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and weeks,
can now take a couple of days.
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And there's something
just fantastic
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about being totally in control
of the whole production.
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The whole thing was designed,
like most of my work,
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to be taken apart.
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It's as much about flatness
as it is about sculpture,
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because I'm really interested
in sustaining the drawing.
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— Oh, that's nice--
the way that fits there.
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RITCHIE: So I wanted to
build a structure
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that felt like a cell,
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your cell in the whole universe.
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If the universe is a prison,
this is your cell.
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This is where you're standing,
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and you drag it with you
wherever you go.
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The show in Sao Paulo is really
about the prison of life
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where you are trapped
in a set of circumstances
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that are biological, temporal,
physical, mental.
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You're locked in
to a point of view.
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As a culture, we've defined evil
in one particular way,
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by building structures
to contain it.
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We build prisons.
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And basically, no matter
what bad thing you've done,
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you go to jail and that's it.
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Every crime has
the same punishment.
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And I was thinking about that,
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and then I was thinking
about, in a larger sense,
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how the context of information
defines everything.
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So, in a way, each of us is
in kind of our own prison,
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like you bring it with you.
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It's the prison of your biology,
of your social structure,
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of your life,
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and how that is both a sort
of challenge and an opportunity.
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"Proposition Player" is
about the idea of risk.
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And it's about the idea of,
Is it possible to always win?
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The slogan of this show is
"You may already be a winner,"
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that takes the idea
of a fixed set of relationships
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and turns it into something
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that's completely, you know,
shuffle-able, you can mix it up.
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There is no story
in a pack of cards,
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but you can tell any story
you want to tell.
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So, the cards themselves,
you know,
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the first and most important
cards are the four aces.
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And the four aces represent
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the four fundamental forces
in the universe,
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which is the weak force, the
strong force, gravity, and light.
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There's only four forces
in the universe,
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conveniently enough for me,
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and, uh, they underlie
everything.
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They tie everything together.
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And the four aces generate
the four units of measurement,
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which are time, mass, length
and temperature.
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To make it into
a proper pack of cards,
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of course I had to introduce,
um, a joker,
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which is time-- absolute time
rather than linear time,
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which is the totality of time,
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the kind of non-time
that we all live inside.
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Like we measure off:
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there's the hours
and the minutes and the days
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and then there's all of time.
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In the moment of gambling
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between placing your bet
and the result of the bet,
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there's a kind of moment
of infinite freedom,
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because all the possibilities
are there.
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You may already be a winner.
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So you've started out as
the smallest possible element,
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a particle
in the gigantic universe,
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and gradually you see
how essential that particle is
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to everything else, how
everything is woven together.
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We're all part
of that same structure as well.
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We're all part of the continuum.
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So, that's the idea.
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It's a very simple thing.
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It's like, here you are,
this is a...
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literally like a little way
of representing you
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in a giant game.
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Come in, put your card
on the table and play.
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It's really just sort of taking
the traditional aspect
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of confronting large, complex
ideas about the universe,
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which is one of awe, and
inverting it to one of play.
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This kind of boundary between
abstraction and figuration
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became much more interesting
to think about
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as a sort of more
porous boundary
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between us and everything.
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How do we define the figure?
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How do we limit the figure?
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How do we think of ourselves
as this bounded state?
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And so these figures
started appearing
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who are really
kind of manifestations.
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It was almost like all
of the universal ideas
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that I talked about
in the earlier work
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decided that they needed
to have bodies
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that were much
more recognizable.
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They needed to turn back
into people
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and walk around and start seeing
what that was like.
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And these figures started
to kind of emerge.
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Before that, they had been
typically more abstract
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in the paintings,
more present in the drawings.
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They got very present in the
drawings, as you can see now.
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And they're still in the paintings
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they're a little more abstracted,
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but they're very much...
they're there.
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And there's this
sort of ridiculous idea
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that's left over
from the 20th century
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that abstraction and figuration
are legitimate poles.
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And I, from the very start,
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have incorporated
the two things together,
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been fascinated by the idea that
there is really no distinction;
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it's just a question of scale.
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And you can always analyze
the visual art
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in terms of content
or appearance--
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these formal qualities.
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I would argue that
it's a game to separate them.
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They're indissolubly linked.
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Everything in the material world
around us has a narrative.
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So to sort of classify
visual art alone
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as the one medium
that shouldn't require
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any effort on behalf of anybody
to ever understand it--
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you should just be able to look
at it and walk away on a...
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as a pure sensation--
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that relegates it to the level
of like a roller-coaster ride,
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like "Just shut your eyes
and enjoy the ride."
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I'm more in mind of saying,
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"Open your eyes
and enjoy the ride,"
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because it's much more exciting
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if you are thinking
and questioning
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and you don't know what it is,
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and it is full
of questions and statements
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that you can't possibly grasp,
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because that is
a truer reflection
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of just how extraordinary
reality is
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than something that's sort
of neatly tied up in a bow
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and it's, like, "There, look
at that, be at peace, go home."
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I'm more interested in something
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that leaves you
asking all those questions,
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like "What is that?
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I don't know what that is."