Video Review - Sonic CD
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0:02 - 0:05Passagem Secreta Presents
Sonic CD -
0:13 - 0:14♪ Ten, ten!
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0:14 - 0:15♪ Y' can go again!
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0:15 - 0:15♪ Nine, nine!
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0:15 - 0:16♪ Don't fall behind!
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0:16 - 0:17♪ Eight, eight!
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0:17 - 0:18♪ Say, don't be late!
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0:18 - 0:18♪ Seven, seven!
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0:18 - 0:19♪ Destination heaven!
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0:19 - 0:20♪ Six, five!
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0:20 - 0:21♪ So, stay alive!
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0:21 - 0:21♪ Four, three!
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0:21 - 0:22♪ Now it's you and me!
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0:22 - 0:23♪ Two, one!
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0:23 - 0:24♪ We're gonna have fun
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0:24 - 0:25♪ Say, blast off!
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0:25 - 0:26♪ It's Sonic Boom!
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0:26 - 0:29♪ Toot, toot, Sonic Warrior!
♪ Toot, toot, Sonic Warrior! -
0:29 - 0:30♪ The power is in your mind,
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0:30 - 0:34♪ to shake the planets and conquer time
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0:34 - 0:35♪ Yay!
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0:38 - 0:39♪ Toot, toot, Sonic Warrior
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0:39 - 0:41♪ Always takes a chance
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0:41 - 0:43♪ Toot, toot, Sonic Warrior
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0:43 - 0:44♪ Never says he can't
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0:44 - 0:47♪ Nothing can survive the will to stay alive
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0:47 - 0:51♪ 'cause if your try, you can do anything!
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0:52 - 0:56Sonic CD Video Review
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0:56 - 1:00>>Rafael Fernandes: The year was 1991, twenty years ago.
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1:00 - 1:03Sonic the Hedgehog, released on June 21,
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1:03 - 1:06became a huge success with the audiences and critics.
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1:07 - 1:12Tom Kalinske decision to sell the game along with the Mega Drive also proved to be very important
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1:12 - 1:16to remove Nintendo from the supreme leadership of the market, which they already had for many years.
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1:18 - 1:25All this happened thanks to the charisma of the character created by Naoto Oshima and the impeccable programming of Yuji Naka,
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1:25 - 1:28responsible for one of the fastest and fluid games so far.
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1:28 - 1:35However, Naka felt wronged by not receiving from Sega the proper credit that he thought he deserved by the success of the game,
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1:35 - 1:38and after failing to reach an agreement with the company's management,
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1:38 - 1:41he decided to quit and pursue other work.
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1:42 - 1:47At the same time, Sega of America branch was inaugurating the Sega Technical Institute,
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1:47 - 1:51that hire inexperienced programmers and artists to teach them and thus
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1:51 - 1:54develop new games on their own.
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1:54 - 1:57One of Sonic the Hedgehog directors, Hirokazu Yasuhara,
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1:57 - 2:03was invited to the United States to instruct new employees and as soon as heard about the resignation of Yuji Naka,
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2:03 - 2:07invited him to work with him offering greater executive power,
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2:07 - 2:11a decent salary and also a Ferrari, which the developer was an aficionado.
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2:12 - 2:16The temptation was too great, and Naka soon found himself working in the United States and,
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2:16 - 2:19consequently, producing Sonic the Hedgehog 2,
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2:19 - 2:24released for the Mega Drive in November 1992 and became a huge success,
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2:24 - 2:27with over 6 million copies sold.
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2:28 - 2:34At the same time, Naoto Oshima was in Japan with the difficult task of commanding the remains of the original Sonic Team
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2:34 - 2:37for the production of a hedgehog game for the Sega CD.
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2:37 - 2:40The project, which was initially called CD Sonic,
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2:40 - 2:45incorporated several ideas discarded by Americans during the development of Sonic 2,
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2:45 - 2:48and also brought some own innovations…
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2:51 - 2:54So, in September 1993,
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2:54 - 2:58almost a year after the second Mega Drive game, Sonic CD was released,
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2:58 - 3:03being a parallel sequel of the first Sonic adding other game mechanics and a new story.
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3:08 - 3:12In the last month of each year, a place called Little Planet arises,
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3:12 - 3:17where Sonic and Amy go and find the place completely covered with machinery and metals,
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3:17 - 3:19indicating that Robotnik was there too.
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3:20 - 3:24Thus, the hedgehog's mission is to recover all Time Stones,
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3:24 - 3:27which would be equivalent to the emeralds that we know well,
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3:27 - 3:30destroy all the facilities of the villain, and rescue Amy,
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3:30 - 3:34who was kidnapped by a mechanical version of the hero, here called Metal Sonic.
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3:44 - 3:47Sonic CD brings something new with multiple versions of each stage.
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3:47 - 3:53In specific parts of the map, some posts are installed indicating the past or the future.
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3:55 - 4:00After going through one, Sonic must run at high speed for at least two seconds,
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4:00 - 4:03in order to be teleported to the other space-time.
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4:03 - 4:08The stage changes its appearance and layout, introducing new obstacles and enemies,
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4:08 - 4:10that vary according to the time where the player is.
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4:11 - 4:15Each stage in the present has a variation to the past and two for the future,
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4:15 - 4:22being one good and one bad, and what defines this is if the player manages to destroy these generators that are on the map of the past.
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4:22 - 4:26Translating for those who did not understand, the mission is to go to the the past of the stage,
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4:26 - 4:29search for the generator and destroy it, and finish the stage.
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4:29 - 4:34If the player can destroy the generator of the first two stages of the entire zone, the third,
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4:34 - 4:39that is a battle against the boss, will be in the good future, which does not directly affect the confrontation with Robotnik,
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4:39 - 4:45but changes interestingly the design of the stage and the bosses, like this version a bit LGBT of the villain.
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4:46 - 4:47>>Dan Forden: Toasty!
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4:48 - 4:51>>Rafael Fernandes: The best ending of Sonic CD can then be achieved in two ways:
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4:51 - 4:55one is following this scheme I explained, and the other is in the traditional way,
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4:55 - 5:00through the Special Stage, which consists of destroying all the objects flying in this plane in 3D.
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5:00 - 5:03Is worth remembering that both tasks are very difficult,
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5:03 - 5:06making the game as one of the most challenging of the series.
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5:12 - 5:15The graphics take advantage of the special effects of the Sega CD hardware,
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5:15 - 5:18with rotation and scale effects, parallax,
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5:18 - 5:23and well detailed and colorful scenarios than any other Sonic game for the Mega Drive.
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5:23 - 5:27Unfortunately, at certain times, the stages have too much detail,
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5:27 - 5:32causing a certain visual pollution and disorientation, which hinders somewhat during the game.
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5:33 - 5:38Not to mention the slow motion that occurs at different times of the game and that is unacceptable in a Sonic game,
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5:38 - 5:44because, in addition to breaking the rhythm, it ends up confusing even more the navigation during the stage.
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5:44 - 5:50Speaking on them, another problem relates to the themes used to portray the universe of Little Planet in the game.
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5:50 - 5:54There is a certain exaggeration in depicting the stages with a certain metallic look,
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5:54 - 6:00which becomes quite repetitive in the latter stages, with excess of sobriety and few variations in design.
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6:00 - 6:04Still, Sonic CD is one of the most beautiful Sega CD games but,
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6:04 - 6:08if you think about it, this does not mean much, unfortunately.
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6:17 - 6:22The soundtrack is one of the best in the series, using the CD storage capacity
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6:22 - 6:26to produce music with arrangements of the highest sound and melodic quality.
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6:27 - 6:32Produced by Naofumi Hataya and Masafumi Ogata, the compositions follow the electronic style of the time,
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6:32 - 6:37with the right to the use samples of voices and other songs in the game music.
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6:37 - 6:40The most recognized is the one that plays during the fight against the bosses,
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6:40 - 6:47being a re-recording of an excerpt to Work That Sucker To Death, a disco song released in 1981. Check it out.
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6:47 - 6:51♪ Work that sucker to death, c'mon now
♪ Work that sucker to death -
6:52 - 6:55♪ Work that sucker to death, c'mon now
♪ Work that sucker to death -
6:56 - 6:59♪ Work that sucker to death, c'mon now
♪ Work that sucker to death -
7:00 - 7:03♪ Work that sucker to death, c'mon now
♪ Work that sucker to death -
7:04 - 7:08♪ Work that sucker to death, c'mon now
♪ Work that sucker to death -
7:08 - 7:12♪ Work that sucker to death, c'mon now
♪ Work that sucker to death -
7:13 - 7:18>>Rafael Fernandes: It is worth remembering that the songs related to the last version of each stage are not in the Red Book CD format,
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7:18 - 7:25being generated by the PCM sound chip of the Sega CD, similar to what we hear on the Super Nintendo.
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7:33 - 7:36It is not known why these compositions were produced in this format,
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7:36 - 7:42but they give a look let's say, more old-school and simple, which serve to well represent the past of each zone.
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7:44 - 7:47But the real highlight of the soundtrack goes to the main theme of the game.
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7:49 - 7:50♪ Toot, toot, Sonic Warrior!
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7:50 - 7:52♪ Deep in space and time
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7:52 - 7:53♪ Toot, toot, Sonic Warrior!
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7:53 - 7:55♪ Forever in your mind
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7:55 - 7:58>>Rafael Fernandes: The song You Can Do Anything, sung by Keiko Utoku,
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7:58 - 8:04is based on the music of Green Hills Zone of Sonic 2 for the Master System, which was composed by the same guys from Sonic CD.
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8:14 - 8:21Overall, the soundtrack is not as bright and memorable as those Masato Nakamura wrote for the Mega Drive games (even because this is a very difficult task),
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8:21 - 8:25but it can still be considered an excellent and consistent work,
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8:25 - 8:30since each stage of the game had at least four variations of the same theme, one for each time.
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8:30 - 8:34But as soon as the Sega of America heard the songs,
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8:34 - 8:38they concluded that the Americans would not welcome a track inspired by Techno,
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8:38 - 8:41style which at that time was already established.
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8:41 - 8:48Even so, the company gave Spencer Nielsen the difficult task of producing a completely new soundtrack for the game.
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8:48 - 8:55The musician, who had done the songs of other Sega CD games, such as the conversions of Batman Returns and Ecco the Dolphin,
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8:55 - 9:00had only a month to compose and arrange all the songs there, including a new theme song.
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9:05 - 9:10Called Sonic Boom and sung by the band Pastiche, the song is something like this.
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9:11 - 9:16♪ Sonic Boom, Sonic Boom, Sonic Boom
(trouble keeps you runnin' faster) -
9:16 - 9:22♪ Sonic Boom, Sonic Boom, Sonic Boom
(save the planet from disaster) -
9:22 - 9:25>>Rafael Fernandes: The final theme of the game was replaced by a variation of the same music,
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9:25 - 9:32which serves to illustrate well the American soundtrack of Sonic CD: generic, uninspired and just a little exciting.
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9:40 - 9:45With a similar style to progressive rock, the tracks unfortunately doesn't even come near the Japanese soundtrack,
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9:45 - 9:51and even the tracks generated by the Sega CD's PCM chip were not replaced, in other words,
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9:51 - 9:59when you go to the past time of the stage, what plays is the Japanese original composition, whose melody has nothing to do with the new American music.
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10:00 - 10:06Although not something so important, it only shows how the American version of Sonic CD has a very mediocre soundtrack
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10:06 - 10:14and lacks cohesion between itself, generating an unprecedented mistake from Sega to the point of even an American magazine called GameFan,
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10:14 - 10:20after rating 10 for the Japanese version, they rated it 7 for the American game only because of the change in the soundtrack.
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10:21 - 10:25Not that it is so bad to be radical as the magazine was, but,
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10:25 - 10:30compared to the original compositions, Spencer Nielsen's work leaves much to be desired.
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10:35 - 10:39With so much controversy, at least one thing was kept: the gameplay, right?
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10:39 - 10:41Well, sort of.
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10:41 - 10:45Sonic CD is very much a platform game than all others, and in fact,
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10:45 - 10:52there are few of those moments from previous games like when the hedgehog passed in a faster speed than the screen itself, sometimes.
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10:52 - 10:56The stages were built in order the player has to explore them in detail,
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10:56 - 10:59if they want to complete the game with the best ending, of course.
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11:00 - 11:02The pace of play is not as fast as before,
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11:02 - 11:07which can bring quite a letdown for those who really like the sequels on the Mega Drive,
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11:07 - 11:11and then decided to go back and get Sonic CD to play.
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11:12 - 11:15It can be said that this game needs to be understood before being played,
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11:15 - 11:21then much of the strangeness on the first impression may lead to the fun that the game can provide.
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11:21 - 11:27However, not everything is perfect, since there are several design and construction of the stages flaws,
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11:27 - 11:35like meaningless parts, different game situations that are not entirely intuitive, bugs and very strange places,
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11:35 - 11:39at last, several things that indicate that the game was not well polished or poorly executed its ideas.
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11:40 - 11:46The controls are virtually the same from the first Sonic, with the addition of the Spindash, unveiled in Sonic 2,
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11:46 - 11:51and another movement, called Super Peel-out, faster but vulnerable to attacks.
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11:52 - 11:58The big problem is that, unlike Sonic 2, both movements require a certain loading time,
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11:58 - 12:04which is a big problem in certain situations that require quick reflexes, as in the race against Metal Sonic, near the end of the game.
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12:13 - 12:18But with all these flaws I mentioned above, the game can be considered a failure?
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12:18 - 12:19Of course not!
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12:20 - 12:23Far from being the best game in the series, Sonic CD is still a fun game,
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12:23 - 12:28being a great alternative for those who are a fan of Mega Drive games and are looking for a different experience.
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12:29 - 12:33Unfortunately, the game is loaded with experimental ideas that were not very well executed,
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12:33 - 12:36perhaps by the absence of Yuji Naka in the production.
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12:37 - 12:40Incidentally, it is worth remembering that the game has some very strange secrets,
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12:40 - 12:45like these hideous screens that are enabled after playing some specific songs in the Sound Test.
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12:46 - 12:47Fear.
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12:48 - 12:52After the Sega CD version, the game was ported to Windows 95,
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12:52 - 12:56where it has based this version in Sonic Gems collection,
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12:56 - 13:00launched in 2005 for the consoles of the time, like the PlayStation 2.
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13:00 - 13:03In this conversion, the slowdowns were eliminated,
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13:03 - 13:10but the sound effects and the general sounds of the game, except for the songs, are in 22 kHz, which, for those who did not understand,
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13:10 - 13:13means that they are below the quality of the original.
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13:14 - 13:18Other than that, there are rumors going around that the game will be re-released soon on Steam,
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13:18 - 13:23what is another opportunity to check out a challenging game, beautiful to look and,
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13:23 - 13:27as we know well, much better than many of Sonic's latest games.
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13:28 - 13:29>>Sonic: I'm outta here!
♪ Believe in yourself -
13:29 - 13:32♪ Yourself, yourself! Hey!
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13:33 - 13:37♪ Extraordinary things can happen if you believe in yourself
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13:37 - 13:40Produced by Rafael Fernandes
♪ Extraordinary things can happen if you believe in yourself -
13:40 - 13:40Produced by Rafael Fernandes
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13:40 - 13:42Produced by Rafael Fernandes
♪ You've got to have some faith in yourself -
13:42 - 13:43♪ You've got to have some faith in yourself
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13:43 - 13:44♪ If you want respect from your friends
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13:44 - 13:47Thanks
Sonic Retro
♪ If you want respect from your friends -
13:47 - 13:47Thanks
Sonic Retro
♪ When you feel tight, look at yourself! -
13:47 - 13:50Thanks
GameTap
♪ When you feel tight, look at yourself! -
13:50 - 13:52Thanks
GameTap
♪ Inside your heart you will find a special place to unwind -
13:52 - 13:53Thanks
KobayashiBR
♪ Inside your heart you will find a special place to unwind -
13:53 - 13:54Thanks
KobayashiBR
Video Game Ephemera
♪ Inside your heart you will find a special place to unwind -
13:54 - 13:56Thanks
KobayashiBR
Video Game Ephemera
♪ When you feel right, look at yourself! -
13:56 - 13:57Thanks
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13:57 - 13:57Thanks
♪ Inside your mind you will see -
13:57 - 13:59Thanks
BO
♪ Inside your mind you will see -
13:59 - 14:02Thanks
BO
♪ Cosmic eternity -
14:02 - 14:03Thanks
♪ Cosmic eternity -
14:03 - 14:04Thanks
To all who watched this far :)
♪ Cosmic eternity -
14:04 - 14:08Thanks
To all who watched this far :) -
14:26 - 14:29♪ When you feel tight, look at yourself!
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14:29 - 14:34♪ Inside your heart you will find a special place to unwind
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14:34 - 14:36♪ When you feel right, look at yourself!
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14:36 - 14:38♪ Inside your mind you will see
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14:38 - 14:43♪ Cosmic eternity
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14:43 - 14:48PassagemSecreta.com
@rafafernandes64
- Title:
- Video Review - Sonic CD
- Description:
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Mais um episódio do Videocast do Passagem Secreta, dessa vez avaliando um jogo polêmico escolhido pela galera: Sonic CD, lançado para o SegaCD em 1993 e posteriormente para PC em 1996 e PS2, NGC e Xbox como parte da coletânea Sonic Gems, que foi lançada em 2005.
Link do post: http://passagemsecreta.com/videocast-sonic-cd-mais-polemico-da-franquia/
- Video Language:
- Portuguese, Brazilian
- Duration:
- 14:49
Eduardo Shiroma edited English subtitles for Video Review - Sonic CD | ||
Eduardo Shiroma edited English subtitles for Video Review - Sonic CD |