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The Power Of Knowing What You Don't Know

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    during the work
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    on the previous machines i thought i
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    knew everything i knew i was making a
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    masterpiece i knew it was going to work
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    i just knew it
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    how come then
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    the machines
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    failed
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    obviously i hadn't done my homework and
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    there is a tool that called known knowns
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    and known unknowns
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    and i prepared this right here
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    um
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    i'm going to use this tool first of all
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    i want to show it to you and share it to
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    you i never used it myself but i've i've
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    been showed it before as a risk
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    management tool
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    and
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    right now um i think it's a great time
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    to use it to decide what next steps to
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    work on in this project and also to
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    communicate to all of you that are
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    following the project where i'm at and
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    how i see um
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    the most important parts and i've been
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    trying to um explain to sir 3k before
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    the stream and i didn't really do a good
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    job of that so let's hope that we get
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    some really nice information out of this
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    exercise and nice next steps for the
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    project anyway knowing what you don't
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    know
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    is a very can be very powerful and
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    thinking that you know something that
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    you don't know can lead you to making
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    brilliant mistakes
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    thank you
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    my friend sir 3k is here to bring the
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    hype and we're going to get straight
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    into it so in this stream we're going to
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    decide next steps in my design process
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    through this exercise
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    and um we're gonna do that in step two
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    by filling out these knowns and known
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    unknowns and i'm going to um
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    already now i would like uh suggestions
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    from chat
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    different things that belong in
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    different squares
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    and uh
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    two nights ago me and hannes had such a
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    nice brainstorm so
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    pretty soon in the stream i want to have
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    a brainstorming session
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    highest level
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    on what this project is and
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    especially the footprint of the machine
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    if we should build a big functional
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    machine
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    or if we should build a smaller
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    all-in-one that looks like the previous
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    machines and then we're going to be
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    done so
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    i'm looking very much forward to this
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    brainstorming session because hannes you
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    had a lot to say about the project
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    especially you you named it the dna on
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    our project
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    that stuck with you right
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    what stuck with me is that sometime when
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    i talk to you about the machine it feels
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    like you have more insights around the
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    machine than i have
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    thanks to your perspective
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    and i wanted to kind of
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    have a little bit the same brainstorm
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    discussion with you on stream
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    and also with the viewers in chat so
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    welcome everyone joining thanks for
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    being here
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    and speaking of perspective rosiro
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    bertolli is in the champion
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    of engineer yeah nice title the downfall
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    of knowing more and more is that you
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    realize more and more how little you
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    actually know sometimes ignorance really
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    is bliss
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    nice to see you here sarah is socrates
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    uh who
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    said
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    i know only
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    how little i know yeah and um
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    i think
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    uh i'm so happy to see you here ro zero
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    i think um
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    most of you will agree that
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    this started two days ago
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    when me and hannes were trying to find
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    old experiment i did on the machine x
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    with timing of the marbles and i heard
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    myself in the video
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    sitting there
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    this i think i'm making a masterpiece i
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    think i'm making more space trying to be
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    the hype man for the project trying to
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    hype everyone up that's watching the
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    video so this was like one and a half or
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    two years ago
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    and i just saw myself from outside when
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    i saw myself like
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    how little i knew
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    and even worse
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    how much i thought i knew
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    that i actually did not know
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    and
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    maybe i'm going
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    overboard right now but currently in
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    this project
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    i'm i kind of feel that the project is
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    impossible and
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    or
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    maybe not impossible but um
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    sorry let me go to the screen um
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    i know
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    that i don't know how to make this
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    project do you remember an ad on youtube
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    harness that was for the composer made
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    the music to dune the famous what's his
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    name meet your new instructor hans
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    zimmer hans zimmer it was from master
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    class and i was like meet your new
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    instructor and he says
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    there is a
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    there's your question
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    and i reply he said i never forget that
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    in the ad
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    and he said
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    i don't know how to compose the music
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    for your movie was one of his blurb
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    quotes in in that ad for his masterclass
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    of movie composition and music
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    and
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    right now i feel i don't know how to
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    build a marble machine
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    for all these years
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    i thought i knew
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    um
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    but i didn't so let's get straight into
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    it this is the good thing is that you
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    have stopped being that naive hype man
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    for yourself and you
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    instead acquired another external hype
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    man
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    to sit and engage with the viewers and
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    hyping you up yeah
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    definitely and
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    uh
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    i'm so happy for that by the way and
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    basically what i hope this exercise will
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    lead to and i'm
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    i keep on repeating i'm totally honest i
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    don't know if i'm going to try to build
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    this machine what i'm trying to find out
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    is that if we can have a cad
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    file that is promising enough to embark
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    on that crazy journey
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    and
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    what i want to do so let's go to the
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    next step on the list let's get into the
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    nouns
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    so what i want to do is that i want to
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    take things
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    are that one and the same thing
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    i want to take things that are known
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    unknowns and move them over to known
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    knowns
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    there are some special important ones
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    that i think
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    i want to talk about today so let's just
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    get into a little bit on about this
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    system
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    and i just want to show you a website i
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    found
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    i never worked with this system but um i
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    think
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    this was a good um
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    a website so i'm just going to give
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    very quick uh overview how to use the
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    nouns and unknown technique to manage
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    assumptions
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    um
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    what assumptions are there that we know
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    they have been validated
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    what assumptions are there
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    that we can know but have not yet been
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    validated those are the ones i want to
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    focus on in this stream
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    what assumptions are there that we
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    cannot know
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    and
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    they put this in this kind of square so
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    i'm taking the words in this square from
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    from this website it's a famous method
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    and so quickly high level about each
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    category known knowns
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    known knowns are assumptions that have
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    been validated and are now facts however
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    it is important to note that known
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    knowns are not necessarily static
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    no knowns could change over the course
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    of a project the price or a lead time
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    for a certain component can
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    significantly change the scope cost or
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    schedule making them important to
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    identify and monitor as a potential risk
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    so when i say
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    um
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    when when i say here
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    that i know the programming wheel how
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    the programming will work so basically
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    how i'm going to use this is that i want
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    to show you
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    [Music]
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    the unresolved questions i have the the
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    most important unresolved questions the
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    known unknowns
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    for um
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    getting to the point where i know if the
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    machine will be viable or not
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    so um
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    [Music]
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    my known nodes now for example i just
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    made some example is program a b change
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    we have solved that
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    we have made an assumption that we have
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    solved that it can change but it it
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    belongs in the known knowns category
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    i have an assumption about how i want to
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    make the programming pin i have an
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    assumption about how i want to make the
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    programming wheel
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    three weeks ago i didn't have those so
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    that's that's progress so let's check
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    the second category the known unknowns
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    known unknowns are assumptions that we
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    haven't or can't validate
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    most assumptions identified during
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    project planning start in this category
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    they can be classified into three types
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    first assumptions that can become known
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    knowns if they're validated that's what
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    i'm going to talk about today
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    let's get um
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    straight into the third category unknown
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    nouns
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    and this is
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    where i have to read to actually
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    understand better myself here
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    where known knowns and known unknowns
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    are assumptions that can be dealt with
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    proactively
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    beforehand that's what we're doing now
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    unknown knowns and unknown unknowns are
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    issues that must be dealt with
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    reactively which is very very
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    interesting so in a design process
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    we're
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    only planning for the for the two top
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    squares the no nouns and the known
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    unknowns but we have to be prepared to
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    react
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    in a good way
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    to the two bottom categories unknowns
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    unknown unknowns
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    so what are unknown nouns unknowns are
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    assumptions that could have been
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    identified as no knowns in the planning
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    but weren't things we missed
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    and they are now affecting the project
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    unknown knowns occur most often as a
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    result of poor communication
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    a project manager knows that a certain
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    township reviews permit applications
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    only once per month but fails to
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    volunteer this information or is not
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    asked the next project manager working
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    with this township experience the same
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    pain point
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    okay
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    so
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    let me try to just understand this
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    category
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    um
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    the way they said it here is that i
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    don't know but somebody does and they
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    ain't telling
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    [Laughter]
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    it is things that can be forecasted but
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    wasn't
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    so we don't know it
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    um but someone else does we should have
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    known it is there any way that we can
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    i can know what site this is on people
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    want the link to it oh yeah
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    the
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    persimmongroup.com personal group
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    the persimmon group.com
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    and the dhe is in the same word
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    the persimmongroup.com
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    i should have put the link in the
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    description if you can find it
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    let's quickly look at the last square
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    unknown unknowns
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    chalk them up to murphy's law
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    meaning things you can't control unknown
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    unknowns are true surprises a project
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    that encounters a major delay due to a
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    political coup in the country where
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    equipment is manufactured
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    unknown announce should be shared
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    through lessons learned for future risk
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    considerations for projects as a known
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    unknown
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    force i wrote like in my um
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    in my version here i wrote force major
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    murphy's law
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    and a famous stoic technique is to only
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    try to focus on the things that you have
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    control over and in that exercise um
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    part of it is
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    admitting and realizing how little you
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    have control over in your life for
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    example the stoic says that you have
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    control over your goals for example so
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    focus on what goals you're setting
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    um
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    so the fourth square down to the right
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    we can kind of know that it's there
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    there's murphy's law
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    stuff can happen but these are exactly
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    the events that no one can predict so
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    that square is okay
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    unknown unknowns http a stock material
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    for programming wheel it's not an
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    unknown knowns it should be up here in
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    known unknowns
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    if someone in chat has suggestions for
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    anything i can put here in unknown
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    knowns
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    that relates to the mar machine 3
  • 13:06 - 13:07
    project
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    i would love to because i can't actually
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    think of examples it doesn't really
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    matter because the business end of this
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    live stream happens up here
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    so
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    why did i want to talk about this and
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    why did i want to work with this today
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    it's because i feel
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    that
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    this helps me point out what i need to
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    spend my focus on from here
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    so
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    in this list here what are the most
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    important known unknowns up to the right
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    here i can't highlight it for you
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    i can do that no wow thank you for that
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    zoom
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    um
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    [Music]
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    so
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    the big things
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    um
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    which i think is
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    highly important that we focus on now
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    is
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    machine footprint
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    let's try to color that text red
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    did i do it correctly i did but i want
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    to make it really red
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    there
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    this is
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    something
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    that is on top of my mind instrument
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    positions same thing there
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    uh important
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    double release gate to one hit point
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    not as important for now pac-man or
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    escapement gate not as important for now
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    https stock material for programming
  • 14:32 - 14:35
    wheel not as important for now
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    marble size and material
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    and so i put this in the same thing but
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    it doesn't matter because i want to make
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    them both red
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    um
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    bowden hydraulics cost
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    and friction because
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    let's start with the bowden cable um
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    if it's true that a bowden cable have
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    less enough
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    um little enough friction so i can place
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    a module on the side
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    um
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    and activate the mechanics somewhere and
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    pull maybe a one and a half meter long
  • 15:08 - 15:11
    bowden cable and it's fast enough for a
  • 15:11 - 15:13
    marble gate and it's timely accurate
  • 15:13 - 15:15
    that would open up a design space where
  • 15:15 - 15:17
    we can have
  • 15:17 - 15:18
    instruments far away from the
  • 15:18 - 15:20
    programming wheel
  • 15:20 - 15:22
    and i never worked with boarding cables
  • 15:22 - 15:24
    i don't know anything about them so it's
  • 15:24 - 15:27
    a known unknown i do not know if this
  • 15:27 - 15:29
    would work for the machine
  • 15:29 - 15:30
    um
  • 15:30 - 15:33
    and the marble size and material like i
  • 15:33 - 15:35
    bought some rubber balls and some wooden
  • 15:35 - 15:38
    balls but i haven't really gone into it
  • 15:38 - 15:41
    um and this will also if we realize that
  • 15:41 - 15:43
    we want 40 millimeters
  • 15:43 - 15:44
    marbles
  • 15:44 - 15:48
    that will give a lot of um
  • 15:48 - 15:50
    it will have a big impact on the future
  • 15:50 - 15:53
    design of of the marble machine 3. and
  • 15:53 - 15:55
    sort of interrupting your mark no no did
  • 15:55 - 15:58
    you want unknown knowns from chat yes
  • 15:58 - 16:00
    yeah let's start off with something here
  • 16:00 - 16:01
    then
  • 16:01 - 16:02
    from john h
  • 16:02 - 16:05
    unknowns can cad demo the entire machine
  • 16:05 - 16:08
    to validate functionality and marbles
  • 16:08 - 16:10
    question mark
  • 16:12 - 16:15
    that's a good suggestion john anons can
  • 16:15 - 16:17
    cad demo the entire machine to validate
  • 16:17 - 16:19
    functionality and marbles
  • 16:19 - 16:22
    um
  • 16:23 - 16:25
    so i'm i'm just thinking i think this
  • 16:25 - 16:28
    should be um
  • 16:28 - 16:31
    um this is a very good place to start i
  • 16:31 - 16:35
    just think why is it not a known unknown
  • 16:35 - 16:38
    what makes an unknown
  • 16:39 - 16:41
    i don't know but okay i don't know what
  • 16:41 - 16:45
    somebody does and they ain't telling
  • 16:45 - 16:49
    does it qualify as an unknown known
  • 16:49 - 16:51
    i'm gonna put it there i i like the idea
  • 16:51 - 16:53
    yeah start with that and we have another
  • 16:53 - 16:54
    one coming up
  • 16:54 - 16:55
    can
  • 16:55 - 16:56
    um
  • 16:56 - 16:58
    physics
  • 16:58 - 17:00
    physics seem
  • 17:00 - 17:04
    validate the machine
  • 17:04 - 17:06
    [Music]
  • 17:06 - 17:09
    and i'm going to put that in black
  • 17:09 - 17:12
    yeah and satish kumar unknown known the
  • 17:12 - 17:15
    maximum marble flow rate needed for a
  • 17:15 - 17:18
    song
  • 17:18 - 17:20
    um
  • 17:21 - 17:25
    i think that's a known unknown
  • 17:30 - 17:31
    because
  • 17:31 - 17:33
    if we go back to the website
  • 17:33 - 17:34
    um
  • 17:34 - 17:36
    let's try to understand that
  • 17:36 - 17:38
    it's a good suggestion i just want to
  • 17:38 - 17:40
    learn here let's try to understand the
  • 17:40 - 17:42
    difference between
  • 17:42 - 17:44
    known unknowns and unknown knowns
  • 17:44 - 17:45
    because i'm a little bit not clear on
  • 17:45 - 17:47
    that
  • 17:47 - 17:49
    so
  • 17:50 - 17:52
    known unknowns are assumption that we
  • 17:52 - 17:54
    haven't
  • 17:54 - 17:56
    or can't validate
  • 17:56 - 17:58
    three types
  • 17:58 - 18:00
    let me read everything
  • 18:00 - 18:01
    assumptions that can become no unknowns
  • 18:01 - 18:03
    if they are validated assumptions that
  • 18:03 - 18:04
    can become
  • 18:04 - 18:06
    no known at some point in the future but
  • 18:06 - 18:09
    not now okay so we don't we can't access
  • 18:09 - 18:11
    the information now but it can be known
  • 18:11 - 18:14
    yeah it can be known in the future
  • 18:14 - 18:16
    assumptions that can't become known
  • 18:16 - 18:17
    knowns
  • 18:17 - 18:20
    because we can't control them also
  • 18:20 - 18:22
    that's things that always stay in that
  • 18:22 - 18:23
    category
  • 18:23 - 18:25
    the last type of no-no's those that
  • 18:25 - 18:27
    can't be controlled flux in the price of
  • 18:27 - 18:29
    fuel estimated weather delays for a
  • 18:29 - 18:31
    construction project should be
  • 18:31 - 18:33
    classified as risks in project planning
  • 18:33 - 18:34
    okay
  • 18:34 - 18:36
    so a
  • 18:36 - 18:40
    shorter shortage of marbles globally
  • 18:40 - 18:41
    yes
  • 18:41 - 18:44
    marvel shortage because uh sudden
  • 18:44 - 18:46
    increase in war machine popularity
  • 18:46 - 18:47
    um
  • 18:47 - 18:50
    so let's see now what
  • 18:52 - 18:55
    ah so here it is i read it i had to read
  • 18:55 - 18:56
    it again
  • 18:56 - 18:58
    no knowns and known unknowns are
  • 18:58 - 19:00
    assumptions that can be dealt with
  • 19:00 - 19:01
    proactively
  • 19:01 - 19:03
    um
  • 19:03 - 19:05
    unknown knowns and unknown unknowns are
  • 19:05 - 19:07
    issues that must be dealt with
  • 19:07 - 19:09
    reactively
  • 19:09 - 19:10
    unknowns are assumptions that could have
  • 19:10 - 19:13
    been identified that
  • 19:13 - 19:15
    could have been this is where i'm a
  • 19:15 - 19:18
    little confused but aware and and is now
  • 19:18 - 19:21
    affecting the project unknowns occur
  • 19:21 - 19:23
    most often as the result
  • 19:23 - 19:25
    of poor communication
  • 19:25 - 19:27
    also
  • 19:27 - 19:30
    so it's not that we
  • 19:30 - 19:32
    so can you bring up the last comment
  • 19:32 - 19:34
    again
  • 19:34 - 19:35
    um
  • 19:35 - 19:39
    so your suggestion here is uh i think
  • 19:39 - 19:42
    it's a now known unknown okay
  • 19:42 - 19:46
    marble flow rate i'm gonna make uh some
  • 19:46 - 19:49
    smaller uh type so we can fit more
  • 19:49 - 19:50
    suggestions
  • 19:50 - 19:52
    um
  • 19:52 - 19:54
    so marble flow rate is a known unknown
  • 19:54 - 19:56
    because we can validate
  • 19:56 - 19:59
    um
  • 20:01 - 20:05
    and cookie crumbs unknown known is when
  • 20:05 - 20:09
    you know the question but not the answer
  • 20:14 - 20:17
    ah that's a good
  • 20:17 - 20:19
    that's that that's a good definition
  • 20:19 - 20:21
    when you know the question but not know
  • 20:21 - 20:23
    the answer
  • 20:23 - 20:25
    yeah i don't know what somebody does and
  • 20:25 - 20:28
    they ain't telling so
  • 20:29 - 20:31
    um
  • 20:32 - 20:33
    yeah
  • 20:33 - 20:35
    so this this is gonna be like part two
  • 20:35 - 20:38
    of this exercise is to better understand
  • 20:38 - 20:40
    the square down to the left because i'm
  • 20:40 - 20:42
    a little bit confused about it and it
  • 20:42 - 20:43
    doesn't really matter for now because i
  • 20:43 - 20:45
    understand the first two and those are
  • 20:45 - 20:48
    the ones that i'm working with but
  • 20:48 - 20:51
    known unknown what are boo champ no not
  • 20:51 - 20:54
    known what are the minimum deliverable
  • 20:54 - 20:56
    product does the machine need the drums
  • 20:56 - 20:59
    included
  • 20:59 - 21:01
    um
  • 21:01 - 21:03
    so that's that's a nice one i think
  • 21:03 - 21:05
    there's something in product design
  • 21:05 - 21:07
    called mvp
  • 21:07 - 21:10
    uh which is
  • 21:10 - 21:11
    minimum
  • 21:11 - 21:12
    [Music]
  • 21:12 - 21:14
    valid
  • 21:14 - 21:16
    valuable
  • 21:16 - 21:17
    valid
  • 21:17 - 21:20
    product
  • 21:20 - 21:22
    can you search for mvp in product
  • 21:22 - 21:26
    development uh yeah not in sports
  • 21:26 - 21:29
    um
  • 21:30 - 21:32
    minimum
  • 21:32 - 21:34
    valuable
  • 21:35 - 21:37
    minimum viable product that's that's the
  • 21:37 - 21:39
    word thank you so much
  • 21:39 - 21:41
    minimum viable product i think that's
  • 21:41 - 21:43
    what you mean people champ
  • 21:43 - 21:45
    what are the minimum deliverable product
  • 21:45 - 21:47
    that's minimum viable product i think
  • 21:47 - 21:49
    that's exactly what you mean does the
  • 21:49 - 21:52
    machine need the drums included
  • 21:52 - 21:54
    um
  • 21:54 - 21:56
    yeah so the minimum viable product is
  • 21:56 - 21:58
    exactly what we're writing in our design
  • 21:58 - 22:00
    requirements document
  • 22:00 - 22:01
    um
  • 22:01 - 22:03
    that's that is actually
  • 22:03 - 22:05
    so
  • 22:05 - 22:07
    i think this exercise will
  • 22:07 - 22:10
    help me choose what to focus on and also
  • 22:10 - 22:14
    explain to you why
  • 22:14 - 22:16
    the thing that i'm researching right now
  • 22:16 - 22:18
    in in my head
  • 22:19 - 22:20
    so
  • 22:20 - 22:23
    i'm going to try to choose
  • 22:23 - 22:24
    some things
  • 22:24 - 22:27
    and i'm going to try to take research
  • 22:27 - 22:30
    these known unknowns
  • 22:30 - 22:31
    and
  • 22:31 - 22:33
    make it possible for me to drag them
  • 22:33 - 22:36
    over so they become known knowns
  • 22:36 - 22:39
    and i think when i have enough known
  • 22:39 - 22:42
    knowns i will be able to make a decision
  • 22:42 - 22:45
    if this project is feasible or or not
  • 22:45 - 22:47
    yeah and i thought this was a
  • 22:47 - 22:49
    nice explanation from doro or in other
  • 22:49 - 22:52
    words our suggestions are unknown knowns
  • 22:52 - 22:55
    for you as long as you aren't
  • 22:55 - 22:57
    aware of them once you know about them
  • 22:57 - 23:01
    they will go to known unknowns
  • 23:01 - 23:03
    and that's interesting
  • 23:03 - 23:05
    because you couldn't foresee
  • 23:05 - 23:07
    yeah eventual problems because you
  • 23:07 - 23:10
    didn't know about them yeah yeah
  • 23:10 - 23:12
    and i think like
  • 23:13 - 23:14
    since
  • 23:14 - 23:18
    we're working in a digital file in cad
  • 23:18 - 23:21
    i think like it will be much easier for
  • 23:21 - 23:24
    for example the whole community to call
  • 23:24 - 23:25
    out
  • 23:25 - 23:28
    what for me are unknown nouns
  • 23:28 - 23:29
    and tell them to me and so i can put
  • 23:29 - 23:32
    them into known unknowns or even know
  • 23:32 - 23:33
    nouns later
  • 23:33 - 23:35
    so let's
  • 23:35 - 23:39
    let's um let's talk about these four red
  • 23:39 - 23:41
    uh things
  • 23:41 - 23:41
    um
  • 23:41 - 23:44
    [Music]
  • 23:44 - 23:45
    before
  • 23:45 - 23:47
    we're and actually that's actually where
  • 23:47 - 23:49
    we're going into
  • 23:49 - 23:51
    um i think we're done actually with the
  • 23:51 - 23:55
    known step this is basically
  • 23:55 - 23:57
    most what i wanted to show you is my
  • 23:57 - 23:59
    relationship to these four red items
  • 23:59 - 24:02
    marble size and material
  • 24:02 - 24:05
    is bowden cables or hydraulic cables a
  • 24:05 - 24:07
    viable option
  • 24:07 - 24:10
    the the machine x footprint
  • 24:10 - 24:12
    short if we can make if we're allowed to
  • 24:12 - 24:14
    make it big i know i can make this
  • 24:14 - 24:17
    machine work if we if we need to make it
  • 24:17 - 24:18
    small and everything is convoluted and
  • 24:18 - 24:20
    sit on top of each other
  • 24:20 - 24:22
    i don't know if i even want to try to do
  • 24:22 - 24:24
    it i also don't even know if i want to
  • 24:24 - 24:26
    try to build a big machine
  • 24:26 - 24:27
    so that's a machine footprint discussion
  • 24:27 - 24:30
    and then instrument positions
  • 24:30 - 24:32
    maybe instrument positions and machine
  • 24:32 - 24:35
    footprint is the same thing actually
  • 24:35 - 24:38
    yeah it's the same i'm going to remove
  • 24:38 - 24:39
    the second one
  • 24:39 - 24:43
    and i'm going to um i'm going to add
  • 24:43 - 24:45
    instrument positions to marvel
  • 24:45 - 24:47
    machine footprint
  • 24:47 - 24:50
    it's the same thing
  • 24:50 - 24:52
    um
  • 24:52 - 24:54
    inst
  • 24:56 - 24:57
    this is kind of interesting as well from
  • 24:57 - 25:00
    the organ guy unknown knowns your
  • 25:00 - 25:02
    current design requirements are too
  • 25:02 - 25:04
    ambitious
  • 25:07 - 25:11
    ah that's a super nice one um
  • 25:11 - 25:13
    because that was
  • 25:13 - 25:15
    exactly what happened
  • 25:15 - 25:16
    um
  • 25:16 - 25:19
    i love to show this
  • 25:20 - 25:21
    you're
  • 25:21 - 25:23
    so if we go back to when when i saw
  • 25:23 - 25:25
    myself three days ago on a video and i
  • 25:25 - 25:29
    was like god i was naive i was so naive
  • 25:29 - 25:31
    and i went only on like adrena i was
  • 25:31 - 25:34
    going only on adrenaline at that time my
  • 25:34 - 25:36
    current design requirements were too
  • 25:36 - 25:38
    ambitious for
  • 25:38 - 25:39
    for my skill
  • 25:39 - 25:41
    and um
  • 25:41 - 25:43
    i know that oregon guy thinks that i
  • 25:43 - 25:45
    should use also 22 tracks so maybe
  • 25:45 - 25:47
    that's what you're getting at here
  • 25:47 - 25:48
    unknown
  • 25:48 - 25:51
    and i agree with you like the 37 double
  • 25:51 - 25:54
    drop vibraphone with 174 registrators
  • 25:54 - 25:57
    are kind of are perhaps too ambitious we
  • 25:57 - 25:59
    and you don't know that until you know
  • 25:59 - 26:02
    it so that's unknown so this was a
  • 26:02 - 26:05
    fantastic example uh so i'm gonna write
  • 26:05 - 26:07
    it here
  • 26:07 - 26:10
    um
  • 26:14 - 26:15
    current
  • 26:15 - 26:18
    d r
  • 26:18 - 26:19
    to
  • 26:19 - 26:22
    ambitious
  • 26:22 - 26:25
    i should probably not use abbreviations
  • 26:25 - 26:26
    because
  • 26:26 - 26:29
    we are too this is abstract enough as it
  • 26:29 - 26:30
    is
  • 26:30 - 26:32
    we're trying to go a mainstream
  • 26:32 - 26:35
    evergreen here
  • 26:35 - 26:38
    requirements
  • 26:42 - 26:46
    [Music]
  • 26:46 - 26:48
    photoshop is absolutely the the software
  • 26:48 - 26:52
    to use for this presentation by the way
  • 26:52 - 26:55
    definitely simple and easy
  • 26:55 - 26:58
    to go to microsoft paint
  • 26:58 - 27:00
    from windows
  • 27:00 - 27:02
    98 or something that we saw earlier
  • 27:02 - 27:05
    today
  • 27:05 - 27:08
    so so this is super nice unknown knowns
  • 27:08 - 27:11
    can physics invalidate the machine
  • 27:11 - 27:13
    current design uh requirements to
  • 27:13 - 27:17
    ambitious or or or not
  • 27:17 - 27:19
    um
  • 27:19 - 27:22
    so i boiled it down
  • 27:22 - 27:23
    to
  • 27:23 - 27:25
    three
  • 27:25 - 27:27
    things now marble size and material
  • 27:27 - 27:29
    about in hydraulics cost friction
  • 27:29 - 27:31
    machine footprint
  • 27:31 - 27:34
    so
  • 27:34 - 27:36
    now you know how i think about
  • 27:36 - 27:38
    choosing next step and these red ones
  • 27:38 - 27:41
    are the ones that i wanna investigate
  • 27:41 - 27:43
    and if possible try to validate these
  • 27:43 - 27:46
    three two known nouns
  • 27:46 - 27:48
    and i wanna start today with a
  • 27:48 - 27:52
    brainstorming session with sir 3k oh wow
  • 27:52 - 27:54
    we're already there yeah we're there and
  • 27:54 - 27:56
    you can keep on suggesting
  • 27:56 - 27:58
    things to put into the squares but for
  • 27:58 - 28:01
    now i'm gonna play a mall if i can
  • 28:01 - 28:03
    it's important for me
  • 28:03 - 28:05
    this is important for all of us
  • 28:05 - 28:09
    here this is how we heard it
  • 28:09 - 28:13
    ah that's where there we go
  • 28:13 - 28:15
    oh yeah so
  • 28:15 - 28:20
    this is kind of how i how i uh how i was
  • 28:20 - 28:22
    before
  • 28:25 - 28:27
    and the difference here is that is alan
  • 28:27 - 28:30
    turing who says that
  • 28:30 - 28:31
    and um
  • 28:31 - 28:33
    no comparison
  • 28:33 - 28:36
    uh otherwise between me and alan turing
  • 28:36 - 28:38
    so um we are on step three
  • 28:38 - 28:42
    yes let's see how to do this let's go to
  • 28:42 - 28:46
    cad and let's just look at our craziness
  • 28:46 - 28:49
    here our beautiful machine
  • 28:49 - 28:52
    so sir 3k um
  • 28:52 - 28:55
    we had a slide earlier that was
  • 28:55 - 28:58
    brilliant um can we pick that up the
  • 28:58 - 29:00
    comparison between the modular versus
  • 29:00 - 29:02
    the all
  • 29:02 - 29:03
    one design
  • 29:03 - 29:05
    give me a second i think that's a great
  • 29:05 - 29:08
    start to to kick this brainstorming
  • 29:08 - 29:09
    session off
  • 29:09 - 29:14
    i'm also gonna sketch on my sketch pad
  • 29:17 - 29:18
    so i've had a
  • 29:18 - 29:20
    like
  • 29:21 - 29:24
    very pessimistic feeling the last days
  • 29:24 - 29:25
    um
  • 29:25 - 29:27
    yes
  • 29:27 - 29:28
    hannes is getting annoyed with me
  • 29:28 - 29:31
    because my hype is gone
  • 29:31 - 29:33
    and i can't cope with that i just go on
  • 29:33 - 29:36
    pure hope here
  • 29:36 - 29:40
    i'm my i'm i'm zero hype right now um
  • 29:40 - 29:43
    because i don't see a way forward right
  • 29:43 - 29:47
    now and i and and what i mean is that it
  • 29:47 - 29:50
    might be good it might be good that i
  • 29:50 - 29:51
    don't think i know how to do this
  • 29:51 - 29:53
    like uh what was his name the dune
  • 29:53 - 29:55
    composer
  • 29:55 - 29:57
    hanziman like hans simmer doesn't know
  • 29:57 - 29:59
    how to compose the music for your movie
  • 29:59 - 30:01
    i do not know how to design uh this
  • 30:01 - 30:04
    marble machine
  • 30:07 - 30:09
    so we're gonna show you a
  • 30:09 - 30:13
    suggestion that was sent in um
  • 30:13 - 30:14
    by a viewer
  • 30:14 - 30:16
    um which is a
  • 30:16 - 30:19
    very very nice rundown
  • 30:19 - 30:20
    of kind of
  • 30:20 - 30:22
    the two approaches the modular design to
  • 30:22 - 30:24
    the left
  • 30:24 - 30:27
    and all in one design to the right and
  • 30:27 - 30:28
    i just wanted
  • 30:28 - 30:32
    hannes sir 3k would you please
  • 30:32 - 30:34
    tell the viewers about your
  • 30:34 - 30:35
    feeling
  • 30:35 - 30:37
    of the dna of the first machine and
  • 30:37 - 30:40
    everything you told me the other day
  • 30:40 - 30:41
    oh wow that's a tall order do you want
  • 30:41 - 30:43
    me to remember that what was our
  • 30:43 - 30:46
    discussion the dna
  • 30:46 - 30:47
    i just need to get in that mind frame
  • 30:47 - 30:49
    again
  • 30:49 - 30:52
    the mind frame
  • 30:52 - 30:54
    yeah but it's like um
  • 30:54 - 30:55
    um
  • 30:55 - 30:57
    programming language with frame and
  • 30:57 - 30:59
    you're about so maybe that's why you
  • 30:59 - 31:00
    don't have a mindset you have mind
  • 31:00 - 31:02
    frames or something
  • 31:02 - 31:07
    what we talked about yeah is that
  • 31:09 - 31:11
    what is the marble machine actually like
  • 31:11 - 31:15
    it's the cool thing that is one machine
  • 31:15 - 31:18
    that has so many things like convoluted
  • 31:18 - 31:20
    i hope i'm intertwined
  • 31:20 - 31:22
    and it's it's like a rube goldberg
  • 31:22 - 31:25
    machine everything happens um
  • 31:25 - 31:27
    at the same time in one machine and it's
  • 31:27 - 31:29
    kind of hard to understand how it works
  • 31:29 - 31:31
    but it's kind but it works and it's like
  • 31:31 - 31:33
    intriguing because it's this little
  • 31:33 - 31:35
    small music box and out of it comes
  • 31:35 - 31:38
    something big and huge
  • 31:38 - 31:40
    and
  • 31:41 - 31:43
    how much would that be lost
  • 31:43 - 31:45
    if we went
  • 31:45 - 31:46
    for a much bigger machine where
  • 31:46 - 31:49
    everything is separated and
  • 31:49 - 31:52
    if if we can go to um
  • 31:52 - 31:55
    actually to the sketch pad when i find
  • 31:55 - 31:56
    we don't we don't have to put the
  • 31:56 - 31:59
    modules apart from each other
  • 31:59 - 32:00
    um
  • 32:00 - 32:00
    so
  • 32:00 - 32:03
    if i can find
  • 32:03 - 32:04
    um
  • 32:04 - 32:06
    so yeah here for example
  • 32:06 - 32:09
    so here's the modules this is a modular
  • 32:09 - 32:10
    design
  • 32:10 - 32:12
    and everything is apart so it looks like
  • 32:12 - 32:14
    yeah that's three machines that's not
  • 32:14 - 32:16
    the marble machine but we can have this
  • 32:16 - 32:17
    mindset
  • 32:17 - 32:19
    and put them into
  • 32:19 - 32:20
    one machine
  • 32:20 - 32:23
    like this
  • 32:23 - 32:26
    so here here's bowden cables allowing us
  • 32:26 - 32:28
    to spread out the instruments which is
  • 32:28 - 32:29
    good for
  • 32:29 - 32:31
    and we can also do
  • 32:31 - 32:32
    um
  • 32:32 - 32:35
    something that i think is the closest
  • 32:35 - 32:37
    uh this one
  • 32:37 - 32:39
    but actually vibraphone and drums would
  • 32:39 - 32:42
    change place here
  • 32:42 - 32:46
    do we have the wide mm3 uh slide
  • 32:46 - 32:48
    uh i can find it maybe we don't have the
  • 32:48 - 32:51
    keynote
  • 32:51 - 32:52
    um
  • 32:52 - 32:55
    never mind so i'm gonna give you your uh
  • 32:55 - 32:58
    your the path here
  • 32:58 - 33:01
    um or that or um
  • 33:01 - 33:04
    what you were talking about is like
  • 33:04 - 33:08
    the dna of one machine
  • 33:08 - 33:13
    versus the modular design yeah and
  • 33:14 - 33:16
    basically you said a lot of smart things
  • 33:16 - 33:18
    about that can you just repeat them
  • 33:18 - 33:20
    please can i just repeat everything i
  • 33:20 - 33:22
    said and then i have like yeah here we
  • 33:22 - 33:24
    have holdsworth
  • 33:24 - 33:26
    hands also
  • 33:26 - 33:29
    the whole in one is the spirit it is
  • 33:29 - 33:32
    kind of the point of the machine
  • 33:32 - 33:34
    and that's perhaps a little bit where i
  • 33:34 - 33:39
    was going right when we talked about it
  • 33:40 - 33:41
    and
  • 33:41 - 33:43
    for me the dna of it all i talked about
  • 33:43 - 33:46
    on the streams earlier as well
  • 33:46 - 33:49
    it's like it's not a self-playing
  • 33:49 - 33:51
    machine altogether it's the interaction
  • 33:51 - 33:54
    between you and the machine also
  • 33:54 - 33:56
    and that's why i get so annoyed when i
  • 33:56 - 34:00
    hear mallet machine i know you're joking
  • 34:00 - 34:01
    i have to provide context because that
  • 34:01 - 34:03
    was the previous stream
  • 34:03 - 34:06
    i even contemplated building a mallet
  • 34:06 - 34:08
    machine instead
  • 34:08 - 34:11
    so no marbles because it's formed from
  • 34:11 - 34:14
    function absolutism but that's
  • 34:14 - 34:16
    that i agree
  • 34:16 - 34:17
    is
  • 34:17 - 34:20
    too much of a step into a new family of
  • 34:20 - 34:22
    something else
  • 34:22 - 34:25
    go on
  • 34:26 - 34:28
    as the chat says
  • 34:28 - 34:31
    like the main spirit of it having it is
  • 34:31 - 34:35
    everything in one it's not modular
  • 34:35 - 34:37
    connected together
  • 34:37 - 34:40
    a lot of like extension
  • 34:41 - 34:42
    i don't know
  • 34:42 - 34:44
    okay so give let me
  • 34:44 - 34:45
    can you bring that comment up again i
  • 34:45 - 34:47
    thought it was really nice
  • 34:47 - 34:51
    um the whole holdsworth hands the whole
  • 34:51 - 34:53
    in the in one is the spirit
  • 34:53 - 34:55
    it is kind of the point of the machine
  • 34:55 - 34:58
    so my question for you holdsworth hands
  • 34:58 - 35:00
    i i love your comment
  • 35:00 - 35:03
    uh let me draw something for you okay
  • 35:03 - 35:04
    mac
  • 35:04 - 35:06
    to me the coolest part is that it's one
  • 35:06 - 35:10
    machine i'm in the one machine camp
  • 35:10 - 35:12
    let me ask the audience something here
  • 35:12 - 35:14
    to you kmac and to holdsworth and to
  • 35:14 - 35:17
    everyone else
  • 35:18 - 35:20
    if the machine was large so um so we
  • 35:20 - 35:23
    have here alternative one
  • 35:23 - 35:25
    this is the all-in-one that we know and
  • 35:25 - 35:26
    love
  • 35:26 - 35:29
    and that i don't think will give
  • 35:29 - 35:32
    me the music requirements that i feel i
  • 35:32 - 35:34
    need
  • 35:34 - 35:37
    that's why i think
  • 35:39 - 35:41
    but maybe maybe maybe
  • 35:41 - 35:43
    like um organ guy said
  • 35:43 - 35:45
    the current design requirements are too
  • 35:45 - 35:48
    ambitious uh so so this is the
  • 35:48 - 35:50
    this is
  • 35:50 - 35:52
    let's call this the classic
  • 35:52 - 35:55
    classic footprint
  • 35:55 - 35:58
    and i have also here like this is kinda
  • 35:58 - 36:00
    same as i think then perhaps marcus
  • 36:00 - 36:01
    hoffman
  • 36:01 - 36:03
    modular is a marble machine but not
  • 36:03 - 36:05
    vintage marble machine
  • 36:05 - 36:08
    that's kind of the same vein of the dna
  • 36:08 - 36:11
    like the whole feel about it
  • 36:11 - 36:14
    yeah so
  • 36:14 - 36:16
    on the completely
  • 36:16 - 36:19
    other side of the spectra let's make it
  • 36:19 - 36:22
    i'm gonna draw it where can i draw
  • 36:22 - 36:23
    there
  • 36:23 - 36:25
    i'm gonna draw it down
  • 36:25 - 36:26
    here um
  • 36:26 - 36:27
    [Music]
  • 36:27 - 36:30
    let's draw it like this
  • 36:31 - 36:32
    we should look at pat mathews
  • 36:32 - 36:35
    orchestrion because i think it's a
  • 36:35 - 36:37
    i was a big badminton fan but that is a
  • 36:37 - 36:39
    mechanical music instrument project
  • 36:39 - 36:41
    that's kind of boring to watch
  • 36:41 - 36:43
    and it's actually spread out so it's a
  • 36:43 - 36:45
    lot of mechanical music instruments
  • 36:45 - 36:46
    everywhere
  • 36:46 - 36:48
    and um
  • 36:48 - 36:53
    it's not entertaining in my in my um
  • 36:53 - 36:55
    it's also media and solenoid controlled
  • 36:55 - 36:58
    and you know how i feel about that
  • 36:58 - 37:01
    um so down here
  • 37:01 - 37:06
    [Music]
  • 37:08 - 37:09
    and here's a comment that goes straight
  • 37:09 - 37:12
    to my heart from kmac once again
  • 37:12 - 37:15
    iron man 3 was lame because he had many
  • 37:15 - 37:17
    autonomous machines the coolest thing
  • 37:17 - 37:19
    about iron man is the man and the
  • 37:19 - 37:22
    machine interaction be the musical iron
  • 37:22 - 37:25
    man
  • 37:30 - 37:32
    that's so fun that's that's that's good
  • 37:32 - 37:36
    that's a good one kmac mr b fox 7075 as
  • 37:36 - 37:39
    a lot of people also suggests previous
  • 37:39 - 37:41
    machines only used one side there are
  • 37:41 - 37:43
    three other sides that can hold
  • 37:43 - 37:45
    instruments and i'm a little bit in this
  • 37:45 - 37:48
    camp as well we haven't really really
  • 37:48 - 37:50
    gone through the whole idea if you're
  • 37:50 - 37:52
    going this way i'm going to go
  • 37:52 - 37:54
    jean-michel circular on you all okay
  • 37:54 - 37:57
    because because like the circular thing
  • 37:57 - 38:00
    the circular thing opens up to me
  • 38:00 - 38:03
    uh the iron man thing and also that you
  • 38:03 - 38:06
    can have a stage podium that is actually
  • 38:06 - 38:08
    turning slowly
  • 38:08 - 38:12
    is actually really really not difficult
  • 38:12 - 38:13
    um
  • 38:13 - 38:14
    so
  • 38:14 - 38:16
    kmac by the way there is a fantastic
  • 38:16 - 38:18
    youtuber called kmac
  • 38:18 - 38:20
    who makes guitar videos
  • 38:20 - 38:22
    um and i don't think it's you in the
  • 38:22 - 38:25
    comments but if it was you i appreciate
  • 38:25 - 38:27
    your videos
  • 38:27 - 38:30
    um
  • 38:33 - 38:35
    one machine equals d machine several
  • 38:35 - 38:38
    machines equals machine band members i
  • 38:38 - 38:40
    would prefer the former rather than the
  • 38:40 - 38:43
    later yeah so so look check this out
  • 38:43 - 38:45
    we have a scale here
  • 38:45 - 38:48
    from one uh down to three
  • 38:48 - 38:52
    classic footprint completely modular
  • 38:52 - 38:54
    um
  • 38:54 - 38:56
    let me see if i can be a little fancy
  • 38:56 - 38:57
    should i be a little fancy of course i
  • 38:57 - 38:58
    should be a little fantastic this is
  • 38:58 - 39:01
    what we're all about here so i learned
  • 39:01 - 39:05
    that i can lower the layer opacity
  • 39:05 - 39:06
    there
  • 39:06 - 39:08
    then i'm gonna make a nice gradient
  • 39:08 - 39:10
    everyone
  • 39:10 - 39:13
    and while you do that
  • 39:15 - 39:16
    andrew hill the brand just being
  • 39:16 - 39:18
    brilliant here in chat supporting us
  • 39:18 - 39:21
    with a nice super chat here and says
  • 39:21 - 39:24
    it's it must solve the marble problem
  • 39:24 - 39:27
    elegantly it does not need to be
  • 39:27 - 39:30
    infinitely capable the elegance of
  • 39:30 - 39:35
    solution is the magic yes i so much
  • 39:35 - 39:38
    boom i so much resonate with this
  • 39:38 - 39:40
    um
  • 39:40 - 39:43
    sarah
  • 39:45 - 39:47
    also great perspective this one here
  • 39:47 - 39:50
    from r a ray been watching your videos
  • 39:50 - 39:52
    for years i don't particularly care what
  • 39:52 - 39:55
    form it takes as long as it's fully
  • 39:55 - 39:57
    mechanical
  • 39:57 - 40:00
    i resonate with that too
  • 40:00 - 40:03
    friction finsness henriksen a modular
  • 40:03 - 40:05
    machine looks like something i have seen
  • 40:05 - 40:06
    before
  • 40:06 - 40:11
    hole in one is something new and unique
  • 40:17 - 40:19
    yeah the modular has been done right
  • 40:19 - 40:22
    i don't know what i'm doing i just need
  • 40:22 - 40:25
    some colors
  • 40:26 - 40:28
    i think biebu champs said this earlier
  • 40:28 - 40:30
    but this is also interesting
  • 40:30 - 40:34
    just two modules the vibraphone plus
  • 40:34 - 40:36
    bass as one and a drum loop as another
  • 40:36 - 40:38
    then stack them they can look as one
  • 40:38 - 40:39
    machine
  • 40:39 - 40:42
    then if you finish the top you at least
  • 40:42 - 40:46
    have a product even without drums
  • 40:46 - 40:47
    so
  • 40:47 - 40:49
    this is exactly where i'm going because
  • 40:49 - 40:51
    i'm of course gonna present to you the
  • 40:51 - 40:54
    middle alternative here which i don't
  • 40:54 - 40:55
    know
  • 40:55 - 40:58
    how i perceive and i'm curious to hear
  • 40:58 - 41:02
    how you sir 3000 perceive this
  • 41:02 - 41:04
    because here
  • 41:04 - 41:06
    in the purple between the blue and the
  • 41:06 - 41:08
    red
  • 41:09 - 41:13
    wrong color so and i i'm i'm on edge
  • 41:13 - 41:15
    i'm on edge
  • 41:15 - 41:17
    two
  • 41:18 - 41:20
    we have
  • 41:20 - 41:22
    the broad
  • 41:22 - 41:26
    i don't also have any space left
  • 41:26 - 41:30
    we have the big all-in-one machine
  • 41:30 - 41:33
    um
  • 41:34 - 41:36
    can i please draw it somewhere where i
  • 41:36 - 41:38
    have place
  • 41:42 - 41:45
    so it's all in one
  • 41:46 - 41:49
    but we have the drums here to the right
  • 41:49 - 41:51
    drums
  • 41:51 - 41:54
    and here's the vibraphone
  • 41:55 - 41:56
    they're not on top of each other they're
  • 41:56 - 41:58
    not intertwined
  • 41:58 - 42:02
    and here's the bass guitar
  • 42:03 - 42:06
    and here's me playing it
  • 42:06 - 42:10
    uh so two is the
  • 42:10 - 42:12
    big
  • 42:12 - 42:15
    all-in-one yeah
  • 42:15 - 42:17
    so
  • 42:17 - 42:20
    sections not modules that's how i think
  • 42:20 - 42:25
    about it you know sections not modules
  • 42:25 - 42:28
    i don't need them to be modular
  • 42:28 - 42:32
    separated from each other
  • 42:34 - 42:35
    so everyone who has been like super
  • 42:35 - 42:37
    clear about your relationship to the
  • 42:37 - 42:40
    iron man
  • 42:40 - 42:41
    i've also seen the movie when iron man
  • 42:41 - 42:44
    is like you automatic bot go and fix
  • 42:44 - 42:46
    this problem and i i
  • 42:46 - 42:48
    you're right it's lame
  • 42:48 - 42:49
    um
  • 42:49 - 42:51
    so
  • 42:52 - 42:54
    if i build this monster
  • 42:54 - 42:57
    i think it would be like two meters wide
  • 42:57 - 43:01
    so so let's say that this is one meter
  • 43:01 - 43:03
    and let's say that this is two meter
  • 43:03 - 43:05
    let's just say that it's double
  • 43:05 - 43:07
    um
  • 43:10 - 43:12
    i feel real i really do not know what
  • 43:12 - 43:14
    relationship i have to this machine
  • 43:14 - 43:16
    um
  • 43:16 - 43:19
    what is it mainly that disturbs you with
  • 43:19 - 43:24
    the wide solution so you know what 2a
  • 43:24 - 43:26
    let's do a sneaky 2b
  • 43:26 - 43:30
    you know what that's gonna be
  • 43:30 - 43:32
    circular
  • 43:33 - 43:36
    that's a circular microphone right here
  • 43:36 - 43:39
    with the with the sp with the mushroom
  • 43:39 - 43:41
    and the the machine
  • 43:41 - 43:44
    to be circular
  • 43:44 - 43:46
    sorry hannes can you repeat that
  • 43:46 - 43:47
    question
  • 43:47 - 43:50
    uh basically what it is that really
  • 43:50 - 43:54
    grinds your gears with a wide machine
  • 43:54 - 43:58
    how come that seems so distant in your
  • 43:58 - 44:00
    mind it's like i'm scared because the
  • 44:00 - 44:02
    machine has taken over my life
  • 44:02 - 44:05
    completely and if i make it twice as big
  • 44:05 - 44:06
    it's like
  • 44:06 - 44:09
    it's physically intimidates me
  • 44:09 - 44:11
    uh and i'm just like
  • 44:11 - 44:14
    oh jesus christ
  • 44:14 - 44:17
    switching a 2 meter long 90 centimeter
  • 44:17 - 44:19
    like huge barrel
  • 44:19 - 44:22
    i mean it's it's the most epic ever
  • 44:22 - 44:24
    but am i just should i just make songs
  • 44:24 - 44:26
    with fewer notes on the vibraphone
  • 44:26 - 44:29
    because that is what what organ guy is
  • 44:29 - 44:31
    intending when he says maybe the maybe
  • 44:31 - 44:33
    the design requirements are um too
  • 44:33 - 44:35
    ambitious maybe you don't mean it like
  • 44:35 - 44:37
    that maybe it was just an example but
  • 44:37 - 44:39
    so the magic of the first machine is its
  • 44:39 - 44:41
    limitations
  • 44:41 - 44:43
    and
  • 44:43 - 44:45
    if i want a full-size vibraphone with
  • 44:45 - 44:47
    174 registrators
  • 44:47 - 44:49
    the programming wheel needs to be quite
  • 44:49 - 44:50
    big
  • 44:50 - 44:52
    and to machine that
  • 44:52 - 44:55
    i think we can do it but it's just
  • 44:55 - 44:59
    it becomes this behemoth
  • 44:59 - 45:01
    the circular thing would also be a
  • 45:01 - 45:05
    behemoth yeah so
  • 45:06 - 45:07
    what what what
  • 45:07 - 45:09
    what does what shot what do you think
  • 45:09 - 45:12
    about uh what is your reaction to the
  • 45:12 - 45:14
    mid
  • 45:14 - 45:16
    the mid alternative you see a lot of two
  • 45:16 - 45:18
    b's
  • 45:18 - 45:21
    and also stuff like this from sound or
  • 45:21 - 45:22
    you hash the machine can be white but
  • 45:22 - 45:25
    the prog wheel doesn't have to yeah i've
  • 45:25 - 45:26
    been
  • 45:26 - 45:29
    talking about as as well
  • 45:30 - 45:33
    so that machine let me let me let me
  • 45:33 - 45:35
    sketch that machine real quick
  • 45:35 - 45:37
    um
  • 45:37 - 45:39
    that's this machine and i
  • 45:39 - 45:41
    structure like
  • 45:41 - 45:44
    solution wise i completely believe in
  • 45:44 - 45:45
    this machine
  • 45:45 - 45:48
    um where where are the drums i put a
  • 45:48 - 45:52
    vibraphone here with me
  • 45:52 - 45:54
    here's the vibraphone
  • 45:54 - 45:56
    sticking outside a little bit
  • 45:56 - 45:59
    and here's the drums
  • 46:03 - 46:05
    like that
  • 46:05 - 46:06
    they have a loop wheel behind them
  • 46:06 - 46:09
    though
  • 46:09 - 46:12
    [Music]
  • 46:12 - 46:15
    and i'm here
  • 46:22 - 46:25
    so it's it's more spread out
  • 46:26 - 46:29
    yeah and a steel skin 667 says the
  • 46:29 - 46:31
    programming jump doesn't have to be that
  • 46:31 - 46:32
    much bigger you just need a bit more
  • 46:32 - 46:35
    room for the instruments that's the main
  • 46:35 - 46:38
    quarry right
  • 46:39 - 46:42
    so it's it's really not a bit more if we
  • 46:42 - 46:44
    put the drums and the vibraphones next
  • 46:44 - 46:47
    to each other it's a lot more
  • 46:47 - 46:49
    um
  • 46:49 - 46:52
    another idea a lot of people want to put
  • 46:52 - 46:56
    the drums under the vibrophone
  • 46:56 - 46:57
    and if we skip
  • 46:57 - 46:59
    having the drums marble played if the
  • 46:59 - 47:01
    drums are only loop played
  • 47:01 - 47:03
    or
  • 47:03 - 47:05
    recharged played by the programming
  • 47:05 - 47:07
    wheel which has been solved today
  • 47:07 - 47:10
    uh the spring recharge solution that's
  • 47:10 - 47:12
    that's not for not a discussion now if
  • 47:12 - 47:15
    we skip marbles on the drums
  • 47:15 - 47:17
    uh and only have the vibraphone and the
  • 47:17 - 47:18
    blaze
  • 47:18 - 47:20
    base marble played
  • 47:20 - 47:24
    we all of a sudden have
  • 47:26 - 47:30
    we can make a tighter footprint
  • 47:30 - 47:32
    all of a sudden
  • 47:37 - 47:39
    it's it's just that
  • 47:39 - 47:41
    like my
  • 47:42 - 47:44
    like this limitation of
  • 47:44 - 47:46
    notes on the vibraphone
  • 47:46 - 47:49
    which we did the other day the decision
  • 47:49 - 47:50
    matrix for
  • 47:50 - 47:53
    um
  • 47:53 - 47:55
    this is truly like
  • 47:55 - 47:57
    and also having the big acoustic drums
  • 47:57 - 48:00
    it's truly
  • 48:01 - 48:03
    making a big difference and
  • 48:03 - 48:05
    i mean you spent five years having not
  • 48:05 - 48:08
    having space for my components
  • 48:08 - 48:10
    so i i just feel like i don't know if i
  • 48:10 - 48:12
    want to spend
  • 48:12 - 48:14
    two more years trying to fit things into
  • 48:14 - 48:16
    spaces where that doesn't exist
  • 48:16 - 48:19
    no so
  • 48:19 - 48:22
    that's a big no-no then you can't be too
  • 48:22 - 48:24
    tight
  • 48:26 - 48:29
    [Music]
  • 48:29 - 48:32
    3d printer academy just sent a generous
  • 48:32 - 48:33
    super chat here saying are you
  • 48:33 - 48:35
    completely against remaking more machine
  • 48:35 - 48:38
    x with 50 less parts and complexity
  • 48:38 - 48:41
    stephen
  • 48:41 - 48:43
    so this is a great comment stephen thank
  • 48:43 - 48:46
    you so much 3d printer academy uh i
  • 48:46 - 48:48
    would have needed going to that school
  • 48:48 - 48:50
    [Laughter]
  • 48:50 - 48:51
    um
  • 48:51 - 48:54
    since
  • 48:54 - 48:55
    when i started trying 3d printing i
  • 48:55 - 48:57
    thought i knew everything talking about
  • 48:57 - 48:58
    the
  • 48:58 - 49:00
    the the known
  • 49:00 - 49:02
    the the unknown knowns and stuff like
  • 49:02 - 49:03
    that
  • 49:03 - 49:06
    um
  • 49:06 - 49:09
    uh what's happening here okay yeah i
  • 49:09 - 49:12
    went to the wrong wrong thing
  • 49:12 - 49:13
    um
  • 49:13 - 49:15
    let's go back
  • 49:15 - 49:19
    to cad and let's check this
  • 49:28 - 49:31
    there is no sound in the kick drum
  • 49:31 - 49:33
    of either of these instruments
  • 49:33 - 49:35
    in the room
  • 49:35 - 49:37
    i can show you exactly how the kick drum
  • 49:37 - 49:39
    sounds yeah
  • 49:39 - 49:40
    wait
  • 49:40 - 49:43
    can we do it in the action cam
  • 49:43 - 49:47
    of course we can
  • 49:50 - 49:52
    in the room the kick drum sounds like
  • 49:52 - 49:55
    this are you ready for it
  • 49:58 - 50:01
    yeah pretty much yeah
  • 50:01 - 50:03
    i've heard it and
  • 50:03 - 50:05
    remaking uh
  • 50:05 - 50:08
    if we go back to the image here
  • 50:11 - 50:13
    when i was touring with both my bands i
  • 50:13 - 50:15
    used contact microphones a lot and i put
  • 50:15 - 50:17
    them on under instruments and it's
  • 50:17 - 50:18
    magical what you can do with a contact
  • 50:18 - 50:20
    microphone so in an electrified
  • 50:20 - 50:22
    environment
  • 50:22 - 50:24
    you get a control that is unheard of i
  • 50:24 - 50:28
    showed the demo in the machine x videos
  • 50:28 - 50:29
    about
  • 50:29 - 50:30
    signal to noise ratio i put contact
  • 50:30 - 50:34
    microphones on symbols and stuff
  • 50:34 - 50:36
    i just want to go away from that for my
  • 50:36 - 50:38
    mu for my music career i just want to go
  • 50:38 - 50:41
    away from this electronic contact
  • 50:41 - 50:42
    microphone everything is fixed with
  • 50:42 - 50:44
    plugins in logic
  • 50:44 - 50:47
    i just want i want to build something
  • 50:47 - 50:50
    that sounds good in a room so in my
  • 50:50 - 50:52
    house in france when people came by and
  • 50:52 - 50:55
    they saw the machine all of them asked
  • 50:55 - 50:57
    me to play it
  • 50:57 - 50:59
    and i owe your heart and i was just like
  • 50:59 - 51:01
    [Laughter]
  • 51:01 - 51:05
    i just need to set up my 100 microphones
  • 51:05 - 51:07
    i was like i can't and even if i could
  • 51:07 - 51:10
    you wouldn't hear it so what i would
  • 51:10 - 51:12
    have to do to these people is here
  • 51:12 - 51:14
    take a couple of studio headphones and
  • 51:14 - 51:17
    let me just fix my hundred channels and
  • 51:17 - 51:18
    you hear the live mix through the
  • 51:18 - 51:20
    headphones and it was going to be
  • 51:20 - 51:22
    amazing and live on stage this is how
  • 51:22 - 51:25
    these instruments like live on when you
  • 51:25 - 51:26
    go to big concert you don't hear
  • 51:26 - 51:29
    anything acoustically everything is
  • 51:29 - 51:31
    so it was a machine
  • 51:31 - 51:34
    that was made for an amplified
  • 51:34 - 51:35
    environment and i think that is like
  • 51:35 - 51:37
    when you say do you want to rebuild the
  • 51:37 - 51:39
    margin x no
  • 51:39 - 51:41
    i'm not interested in making a machine
  • 51:41 - 51:44
    where someone super excited comes into a
  • 51:44 - 51:46
    room and immediately wants to hear the
  • 51:46 - 51:48
    machine and can't i want to have the
  • 51:48 - 51:50
    magic of the machine sounding pretty
  • 51:50 - 51:52
    good in the youtube videos when i'm
  • 51:52 - 51:54
    building it before i'm putting the
  • 51:54 - 51:56
    microphones on it
  • 51:56 - 51:57
    and it's sounding just even better
  • 51:57 - 52:00
    because [ __ ] in [ __ ] out is an old
  • 52:00 - 52:02
    musician stroke and it's so true and
  • 52:02 - 52:04
    it's like when a chef becomes better
  • 52:04 - 52:06
    with cooking the chef is not using like
  • 52:06 - 52:08
    100 million ingredients the chef is
  • 52:08 - 52:12
    using fresh best ingredients possible
  • 52:12 - 52:15
    and i'm so bored with like oh there's a
  • 52:15 - 52:19
    rise in the stupid snare drum
  • 52:19 - 52:21
    the rice belongs in the kitchen
  • 52:21 - 52:23
    uh the snare drum i'm gonna buy
  • 52:23 - 52:27
    off the shelf to make it sound like how
  • 52:27 - 52:29
    how do we
  • 52:29 - 52:31
    make a snare drum sound wait i have an
  • 52:31 - 52:36
    idea i'm gonna use a snare drum
  • 52:36 - 52:39
    i'm just so i'm done with it honestly
  • 52:39 - 52:42
    okay yeah so no which means we need a
  • 52:42 - 52:43
    full-size scenario we need a full-size
  • 52:43 - 52:46
    kick drum which makes there's no space
  • 52:46 - 52:47
    for a full-size kick drum on this
  • 52:47 - 52:48
    machine
  • 52:48 - 52:50
    um
  • 52:50 - 52:52
    if i want a lot of vibraphone channels
  • 52:52 - 52:54
    and maybe that's where like that's maybe
  • 52:54 - 52:56
    the trade-off that i'm not mature enough
  • 52:56 - 52:58
    to be able to make like maybe i just
  • 52:58 - 53:01
    need to go down to playing like there is
  • 53:01 - 53:03
    a song in swedish till paris i'm going
  • 53:03 - 53:05
    to tour the whole world playing till
  • 53:05 - 53:08
    parties till paris
  • 53:09 - 53:12
    and that's the only song
  • 53:12 - 53:12
    yeah
  • 53:12 - 53:16
    there is from
  • 53:17 - 53:19
    best cover version ever of till paris
  • 53:19 - 53:21
    but that's the only song the the machine
  • 53:21 - 53:24
    will be able to play um uh yeah
  • 53:24 - 53:26
    okay i'll leave it there sir 3k
  • 53:26 - 53:29
    help me out here another brilliant
  • 53:29 - 53:31
    beautiful support a nice super chatty
  • 53:31 - 53:34
    from andrew hildebrand yet again
  • 53:34 - 53:36
    original form feels like another player
  • 53:36 - 53:39
    on stage wide feels like a pickup truck
  • 53:39 - 53:42
    a non-character participant go with
  • 53:42 - 53:45
    human form reduce the range requirements
  • 53:45 - 53:50
    reduce the complexity embrace glory
  • 53:53 - 53:56
    yes
  • 53:59 - 54:01
    that's a good comment that's a good
  • 54:01 - 54:04
    comment uh so um i wanted to make this
  • 54:04 - 54:06
    video because i think it's uh it's
  • 54:06 - 54:08
    obvious dream because i think it's
  • 54:08 - 54:10
    obvious that
  • 54:11 - 54:13
    there is a
  • 54:13 - 54:15
    big identity crisis in the project right
  • 54:15 - 54:17
    now and it's good it's good we need to
  • 54:17 - 54:18
    have that because the first two machines
  • 54:18 - 54:21
    are too similar yeah
  • 54:22 - 54:24
    okay so what about another constraint
  • 54:24 - 54:25
    the
  • 54:25 - 54:28
    marbles playing the drums
  • 54:28 - 54:29
    i think it's kind of important that they
  • 54:29 - 54:32
    do
  • 54:34 - 54:38
    vibraphone next to the
  • 54:39 - 54:41
    so then we have let's go to this sketch
  • 54:41 - 54:44
    honest the 90 degree sketch uh
  • 54:44 - 54:46
    i have a lot of sketch here
  • 54:46 - 54:48
    here
  • 54:48 - 54:52
    let's i have to take this away
  • 54:52 - 54:54
    so
  • 54:54 - 54:56
    this is kind of another like in between
  • 54:56 - 54:57
    move
  • 54:57 - 54:59
    og forum feels like another player on
  • 54:59 - 55:01
    stage white feels like a pickup truck a
  • 55:01 - 55:03
    non-character participant
  • 55:03 - 55:05
    go with human form reduce the range
  • 55:05 - 55:07
    requirements reduce the complexity
  • 55:07 - 55:10
    embrace glory
  • 55:10 - 55:13
    the mutual command
  • 55:16 - 55:17
    i mean i
  • 55:17 - 55:20
    maybe i i can play cool bass lines
  • 55:20 - 55:23
    yeah you can i've heard them
  • 55:23 - 55:25
    um
  • 55:27 - 55:29
    oh what do we have here
  • 55:29 - 55:31
    oh wow
  • 55:31 - 55:33
    dynamic commander with a nice little
  • 55:33 - 55:35
    super chat here
  • 55:35 - 55:38
    two meters wide two times one meter
  • 55:38 - 55:41
    programming barrel side by side for
  • 55:41 - 55:43
    easier interchangeability
  • 55:43 - 55:45
    keep one barrel for vibraphone one
  • 55:45 - 55:47
    barrel for drums and bass that's one of
  • 55:47 - 55:49
    your favorite cities thank you for the
  • 55:49 - 55:51
    comment dynamic commander uh hannes can
  • 55:51 - 55:54
    you pull up the mmx wide sketch uh i can
  • 55:54 - 55:56
    try to find it yes because i think
  • 55:56 - 56:00
    that's one of the um absolutely so
  • 56:00 - 56:02
    the suggestion that we just made i can
  • 56:02 - 56:04
    actually make in cad right away it's
  • 56:04 - 56:07
    basically like this copy this
  • 56:07 - 56:09
    and
  • 56:09 - 56:11
    do this
  • 56:11 - 56:14
    and by having this um
  • 56:14 - 56:16
    separate
  • 56:16 - 56:18
    it's you you you don't have to change
  • 56:18 - 56:20
    the whole thing
  • 56:20 - 56:22
    and then we need to tour with six six
  • 56:22 - 56:24
    wheels and then we would actually move
  • 56:24 - 56:27
    the vibraphone let's do that
  • 56:27 - 56:28
    um
  • 56:28 - 56:30
    i should actually do more in cad like
  • 56:30 - 56:31
    this
  • 56:31 - 56:32
    and then we
  • 56:32 - 56:36
    we should actually move the bass
  • 56:36 - 56:38
    um i'm cutting your suggestion right
  • 56:38 - 56:42
    here this is this is it
  • 56:43 - 56:44
    to me it doesn't feel like a
  • 56:44 - 56:46
    non-playable character when i see it
  • 56:46 - 56:49
    like this to me this sounds like the and
  • 56:49 - 56:51
    and you know what's cool here we can
  • 56:51 - 56:53
    remove this wheel
  • 56:54 - 56:55
    check this out
  • 56:55 - 56:58
    let me copy the frame
  • 56:58 - 57:01
    um
  • 57:01 - 57:02
    no
  • 57:02 - 57:05
    yeah paste
  • 57:08 - 57:10
    look at this machine on us i just made
  • 57:10 - 57:13
    yeah you see now we are talking
  • 57:13 - 57:15
    because this frame on this side wouldn't
  • 57:15 - 57:18
    need to be that high
  • 57:18 - 57:19
    um
  • 57:19 - 57:23
    i should actually maybe do that
  • 57:25 - 57:27
    so so with a bow and cable we only have
  • 57:27 - 57:30
    six marbles to drop drop to drop on the
  • 57:30 - 57:31
    drums over here
  • 57:31 - 57:33
    um
  • 57:33 - 57:35
    but with the bowden cable we only need
  • 57:35 - 57:39
    to get six marbles over over there
  • 57:39 - 57:43
    this and we still only need two
  • 57:43 - 57:45
    wheels
  • 57:45 - 57:47
    of course my
  • 57:47 - 57:50
    depending on my
  • 57:50 - 57:52
    maybe i still need to remove some note
  • 57:52 - 57:55
    requirements
  • 57:55 - 57:58
    what if i make this machine but i
  • 57:58 - 58:00
    what if i make this machine
  • 58:00 - 58:02
    but i reduce the number of notes on the
  • 58:02 - 58:03
    vibraphone
  • 58:03 - 58:04
    [Music]
  • 58:04 - 58:06
    to just make it kind of not bigger than
  • 58:06 - 58:08
    this
  • 58:08 - 58:10
    and i should maybe put the frames
  • 58:10 - 58:14
    together so it doesn't look modular
  • 58:14 - 58:18
    and oh my oh my i hear another ring here
  • 58:18 - 58:20
    and it's uh
  • 58:20 - 58:23
    it's a question from fredward here you
  • 58:23 - 58:26
    focused on the dream machine having
  • 58:26 - 58:27
    everything you want
  • 58:27 - 58:30
    what is the absolute minimum machine
  • 58:30 - 58:33
    that would make you happy
  • 58:33 - 58:35
    thank you so much for your support this
  • 58:35 - 58:37
    is great fred ward um
  • 58:37 - 58:38
    [Music]
  • 58:38 - 58:41
    so we we talked we talked in the
  • 58:41 - 58:43
    in the photoshop document where are we
  • 58:43 - 58:44
    here
  • 58:44 - 58:47
    we talked about minimum viable product
  • 58:47 - 58:48
    mvp
  • 58:48 - 58:51
    and i think um there are two different
  • 58:51 - 58:53
    ones
  • 58:53 - 58:54
    uh
  • 58:54 - 58:56
    for
  • 58:56 - 58:58
    the audience
  • 58:58 - 59:00
    or for martin
  • 59:00 - 59:02
    and of course what we're trying to do
  • 59:02 - 59:04
    here which i'm so happy for is that
  • 59:04 - 59:07
    we're trying to find like alignment yes
  • 59:07 - 59:10
    um between
  • 59:10 - 59:13
    [Music]
  • 59:15 - 59:17
    and actually finishing something would
  • 59:17 - 59:19
    also would make me
  • 59:19 - 59:21
    i haven't finished anything in five
  • 59:21 - 59:22
    years
  • 59:22 - 59:23
    like
  • 59:23 - 59:25
    and that's why maybe like
  • 59:25 - 59:27
    to actually deliver on something
  • 59:27 - 59:30
    sometimes you also just have to deliver
  • 59:30 - 59:32
    um to actually deliver something but
  • 59:32 - 59:34
    here's the kicker
  • 59:34 - 59:36
    the larger i make the machine not not
  • 59:36 - 59:38
    100 true
  • 59:38 - 59:40
    the easier it is for me to deliver in
  • 59:40 - 59:44
    this setup everything has its own space
  • 59:44 - 59:45
    um
  • 59:45 - 59:47
    it's like
  • 59:47 - 59:48
    maybe i should move the programming
  • 59:48 - 59:51
    wheel into the middle a little bit let's
  • 59:51 - 59:54
    move it there
  • 59:56 - 59:58
    like is this is this a modular machine
  • 59:58 - 60:02
    or is this one machine
  • 60:02 - 60:04
    do you have the wide sketch
  • 60:04 - 60:06
    yes and i just want to we got a
  • 60:06 - 60:08
    another one here oh and now it feels
  • 60:08 - 60:10
    like we're we're begging for it but
  • 60:10 - 60:12
    we're super happy for this before he's
  • 60:12 - 60:14
    so you're so generous everyone this
  • 60:14 - 60:16
    means everything to us
  • 60:16 - 60:20
    and it's from sliceosporta who else
  • 60:20 - 60:22
    always with us love it
  • 60:22 - 60:25
    large doesn't necessarily mean difficult
  • 60:25 - 60:27
    it just means large
  • 60:27 - 60:30
    if it can easily disassemble reassemble
  • 60:30 - 60:32
    ship and transport who cares how large
  • 60:32 - 60:35
    it is if it fits your requirements
  • 60:35 - 60:37
    engineer the size to be easy to work
  • 60:37 - 60:40
    with yeah i totally uh agree slicer
  • 60:40 - 60:44
    sparta and and
  • 60:46 - 60:49
    here's the wide mm3 we love this
  • 60:49 - 60:51
    something about this yeah crafted by
  • 60:51 - 60:54
    aura so question to you shot when you
  • 60:54 - 60:57
    look at the sketch the wide mm3
  • 60:57 - 60:59
    do you feel that the magic is gone
  • 60:59 - 61:02
    do you feel that
  • 61:03 - 61:05
    or is the magic that we're making uh
  • 61:05 - 61:10
    like the best sounding most tight
  • 61:10 - 61:12
    acoustic mechanical music instrument
  • 61:12 - 61:14
    ever played it's not fully acoustic with
  • 61:14 - 61:16
    the electric bass
  • 61:16 - 61:19
    sorry for leading question
  • 61:19 - 61:20
    no no
  • 61:20 - 61:20
    give it
  • 61:20 - 61:23
    uh oh steelskin 667 looks like one
  • 61:23 - 61:26
    machine to me um
  • 61:26 - 61:27
    i just want to talk about another bias
  • 61:27 - 61:30
    like that that that we do have if if we
  • 61:30 - 61:32
    just go back to my favorite image here
  • 61:32 - 61:34
    and yes this was
  • 61:34 - 61:36
    nice i think from robert e can doll i
  • 61:36 - 61:38
    think we the audience wants to know what
  • 61:38 - 61:41
    you feel excited about yeah yeah
  • 61:41 - 61:43
    currently
  • 61:43 - 61:47
    currently robert i am um
  • 61:49 - 61:52
    i am basically just pessimistic about
  • 61:52 - 61:54
    the whole endeavor not about sitting
  • 61:54 - 61:57
    here working on it that is so much fun
  • 61:57 - 61:59
    but right now i'm just like
  • 61:59 - 62:01
    i'm i've become
  • 62:01 - 62:04
    i've become like a naysayer like from
  • 62:04 - 62:06
    being naive i think
  • 62:06 - 62:07
    i'm
  • 62:07 - 62:10
    i'm just so scared about how
  • 62:10 - 62:13
    naive i was before and how i unders
  • 62:13 - 62:15
    i didn't underestimate a little bit
  • 62:15 - 62:18
    i i was like in the wrong universe
  • 62:18 - 62:19
    before so i'm
  • 62:19 - 62:22
    so right now i'm
  • 62:22 - 62:24
    i think i feel excited about reaching
  • 62:24 - 62:26
    the point where i can know if i should
  • 62:26 - 62:28
    make this project or not like i'm
  • 62:28 - 62:30
    already doing one project the digital
  • 62:30 - 62:34
    file but if i can build it or not and
  • 62:34 - 62:36
    but then sometimes i get a tingle of
  • 62:36 - 62:37
    excitement
  • 62:37 - 62:39
    when i have 37 notes on a full-size
  • 62:39 - 62:42
    vibraphone with double drops that i can
  • 62:42 - 62:43
    program
  • 62:43 - 62:46
    mechanically jack druid this is the one
  • 62:46 - 62:48
    an abstract backpack if it works better
  • 62:48 - 62:52
    it is better white equals good then
  • 62:52 - 62:54
    so
  • 62:54 - 62:55
    what was the image i wanted to show
  • 62:55 - 62:57
    that's a nice uh comment
  • 62:57 - 63:00
    as well from abstract backpack
  • 63:00 - 63:03
    um
  • 63:03 - 63:05
    oh yeah i know which image i wanted to
  • 63:05 - 63:07
    show
  • 63:07 - 63:09
    and hang on
  • 63:09 - 63:11
    uh
  • 63:12 - 63:14
    oh i have a new setup that's why i'm
  • 63:14 - 63:15
    struggling
  • 63:15 - 63:18
    this
  • 63:20 - 63:22
    look what happened here from the first
  • 63:22 - 63:24
    machine everyone loves it
  • 63:24 - 63:26
    to the second machine i loved it so much
  • 63:26 - 63:28
    i tried to build the same machine
  • 63:28 - 63:32
    i don't want to repeat this mistake
  • 63:34 - 63:37
    i i think
  • 63:37 - 63:39
    if we really take down the design
  • 63:39 - 63:40
    requirements
  • 63:40 - 63:42
    i think we can build this machine and
  • 63:42 - 63:44
    make it work
  • 63:44 - 63:46
    but the question is do i want a mic a
  • 63:46 - 63:49
    vibraphone that is 20 centimeters away
  • 63:49 - 63:51
    from a snare drum and the answer to that
  • 63:51 - 63:53
    is no
  • 63:53 - 63:55
    i don't
  • 63:55 - 63:58
    can i record the instrument separately
  • 63:58 - 63:59
    in the studio and produce a fantastic
  • 63:59 - 64:02
    album where i do as every musicians do i
  • 64:02 - 64:04
    record track by track to make a nice
  • 64:04 - 64:06
    album for spotify
  • 64:06 - 64:07
    yes
  • 64:07 - 64:09
    will it sound okay live
  • 64:09 - 64:10
    yes
  • 64:10 - 64:12
    so this is another
  • 64:12 - 64:15
    this is another like thing can i
  • 64:15 - 64:17
    this is actually super important design
  • 64:17 - 64:18
    requirement
  • 64:18 - 64:20
    when i make the album
  • 64:20 - 64:21
    how much
  • 64:21 - 64:24
    studio sheeting will allow myself to do
  • 64:24 - 64:28
    and i think as any responsible musician
  • 64:28 - 64:30
    i will allow myself to do any kind of
  • 64:30 - 64:33
    studio shooting so actually this whole
  • 64:33 - 64:34
    thing that i worry about now that's a
  • 64:34 - 64:36
    snare drum is close to the vibraphone
  • 64:36 - 64:39
    for recording the album it maybe doesn't
  • 64:39 - 64:41
    matter
  • 64:41 - 64:42
    and toby williams brings something up
  • 64:42 - 64:45
    here being a naysayer is an important
  • 64:45 - 64:48
    step it's on the way to success
  • 64:48 - 64:51
    thanks tony that's kind of i'm digging
  • 64:51 - 64:53
    myself down in my pessimism right now
  • 64:53 - 64:55
    hannes is desperately trying to rescue
  • 64:55 - 64:58
    me from drowning in pessimism and it's
  • 64:58 - 65:01
    almost i'm flaunting how how negative i
  • 65:01 - 65:03
    am now because i'm secretly a little bit
  • 65:03 - 65:04
    proud just like you're hinting at
  • 65:04 - 65:08
    exactly as too much kraft says here
  • 65:08 - 65:10
    cheer up martin we'll be right there
  • 65:10 - 65:13
    cheering you on all the way also sir h3k
  • 65:13 - 65:15
    keep on
  • 65:15 - 65:19
    [Laughter]
  • 65:19 - 65:21
    it's so fun and what i love what i love
  • 65:21 - 65:23
    now i'm always wanted to make this
  • 65:23 - 65:25
    process transparent this process is
  • 65:25 - 65:28
    happening transparently right extremely
  • 65:28 - 65:31
    transparent together with you yeah i'm
  • 65:31 - 65:32
    i'm
  • 65:32 - 65:34
    i'm i'm for forgetting that we're it
  • 65:34 - 65:36
    feels like we're here with friends who
  • 65:36 - 65:39
    understands us it's a wonderful feeling
  • 65:39 - 65:41
    um
  • 65:44 - 65:46
    okay so if we
  • 65:46 - 65:48
    yeah so
  • 65:48 - 65:49
    this is a known unknown we're talking
  • 65:49 - 65:51
    about the footprint
  • 65:51 - 65:54
    to get everything to get any new viewers
  • 65:54 - 65:58
    into the fray i think it's a word okay i
  • 65:58 - 66:00
    just want to show what we did in the
  • 66:00 - 66:02
    beginning of the stream to um
  • 66:02 - 66:05
    we have identified what i think are the
  • 66:05 - 66:08
    most important known unknowns we want we
  • 66:08 - 66:11
    want to eventually move them
  • 66:11 - 66:13
    uh to this side to make them known
  • 66:13 - 66:15
    knowns
  • 66:15 - 66:17
    and we're talking right now about the
  • 66:17 - 66:20
    machine footprint and the machine dna
  • 66:20 - 66:23
    and it is very obvious that the previous
  • 66:23 - 66:26
    machines are so loved but i think there
  • 66:26 - 66:27
    is
  • 66:27 - 66:29
    maybe a trap there
  • 66:29 - 66:32
    in the love for our old machines
  • 66:32 - 66:35
    can you find uh on youtube patch
  • 66:35 - 66:38
    methini's orchestrion project uh
  • 66:38 - 66:41
    yeah soonish i am busy here reading the
  • 66:41 - 66:43
    wonderful chat and as max no million
  • 66:43 - 66:46
    says to make it feel less wide you could
  • 66:46 - 66:48
    be the two drums not in a straight line
  • 66:48 - 66:51
    so maybe like a 120 degree angle between
  • 66:51 - 66:55
    them oh that's a good idea
  • 66:55 - 66:57
    i mean and there we come also towards
  • 66:57 - 67:00
    the circular circular things so and also
  • 67:00 - 67:02
    here luis philippe
  • 67:02 - 67:06
    ingrass wider means easier to make and
  • 67:06 - 67:08
    easier to see things yeah definitely
  • 67:08 - 67:10
    totally agree
  • 67:10 - 67:12
    um
  • 67:13 - 67:16
    can i move around let me see if it
  • 67:16 - 67:19
    allows me i don't think so oh it does no
  • 67:19 - 67:23
    it doesn't it only moves in a group
  • 67:23 - 67:26
    okay let's see a bjorn guard
  • 67:26 - 67:28
    i think it needs to be somewhat
  • 67:28 - 67:30
    complicated to be interesting like a
  • 67:30 - 67:34
    mechanical watch versus a quartz watch
  • 67:34 - 67:36
    okay so that's in the dna for him
  • 67:36 - 67:40
    mechanical watch versus a quartz watch
  • 67:40 - 67:42
    yeah so so the internet
  • 67:42 - 67:44
    i totally agree with you bjorn um the
  • 67:44 - 67:47
    intertwinedness
  • 67:48 - 67:49
    uh
  • 67:49 - 67:51
    makes it exciting like how is it still
  • 67:51 - 67:54
    working despite the fact like it's the
  • 67:54 - 67:56
    antikythera mechanism like everything is
  • 67:56 - 67:58
    so compact and close to each other but
  • 67:58 - 68:00
    believe me
  • 68:00 - 68:02
    we would this would still be so busy we
  • 68:02 - 68:04
    don't have we have one percent of the
  • 68:04 - 68:06
    parts on screen right now
  • 68:06 - 68:07
    um
  • 68:07 - 68:09
    i'm thinking
  • 68:09 - 68:11
    you know what we had this nice comment
  • 68:11 - 68:14
    about the drum placement i'm going to go
  • 68:14 - 68:15
    and do some design actually and also
  • 68:15 - 68:18
    here speaking about drum placements from
  • 68:18 - 68:20
    red hot bagel for me some of the magic
  • 68:20 - 68:22
    is in the compactness can you go more
  • 68:22 - 68:26
    compact when drums aren't marble played
  • 68:26 - 68:29
    yes if the drums aren't marker played we
  • 68:29 - 68:33
    can go much more compact
  • 68:33 - 68:37
    but then the drum loop is only 16 beats
  • 68:37 - 68:39
    and with the marbles they can make
  • 68:39 - 68:41
    variations which i thought was so
  • 68:41 - 68:42
    magical
  • 68:42 - 68:45
    um let's go over to the drum kit
  • 68:45 - 68:46
    assembly and see if we can move things
  • 68:46 - 68:49
    around a little bit and some perspective
  • 68:49 - 68:51
    before i start looking for that clip you
  • 68:51 - 68:53
    wanted me to look at one bald man
  • 68:53 - 68:56
    bigger isn't always better just quote
  • 68:56 - 68:58
    unquote easier look at nasa versus
  • 68:58 - 69:00
    spacex
  • 69:01 - 69:03
    oh i don't know i should know the
  • 69:03 - 69:05
    reference
  • 69:05 - 69:07
    um
  • 69:07 - 69:10
    oh do you mean like the bigger uh like
  • 69:10 - 69:13
    company or rocket i'm probably rocket
  • 69:13 - 69:15
    like
  • 69:18 - 69:21
    i'm going to move
  • 69:21 - 69:25
    why is this like this
  • 69:25 - 69:28
    ah this didn't end up well
  • 69:28 - 69:30
    move
  • 69:32 - 69:33
    this is a
  • 69:33 - 69:35
    parametric designs i can actually move
  • 69:35 - 69:38
    it properly by activating this and going
  • 69:38 - 69:42
    down into my timeline
  • 69:46 - 69:47
    you know what i'm gonna
  • 69:47 - 69:49
    do i'm gonna do something here i'm gonna
  • 69:49 - 69:51
    make a copy of this i'm gonna kill all
  • 69:51 - 69:53
    the links
  • 69:53 - 69:55
    so we can move things around freely in
  • 69:55 - 69:57
    this design
  • 69:57 - 69:58
    um
  • 69:58 - 70:00
    i think that's the proper thing to do
  • 70:00 - 70:04
    let me cut this off and let me cut this
  • 70:04 - 70:06
    off
  • 70:06 - 70:09
    let me go into this view
  • 70:09 - 70:10
    so
  • 70:10 - 70:12
    i should have prepared this i'm going to
  • 70:12 - 70:14
    copy this one
  • 70:14 - 70:17
    and copy
  • 70:17 - 70:20
    i'm gonna open up this new sketch
  • 70:20 - 70:21
    sketch one
  • 70:21 - 70:24
    then we and i'm gonna kill
  • 70:24 - 70:27
    so what you do is that you can kill all
  • 70:27 - 70:28
    the
  • 70:28 - 70:29
    design
  • 70:29 - 70:32
    history in this copy
  • 70:32 - 70:34
    and then i can
  • 70:34 - 70:36
    kill the link
  • 70:36 - 70:39
    to the other things i'm just killing
  • 70:39 - 70:41
    all the design history so we can move
  • 70:41 - 70:43
    the drums freely
  • 70:43 - 70:46
    so let's do that
  • 70:46 - 70:48
    super fun to brainstorm with y'all i've
  • 70:48 - 70:51
    been longing for this
  • 70:51 - 70:53
    break link
  • 70:57 - 71:01
    and again the the thing with the
  • 71:01 - 71:03
    the straight line
  • 71:03 - 71:05
    is making it easier to
  • 71:05 - 71:06
    um
  • 71:06 - 71:09
    that doesn't work
  • 71:09 - 71:11
    can i move it like this
  • 71:11 - 71:13
    what was the hardest again you wanted me
  • 71:13 - 71:15
    to look for
  • 71:15 - 71:17
    oh it's because there's a rigid pap
  • 71:17 - 71:19
    methane orchestrion project
  • 71:19 - 71:23
    pat mathini while i love papathini um
  • 71:23 - 71:24
    this is a good example of when the
  • 71:24 - 71:28
    modular design becomes like i can show
  • 71:28 - 71:30
    where i think the modular design has
  • 71:30 - 71:32
    gone too far i don't think we can play
  • 71:32 - 71:33
    the music but we can probably look a
  • 71:33 - 71:36
    little bit on the video
  • 71:36 - 71:38
    um
  • 71:38 - 71:40
    [Music]
  • 71:40 - 71:42
    an excerpt from the orchestron project
  • 71:42 - 71:45
    perhaps yeah that's good
  • 71:46 - 71:50
    i hope it's muted no that's mute
  • 71:50 - 71:52
    why am i not allowed to move a single
  • 71:52 - 71:56
    thing in this card
  • 72:02 - 72:06
    there we also have someone
  • 72:06 - 72:07
    again
  • 72:07 - 72:10
    talking about let's see here hyper ban
  • 72:10 - 72:12
    can you put registrators instruments on
  • 72:12 - 72:15
    both sides of the drum it would
  • 72:15 - 72:17
    need a different mechanism on the
  • 72:17 - 72:20
    opposite side
  • 72:20 - 72:22
    can you put registration instruments on
  • 72:22 - 72:24
    both sides of the drum it would need a
  • 72:24 - 72:27
    different mechanism on that side so that
  • 72:27 - 72:29
    is
  • 72:30 - 72:31
    possible
  • 72:31 - 72:33
    for me
  • 72:34 - 72:37
    that that that is this 90 degree example
  • 72:37 - 72:39
    so on the ipad
  • 72:39 - 72:42
    uh if we go to the sketch pad
  • 72:42 - 72:42
    we are
  • 72:42 - 72:44
    kind of looking at that and
  • 72:44 - 72:46
    for me
  • 72:46 - 72:49
    one one like pivotal design tenant is
  • 72:49 - 72:51
    that if someone looks at looks at the
  • 72:51 - 72:53
    machine i always wanted them to be able
  • 72:53 - 72:55
    to look at all the action at the same
  • 72:55 - 72:58
    time so let's say that if we wrap the
  • 72:58 - 73:00
    instrument around one corner that should
  • 73:00 - 73:04
    be possible um
  • 73:06 - 73:09
    and and in this case if if the
  • 73:09 - 73:11
    drums are here and these are the loop
  • 73:11 - 73:14
    beaters
  • 73:14 - 73:15
    this loop will will have to be 90
  • 73:15 - 73:17
    degrees
  • 73:17 - 73:20
    uh facing this direction and the
  • 73:20 - 73:22
    programming wheel this direction
  • 73:22 - 73:24
    and we only have to have six channels
  • 73:24 - 73:26
    with marbles i only want
  • 73:26 - 73:28
    two here
  • 73:28 - 73:31
    two here and two here so we only have to
  • 73:31 - 73:34
    go over six times with six bowden cables
  • 73:34 - 73:37
    over to this side
  • 73:43 - 73:48
    you always love this didn't you sir 3k
  • 73:48 - 73:51
    yeah
  • 73:51 - 73:52
    here's all something we have talked
  • 73:52 - 73:54
    about in
  • 73:54 - 73:57
    different locations from jim
  • 73:57 - 73:59
    heber or jim herbert
  • 73:59 - 74:01
    to make the base more compact since the
  • 74:01 - 74:03
    person will not handling the guitar it
  • 74:03 - 74:05
    does not need the body all you need is
  • 74:05 - 74:06
    the neck and strings and pick up slash
  • 74:06 - 74:09
    electronics nice comment i said to hans
  • 74:09 - 74:11
    the other day
  • 74:11 - 74:13
    i'm actually prepared to use a stick
  • 74:13 - 74:17
    base so let's go back to cad
  • 74:17 - 74:18
    and
  • 74:18 - 74:21
    so i want i really wanted like a cello
  • 74:21 - 74:23
    shape and stuff like that
  • 74:23 - 74:24
    and
  • 74:24 - 74:25
    [Music]
  • 74:25 - 74:28
    i just said the other day
  • 74:28 - 74:30
    i'm actually con i actually prepared to
  • 74:30 - 74:33
    do some
  • 74:33 - 74:34
    um
  • 74:34 - 74:36
    soul searching
  • 74:36 - 74:40
    so let's cut this beautiful body away
  • 74:40 - 74:44
    let's make our dreams
  • 74:44 - 74:47
    let's dream some new dreams
  • 74:47 - 74:50
    and let's not be bogged down
  • 74:50 - 74:52
    by our old
  • 74:52 - 74:54
    dreams yeah it looks cool but perhaps it
  • 74:54 - 74:56
    doesn't need to be that way for and from
  • 74:56 - 74:58
    function dipoles are nice i will just
  • 74:58 - 75:01
    pull it up as well from b boo champ
  • 75:01 - 75:03
    i agree with whoever said that they
  • 75:03 - 75:05
    loved the way the mmx hyatt system
  • 75:05 - 75:07
    worked that was magical no marbles
  • 75:07 - 75:11
    involved and still magical oh like the
  • 75:11 - 75:14
    heist machine yeah
  • 75:15 - 75:17
    the loop drum
  • 75:17 - 75:20
    will be it's going to be crazy cool yeah
  • 75:20 - 75:23
    is it magical oh look at that i hate it
  • 75:23 - 75:26
    yeah for now we hate it
  • 75:26 - 75:28
    but space wise
  • 75:28 - 75:30
    well we need still if we're gonna we
  • 75:30 - 75:32
    play by more oh i figured out the other
  • 75:32 - 75:33
    day
  • 75:33 - 75:36
    uh by sorry i'm getting excited i
  • 75:36 - 75:38
    figured we love when you get excited man
  • 75:38 - 75:40
    i figured out a new pattern for the
  • 75:40 - 75:42
    hammer jammer of the bass so here we're
  • 75:42 - 75:45
    looking at the strings from the top
  • 75:45 - 75:47
    um
  • 75:47 - 75:49
    in the wrong order never mind and i
  • 75:49 - 75:51
    thought the hammer jammer needed to be
  • 75:51 - 75:54
    like this so eight hit points uh like
  • 75:54 - 75:55
    this
  • 75:55 - 75:57
    and they flare like this
  • 75:57 - 75:58
    uh
  • 75:58 - 75:59
    and one more
  • 75:59 - 76:02
    but
  • 76:02 - 76:03
    i think
  • 76:03 - 76:06
    that if we doesn't want to flare that we
  • 76:06 - 76:09
    could actually make the hit point
  • 76:09 - 76:12
    something like this
  • 76:14 - 76:16
    with the double because we need to
  • 76:16 - 76:19
    invent a double drop anyway
  • 76:19 - 76:20
    um
  • 76:20 - 76:23
    so
  • 76:24 - 76:25
    so then this t because i was thinking
  • 76:25 - 76:28
    when we make the bass smaller
  • 76:28 - 76:30
    so now you can see that the hit points
  • 76:30 - 76:34
    are almost as as the string size almost
  • 76:34 - 76:36
    um
  • 76:37 - 76:38
    okay
  • 76:38 - 76:40
    let's go to canned yeah and jockey
  • 76:40 - 76:42
    monster asks here what about beaters for
  • 76:42 - 76:45
    the drum like the bass and there are
  • 76:45 - 76:47
    beaters on the drums
  • 76:47 - 76:50
    beaters and marbles are getting dropped
  • 76:50 - 76:50
    yes
  • 76:50 - 76:53
    so i have them here
  • 76:53 - 76:55
    they are ugly right now they're only
  • 76:55 - 76:56
    there for
  • 76:56 - 77:00
    and this these beaters are four times
  • 77:00 - 77:01
    tighter
  • 77:01 - 77:05
    than the marbles where on the marble
  • 77:05 - 77:08
    machine x and arms were pretty tight so
  • 77:08 - 77:10
    i'm expecting really good performance
  • 77:10 - 77:12
    from the drum from the drummer and it
  • 77:12 - 77:13
    will
  • 77:13 - 77:16
    have like a solid foundation of the beat
  • 77:16 - 77:16
    so
  • 77:16 - 77:18
    so they're
  • 77:18 - 77:19
    they are tighter because this loop wheel
  • 77:19 - 77:21
    plays four times
  • 77:21 - 77:23
    rotates four times faster than this
  • 77:23 - 77:24
    wheel
  • 77:24 - 77:24
    um
  • 77:24 - 77:26
    [Music]
  • 77:26 - 77:28
    and
  • 77:28 - 77:29
    i actually thought it would rotate eight
  • 77:29 - 77:31
    times faster but i realized that was
  • 77:31 - 77:33
    even too fast
  • 77:33 - 77:34
    um
  • 77:34 - 77:36
    so where were we
  • 77:36 - 77:38
    [Music]
  • 77:38 - 77:40
    and i have another one to just
  • 77:40 - 77:42
    throw out here because this is also
  • 77:42 - 77:44
    interesting for one bald man curve the
  • 77:44 - 77:46
    front of all the instruments
  • 77:46 - 77:48
    drums in the middle split the vibraphone
  • 77:48 - 77:51
    between each side think crescent moon
  • 77:51 - 77:54
    machine is deeper not wider
  • 77:54 - 77:55
    curve
  • 77:55 - 77:57
    curved front curved front all the
  • 77:57 - 77:59
    instruments
  • 77:59 - 78:01
    drums in the middle
  • 78:01 - 78:04
    split the vibraphone between each side
  • 78:04 - 78:07
    think crescent moon
  • 78:07 - 78:10
    machine is deeper not wider also like
  • 78:10 - 78:12
    two flanks yeah
  • 78:12 - 78:14
    drums in the middle
  • 78:14 - 78:18
    split the vibraphone between each side
  • 78:18 - 78:21
    so i'm i'm very much in love with the
  • 78:21 - 78:22
    circular vibraphone
  • 78:22 - 78:23
    like if
  • 78:23 - 78:25
    like
  • 78:25 - 78:27
    and if somehow from a footprint
  • 78:27 - 78:29
    perspective that could be formed from
  • 78:29 - 78:32
    function i'm like oh yes
  • 78:32 - 78:33
    so
  • 78:33 - 78:36
    crescent moon
  • 78:36 - 78:38
    a bee boot champion i love this comment
  • 78:38 - 78:41
    also hammer jammer was my suggestion by
  • 78:41 - 78:43
    the way i expect either to be paid
  • 78:43 - 78:46
    billions from a genius of the mm3 or a
  • 78:46 - 78:48
    50 discount on your canadian mm3 world
  • 78:48 - 78:51
    tour concert
  • 78:51 - 78:54
    fantastic bibo the hammer jammer has
  • 78:54 - 78:56
    solved a lot thank you so much for that
  • 78:56 - 78:58
    suggestion i would love to have an
  • 78:58 - 79:00
    official like
  • 79:00 - 79:03
    way to record all those little small
  • 79:03 - 79:05
    contributions
  • 79:05 - 79:07
    maybe that's something that the
  • 79:07 - 79:09
    community can can start keeping track of
  • 79:09 - 79:11
    without starting to climb on each other
  • 79:11 - 79:14
    fighting for fighting for glory and
  • 79:14 - 79:17
    being being enemies mortal enemies
  • 79:17 - 79:19
    um
  • 79:19 - 79:21
    yeah the hammer jammer is great
  • 79:21 - 79:24
    um it's a deal it's a deal it's a deal
  • 79:24 - 79:26
    the discount is a deal
  • 79:26 - 79:28
    but no i'm not selling the battery
  • 79:28 - 79:30
    before it's made this time no probably
  • 79:30 - 79:32
    there will never be a torso so but
  • 79:32 - 79:33
    perhaps
  • 79:33 - 79:36
    we will tour the land of canada and we
  • 79:36 - 79:38
    can't just go and shake his hand
  • 79:38 - 79:41
    that would be fantastic 50 off for the
  • 79:41 - 79:43
    handshake
  • 79:44 - 79:48
    look at sir 3k who has a selling upgrade
  • 79:48 - 79:50
    and is now selling handshakes that went
  • 79:50 - 79:52
    fast i love it
  • 79:52 - 79:54
    love it love it we sweets are not good
  • 79:54 - 79:56
    marketing people we have to learn from
  • 79:56 - 79:58
    horrible from our friends across the
  • 79:58 - 80:00
    pond who are much better we think like
  • 80:00 - 80:02
    okay if we if we just sit in our
  • 80:02 - 80:04
    t-shirts people will buy that
  • 80:04 - 80:06
    but that's an excellent way to support
  • 80:06 - 80:09
    us is to buy merch from us look at the
  • 80:09 - 80:11
    selling upgrade on this box
  • 80:11 - 80:14
    my god isn't it beautiful where are we
  • 80:14 - 80:15
    so this is such an interesting
  • 80:15 - 80:17
    discussion we're having let's let's
  • 80:17 - 80:18
    let's try to
  • 80:18 - 80:20
    haul it back in
  • 80:20 - 80:24
    um so i i
  • 80:25 - 80:27
    the line of the drums
  • 80:27 - 80:30
    uh i've angled them
  • 80:30 - 80:32
    i've angled them a little bit like this
  • 80:32 - 80:34
    now but the fact to have things at the
  • 80:34 - 80:35
    straight line
  • 80:35 - 80:39
    is just the the easiest way for all the
  • 80:39 - 80:40
    dropping right
  • 80:40 - 80:43
    not only that but also for the
  • 80:43 - 80:46
    for the distance to the loop machine so
  • 80:46 - 80:47
    it's the same action on the kick drum
  • 80:47 - 80:49
    same action on this arm same space and
  • 80:49 - 80:52
    everything okay but
  • 80:53 - 80:56
    let's go to one of our images with a
  • 80:56 - 80:58
    mushroom
  • 80:58 - 81:01
    because another thing that wait let's go
  • 81:01 - 81:04
    here let's go to the
  • 81:04 - 81:07
    i can actually do that myself no oh wow
  • 81:07 - 81:09
    double one
  • 81:09 - 81:11
    so um
  • 81:11 - 81:13
    while you do that i just want to put up
  • 81:13 - 81:15
    here robert
  • 81:15 - 81:18
    i think you focus too much on drums i
  • 81:18 - 81:20
    think a really good vibraphone solution
  • 81:20 - 81:23
    with the sorta working mmx base is a
  • 81:23 - 81:25
    cool mvp
  • 81:25 - 81:27
    drums can be added later
  • 81:27 - 81:29
    i i i have that feeling as well robert i
  • 81:29 - 81:32
    i have this feeling that
  • 81:32 - 81:32
    like
  • 81:32 - 81:35
    imagine going to a concert and there's
  • 81:35 - 81:36
    an intro
  • 81:36 - 81:37
    [Music]
  • 81:37 - 81:40
    [Applause]
  • 81:41 - 81:45
    [Music]
  • 81:45 - 81:47
    all this is played by marbles
  • 81:47 - 81:51
    [Music]
  • 81:51 - 81:53
    no drums
  • 81:53 - 81:55
    and then we do
  • 81:55 - 81:57
    the program switch trick
  • 81:57 - 82:00
    and it's still only marbles
  • 82:04 - 82:07
    i showed this 100 times but what i mean
  • 82:07 - 82:09
    is that
  • 82:09 - 82:11
    this is why i want a full-size
  • 82:11 - 82:12
    vibraphone
  • 82:12 - 82:14
    it has to be a full-size vibraphone
  • 82:14 - 82:16
    kimuton yeah and you know what b
  • 82:16 - 82:18
    bootchamp accepts the deal
  • 82:18 - 82:19
    [Laughter]
  • 82:19 - 82:21
    wonderful vivo
  • 82:21 - 82:23
    um
  • 82:23 - 82:24
    fantastic and
  • 82:24 - 82:28
    i just realized the marble catcher
  • 82:28 - 82:30
    is also a red i just turned it red it's
  • 82:30 - 82:33
    also a red known unknown and that's
  • 82:33 - 82:35
    where i want to go to the circular um
  • 82:35 - 82:36
    sketch
  • 82:36 - 82:40
    can we pull that up sir 3k it's from the
  • 82:40 - 82:43
    no wait i have it in my um sketch pad
  • 82:43 - 82:45
    here because i sketched on the thing
  • 82:45 - 82:46
    here
  • 82:46 - 82:48
    oh yeah
  • 82:48 - 82:49
    let's see
  • 82:49 - 82:51
    there we go yeah
  • 82:51 - 82:53
    so
  • 82:53 - 82:54
    i'm
  • 82:54 - 82:57
    very worried about the marble uh
  • 82:57 - 82:58
    capturing
  • 82:58 - 83:01
    because i think it's gonna look ugly
  • 83:01 - 83:02
    and
  • 83:02 - 83:04
    um
  • 83:05 - 83:07
    to have
  • 83:07 - 83:09
    to have like a circular
  • 83:09 - 83:11
    cake thing
  • 83:11 - 83:13
    around the whole machine
  • 83:13 - 83:16
    and i come up like from a
  • 83:16 - 83:18
    huge musical birthday cake
  • 83:18 - 83:20
    um
  • 83:20 - 83:22
    it makes
  • 83:22 - 83:25
    so you remember
  • 83:26 - 83:28
    yes
  • 83:28 - 83:30
    exactly that's how that's that's exactly
  • 83:30 - 83:32
    i wanted you remember the joke with the
  • 83:32 - 83:33
    funnel
  • 83:33 - 83:36
    how can you ever forget it right
  • 83:36 - 83:38
    where did where where did we have it is
  • 83:38 - 83:40
    it here
  • 83:40 - 83:42
    let's get yes
  • 83:42 - 83:44
    it's in this cad
  • 83:46 - 83:49
    so we had this machine that we get in
  • 83:49 - 83:51
    the beginning yeah
  • 83:51 - 83:53
    um
  • 83:53 - 83:54
    and
  • 83:54 - 83:55
    then
  • 83:55 - 83:57
    i said like
  • 83:57 - 84:01
    that we solved the funnel issue
  • 84:01 - 84:03
    and it's still as funny as day and i
  • 84:03 - 84:06
    just mean if we go to that look at this
  • 84:06 - 84:08
    and go over to the sketch pad
  • 84:08 - 84:09
    it's the same yes
  • 84:09 - 84:12
    it's a brilliant idea and it's it would
  • 84:12 - 84:15
    just like
  • 84:15 - 84:17
    it's a way to turn this design
  • 84:17 - 84:18
    requirement of having something
  • 84:18 - 84:20
    capturing all the
  • 84:20 - 84:22
    all the um marbles
  • 84:22 - 84:25
    into kind of something beautiful
  • 84:25 - 84:27
    and
  • 84:27 - 84:31
    yeah it's a sean michelle shouted
  • 84:43 - 84:46
    i have adhd and love making music also
  • 84:46 - 84:48
    make a founder with holes to make a
  • 84:48 - 84:51
    circular vibraphone as i make a funnel
  • 84:51 - 84:54
    with holes to make a
  • 84:54 - 84:57
    circular vibraphone i'm
  • 84:57 - 84:58
    first of all i'm so happy for your
  • 84:58 - 85:00
    comment second of all i'm sorry your
  • 85:00 - 85:03
    username didn't it didn't work out
  • 85:03 - 85:06
    because i i failed with the mmx but this
  • 85:06 - 85:10
    is mmxt it's mmxt touring version now i
  • 85:10 - 85:11
    see it
  • 85:11 - 85:14
    still on point and valid
  • 85:14 - 85:17
    it's up to you martin to fail now
  • 85:18 - 85:21
    also make a funnel with holes to make a
  • 85:21 - 85:23
    circular vibrophone
  • 85:23 - 85:26
    so
  • 85:27 - 85:29
    let me let me sketch something about the
  • 85:29 - 85:31
    circular design that has been on my mind
  • 85:31 - 85:33
    um we're just brainstorming a high level
  • 85:33 - 85:36
    here if we have a circular vibraphone
  • 85:36 - 85:38
    the funnels
  • 85:38 - 85:40
    can be much larger because they are on
  • 85:40 - 85:43
    the outside of the perimeter so here
  • 85:43 - 85:45
    we have one measurement
  • 85:45 - 85:47
    but the funnels can be here and they can
  • 85:47 - 85:49
    be much larger
  • 85:49 - 85:51
    so with the circular vibraphone
  • 85:51 - 85:52
    we could potentially go back to
  • 85:52 - 85:55
    individual funnels which means that we
  • 85:55 - 85:56
    could go to this
  • 85:56 - 85:58
    feed
  • 85:58 - 85:59
    only
  • 85:59 - 86:01
    the red marbles
  • 86:01 - 86:02
    into the red channel
  • 86:02 - 86:06
    so there's a loop here which means
  • 86:06 - 86:10
    that we don't need a marble divider
  • 86:11 - 86:15
    so if it's true then we could um
  • 86:15 - 86:20
    so green marbles goes to green channel
  • 86:20 - 86:22
    with a circular design i have the
  • 86:22 - 86:25
    feeling and if i sketch it from the side
  • 86:25 - 86:27
    um i also have the feeling that we can
  • 86:27 - 86:29
    take back the cool funnel design if we
  • 86:29 - 86:31
    don't want the birthday cake
  • 86:31 - 86:33
    so if we have this
  • 86:33 - 86:37
    if we have the circular microphone here
  • 86:40 - 86:42
    a lot of engineers will be pissed off if
  • 86:42 - 86:44
    i'm going serious with this
  • 86:44 - 86:45
    um
  • 86:45 - 86:47
    that we can have like this and music
  • 86:47 - 86:50
    funnels coming back to us oh yeah the
  • 86:50 - 86:53
    flowers the the flowers that failed
  • 86:53 - 86:57
    the first flowers that ever failed
  • 86:57 - 86:59
    so i'm not drawing them so beautifully
  • 86:59 - 87:01
    here but
  • 87:01 - 87:03
    we get the point and we can have the
  • 87:03 - 87:06
    move when collecting
  • 87:06 - 87:08
    because
  • 87:08 - 87:09
    thanks to the fact that this distance
  • 87:09 - 87:11
    out here is much larger than the
  • 87:11 - 87:14
    distance in here
  • 87:14 - 87:15
    we could make the funnels big enough so
  • 87:15 - 87:17
    they are actually not missing the
  • 87:17 - 87:19
    marbles like on on
  • 87:19 - 87:21
    on the old and then
  • 87:21 - 87:24
    in this case i do want the plates to
  • 87:24 - 87:29
    move and imagine that the
  • 87:29 - 87:31
    resonator pipes
  • 87:31 - 87:33
    would be this church organ style so they
  • 87:33 - 87:35
    will be longer and they will be shorter
  • 87:35 - 87:39
    like this i mean it's so beautiful
  • 87:39 - 87:42
    true thing of butte
  • 87:42 - 87:45
    it's a true thing of you and then pute
  • 87:45 - 87:46
    and then we could continue
  • 87:46 - 87:48
    with the drums over here like like
  • 87:48 - 87:51
    people have suggested suggested
  • 87:51 - 87:52
    um
  • 87:52 - 87:54
    [Music]
  • 87:54 - 87:59
    and then i'm playing over here bass
  • 88:00 - 88:03
    there is something about this
  • 88:03 - 88:05
    yeah a slice of sport also commented
  • 88:05 - 88:07
    separating the vibraphone from the drums
  • 88:07 - 88:10
    should make it much easier to play
  • 88:10 - 88:11
    manually
  • 88:11 - 88:13
    imagine moving from the base over in
  • 88:13 - 88:16
    front of the vibe
  • 88:17 - 88:19
    yes
  • 88:19 - 88:21
    that's why i want the bass guitar next
  • 88:21 - 88:23
    to the vibraphone so i can just stretch
  • 88:23 - 88:25
    my hand and play like this
  • 88:25 - 88:27
    of course on the circular it's going to
  • 88:27 - 88:29
    be a little bit tricky
  • 88:29 - 88:31
    a circular chromatic
  • 88:31 - 88:33
    um
  • 88:38 - 88:41
    oh brilliant context question for us
  • 88:41 - 88:43
    here on vintage live as well
  • 88:43 - 88:45
    chief
  • 88:45 - 88:47
    asks here i love your channel i'm sure
  • 88:47 - 88:49
    you've answered this but will these
  • 88:49 - 88:52
    streams be edited at some point
  • 88:52 - 88:54
    i know these streams won't be edited but
  • 88:54 - 88:57
    over on the main wintergatan youtube
  • 88:57 - 88:59
    channel
  • 88:59 - 89:02
    we do weekly summaries of what we've
  • 89:02 - 89:05
    been doing this week somebody got on
  • 89:05 - 89:06
    live
  • 89:06 - 89:09
    so here we stream everything the whole
  • 89:09 - 89:11
    process and on wednesdays on the main
  • 89:11 - 89:14
    channel we summarize what's been going
  • 89:14 - 89:17
    on so if you want condensed versions
  • 89:17 - 89:19
    that's on wednesdays on the main
  • 89:19 - 89:21
    bintigota youtube channel
  • 89:21 - 89:23
    thank you so much
  • 89:23 - 89:25
    definitely thank you so much and i'm
  • 89:25 - 89:28
    trying to reign in this discussion too
  • 89:28 - 89:30
    maybe to get somewhere like what can we
  • 89:30 - 89:32
    get out of this
  • 89:32 - 89:34
    i really appreciate this discussion are
  • 89:34 - 89:36
    you just gonna derail me a little bit oh
  • 89:36 - 89:39
    yeah okay good so this is um all credit
  • 89:39 - 89:41
    to path methini
  • 89:41 - 89:42
    but
  • 89:42 - 89:44
    this is why i don't want to use
  • 89:44 - 89:46
    solenoids of course you have to go and
  • 89:46 - 89:49
    look at it it looks like any music
  • 89:49 - 89:52
    so this is a modular thing so pat is
  • 89:52 - 89:53
    standing in the middle oh there's the
  • 89:53 - 89:55
    mallet machine you're right i should not
  • 89:55 - 89:58
    build a mallet machine there we go
  • 89:58 - 90:00
    so they built all these mechanical
  • 90:00 - 90:02
    instruments
  • 90:02 - 90:04
    and they're standing everywhere apart
  • 90:04 - 90:07
    from where pat is and they put a drum
  • 90:07 - 90:09
    and they put a lamp i think on the drum
  • 90:09 - 90:10
    kit so the lamp is lighting up when the
  • 90:10 - 90:12
    kick is played
  • 90:12 - 90:14
    i don't know if this this looks like
  • 90:14 - 90:16
    it's filmed like any music do you think
  • 90:16 - 90:19
    this was inspired by pipe dream as well
  • 90:19 - 90:22
    and the 2013 2010 yeah it's after
  • 90:22 - 90:24
    pipedream i think
  • 90:24 - 90:27
    they have the tubular belts there and as
  • 90:27 - 90:30
    you can see like it's um
  • 90:30 - 90:34
    the piano is self-playing
  • 90:35 - 90:37
    also the mallets and the mallets are
  • 90:37 - 90:38
    actually obstructing the vibraphone did
  • 90:38 - 90:41
    you see how they built it um from two
  • 90:41 - 90:43
    sides there yeah
  • 90:43 - 90:45
    um
  • 90:45 - 90:47
    it's a little bit un
  • 90:47 - 90:49
    unfair to critique sound music video
  • 90:49 - 90:52
    with no sound
  • 90:52 - 90:54
    but
  • 90:54 - 90:57
    but the feeling that he so this is just
  • 90:57 - 90:58
    this is the feeling that i don't want
  • 90:58 - 91:00
    people to get when they go to our tour
  • 91:00 - 91:04
    it should not be like it should not be
  • 91:04 - 91:05
    so let's
  • 91:05 - 91:06
    let's say that we have
  • 91:06 - 91:09
    absolutely decided that it's not modular
  • 91:09 - 91:12
    in the sense with separate modules
  • 91:12 - 91:14
    standing far away from each other we
  • 91:14 - 91:16
    don't want to build that it has to be
  • 91:16 - 91:18
    one thing
  • 91:18 - 91:20
    yep can you go forward to see if the
  • 91:20 - 91:21
    drums um
  • 91:21 - 91:23
    are playing so we can see the so see we
  • 91:23 - 91:26
    can see the lights of the drums
  • 91:26 - 91:29
    let's see if something happens here
  • 91:29 - 91:30
    oh that's a sliding that's a cool thing
  • 91:30 - 91:32
    though look how it's sliding i think
  • 91:32 - 91:34
    it's making like chords and stuff i have
  • 91:34 - 91:36
    to go watch this
  • 91:36 - 91:38
    uh with sound after the stream
  • 91:38 - 91:40
    um
  • 91:40 - 91:42
    the self playing piano oh
  • 91:42 - 91:44
    they have oh we have to check this out
  • 91:44 - 91:46
    actually
  • 91:47 - 91:48
    but
  • 91:48 - 91:49
    yeah
  • 91:49 - 91:52
    bringing that on tour that's easy
  • 91:52 - 91:55
    oh there's a vibraphone
  • 91:56 - 91:58
    so there's solenoids this is a solenoid
  • 91:58 - 92:00
    party and like
  • 92:00 - 92:02
    um
  • 92:02 - 92:05
    and also of course i think
  • 92:05 - 92:07
    the light engineer
  • 92:07 - 92:09
    should have been fired before they
  • 92:09 - 92:12
    filmed this video you cannot see
  • 92:12 - 92:13
    anything no
  • 92:13 - 92:16
    give give it just white light
  • 92:16 - 92:17
    and this video would have been viral
  • 92:17 - 92:20
    give it these like stupid search lights
  • 92:20 - 92:21
    and
  • 92:21 - 92:23
    how many because it's not interesting
  • 92:23 - 92:25
    they need to do something with the light
  • 92:25 - 92:27
    boom
  • 92:27 - 92:29
    oh that's maybe
  • 92:29 - 92:30
    how i love patent athena yeah that's
  • 92:30 - 92:32
    that's really really cool it's taking
  • 92:32 - 92:33
    everything back how many views does the
  • 92:33 - 92:34
    video have
  • 92:34 - 92:37
    three hundred thousand yeah that's why
  • 92:37 - 92:38
    you have like not even one percent of
  • 92:38 - 92:40
    the machine video because the lightning
  • 92:40 - 92:42
    shows that's why you have floor painted
  • 92:42 - 92:45
    floor painting paper from bltm in your
  • 92:45 - 92:47
    music video that's how you make it viral
  • 92:47 - 92:50
    folks look at the cookie swedes
  • 92:50 - 92:52
    pat is wonderful i saw patmenting in
  • 92:52 - 92:56
    plainlivens.com actually zg1 like a big
  • 92:56 - 92:59
    organ register like left the base middle
  • 92:59 - 93:01
    vibrate and right drums in a wrinkled
  • 93:01 - 93:04
    half square
  • 93:04 - 93:07
    like left bass middle vibrophone and
  • 93:07 - 93:10
    drag drums in like a big organ register
  • 93:10 - 93:12
    yeah i like this uh we called half
  • 93:12 - 93:14
    square it's it's the
  • 93:14 - 93:18
    it's a 90 degree solution i think
  • 93:18 - 93:19
    so
  • 93:19 - 93:22
    how do we summarize all our collective
  • 93:22 - 93:25
    thoughts um first i just have more more
  • 93:25 - 93:28
    here oh wow dynamic commander remember
  • 93:28 - 93:30
    that the crowd watching the show would
  • 93:30 - 93:32
    be placed on a lower height than machine
  • 93:32 - 93:34
    catching marbles in front of the
  • 93:34 - 93:37
    vibraphone will block view
  • 93:37 - 93:42
    that's also very very very true um
  • 93:42 - 93:45
    one idea that is interesting is if we
  • 93:45 - 93:47
    can angle
  • 93:47 - 93:49
    and i was thinking about that actually
  • 93:49 - 93:51
    regards to that's a good that's a good
  • 93:51 - 93:53
    thought so if we if we go to the sketch
  • 93:53 - 93:54
    pad
  • 93:54 - 93:56
    so say the marble comes down here
  • 93:56 - 93:58
    if we make
  • 93:58 - 94:01
    more of an angle this time
  • 94:01 - 94:04
    um then the volume will be less but then
  • 94:04 - 94:06
    the marble will move
  • 94:06 - 94:09
    straight down right away i'm painting
  • 94:09 - 94:11
    outside there
  • 94:11 - 94:13
    um
  • 94:13 - 94:16
    but then the resonator will be in
  • 94:16 - 94:18
    and if we then have a circular
  • 94:18 - 94:20
    arrangement
  • 94:20 - 94:22
    these resonators will start to collide
  • 94:22 - 94:25
    so they have to be far apart so so so
  • 94:25 - 94:27
    they can fit
  • 94:27 - 94:30
    good sketching here
  • 94:30 - 94:32
    and that will also be very visual
  • 94:32 - 94:34
    because then we can have the funnels
  • 94:34 - 94:36
    below
  • 94:36 - 94:39
    to not obstruct the view yeah
  • 94:39 - 94:41
    i think on big shows we're going to have
  • 94:41 - 94:43
    like cameras also on big screens and
  • 94:43 - 94:45
    stuff like that but you do want
  • 94:45 - 94:48
    want to see the machine
  • 94:48 - 94:50
    yeah absolutely and a follow-up from
  • 94:50 - 94:52
    chief here oh good thank you so much
  • 94:52 - 94:54
    again just love your content and wish
  • 94:54 - 94:55
    you the best seeing you working to
  • 94:55 - 94:58
    achieve your dream is so awesome thank
  • 94:58 - 95:01
    you so much i'm
  • 95:01 - 95:03
    i am
  • 95:03 - 95:06
    right now i don't know if this
  • 95:06 - 95:07
    is a dream
  • 95:07 - 95:10
    that it will be only a pipe dream or or
  • 95:10 - 95:13
    if it can actually be something so
  • 95:13 - 95:14
    where do we summarize where we're
  • 95:14 - 95:17
    standing i wanna i wanna show you once
  • 95:17 - 95:19
    again where we started
  • 95:19 - 95:21
    um
  • 95:21 - 95:23
    this
  • 95:23 - 95:26
    and i think
  • 95:26 - 95:27
    the upcoming week
  • 95:27 - 95:29
    or weeks
  • 95:29 - 95:31
    i'm going to
  • 95:31 - 95:35
    keep on dive deeper in this
  • 95:35 - 95:36
    i
  • 95:36 - 95:38
    the bowden hydraulics means if we can
  • 95:38 - 95:40
    put an instrument
  • 95:40 - 95:42
    long further away from the programming
  • 95:42 - 95:43
    wheel
  • 95:43 - 95:45
    and the marble size and materials means
  • 95:45 - 95:49
    how much width do we need between gates
  • 95:49 - 95:52
    if i want big marbles like this 30 or 40
  • 95:52 - 95:54
    millimeters the gates naturally have to
  • 95:54 - 95:56
    be more wide apart
  • 95:56 - 95:58
    and yeah
  • 95:58 - 96:00
    i don't know
  • 96:00 - 96:03
    the mvp minimum viable product for the
  • 96:03 - 96:06
    audience or for martian thing this is
  • 96:06 - 96:07
    basically
  • 96:07 - 96:09
    i start to really understand why people
  • 96:09 - 96:11
    have said you have to write to sign
  • 96:11 - 96:13
    requirements before designing
  • 96:13 - 96:16
    so that's why i think in the upcoming
  • 96:16 - 96:17
    weeks
  • 96:17 - 96:19
    it's going to be a lot of sketching
  • 96:19 - 96:22
    and a lot of design requirement thinking
  • 96:22 - 96:23
    what do you think
  • 96:23 - 96:25
    what what is what are your high level
  • 96:25 - 96:27
    thoughts right now sir 3k about the
  • 96:27 - 96:29
    design
  • 96:29 - 96:31
    uh
  • 96:31 - 96:33
    okay yeah i'm reading chat so much so i
  • 96:33 - 96:35
    get influenced over there as well but i
  • 96:35 - 96:36
    see a lot of
  • 96:36 - 96:39
    uh like we talked about a hybrid between
  • 96:39 - 96:43
    the two a and two b ones
  • 96:43 - 96:45
    with all the sign
  • 96:45 - 96:48
    uh yeah let's go back to
  • 96:48 - 96:50
    yeah this is this is this is a good
  • 96:50 - 96:52
    summary
  • 96:52 - 96:54
    right here the 2a and 2b
  • 96:54 - 96:57
    [Music]
  • 96:57 - 97:00
    i i think where i'm sitting right now
  • 97:00 - 97:03
    version 1 another machine x
  • 97:03 - 97:05
    excluded version 3 completely modular
  • 97:05 - 97:10
    patentee orchestrion style excluded
  • 97:10 - 97:14
    big all-in-one sections not modules
  • 97:14 - 97:18
    square 90 degrees or circular
  • 97:18 - 97:22
    or a combination yeah i would uh we need
  • 97:22 - 97:25
    to think about all the placement of can
  • 97:25 - 97:28
    we play stuff on the side
  • 97:28 - 97:31
    can we play stuff in the back
  • 97:32 - 97:36
    safe space what is the time 1920
  • 97:36 - 97:38
    you know what i want to do
  • 97:38 - 97:41
    i want to do i want to do a 90 degree as
  • 97:41 - 97:43
    as fast as i can
  • 97:43 - 97:44
    uh
  • 97:44 - 97:47
    absolutely see if this cat want to work
  • 97:47 - 97:50
    with me let's take this
  • 97:50 - 97:54
    and let's turn it into a 90 degree thing
  • 97:54 - 97:57
    because i think i can actually move
  • 97:57 - 97:59
    okay i'm gonna give you a better better
  • 97:59 - 98:02
    better
  • 98:03 - 98:06
    [Music]
  • 98:07 - 98:11
    90 degree solution for the wind
  • 98:12 - 98:14
    i'm gonna show you the 90 degree i've
  • 98:14 - 98:18
    excluded it from my um
  • 98:18 - 98:21
    from my mind
  • 98:21 - 98:23
    toby instead of these
  • 98:23 - 98:26
    four options one two three you could do
  • 98:26 - 98:28
    something in between two a and two b in
  • 98:28 - 98:30
    front a straight vibraphone off the
  • 98:30 - 98:32
    shelf and on the sides a bit circular
  • 98:32 - 98:34
    like the bass and the drums
  • 98:34 - 98:37
    that's also very very interesting
  • 98:37 - 98:39
    so there is something with this design
  • 98:39 - 98:41
    it doesn't oh maybe it's because i have
  • 98:41 - 98:43
    to save it hang on is that why i can't
  • 98:43 - 98:46
    move things
  • 98:46 - 98:48
    why why don't you allow me to move this
  • 98:48 - 98:50
    i'm
  • 98:50 - 98:54
    it's so strange i think
  • 98:54 - 98:56
    satish kumar you should do a decision
  • 98:56 - 98:59
    matrix on this
  • 98:59 - 99:00
    ah interesting
  • 99:00 - 99:02
    you see chad has also learned our
  • 99:02 - 99:04
    viewers have learned now that's how you
  • 99:04 - 99:08
    do the tough decisions do a matrix
  • 99:08 - 99:10
    there's something with this
  • 99:10 - 99:13
    there's something here why why am i not
  • 99:13 - 99:14
    allowed to move
  • 99:14 - 99:18
    things here this one i can move
  • 99:18 - 99:20
    this one doesn't allow me to move is
  • 99:20 - 99:22
    there a rigid group or something
  • 99:22 - 99:24
    somewhere
  • 99:26 - 99:28
    i can move this one
  • 99:28 - 99:32
    but if i try to it won't go
  • 99:36 - 99:38
    and i kill the design history maybe if i
  • 99:38 - 99:41
    start the design history again
  • 99:41 - 99:45
    fusion is not working with me
  • 99:45 - 99:47
    no no
  • 99:47 - 99:49
    so i have to copy it and paste it again
  • 99:49 - 99:51
    i can do that
  • 99:51 - 99:56
    copy the whanau atsalini
  • 100:01 - 100:04
    thank you so much thank you so much
  • 100:04 - 100:07
    i managed to do a
  • 100:07 - 100:09
    workaround this is not this is not that
  • 100:09 - 100:11
    bad
  • 100:11 - 100:13
    this is maybe not that bad maybe there
  • 100:13 - 100:15
    is something to this
  • 100:15 - 100:18
    because what i really want is to not
  • 100:18 - 100:21
    have things on top of each other
  • 100:21 - 100:23
    so what happens now is i can
  • 100:23 - 100:26
    you like it i'm starting to getting some
  • 100:26 - 100:29
    minor goosebumps appearing
  • 100:29 - 100:32
    minor goosebumps
  • 100:33 - 100:35
    most of all
  • 100:35 - 100:36
    the machine itself will become like an
  • 100:36 - 100:39
    acoustic wall between the snare and the
  • 100:39 - 100:41
    vibraphone
  • 100:41 - 100:43
    um so i can put a snare on the side
  • 100:43 - 100:46
    where the height is i this doesn't look
  • 100:46 - 100:48
    bad
  • 100:49 - 100:51
    and let me just
  • 100:51 - 100:54
    put the snare in there
  • 100:54 - 100:57
    hey little stick bass
  • 100:57 - 100:59
    get over here get over here
  • 100:59 - 101:01
    get your ugly
  • 101:01 - 101:03
    face over here
  • 101:03 - 101:05
    little duckling
  • 101:05 - 101:09
    it's ugly duckling
  • 101:11 - 101:13
    you know what i don't hate it
  • 101:13 - 101:16
    no i know
  • 101:16 - 101:19
    because when when you look at it from
  • 101:19 - 101:21
    when you look at it from here
  • 101:21 - 101:22
    there we go
  • 101:22 - 101:26
    gmp 612 yes i love it
  • 101:26 - 101:28
    hang on [ __ ] we need to
  • 101:28 - 101:29
    [Music]
  • 101:29 - 101:32
    angle this fusion please let me angle
  • 101:32 - 101:35
    this okay so some some designs have some
  • 101:35 - 101:36
    uh
  • 101:36 - 101:38
    restrictions for some reason
  • 101:38 - 101:41
    so the loop wheel did you see what i did
  • 101:41 - 101:43
    i put it in a 90 degree angle because it
  • 101:43 - 101:44
    has to be
  • 101:44 - 101:47
    perpendicular to to the drums
  • 101:47 - 101:51
    so and magnus surrender loves it also he
  • 101:51 - 101:53
    has been posting suggestions i remember
  • 101:53 - 101:55
    that name we recognize you among us from
  • 101:55 - 101:57
    your great suggestions so so fun that
  • 101:57 - 101:59
    you're here live
  • 101:59 - 102:02
    um and this is pretty cool like imagine
  • 102:02 - 102:05
    seeing this wheel turning turning like
  • 102:05 - 102:07
    this and seeing this returning like holy
  • 102:07 - 102:10
    moly you like it yes
  • 102:10 - 102:12
    it has complexity without it being
  • 102:12 - 102:15
    complex right because they're going to
  • 102:15 - 102:19
    work pretty simple but it looks complex
  • 102:19 - 102:22
    listen to circle 3k it adds complexity
  • 102:22 - 102:26
    without it being complex wow
  • 102:26 - 102:28
    so now
  • 102:28 - 102:32
    i can move this uh friend
  • 102:32 - 102:34
    in here
  • 102:34 - 102:37
    esteban pratt perfect
  • 102:37 - 102:39
    and this says it all
  • 102:39 - 102:42
    bency
  • 102:42 - 102:46
    all the smiley emojis
  • 102:46 - 102:48
    um
  • 102:48 - 102:51
    well it's a little bit of a joy joy joy
  • 102:51 - 102:53
    calculation now because i don't know if
  • 102:53 - 102:55
    we can fit
  • 102:55 - 102:57
    that many programming tracks on this
  • 102:57 - 103:00
    small wheel yes yes yes yes yes yes so
  • 103:00 - 103:02
    let me try to
  • 103:02 - 103:05
    make you all a little bit maybe less
  • 103:05 - 103:06
    excited
  • 103:06 - 103:09
    marcus off man finally what the chat has
  • 103:09 - 103:12
    been screaming for days
  • 103:13 - 103:16
    um that's fun um
  • 103:16 - 103:18
    i'm going to just make the
  • 103:18 - 103:21
    wheel a little bit larger
  • 103:21 - 103:24
    i'm just going to put it out there
  • 103:24 - 103:28
    mike kelly perfect perfect example of
  • 103:28 - 103:31
    form from function okay yeah
  • 103:33 - 103:36
    imagine this angle you're you're seeing
  • 103:36 - 103:39
    like the drums play let me just make a
  • 103:39 - 103:41
    pattern on this drum beater
  • 103:41 - 103:43
    because that is going to make this this
  • 103:43 - 103:45
    is gonna make people fall in love with
  • 103:45 - 103:47
    this angle
  • 103:47 - 103:48
    um
  • 103:48 - 103:50
    so i'm just gonna
  • 103:50 - 103:54
    do a lot of bitters here let's do
  • 103:54 - 103:55
    10
  • 103:55 - 103:57
    now
  • 103:57 - 104:00
    let's do 10.
  • 104:02 - 104:03
    sometimes
  • 104:03 - 104:06
    [Laughter]
  • 104:06 - 104:09
    uh i have to redo that sorry for this
  • 104:09 - 104:11
    select directions
  • 104:11 - 104:14
    this direction and i
  • 104:14 - 104:17
    drag it out
  • 104:17 - 104:20
    and we need
  • 104:20 - 104:22
    let me just
  • 104:22 - 104:25
    nikita kutsulev it seems very difficult
  • 104:25 - 104:27
    to change the bottom wheel and that's
  • 104:27 - 104:29
    the beautiful thing that is not going to
  • 104:29 - 104:31
    be changed right
  • 104:31 - 104:32
    yeah it is going to be changed it's
  • 104:32 - 104:34
    going to be changed nikita you're
  • 104:34 - 104:37
    absolutely correct um well let's work on
  • 104:37 - 104:40
    that next time
  • 104:45 - 104:48
    yeah that's something we have to figure
  • 104:48 - 104:48
    out
  • 104:48 - 104:50
    um yeah
  • 104:50 - 104:52
    one step at a time this is just we're
  • 104:52 - 104:55
    getting a feel of is this even possible
  • 104:55 - 104:57
    yeah
  • 104:57 - 105:00
    aesthetic wise and work wise i'm going
  • 105:00 - 105:02
    to move the registrator assembly over
  • 105:02 - 105:06
    to the correct position like there
  • 105:06 - 105:09
    boom looks better
  • 105:09 - 105:14
    and i want to base a little bit closer
  • 105:15 - 105:19
    uh but maybe that's hopium
  • 105:19 - 105:22
    and i really want to
  • 105:22 - 105:23
    um
  • 105:23 - 105:26
    i want two rows of the vibraphone
  • 105:26 - 105:27
    let me
  • 105:27 - 105:32
    let me at least look at it one last time
  • 105:32 - 105:35
    here we go marvel machine three everyone
  • 105:35 - 105:38
    thanks for watching
  • 105:38 - 105:41
    now this is fun but it it's it's going
  • 105:41 - 105:41
    to be
  • 105:41 - 105:43
    [Music]
  • 105:43 - 105:47
    it's going to be a lot of so the fly
  • 105:47 - 105:49
    will you
  • 105:50 - 105:54
    oh i just had a i just had a crazy idea
  • 105:54 - 105:56
    i love those check this out
  • 105:56 - 105:59
    because this flywheel is the proudest
  • 105:59 - 106:02
    thing on the machine for me
  • 106:02 - 106:04
    what if
  • 106:04 - 106:08
    we move it into prime position
  • 106:08 - 106:11
    it should probably be low but i'm going
  • 106:11 - 106:15
    let me let me just entertain the thought
  • 106:15 - 106:16
    so
  • 106:16 - 106:17
    we're
  • 106:17 - 106:18
    we're moving it up
  • 106:18 - 106:21
    here
  • 106:21 - 106:22
    oh
  • 106:22 - 106:25
    like and because there it's like it's
  • 106:25 - 106:28
    because the flywheel is the ticking
  • 106:28 - 106:30
    thing inside a clock like it's it's the
  • 106:30 - 106:33
    thing that makes this all this possible
  • 106:33 - 106:35
    and i've been dreaming about showcasing
  • 106:35 - 106:37
    this flywheel ever since i started to
  • 106:37 - 106:40
    think about the machine i'm just gonna
  • 106:40 - 106:43
    uh get everything else oh yeah and i
  • 106:43 - 106:45
    totally agree with tessa here
  • 106:45 - 106:48
    oh my god this opens up so much space
  • 106:48 - 106:51
    for cup holders
  • 106:52 - 106:55
    test size part t-rex a team t-rex test
  • 106:55 - 106:56
    someone said that
  • 106:56 - 106:58
    with a cup holder on the machine you
  • 106:58 - 107:00
    would actually see how much vibrations
  • 107:00 - 107:01
    are incurring
  • 107:01 - 107:03
    are in the machine
  • 107:03 - 107:06
    that is true tessa
  • 107:06 - 107:08
    [Laughter]
  • 107:08 - 107:09
    that's funny
  • 107:09 - 107:10
    so
  • 107:10 - 107:13
    uh with the flywheel up there let me
  • 107:13 - 107:17
    just remove the flywheel down here
  • 107:20 - 107:23
    i'm getting a little bit giddy over here
  • 107:23 - 107:26
    it's almost like the circular thing
  • 107:26 - 107:28
    without being circular yeah
  • 107:28 - 107:30
    and of course like the top view
  • 107:30 - 107:32
    [Music]
  • 107:32 - 107:33
    the top view is just going to be
  • 107:33 - 107:36
    gorgeous look at this
  • 107:36 - 107:38
    yes
  • 107:38 - 107:41
    yes
  • 107:45 - 107:46
    and retro wave like with all the
  • 107:46 - 107:49
    arpeggios like
  • 107:49 - 107:51
    like we're on there
  • 107:51 - 107:57
    [Music]
  • 107:59 - 108:03
    [Music]
  • 108:05 - 108:08
    but it's hope you maybe maybe not maybe
  • 108:08 - 108:10
    not
  • 108:14 - 108:16
    nice like camera action when you when
  • 108:16 - 108:20
    you kind of fly here like
  • 108:28 - 108:31
    it is fun actually it is fun
  • 108:31 - 108:33
    what have we solved
  • 108:33 - 108:35
    the instruments are not on top of each
  • 108:35 - 108:39
    other that is that's that's something
  • 108:39 - 108:42
    um
  • 108:42 - 108:45
    desert pillar h3k excitement levels are
  • 108:45 - 108:47
    on point for sure and you know what they
  • 108:47 - 108:49
    are not faked
  • 108:49 - 108:51
    at all this is just genuine happiness
  • 108:51 - 108:53
    coming out of me
  • 108:53 - 108:55
    it
  • 108:55 - 108:56
    it's even more endearing for me in the
  • 108:56 - 108:59
    room because hannes know that i've been
  • 108:59 - 109:01
    tensed for two days so what he's
  • 109:01 - 109:04
    actually happy about is that he sees me
  • 109:04 - 109:07
    feeling a little bit better
  • 109:07 - 109:09
    plus that i think you love the look at
  • 109:09 - 109:12
    the machine let's turn the camera to
  • 109:12 - 109:14
    orthographic then it's not so cool okay
  • 109:14 - 109:17
    let's go back to perspective then see i
  • 109:17 - 109:22
    unlike the stream to like it again
  • 109:22 - 109:24
    that's that's brilliant that's a good
  • 109:24 - 109:26
    place for a reminder from me
  • 109:26 - 109:29
    if there are any new viewers please you
  • 109:29 - 109:31
    subscribe to this channel so you get all
  • 109:31 - 109:32
    the live stream notifications and also
  • 109:32 - 109:34
    like the videos because that helps us
  • 109:34 - 109:36
    tremendously actually so thank you so
  • 109:36 - 109:38
    much
  • 109:38 - 109:42
    for that unlocking and liking
  • 109:42 - 109:45
    a gonsonator says flywheel should be
  • 109:45 - 109:49
    lower for stability yeah yeah
  • 109:49 - 109:51
    there are trade-offs to be made here as
  • 109:51 - 109:54
    well but it's fun to explore this
  • 109:54 - 109:56
    i've been hearing it in chat a lot and
  • 109:56 - 109:57
    i've been thinking of it as well just to
  • 109:57 - 109:59
    see the possibilities with this
  • 109:59 - 110:01
    is exciting
  • 110:01 - 110:02
    so
  • 110:02 - 110:04
    regarding the flywheel i didn't think of
  • 110:04 - 110:06
    it actually
  • 110:06 - 110:09
    but you will really see it as well if
  • 110:09 - 110:11
    it's down there where it was
  • 110:11 - 110:13
    because um
  • 110:13 - 110:17
    let me see the drive train
  • 110:17 - 110:19
    i think it's this one i just have to
  • 110:19 - 110:21
    locate it
  • 110:21 - 110:25
    i'm going to put the old flywheel on
  • 110:25 - 110:28
    here so
  • 110:28 - 110:30
    when you're here if the flywheel is big
  • 110:30 - 110:32
    enough you will sense it rotating behind
  • 110:32 - 110:35
    the drums as well
  • 110:35 - 110:37
    so maybe form from function it should be
  • 110:37 - 110:40
    down there
  • 110:40 - 110:42
    and as bee boot champ says you know what
  • 110:42 - 110:44
    to say about incredibly dangerous
  • 110:44 - 110:47
    spinning metal flywheels always put them
  • 110:47 - 110:49
    as high as possible and ideally at head
  • 110:49 - 110:52
    heights
  • 110:52 - 110:54
    bibo i listened to you about the hammer
  • 110:54 - 110:56
    jammer i'm not sure i should listen this
  • 110:56 - 110:58
    time
  • 110:58 - 111:00
    um
  • 111:00 - 111:02
    well everyone this was
  • 111:02 - 111:03
    [Music]
  • 111:03 - 111:04
    this gives us all something to think
  • 111:04 - 111:05
    about
  • 111:05 - 111:07
    i think if we go back quickly to the
  • 111:07 - 111:09
    sketch pad
  • 111:09 - 111:11
    i think we're kind of in that middle
  • 111:11 - 111:14
    section with this one yeah we're kind of
  • 111:14 - 111:15
    in um
  • 111:15 - 111:18
    it's actually the 2c let's actually
  • 111:18 - 111:19
    let's actually
  • 111:19 - 111:22
    2c
  • 111:22 - 111:25
    is the 90 degree
  • 111:25 - 111:29
    tick tick tick tick tick in drums here
  • 111:29 - 111:31
    i like how that last sketch is
  • 111:31 - 111:33
    smallest
  • 111:33 - 111:35
    so we're kind of in that territory now
  • 111:35 - 111:38
    where um
  • 111:38 - 111:41
    it doesn't feel
  • 111:42 - 111:45
    module it doesn't feel modular it has it
  • 111:45 - 111:48
    it has
  • 111:48 - 111:50
    let's put this
  • 111:50 - 111:51
    next to
  • 111:51 - 111:53
    [Music]
  • 111:53 - 111:56
    i'm going to take a screenshot of this
  • 111:56 - 111:58
    here
  • 111:58 - 112:00
    and then
  • 112:00 - 112:04
    i'm going to open up
  • 112:13 - 112:16
    let can you entertain the audience when
  • 112:16 - 112:17
    i make
  • 112:17 - 112:20
    one thing here what are you asking of me
  • 112:20 - 112:24
    now that i'm at my happiest
  • 112:24 - 112:28
    and foundations here says to me hannes
  • 112:28 - 112:29
    please check the discord live stream
  • 112:29 - 112:31
    chat for a suggestion i will take a look
  • 112:31 - 112:33
    at that off stream
  • 112:33 - 112:35
    uh where we
  • 112:35 - 112:37
    soonish finished here so
  • 112:37 - 112:40
    but thank you so much i will take a look
  • 112:40 - 112:42
    at it
  • 112:43 - 112:45
    okay i'm gonna i'm gonna do this
  • 112:45 - 112:48
    and i'm just gonna prepare something for
  • 112:48 - 112:49
    you all
  • 112:49 - 112:51
    something to leave you all on a high
  • 112:51 - 112:54
    note here yeah um
  • 112:54 - 112:56
    lucas vandal says it by the way you
  • 112:56 - 112:58
    don't need the belt's pulley to be on
  • 112:58 - 113:01
    the same size of the barrel or same side
  • 113:01 - 113:05
    of the barrel i think he means right
  • 113:07 - 113:07
    and
  • 113:07 - 113:10
    cypunk215 try different orientations of
  • 113:10 - 113:14
    the instruments then rework the frame
  • 113:14 - 113:16
    yes
  • 113:18 - 113:19
    wow
  • 113:19 - 113:21
    this makes me happy at least
  • 113:21 - 113:25
    experimenting a little bit woohoo
  • 113:30 - 113:32
    one second yeah it's going to be worth
  • 113:32 - 113:34
    it
  • 113:34 - 113:36
    i know it's going to be
  • 113:36 - 113:38
    let me just
  • 113:38 - 113:41
    do this and nikolas stabelini double fly
  • 113:41 - 113:44
    wheel size and put it on the other side
  • 113:44 - 113:46
    double it
  • 113:46 - 113:49
    even bigger
  • 113:50 - 113:52
    and i see a lot of people has uploaded
  • 113:52 - 113:54
    sketches to dropbox and we will look at
  • 113:54 - 113:58
    them perhaps off stream we can't always
  • 113:58 - 114:00
    bring them up live here
  • 114:00 - 114:02
    but thank you so much for
  • 114:02 - 114:04
    suggesting stuff to us
  • 114:04 - 114:07
    you are the greatest crowd to have and
  • 114:07 - 114:09
    you're so kind and generous a lot of
  • 114:09 - 114:11
    super chats today
  • 114:11 - 114:14
    which is a
  • 114:14 - 114:15
    a way that you can contribute to us
  • 114:15 - 114:17
    since when
  • 114:17 - 114:19
    martin closed down patreon and youtube
  • 114:19 - 114:22
    members when the mmx was discontinued as
  • 114:22 - 114:23
    we say
  • 114:23 - 114:26
    super chats and buying our merch is
  • 114:26 - 114:28
    kind of like the only ways to support us
  • 114:28 - 114:31
    nowadays
  • 114:31 - 114:32
    so thank you very very much we
  • 114:32 - 114:34
    appreciate it especially very much
  • 114:34 - 114:36
    especially since we're really
  • 114:36 - 114:38
    professional with how we make that
  • 114:38 - 114:40
    that
  • 114:40 - 114:42
    sliding things around in the stream now
  • 114:42 - 114:45
    sincerely thank you everyone here is
  • 114:45 - 114:47
    where i want to leave you all today i've
  • 114:47 - 114:51
    put a third machine
  • 114:51 - 114:53
    i put a third machine and
  • 114:53 - 114:56
    what makes me happy is that it's clearly
  • 114:56 - 114:58
    not the same the same
  • 114:58 - 115:01
    but you can clearly feel that they're
  • 115:01 - 115:05
    related you know what put just hearts in
  • 115:05 - 115:08
    my eyes right now you love it this is
  • 115:08 - 115:09
    gonna be great
  • 115:09 - 115:11
    yeah and what else is great is that
  • 115:11 - 115:13
    having this process with you live is
  • 115:13 - 115:17
    making me very much happy i went from
  • 115:17 - 115:22
    i'm went from either skeptic to uh
  • 115:22 - 115:25
    careful um carefully optimistic yes
  • 115:25 - 115:27
    something like this
  • 115:27 - 115:29
    and i'm going to mark this live stream
  • 115:29 - 115:32
    as done thank you everyone for being so
  • 115:32 - 115:34
    fantastic and we wish you all a
  • 115:34 - 115:37
    fantastic day
  • 115:37 - 115:42
    [Music]
Title:
The Power Of Knowing What You Don't Know
Description:

more » « less
Video Language:
English
Team:
Wintergatan Writers
Project:
Livestream
Duration:
01:55:40

English subtitles

Revisions