WEBVTT 00:00:08.318 --> 00:00:10.080 MATTHEW RITCHIE: Modern art is a gift. 00:00:10.080 --> 00:00:11.320 Take it or leave it, you know. 00:00:11.320 --> 00:00:14.000 It's like nobody's forcing it down your throat. 00:00:14.000 --> 00:00:17.360 All anyone is trying to do is try out some new ideas, 00:00:17.360 --> 00:00:19.600 something different, something, you know... 00:00:19.600 --> 00:00:22.100 just ringing the changes a little while. 00:00:22.800 --> 00:00:25.440 And I think there's something enormously ambitious 00:00:25.440 --> 00:00:29.825 about that idea, that we're all trying to advance 00:00:31.000 --> 00:00:34.100 or at least question what's going on, 00:00:34.461 --> 00:00:35.800 and I just think that's great. 00:00:38.960 --> 00:00:42.160 Drawing is very, very central to the way that I work 00:00:42.160 --> 00:00:46.160 because it can be blown up, taken apart, 00:00:46.160 --> 00:00:48.160 given to another person to execute, 00:00:48.160 --> 00:00:49.360 put into a computer, 00:00:49.360 --> 00:00:51.960 redrawn as if the computer had thought of your drawing 00:00:51.960 --> 00:00:53.317 in the first place, 00:00:54.400 --> 00:00:56.800 shrunk back down to a tiny sketch, 00:00:56.800 --> 00:00:58.120 turned into a digital game. 00:00:58.120 --> 00:00:59.680 You can just keep on pushing it. 00:00:59.680 --> 00:01:02.200 It's like this infinite machine, 00:01:03.080 --> 00:01:05.120 which is very hard to do with almost anything else. 00:01:05.120 --> 00:01:06.040 Like even with a painting-- 00:01:06.040 --> 00:01:08.800 a painting becomes a very static, fixed thing, 00:01:08.800 --> 00:01:10.960 but a drawing, you can make it three-dimensional, 00:01:10.960 --> 00:01:13.160 you can make it flat, you can turn it into a sphere. 00:01:13.160 --> 00:01:15.400 You can just keep pushing it and pushing it and pushing it, 00:01:15.400 --> 00:01:16.680 because all it is is information. 00:01:16.680 --> 00:01:19.080 It's just a bunch of marks. 00:01:19.080 --> 00:01:20.960 So once you sort of understand it, 00:01:20.960 --> 00:01:23.080 you're really just the arm at that point. 00:01:23.080 --> 00:01:24.480 Like the drawing has already been made; 00:01:24.480 --> 00:01:26.423 you're just transcribing it. 00:01:27.800 --> 00:01:31.160 The idea is really taking this very small, intimate gesture 00:01:31.160 --> 00:01:32.240 and making it into something 00:01:32.240 --> 00:01:35.000 that retains all of the properties that it had 00:01:35.520 --> 00:01:38.669 but allowing it to be really done on any scale. 00:01:39.640 --> 00:01:41.640 So you're really sort of freeing it in a way 00:01:41.640 --> 00:01:43.134 to live in the world. 00:01:44.640 --> 00:01:47.400 It's like a three-way collaboration between me, 00:01:47.400 --> 00:01:48.240 a computer program 00:01:48.240 --> 00:01:50.560 that doesn't understand what it's doing at all 00:01:50.560 --> 00:01:51.720 and then a group of strangers 00:01:51.720 --> 00:01:54.240 who will execute it and rebuild it in a way. 00:01:54.240 --> 00:01:56.200 And then we've all made this thing together 00:01:56.200 --> 00:01:59.637 that has a kind of shared integrity. 00:02:02.200 --> 00:02:03.640 The nice thing about the way I'm working is 00:02:03.640 --> 00:02:08.320 that the program that I'm using has an infinite resolution. 00:02:08.320 --> 00:02:10.600 So, you know, you keep getting bigger. 00:02:10.600 --> 00:02:15.280 This is how the quality of the line remains absolutely constant 00:02:15.280 --> 00:02:20.680 from very, very small to very large. 00:02:20.680 --> 00:02:24.760 So it doesn't really have a lot of the conventional ideas 00:02:24.760 --> 00:02:25.840 that, you know... of reproduction, 00:02:25.840 --> 00:02:27.200 where you blow it up and it's like 00:02:27.200 --> 00:02:29.280 it's going to lose its definition or its resolution. 00:02:29.280 --> 00:02:31.680 So, this can be very, very small or very, very big, 00:02:31.680 --> 00:02:33.200 and it's really the same thing. 00:02:33.200 --> 00:02:35.320 It's exactly the same gesture. 00:02:35.320 --> 00:02:38.720 It's not getting corrupted or evolved or degraded 00:02:38.720 --> 00:02:40.000 at any point. 00:02:47.200 --> 00:02:48.840 Each time the drawing is reproduced, 00:02:48.840 --> 00:02:50.280 it gets bigger and bigger and bigger-- 00:02:50.280 --> 00:02:53.230 it's now 270 feet long-- 00:02:53.659 --> 00:02:56.640 and it contains more and more detail, because it always has to include 00:02:56.640 --> 00:02:58.920 not only all of the elements that I've made since then 00:02:58.920 --> 00:03:00.869 but the previous version of itself. 00:03:01.862 --> 00:03:05.000 So it's like a kind of cross between a dictionary and a map, 00:03:05.000 --> 00:03:06.480 so it becomes this separate thing, 00:03:06.480 --> 00:03:10.160 like a living document of its own history 00:03:10.160 --> 00:03:11.400 and the history of all the hands 00:03:11.400 --> 00:03:13.813 that have participated in its making. 00:03:14.400 --> 00:03:16.040 It's my work, 00:03:16.040 --> 00:03:20.000 but at the same time, part of the work is letting people in. 00:03:20.840 --> 00:03:22.421 It's like... 00:03:22.421 --> 00:03:25.584 it's what keeps it alive in some ways. 00:03:33.160 --> 00:03:36.145 I guess I'm most interested in, What can one person know? 00:03:36.800 --> 00:03:38.320 And how much? 00:03:38.320 --> 00:03:42.880 It's a kind of a weakness and a strength in the work 00:03:42.880 --> 00:03:44.888 that it's interested in everything. 00:03:48.680 --> 00:03:51.600 There's this famous ratio of signal and noise. 00:03:51.600 --> 00:03:53.520 If you try to take too much information in, 00:03:53.520 --> 00:03:57.001 it turns into noise; you can only process so much. 00:03:58.400 --> 00:03:59.920 So to actually understand anything, 00:03:59.920 --> 00:04:01.560 you have to keep tuning stuff out; 00:04:01.560 --> 00:04:03.769 that's how we all get through the day. 00:04:14.268 --> 00:04:15.269 [ baby cooing ] 00:04:15.312 --> 00:04:16.880 RITCHIE: Talk about building a universe. 00:04:16.880 --> 00:04:17.840 Eisen, my son-- 00:04:17.840 --> 00:04:21.040 it's, like, everything for him is on the same level. 00:04:21.040 --> 00:04:23.200 Everything he sees at three months old 00:04:23.200 --> 00:04:25.840 is just sound, noise, light. 00:04:25.840 --> 00:04:29.974 They're all fused into this kind of panoptic sort of 00:04:29.974 --> 00:04:31.200 synergy in his mind. 00:04:31.200 --> 00:04:32.480 And he has to pick everything out 00:04:32.480 --> 00:04:34.200 and start filtering it and make sense of it. 00:04:34.200 --> 00:04:37.000 He has to do it every day from scratch. 00:04:37.000 --> 00:04:40.600 All he's getting is this just insane, confusing information, 00:04:40.600 --> 00:04:42.440 and that process keeps continuing all our lives. 00:04:42.440 --> 00:04:44.400 So we filter out, you know, the knowledge 00:04:44.400 --> 00:04:46.800 that everything in this space has a meaning and a history 00:04:46.800 --> 00:04:47.996 and a story. 00:04:48.560 --> 00:04:51.040 We have to sort of bank it all down, 00:04:51.040 --> 00:04:52.640 but I'm kind of interested in then, like, 00:04:52.640 --> 00:04:53.720 okay, we've banked it all down, 00:04:53.720 --> 00:04:55.240 but now, like, can we bring it up a little? 00:04:55.240 --> 00:04:57.975 Can we turn the volume up maybe just a little bit more? 00:04:58.788 --> 00:05:01.773 Can we listen to everything just a little bit more loudly? 00:05:03.240 --> 00:05:07.200 So, that's sort of what I'm interested in-- 00:05:07.200 --> 00:05:09.819 describing a kind of armature for that. 00:05:12.720 --> 00:05:15.480 This piece is called "The Universal Cell," 00:05:15.480 --> 00:05:18.240 and it's really conceived of as a kind of a module, 00:05:18.240 --> 00:05:23.000 like a single part of a much larger installation. 00:05:23.000 --> 00:05:24.760 It's derived from a series of drawings 00:05:24.760 --> 00:05:26.360 that I scan into the computer 00:05:26.360 --> 00:05:29.720 and then I refine through various processes 00:05:29.720 --> 00:05:31.520 and send to Jim. 00:05:31.520 --> 00:05:33.800 Jim takes it to his computer, cleans it up a little bit, 00:05:33.800 --> 00:05:36.720 you know, make sure there aren't any loose points on it. 00:05:36.720 --> 00:05:38.080 And then he puts it into a machine 00:05:38.080 --> 00:05:41.360 that's expressly designed to take the drawing or the line 00:05:41.360 --> 00:05:43.720 and reproduce it with absolute perfection 00:05:43.720 --> 00:05:45.240 by cutting through metals. 00:05:45.240 --> 00:05:47.680 A process that ten years ago would have taken weeks and weeks 00:05:47.680 --> 00:05:51.480 and weeks, can now take a couple of days. 00:05:51.480 --> 00:05:52.760 And there's something just fantastic 00:05:52.760 --> 00:05:56.027 about being totally in control of the whole production. 00:06:02.000 --> 00:06:04.280 The whole thing was designed, like most of my work, 00:06:04.280 --> 00:06:05.800 to be taken apart. 00:06:05.800 --> 00:06:09.160 It's as much about flatness as it is about sculpture, 00:06:09.160 --> 00:06:12.092 because I'm really interested in sustaining the drawing. 00:06:18.389 --> 00:06:20.501 — Oh, that's nice-- the way that fits there. 00:06:22.831 --> 00:06:24.267 RITCHIE: So I wanted to build a structure 00:06:24.267 --> 00:06:26.369 that felt like a cell, 00:06:27.520 --> 00:06:29.160 your cell in the whole universe. 00:06:29.160 --> 00:06:32.720 If the universe is a prison, this is your cell. 00:06:32.720 --> 00:06:33.800 This is where you're standing, 00:06:33.800 --> 00:06:36.124 and you drag it with you wherever you go. 00:06:39.294 --> 00:06:42.040 The show in Sao Paulo is really about the prison of life 00:06:42.040 --> 00:06:44.720 where you are trapped in a set of circumstances 00:06:44.720 --> 00:06:48.316 that are biological, temporal, physical, mental. 00:06:48.880 --> 00:06:50.875 You're locked in to a point of view. 00:06:52.320 --> 00:06:56.160 As a culture, we've defined evil in one particular way, 00:06:56.160 --> 00:06:58.200 by building structures to contain it. 00:06:58.200 --> 00:06:59.720 We build prisons. 00:06:59.720 --> 00:07:01.800 And basically, no matter what bad thing you've done, 00:07:01.800 --> 00:07:03.948 you go to jail and that's it. 00:07:09.320 --> 00:07:11.344 Every crime has the same punishment. 00:07:12.315 --> 00:07:13.440 And I was thinking about that, 00:07:13.440 --> 00:07:15.440 and then I was thinking about, in a larger sense, 00:07:15.440 --> 00:07:19.860 how the context of information defines everything. 00:07:21.440 --> 00:07:25.600 So, in a way, each of us is in kind of our own prison, 00:07:25.600 --> 00:07:26.720 like you bring it with you. 00:07:26.720 --> 00:07:30.600 It's the prison of your biology, of your social structure, 00:07:30.600 --> 00:07:31.995 of your life, 00:07:33.440 --> 00:07:37.315 and how that is both a sort of challenge and an opportunity. 00:07:45.080 --> 00:07:48.960 "Proposition Player" is about the idea of risk. 00:07:48.960 --> 00:07:52.040 And it's about the idea of, Is it possible to always win? 00:07:52.040 --> 00:07:54.920 The slogan of this show is "You may already be a winner," 00:07:54.920 --> 00:07:58.120 that takes the idea of a fixed set of relationships 00:07:58.120 --> 00:07:59.200 and turns it into something 00:07:59.200 --> 00:08:03.480 that's completely, you know, shuffle-able, you can mix it up. 00:08:03.480 --> 00:08:05.360 There is no story in a pack of cards, 00:08:05.360 --> 00:08:07.825 but you can tell any story you want to tell. 00:08:08.480 --> 00:08:10.520 So, the cards themselves, you know, 00:08:10.520 --> 00:08:13.640 the first and most important cards are the four aces. 00:08:13.640 --> 00:08:15.320 And the four aces represent 00:08:15.320 --> 00:08:17.440 the four fundamental forces in the universe, 00:08:17.440 --> 00:08:20.245 which is the weak force, the strong force, gravity, and light. 00:08:21.080 --> 00:08:22.840 There's only four forces in the universe, 00:08:22.840 --> 00:08:23.976 conveniently enough for me, 00:08:25.240 --> 00:08:27.560 and, uh, they underlie everything. 00:08:27.560 --> 00:08:29.440 They tie everything together. 00:08:30.080 --> 00:08:33.080 And the four aces generate the four units of measurement, 00:08:33.080 --> 00:08:39.015 which are time, mass, length and temperature. 00:08:45.200 --> 00:08:47.440 To make it into a proper pack of cards, 00:08:47.440 --> 00:08:51.000 of course I had to introduce, um, a joker, 00:08:51.000 --> 00:08:54.760 which is time-- absolute time rather than linear time, 00:08:54.760 --> 00:08:56.120 which is the totality of time, 00:08:56.120 --> 00:08:59.040 the kind of non-time that we all live inside. 00:08:59.040 --> 00:09:00.240 Like we measure off: 00:09:00.240 --> 00:09:01.760 there's the hours and the minutes and the days 00:09:01.760 --> 00:09:04.025 and then there's all of time. 00:09:06.440 --> 00:09:08.480 In the moment of gambling 00:09:08.480 --> 00:09:12.240 between placing your bet and the result of the bet, 00:09:12.240 --> 00:09:14.680 there's a kind of moment of infinite freedom, 00:09:14.680 --> 00:09:17.280 because all the possibilities are there. 00:09:17.280 --> 00:09:19.466 You may already be a winner. 00:09:20.640 --> 00:09:23.160 So you've started out as the smallest possible element, 00:09:23.160 --> 00:09:26.320 a particle in the gigantic universe, 00:09:26.320 --> 00:09:28.760 and gradually you see how essential that particle is 00:09:28.760 --> 00:09:31.845 to everything else, how everything is woven together. 00:09:32.703 --> 00:09:34.400 We're all part of that same structure as well. 00:09:34.400 --> 00:09:36.232 We're all part of the continuum. 00:09:37.789 --> 00:09:39.640 So, that's the idea. 00:09:39.640 --> 00:09:40.680 It's a very simple thing. 00:09:40.680 --> 00:09:42.760 It's like, here you are, this is a... 00:09:42.760 --> 00:09:45.280 literally like a little way of representing you 00:09:45.280 --> 00:09:46.960 in a giant game. 00:09:46.960 --> 00:09:49.480 Come in, put your card on the table and play. 00:09:49.480 --> 00:09:53.080 It's really just sort of taking the traditional aspect 00:09:53.080 --> 00:09:56.560 of confronting large, complex ideas about the universe, 00:09:56.560 --> 00:10:00.926 which is one of awe, and inverting it to one of play. 00:10:30.800 --> 00:10:34.200 This kind of boundary between abstraction and figuration 00:10:34.200 --> 00:10:37.160 became much more interesting to think about 00:10:37.160 --> 00:10:38.800 as a sort of more porous boundary 00:10:38.800 --> 00:10:41.280 between us and everything. 00:10:41.280 --> 00:10:42.560 How do we define the figure? 00:10:42.560 --> 00:10:43.680 How do we limit the figure? 00:10:43.680 --> 00:10:48.200 How do we think of ourselves as this bounded state? 00:10:48.200 --> 00:10:49.760 And so these figures started appearing 00:10:49.760 --> 00:10:51.720 who are really kind of manifestations. 00:10:51.720 --> 00:10:54.960 It was almost like all of the universal ideas 00:10:54.960 --> 00:10:57.880 that I talked about in the earlier work 00:10:57.880 --> 00:11:00.840 decided that they needed to have bodies 00:11:00.840 --> 00:11:02.160 that were much more recognizable. 00:11:02.160 --> 00:11:04.440 They needed to turn back into people 00:11:04.440 --> 00:11:07.560 and walk around and start seeing what that was like. 00:11:07.560 --> 00:11:10.600 And these figures started to kind of emerge. 00:11:10.600 --> 00:11:13.880 Before that, they had been typically more abstract 00:11:13.880 --> 00:11:16.440 in the paintings, more present in the drawings. 00:11:16.440 --> 00:11:18.800 They got very present in the drawings, as you can see now. 00:11:18.800 --> 00:11:20.000 And they're still in the paintings 00:11:20.000 --> 00:11:21.907 they're a little more abstracted, 00:11:22.200 --> 00:11:24.158 but they're very much... they're there. 00:11:24.858 --> 00:11:26.680 And there's this sort of ridiculous idea 00:11:26.680 --> 00:11:28.120 that's left over from the 20th century 00:11:28.120 --> 00:11:31.656 that abstraction and figuration are legitimate poles. 00:11:32.920 --> 00:11:35.840 And I, from the very start, 00:11:35.840 --> 00:11:38.480 have incorporated the two things together, 00:11:38.480 --> 00:11:41.680 been fascinated by the idea that there is really no distinction; 00:11:41.680 --> 00:11:43.637 it's just a question of scale. 00:11:46.932 --> 00:11:48.760 And you can always analyze the visual art 00:11:48.760 --> 00:11:51.600 in terms of content or appearance-- 00:11:51.600 --> 00:11:53.480 these formal qualities. 00:11:53.480 --> 00:11:56.280 I would argue that it's a game to separate them. 00:11:56.280 --> 00:11:58.280 They're indissolubly linked. 00:11:58.280 --> 00:12:02.040 Everything in the material world around us has a narrative. 00:12:02.040 --> 00:12:05.240 So to sort of classify visual art alone 00:12:05.240 --> 00:12:07.760 as the one medium that shouldn't require 00:12:07.760 --> 00:12:10.520 any effort on behalf of anybody to ever understand it-- 00:12:10.520 --> 00:12:13.600 you should just be able to look at it and walk away on a... 00:12:13.600 --> 00:12:15.280 as a pure sensation-- 00:12:15.280 --> 00:12:17.960 that relegates it to the level of like a roller-coaster ride, 00:12:17.960 --> 00:12:20.312 like "Just shut your eyes and enjoy the ride." 00:12:20.560 --> 00:12:22.280 I'm more in mind of saying, 00:12:22.280 --> 00:12:24.480 "Open your eyes and enjoy the ride," 00:12:24.480 --> 00:12:25.760 because it's much more exciting 00:12:25.760 --> 00:12:27.520 if you are thinking and questioning 00:12:27.520 --> 00:12:28.760 and you don't know what it is, 00:12:28.760 --> 00:12:31.440 and it is full of questions and statements 00:12:31.440 --> 00:12:33.080 that you can't possibly grasp, 00:12:33.080 --> 00:12:35.200 because that is a truer reflection 00:12:35.200 --> 00:12:37.440 of just how extraordinary reality is 00:12:37.440 --> 00:12:40.520 than something that's sort of neatly tied up in a bow 00:12:40.520 --> 00:12:44.480 and it's, like, "There, look at that, be at peace, go home." 00:12:44.480 --> 00:12:45.440 I'm more interested in something 00:12:45.440 --> 00:12:47.120 that leaves you asking all those questions, 00:12:47.120 --> 00:12:48.360 like "What is that? 00:12:48.360 --> 00:12:50.143 I don't know what that is."