1 00:00:04,830 --> 00:00:08,563 >>Rafael Fernandes: 2011 was undoubtedly a year full of news for retrogamers. 2 00:00:08,982 --> 00:00:10,931 Among the blogs we have seen a lot of things: 3 00:00:10,932 --> 00:00:14,124 poorly done games, people listening to music and dying, conspiracy theories, 4 00:00:14,125 --> 00:00:17,377 tizzies, trollings, videos, twenty years of Sonic, new Zelda, 5 00:00:17,378 --> 00:00:19,425 new Streets of Rage, nipples, drunk people, 6 00:00:19,426 --> 00:00:21,049 [pause for breath] 7 00:00:21,050 --> 00:00:22,908 and memes or memes. 8 00:00:22,909 --> 00:00:23,416 Anyway. 9 00:00:23,755 --> 00:00:26,899 In a joint collaboration of the retrogamer blogosphere, 10 00:00:26,900 --> 00:00:30,534 I present to you some of the games that I played in this year that is ending. 11 00:00:30,739 --> 00:00:31,644 Are you ready then? 12 00:00:31,965 --> 00:00:32,933 Ready 13 00:00:33,367 --> 00:00:34,201 Go! 14 00:00:47,714 --> 00:00:53,186 What I played in 2011 15 00:01:01,659 --> 00:01:06,031 If there is a game that deserves the title of most played in 2011, this is RayForce. 16 00:01:06,231 --> 00:01:10,303 The Taito shoot 'em up from 1993 is one of the best games of the company, 17 00:01:10,304 --> 00:01:13,668 with considerable success in the arcades of the time and two sequels, 18 00:01:13,669 --> 00:01:16,011 called RayStorm and RayCrisis. 19 00:01:21,198 --> 00:01:23,778 It's very likely that you've heard of this game. 20 00:01:23,907 --> 00:01:26,339 The problem is that it can also be called Gunlock 21 00:01:26,340 --> 00:01:29,574 and in the port to Sega Saturn it was named Layer Section, 22 00:01:29,575 --> 00:01:32,819 whose American version was renamed Galactic Attack. 23 00:01:32,820 --> 00:01:33,587 Wow! 24 00:01:33,892 --> 00:01:35,103 With so much confusion, 25 00:01:35,104 --> 00:01:38,154 is very difficult to find even the ROM to play in MAME, 26 00:01:38,155 --> 00:01:40,724 unless you were actually looking for it, 27 00:01:40,725 --> 00:01:42,016 which was my case. 28 00:01:42,380 --> 00:01:44,824 RayForce differential is in the gameplay. 29 00:01:44,825 --> 00:01:47,562 In addition to the enemies that come in the same direction of your spacecraft, 30 00:01:47,563 --> 00:01:49,177 there is also a lower plane, 31 00:01:49,178 --> 00:01:53,264 where the player has to aim and shoot with the laser before they come toward you. 32 00:01:53,848 --> 00:01:56,890 It's possible to lock the target on various enemies at the same time, 33 00:01:56,891 --> 00:01:59,545 thus being able to make a combo and score more points. 34 00:01:59,983 --> 00:02:02,657 Stage bosses also have several other weaknesses 35 00:02:02,658 --> 00:02:04,443 that can only be hit with the laser, 36 00:02:04,444 --> 00:02:06,935 thus being able to set new strategies to defeat them, 37 00:02:06,936 --> 00:02:07,896 which are many. 38 00:02:37,853 --> 00:02:38,957 With this game mechanics, 39 00:02:38,958 --> 00:02:43,252 RayForce takes full advantage of the scale effects that the Taito F3 board had, 40 00:02:43,673 --> 00:02:48,140 however, the game uses a number of other visual effects such as rotation and transparency, 41 00:02:48,208 --> 00:02:51,529 generating images that simulate 3D and look really awesome, 42 00:02:51,530 --> 00:02:54,020 quite reminding Super Nintendo's Mode-7, 43 00:02:54,021 --> 00:02:55,555 but much better. 44 00:02:56,030 --> 00:02:58,083 It's also worth mentioning the game's story: 45 00:02:58,084 --> 00:03:00,030 according to the subsequent games, 46 00:03:00,031 --> 00:03:04,222 RayForce's plot is focused on the creation of a supercomputer called Con-Human, 47 00:03:04,223 --> 00:03:07,763 that when accidentally connected to the brain of a human clone, 48 00:03:07,764 --> 00:03:10,488 eventually becomes conscious and consequently 49 00:03:10,489 --> 00:03:12,884 destroys and annihilate much of the planet. 50 00:03:13,525 --> 00:03:16,183 The few survivors escape to a space colony, 51 00:03:16,184 --> 00:03:19,111 where they prepare an offensive to destroy the supercomputer 52 00:03:19,112 --> 00:03:21,298 and consequently our planet. 53 00:03:21,604 --> 00:03:24,355 In short, it is a suicide mission, practically, 54 00:03:24,356 --> 00:03:26,571 where the heroine, yes, the heroine, 55 00:03:26,572 --> 00:03:29,786 have to sacrifice herself in order to prevent Con-Human acquiring more power 56 00:03:29,787 --> 00:03:31,740 and conquer the universe. 57 00:03:31,741 --> 00:03:33,179 Complex, eh? 58 00:03:48,005 --> 00:03:52,355 Thus, the journey of the entire mission is based on a re-entry to the planet, 59 00:03:52,356 --> 00:03:54,628 descending by more and more deep layers 60 00:03:54,629 --> 00:03:57,483 to get to the core and find the supercomputer. 61 00:03:57,872 --> 00:04:00,189 This just shows that the game has a great design, 62 00:04:00,190 --> 00:04:01,866 not only in relation to the story, 63 00:04:01,867 --> 00:04:05,085 but also the stages and enemies, especially the bosses, 64 00:04:05,086 --> 00:04:06,960 that seem having come out of an anime. 65 00:04:07,544 --> 00:04:10,451 The only weak point in this regard is that the game itself, 66 00:04:10,452 --> 00:04:14,008 being an arcade, has no indication of its complex story, 67 00:04:14,009 --> 00:04:17,200 leaving players without really knowing what would be the reason 68 00:04:17,201 --> 00:04:19,260 for all the conflict that happens the game. 69 00:04:24,073 --> 00:04:28,330 But the main reason I played RayForce throughout this year is on the soundtrack. 70 00:04:28,640 --> 00:04:31,198 All the songs were composed by this lady there, 71 00:04:31,199 --> 00:04:33,003 called Tamayo Kawamoto. 72 00:04:48,086 --> 00:04:51,313 She began her career in Capcom composing for games like Son Son, 73 00:04:51,314 --> 00:04:54,320 Legendary Wings and Ghosts ‘n Goblins! Yeah! 74 00:04:54,680 --> 00:04:55,980 But here in RayForce, 75 00:04:55,981 --> 00:04:59,806 she produced a perfect blend of jazz, new age and electronic music, 76 00:04:59,807 --> 00:05:03,510 that I believe it was the first time a shoot 'em up used songs in that style, 77 00:05:03,511 --> 00:05:07,023 since prior to 1993 shmups 78 00:05:07,024 --> 00:05:10,096 had a soundtrack more focused on the rock and the jazz fusion. 79 00:05:15,420 --> 00:05:19,094 It's worth remembering that the soundtrack of the arcade version has a different sound, 80 00:05:19,095 --> 00:05:20,210 more muffled, 81 00:05:20,211 --> 00:05:23,834 so that it could be reproduced in the sound chip that was on the board. 82 00:05:24,387 --> 00:05:29,034 The Sega Saturn version has the songs that are possibly in their original versions, 83 00:05:29,035 --> 00:05:34,079 since they are the same that are on the CD of the soundtrack of the game released in 1994. 84 00:05:53,871 --> 00:05:55,707 Despite the different instrumentation, 85 00:05:55,708 --> 00:05:58,494 both compositions are still sensational. 86 00:06:10,564 --> 00:06:14,315 That's why I recommend to anyone to play RayForce at least once in life, 87 00:06:14,496 --> 00:06:15,729 either the version for MAME, 88 00:06:15,730 --> 00:06:18,305 that doesn't correctly emulates the sound, but it's something, 89 00:06:18,512 --> 00:06:20,919 or the ports for PC, Sega Saturn, 90 00:06:21,133 --> 00:06:24,270 and as part of the Japanese collection Taito Memories Jōkan, 91 00:06:24,524 --> 00:06:26,164 that was released for the PlayStation 2. 92 00:06:26,709 --> 00:06:31,668 The game is a unique and much better experience than its sequels RayStorm and RayCrisis, 93 00:06:31,809 --> 00:06:33,288 which are also very good games, 94 00:06:33,289 --> 00:06:35,900 but don't reach the level of fun of RayForce. 95 00:06:36,585 --> 00:06:40,269 But it's also worth remembering that the game is almost impossibly difficult, 96 00:06:40,453 --> 00:06:43,485 so much that to this day I use at least 7 coins to finish the game. 97 00:06:43,677 --> 00:06:45,071 That's because I'm always practicing. 98 00:06:45,645 --> 00:06:49,468 The difficulty of the game reaches some absurd moments and especially treacherous, 99 00:06:49,687 --> 00:06:52,217 partly because the enemy always fire randomly, 100 00:06:52,218 --> 00:06:54,187 then memorizing still helps, 101 00:06:54,188 --> 00:06:58,374 but what really matters here are quick reflexes to deal with the constant chaos. 102 00:06:59,059 --> 00:07:02,675 Still, it's a very fun experience that does not become frustrating, 103 00:07:02,676 --> 00:07:03,843 at least for me. 104 00:07:03,921 --> 00:07:06,436 Maybe I'm a masochist… But anyway. 105 00:07:09,716 --> 00:07:11,986 And this was the video review of RayForce. 106 00:07:11,987 --> 00:07:13,046 If you have enjoyed, 107 00:07:13,047 --> 00:07:15,622 don't forget to bookmark or to like it on the YouTube page. 108 00:07:16,026 --> 00:07:20,522 Stay tuned for the next edition with the review of Space Channel 5: Part 2. 109 00:07:20,573 --> 00:07:21,434 See you there! 110 00:07:36,556 --> 00:08:01,314 Watch other videos Produced by Rafael Fernandes @rafafernandes64