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Conveyor Belt Marble Lift - Marble Machine X #33

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    Welcome to another episode of Wintergatan Wednesdays.
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    Eh, and here it is business as usual, as you can see,
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    I am trying out yet another lifting mechanism.
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    It's a conveyor belt ratchet system combined.
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    [drill whirring]
    [ratchet clacking]
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    That's basically the mechanism.
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    Slow-mo rolling.
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    [accelerating ratchet sounds]
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    [ratchet sounds slowed down]
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    In the last week's video I built a
    ratchet marble lifting system,
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    and in that video I said this:
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    'Instead I came up with this a ratchet lifting system.'
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    'This system really have the ability to lift
    eight marbles per crank turn.'
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    [poing]
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    That was all wrong.
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    That ratchet system and the way it's
    driven only lifts four marbles per crank turn.
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    And in this episode, I'm going to
    replace it with something better.
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    And I am also going to explain why we
    need eight marbles per crank turn.
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    [♪ unreleased/Wintergatan Wednesdays Music Box ♪]
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    I thought I'd start with explaining why we
    need to lift eight marbles per crank turn.
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    Do you remember this test music I made
    to explain the magnet MIDI music system?
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    [♫]
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    Just to repeat, every click here,
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    [tap][tap][tap][tap]
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    is one crank turn.
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    turn, turn, turn, turn, right?
    [tap][tap][tap][tap] .
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    So if we have a busy pattern on the
    vibraphone like this:
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    [♫]
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    You can already see that we have:
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    one two three four notes.
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    That means that we need four marbles...
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    ...per crank turn, to only to play this.
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    [♫]
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    But the Marble Machine X has more instruments
    than the vibraphone. So if we add...
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    a simple snare.
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    [♫]
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    off-beat like that, we're up to...o...
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    nine marbles per two crank turns.
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    If so, and if we then continue
    add a simple kick drum
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    and then we add a hi-hat on top of that.
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    [♫]
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    You start to see here now.
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    Seven marbles for that.
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    [♫]
    Seven.
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    [♫]
    Six.
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    [♫]
    Seven.
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    Umm, but this pattern is really simple.
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    If you make more complicated
    kick drum pattern,
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    [♫]
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    You see we're already up to
    eight marbles per crank turn.
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    [♫]
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    So this is drums and vibraphone, but we
    also have the bass on the Marble Machine X.
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    [♫]
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    So with a very busy vibraphone pattern,
    we exceed eight marbles per crank turn.
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    Here we have four, seven and
    eleven marbles per crank turn.
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    So... the marble machine would,
    will be able to play this for some time,
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    because it has a lot of marbles
    stored upstairs.
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    But it won't be able to sustain it for five minutes.
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    when I make a really...
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    busy vibraphone pattern I need to keep
    the drum pattern a little bit less busy.
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    [♪ unreleased/Plot Twist ♪]
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    Cheers!
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    Coffee. What would we do without coffee?
    [chuckles]
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    [♫]
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    [♫]
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    Butterfly luck.
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    [bang]
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    [crash]
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    So... as you can see,
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    if we only had four marbles per crank turn,
    we would only be able to play,
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    [♫]
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    ...either only this, or like...
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    [♫]
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    ...only this...
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    [♫]
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    ...or only this.
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    But if we can get eight marbles per crank turn,
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    we will be able to play, almost something
    like this
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    [♫]
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    So, that's why it's so important.
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    Okay let's do some prototyping to solve this problem.
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    I started with some spring
    cleaning on my workshop,
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    And I built a weld cart slash Robot wars contestant.
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    The draw for a Sir Darthalot was a little bit tough.
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    He's meeting This Old Tony's
    welding cart in round one.
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    So we'll see.
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    What I have to measure with
    this prototype is the ti...me,
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    for the marbles needed going there,
    because this will move extremely fast.
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    It will move, boom, boom, boom, boom...
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    [♪ unreleased/Plot Twist ♪]
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    This profile's nice! Cut.
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    Nice to see.
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    So this is the improved prototype with
    some changes.
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    And, see if we can get up
    to marble speed with that.
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    I have a slow-mo camera set up.
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    The only thing I need now is the marbles.
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    So... Let's go over here... and look.
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    and, of course, the one box I need,
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    is guarded by a demon.
    [laughs]
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    I, I love animal but these long leg things,
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    I, have to, convince it,
    that this is the wrong box to sit on.
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    Hello, my friend! [tap][tap][tap]
    Can I please take my marble.
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    Whoa!
    [scream]
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    Okay. He went there.
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    Good choice. My friend.
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    So, I'm gonna take the marbles,
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    and we can start the test.
    [♪ unreleased/Plot Twist ♪]
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    We have bigger openings,
    more like the CAD model.
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    We have shimmed the opening so the marble
    queue won't rock back and forth as much.
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    being pushed back and forth,
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    I have a new ratchet that's better placed.
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    [♪ unreleased/Plot Twist ♪]
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    I'm gonna try to max this one out.
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    Just beautiful.
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    [laughs]
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    Let's analyse this slow-mo.
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    Um...
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    Wow!
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    [accelerated speech:] 17 divided on 25
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    0.68
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    four strokes
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    divided on 0.68 seconds, equals...
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    ...5.8 marbles per second times 60...
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    This was 352 BPM.
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    Actually, that's some nice headroom.
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    Yay!
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    This proves that the marbles
    loads fast enough in this method,
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    for playing music up to 200 bpm.
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    And, in the prototype I'm using
    one row of marbles,
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    but in the real version, we have eight marbles.
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    So, now I need a way to divide...
    all the marbles onto eight.
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    So if you remember we CADed a divide by eight swing.
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    Tobias Smidebrant from Götenborg has
    sent me the first 3D print of that one.
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    And, here I am adjusting the weight
    [bg:] Alright, pull back a little bit
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    nut on the backside to
    [bg:] Nearly there.
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    really make the swing...
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    tip exactly when it has eight marbles on it.
    [bg:] five...six...seven.
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    I tapped an M8 hole in the plastic,
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    and I used this lock nut
    to lock the bolt into place.
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    and this really worked well.
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    You can adjust this with very high precision
    to fall exactly when, when I want it to fall.
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    But, I realized that this swing is too slow.
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    because the conveyor belt can lift,
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    eight, eight, eight, eight, eight,
    eight, eight marbles, fast like that.
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    and the swing, can't handle,
    that high marble pressure.
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    So I needed another way to divide by eight.
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    So I've been prototyping another system.
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    I've been trying this, I've been trying that.
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    What I come up with is this.
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    To divide one single row onto eight
    just before the conveyor belt.
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    This seems to be very reliable.
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    So if I now...
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    If these marbles...
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    The marbles, come into the ring
    gear from the planetary gear-set,
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    the blue line there,
    and they come in this new exit...
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    ...thing here,
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    that has quite complicated geometry.
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    But I think this will work great.
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    It attaches to the main frame here,
    as you can see.
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    I added some texts (to)
    this 3D printed part here.
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    Ehh... just for fun.
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    The marbles come in this thing.
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    Uh...
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    They get split up onto the four channels,
    like I talked about last week,
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    over the big demagnetizing wheel.
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    The magnets are not gonna be colored.
    It's just for symbolism.
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    Uh, the marbles done.
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    I'm not really done with this,
    it's, it's sketches.
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    The marbles then get collected into one row,
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    by this loft command I used to create this shape here
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    And then they go into this.
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    And this is one of the most complicated things
    that I've ever CADed.
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    Because the geometries...
    on these eight slopes are all individual.
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    Uh, so, they have a 5 degree slope,
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    seen from this direction,
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    but they also have a 5 degree slope
    seen from this direction.
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    they're all individual from the start and
    need to end up at the same spot in the end.
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    So that was a little bit... [breathes heavily]
    eh... complicated
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    This works exactly like the marble divider.
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    The channels that are full,
    will skip the marbles and the marbles will,
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    roll into the empty channels
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    And then they will be lifted up by
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    this, the conveyor belt system.
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    And the cool thing is, um...
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    So I found this inspiration from a youtube video
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    for, like, some kind of industrial solutions
    for nuclear plants and recycling stations,
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    where they use this chain links.
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    And it was actually, seeing
    that video, that got me into...
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    ...understanding how I can
    build a marble conveyor belt
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    that is efficient and looks good.
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    So each... chute...
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    that holds the marbles,
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    has a gear tooth shape.
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    So up here, they turn into a gear drive,
    and the chain links is also fitting in here,
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    between, uh, the gear as you can see here,
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    And the cool thing is that, this conveyor
    belt is not driven by these gears.
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    It's not driven by a rotating mechanism.
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    This conveyor belt is driven,
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    by the two pistons.
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    These two pistons
    will move up and down,
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    with 40 millimeters... travel.
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    So, just, as you can see here, the right piston
    here, is connected to half of the fish stair steps,
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    and the left piston is connected to the other half.
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    And I also implemented a spring tension mechanism here,
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    to help the pistons fight gravity a little bit.
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    And, on this side we're going to have ratchets.
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    they are not sketched in this design yet,
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    but they are coming out to the left side here,
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    and they will go inside this conveyor belt here.
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    And the ratchet will lift...
    the chutes themselves.
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    Every chute will...
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    whoop-whoop-whoop-whoop, so there's,
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    There is several things that is
    very, very good with this design.
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    We're losing very little height.
    If we look at it straight from the side, like this...
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    let me put on... orthographic and not perspective,
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    and then we have a really flat view like this.
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    So, you can see that this is the top of the marbles,
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    and down here where they're picked up is
    just five centimeters or something, and then
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    We've done a lot with five centimeter fall height.
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    We've demagnetized the marbles.
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    And we've routed them around and back.
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    And if we look from the front of the machine
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    Umm..
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    We are actually not going out,
    [♪ unreleased/Plot Twist ♪]
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    that far, to the left with this design.
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    This, conveyor belt, reminds me of this
    snake rattle and roll game, which I loved.
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    When you climb the waterfall you know?
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    In the, like world seven, super-difficult.
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    The marbles are like, climbing the snake
    rattle and roll... system.
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    So when these marble shuttles
    reaches the top, it will tip over.
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    And the marbles will then roll on the backside,
    on the chute that was before them.
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    So if you see, the structure here is that the
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    marbles will start to roll on this surface, so to speak.
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    It's right under the marbles on this one.
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    So they will roll on the swing that was
    before them, and roll off into...
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    ...some tracks that I did not design yet.
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    So...
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    So, that's the idea right now.
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    I... think this is very viable because I've
    done a lot of prototyping to get to this point.
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    So when I built the first machine I only
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    made videos when I was done with parts.
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    And I was regretting off towards that I
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    didn't show all mistakes and all the
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    changed designs and stuff and
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    the way I'm making the videos now, update every week
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    You really get to follow how I go into
    the dead ends and how I try to
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    [chuckles]
    dig myself out of them.
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    Thanks so much for watching.
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    I'm editing these videos nowadays, a little
    bit with shoot-from-the-hip attitude.
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    [laughs]
    I hope you like it.
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    I hope they're some kind of cohesion.
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    Have a great day everyone!
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    And see you on the next Wintergatan Wednesday.
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    // Subtitled by Wintergatan Writers. Join our team on discord. //
Title:
Conveyor Belt Marble Lift - Marble Machine X #33
Description:

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Team:
Wintergatan Writers
Duration:
16:30

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