WEBVTT 00:00:04.830 --> 00:00:08.563 >>Rafael Fernandes: 2011 was undoubtedly a year full of news for retrogamers. 00:00:08.982 --> 00:00:10.931 Among the blogs we have seen a lot of things: 00:00:10.932 --> 00:00:14.124 poorly done games, people listening to music and dying, conspiracy theories, 00:00:14.125 --> 00:00:17.377 tizzies, trollings, videos, twenty years of Sonic, new Zelda, 00:00:17.378 --> 00:00:19.425 new Streets of Rage, nipples, drunk people, 00:00:19.426 --> 00:00:21.049 [pause for breath] 00:00:21.050 --> 00:00:22.908 and memes or memes. 00:00:22.909 --> 00:00:23.416 Anyway. 00:00:23.755 --> 00:00:26.899 In a joint collaboration of the retrogamer blogosphere, 00:00:26.900 --> 00:00:30.534 I present to you some of the games that I played in this year that is ending. 00:00:30.739 --> 00:00:31.644 Are you ready then? 00:00:31.965 --> 00:00:32.933 Ready 00:00:33.367 --> 00:00:34.201 Go! 00:00:47.714 --> 00:00:53.186 What I played in 2011 00:01:01.659 --> 00:01:06.031 If there is a game that deserves the title of most played in 2011, this is RayForce. 00:01:06.231 --> 00:01:10.303 The Taito shoot 'em up from 1993 is one of the best games of the company, 00:01:10.304 --> 00:01:13.668 with considerable success in the arcades of the time and two sequels, 00:01:13.669 --> 00:01:16.011 called RayStorm and RayCrisis. 00:01:21.198 --> 00:01:23.778 It's very likely that you've heard of this game. 00:01:23.907 --> 00:01:26.339 The problem is that it can also be called Gunlock 00:01:26.340 --> 00:01:29.574 and in the port to Sega Saturn it was named Layer Section, 00:01:29.575 --> 00:01:32.819 whose American version was renamed Galactic Attack. 00:01:32.820 --> 00:01:33.587 Wow! 00:01:33.892 --> 00:01:35.103 With so much confusion, 00:01:35.104 --> 00:01:38.154 is very difficult to find even the ROM to play in MAME, 00:01:38.155 --> 00:01:40.724 unless you were actually looking for it, 00:01:40.725 --> 00:01:42.016 which was my case. 00:01:42.380 --> 00:01:44.824 RayForce differential is in the gameplay. 00:01:44.825 --> 00:01:47.562 In addition to the enemies that come in the same direction of your spacecraft, 00:01:47.563 --> 00:01:49.177 there is also a lower plane, 00:01:49.178 --> 00:01:53.264 where the player has to aim and shoot with the laser before they come toward you. 00:01:53.848 --> 00:01:56.890 It's possible to lock the target on various enemies at the same time, 00:01:56.891 --> 00:01:59.545 thus being able to make a combo and score more points. 00:01:59.983 --> 00:02:02.657 Stage bosses also have several other weaknesses 00:02:02.658 --> 00:02:04.443 that can only be hit with the laser, 00:02:04.444 --> 00:02:06.935 thus being able to set new strategies to defeat them, 00:02:06.936 --> 00:02:07.896 which are many. 00:02:37.853 --> 00:02:38.957 With this game mechanics, 00:02:38.958 --> 00:02:43.252 RayForce takes full advantage of the scale effects that the Taito F3 board had, 00:02:43.673 --> 00:02:48.140 however, the game uses a number of other visual effects such as rotation and transparency, 00:02:48.208 --> 00:02:51.529 generating images that simulate 3D and look really awesome, 00:02:51.530 --> 00:02:54.020 quite reminding Super Nintendo's Mode-7, 00:02:54.021 --> 00:02:55.555 but much better. 00:02:56.030 --> 00:02:58.083 It's also worth mentioning the game's story: 00:02:58.084 --> 00:03:00.030 according to the subsequent games, 00:03:00.031 --> 00:03:04.222 RayForce's plot is focused on the creation of a supercomputer called Con-Human, 00:03:04.223 --> 00:03:07.763 that when accidentally connected to the brain of a human clone, 00:03:07.764 --> 00:03:10.488 eventually becomes conscious and consequently 00:03:10.489 --> 00:03:12.884 destroys and annihilate much of the planet. 00:03:13.525 --> 00:03:16.183 The few survivors escape to a space colony, 00:03:16.184 --> 00:03:19.111 where they prepare an offensive to destroy the supercomputer 00:03:19.112 --> 00:03:21.298 and consequently our planet. 00:03:21.604 --> 00:03:24.355 In short, it is a suicide mission, practically, 00:03:24.356 --> 00:03:26.571 where the heroine, yes, the heroine, 00:03:26.572 --> 00:03:29.786 have to sacrifice herself in order to prevent Con-Human acquiring more power 00:03:29.787 --> 00:03:31.740 and conquer the universe. 00:03:31.741 --> 00:03:33.179 Complex, eh? 00:03:48.005 --> 00:03:52.355 Thus, the journey of the entire mission is based on a re-entry to the planet, 00:03:52.356 --> 00:03:54.628 descending by more and more deep layers 00:03:54.629 --> 00:03:57.483 to get to the core and find the supercomputer. 00:03:57.872 --> 00:04:00.189 This just shows that the game has a great design, 00:04:00.190 --> 00:04:01.866 not only in relation to the story, 00:04:01.867 --> 00:04:05.085 but also the stages and enemies, especially the bosses, 00:04:05.086 --> 00:04:06.960 that seem having come out of an anime. 00:04:07.544 --> 00:04:10.451 The only weak point in this regard is that the game itself, 00:04:10.452 --> 00:04:14.008 being an arcade, has no indication of its complex story, 00:04:14.009 --> 00:04:17.200 leaving players without really knowing what would be the reason 00:04:17.201 --> 00:04:19.260 for all the conflict that happens the game. 00:04:24.073 --> 00:04:28.330 But the main reason I played RayForce throughout this year is on the soundtrack. 00:04:28.640 --> 00:04:31.198 All the songs were composed by this lady there, 00:04:31.199 --> 00:04:33.003 called Tamayo Kawamoto. 00:04:48.086 --> 00:04:51.313 She began her career in Capcom composing for games like Son Son, 00:04:51.314 --> 00:04:54.320 Legendary Wings and Ghosts ‘n Goblins! Yeah! 00:04:54.680 --> 00:04:55.980 But here in RayForce, 00:04:55.981 --> 00:04:59.806 she produced a perfect blend of jazz, new age and electronic music, 00:04:59.807 --> 00:05:03.510 that I believe it was the first time a shoot 'em up used songs in that style, 00:05:03.511 --> 00:05:07.023 since prior to 1993 shmups 00:05:07.024 --> 00:05:10.096 had a soundtrack more focused on the rock and the jazz fusion. 00:05:15.420 --> 00:05:19.094 It's worth remembering that the soundtrack of the arcade version has a different sound, 00:05:19.095 --> 00:05:20.210 more muffled, 00:05:20.211 --> 00:05:23.834 so that it could be reproduced in the sound chip that was on the board. 00:05:24.387 --> 00:05:29.034 The Sega Saturn version has the songs that are possibly in their original versions, 00:05:29.035 --> 00:05:34.079 since they are the same that are on the CD of the soundtrack of the game released in 1994. 00:05:53.871 --> 00:05:55.707 Despite the different instrumentation, 00:05:55.708 --> 00:05:58.494 both compositions are still sensational. 00:06:10.564 --> 00:06:14.315 That's why I recommend to anyone to play RayForce at least once in life, 00:06:14.496 --> 00:06:15.729 either the version for MAME, 00:06:15.730 --> 00:06:18.305 that doesn't correctly emulates the sound, but it's something, 00:06:18.512 --> 00:06:20.919 or the ports for PC, Sega Saturn, 00:06:21.133 --> 00:06:24.270 and as part of the Japanese collection Taito Memories Jōkan, 00:06:24.524 --> 00:06:26.164 that was released for the PlayStation 2. 00:06:26.709 --> 00:06:31.668 The game is a unique and much better experience than its sequels RayStorm and RayCrisis, 00:06:31.809 --> 00:06:33.288 which are also very good games, 00:06:33.289 --> 00:06:35.900 but don't reach the level of fun of RayForce. 00:06:36.585 --> 00:06:40.269 But it's also worth remembering that the game is almost impossibly difficult, 00:06:40.453 --> 00:06:43.485 so much that to this day I use at least 7 coins to finish the game. 00:06:43.677 --> 00:06:45.071 That's because I'm always practicing. 00:06:45.645 --> 00:06:49.468 The difficulty of the game reaches some absurd moments and especially treacherous, 00:06:49.687 --> 00:06:52.217 partly because the enemy always fire randomly, 00:06:52.218 --> 00:06:54.187 then memorizing still helps, 00:06:54.188 --> 00:06:58.374 but what really matters here are quick reflexes to deal with the constant chaos. 00:06:59.059 --> 00:07:02.675 Still, it's a very fun experience that does not become frustrating, 00:07:02.676 --> 00:07:03.843 at least for me. 00:07:03.921 --> 00:07:06.436 Maybe I'm a masochist… But anyway. 00:07:09.716 --> 00:07:11.986 And this was the video review of RayForce. 00:07:11.987 --> 00:07:13.046 If you have enjoyed, 00:07:13.047 --> 00:07:15.622 don't forget to bookmark or to like it on the YouTube page. 00:07:16.026 --> 00:07:20.522 Stay tuned for the next edition with the review of Space Channel 5: Part 2. 00:07:20.573 --> 00:07:21.434 See you there! 00:07:36.556 --> 00:08:01.314 Watch other videos Produced by Rafael Fernandes @rafafernandes64