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My Favorite Game Animation of 2018

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    Hello, and welcome to New Frame Plus!
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    It’s been a good year for video game animation,
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    and since 2018 is just about wrapped up
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    I thought it might be fun to list some of my
    favorite examples of game animation I saw this year.
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    Not necessarily the BEST Animation
    of the Year, Hands Down,
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    just the stuff that impressed or excited me most.
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    We have got a lot of games worth talking about,
    so let’s just start running down the list!
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    I want to start with God of War.
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    Sony Santa Monica has always done amazing
    work,
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    especially when it comes to
    combat animation and big set pieces.
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    But the thing that impressed me most this
    time around wasn't the big bombastic moments,
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    but the small ones.
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    The moments of stillness and quiet.
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    I’ve never seen a God of War game put so
    much emphasis on character performance,
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    and I love it.
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    There is some really nice, subtle character
    acting in here,
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    and I love that the game gives
    these little scenes the time they need
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    instead of just rushing through to the next fight.
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    If this is the direction they want
    to take God of War in the future,
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    then I am 100% on board.
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    Also, it has to be said:
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    nobody sells scale through animation
    quite like Sony Santa Monica.
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    Hot dang.
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    Next up...
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    Smash Bros Ultimate
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    I already made three videos (and counting)
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    about what makes the
    character animation in this game work,
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    and everything I already said
    is still true of Ultimate.
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    It is genuinely impressive how
    Smash Bros somehow manages
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    to make this enormous grab bag of characters
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    all feel like they belong together in one game,
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    without sacrificing what makes
    any one of them unique or special.
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    That is a daunting challenge,
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    and yet, no matter how many
    new characters they add to this roster,
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    Smash Bros just keeps making it look easy.
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    Next up:
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    Moss
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    This mouse is amazing.
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    I’ve only had the chance to see
    bits and pieces of the game so far,
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    but Quill is already one of my favorite video characters.
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    Her animation is just loaded with
    appeal and extremely polished,
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    which is all the more impressive given that (I think) Polyarc only has one animator on their team?
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    I mean, Richard Lico has been
    in this industry a long time,
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    so I’m not SURPRISED the animation’s this great
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    but I am still impressed.
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    And my favorite part of all is that, as you
    play,
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    Quill communicates with you, the player,
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    using sign language.
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    Sometimes to give you a hint for a puzzle or something,
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    sometimes just to tell you how she’s feeling.
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    As far as I know, Quill is the first video
    game protagonist to communicate using ASL,
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    (at least, outside of the educational gaming space).
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    This is a specific form of inclusivity that
    gaming hasn’t really done much of yet,
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    and it just makes me love this mouse all the more.
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    When I do eventually pick up a PlayStation VR,
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    it is primarily going to be so I can
    finally meet this mouse,
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    and I am REALLY looking forward to that.
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    Next up:
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    Just Shapes & Beats
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    If you watch our sister channel, PlayFrame,
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    then you already know that this rhythm bullet hell
    was one of my favorite games of the year,
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    but one of the things that most surprised me about it
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    was how effective it’s minimalist animation was.
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    I mean, the entire game is just simple shapes:
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    the environments, the projectiles,
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    the enemies, the characters...
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    but the animation on
    all of them is still really charming.
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    And (this I did NOT expect)...
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    in some cases, it comes together in some
    downright impressive spectacle!
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    I highly recommend checking this one out
    if you haven’t yet, because...
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    It is a DELIGHT.
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    Another one of my favorites this year
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    was Monster Hunter World.
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    Now, Monster Hunter has always had some of the
    best creature animation in the business,
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    but with World finally bringing the series
    back to home consoles
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    and cranking up the AAA fidelity big time,
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    that amazing creature animation
    is finally getting a chance to really shine.
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    The physicality on these creatures is so good,
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    and the way these games encourage you to improve
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    by learning each monster’s body language
    to predict their next move is just so well-executed.
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    The player character’s animation is top
    notch too,
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    with some really impressive
    weapon attack combo work.
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    And, of course, most important of all...
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    it has MULTIPLE cutscenes
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    in which an army of chef cats make you dinner.
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    So….
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    your move, Rest of the Game Industry.
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    Next up:
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    Spider-Man
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    I already made a video about this game’s
    animation, and everything I said about that
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    particular Zip-to-Point swing applies to the
    rest of animation in the game.
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    The web swinging animation looks amazing,
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    the combat work looks great…
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    and all of it perfectly capturing that
    unique Spider-Man movement style.
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    It’s just exceptional work all around.
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    Not to mention some really effective
    story scene performances.
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    Kudos to both the animators and
    all of the motion capture performers
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    for bringing this character's world to life so effectively.
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    And it would definitely be silly if I
    did not also include on this list:
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    Red Dead Redemption 2
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    I already did a whole video on this one too,
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    but whatever misgivings I
    may have expressed in that episode,
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    there is no question that the
    attention to detail on display here IS incredible.
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    And not just because of all the realistic
    ways your character performs mundane actions
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    (although those do look amazing)
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    Even just the fundamentals of movement and
    aiming your gun and riding your horse
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    just look so darn solid.
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    Like, this is probably boring
    for anyone who’s not me, but...
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    I really like Arthur’s crouched
    movement animation set.
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    Just that hunched over walk,
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    the way he settles
    onto one knee when you stop,
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    and the little fidgets as he tries to get
    into a comfortable kneeling position...
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    Say what you will about the sluggish movement,
    but these little natural details are so fantastic
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    and they are EVERYWHERE
    in this character’s animation.
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    Another salute to the animation team
    behind this gargantuan project,
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    and I still hope your employer starts to treat y’all
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    with the respect and sustainable
    work conditions you deserve.
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    Moving on...
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    Super Mario Party
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    Any time you have to animate a wide variety
    of characters performing the same task,
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    that's a great opportunity to create some contrast
    and express each character’s personality
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    by showing how THEY specifically
    look doing that task.
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    But with a character like, say...
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    Goomba
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    you’ve got an opportunity to get REALLY creative,
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    because they CAN’T do most of these
    activities like the rest of the crew.
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    They gots no hands.
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    And I love that the animators took this opportunity
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    to actually try and show Goomba doing each
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    of these games in their own way.
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    Balancing stuff on their head...
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    grabbing stuff in their mouth...
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    It is ADORABLE.
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    And they just look so happy
    to finally be at the party!
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    Look at how much fun they’re having!
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    I love ‘em.
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    Now we had some really great pixel animation work
    came out of the indie scene this year.
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    We had Dead Cells with their really clever
    'pixel art/3D animation' hybrid technique.
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    We had Octopath Traveler, which didn’t necessarily
    break any new ground on the animation front,
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    but did feature a uniquely gorgeous 3D implementation.
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    And we finally saw the release of Iconoclasts,
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    which is remarkably well-animated
    for a single-person project.
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    Whenever an entire game
    is being made by one person,
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    I don’t usually expect to see
    the same quality of animation
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    that I would expect from someone who specializes in it,
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    but Robin’s animation in this looks awesome!
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    Just her run is so charming.
    And really distinct!
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    I’d be impressed by this run
    if a full-time animator made it,
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    and the fact that the guy who animated this
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    ALSO made the entire rest
    of the video game?
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    That's amazing.
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    And speaking of great pixel animation...
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    have y’all seen Bomb Chicken?
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    Dang.
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    Look at that.
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    I honestly don’t know what else to say about it.
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    This game is just pure pixel art appeal.
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    Look at that wild squash and stretch
    when it lays a bomb!
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    Look at that animated explosion!
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    Look at it’s bouncy walk!
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    Aww and look at the way it settles when you stop.
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    Highly recommend checking this game out.
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    this is seriously some of the best
    pixel animation I’ve seen all year.
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    Also the gameplay is
    really clever and fun, which...
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    that's a nice bonus!
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    Spyro Reignited Trilogy
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    Now I don’t personally have a
    childhood history with the Spyro games,
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    but I do really love some of the
    animation work I’m seeing in this remake.
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    Toys for Bob had a really exciting opportunity here
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    to not only reproduce the charm of the original
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    but to amplify and build upon it.
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    And I'm so happy that they went all in on this.
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    I so love that they not only gave so many
    of these characters more detailed and distinct designs,
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    but also more distinct animated performances!
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    It’s really fun going back and forth
    between the originals and the remakes
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    and seeing how the animators delivered the more specific, nuanced acting choices
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    that these higher-fidelity
    character models are capable of.
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    I mean, look at some of these
    complete animation overhauls!
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    "Oh, hello! We didn't get a chance
    to introduce ourselves before.
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    My name is Elora."
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    "Uh, hi! I'm Spyro.
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    What are you? Some kind of goat?"
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    "I'm a FAWN, you dork."
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    "Oh! Sorry."
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    "Oh no."
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    "Oh, hello! We didn't get a chance
    to introduce ourselves before."
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    "My name is Elora."
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    "Uh, hi! I'm Spyro."
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    "What are you, some kind of goat?"
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    "I'm a fawn, you dork."
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    "Oh! Sorry."
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    Seriously, way to bring an old classic back
    with more character appeal than it started with.
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    Finally, it would be utterly ridiculous of me
    to not include in this video:
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    Dragon Ball FighterZ.
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    Or Dragon Ball Fighters?
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    I don't know what it's supposed to be.
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    Look.
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    People have been trying to emulate the look
    of hand drawn anime in 3D games
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    for a long time.
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    Some of them have been
    reasonably successful at achieving that goal.
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    Others, not so much.
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    But what Arc System Works has been doing with
    Guilty Gear Xrd and now Dragon Ball FighterZ
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    is some next level stuff.
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    The amount of care and detail work that has gone
    into trying to make these 3D character models
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    convincingly appear to be 2D animation is incredible.
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    I might have to do an episode on this later.
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    It's just so stupidly cool.
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    And that they’ve done this well on their
    first and second attempts
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    makes me REALLY excited for what they’re
    gonna be capable of a few years from now.
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    Oh! Also...
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    I haven’t had a chance to play this
    one yet,
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    but I’m just gonna give an Honorable Mention to Gris?
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    Because... I don’t know.
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    I just have a feeling it’s going to belong on this list.
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    Hot dang.
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    And I think that’ll do it!
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    Did I miss anything?
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    I probably did, honestly.
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    Between animating at my day job and
    running two YouTube channels,
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    it’s pretty hard for me to keep up
    with everything that comes out in a year.
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    But if you do know of some
    amazingly-animated game
    which isn’t on this list,
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    go ahead and call it out in the comments
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    because I would hate to miss out on something cool.
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    Anyway, here’s to all the great game animation
    that 2019 no doubt has in store for us!
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    It’s been an exciting first year for this channel,
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    and I’ve got a lot of videos planned for next year
    which I am also very excited about.
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    If you haven’t already, go ahead and subscribe
    to make sure you don’t miss any of them.
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    Thanks for watching and
    have yourselves a lovely new year!
Title:
My Favorite Game Animation of 2018
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Video Language:
English
Duration:
13:21

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