0:00:04.830,0:00:08.563 >>Rafael Fernandes: 2011 was undoubtedly a year full of news for retrogamers. 0:00:08.982,0:00:10.931 Among the blogs we have seen a lot of things: 0:00:10.932,0:00:14.124 poorly done games, people listening to music and dying, conspiracy theories, 0:00:14.125,0:00:17.377 tizzies, trollings, videos, twenty years of Sonic, new Zelda, 0:00:17.378,0:00:19.425 new Streets of Rage, nipples, drunk people, 0:00:19.426,0:00:21.049 [pause for breath] 0:00:21.050,0:00:22.908 and memes or memes. 0:00:22.909,0:00:23.416 Anyway. 0:00:23.755,0:00:26.899 In a joint collaboration of the retrogamer blogosphere, 0:00:26.900,0:00:30.534 I present to you some of the games that I played in this year that is ending. 0:00:30.739,0:00:31.644 Are you ready then? 0:00:31.965,0:00:32.933 Ready 0:00:33.367,0:00:34.201 Go! 0:00:47.714,0:00:53.186 What I played in 2011 0:01:01.659,0:01:06.031 If there is a game that deserves the title of most played in 2011, this is RayForce. 0:01:06.231,0:01:10.303 The Taito shoot 'em up from 1993 is one of the best games of the company, 0:01:10.304,0:01:13.668 with considerable success in the arcades of the time and two sequels, 0:01:13.669,0:01:16.011 called RayStorm and RayCrisis. 0:01:21.198,0:01:23.778 It's very likely that you've heard of this game. 0:01:23.907,0:01:26.339 The problem is that it can also be called Gunlock 0:01:26.340,0:01:29.574 and in the port to Sega Saturn it was named Layer Section, 0:01:29.575,0:01:32.819 whose American version was renamed Galactic Attack. 0:01:32.820,0:01:33.587 Wow! 0:01:33.892,0:01:35.103 With so much confusion, 0:01:35.104,0:01:38.154 is very difficult to find even the ROM to play in MAME, 0:01:38.155,0:01:40.724 unless you were actually looking for it, 0:01:40.725,0:01:42.016 which was my case. 0:01:42.380,0:01:44.824 RayForce differential is in the gameplay. 0:01:44.825,0:01:47.562 In addition to the enemies that come in the same direction of your spacecraft, 0:01:47.563,0:01:49.177 there is also a lower plane, 0:01:49.178,0:01:53.264 where the player has to aim and shoot with the laser before they come toward you. 0:01:53.848,0:01:56.890 It's possible to lock the target on various enemies at the same time, 0:01:56.891,0:01:59.545 thus being able to make a combo and score more points. 0:01:59.983,0:02:02.657 Stage bosses also have several other weaknesses 0:02:02.658,0:02:04.443 that can only be hit with the laser, 0:02:04.444,0:02:06.935 thus being able to set new strategies to defeat them, 0:02:06.936,0:02:07.896 which are many. 0:02:37.853,0:02:38.957 With this game mechanics, 0:02:38.958,0:02:43.252 RayForce takes full advantage of the scale effects that the Taito F3 board had, 0:02:43.673,0:02:48.140 however, the game uses a number of other visual effects such as rotation and transparency, 0:02:48.208,0:02:51.529 generating images that simulate 3D and look really awesome, 0:02:51.530,0:02:54.020 quite reminding Super Nintendo's Mode-7, 0:02:54.021,0:02:55.555 but much better. 0:02:56.030,0:02:58.083 It's also worth mentioning the game's story: 0:02:58.084,0:03:00.030 according to the subsequent games, 0:03:00.031,0:03:04.222 RayForce's plot is focused on the creation of a supercomputer called Con-Human, 0:03:04.223,0:03:07.763 that when accidentally connected to the brain of a human clone, 0:03:07.764,0:03:10.488 eventually becomes conscious and consequently 0:03:10.489,0:03:12.884 destroys and annihilate much of the planet. 0:03:13.525,0:03:16.183 The few survivors escape to a space colony, 0:03:16.184,0:03:19.111 where they prepare an offensive to destroy the supercomputer 0:03:19.112,0:03:21.298 and consequently our planet. 0:03:21.604,0:03:24.355 In short, it is a suicide mission, practically, 0:03:24.356,0:03:26.571 where the heroine, yes, the heroine, 0:03:26.572,0:03:29.786 have to sacrifice herself in order to prevent Con-Human acquiring more power 0:03:29.787,0:03:31.740 and conquer the universe. 0:03:31.741,0:03:33.179 Complex, eh? 0:03:48.005,0:03:52.355 Thus, the journey of the entire mission is based on a re-entry to the planet, 0:03:52.356,0:03:54.628 descending by more and more deep layers 0:03:54.629,0:03:57.483 to get to the core and find the supercomputer. 0:03:57.872,0:04:00.189 This just shows that the game has a great design, 0:04:00.190,0:04:01.866 not only in relation to the story, 0:04:01.867,0:04:05.085 but also the stages and enemies, especially the bosses, 0:04:05.086,0:04:06.960 that seem having come out of an anime. 0:04:07.544,0:04:10.451 The only weak point in this regard is that the game itself, 0:04:10.452,0:04:14.008 being an arcade, has no indication of its complex story, 0:04:14.009,0:04:17.200 leaving players without really knowing what would be the reason 0:04:17.201,0:04:19.260 for all the conflict that happens the game. 0:04:24.073,0:04:28.330 But the main reason I played RayForce throughout this year is on the soundtrack. 0:04:28.640,0:04:31.198 All the songs were composed by this lady there, 0:04:31.199,0:04:33.003 called Tamayo Kawamoto. 0:04:48.086,0:04:51.313 She began her career in Capcom composing for games like Son Son, 0:04:51.314,0:04:54.320 Legendary Wings and Ghosts ‘n Goblins! Yeah! 0:04:54.680,0:04:55.980 But here in RayForce, 0:04:55.981,0:04:59.806 she produced a perfect blend of jazz, new age and electronic music, 0:04:59.807,0:05:03.510 that I believe it was the first time a shoot 'em up used songs in that style, 0:05:03.511,0:05:07.023 since prior to 1993 shmups 0:05:07.024,0:05:10.096 had a soundtrack more focused on the rock and the jazz fusion. 0:05:15.420,0:05:19.094 It's worth remembering that the soundtrack of the arcade version has a different sound, 0:05:19.095,0:05:20.210 more muffled, 0:05:20.211,0:05:23.834 so that it could be reproduced in the sound chip that was on the board. 0:05:24.387,0:05:29.034 The Sega Saturn version has the songs that are possibly in their original versions, 0:05:29.035,0:05:34.079 since they are the same that are on the CD of the soundtrack of the game released in 1994. 0:05:53.871,0:05:55.707 Despite the different instrumentation, 0:05:55.708,0:05:58.494 both compositions are still sensational. 0:06:10.564,0:06:14.315 That's why I recommend to anyone to play RayForce at least once in life, 0:06:14.496,0:06:15.729 either the version for MAME, 0:06:15.730,0:06:18.305 that doesn't correctly emulates the sound, but it's something, 0:06:18.512,0:06:20.919 or the ports for PC, Sega Saturn, 0:06:21.133,0:06:24.270 and as part of the Japanese collection Taito Memories Jōkan, 0:06:24.524,0:06:26.164 that was released for the PlayStation 2. 0:06:26.709,0:06:31.668 The game is a unique and much better experience than its sequels RayStorm and RayCrisis, 0:06:31.809,0:06:33.288 which are also very good games, 0:06:33.289,0:06:35.900 but don't reach the level of fun of RayForce. 0:06:36.585,0:06:40.269 But it's also worth remembering that the game is almost impossibly difficult, 0:06:40.453,0:06:43.485 so much that to this day I use at least 7 coins to finish the game. 0:06:43.677,0:06:45.071 That's because I'm always practicing. 0:06:45.645,0:06:49.468 The difficulty of the game reaches some absurd moments and especially treacherous, 0:06:49.687,0:06:52.217 partly because the enemy always fire randomly, 0:06:52.218,0:06:54.187 then memorizing still helps, 0:06:54.188,0:06:58.374 but what really matters here are quick reflexes to deal with the constant chaos. 0:06:59.059,0:07:02.675 Still, it's a very fun experience that does not become frustrating, 0:07:02.676,0:07:03.843 at least for me. 0:07:03.921,0:07:06.436 Maybe I'm a masochist… But anyway. 0:07:09.716,0:07:11.986 And this was the video review of RayForce. 0:07:11.987,0:07:13.046 If you have enjoyed, 0:07:13.047,0:07:15.622 don't forget to bookmark or to like it on the YouTube page. 0:07:16.026,0:07:20.522 Stay tuned for the next edition with the review of Space Channel 5: Part 2. 0:07:20.573,0:07:21.434 See you there! 0:07:36.556,0:08:01.314 Watch other videos[br]Produced by Rafael Fernandes[br]@rafafernandes64