WEBVTT 00:00:00.030 --> 00:00:02.817 Welcome to another episode of Wintergatan Wednesdays. 00:00:02.818 --> 00:00:06.134 Eh, and here it is business as usual, as you can see, 00:00:06.135 --> 00:00:09.805 I am trying out yet another lifting mechanism. 00:00:09.806 --> 00:00:13.095 It's a conveyor belt ratchet system combined. 00:00:13.096 --> 00:00:16.302 [drill whirring] [ratchet clacking] 00:00:16.640 --> 00:00:18.239 That's basically the mechanism. 00:00:21.699 --> 00:00:22.969 Slow-mo rolling. 00:00:23.633 --> 00:00:26.815 [accelerating ratchet sounds] 00:00:30.078 --> 00:00:34.007 [ratchet sounds slowed down] 00:00:40.872 --> 00:00:43.928 In the last week's video I built a ratchet marble lifting system, 00:00:43.929 --> 00:00:45.929 and in that video I said this: 00:00:45.930 --> 00:00:49.870 'Instead I came up with this a ratchet lifting system.' 00:00:49.871 --> 00:00:53.839 'This system really have the ability to lift eight marbles per crank turn.' 00:00:53.840 --> 00:00:55.581 [poing] 00:00:55.582 --> 00:00:56.722 That was all wrong. 00:00:56.723 --> 00:01:01.416 That ratchet system and the way it's driven only lifts four marbles per crank turn. 00:01:01.417 --> 00:01:04.650 And in this episode, I'm going to replace it with something better. 00:01:04.666 --> 00:01:08.599 And I am also going to explain why we need eight marbles per crank turn. 00:01:08.600 --> 00:01:16.600 [♪ unreleased/Wintergatan Wednesdays Music Box ♪] 00:01:21.217 --> 00:01:25.694 I thought I'd start with explaining why we need to lift eight marbles per crank turn. 00:01:25.695 --> 00:01:30.508 Do you remember this test music I made to explain the magnet MIDI music system? 00:01:30.509 --> 00:01:33.767 [♫] 00:01:33.768 --> 00:01:35.942 Just to repeat, every click here, 00:01:35.970 --> 00:01:38.255 [tap][tap][tap][tap] 00:01:38.256 --> 00:01:39.342 is one crank turn. 00:01:39.343 --> 00:01:42.081 turn, turn, turn, turn, right? [tap][tap][tap][tap] . 00:01:42.608 --> 00:01:45.727 So if we have a busy pattern on the vibraphone like this: 00:01:45.728 --> 00:01:48.133 [♫] 00:01:48.133 --> 00:01:49.744 You can already see that we have: 00:01:49.744 --> 00:01:52.968 one two three four notes. 00:01:53.260 --> 00:01:55.833 That means that we need four marbles... 00:01:56.074 --> 00:01:58.290 ...per crank turn, to only to play this. 00:01:58.300 --> 00:02:01.199 [♫] 00:02:01.200 --> 00:02:05.699 But the Marble Machine X has more instruments than the vibraphone. So if we add... 00:02:05.700 --> 00:02:07.299 a simple snare. 00:02:07.300 --> 00:02:11.300 [♫] 00:02:13.238 --> 00:02:16.745 off-beat like that, we're up to...o... 00:02:17.315 --> 00:02:19.801 nine marbles per two crank turns. 00:02:19.802 --> 00:02:23.504 If so, and if we then continue add a simple kick drum 00:02:33.011 --> 00:02:36.122 and then we add a hi-hat on top of that. 00:02:36.480 --> 00:02:40.480 [♫] 00:02:46.060 --> 00:02:47.346 You start to see here now. 00:02:48.211 --> 00:02:49.624 Seven marbles for that. 00:02:49.648 --> 00:02:52.211 [♫] Seven. 00:02:52.640 --> 00:02:54.959 [♫] Six. 00:02:54.960 --> 00:02:58.280 [♫] Seven. 00:02:59.352 --> 00:03:02.449 Umm, but this pattern is really simple. 00:03:02.450 --> 00:03:04.823 If you make more complicated kick drum pattern, 00:03:04.824 --> 00:03:08.824 [♫] 00:03:21.715 --> 00:03:24.810 You see we're already up to eight marbles per crank turn. 00:03:24.945 --> 00:03:28.945 [♫] 00:03:34.189 --> 00:03:38.299 So this is drums and vibraphone, but we also have the bass on the Marble Machine X. 00:03:38.300 --> 00:03:42.300 [♫] 00:03:46.688 --> 00:03:52.346 So with a very busy vibraphone pattern, we exceed eight marbles per crank turn. 00:03:52.347 --> 00:03:56.699 Here we have four, seven and eleven marbles per crank turn. 00:03:56.700 --> 00:04:02.075 So... the marble machine would, will be able to play this for some time, 00:04:02.076 --> 00:04:04.337 because it has a lot of marbles stored upstairs. 00:04:04.338 --> 00:04:06.990 But it won't be able to sustain it for five minutes. 00:04:06.991 --> 00:04:08.600 when I make a really... 00:04:08.601 --> 00:04:12.720 busy vibraphone pattern I need to keep the drum pattern a little bit less busy. 00:04:13.427 --> 00:04:17.427 [♪ unreleased/Plot Twist ♪] 00:04:39.284 --> 00:04:40.371 Cheers! 00:04:43.402 --> 00:04:46.727 Coffee. What would we do without coffee? [chuckles] 00:04:46.728 --> 00:04:50.728 [♫] 00:05:00.000 --> 00:05:03.000 [♫] 00:05:20.600 --> 00:05:21.900 Butterfly luck. 00:05:25.313 --> 00:05:26.424 [bang] 00:05:26.908 --> 00:05:30.104 [crash] 00:05:30.850 --> 00:05:32.945 So... as you can see, 00:05:34.191 --> 00:05:38.761 if we only had four marbles per crank turn, we would only be able to play, 00:05:39.371 --> 00:05:40.636 [♫] 00:05:40.637 --> 00:05:43.017 ...either only this, or like... 00:05:43.018 --> 00:05:44.672 [♫] 00:05:44.673 --> 00:05:45.673 ...only this... 00:05:45.674 --> 00:05:48.539 [♫] 00:05:48.540 --> 00:05:50.053 ...or only this. 00:05:50.368 --> 00:05:53.275 But if we can get eight marbles per crank turn, 00:05:53.551 --> 00:05:56.390 we will be able to play, almost something like this 00:05:56.406 --> 00:06:01.645 [♫] 00:06:01.646 --> 00:06:04.690 So, that's why it's so important. 00:06:05.202 --> 00:06:08.379 Okay let's do some prototyping to solve this problem. 00:06:08.380 --> 00:06:11.293 I started with some spring cleaning on my workshop, 00:06:11.294 --> 00:06:15.257 And I built a weld cart slash Robot wars contestant. 00:06:15.490 --> 00:06:18.295 The draw for a Sir Darthalot was a little bit tough. 00:06:18.296 --> 00:06:21.033 He's meeting This Old Tony's welding cart in round one. 00:06:21.034 --> 00:06:22.223 So we'll see. 00:06:22.895 --> 00:06:26.589 What I have to measure with this prototype is the ti...me, 00:06:26.590 --> 00:06:30.088 for the marbles needed going there, because this will move extremely fast. 00:06:30.088 --> 00:06:32.295 It will move, boom, boom, boom, boom... 00:06:32.296 --> 00:06:36.296 [♪ unreleased/Plot Twist ♪] 00:06:58.152 --> 00:07:00.819 This profile's nice! Cut. 00:07:04.518 --> 00:07:05.518 Nice to see. 00:07:13.580 --> 00:07:16.881 So this is the improved prototype with some changes. 00:07:16.906 --> 00:07:20.670 And, see if we can get up to marble speed with that. 00:07:20.671 --> 00:07:22.286 I have a slow-mo camera set up. 00:07:22.287 --> 00:07:25.255 The only thing I need now is the marbles. 00:07:25.263 --> 00:07:30.107 So... Let's go over here... and look. 00:07:31.556 --> 00:07:36.263 and, of course, the one box I need, 00:07:36.910 --> 00:07:40.009 is guarded by a demon. [laughs] 00:07:40.010 --> 00:07:42.831 I, I love animal but these long leg things, 00:07:42.832 --> 00:07:47.148 I, have to, convince it, that this is the wrong box to sit on. 00:07:47.574 --> 00:07:51.506 Hello, my friend! [tap][tap][tap] Can I please take my marble. 00:07:51.507 --> 00:07:53.102 Whoa! [scream] 00:07:53.103 --> 00:07:55.291 Okay. He went there. 00:07:55.292 --> 00:07:57.292 Good choice. My friend. 00:07:57.725 --> 00:07:59.510 So, I'm gonna take the marbles, 00:07:59.511 --> 00:08:02.505 and we can start the test. [♪ unreleased/Plot Twist ♪] 00:08:02.506 --> 00:08:05.054 We have bigger openings, more like the CAD model. 00:08:05.083 --> 00:08:09.250 We have shimmed the opening so the marble queue won't rock back and forth as much. 00:08:09.251 --> 00:08:10.825 being pushed back and forth, 00:08:10.826 --> 00:08:13.444 I have a new ratchet that's better placed. 00:08:13.445 --> 00:08:17.249 [♪ unreleased/Plot Twist ♪] 00:08:23.983 --> 00:08:25.872 I'm gonna try to max this one out. 00:08:36.665 --> 00:08:37.879 Just beautiful. 00:08:43.701 --> 00:08:44.701 [laughs] 00:08:44.702 --> 00:08:47.384 Let's analyse this slow-mo. 00:08:50.881 --> 00:08:51.881 Um... 00:08:52.604 --> 00:08:53.604 Wow! 00:08:53.865 --> 00:08:56.168 [accelerated speech:] 17 divided on 25 00:08:56.399 --> 00:08:58.049 0.68 00:08:58.392 --> 00:08:59.932 four strokes 00:09:00.540 --> 00:09:03.982 divided on 0.68 seconds, equals... 00:09:04.196 --> 00:09:07.133 ...5.8 marbles per second times 60... 00:09:07.411 --> 00:09:10.490 This was 352 BPM. 00:09:11.133 --> 00:09:14.126 Actually, that's some nice headroom. 00:09:14.883 --> 00:09:15.883 Yay! 00:09:17.126 --> 00:09:20.604 This proves that the marbles loads fast enough in this method, 00:09:20.605 --> 00:09:22.825 for playing music up to 200 bpm. 00:09:22.826 --> 00:09:25.910 And, in the prototype I'm using one row of marbles, 00:09:25.911 --> 00:09:28.949 but in the real version, we have eight marbles. 00:09:28.950 --> 00:09:34.176 So, now I need a way to divide... all the marbles onto eight. 00:09:34.177 --> 00:09:38.234 So if you remember we CADed a divide by eight swing. 00:09:38.240 --> 00:09:42.579 Tobias Smidebrant from Götenborg has sent me the first 3D print of that one. 00:09:42.580 --> 00:09:46.319 And, here I am adjusting the weight [bg:] Alright, pull back a little bit 00:09:46.339 --> 00:09:48.338 nut on the backside to [bg:] Nearly there. 00:09:48.339 --> 00:09:49.913 really make the swing... 00:09:49.914 --> 00:09:53.936 tip exactly when it has eight marbles on it. [bg:] five...six...seven. 00:09:53.937 --> 00:09:56.280 I tapped an M8 hole in the plastic, 00:09:56.281 --> 00:09:59.973 and I used this lock nut to lock the bolt into place. 00:09:59.974 --> 00:10:02.132 and this really worked well. 00:10:02.133 --> 00:10:07.806 You can adjust this with very high precision to fall exactly when, when I want it to fall. 00:10:07.807 --> 00:10:10.480 But, I realized that this swing is too slow. 00:10:10.481 --> 00:10:13.007 because the conveyor belt can lift, 00:10:13.008 --> 00:10:17.047 eight, eight, eight, eight, eight, eight, eight marbles, fast like that. 00:10:17.048 --> 00:10:21.526 and the swing, can't handle, that high marble pressure. 00:10:21.527 --> 00:10:25.099 So I needed another way to divide by eight. 00:10:25.100 --> 00:10:27.913 So I've been prototyping another system. 00:10:27.914 --> 00:10:30.468 I've been trying this, I've been trying that. 00:10:30.469 --> 00:10:33.476 What I come up with is this. 00:10:34.024 --> 00:10:38.715 To divide one single row onto eight just before the conveyor belt. 00:10:40.894 --> 00:10:44.246 This seems to be very reliable. 00:10:47.389 --> 00:10:48.729 So if I now... 00:10:49.182 --> 00:10:50.812 If these marbles... 00:10:51.686 --> 00:10:56.125 The marbles, come into the ring gear from the planetary gear-set, 00:10:56.126 --> 00:11:00.394 the blue line there, and they come in this new exit... 00:11:00.395 --> 00:11:01.819 ...thing here, 00:11:01.820 --> 00:11:04.585 that has quite complicated geometry. 00:11:04.972 --> 00:11:07.679 But I think this will work great. 00:11:07.680 --> 00:11:11.256 It attaches to the main frame here, as you can see. 00:11:11.757 --> 00:11:15.574 I added some texts (to) this 3D printed part here. 00:11:16.239 --> 00:11:18.239 Ehh... just for fun. 00:11:18.240 --> 00:11:21.267 The marbles come in this thing. 00:11:21.790 --> 00:11:22.801 Uh... 00:11:23.838 --> 00:11:28.539 They get split up onto the four channels, like I talked about last week, 00:11:29.230 --> 00:11:31.550 over the big demagnetizing wheel. 00:11:31.551 --> 00:11:34.771 The magnets are not gonna be colored. It's just for symbolism. 00:11:35.630 --> 00:11:37.403 Uh, the marbles done. 00:11:37.403 --> 00:11:39.784 I'm not really done with this, it's, it's sketches. 00:11:39.785 --> 00:11:42.768 The marbles then get collected into one row, 00:11:42.769 --> 00:11:47.430 by this loft command I used to create this shape here 00:11:47.495 --> 00:11:49.617 And then they go into this. 00:11:49.618 --> 00:11:53.235 And this is one of the most complicated things that I've ever CADed. 00:11:53.236 --> 00:11:57.799 Because the geometries... on these eight slopes are all individual. 00:11:58.155 --> 00:12:02.150 Uh, so, they have a 5 degree slope, 00:12:02.151 --> 00:12:04.151 seen from this direction, 00:12:04.152 --> 00:12:08.359 but they also have a 5 degree slope seen from this direction. 00:12:08.360 --> 00:12:12.800 they're all individual from the start and need to end up at the same spot in the end. 00:12:12.801 --> 00:12:15.998 So that was a little bit... [breathes heavily] eh... complicated 00:12:15.999 --> 00:12:19.296 This works exactly like the marble divider. 00:12:19.297 --> 00:12:23.744 The channels that are full, will skip the marbles and the marbles will, 00:12:23.745 --> 00:12:26.039 roll into the empty channels 00:12:26.284 --> 00:12:29.168 And then they will be lifted up by 00:12:29.430 --> 00:12:32.168 this, the conveyor belt system. 00:12:32.747 --> 00:12:35.533 And the cool thing is, um... 00:12:36.144 --> 00:12:39.361 So I found this inspiration from a youtube video 00:12:39.362 --> 00:12:46.484 for, like, some kind of industrial solutions for nuclear plants and recycling stations, 00:12:46.485 --> 00:12:49.051 where they use this chain links. 00:12:49.052 --> 00:12:53.258 And it was actually, seeing that video, that got me into... 00:12:53.259 --> 00:12:56.375 ...understanding how I can build a marble conveyor belt 00:12:56.376 --> 00:12:58.376 that is efficient and looks good. 00:12:58.901 --> 00:13:01.912 So each... chute... 00:13:01.913 --> 00:13:03.841 that holds the marbles, 00:13:04.318 --> 00:13:06.318 has a gear tooth shape. 00:13:06.709 --> 00:13:13.815 So up here, they turn into a gear drive, and the chain links is also fitting in here, 00:13:13.816 --> 00:13:17.814 between, uh, the gear as you can see here, 00:13:18.078 --> 00:13:23.526 And the cool thing is that, this conveyor belt is not driven by these gears. 00:13:23.526 --> 00:13:25.666 It's not driven by a rotating mechanism. 00:13:26.299 --> 00:13:28.407 This conveyor belt is driven, 00:13:29.172 --> 00:13:30.807 by the two pistons. 00:13:30.808 --> 00:13:33.279 These two pistons will move up and down, 00:13:33.279 --> 00:13:36.577 with 40 millimeters... travel. 00:13:36.578 --> 00:13:43.088 So, just, as you can see here, the right piston here, is connected to half of the fish stair steps, 00:13:43.089 --> 00:13:46.711 and the left piston is connected to the other half. 00:13:47.219 --> 00:13:52.209 And I also implemented a spring tension mechanism here, 00:13:52.210 --> 00:13:56.165 to help the pistons fight gravity a little bit. 00:13:56.778 --> 00:13:59.987 And, on this side we're going to have ratchets. 00:13:59.988 --> 00:14:02.289 they are not sketched in this design yet, 00:14:02.290 --> 00:14:05.293 but they are coming out to the left side here, 00:14:05.294 --> 00:14:08.460 and they will go inside this conveyor belt here. 00:14:08.461 --> 00:14:12.234 And the ratchet will lift... the chutes themselves. 00:14:12.353 --> 00:14:13.393 Every chute will... 00:14:13.394 --> 00:14:16.408 whoop-whoop-whoop-whoop, so there's, 00:14:16.459 --> 00:14:19.658 There is several things that is very, very good with this design. 00:14:20.159 --> 00:14:24.498 We're losing very little height. If we look at it straight from the side, like this... 00:14:24.499 --> 00:14:27.799 let me put on... orthographic and not perspective, 00:14:27.800 --> 00:14:30.493 and then we have a really flat view like this. 00:14:32.353 --> 00:14:35.417 So, you can see that this is the top of the marbles, 00:14:35.418 --> 00:14:39.462 and down here where they're picked up is just five centimeters or something, and then 00:14:39.463 --> 00:14:42.135 We've done a lot with five centimeter fall height. 00:14:42.136 --> 00:14:44.449 We've demagnetized the marbles. 00:14:44.450 --> 00:14:46.576 And we've routed them around and back. 00:14:46.577 --> 00:14:49.288 And if we look from the front of the machine 00:14:49.290 --> 00:14:51.290 Umm.. 00:14:51.291 --> 00:14:54.676 We are actually not going out, [♪ unreleased/Plot Twist ♪] 00:14:54.677 --> 00:14:57.482 that far, to the left with this design. 00:14:57.483 --> 00:15:02.690 This, conveyor belt, reminds me of this snake rattle and roll game, which I loved. 00:15:02.691 --> 00:15:04.880 When you climb the waterfall you know? 00:15:04.881 --> 00:15:08.002 In the, like world seven, super-difficult. 00:15:08.003 --> 00:15:12.518 The marbles are like, climbing the snake rattle and roll... system. 00:15:13.193 --> 00:15:17.391 So when these marble shuttles reaches the top, it will tip over. 00:15:17.392 --> 00:15:22.754 And the marbles will then roll on the backside, on the chute that was before them. 00:15:22.755 --> 00:15:26.229 So if you see, the structure here is that the 00:15:26.230 --> 00:15:30.599 marbles will start to roll on this surface, so to speak. 00:15:30.631 --> 00:15:32.972 It's right under the marbles on this one. 00:15:33.408 --> 00:15:38.544 So they will roll on the swing that was before them, and roll off into... 00:15:38.545 --> 00:15:40.910 ...some tracks that I did not design yet. 00:15:40.949 --> 00:15:42.861 So... 00:15:42.862 --> 00:15:45.305 So, that's the idea right now. 00:15:45.784 --> 00:15:51.893 I... think this is very viable because I've done a lot of prototyping to get to this point. 00:15:52.560 --> 00:15:54.560 So when I built the first machine I only 00:15:54.999 --> 00:15:56.999 made videos when I was done with parts. 00:15:57.040 --> 00:15:59.040 And I was regretting off towards that I 00:15:59.070 --> 00:16:01.070 didn't show all mistakes and all the 00:16:01.070 --> 00:16:03.297 changed designs and stuff and 00:16:03.298 --> 00:16:06.506 the way I'm making the videos now, update every week 00:16:06.507 --> 00:16:11.264 You really get to follow how I go into the dead ends and how I try to 00:16:11.265 --> 00:16:13.554 [chuckles] dig myself out of them. 00:16:13.555 --> 00:16:15.211 Thanks so much for watching. 00:16:15.212 --> 00:16:19.529 I'm editing these videos nowadays, a little bit with shoot-from-the-hip attitude. 00:16:19.530 --> 00:16:21.628 [laughs] I hope you like it. 00:16:21.629 --> 00:16:23.922 I hope they're some kind of cohesion. 00:16:23.923 --> 00:16:25.174 Have a great day everyone! 00:16:25.174 --> 00:16:27.389 And see you on the next Wintergatan Wednesday. 00:16:27.389 --> 00:16:29.825 // Subtitled by Wintergatan Writers. 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