1 00:00:01,535 --> 00:00:05,439 Passagem Secreta Presents Sonic CD 2 00:00:13,032 --> 00:00:13,660 ♪ Ten, ten! 3 00:00:13,661 --> 00:00:14,578 ♪ Y' can go again! 4 00:00:14,579 --> 00:00:15,207 ♪ Nine, nine! 5 00:00:15,208 --> 00:00:16,070 ♪ Don't fall behind! 6 00:00:16,071 --> 00:00:16,770 ♪ Eight, eight! 7 00:00:16,771 --> 00:00:17,562 ♪ Say, don't be late! 8 00:00:17,563 --> 00:00:18,458 ♪ Seven, seven! 9 00:00:18,459 --> 00:00:19,387 ♪ Destination heaven! 10 00:00:19,388 --> 00:00:20,094 ♪ Six, five! 11 00:00:20,095 --> 00:00:20,862 ♪ So, stay alive! 12 00:00:20,863 --> 00:00:21,495 ♪ Four, three! 13 00:00:21,496 --> 00:00:22,292 ♪ Now it's you and me! 14 00:00:22,293 --> 00:00:23,046 ♪ Two, one! 15 00:00:23,047 --> 00:00:23,812 ♪ We're gonna have fun 16 00:00:23,813 --> 00:00:24,634 ♪ Say, blast off! 17 00:00:24,635 --> 00:00:25,520 ♪ It's Sonic Boom! 18 00:00:25,521 --> 00:00:28,520 ♪ Toot, toot, Sonic Warrior! ♪ Toot, toot, Sonic Warrior! 19 00:00:28,521 --> 00:00:30,308 ♪ The power is in your mind, 20 00:00:30,309 --> 00:00:33,959 ♪ to shake the planets and conquer time 21 00:00:33,960 --> 00:00:35,255 ♪ Yay! 22 00:00:37,913 --> 00:00:39,425 ♪ Toot, toot, Sonic Warrior 23 00:00:39,426 --> 00:00:40,911 ♪ Always takes a chance 24 00:00:41,136 --> 00:00:42,652 ♪ Toot, toot, Sonic Warrior 25 00:00:42,653 --> 00:00:44,090 ♪ Never says he can't 26 00:00:44,091 --> 00:00:46,971 ♪ Nothing can survive the will to stay alive 27 00:00:46,972 --> 00:00:50,749 ♪ 'cause if your try, you can do anything! 28 00:00:52,286 --> 00:00:56,123 Sonic CD Video Review 29 00:00:56,377 --> 00:01:00,082 >>Rafael Fernandes: The year was 1991, twenty years ago. 30 00:01:00,463 --> 00:01:03,470 Sonic the Hedgehog, released on June 21, 31 00:01:03,471 --> 00:01:06,285 became a huge success with the audiences and critics. 32 00:01:06,571 --> 00:01:11,655 Tom Kalinske decision to sell the game along with the Mega Drive also proved to be very important 33 00:01:11,656 --> 00:01:16,199 to remove Nintendo from the supreme leadership of the market, which they already had for many years. 34 00:01:18,318 --> 00:01:24,861 All this happened thanks to the charisma of the character created by Naoto Oshima and the impeccable programming of Yuji Naka, 35 00:01:24,862 --> 00:01:28,427 responsible for one of the fastest and fluid games so far. 36 00:01:28,428 --> 00:01:35,372 However, Naka felt wronged by not receiving from Sega the proper credit that he thought he deserved by the success of the game, 37 00:01:35,373 --> 00:01:38,225 and after failing to reach an agreement with the company's management, 38 00:01:38,226 --> 00:01:41,064 he decided to quit and pursue other work. 39 00:01:42,040 --> 00:01:46,765 At the same time, Sega of America branch was inaugurating the Sega Technical Institute, 40 00:01:46,766 --> 00:01:51,152 that hire inexperienced programmers and artists to teach them and thus 41 00:01:51,153 --> 00:01:53,606 develop new games on their own. 42 00:01:54,079 --> 00:01:57,347 One of Sonic the Hedgehog directors, Hirokazu Yasuhara, 43 00:01:57,348 --> 00:02:03,192 was invited to the United States to instruct new employees and as soon as heard about the resignation of Yuji Naka, 44 00:02:03,193 --> 00:02:06,541 invited him to work with him offering greater executive power, 45 00:02:06,542 --> 00:02:11,177 a decent salary and also a Ferrari, which the developer was an aficionado. 46 00:02:11,635 --> 00:02:16,293 The temptation was too great, and Naka soon found himself working in the United States and, 47 00:02:16,294 --> 00:02:19,234 consequently, producing Sonic the Hedgehog 2, 48 00:02:19,235 --> 00:02:24,321 released for the Mega Drive in November 1992 and became a huge success, 49 00:02:24,322 --> 00:02:26,994 with over 6 million copies sold. 50 00:02:28,120 --> 00:02:34,024 At the same time, Naoto Oshima was in Japan with the difficult task of commanding the remains of the original Sonic Team 51 00:02:34,025 --> 00:02:36,824 for the production of a hedgehog game for the Sega CD. 52 00:02:36,825 --> 00:02:39,852 The project, which was initially called CD Sonic, 53 00:02:39,853 --> 00:02:44,666 incorporated several ideas discarded by Americans during the development of Sonic 2, 54 00:02:44,667 --> 00:02:47,603 and also brought some own innovations… 55 00:02:51,287 --> 00:02:54,139 So, in September 1993, 56 00:02:54,140 --> 00:02:57,788 almost a year after the second Mega Drive game, Sonic CD was released, 57 00:02:57,789 --> 00:03:03,448 being a parallel sequel of the first Sonic adding other game mechanics and a new story. 58 00:03:08,058 --> 00:03:11,707 In the last month of each year, a place called Little Planet arises, 59 00:03:11,708 --> 00:03:16,644 where Sonic and Amy go and find the place completely covered with machinery and metals, 60 00:03:16,645 --> 00:03:19,202 indicating that Robotnik was there too. 61 00:03:19,752 --> 00:03:23,588 Thus, the hedgehog's mission is to recover all Time Stones, 62 00:03:23,589 --> 00:03:26,605 which would be equivalent to the emeralds that we know well, 63 00:03:26,606 --> 00:03:30,022 destroy all the facilities of the villain, and rescue Amy, 64 00:03:30,023 --> 00:03:34,366 who was kidnapped by a mechanical version of the hero, here called Metal Sonic. 65 00:03:43,573 --> 00:03:47,110 Sonic CD brings something new with multiple versions of each stage. 66 00:03:47,395 --> 00:03:53,200 In specific parts of the map, some posts are installed indicating the past or the future. 67 00:03:54,664 --> 00:03:59,883 After going through one, Sonic must run at high speed for at least two seconds, 68 00:03:59,884 --> 00:04:02,769 in order to be teleported to the other space-time. 69 00:04:03,302 --> 00:04:07,562 The stage changes its appearance and layout, introducing new obstacles and enemies, 70 00:04:07,563 --> 00:04:10,302 that vary according to the time where the player is. 71 00:04:10,823 --> 00:04:14,770 Each stage in the present has a variation to the past and two for the future, 72 00:04:14,771 --> 00:04:21,778 being one good and one bad, and what defines this is if the player manages to destroy these generators that are on the map of the past. 73 00:04:21,779 --> 00:04:25,550 Translating for those who did not understand, the mission is to go to the the past of the stage, 74 00:04:25,551 --> 00:04:28,513 search for the generator and destroy it, and finish the stage. 75 00:04:28,894 --> 00:04:33,591 If the player can destroy the generator of the first two stages of the entire zone, the third, 76 00:04:33,592 --> 00:04:39,422 that is a battle against the boss, will be in the good future, which does not directly affect the confrontation with Robotnik, 77 00:04:39,423 --> 00:04:45,242 but changes interestingly the design of the stage and the bosses, like this version a bit LGBT of the villain. 78 00:04:45,882 --> 00:04:46,619 >>Dan Forden: Toasty! 79 00:04:47,649 --> 00:04:51,013 >>Rafael Fernandes: The best ending of Sonic CD can then be achieved in two ways: 80 00:04:51,014 --> 00:04:54,737 one is following this scheme I explained, and the other is in the traditional way, 81 00:04:54,738 --> 00:04:59,914 through the Special Stage, which consists of destroying all the objects flying in this plane in 3D. 82 00:05:00,432 --> 00:05:03,316 Is worth remembering that both tasks are very difficult, 83 00:05:03,317 --> 00:05:06,131 making the game as one of the most challenging of the series. 84 00:05:11,665 --> 00:05:15,236 The graphics take advantage of the special effects of the Sega CD hardware, 85 00:05:15,237 --> 00:05:18,090 with rotation and scale effects, parallax, 86 00:05:18,091 --> 00:05:22,669 and well detailed and colorful scenarios than any other Sonic game for the Mega Drive. 87 00:05:23,236 --> 00:05:26,816 Unfortunately, at certain times, the stages have too much detail, 88 00:05:26,817 --> 00:05:32,350 causing a certain visual pollution and disorientation, which hinders somewhat during the game. 89 00:05:32,703 --> 00:05:38,269 Not to mention the slow motion that occurs at different times of the game and that is unacceptable in a Sonic game, 90 00:05:38,270 --> 00:05:43,680 because, in addition to breaking the rhythm, it ends up confusing even more the navigation during the stage. 91 00:05:44,168 --> 00:05:50,044 Speaking on them, another problem relates to the themes used to portray the universe of Little Planet in the game. 92 00:05:50,236 --> 00:05:54,066 There is a certain exaggeration in depicting the stages with a certain metallic look, 93 00:05:54,067 --> 00:06:00,059 which becomes quite repetitive in the latter stages, with excess of sobriety and few variations in design. 94 00:06:00,417 --> 00:06:04,057 Still, Sonic CD is one of the most beautiful Sega CD games but, 95 00:06:04,058 --> 00:06:07,542 if you think about it, this does not mean much, unfortunately. 96 00:06:17,155 --> 00:06:22,292 The soundtrack is one of the best in the series, using the CD storage capacity 97 00:06:22,293 --> 00:06:26,337 to produce music with arrangements of the highest sound and melodic quality. 98 00:06:26,737 --> 00:06:32,240 Produced by Naofumi Hataya and Masafumi Ogata, the compositions follow the electronic style of the time, 99 00:06:32,241 --> 00:06:36,585 with the right to the use samples of voices and other songs in the game music. 100 00:06:36,964 --> 00:06:39,984 The most recognized is the one that plays during the fight against the bosses, 101 00:06:39,985 --> 00:06:47,462 being a re-recording of an excerpt to Work That Sucker To Death, a disco song released in 1981. Check it out. 102 00:06:47,463 --> 00:06:50,826 ♪ Work that sucker to death, c'mon now ♪ Work that sucker to death 103 00:06:51,668 --> 00:06:55,086 ♪ Work that sucker to death, c'mon now ♪ Work that sucker to death 104 00:06:56,064 --> 00:06:59,262 ♪ Work that sucker to death, c'mon now ♪ Work that sucker to death 105 00:06:59,966 --> 00:07:03,476 ♪ Work that sucker to death, c'mon now ♪ Work that sucker to death 106 00:07:04,310 --> 00:07:07,709 ♪ Work that sucker to death, c'mon now ♪ Work that sucker to death 107 00:07:08,386 --> 00:07:11,982 ♪ Work that sucker to death, c'mon now ♪ Work that sucker to death 108 00:07:12,548 --> 00:07:18,494 >>Rafael Fernandes: It is worth remembering that the songs related to the last version of each stage are not in the Red Book CD format, 109 00:07:18,495 --> 00:07:24,649 being generated by the PCM sound chip of the Sega CD, similar to what we hear on the Super Nintendo. 110 00:07:32,826 --> 00:07:36,007 It is not known why these compositions were produced in this format, 111 00:07:36,008 --> 00:07:42,367 but they give a look let's say, more old-school and simple, which serve to well represent the past of each zone. 112 00:07:43,790 --> 00:07:47,133 But the real highlight of the soundtrack goes to the main theme of the game. 113 00:07:48,872 --> 00:07:50,239 ♪ Toot, toot, Sonic Warrior! 114 00:07:50,240 --> 00:07:51,825 ♪ Deep in space and time 115 00:07:52,032 --> 00:07:53,345 ♪ Toot, toot, Sonic Warrior! 116 00:07:53,346 --> 00:07:54,909 ♪ Forever in your mind 117 00:07:55,005 --> 00:07:58,223 >>Rafael Fernandes: The song You Can Do Anything, sung by Keiko Utoku, 118 00:07:58,224 --> 00:08:04,492 is based on the music of Green Hills Zone of Sonic 2 for the Master System, which was composed by the same guys from Sonic CD. 119 00:08:14,011 --> 00:08:21,470 Overall, the soundtrack is not as bright and memorable as those Masato Nakamura wrote for the Mega Drive games (even because this is a very difficult task), 120 00:08:21,471 --> 00:08:24,948 but it can still be considered an excellent and consistent work, 121 00:08:24,949 --> 00:08:30,020 since each stage of the game had at least four variations of the same theme, one for each time. 122 00:08:30,487 --> 00:08:33,801 But as soon as the Sega of America heard the songs, 123 00:08:33,802 --> 00:08:38,067 they concluded that the Americans would not welcome a track inspired by Techno, 124 00:08:38,068 --> 00:08:41,245 style which at that time was already established. 125 00:08:41,385 --> 00:08:47,647 Even so, the company gave Spencer Nielsen the difficult task of producing a completely new soundtrack for the game. 126 00:08:48,030 --> 00:08:55,193 The musician, who had done the songs of other Sega CD games, such as the conversions of Batman Returns and Ecco the Dolphin, 127 00:08:55,194 --> 00:09:00,373 had only a month to compose and arrange all the songs there, including a new theme song. 128 00:09:04,859 --> 00:09:10,153 Called Sonic Boom and sung by the band Pastiche, the song is something like this. 129 00:09:10,575 --> 00:09:15,688 ♪ Sonic Boom, Sonic Boom, Sonic Boom (trouble keeps you runnin' faster) 130 00:09:15,689 --> 00:09:21,500 ♪ Sonic Boom, Sonic Boom, Sonic Boom (save the planet from disaster) 131 00:09:21,684 --> 00:09:25,445 >>Rafael Fernandes: The final theme of the game was replaced by a variation of the same music, 132 00:09:25,446 --> 00:09:32,063 which serves to illustrate well the American soundtrack of Sonic CD: generic, uninspired and just a little exciting. 133 00:09:39,611 --> 00:09:44,978 With a similar style to progressive rock, the tracks unfortunately doesn't even come near the Japanese soundtrack, 134 00:09:44,979 --> 00:09:50,606 and even the tracks generated by the Sega CD's PCM chip were not replaced, in other words, 135 00:09:50,607 --> 00:09:58,828 when you go to the past time of the stage, what plays is the Japanese original composition, whose melody has nothing to do with the new American music. 136 00:09:59,711 --> 00:10:05,722 Although not something so important, it only shows how the American version of Sonic CD has a very mediocre soundtrack 137 00:10:05,723 --> 00:10:13,557 and lacks cohesion between itself, generating an unprecedented mistake from Sega to the point of even an American magazine called GameFan, 138 00:10:13,558 --> 00:10:20,284 after rating 10 for the Japanese version, they rated it 7 for the American game only because of the change in the soundtrack. 139 00:10:20,913 --> 00:10:24,746 Not that it is so bad to be radical as the magazine was, but, 140 00:10:24,747 --> 00:10:29,569 compared to the original compositions, Spencer Nielsen's work leaves much to be desired. 141 00:10:34,893 --> 00:10:38,921 With so much controversy, at least one thing was kept: the gameplay, right? 142 00:10:39,446 --> 00:10:40,769 Well, sort of. 143 00:10:41,134 --> 00:10:45,248 Sonic CD is very much a platform game than all others, and in fact, 144 00:10:45,249 --> 00:10:51,603 there are few of those moments from previous games like when the hedgehog passed in a faster speed than the screen itself, sometimes. 145 00:10:52,060 --> 00:10:56,443 The stages were built in order the player has to explore them in detail, 146 00:10:56,444 --> 00:10:59,351 if they want to complete the game with the best ending, of course. 147 00:10:59,944 --> 00:11:02,318 The pace of play is not as fast as before, 148 00:11:02,319 --> 00:11:07,136 which can bring quite a letdown for those who really like the sequels on the Mega Drive, 149 00:11:07,137 --> 00:11:10,641 and then decided to go back and get Sonic CD to play. 150 00:11:11,583 --> 00:11:14,883 It can be said that this game needs to be understood before being played, 151 00:11:14,884 --> 00:11:20,771 then much of the strangeness on the first impression may lead to the fun that the game can provide. 152 00:11:21,213 --> 00:11:26,538 However, not everything is perfect, since there are several design and construction of the stages flaws, 153 00:11:26,539 --> 00:11:34,502 like meaningless parts, different game situations that are not entirely intuitive, bugs and very strange places, 154 00:11:34,503 --> 00:11:39,336 at last, several things that indicate that the game was not well polished or poorly executed its ideas. 155 00:11:39,689 --> 00:11:45,858 The controls are virtually the same from the first Sonic, with the addition of the Spindash, unveiled in Sonic 2, 156 00:11:45,859 --> 00:11:51,336 and another movement, called Super Peel-out, faster but vulnerable to attacks. 157 00:11:51,634 --> 00:11:57,615 The big problem is that, unlike Sonic 2, both movements require a certain loading time, 158 00:11:57,616 --> 00:12:04,271 which is a big problem in certain situations that require quick reflexes, as in the race against Metal Sonic, near the end of the game. 159 00:12:13,323 --> 00:12:17,620 But with all these flaws I mentioned above, the game can be considered a failure? 160 00:12:18,009 --> 00:12:19,230 Of course not! 161 00:12:19,503 --> 00:12:23,192 Far from being the best game in the series, Sonic CD is still a fun game, 162 00:12:23,193 --> 00:12:27,959 being a great alternative for those who are a fan of Mega Drive games and are looking for a different experience. 163 00:12:28,659 --> 00:12:33,217 Unfortunately, the game is loaded with experimental ideas that were not very well executed, 164 00:12:33,218 --> 00:12:36,185 perhaps by the absence of Yuji Naka in the production. 165 00:12:36,699 --> 00:12:40,220 Incidentally, it is worth remembering that the game has some very strange secrets, 166 00:12:40,221 --> 00:12:45,410 like these hideous screens that are enabled after playing some specific songs in the Sound Test. 167 00:12:46,308 --> 00:12:47,064 Fear. 168 00:12:48,498 --> 00:12:52,395 After the Sega CD version, the game was ported to Windows 95, 169 00:12:52,396 --> 00:12:55,767 where it has based this version in Sonic Gems collection, 170 00:12:55,768 --> 00:12:59,506 launched in 2005 for the consoles of the time, like the PlayStation 2. 171 00:12:59,828 --> 00:13:02,723 In this conversion, the slowdowns were eliminated, 172 00:13:02,724 --> 00:13:10,139 but the sound effects and the general sounds of the game, except for the songs, are in 22 kHz, which, for those who did not understand, 173 00:13:10,140 --> 00:13:13,027 means that they are below the quality of the original. 174 00:13:14,168 --> 00:13:17,997 Other than that, there are rumors going around that the game will be re-released soon on Steam, 175 00:13:17,998 --> 00:13:22,581 what is another opportunity to check out a challenging game, beautiful to look and, 176 00:13:22,582 --> 00:13:27,137 as we know well, much better than many of Sonic's latest games. 177 00:13:27,940 --> 00:13:29,290 >>Sonic: I'm outta here! ♪ Believe in yourself 178 00:13:29,291 --> 00:13:32,086 ♪ Yourself, yourself! Hey! 179 00:13:33,017 --> 00:13:37,115 ♪ Extraordinary things can happen if you believe in yourself 180 00:13:37,116 --> 00:13:39,607 Produced by Rafael Fernandes ♪ Extraordinary things can happen if you believe in yourself 181 00:13:39,608 --> 00:13:40,076 Produced by Rafael Fernandes 182 00:13:40,077 --> 00:13:42,288 Produced by Rafael Fernandes ♪ You've got to have some faith in yourself 183 00:13:42,289 --> 00:13:42,839 ♪ You've got to have some faith in yourself 184 00:13:42,840 --> 00:13:43,588 ♪ If you want respect from your friends 185 00:13:43,589 --> 00:13:46,731 Thanks Sonic Retro ♪ If you want respect from your friends 186 00:13:46,732 --> 00:13:47,225 Thanks Sonic Retro ♪ When you feel tight, look at yourself! 187 00:13:47,226 --> 00:13:49,503 Thanks GameTap ♪ When you feel tight, look at yourself! 188 00:13:49,504 --> 00:13:51,863 Thanks GameTap ♪ Inside your heart you will find a special place to unwind 189 00:13:51,864 --> 00:13:52,664 Thanks KobayashiBR ♪ Inside your heart you will find a special place to unwind 190 00:13:52,665 --> 00:13:53,960 Thanks KobayashiBR Video Game Ephemera ♪ Inside your heart you will find a special place to unwind 191 00:13:53,961 --> 00:13:56,436 Thanks KobayashiBR Video Game Ephemera ♪ When you feel right, look at yourself! 192 00:13:56,437 --> 00:13:56,909 Thanks 193 00:13:56,910 --> 00:13:57,169 Thanks ♪ Inside your mind you will see 194 00:13:57,170 --> 00:13:58,638 Thanks BO ♪ Inside your mind you will see 195 00:13:58,639 --> 00:14:01,941 Thanks BO ♪ Cosmic eternity 196 00:14:01,942 --> 00:14:02,774 Thanks ♪ Cosmic eternity 197 00:14:02,775 --> 00:14:04,256 Thanks To all who watched this far :) ♪ Cosmic eternity 198 00:14:04,257 --> 00:14:08,414 Thanks To all who watched this far :) 199 00:14:26,361 --> 00:14:28,977 ♪ When you feel tight, look at yourself! 200 00:14:29,337 --> 00:14:33,550 ♪ Inside your heart you will find a special place to unwind 201 00:14:33,551 --> 00:14:36,077 ♪ When you feel right, look at yourself! 202 00:14:36,431 --> 00:14:38,193 ♪ Inside your mind you will see 203 00:14:38,194 --> 00:14:43,081 ♪ Cosmic eternity 204 00:14:43,082 --> 00:14:48,421 PassagemSecreta.com @rafafernandes64