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Video Review - Sonic CD

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    Passagem Secreta Presents
    Sonic CD
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    ♪ Ten, ten!
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    ♪ Y' can go again!
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    ♪ Nine, nine!
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    ♪ Don't fall behind!
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    ♪ Eight, eight!
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    ♪ Say, don't be late!
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    ♪ Seven, seven!
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    ♪ Destination heaven!
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    ♪ Six, five!
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    ♪ So, stay alive!
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    ♪ Four, three!
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    ♪ Now it's you and me!
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    ♪ Two, one!
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    ♪ We're gonna have fun
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    ♪ Say, blast off!
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    ♪ It's Sonic Boom!
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    ♪ Toot, toot, Sonic Warrior!
    ♪ Toot, toot, Sonic Warrior!
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    ♪ The power is in your mind,
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    ♪ to shake the planets and conquer time
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    ♪ Yay!
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    ♪ Toot, toot, Sonic Warrior
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    ♪ Always takes a chance
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    ♪ Toot, toot, Sonic Warrior
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    ♪ Never says he can't
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    ♪ Nothing can survive the will to stay alive
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    ♪ 'cause if your try, you can do anything!
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    Sonic CD Video Review
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    >>Rafael Fernandes: The year was 1991, twenty years ago.
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    Sonic the Hedgehog, released on June 21,
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    became a huge success with the audiences and critics.
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    Tom Kalinske decision to sell the game along with the Mega Drive also proved to be very important
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    to remove Nintendo from the supreme leadership of the market, which they already had for many years.
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    All this happened thanks to the charisma of the character created by Naoto Oshima and the impeccable programming of Yuji Naka,
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    responsible for one of the fastest and fluid games so far.
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    However, Naka felt wronged by not receiving from Sega the proper credit that he thought he deserved by the success of the game,
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    and after failing to reach an agreement with the company's management,
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    he decided to quit and pursue other work.
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    At the same time, Sega of America branch was inaugurating the Sega Technical Institute,
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    that hire inexperienced programmers and artists to teach them and thus
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    develop new games on their own.
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    One of Sonic the Hedgehog directors, Hirokazu Yasuhara,
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    was invited to the United States to instruct new employees and as soon as heard about the resignation of Yuji Naka,
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    invited him to work with him offering greater executive power,
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    a decent salary and also a Ferrari, which the developer was an aficionado.
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    The temptation was too great, and Naka soon found himself working in the United States and,
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    consequently, producing Sonic the Hedgehog 2,
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    released for the Mega Drive in November 1992 and became a huge success,
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    with over 6 million copies sold.
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    At the same time, Naoto Oshima was in Japan with the difficult task of commanding the remains of the original Sonic Team
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    for the production of a hedgehog game for the Sega CD.
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    The project, which was initially called CD Sonic,
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    incorporated several ideas discarded by Americans during the development of Sonic 2,
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    and also brought some own innovations…
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    So, in September 1993,
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    almost a year after the second Mega Drive game, Sonic CD was released,
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    being a parallel sequel of the first Sonic adding other game mechanics and a new story.
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    In the last month of each year, a place called Little Planet arises,
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    where Sonic and Amy go and find the place completely covered with machinery and metals,
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    indicating that Robotnik was there too.
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    Thus, the hedgehog's mission is to recover all Time Stones,
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    which would be equivalent to the emeralds that we know well,
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    destroy all the facilities of the villain, and rescue Amy,
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    who was kidnapped by a mechanical version of the hero, here called Metal Sonic.
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    Sonic CD brings something new with multiple versions of each stage.
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    In specific parts of the map, some posts are installed indicating the past or the future.
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    After going through one, Sonic must run at high speed for at least two seconds,
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    in order to be teleported to the other space-time.
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    The stage changes its appearance and layout, introducing new obstacles and enemies,
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    that vary according to the time where the player is.
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    Each stage in the present has a variation to the past and two for the future,
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    being one good and one bad, and what defines this is if the player manages to destroy these generators that are on the map of the past.
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    Translating for those who did not understand, the mission is to go to the the past of the stage,
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    search for the generator and destroy it, and finish the stage.
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    If the player can destroy the generator of the first two stages of the entire zone, the third,
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    that is a battle against the boss, will be in the good future, which does not directly affect the confrontation with Robotnik,
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    but changes interestingly the design of the stage and the bosses, like this version a bit LGBT of the villain.
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    >>Dan Forden: Toasty!
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    >>Rafael Fernandes: The best ending of Sonic CD can then be achieved in two ways:
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    one is following this scheme I explained, and the other is in the traditional way,
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    through the Special Stage, which consists of destroying all the objects flying in this plane in 3D.
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    Is worth remembering that both tasks are very difficult,
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    making the game as one of the most challenging of the series.
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    The graphics take advantage of the special effects of the Sega CD hardware,
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    with rotation and scale effects, parallax,
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    and well detailed and colorful scenarios than any other Sonic game for the Mega Drive.
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    Unfortunately, at certain times, the stages have too much detail,
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    causing a certain visual pollution and disorientation, which hinders somewhat during the game.
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    Not to mention the slow motion that occurs at different times of the game and that is unacceptable in a Sonic game,
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    because, in addition to breaking the rhythm, it ends up confusing even more the navigation during the stage.
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    Speaking on them, another problem relates to the themes used to portray the universe of Little Planet in the game.
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    There is a certain exaggeration in depicting the stages with a certain metallic look,
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    which becomes quite repetitive in the latter stages, with excess of sobriety and few variations in design.
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    Still, Sonic CD is one of the most beautiful Sega CD games but,
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    if you think about it, this does not mean much, unfortunately.
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    The soundtrack is one of the best in the series, using the CD storage capacity
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    to produce music with arrangements of the highest sound and melodic quality.
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    Produced by Naofumi Hataya and Masafumi Ogata, the compositions follow the electronic style of the time,
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    with the right to the use samples of voices and other songs in the game music.
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    The most recognized is the one that plays during the fight against the bosses,
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    being a re-recording of an excerpt to Work That Sucker To Death, a disco song released in 1981. Check it out.
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    ♪ Work that sucker to death, c'mon now
    ♪ Work that sucker to death
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    ♪ Work that sucker to death, c'mon now
    ♪ Work that sucker to death
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    ♪ Work that sucker to death, c'mon now
    ♪ Work that sucker to death
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    ♪ Work that sucker to death, c'mon now
    ♪ Work that sucker to death
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    ♪ Work that sucker to death, c'mon now
    ♪ Work that sucker to death
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    ♪ Work that sucker to death, c'mon now
    ♪ Work that sucker to death
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    >>Rafael Fernandes: It is worth remembering that the songs related to the last version of each stage are not in the Red Book CD format,
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    being generated by the PCM sound chip of the Sega CD, similar to what we hear on the Super Nintendo.
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    It is not known why these compositions were produced in this format,
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    but they give a look let's say, more old-school and simple, which serve to well represent the past of each zone.
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    But the real highlight of the soundtrack goes to the main theme of the game.
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    ♪ Toot, toot, Sonic Warrior!
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    ♪ Deep in space and time
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    ♪ Toot, toot, Sonic Warrior!
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    ♪ Forever in your mind
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    >>Rafael Fernandes: The song You Can Do Anything, sung by Keiko Utoku,
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    is based on the music of Green Hills Zone of Sonic 2 for the Master System, which was composed by the same guys from Sonic CD.
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    Overall, the soundtrack is not as bright and memorable as those Masato Nakamura wrote for the Mega Drive games (even because this is a very difficult task),
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    but it can still be considered an excellent and consistent work,
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    since each stage of the game had at least four variations of the same theme, one for each time.
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    But as soon as the Sega of America heard the songs,
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    they concluded that the Americans would not welcome a track inspired by Techno,
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    style which at that time was already established.
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    Even so, the company gave Spencer Nielsen the difficult task of producing a completely new soundtrack for the game.
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    The musician, who had done the songs of other Sega CD games, such as the conversions of Batman Returns and Ecco the Dolphin,
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    had only a month to compose and arrange all the songs there, including a new theme song.
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    Called Sonic Boom and sung by the band Pastiche, the song is something like this.
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    ♪ Sonic Boom, Sonic Boom, Sonic Boom
    (trouble keeps you runnin' faster)
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    ♪ Sonic Boom, Sonic Boom, Sonic Boom
    (save the planet from disaster)
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    >>Rafael Fernandes: The final theme of the game was replaced by a variation of the same music,
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    which serves to illustrate well the American soundtrack of Sonic CD: generic, uninspired and just a little exciting.
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    With a similar style to progressive rock, the tracks unfortunately doesn't even come near the Japanese soundtrack,
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    and even the tracks generated by the Sega CD's PCM chip were not replaced, in other words,
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    when you go to the past time of the stage, what plays is the Japanese original composition, whose melody has nothing to do with the new American music.
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    Although not something so important, it only shows how the American version of Sonic CD has a very mediocre soundtrack
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    and lacks cohesion between itself, generating an unprecedented mistake from Sega to the point of even an American magazine called GameFan,
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    after rating 10 for the Japanese version, they rated it 7 for the American game only because of the change in the soundtrack.
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    Not that it is so bad to be radical as the magazine was, but,
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    compared to the original compositions, Spencer Nielsen's work leaves much to be desired.
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    With so much controversy, at least one thing was kept: the gameplay, right?
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    Well, sort of.
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    Sonic CD is very much a platform game than all others, and in fact,
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    there are few of those moments from previous games like when the hedgehog passed in a faster speed than the screen itself, sometimes.
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    The stages were built in order the player has to explore them in detail,
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    if they want to complete the game with the best ending, of course.
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    The pace of play is not as fast as before,
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    which can bring quite a letdown for those who really like the sequels on the Mega Drive,
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    and then decided to go back and get Sonic CD to play.
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    It can be said that this game needs to be understood before being played,
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    then much of the strangeness on the first impression may lead to the fun that the game can provide.
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    However, not everything is perfect, since there are several design and construction of the stages flaws,
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    like meaningless parts, different game situations that are not entirely intuitive, bugs and very strange places,
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    at last, several things that indicate that the game was not well polished or poorly executed its ideas.
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    The controls are virtually the same from the first Sonic, with the addition of the Spindash, unveiled in Sonic 2,
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    and another movement, called Super Peel-out, faster but vulnerable to attacks.
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    The big problem is that, unlike Sonic 2, both movements require a certain loading time,
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    which is a big problem in certain situations that require quick reflexes, as in the race against Metal Sonic, near the end of the game.
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    But with all these flaws I mentioned above, the game can be considered a failure?
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    Of course not!
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    Far from being the best game in the series, Sonic CD is still a fun game,
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    being a great alternative for those who are a fan of Mega Drive games and are looking for a different experience.
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    Unfortunately, the game is loaded with experimental ideas that were not very well executed,
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    perhaps by the absence of Yuji Naka in the production.
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    Incidentally, it is worth remembering that the game has some very strange secrets,
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    like these hideous screens that are enabled after playing some specific songs in the Sound Test.
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    Fear.
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    After the Sega CD version, the game was ported to Windows 95,
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    where it has based this version in Sonic Gems collection,
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    launched in 2005 for the consoles of the time, like the PlayStation 2.
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    In this conversion, the slowdowns were eliminated,
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    but the sound effects and the general sounds of the game, except for the songs, are in 22 kHz, which, for those who did not understand,
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    means that they are below the quality of the original.
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    Other than that, there are rumors going around that the game will be re-released soon on Steam,
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    what is another opportunity to check out a challenging game, beautiful to look and,
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    as we know well, much better than many of Sonic's latest games.
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    >>Sonic: I'm outta here!
    ♪ Believe in yourself
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    ♪ Yourself, yourself! Hey!
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    ♪ Extraordinary things can happen if you believe in yourself
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    Produced by Rafael Fernandes
    ♪ Extraordinary things can happen if you believe in yourself
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    Produced by Rafael Fernandes
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    Produced by Rafael Fernandes
    ♪ You've got to have some faith in yourself
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    ♪ You've got to have some faith in yourself
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    ♪ If you want respect from your friends
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    Thanks
    Sonic Retro
    ♪ If you want respect from your friends
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    Thanks
    Sonic Retro
    ♪ When you feel tight, look at yourself!
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    Thanks
    GameTap
    ♪ When you feel tight, look at yourself!
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    Thanks
    GameTap
    ♪ Inside your heart you will find a special place to unwind
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    Thanks
    KobayashiBR
    ♪ Inside your heart you will find a special place to unwind
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    Thanks
    KobayashiBR
    Video Game Ephemera
    ♪ Inside your heart you will find a special place to unwind
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    Thanks
    KobayashiBR
    Video Game Ephemera
    ♪ When you feel right, look at yourself!
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    Thanks
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    Thanks
    ♪ Inside your mind you will see
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    Thanks
    BO
    ♪ Inside your mind you will see
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    Thanks
    BO
    ♪ Cosmic eternity
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    Thanks
    ♪ Cosmic eternity
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    Thanks
    To all who watched this far :)
    ♪ Cosmic eternity
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    Thanks
    To all who watched this far :)
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    ♪ When you feel tight, look at yourself!
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    ♪ Inside your heart you will find a special place to unwind
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    ♪ When you feel right, look at yourself!
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    ♪ Inside your mind you will see
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    ♪ Cosmic eternity
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    PassagemSecreta.com
    @rafafernandes64
Title:
Video Review - Sonic CD
Description:

Mais um episódio do Videocast do Passagem Secreta, dessa vez avaliando um jogo polêmico escolhido pela galera: Sonic CD, lançado para o SegaCD em 1993 e posteriormente para PC em 1996 e PS2, NGC e Xbox como parte da coletânea Sonic Gems, que foi lançada em 2005.

Link do post: http://passagemsecreta.com/videocast-sonic-cd-mais-polemico-da-franquia/

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Video Language:
Portuguese, Brazilian
Duration:
14:49
Eduardo Shiroma edited English subtitles for Video Review - Sonic CD
Eduardo Shiroma edited English subtitles for Video Review - Sonic CD

English subtitles

Revisions