WEBVTT 00:00:01.535 --> 00:00:05.439 Passagem Secreta Presents Sonic CD 00:00:13.032 --> 00:00:13.660 ♪ Ten, ten! 00:00:13.661 --> 00:00:14.578 ♪ Y' can go again! 00:00:14.579 --> 00:00:15.207 ♪ Nine, nine! 00:00:15.208 --> 00:00:16.070 ♪ Don't fall behind! 00:00:16.071 --> 00:00:16.770 ♪ Eight, eight! 00:00:16.771 --> 00:00:17.562 ♪ Say, don't be late! 00:00:17.563 --> 00:00:18.458 ♪ Seven, seven! 00:00:18.459 --> 00:00:19.387 ♪ Destination heaven! 00:00:19.388 --> 00:00:20.094 ♪ Six, five! 00:00:20.095 --> 00:00:20.862 ♪ So, stay alive! 00:00:20.863 --> 00:00:21.495 ♪ Four, three! 00:00:21.496 --> 00:00:22.292 ♪ Now it's you and me! 00:00:22.293 --> 00:00:23.046 ♪ Two, one! 00:00:23.047 --> 00:00:23.812 ♪ We're gonna have fun 00:00:23.813 --> 00:00:24.634 ♪ Say, blast off! 00:00:24.635 --> 00:00:25.520 ♪ It's Sonic Boom! 00:00:25.521 --> 00:00:28.520 ♪ Toot, toot, Sonic Warrior! ♪ Toot, toot, Sonic Warrior! 00:00:28.521 --> 00:00:30.308 ♪ The power is in your mind, 00:00:30.309 --> 00:00:33.959 ♪ to shake the planets and conquer time 00:00:33.960 --> 00:00:35.255 ♪ Yay! 00:00:37.913 --> 00:00:39.425 ♪ Toot, toot, Sonic Warrior 00:00:39.426 --> 00:00:40.911 ♪ Always takes a chance 00:00:41.136 --> 00:00:42.652 ♪ Toot, toot, Sonic Warrior 00:00:42.653 --> 00:00:44.090 ♪ Never says he can't 00:00:44.091 --> 00:00:46.971 ♪ Nothing can survive the will to stay alive 00:00:46.972 --> 00:00:50.749 ♪ 'cause if your try, you can do anything! 00:00:52.286 --> 00:00:56.123 Sonic CD Video Review 00:00:56.377 --> 00:01:00.082 >>Rafael Fernandes: The year was 1991, twenty years ago. 00:01:00.463 --> 00:01:03.470 Sonic the Hedgehog, released on June 21, 00:01:03.471 --> 00:01:06.285 became a huge success with the audiences and critics. 00:01:06.571 --> 00:01:11.655 Tom Kalinske decision to sell the game along with the Mega Drive also proved to be very important 00:01:11.656 --> 00:01:16.199 to remove Nintendo from the supreme leadership of the market, which they already had for many years. 00:01:18.318 --> 00:01:24.861 All this happened thanks to the charisma of the character created by Naoto Oshima and the impeccable programming of Yuji Naka, 00:01:24.862 --> 00:01:28.427 responsible for one of the fastest and fluid games so far. 00:01:28.428 --> 00:01:35.372 However, Naka felt wronged by not receiving from Sega the proper credit that he thought he deserved by the success of the game, 00:01:35.373 --> 00:01:38.225 and after failing to reach an agreement with the company's management, 00:01:38.226 --> 00:01:41.064 he decided to quit and pursue other work. 00:01:42.040 --> 00:01:46.765 At the same time, Sega of America branch was inaugurating the Sega Technical Institute, 00:01:46.766 --> 00:01:51.152 that hire inexperienced programmers and artists to teach them and thus 00:01:51.153 --> 00:01:53.606 develop new games on their own. 00:01:54.079 --> 00:01:57.347 One of Sonic the Hedgehog directors, Hirokazu Yasuhara, 00:01:57.348 --> 00:02:03.192 was invited to the United States to instruct new employees and as soon as heard about the resignation of Yuji Naka, 00:02:03.193 --> 00:02:06.541 invited him to work with him offering greater executive power, 00:02:06.542 --> 00:02:11.177 a decent salary and also a Ferrari, which the developer was an aficionado. 00:02:11.635 --> 00:02:16.293 The temptation was too great, and Naka soon found himself working in the United States and, 00:02:16.294 --> 00:02:19.234 consequently, producing Sonic the Hedgehog 2, 00:02:19.235 --> 00:02:24.321 released for the Mega Drive in November 1992 and became a huge success, 00:02:24.322 --> 00:02:26.994 with over 6 million copies sold. 00:02:28.120 --> 00:02:34.024 At the same time, Naoto Oshima was in Japan with the difficult task of commanding the remains of the original Sonic Team 00:02:34.025 --> 00:02:36.824 for the production of a hedgehog game for the Sega CD. 00:02:36.825 --> 00:02:39.852 The project, which was initially called CD Sonic, 00:02:39.853 --> 00:02:44.666 incorporated several ideas discarded by Americans during the development of Sonic 2, 00:02:44.667 --> 00:02:47.603 and also brought some own innovations… 00:02:51.287 --> 00:02:54.139 So, in September 1993, 00:02:54.140 --> 00:02:57.788 almost a year after the second Mega Drive game, Sonic CD was released, 00:02:57.789 --> 00:03:03.448 being a parallel sequel of the first Sonic adding other game mechanics and a new story. 00:03:08.058 --> 00:03:11.707 In the last month of each year, a place called Little Planet arises, 00:03:11.708 --> 00:03:16.644 where Sonic and Amy go and find the place completely covered with machinery and metals, 00:03:16.645 --> 00:03:19.202 indicating that Robotnik was there too. 00:03:19.752 --> 00:03:23.588 Thus, the hedgehog's mission is to recover all Time Stones, 00:03:23.589 --> 00:03:26.605 which would be equivalent to the emeralds that we know well, 00:03:26.606 --> 00:03:30.022 destroy all the facilities of the villain, and rescue Amy, 00:03:30.023 --> 00:03:34.366 who was kidnapped by a mechanical version of the hero, here called Metal Sonic. 00:03:43.573 --> 00:03:47.110 Sonic CD brings something new with multiple versions of each stage. 00:03:47.395 --> 00:03:53.200 In specific parts of the map, some posts are installed indicating the past or the future. 00:03:54.664 --> 00:03:59.883 After going through one, Sonic must run at high speed for at least two seconds, 00:03:59.884 --> 00:04:02.769 in order to be teleported to the other space-time. 00:04:03.302 --> 00:04:07.562 The stage changes its appearance and layout, introducing new obstacles and enemies, 00:04:07.563 --> 00:04:10.302 that vary according to the time where the player is. 00:04:10.823 --> 00:04:14.770 Each stage in the present has a variation to the past and two for the future, 00:04:14.771 --> 00:04:21.778 being one good and one bad, and what defines this is if the player manages to destroy these generators that are on the map of the past. 00:04:21.779 --> 00:04:25.550 Translating for those who did not understand, the mission is to go to the the past of the stage, 00:04:25.551 --> 00:04:28.513 search for the generator and destroy it, and finish the stage. 00:04:28.894 --> 00:04:33.591 If the player can destroy the generator of the first two stages of the entire zone, the third, 00:04:33.592 --> 00:04:39.422 that is a battle against the boss, will be in the good future, which does not directly affect the confrontation with Robotnik, 00:04:39.423 --> 00:04:45.242 but changes interestingly the design of the stage and the bosses, like this version a bit LGBT of the villain. 00:04:45.882 --> 00:04:46.619 >>Dan Forden: Toasty! 00:04:47.649 --> 00:04:51.013 >>Rafael Fernandes: The best ending of Sonic CD can then be achieved in two ways: 00:04:51.014 --> 00:04:54.737 one is following this scheme I explained, and the other is in the traditional way, 00:04:54.738 --> 00:04:59.914 through the Special Stage, which consists of destroying all the objects flying in this plane in 3D. 00:05:00.432 --> 00:05:03.316 Is worth remembering that both tasks are very difficult, 00:05:03.317 --> 00:05:06.131 making the game as one of the most challenging of the series. 00:05:11.665 --> 00:05:15.236 The graphics take advantage of the special effects of the Sega CD hardware, 00:05:15.237 --> 00:05:18.090 with rotation and scale effects, parallax, 00:05:18.091 --> 00:05:22.669 and well detailed and colorful scenarios than any other Sonic game for the Mega Drive. 00:05:23.236 --> 00:05:26.816 Unfortunately, at certain times, the stages have too much detail, 00:05:26.817 --> 00:05:32.350 causing a certain visual pollution and disorientation, which hinders somewhat during the game. 00:05:32.703 --> 00:05:38.269 Not to mention the slow motion that occurs at different times of the game and that is unacceptable in a Sonic game, 00:05:38.270 --> 00:05:43.680 because, in addition to breaking the rhythm, it ends up confusing even more the navigation during the stage. 00:05:44.168 --> 00:05:50.044 Speaking on them, another problem relates to the themes used to portray the universe of Little Planet in the game. 00:05:50.236 --> 00:05:54.066 There is a certain exaggeration in depicting the stages with a certain metallic look, 00:05:54.067 --> 00:06:00.059 which becomes quite repetitive in the latter stages, with excess of sobriety and few variations in design. 00:06:00.417 --> 00:06:04.057 Still, Sonic CD is one of the most beautiful Sega CD games but, 00:06:04.058 --> 00:06:07.542 if you think about it, this does not mean much, unfortunately. 00:06:17.155 --> 00:06:22.292 The soundtrack is one of the best in the series, using the CD storage capacity 00:06:22.293 --> 00:06:26.337 to produce music with arrangements of the highest sound and melodic quality. 00:06:26.737 --> 00:06:32.240 Produced by Naofumi Hataya and Masafumi Ogata, the compositions follow the electronic style of the time, 00:06:32.241 --> 00:06:36.585 with the right to the use samples of voices and other songs in the game music. 00:06:36.964 --> 00:06:39.984 The most recognized is the one that plays during the fight against the bosses, 00:06:39.985 --> 00:06:47.462 being a re-recording of an excerpt to Work That Sucker To Death, a disco song released in 1981. Check it out. 00:06:47.463 --> 00:06:50.826 ♪ Work that sucker to death, c'mon now ♪ Work that sucker to death 00:06:51.668 --> 00:06:55.086 ♪ Work that sucker to death, c'mon now ♪ Work that sucker to death 00:06:56.064 --> 00:06:59.262 ♪ Work that sucker to death, c'mon now ♪ Work that sucker to death 00:06:59.966 --> 00:07:03.476 ♪ Work that sucker to death, c'mon now ♪ Work that sucker to death 00:07:04.310 --> 00:07:07.709 ♪ Work that sucker to death, c'mon now ♪ Work that sucker to death 00:07:08.386 --> 00:07:11.982 ♪ Work that sucker to death, c'mon now ♪ Work that sucker to death 00:07:12.548 --> 00:07:18.494 >>Rafael Fernandes: It is worth remembering that the songs related to the last version of each stage are not in the Red Book CD format, 00:07:18.495 --> 00:07:24.649 being generated by the PCM sound chip of the Sega CD, similar to what we hear on the Super Nintendo. 00:07:32.826 --> 00:07:36.007 It is not known why these compositions were produced in this format, 00:07:36.008 --> 00:07:42.367 but they give a look let's say, more old-school and simple, which serve to well represent the past of each zone. 00:07:43.790 --> 00:07:47.133 But the real highlight of the soundtrack goes to the main theme of the game. 00:07:48.872 --> 00:07:50.239 ♪ Toot, toot, Sonic Warrior! 00:07:50.240 --> 00:07:51.825 ♪ Deep in space and time 00:07:52.032 --> 00:07:53.345 ♪ Toot, toot, Sonic Warrior! 00:07:53.346 --> 00:07:54.909 ♪ Forever in your mind 00:07:55.005 --> 00:07:58.223 >>Rafael Fernandes: The song You Can Do Anything, sung by Keiko Utoku, 00:07:58.224 --> 00:08:04.492 is based on the music of Green Hills Zone of Sonic 2 for the Master System, which was composed by the same guys from Sonic CD. 00:08:14.011 --> 00:08:21.470 Overall, the soundtrack is not as bright and memorable as those Masato Nakamura wrote for the Mega Drive games (even because this is a very difficult task), 00:08:21.471 --> 00:08:24.948 but it can still be considered an excellent and consistent work, 00:08:24.949 --> 00:08:30.020 since each stage of the game had at least four variations of the same theme, one for each time. 00:08:30.487 --> 00:08:33.801 But as soon as the Sega of America heard the songs, 00:08:33.802 --> 00:08:38.067 they concluded that the Americans would not welcome a track inspired by Techno, 00:08:38.068 --> 00:08:41.245 style which at that time was already established. 00:08:41.385 --> 00:08:47.647 Even so, the company gave Spencer Nielsen the difficult task of producing a completely new soundtrack for the game. 00:08:48.030 --> 00:08:55.193 The musician, who had done the songs of other Sega CD games, such as the conversions of Batman Returns and Ecco the Dolphin, 00:08:55.194 --> 00:09:00.373 had only a month to compose and arrange all the songs there, including a new theme song. 00:09:04.859 --> 00:09:10.153 Called Sonic Boom and sung by the band Pastiche, the song is something like this. 00:09:10.575 --> 00:09:15.688 ♪ Sonic Boom, Sonic Boom, Sonic Boom (trouble keeps you runnin' faster) 00:09:15.689 --> 00:09:21.500 ♪ Sonic Boom, Sonic Boom, Sonic Boom (save the planet from disaster) 00:09:21.684 --> 00:09:25.445 >>Rafael Fernandes: The final theme of the game was replaced by a variation of the same music, 00:09:25.446 --> 00:09:32.063 which serves to illustrate well the American soundtrack of Sonic CD: generic, uninspired and just a little exciting. 00:09:39.611 --> 00:09:44.978 With a similar style to progressive rock, the tracks unfortunately doesn't even come near the Japanese soundtrack, 00:09:44.979 --> 00:09:50.606 and even the tracks generated by the Sega CD's PCM chip were not replaced, in other words, 00:09:50.607 --> 00:09:58.828 when you go to the past time of the stage, what plays is the Japanese original composition, whose melody has nothing to do with the new American music. 00:09:59.711 --> 00:10:05.722 Although not something so important, it only shows how the American version of Sonic CD has a very mediocre soundtrack 00:10:05.723 --> 00:10:13.557 and lacks cohesion between itself, generating an unprecedented mistake from Sega to the point of even an American magazine called GameFan, 00:10:13.558 --> 00:10:20.284 after rating 10 for the Japanese version, they rated it 7 for the American game only because of the change in the soundtrack. 00:10:20.913 --> 00:10:24.746 Not that it is so bad to be radical as the magazine was, but, 00:10:24.747 --> 00:10:29.569 compared to the original compositions, Spencer Nielsen's work leaves much to be desired. 00:10:34.893 --> 00:10:38.921 With so much controversy, at least one thing was kept: the gameplay, right? 00:10:39.446 --> 00:10:40.769 Well, sort of. 00:10:41.134 --> 00:10:45.248 Sonic CD is very much a platform game than all others, and in fact, 00:10:45.249 --> 00:10:51.603 there are few of those moments from previous games like when the hedgehog passed in a faster speed than the screen itself, sometimes. 00:10:52.060 --> 00:10:56.443 The stages were built in order the player has to explore them in detail, 00:10:56.444 --> 00:10:59.351 if they want to complete the game with the best ending, of course. 00:10:59.944 --> 00:11:02.318 The pace of play is not as fast as before, 00:11:02.319 --> 00:11:07.136 which can bring quite a letdown for those who really like the sequels on the Mega Drive, 00:11:07.137 --> 00:11:10.641 and then decided to go back and get Sonic CD to play. 00:11:11.583 --> 00:11:14.883 It can be said that this game needs to be understood before being played, 00:11:14.884 --> 00:11:20.771 then much of the strangeness on the first impression may lead to the fun that the game can provide. 00:11:21.213 --> 00:11:26.538 However, not everything is perfect, since there are several design and construction of the stages flaws, 00:11:26.539 --> 00:11:34.502 like meaningless parts, different game situations that are not entirely intuitive, bugs and very strange places, 00:11:34.503 --> 00:11:39.336 at last, several things that indicate that the game was not well polished or poorly executed its ideas. 00:11:39.689 --> 00:11:45.858 The controls are virtually the same from the first Sonic, with the addition of the Spindash, unveiled in Sonic 2, 00:11:45.859 --> 00:11:51.336 and another movement, called Super Peel-out, faster but vulnerable to attacks. 00:11:51.634 --> 00:11:57.615 The big problem is that, unlike Sonic 2, both movements require a certain loading time, 00:11:57.616 --> 00:12:04.271 which is a big problem in certain situations that require quick reflexes, as in the race against Metal Sonic, near the end of the game. 00:12:13.323 --> 00:12:17.620 But with all these flaws I mentioned above, the game can be considered a failure? 00:12:18.009 --> 00:12:19.230 Of course not! 00:12:19.503 --> 00:12:23.192 Far from being the best game in the series, Sonic CD is still a fun game, 00:12:23.193 --> 00:12:27.959 being a great alternative for those who are a fan of Mega Drive games and are looking for a different experience. 00:12:28.659 --> 00:12:33.217 Unfortunately, the game is loaded with experimental ideas that were not very well executed, 00:12:33.218 --> 00:12:36.185 perhaps by the absence of Yuji Naka in the production. 00:12:36.699 --> 00:12:40.220 Incidentally, it is worth remembering that the game has some very strange secrets, 00:12:40.221 --> 00:12:45.410 like these hideous screens that are enabled after playing some specific songs in the Sound Test. 00:12:46.308 --> 00:12:47.064 Fear. 00:12:48.498 --> 00:12:52.395 After the Sega CD version, the game was ported to Windows 95, 00:12:52.396 --> 00:12:55.767 where it has based this version in Sonic Gems collection, 00:12:55.768 --> 00:12:59.506 launched in 2005 for the consoles of the time, like the PlayStation 2. 00:12:59.828 --> 00:13:02.723 In this conversion, the slowdowns were eliminated, 00:13:02.724 --> 00:13:10.139 but the sound effects and the general sounds of the game, except for the songs, are in 22 kHz, which, for those who did not understand, 00:13:10.140 --> 00:13:13.027 means that they are below the quality of the original. 00:13:14.168 --> 00:13:17.997 Other than that, there are rumors going around that the game will be re-released soon on Steam, 00:13:17.998 --> 00:13:22.581 what is another opportunity to check out a challenging game, beautiful to look and, 00:13:22.582 --> 00:13:27.137 as we know well, much better than many of Sonic's latest games. 00:13:27.940 --> 00:13:29.290 >>Sonic: I'm outta here! ♪ Believe in yourself 00:13:29.291 --> 00:13:32.086 ♪ Yourself, yourself! Hey! 00:13:33.017 --> 00:13:37.115 ♪ Extraordinary things can happen if you believe in yourself 00:13:37.116 --> 00:13:39.607 Produced by Rafael Fernandes ♪ Extraordinary things can happen if you believe in yourself 00:13:39.608 --> 00:13:40.076 Produced by Rafael Fernandes 00:13:40.077 --> 00:13:42.288 Produced by Rafael Fernandes ♪ You've got to have some faith in yourself 00:13:42.289 --> 00:13:42.839 ♪ You've got to have some faith in yourself 00:13:42.840 --> 00:13:43.588 ♪ If you want respect from your friends 00:13:43.589 --> 00:13:46.731 Thanks Sonic Retro ♪ If you want respect from your friends 00:13:46.732 --> 00:13:47.225 Thanks Sonic Retro ♪ When you feel tight, look at yourself! 00:13:47.226 --> 00:13:49.503 Thanks GameTap ♪ When you feel tight, look at yourself! 00:13:49.504 --> 00:13:51.863 Thanks GameTap ♪ Inside your heart you will find a special place to unwind 00:13:51.864 --> 00:13:52.664 Thanks KobayashiBR ♪ Inside your heart you will find a special place to unwind 00:13:52.665 --> 00:13:53.960 Thanks KobayashiBR Video Game Ephemera ♪ Inside your heart you will find a special place to unwind 00:13:53.961 --> 00:13:56.436 Thanks KobayashiBR Video Game Ephemera ♪ When you feel right, look at yourself! 00:13:56.437 --> 00:13:56.909 Thanks 00:13:56.910 --> 00:13:57.169 Thanks ♪ Inside your mind you will see 00:13:57.170 --> 00:13:58.638 Thanks BO ♪ Inside your mind you will see 00:13:58.639 --> 00:14:01.941 Thanks BO ♪ Cosmic eternity 00:14:01.942 --> 00:14:02.774 Thanks ♪ Cosmic eternity 00:14:02.775 --> 00:14:04.256 Thanks To all who watched this far :) ♪ Cosmic eternity 00:14:04.257 --> 00:14:08.414 Thanks To all who watched this far :) 00:14:26.361 --> 00:14:28.977 ♪ When you feel tight, look at yourself! 00:14:29.337 --> 00:14:33.550 ♪ Inside your heart you will find a special place to unwind 00:14:33.551 --> 00:14:36.077 ♪ When you feel right, look at yourself! 00:14:36.431 --> 00:14:38.193 ♪ Inside your mind you will see 00:14:38.194 --> 00:14:43.081 ♪ Cosmic eternity 00:14:43.082 --> 00:14:48.421 PassagemSecreta.com @rafafernandes64