1 00:00:08,318 --> 00:00:10,080 MATTHEW RITCHIE: Modern art is a gift. 2 00:00:10,080 --> 00:00:11,320 Take it or leave it, you know. 3 00:00:11,320 --> 00:00:14,000 It's like nobody's forcing it down your throat. 4 00:00:14,000 --> 00:00:17,360 All anyone is trying to do is try out some new ideas, 5 00:00:17,360 --> 00:00:19,600 something different, something, you know... 6 00:00:19,600 --> 00:00:22,100 just ringing the changes a little while. 7 00:00:22,800 --> 00:00:25,440 And I think there's something enormously ambitious 8 00:00:25,440 --> 00:00:29,825 about that idea, that we're all trying to advance 9 00:00:31,000 --> 00:00:34,100 or at least question what's going on, 10 00:00:34,461 --> 00:00:35,800 and I just think that's great. 11 00:00:38,960 --> 00:00:42,160 Drawing is very, very central to the way that I work 12 00:00:42,160 --> 00:00:46,160 because it can be blown up, taken apart, 13 00:00:46,160 --> 00:00:48,160 given to another person to execute, 14 00:00:48,160 --> 00:00:49,360 put into a computer, 15 00:00:49,360 --> 00:00:51,960 redrawn as if the computer had thought of your drawing 16 00:00:51,960 --> 00:00:53,317 in the first place, 17 00:00:54,400 --> 00:00:56,800 shrunk back down to a tiny sketch, 18 00:00:56,800 --> 00:00:58,120 turned into a digital game. 19 00:00:58,120 --> 00:00:59,680 You can just keep on pushing it. 20 00:00:59,680 --> 00:01:02,200 It's like this infinite machine, 21 00:01:03,080 --> 00:01:05,120 which is very hard to do with almost anything else. 22 00:01:05,120 --> 00:01:06,040 Like even with a painting-- 23 00:01:06,040 --> 00:01:08,800 a painting becomes a very static, fixed thing, 24 00:01:08,800 --> 00:01:10,960 but a drawing, you can make it three-dimensional, 25 00:01:10,960 --> 00:01:13,160 you can make it flat, you can turn it into a sphere. 26 00:01:13,160 --> 00:01:15,400 You can just keep pushing it and pushing it and pushing it, 27 00:01:15,400 --> 00:01:16,680 because all it is is information. 28 00:01:16,680 --> 00:01:19,080 It's just a bunch of marks. 29 00:01:19,080 --> 00:01:20,960 So once you sort of understand it, 30 00:01:20,960 --> 00:01:23,080 you're really just the arm at that point. 31 00:01:23,080 --> 00:01:24,480 Like the drawing has already been made; 32 00:01:24,480 --> 00:01:26,423 you're just transcribing it. 33 00:01:27,800 --> 00:01:31,160 The idea is really taking this very small, intimate gesture 34 00:01:31,160 --> 00:01:32,240 and making it into something 35 00:01:32,240 --> 00:01:35,000 that retains all of the properties that it had 36 00:01:35,520 --> 00:01:38,669 but allowing it to be really done on any scale. 37 00:01:39,640 --> 00:01:41,640 So you're really sort of freeing it in a way 38 00:01:41,640 --> 00:01:43,134 to live in the world. 39 00:01:44,640 --> 00:01:47,400 It's like a three-way collaboration between me, 40 00:01:47,400 --> 00:01:48,240 a computer program 41 00:01:48,240 --> 00:01:50,560 that doesn't understand what it's doing at all 42 00:01:50,560 --> 00:01:51,720 and then a group of strangers 43 00:01:51,720 --> 00:01:54,240 who will execute it and rebuild it in a way. 44 00:01:54,240 --> 00:01:56,200 And then we've all made this thing together 45 00:01:56,200 --> 00:01:59,637 that has a kind of shared integrity. 46 00:02:02,200 --> 00:02:03,640 The nice thing about the way I'm working is 47 00:02:03,640 --> 00:02:08,320 that the program that I'm using has an infinite resolution. 48 00:02:08,320 --> 00:02:10,600 So, you know, you keep getting bigger. 49 00:02:10,600 --> 00:02:15,280 This is how the quality of the line remains absolutely constant 50 00:02:15,280 --> 00:02:20,680 from very, very small to very large. 51 00:02:20,680 --> 00:02:24,760 So it doesn't really have a lot of the conventional ideas 52 00:02:24,760 --> 00:02:25,840 that, you know... of reproduction, 53 00:02:25,840 --> 00:02:27,200 where you blow it up and it's like 54 00:02:27,200 --> 00:02:29,280 it's going to lose its definition or its resolution. 55 00:02:29,280 --> 00:02:31,680 So, this can be very, very small or very, very big, 56 00:02:31,680 --> 00:02:33,200 and it's really the same thing. 57 00:02:33,200 --> 00:02:35,320 It's exactly the same gesture. 58 00:02:35,320 --> 00:02:38,720 It's not getting corrupted or evolved or degraded 59 00:02:38,720 --> 00:02:40,000 at any point. 60 00:02:47,200 --> 00:02:48,840 Each time the drawing is reproduced, 61 00:02:48,840 --> 00:02:50,280 it gets bigger and bigger and bigger-- 62 00:02:50,280 --> 00:02:53,230 it's now 270 feet long-- 63 00:02:53,659 --> 00:02:56,640 and it contains more and more detail, because it always has to include 64 00:02:56,640 --> 00:02:58,920 not only all of the elements that I've made since then 65 00:02:58,920 --> 00:03:00,869 but the previous version of itself. 66 00:03:01,862 --> 00:03:05,000 So it's like a kind of cross between a dictionary and a map, 67 00:03:05,000 --> 00:03:06,480 so it becomes this separate thing, 68 00:03:06,480 --> 00:03:10,160 like a living document of its own history 69 00:03:10,160 --> 00:03:11,400 and the history of all the hands 70 00:03:11,400 --> 00:03:13,813 that have participated in its making. 71 00:03:14,400 --> 00:03:16,040 It's my work, 72 00:03:16,040 --> 00:03:20,000 but at the same time, part of the work is letting people in. 73 00:03:20,840 --> 00:03:22,421 It's like... 74 00:03:22,421 --> 00:03:25,584 it's what keeps it alive in some ways. 75 00:03:33,160 --> 00:03:36,145 I guess I'm most interested in, What can one person know? 76 00:03:36,800 --> 00:03:38,320 And how much? 77 00:03:38,320 --> 00:03:42,880 It's a kind of a weakness and a strength in the work 78 00:03:42,880 --> 00:03:44,888 that it's interested in everything. 79 00:03:48,680 --> 00:03:51,600 There's this famous ratio of signal and noise. 80 00:03:51,600 --> 00:03:53,520 If you try to take too much information in, 81 00:03:53,520 --> 00:03:57,001 it turns into noise; you can only process so much. 82 00:03:58,400 --> 00:03:59,920 So to actually understand anything, 83 00:03:59,920 --> 00:04:01,560 you have to keep tuning stuff out; 84 00:04:01,560 --> 00:04:03,769 that's how we all get through the day. 85 00:04:14,268 --> 00:04:15,269 [ baby cooing ] 86 00:04:15,312 --> 00:04:16,880 RITCHIE: Talk about building a universe. 87 00:04:16,880 --> 00:04:17,840 Eisen, my son-- 88 00:04:17,840 --> 00:04:21,040 it's, like, everything for him is on the same level. 89 00:04:21,040 --> 00:04:23,200 Everything he sees at three months old 90 00:04:23,200 --> 00:04:25,840 is just sound, noise, light. 91 00:04:25,840 --> 00:04:29,974 They're all fused into this kind of panoptic sort of 92 00:04:29,974 --> 00:04:31,200 synergy in his mind. 93 00:04:31,200 --> 00:04:32,480 And he has to pick everything out 94 00:04:32,480 --> 00:04:34,200 and start filtering it and make sense of it. 95 00:04:34,200 --> 00:04:37,000 He has to do it every day from scratch. 96 00:04:37,000 --> 00:04:40,600 All he's getting is this just insane, confusing information, 97 00:04:40,600 --> 00:04:42,440 and that process keeps continuing all our lives. 98 00:04:42,440 --> 00:04:44,400 So we filter out, you know, the knowledge 99 00:04:44,400 --> 00:04:46,800 that everything in this space has a meaning and a history 100 00:04:46,800 --> 00:04:47,996 and a story. 101 00:04:48,560 --> 00:04:51,040 We have to sort of bank it all down, 102 00:04:51,040 --> 00:04:52,640 but I'm kind of interested in then, like, 103 00:04:52,640 --> 00:04:53,720 okay, we've banked it all down, 104 00:04:53,720 --> 00:04:55,240 but now, like, can we bring it up a little? 105 00:04:55,240 --> 00:04:57,975 Can we turn the volume up maybe just a little bit more? 106 00:04:58,788 --> 00:05:01,773 Can we listen to everything just a little bit more loudly? 107 00:05:03,240 --> 00:05:07,200 So, that's sort of what I'm interested in-- 108 00:05:07,200 --> 00:05:09,819 describing a kind of armature for that. 109 00:05:12,720 --> 00:05:15,480 This piece is called "The Universal Cell," 110 00:05:15,480 --> 00:05:18,240 and it's really conceived of as a kind of a module, 111 00:05:18,240 --> 00:05:23,000 like a single part of a much larger installation. 112 00:05:23,000 --> 00:05:24,760 It's derived from a series of drawings 113 00:05:24,760 --> 00:05:26,360 that I scan into the computer 114 00:05:26,360 --> 00:05:29,720 and then I refine through various processes 115 00:05:29,720 --> 00:05:31,520 and send to Jim. 116 00:05:31,520 --> 00:05:33,800 Jim takes it to his computer, cleans it up a little bit, 117 00:05:33,800 --> 00:05:36,720 you know, make sure there aren't any loose points on it. 118 00:05:36,720 --> 00:05:38,080 And then he puts it into a machine 119 00:05:38,080 --> 00:05:41,360 that's expressly designed to take the drawing or the line 120 00:05:41,360 --> 00:05:43,720 and reproduce it with absolute perfection 121 00:05:43,720 --> 00:05:45,240 by cutting through metals. 122 00:05:45,240 --> 00:05:47,680 A process that ten years ago would have taken weeks and weeks 123 00:05:47,680 --> 00:05:51,480 and weeks, can now take a couple of days. 124 00:05:51,480 --> 00:05:52,760 And there's something just fantastic 125 00:05:52,760 --> 00:05:56,027 about being totally in control of the whole production. 126 00:06:02,000 --> 00:06:04,280 The whole thing was designed, like most of my work, 127 00:06:04,280 --> 00:06:05,800 to be taken apart. 128 00:06:05,800 --> 00:06:09,160 It's as much about flatness as it is about sculpture, 129 00:06:09,160 --> 00:06:12,092 because I'm really interested in sustaining the drawing. 130 00:06:18,389 --> 00:06:20,501 — Oh, that's nice-- the way that fits there. 131 00:06:22,831 --> 00:06:24,267 RITCHIE: So I wanted to build a structure 132 00:06:24,267 --> 00:06:26,369 that felt like a cell, 133 00:06:27,520 --> 00:06:29,160 your cell in the whole universe. 134 00:06:29,160 --> 00:06:32,720 If the universe is a prison, this is your cell. 135 00:06:32,720 --> 00:06:33,800 This is where you're standing, 136 00:06:33,800 --> 00:06:36,124 and you drag it with you wherever you go. 137 00:06:39,294 --> 00:06:42,040 The show in Sao Paulo is really about the prison of life 138 00:06:42,040 --> 00:06:44,720 where you are trapped in a set of circumstances 139 00:06:44,720 --> 00:06:48,316 that are biological, temporal, physical, mental. 140 00:06:48,880 --> 00:06:50,875 You're locked in to a point of view. 141 00:06:52,320 --> 00:06:56,160 As a culture, we've defined evil in one particular way, 142 00:06:56,160 --> 00:06:58,200 by building structures to contain it. 143 00:06:58,200 --> 00:06:59,720 We build prisons. 144 00:06:59,720 --> 00:07:01,800 And basically, no matter what bad thing you've done, 145 00:07:01,800 --> 00:07:03,948 you go to jail and that's it. 146 00:07:09,320 --> 00:07:11,344 Every crime has the same punishment. 147 00:07:12,315 --> 00:07:13,440 And I was thinking about that, 148 00:07:13,440 --> 00:07:15,440 and then I was thinking about, in a larger sense, 149 00:07:15,440 --> 00:07:19,860 how the context of information defines everything. 150 00:07:21,440 --> 00:07:25,600 So, in a way, each of us is in kind of our own prison, 151 00:07:25,600 --> 00:07:26,720 like you bring it with you. 152 00:07:26,720 --> 00:07:30,600 It's the prison of your biology, of your social structure, 153 00:07:30,600 --> 00:07:31,995 of your life, 154 00:07:33,440 --> 00:07:37,315 and how that is both a sort of challenge and an opportunity. 155 00:07:45,080 --> 00:07:48,960 "Proposition Player" is about the idea of risk. 156 00:07:48,960 --> 00:07:52,040 And it's about the idea of, Is it possible to always win? 157 00:07:52,040 --> 00:07:54,920 The slogan of this show is "You may already be a winner," 158 00:07:54,920 --> 00:07:58,120 that takes the idea of a fixed set of relationships 159 00:07:58,120 --> 00:07:59,200 and turns it into something 160 00:07:59,200 --> 00:08:03,480 that's completely, you know, shuffle-able, you can mix it up. 161 00:08:03,480 --> 00:08:05,360 There is no story in a pack of cards, 162 00:08:05,360 --> 00:08:07,825 but you can tell any story you want to tell. 163 00:08:08,480 --> 00:08:10,520 So, the cards themselves, you know, 164 00:08:10,520 --> 00:08:13,640 the first and most important cards are the four aces. 165 00:08:13,640 --> 00:08:15,320 And the four aces represent 166 00:08:15,320 --> 00:08:17,440 the four fundamental forces in the universe, 167 00:08:17,440 --> 00:08:20,245 which is the weak force, the strong force, gravity, and light. 168 00:08:21,080 --> 00:08:22,840 There's only four forces in the universe, 169 00:08:22,840 --> 00:08:23,976 conveniently enough for me, 170 00:08:25,240 --> 00:08:27,560 and, uh, they underlie everything. 171 00:08:27,560 --> 00:08:29,440 They tie everything together. 172 00:08:30,080 --> 00:08:33,080 And the four aces generate the four units of measurement, 173 00:08:33,080 --> 00:08:39,015 which are time, mass, length and temperature. 174 00:08:45,200 --> 00:08:47,440 To make it into a proper pack of cards, 175 00:08:47,440 --> 00:08:51,000 of course I had to introduce, um, a joker, 176 00:08:51,000 --> 00:08:54,760 which is time-- absolute time rather than linear time, 177 00:08:54,760 --> 00:08:56,120 which is the totality of time, 178 00:08:56,120 --> 00:08:59,040 the kind of non-time that we all live inside. 179 00:08:59,040 --> 00:09:00,240 Like we measure off: 180 00:09:00,240 --> 00:09:01,760 there's the hours and the minutes and the days 181 00:09:01,760 --> 00:09:04,025 and then there's all of time. 182 00:09:06,440 --> 00:09:08,480 In the moment of gambling 183 00:09:08,480 --> 00:09:12,240 between placing your bet and the result of the bet, 184 00:09:12,240 --> 00:09:14,680 there's a kind of moment of infinite freedom, 185 00:09:14,680 --> 00:09:17,280 because all the possibilities are there. 186 00:09:17,280 --> 00:09:19,466 You may already be a winner. 187 00:09:20,640 --> 00:09:23,160 So you've started out as the smallest possible element, 188 00:09:23,160 --> 00:09:26,320 a particle in the gigantic universe, 189 00:09:26,320 --> 00:09:28,760 and gradually you see how essential that particle is 190 00:09:28,760 --> 00:09:31,845 to everything else, how everything is woven together. 191 00:09:32,703 --> 00:09:34,400 We're all part of that same structure as well. 192 00:09:34,400 --> 00:09:36,232 We're all part of the continuum. 193 00:09:37,789 --> 00:09:39,640 So, that's the idea. 194 00:09:39,640 --> 00:09:40,680 It's a very simple thing. 195 00:09:40,680 --> 00:09:42,760 It's like, here you are, this is a... 196 00:09:42,760 --> 00:09:45,280 literally like a little way of representing you 197 00:09:45,280 --> 00:09:46,960 in a giant game. 198 00:09:46,960 --> 00:09:49,480 Come in, put your card on the table and play. 199 00:09:49,480 --> 00:09:53,080 It's really just sort of taking the traditional aspect 200 00:09:53,080 --> 00:09:56,560 of confronting large, complex ideas about the universe, 201 00:09:56,560 --> 00:10:00,926 which is one of awe, and inverting it to one of play. 202 00:10:30,800 --> 00:10:34,200 This kind of boundary between abstraction and figuration 203 00:10:34,200 --> 00:10:37,160 became much more interesting to think about 204 00:10:37,160 --> 00:10:38,800 as a sort of more porous boundary 205 00:10:38,800 --> 00:10:41,280 between us and everything. 206 00:10:41,280 --> 00:10:42,560 How do we define the figure? 207 00:10:42,560 --> 00:10:43,680 How do we limit the figure? 208 00:10:43,680 --> 00:10:48,200 How do we think of ourselves as this bounded state? 209 00:10:48,200 --> 00:10:49,760 And so these figures started appearing 210 00:10:49,760 --> 00:10:51,720 who are really kind of manifestations. 211 00:10:51,720 --> 00:10:54,960 It was almost like all of the universal ideas 212 00:10:54,960 --> 00:10:57,880 that I talked about in the earlier work 213 00:10:57,880 --> 00:11:00,840 decided that they needed to have bodies 214 00:11:00,840 --> 00:11:02,160 that were much more recognizable. 215 00:11:02,160 --> 00:11:04,440 They needed to turn back into people 216 00:11:04,440 --> 00:11:07,560 and walk around and start seeing what that was like. 217 00:11:07,560 --> 00:11:10,600 And these figures started to kind of emerge. 218 00:11:10,600 --> 00:11:13,880 Before that, they had been typically more abstract 219 00:11:13,880 --> 00:11:16,440 in the paintings, more present in the drawings. 220 00:11:16,440 --> 00:11:18,800 They got very present in the drawings, as you can see now. 221 00:11:18,800 --> 00:11:20,000 And they're still in the paintings 222 00:11:20,000 --> 00:11:21,907 they're a little more abstracted, 223 00:11:22,200 --> 00:11:24,158 but they're very much... they're there. 224 00:11:24,858 --> 00:11:26,680 And there's this sort of ridiculous idea 225 00:11:26,680 --> 00:11:28,120 that's left over from the 20th century 226 00:11:28,120 --> 00:11:31,656 that abstraction and figuration are legitimate poles. 227 00:11:32,920 --> 00:11:35,840 And I, from the very start, 228 00:11:35,840 --> 00:11:38,480 have incorporated the two things together, 229 00:11:38,480 --> 00:11:41,680 been fascinated by the idea that there is really no distinction; 230 00:11:41,680 --> 00:11:43,637 it's just a question of scale. 231 00:11:46,932 --> 00:11:48,760 And you can always analyze the visual art 232 00:11:48,760 --> 00:11:51,600 in terms of content or appearance-- 233 00:11:51,600 --> 00:11:53,480 these formal qualities. 234 00:11:53,480 --> 00:11:56,280 I would argue that it's a game to separate them. 235 00:11:56,280 --> 00:11:58,280 They're indissolubly linked. 236 00:11:58,280 --> 00:12:02,040 Everything in the material world around us has a narrative. 237 00:12:02,040 --> 00:12:05,240 So to sort of classify visual art alone 238 00:12:05,240 --> 00:12:07,760 as the one medium that shouldn't require 239 00:12:07,760 --> 00:12:10,520 any effort on behalf of anybody to ever understand it-- 240 00:12:10,520 --> 00:12:13,600 you should just be able to look at it and walk away on a... 241 00:12:13,600 --> 00:12:15,280 as a pure sensation-- 242 00:12:15,280 --> 00:12:17,960 that relegates it to the level of like a roller-coaster ride, 243 00:12:17,960 --> 00:12:20,312 like "Just shut your eyes and enjoy the ride." 244 00:12:20,560 --> 00:12:22,280 I'm more in mind of saying, 245 00:12:22,280 --> 00:12:24,480 "Open your eyes and enjoy the ride," 246 00:12:24,480 --> 00:12:25,760 because it's much more exciting 247 00:12:25,760 --> 00:12:27,520 if you are thinking and questioning 248 00:12:27,520 --> 00:12:28,760 and you don't know what it is, 249 00:12:28,760 --> 00:12:31,440 and it is full of questions and statements 250 00:12:31,440 --> 00:12:33,080 that you can't possibly grasp, 251 00:12:33,080 --> 00:12:35,200 because that is a truer reflection 252 00:12:35,200 --> 00:12:37,440 of just how extraordinary reality is 253 00:12:37,440 --> 00:12:40,520 than something that's sort of neatly tied up in a bow 254 00:12:40,520 --> 00:12:44,480 and it's, like, "There, look at that, be at peace, go home." 255 00:12:44,480 --> 00:12:45,440 I'm more interested in something 256 00:12:45,440 --> 00:12:47,120 that leaves you asking all those questions, 257 00:12:47,120 --> 00:12:48,360 like "What is that? 258 00:12:48,360 --> 00:12:50,143 I don't know what that is."