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Videoanálise - Rayforce (Arcade, Sega Saturn)

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    >>Rafael Fernandes: 2011 was undoubtedly a year full of news for retrogamers.
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    Among the blogs we have seen a lot of things:
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    poorly done games, people listening to music and dying, conspiracy theories,
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    tizzies, trollings, videos, twenty years of Sonic, new Zelda,
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    new Streets of Rage, nipples, drunk people,
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    [pause for breath]
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    and memes or memes.
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    Anyway.
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    In a joint collaboration of the retrogamer blogosphere,
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    I present to you some of the games that I played in this year that is ending.
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    Are you ready then?
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    Ready
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    Go!
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    What I played in 2011
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    If there is a game that deserves the title of most played in 2011, this is RayForce.
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    The Taito shoot 'em up from 1993 is one of the best games of the company,
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    with considerable success in the arcades of the time and two sequels,
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    called RayStorm and RayCrisis.
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    It's very likely that you've heard of this game.
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    The problem is that it can also be called Gunlock
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    and in the port to Sega Saturn it was named Layer Section,
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    whose American version was renamed Galactic Attack.
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    Wow!
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    With so much confusion,
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    is very difficult to find even the ROM to play in MAME,
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    unless you were actually looking for it,
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    which was my case.
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    RayForce differential is in the gameplay.
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    In addition to the enemies that come in the same direction of your spacecraft,
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    there is also a lower plane,
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    where the player has to aim and shoot with the laser before they come toward you.
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    It's possible to lock the target on various enemies at the same time,
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    thus being able to make a combo and score more points.
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    Stage bosses also have several other weaknesses
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    that can only be hit with the laser,
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    thus being able to set new strategies to defeat them,
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    which are many.
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    With this game mechanics,
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    RayForce takes full advantage of the scale effects that the Taito F3 board had,
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    however, the game uses a number of other visual effects such as rotation and transparency,
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    generating images that simulate 3D and look really awesome,
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    quite reminding Super Nintendo's Mode-7,
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    but much better.
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    It's also worth mentioning the game's story:
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    according to the subsequent games,
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    RayForce's plot is focused on the creation of a supercomputer called Con-Human,
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    that when accidentally connected to the brain of a human clone,
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    eventually becomes conscious and consequently
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    destroys and annihilate much of the planet.
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    The few survivors escape to a space colony,
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    where they prepare an offensive to destroy the supercomputer
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    and consequently our planet.
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    In short, it is a suicide mission, practically,
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    where the heroine, yes, the heroine,
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    have to sacrifice herself in order to prevent Con-Human acquiring more power
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    and conquer the universe.
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    Complex, eh?
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    Thus, the journey of the entire mission is based on a re-entry to the planet,
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    descending by more and more deep layers
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    to get to the core and find the supercomputer.
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    This just shows that the game has a great design,
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    not only in relation to the story,
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    but also the stages and enemies, especially the bosses,
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    that seem having come out of an anime.
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    The only weak point in this regard is that the game itself,
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    being an arcade, has no indication of its complex story,
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    leaving players without really knowing what would be the reason
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    for all the conflict that happens the game.
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    But the main reason I played RayForce throughout this year is on the soundtrack.
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    All the songs were composed by this lady there,
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    called Tamayo Kawamoto.
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    She began her career in Capcom composing for games like Son Son,
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    Legendary Wings and Ghosts ‘n Goblins! Yeah!
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    But here in RayForce,
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    she produced a perfect blend of jazz, new age and electronic music,
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    that I believe it was the first time a shoot 'em up used songs in that style,
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    since prior to 1993 shmups
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    had a soundtrack more focused on the rock and the jazz fusion.
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    It's worth remembering that the soundtrack of the arcade version has a different sound,
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    more muffled,
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    so that it could be reproduced in the sound chip that was on the board.
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    The Sega Saturn version has the songs that are possibly in their original versions,
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    since they are the same that are on the CD of the soundtrack of the game released in 1994.
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    Despite the different instrumentation,
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    both compositions are still sensational.
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    That's why I recommend to anyone to play RayForce at least once in life,
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    either the version for MAME,
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    that doesn't correctly emulates the sound, but it's something,
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    or the ports for PC, Sega Saturn,
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    and as part of the Japanese collection Taito Memories Jōkan,
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    that was released for the PlayStation 2.
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    The game is a unique and much better experience than its sequels RayStorm and RayCrisis,
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    which are also very good games,
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    but don't reach the level of fun of RayForce.
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    But it's also worth remembering that the game is almost impossibly difficult,
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    so much that to this day I use at least 7 coins to finish the game.
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    That's because I'm always practicing.
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    The difficulty of the game reaches some absurd moments and especially treacherous,
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    partly because the enemy always fire randomly,
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    then memorizing still helps,
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    but what really matters here are quick reflexes to deal with the constant chaos.
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    Still, it's a very fun experience that does not become frustrating,
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    at least for me.
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    Maybe I'm a masochist… But anyway.
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    And this was the video review of RayForce.
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    If you have enjoyed,
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    don't forget to bookmark or to like it on the YouTube page.
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    Stay tuned for the next edition with the review of Space Channel 5: Part 2.
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    See you there!
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    Watch other videos
    Produced by Rafael Fernandes
    @rafafernandes64
Title:
Videoanálise - Rayforce (Arcade, Sega Saturn)
Description:

Primeira parte da série "O Que Joguei em 2011", que se iniciou com o meme organizado pelo blog Videogame.etc

O jogo também pode ser conhecido como Gunlock, Layer Section e Galatic Attack. Produzido pela Taito em 1994

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Video Language:
Portuguese, Brazilian
Duration:
08:02

English subtitles

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