[Script Info] Title: [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:01.54,0:00:05.44,Default,,0000,0000,0000,,Passagem Secreta Presents\NSonic CD Dialogue: 0,0:00:13.03,0:00:13.66,Default,,0000,0000,0000,,♪ Ten, ten! Dialogue: 0,0:00:13.66,0:00:14.58,Default,,0000,0000,0000,,♪ Y' can go again! Dialogue: 0,0:00:14.58,0:00:15.21,Default,,0000,0000,0000,,♪ Nine, nine! Dialogue: 0,0:00:15.21,0:00:16.07,Default,,0000,0000,0000,,♪ Don't fall behind! Dialogue: 0,0:00:16.07,0:00:16.77,Default,,0000,0000,0000,,♪ Eight, eight! Dialogue: 0,0:00:16.77,0:00:17.56,Default,,0000,0000,0000,,♪ Say, don't be late! Dialogue: 0,0:00:17.56,0:00:18.46,Default,,0000,0000,0000,,♪ Seven, seven! Dialogue: 0,0:00:18.46,0:00:19.39,Default,,0000,0000,0000,,♪ Destination heaven! Dialogue: 0,0:00:19.39,0:00:20.09,Default,,0000,0000,0000,,♪ Six, five! Dialogue: 0,0:00:20.10,0:00:20.86,Default,,0000,0000,0000,,♪ So, stay alive! Dialogue: 0,0:00:20.86,0:00:21.50,Default,,0000,0000,0000,,♪ Four, three! Dialogue: 0,0:00:21.50,0:00:22.29,Default,,0000,0000,0000,,♪ Now it's you and me! Dialogue: 0,0:00:22.29,0:00:23.05,Default,,0000,0000,0000,,♪ Two, one! Dialogue: 0,0:00:23.05,0:00:23.81,Default,,0000,0000,0000,,♪ We're gonna have fun Dialogue: 0,0:00:23.81,0:00:24.63,Default,,0000,0000,0000,,♪ Say, blast off! Dialogue: 0,0:00:24.64,0:00:25.52,Default,,0000,0000,0000,,♪ It's Sonic Boom! Dialogue: 0,0:00:25.52,0:00:28.52,Default,,0000,0000,0000,,♪ Toot, toot, Sonic Warrior!\N♪ Toot, toot, Sonic Warrior! Dialogue: 0,0:00:28.52,0:00:30.31,Default,,0000,0000,0000,,♪ The power is in your mind, Dialogue: 0,0:00:30.31,0:00:33.96,Default,,0000,0000,0000,,♪ to shake the planets and conquer time Dialogue: 0,0:00:33.96,0:00:35.26,Default,,0000,0000,0000,,♪ Yay! Dialogue: 0,0:00:37.91,0:00:39.42,Default,,0000,0000,0000,,♪ Toot, toot, Sonic Warrior Dialogue: 0,0:00:39.43,0:00:40.91,Default,,0000,0000,0000,,♪ Always takes a chance Dialogue: 0,0:00:41.14,0:00:42.65,Default,,0000,0000,0000,,♪ Toot, toot, Sonic Warrior Dialogue: 0,0:00:42.65,0:00:44.09,Default,,0000,0000,0000,,♪ Never says he can't Dialogue: 0,0:00:44.09,0:00:46.97,Default,,0000,0000,0000,,♪ Nothing can survive the will to stay alive Dialogue: 0,0:00:46.97,0:00:50.75,Default,,0000,0000,0000,,♪ 'cause if your try, you can do anything! Dialogue: 0,0:00:52.29,0:00:56.12,Default,,0000,0000,0000,,Sonic CD Video Review Dialogue: 0,0:00:56.38,0:01:00.08,Default,,0000,0000,0000,,>>Rafael Fernandes: The year was 1991, twenty years ago. Dialogue: 0,0:01:00.46,0:01:03.47,Default,,0000,0000,0000,,Sonic the Hedgehog, released on June 21, Dialogue: 0,0:01:03.47,0:01:06.28,Default,,0000,0000,0000,,became a huge success with the audiences and critics. Dialogue: 0,0:01:06.57,0:01:11.66,Default,,0000,0000,0000,,Tom Kalinske decision to sell the game along with the Mega Drive also proved to be very important Dialogue: 0,0:01:11.66,0:01:16.20,Default,,0000,0000,0000,,to remove Nintendo from the supreme leadership of the market, which they already had for many years. Dialogue: 0,0:01:18.32,0:01:24.86,Default,,0000,0000,0000,,All this happened thanks to the charisma of the character created by Naoto Oshima and the impeccable programming of Yuji Naka, Dialogue: 0,0:01:24.86,0:01:28.43,Default,,0000,0000,0000,,responsible for one of the fastest and fluid games so far. Dialogue: 0,0:01:28.43,0:01:35.37,Default,,0000,0000,0000,,However, Naka felt wronged by not receiving from Sega the proper credit that he thought he deserved by the success of the game, Dialogue: 0,0:01:35.37,0:01:38.22,Default,,0000,0000,0000,,and after failing to reach an agreement with the company's management, Dialogue: 0,0:01:38.23,0:01:41.06,Default,,0000,0000,0000,,he decided to quit and pursue other work. Dialogue: 0,0:01:42.04,0:01:46.76,Default,,0000,0000,0000,,At the same time, Sega of America branch was inaugurating the Sega Technical Institute, Dialogue: 0,0:01:46.77,0:01:51.15,Default,,0000,0000,0000,,that hire inexperienced programmers and artists to teach them and thus Dialogue: 0,0:01:51.15,0:01:53.61,Default,,0000,0000,0000,,develop new games on their own. Dialogue: 0,0:01:54.08,0:01:57.35,Default,,0000,0000,0000,,One of Sonic the Hedgehog directors, Hirokazu Yasuhara, Dialogue: 0,0:01:57.35,0:02:03.19,Default,,0000,0000,0000,,was invited to the United States to instruct new employees and as soon as heard about the resignation of Yuji Naka, Dialogue: 0,0:02:03.19,0:02:06.54,Default,,0000,0000,0000,,invited him to work with him offering greater executive power, Dialogue: 0,0:02:06.54,0:02:11.18,Default,,0000,0000,0000,,a decent salary and also a Ferrari, which the developer was an aficionado. Dialogue: 0,0:02:11.64,0:02:16.29,Default,,0000,0000,0000,,The temptation was too great, and Naka soon found himself working in the United States and, Dialogue: 0,0:02:16.29,0:02:19.23,Default,,0000,0000,0000,,consequently, producing Sonic the Hedgehog 2, Dialogue: 0,0:02:19.24,0:02:24.32,Default,,0000,0000,0000,,released for the Mega Drive in November 1992 and became a huge success, Dialogue: 0,0:02:24.32,0:02:26.99,Default,,0000,0000,0000,,with over 6 million copies sold. Dialogue: 0,0:02:28.12,0:02:34.02,Default,,0000,0000,0000,,At the same time, Naoto Oshima was in Japan with the difficult task of commanding the remains of the original Sonic Team Dialogue: 0,0:02:34.02,0:02:36.82,Default,,0000,0000,0000,,for the production of a hedgehog game for the Sega CD. Dialogue: 0,0:02:36.82,0:02:39.85,Default,,0000,0000,0000,,The project, which was initially called CD Sonic, Dialogue: 0,0:02:39.85,0:02:44.67,Default,,0000,0000,0000,,incorporated several ideas discarded by Americans during the development of Sonic 2, Dialogue: 0,0:02:44.67,0:02:47.60,Default,,0000,0000,0000,,and also brought some own innovations… Dialogue: 0,0:02:51.29,0:02:54.14,Default,,0000,0000,0000,,So, in September 1993, Dialogue: 0,0:02:54.14,0:02:57.79,Default,,0000,0000,0000,,almost a year after the second Mega Drive game, Sonic CD was released, Dialogue: 0,0:02:57.79,0:03:03.45,Default,,0000,0000,0000,,being a parallel sequel of the first Sonic adding other game mechanics and a new story. Dialogue: 0,0:03:08.06,0:03:11.71,Default,,0000,0000,0000,,In the last month of each year, a place called Little Planet arises, Dialogue: 0,0:03:11.71,0:03:16.64,Default,,0000,0000,0000,,where Sonic and Amy go and find the place completely covered with machinery and metals, Dialogue: 0,0:03:16.64,0:03:19.20,Default,,0000,0000,0000,,indicating that Robotnik was there too. Dialogue: 0,0:03:19.75,0:03:23.59,Default,,0000,0000,0000,,Thus, the hedgehog's mission is to recover all Time Stones, Dialogue: 0,0:03:23.59,0:03:26.60,Default,,0000,0000,0000,,which would be equivalent to the emeralds that we know well, Dialogue: 0,0:03:26.61,0:03:30.02,Default,,0000,0000,0000,,destroy all the facilities of the villain, and rescue Amy, Dialogue: 0,0:03:30.02,0:03:34.37,Default,,0000,0000,0000,,who was kidnapped by a mechanical version of the hero, here called Metal Sonic. Dialogue: 0,0:03:43.57,0:03:47.11,Default,,0000,0000,0000,,Sonic CD brings something new with multiple versions of each stage. Dialogue: 0,0:03:47.40,0:03:53.20,Default,,0000,0000,0000,,In specific parts of the map, some posts are installed indicating the past or the future. Dialogue: 0,0:03:54.66,0:03:59.88,Default,,0000,0000,0000,,After going through one, Sonic must run at high speed for at least two seconds, Dialogue: 0,0:03:59.88,0:04:02.77,Default,,0000,0000,0000,,in order to be teleported to the other space-time. Dialogue: 0,0:04:03.30,0:04:07.56,Default,,0000,0000,0000,,The stage changes its appearance and layout, introducing new obstacles and enemies, Dialogue: 0,0:04:07.56,0:04:10.30,Default,,0000,0000,0000,,that vary according to the time where the player is. Dialogue: 0,0:04:10.82,0:04:14.77,Default,,0000,0000,0000,,Each stage in the present has a variation to the past and two for the future, Dialogue: 0,0:04:14.77,0:04:21.78,Default,,0000,0000,0000,,being one good and one bad, and what defines this is if the player manages to destroy these generators that are on the map of the past. Dialogue: 0,0:04:21.78,0:04:25.55,Default,,0000,0000,0000,,Translating for those who did not understand, the mission is to go to the the past of the stage, Dialogue: 0,0:04:25.55,0:04:28.51,Default,,0000,0000,0000,,search for the generator and destroy it, and finish the stage. Dialogue: 0,0:04:28.89,0:04:33.59,Default,,0000,0000,0000,,If the player can destroy the generator of the first two stages of the entire zone, the third, Dialogue: 0,0:04:33.59,0:04:39.42,Default,,0000,0000,0000,,that is a battle against the boss, will be in the good future, which does not directly affect the confrontation with Robotnik, Dialogue: 0,0:04:39.42,0:04:45.24,Default,,0000,0000,0000,,but changes interestingly the design of the stage and the bosses, like this version a bit LGBT of the villain. Dialogue: 0,0:04:45.88,0:04:46.62,Default,,0000,0000,0000,,>>Dan Forden: Toasty! Dialogue: 0,0:04:47.65,0:04:51.01,Default,,0000,0000,0000,,>>Rafael Fernandes: The best ending of Sonic CD can then be achieved in two ways: Dialogue: 0,0:04:51.01,0:04:54.74,Default,,0000,0000,0000,,one is following this scheme I explained, and the other is in the traditional way, Dialogue: 0,0:04:54.74,0:04:59.91,Default,,0000,0000,0000,,through the Special Stage, which consists of destroying all the objects flying in this plane in 3D. Dialogue: 0,0:05:00.43,0:05:03.32,Default,,0000,0000,0000,,Is worth remembering that both tasks are very difficult, Dialogue: 0,0:05:03.32,0:05:06.13,Default,,0000,0000,0000,,making the game as one of the most challenging of the series. Dialogue: 0,0:05:11.66,0:05:15.24,Default,,0000,0000,0000,,The graphics take advantage of the special effects of the Sega CD hardware, Dialogue: 0,0:05:15.24,0:05:18.09,Default,,0000,0000,0000,,with rotation and scale effects, parallax, Dialogue: 0,0:05:18.09,0:05:22.67,Default,,0000,0000,0000,,and well detailed and colorful scenarios than any other Sonic game for the Mega Drive. Dialogue: 0,0:05:23.24,0:05:26.82,Default,,0000,0000,0000,,Unfortunately, at certain times, the stages have too much detail, Dialogue: 0,0:05:26.82,0:05:32.35,Default,,0000,0000,0000,,causing a certain visual pollution and disorientation, which hinders somewhat during the game. Dialogue: 0,0:05:32.70,0:05:38.27,Default,,0000,0000,0000,,Not to mention the slow motion that occurs at different times of the game and that is unacceptable in a Sonic game, Dialogue: 0,0:05:38.27,0:05:43.68,Default,,0000,0000,0000,,because, in addition to breaking the rhythm, it ends up confusing even more the navigation during the stage. Dialogue: 0,0:05:44.17,0:05:50.04,Default,,0000,0000,0000,,Speaking on them, another problem relates to the themes used to portray the universe of Little Planet in the game. Dialogue: 0,0:05:50.24,0:05:54.07,Default,,0000,0000,0000,,There is a certain exaggeration in depicting the stages with a certain metallic look, Dialogue: 0,0:05:54.07,0:06:00.06,Default,,0000,0000,0000,,which becomes quite repetitive in the latter stages, with excess of sobriety and few variations in design. Dialogue: 0,0:06:00.42,0:06:04.06,Default,,0000,0000,0000,,Still, Sonic CD is one of the most beautiful Sega CD games but, Dialogue: 0,0:06:04.06,0:06:07.54,Default,,0000,0000,0000,,if you think about it, this does not mean much, unfortunately. Dialogue: 0,0:06:17.16,0:06:22.29,Default,,0000,0000,0000,,The soundtrack is one of the best in the series, using the CD storage capacity Dialogue: 0,0:06:22.29,0:06:26.34,Default,,0000,0000,0000,,to produce music with arrangements of the highest sound and melodic quality. Dialogue: 0,0:06:26.74,0:06:32.24,Default,,0000,0000,0000,,Produced by Naofumi Hataya and Masafumi Ogata, the compositions follow the electronic style of the time, Dialogue: 0,0:06:32.24,0:06:36.58,Default,,0000,0000,0000,,with the right to the use samples of voices and other songs in the game music. Dialogue: 0,0:06:36.96,0:06:39.98,Default,,0000,0000,0000,,The most recognized is the one that plays during the fight against the bosses, Dialogue: 0,0:06:39.98,0:06:47.46,Default,,0000,0000,0000,,being a re-recording of an excerpt to Work That Sucker To Death, a disco song released in 1981. Check it out. Dialogue: 0,0:06:47.46,0:06:50.83,Default,,0000,0000,0000,,♪ Work that sucker to death, c'mon now\N♪ Work that sucker to death Dialogue: 0,0:06:51.67,0:06:55.09,Default,,0000,0000,0000,,♪ Work that sucker to death, c'mon now\N♪ Work that sucker to death Dialogue: 0,0:06:56.06,0:06:59.26,Default,,0000,0000,0000,,♪ Work that sucker to death, c'mon now\N♪ Work that sucker to death Dialogue: 0,0:06:59.97,0:07:03.48,Default,,0000,0000,0000,,♪ Work that sucker to death, c'mon now\N♪ Work that sucker to death Dialogue: 0,0:07:04.31,0:07:07.71,Default,,0000,0000,0000,,♪ Work that sucker to death, c'mon now\N♪ Work that sucker to death Dialogue: 0,0:07:08.39,0:07:11.98,Default,,0000,0000,0000,,♪ Work that sucker to death, c'mon now\N♪ Work that sucker to death Dialogue: 0,0:07:12.55,0:07:18.49,Default,,0000,0000,0000,,>>Rafael Fernandes: It is worth remembering that the songs related to the last version of each stage are not in the Red Book CD format, Dialogue: 0,0:07:18.50,0:07:24.65,Default,,0000,0000,0000,,being generated by the PCM sound chip of the Sega CD, similar to what we hear on the Super Nintendo. Dialogue: 0,0:07:32.83,0:07:36.01,Default,,0000,0000,0000,,It is not known why these compositions were produced in this format, Dialogue: 0,0:07:36.01,0:07:42.37,Default,,0000,0000,0000,,but they give a look let's say, more old-school and simple, which serve to well represent the past of each zone. Dialogue: 0,0:07:43.79,0:07:47.13,Default,,0000,0000,0000,,But the real highlight of the soundtrack goes to the main theme of the game. Dialogue: 0,0:07:48.87,0:07:50.24,Default,,0000,0000,0000,,♪ Toot, toot, Sonic Warrior! Dialogue: 0,0:07:50.24,0:07:51.82,Default,,0000,0000,0000,,♪ Deep in space and time Dialogue: 0,0:07:52.03,0:07:53.34,Default,,0000,0000,0000,,♪ Toot, toot, Sonic Warrior! Dialogue: 0,0:07:53.35,0:07:54.91,Default,,0000,0000,0000,,♪ Forever in your mind Dialogue: 0,0:07:55.00,0:07:58.22,Default,,0000,0000,0000,,>>Rafael Fernandes: The song You Can Do Anything, sung by Keiko Utoku, Dialogue: 0,0:07:58.22,0:08:04.49,Default,,0000,0000,0000,,is based on the music of Green Hills Zone of Sonic 2 for the Master System, which was composed by the same guys from Sonic CD. Dialogue: 0,0:08:14.01,0:08:21.47,Default,,0000,0000,0000,,Overall, the soundtrack is not as bright and memorable as those Masato Nakamura wrote for the Mega Drive games (even because this is a very difficult task), Dialogue: 0,0:08:21.47,0:08:24.95,Default,,0000,0000,0000,,but it can still be considered an excellent and consistent work, Dialogue: 0,0:08:24.95,0:08:30.02,Default,,0000,0000,0000,,since each stage of the game had at least four variations of the same theme, one for each time. Dialogue: 0,0:08:30.49,0:08:33.80,Default,,0000,0000,0000,,But as soon as the Sega of America heard the songs, Dialogue: 0,0:08:33.80,0:08:38.07,Default,,0000,0000,0000,,they concluded that the Americans would not welcome a track inspired by Techno, Dialogue: 0,0:08:38.07,0:08:41.24,Default,,0000,0000,0000,,style which at that time was already established. Dialogue: 0,0:08:41.38,0:08:47.65,Default,,0000,0000,0000,,Even so, the company gave Spencer Nielsen the difficult task of producing a completely new soundtrack for the game. Dialogue: 0,0:08:48.03,0:08:55.19,Default,,0000,0000,0000,,The musician, who had done the songs of other Sega CD games, such as the conversions of Batman Returns and Ecco the Dolphin, Dialogue: 0,0:08:55.19,0:09:00.37,Default,,0000,0000,0000,,had only a month to compose and arrange all the songs there, including a new theme song. Dialogue: 0,0:09:04.86,0:09:10.15,Default,,0000,0000,0000,,Called Sonic Boom and sung by the band Pastiche, the song is something like this. Dialogue: 0,0:09:10.58,0:09:15.69,Default,,0000,0000,0000,,♪ Sonic Boom, Sonic Boom, Sonic Boom\N(trouble keeps you runnin' faster) Dialogue: 0,0:09:15.69,0:09:21.50,Default,,0000,0000,0000,,♪ Sonic Boom, Sonic Boom, Sonic Boom\N(save the planet from disaster) Dialogue: 0,0:09:21.68,0:09:25.44,Default,,0000,0000,0000,,>>Rafael Fernandes: The final theme of the game was replaced by a variation of the same music, Dialogue: 0,0:09:25.45,0:09:32.06,Default,,0000,0000,0000,,which serves to illustrate well the American soundtrack of Sonic CD: generic, uninspired and just a little exciting. Dialogue: 0,0:09:39.61,0:09:44.98,Default,,0000,0000,0000,,With a similar style to progressive rock, the tracks unfortunately doesn't even come near the Japanese soundtrack, Dialogue: 0,0:09:44.98,0:09:50.61,Default,,0000,0000,0000,,and even the tracks generated by the Sega CD's PCM chip were not replaced, in other words, Dialogue: 0,0:09:50.61,0:09:58.83,Default,,0000,0000,0000,,when you go to the past time of the stage, what plays is the Japanese original composition, whose melody has nothing to do with the new American music. Dialogue: 0,0:09:59.71,0:10:05.72,Default,,0000,0000,0000,,Although not something so important, it only shows how the American version of Sonic CD has a very mediocre soundtrack Dialogue: 0,0:10:05.72,0:10:13.56,Default,,0000,0000,0000,,and lacks cohesion between itself, generating an unprecedented mistake from Sega to the point of even an American magazine called GameFan, Dialogue: 0,0:10:13.56,0:10:20.28,Default,,0000,0000,0000,,after rating 10 for the Japanese version, they rated it 7 for the American game only because of the change in the soundtrack. Dialogue: 0,0:10:20.91,0:10:24.75,Default,,0000,0000,0000,,Not that it is so bad to be radical as the magazine was, but, Dialogue: 0,0:10:24.75,0:10:29.57,Default,,0000,0000,0000,,compared to the original compositions, Spencer Nielsen's work leaves much to be desired. Dialogue: 0,0:10:34.89,0:10:38.92,Default,,0000,0000,0000,,With so much controversy, at least one thing was kept: the gameplay, right? Dialogue: 0,0:10:39.45,0:10:40.77,Default,,0000,0000,0000,,Well, sort of. Dialogue: 0,0:10:41.13,0:10:45.25,Default,,0000,0000,0000,,Sonic CD is very much a platform game than all others, and in fact, Dialogue: 0,0:10:45.25,0:10:51.60,Default,,0000,0000,0000,,there are few of those moments from previous games like when the hedgehog passed in a faster speed than the screen itself, sometimes. Dialogue: 0,0:10:52.06,0:10:56.44,Default,,0000,0000,0000,,The stages were built in order the player has to explore them in detail, Dialogue: 0,0:10:56.44,0:10:59.35,Default,,0000,0000,0000,,if they want to complete the game with the best ending, of course. Dialogue: 0,0:10:59.94,0:11:02.32,Default,,0000,0000,0000,,The pace of play is not as fast as before, Dialogue: 0,0:11:02.32,0:11:07.14,Default,,0000,0000,0000,,which can bring quite a letdown for those who really like the sequels on the Mega Drive, Dialogue: 0,0:11:07.14,0:11:10.64,Default,,0000,0000,0000,,and then decided to go back and get Sonic CD to play. Dialogue: 0,0:11:11.58,0:11:14.88,Default,,0000,0000,0000,,It can be said that this game needs to be understood before being played, Dialogue: 0,0:11:14.88,0:11:20.77,Default,,0000,0000,0000,,then much of the strangeness on the first impression may lead to the fun that the game can provide. Dialogue: 0,0:11:21.21,0:11:26.54,Default,,0000,0000,0000,,However, not everything is perfect, since there are several design and construction of the stages flaws, Dialogue: 0,0:11:26.54,0:11:34.50,Default,,0000,0000,0000,,like meaningless parts, different game situations that are not entirely intuitive, bugs and very strange places, Dialogue: 0,0:11:34.50,0:11:39.34,Default,,0000,0000,0000,,at last, several things that indicate that the game was not well polished or poorly executed its ideas. Dialogue: 0,0:11:39.69,0:11:45.86,Default,,0000,0000,0000,,The controls are virtually the same from the first Sonic, with the addition of the Spindash, unveiled in Sonic 2, Dialogue: 0,0:11:45.86,0:11:51.34,Default,,0000,0000,0000,,and another movement, called Super Peel-out, faster but vulnerable to attacks. Dialogue: 0,0:11:51.63,0:11:57.62,Default,,0000,0000,0000,,The big problem is that, unlike Sonic 2, both movements require a certain loading time, Dialogue: 0,0:11:57.62,0:12:04.27,Default,,0000,0000,0000,,which is a big problem in certain situations that require quick reflexes, as in the race against Metal Sonic, near the end of the game. Dialogue: 0,0:12:13.32,0:12:17.62,Default,,0000,0000,0000,,But with all these flaws I mentioned above, the game can be considered a failure? Dialogue: 0,0:12:18.01,0:12:19.23,Default,,0000,0000,0000,,Of course not! Dialogue: 0,0:12:19.50,0:12:23.19,Default,,0000,0000,0000,,Far from being the best game in the series, Sonic CD is still a fun game, Dialogue: 0,0:12:23.19,0:12:27.96,Default,,0000,0000,0000,,being a great alternative for those who are a fan of Mega Drive games and are looking for a different experience. Dialogue: 0,0:12:28.66,0:12:33.22,Default,,0000,0000,0000,,Unfortunately, the game is loaded with experimental ideas that were not very well executed, Dialogue: 0,0:12:33.22,0:12:36.18,Default,,0000,0000,0000,,perhaps by the absence of Yuji Naka in the production. Dialogue: 0,0:12:36.70,0:12:40.22,Default,,0000,0000,0000,,Incidentally, it is worth remembering that the game has some very strange secrets, Dialogue: 0,0:12:40.22,0:12:45.41,Default,,0000,0000,0000,,like these hideous screens that are enabled after playing some specific songs in the Sound Test. Dialogue: 0,0:12:46.31,0:12:47.06,Default,,0000,0000,0000,,Fear. Dialogue: 0,0:12:48.50,0:12:52.40,Default,,0000,0000,0000,,After the Sega CD version, the game was ported to Windows 95, Dialogue: 0,0:12:52.40,0:12:55.77,Default,,0000,0000,0000,,where it has based this version in Sonic Gems collection, Dialogue: 0,0:12:55.77,0:12:59.51,Default,,0000,0000,0000,,launched in 2005 for the consoles of the time, like the PlayStation 2. Dialogue: 0,0:12:59.83,0:13:02.72,Default,,0000,0000,0000,,In this conversion, the slowdowns were eliminated, Dialogue: 0,0:13:02.72,0:13:10.14,Default,,0000,0000,0000,,but the sound effects and the general sounds of the game, except for the songs, are in 22 kHz, which, for those who did not understand, Dialogue: 0,0:13:10.14,0:13:13.03,Default,,0000,0000,0000,,means that they are below the quality of the original. Dialogue: 0,0:13:14.17,0:13:17.100,Default,,0000,0000,0000,,Other than that, there are rumors going around that the game will be re-released soon on Steam, Dialogue: 0,0:13:17.100,0:13:22.58,Default,,0000,0000,0000,,what is another opportunity to check out a challenging game, beautiful to look and, Dialogue: 0,0:13:22.58,0:13:27.14,Default,,0000,0000,0000,,as we know well, much better than many of Sonic's latest games. Dialogue: 0,0:13:27.94,0:13:29.29,Default,,0000,0000,0000,,>>Sonic: I'm outta here!\N♪ Believe in yourself Dialogue: 0,0:13:29.29,0:13:32.09,Default,,0000,0000,0000,,♪ Yourself, yourself! Hey! Dialogue: 0,0:13:33.02,0:13:37.12,Default,,0000,0000,0000,,♪ Extraordinary things can happen if you believe in yourself Dialogue: 0,0:13:37.12,0:13:39.61,Default,,0000,0000,0000,,Produced by Rafael Fernandes\N♪ Extraordinary things can happen if you believe in yourself Dialogue: 0,0:13:39.61,0:13:40.08,Default,,0000,0000,0000,,Produced by Rafael Fernandes Dialogue: 0,0:13:40.08,0:13:42.29,Default,,0000,0000,0000,,Produced by Rafael Fernandes\N♪ You've got to have some faith in yourself Dialogue: 0,0:13:42.29,0:13:42.84,Default,,0000,0000,0000,,♪ You've got to have some faith in yourself Dialogue: 0,0:13:42.84,0:13:43.59,Default,,0000,0000,0000,,♪ If you want respect from your friends Dialogue: 0,0:13:43.59,0:13:46.73,Default,,0000,0000,0000,,Thanks\NSonic Retro\N♪ If you want respect from your friends Dialogue: 0,0:13:46.73,0:13:47.22,Default,,0000,0000,0000,,Thanks\NSonic Retro\N♪ When you feel tight, look at yourself! Dialogue: 0,0:13:47.23,0:13:49.50,Default,,0000,0000,0000,,Thanks\NGameTap\N♪ When you feel tight, look at yourself! Dialogue: 0,0:13:49.50,0:13:51.86,Default,,0000,0000,0000,,Thanks\NGameTap\N♪ Inside your heart you will find a special place to unwind Dialogue: 0,0:13:51.86,0:13:52.66,Default,,0000,0000,0000,,Thanks\NKobayashiBR\N♪ Inside your heart you will find a special place to unwind Dialogue: 0,0:13:52.66,0:13:53.96,Default,,0000,0000,0000,,Thanks\NKobayashiBR\NVideo Game Ephemera\N♪ Inside your heart you will find a special place to unwind Dialogue: 0,0:13:53.96,0:13:56.44,Default,,0000,0000,0000,,Thanks\NKobayashiBR\NVideo Game Ephemera\N♪ When you feel right, look at yourself! Dialogue: 0,0:13:56.44,0:13:56.91,Default,,0000,0000,0000,,Thanks Dialogue: 0,0:13:56.91,0:13:57.17,Default,,0000,0000,0000,,Thanks\N♪ Inside your mind you will see Dialogue: 0,0:13:57.17,0:13:58.64,Default,,0000,0000,0000,,Thanks\NBO\N♪ Inside your mind you will see Dialogue: 0,0:13:58.64,0:14:01.94,Default,,0000,0000,0000,,Thanks\NBO\N♪ Cosmic eternity Dialogue: 0,0:14:01.94,0:14:02.77,Default,,0000,0000,0000,,Thanks\N♪ Cosmic eternity Dialogue: 0,0:14:02.78,0:14:04.26,Default,,0000,0000,0000,,Thanks\NTo all who watched this far :)\N♪ Cosmic eternity Dialogue: 0,0:14:04.26,0:14:08.41,Default,,0000,0000,0000,,Thanks\NTo all who watched this far :) Dialogue: 0,0:14:26.36,0:14:28.98,Default,,0000,0000,0000,,♪ When you feel tight, look at yourself! Dialogue: 0,0:14:29.34,0:14:33.55,Default,,0000,0000,0000,,♪ Inside your heart you will find a special place to unwind Dialogue: 0,0:14:33.55,0:14:36.08,Default,,0000,0000,0000,,♪ When you feel right, look at yourself! Dialogue: 0,0:14:36.43,0:14:38.19,Default,,0000,0000,0000,,♪ Inside your mind you will see Dialogue: 0,0:14:38.19,0:14:43.08,Default,,0000,0000,0000,,♪ Cosmic eternity Dialogue: 0,0:14:43.08,0:14:48.42,Default,,0000,0000,0000,,PassagemSecreta.com\N@rafafernandes64