[Script Info] Title: [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:00.94,0:00:03.58,Default,,0000,0000,0000,,Hello, and welcome to New Frame Plus! Dialogue: 0,0:00:03.58,0:00:05.80,Default,,0000,0000,0000,,It’s been a good year for video game animation, Dialogue: 0,0:00:05.80,0:00:08.50,Default,,0000,0000,0000,,and since 2018 is just about wrapped up Dialogue: 0,0:00:08.50,0:00:13.82,Default,,0000,0000,0000,,I thought it might be fun to list some of my\Nfavorite examples of game animation I saw this year. Dialogue: 0,0:00:13.82,0:00:17.36,Default,,0000,0000,0000,,Not necessarily the BEST Animation\Nof the Year, Hands Down, Dialogue: 0,0:00:17.36,0:00:20.46,Default,,0000,0000,0000,,just the stuff that impressed or excited me most. Dialogue: 0,0:00:20.50,0:00:25.18,Default,,0000,0000,0000,,We have got a lot of games worth talking about,\Nso let’s just start running down the list! Dialogue: 0,0:00:27.40,0:00:29.68,Default,,0000,0000,0000,,I want to start with God of War. Dialogue: 0,0:00:29.68,0:00:32.86,Default,,0000,0000,0000,,Sony Santa Monica has always done amazing\Nwork, Dialogue: 0,0:00:32.86,0:00:36.40,Default,,0000,0000,0000,,especially when it comes to\Ncombat animation and big set pieces. Dialogue: 0,0:00:38.74,0:00:43.60,Default,,0000,0000,0000,,But the thing that impressed me most this\Ntime around wasn't the big bombastic moments, Dialogue: 0,0:00:43.60,0:00:45.32,Default,,0000,0000,0000,,but the small ones. Dialogue: 0,0:00:45.32,0:00:48.22,Default,,0000,0000,0000,,The moments of stillness and quiet. Dialogue: 0,0:01:02.08,0:01:07.28,Default,,0000,0000,0000,,I’ve never seen a God of War game put so\Nmuch emphasis on character performance, Dialogue: 0,0:01:07.28,0:01:08.62,Default,,0000,0000,0000,,and I love it. Dialogue: 0,0:01:08.62,0:01:11.72,Default,,0000,0000,0000,,There is some really nice, subtle character\Nacting in here, Dialogue: 0,0:01:11.72,0:01:15.42,Default,,0000,0000,0000,,and I love that the game gives\Nthese little scenes the time they need Dialogue: 0,0:01:15.42,0:01:18.20,Default,,0000,0000,0000,,instead of just rushing through to the next fight. Dialogue: 0,0:01:18.20,0:01:21.10,Default,,0000,0000,0000,,If this is the direction they want\Nto take God of War in the future, Dialogue: 0,0:01:21.10,0:01:23.72,Default,,0000,0000,0000,,then I am 100% on board. Dialogue: 0,0:01:23.74,0:01:25.36,Default,,0000,0000,0000,,Also, it has to be said: Dialogue: 0,0:01:25.36,0:01:30.00,Default,,0000,0000,0000,,nobody sells scale through animation\Nquite like Sony Santa Monica. Dialogue: 0,0:01:32.16,0:01:33.12,Default,,0000,0000,0000,,Hot dang. Dialogue: 0,0:01:36.00,0:01:36.82,Default,,0000,0000,0000,,Next up... Dialogue: 0,0:01:36.82,0:01:38.82,Default,,0000,0000,0000,,Smash Bros Ultimate Dialogue: 0,0:01:40.36,0:01:42.70,Default,,0000,0000,0000,,I already made three videos (and counting) Dialogue: 0,0:01:42.70,0:01:45.04,Default,,0000,0000,0000,,about what makes the\Ncharacter animation in this game work, Dialogue: 0,0:01:45.04,0:01:48.64,Default,,0000,0000,0000,,and everything I already said\Nis still true of Ultimate. Dialogue: 0,0:01:48.64,0:01:52.18,Default,,0000,0000,0000,,It is genuinely impressive how\NSmash Bros somehow manages Dialogue: 0,0:01:52.18,0:01:54.84,Default,,0000,0000,0000,,to make this enormous grab bag of characters Dialogue: 0,0:01:54.84,0:01:57.78,Default,,0000,0000,0000,,all feel like they belong together in one game, Dialogue: 0,0:01:57.78,0:02:01.34,Default,,0000,0000,0000,,without sacrificing what makes\Nany one of them unique or special. Dialogue: 0,0:02:01.34,0:02:03.44,Default,,0000,0000,0000,,That is a daunting challenge, Dialogue: 0,0:02:03.44,0:02:06.88,Default,,0000,0000,0000,,and yet, no matter how many\Nnew characters they add to this roster, Dialogue: 0,0:02:06.88,0:02:09.94,Default,,0000,0000,0000,,Smash Bros just keeps making it look easy. Dialogue: 0,0:02:18.56,0:02:19.70,Default,,0000,0000,0000,,Next up: Dialogue: 0,0:02:19.70,0:02:20.80,Default,,0000,0000,0000,,Moss Dialogue: 0,0:02:25.12,0:02:27.14,Default,,0000,0000,0000,,This mouse is amazing. Dialogue: 0,0:02:27.98,0:02:31.44,Default,,0000,0000,0000,,I’ve only had the chance to see\Nbits and pieces of the game so far, Dialogue: 0,0:02:31.44,0:02:35.10,Default,,0000,0000,0000,,but Quill is already one of my favorite video characters. Dialogue: 0,0:02:35.10,0:02:39.26,Default,,0000,0000,0000,,Her animation is just loaded with\Nappeal and extremely polished, Dialogue: 0,0:02:39.26,0:02:44.42,Default,,0000,0000,0000,,which is all the more impressive given that (I think) Polyarc only has one animator on their team? Dialogue: 0,0:02:44.43,0:02:47.34,Default,,0000,0000,0000,,I mean, Richard Lico has been\Nin this industry a long time, Dialogue: 0,0:02:47.34,0:02:50.10,Default,,0000,0000,0000,,so I’m not SURPRISED the animation’s this great Dialogue: 0,0:02:50.10,0:02:51.74,Default,,0000,0000,0000,,but I am still impressed. Dialogue: 0,0:02:51.74,0:02:54.92,Default,,0000,0000,0000,,And my favorite part of all is that, as you\Nplay, Dialogue: 0,0:02:54.92,0:02:57.44,Default,,0000,0000,0000,,Quill communicates with you, the player, Dialogue: 0,0:02:57.44,0:02:59.44,Default,,0000,0000,0000,,using sign language. Dialogue: 0,0:03:01.80,0:03:04.46,Default,,0000,0000,0000,,Sometimes to give you a hint for a puzzle or something, Dialogue: 0,0:03:04.46,0:03:07.04,Default,,0000,0000,0000,,sometimes just to tell you how she’s feeling. Dialogue: 0,0:03:08.08,0:03:13.38,Default,,0000,0000,0000,,As far as I know, Quill is the first video\Ngame protagonist to communicate using ASL, Dialogue: 0,0:03:13.38,0:03:16.40,Default,,0000,0000,0000,,(at least, outside of the educational gaming space). Dialogue: 0,0:03:16.40,0:03:21.04,Default,,0000,0000,0000,,This is a specific form of inclusivity that\Ngaming hasn’t really done much of yet, Dialogue: 0,0:03:21.04,0:03:23.74,Default,,0000,0000,0000,,and it just makes me love this mouse all the more. Dialogue: 0,0:03:23.74,0:03:26.42,Default,,0000,0000,0000,,When I do eventually pick up a PlayStation VR, Dialogue: 0,0:03:26.42,0:03:29.84,Default,,0000,0000,0000,,it is primarily going to be so I can\Nfinally meet this mouse, Dialogue: 0,0:03:29.84,0:03:32.42,Default,,0000,0000,0000,,and I am REALLY looking forward to that. Dialogue: 0,0:03:37.62,0:03:38.50,Default,,0000,0000,0000,,Next up: Dialogue: 0,0:03:39.40,0:03:40.90,Default,,0000,0000,0000,,Just Shapes & Beats Dialogue: 0,0:03:43.24,0:03:45.62,Default,,0000,0000,0000,,If you watch our sister channel, PlayFrame, Dialogue: 0,0:03:45.62,0:03:50.10,Default,,0000,0000,0000,,then you already know that this rhythm bullet hell\Nwas one of my favorite games of the year, Dialogue: 0,0:03:50.10,0:03:52.20,Default,,0000,0000,0000,,but one of the things that most surprised me about it Dialogue: 0,0:03:52.20,0:03:55.34,Default,,0000,0000,0000,,was how effective it’s minimalist animation was. Dialogue: 0,0:03:55.34,0:03:58.18,Default,,0000,0000,0000,,I mean, the entire game is just simple shapes: Dialogue: 0,0:03:58.18,0:04:00.36,Default,,0000,0000,0000,,the environments, the projectiles, Dialogue: 0,0:04:00.36,0:04:02.06,Default,,0000,0000,0000,,the enemies, the characters... Dialogue: 0,0:04:02.06,0:04:05.44,Default,,0000,0000,0000,,but the animation on\Nall of them is still really charming. Dialogue: 0,0:04:05.44,0:04:06.92,Default,,0000,0000,0000,,And (this I did NOT expect)... Dialogue: 0,0:04:06.92,0:04:10.90,Default,,0000,0000,0000,,in some cases, it comes together in some\Ndownright impressive spectacle! Dialogue: 0,0:04:14.22,0:04:17.48,Default,,0000,0000,0000,,I highly recommend checking this one out\Nif you haven’t yet, because... Dialogue: 0,0:04:17.48,0:04:18.48,Default,,0000,0000,0000,,It is a DELIGHT. Dialogue: 0,0:04:23.52,0:04:25.42,Default,,0000,0000,0000,,Another one of my favorites this year Dialogue: 0,0:04:25.42,0:04:27.48,Default,,0000,0000,0000,,was Monster Hunter World. Dialogue: 0,0:04:28.56,0:04:32.94,Default,,0000,0000,0000,,Now, Monster Hunter has always had some of the\Nbest creature animation in the business, Dialogue: 0,0:04:32.94,0:04:36.18,Default,,0000,0000,0000,,but with World finally bringing the series\Nback to home consoles Dialogue: 0,0:04:36.18,0:04:38.96,Default,,0000,0000,0000,,and cranking up the AAA fidelity big time, Dialogue: 0,0:04:38.96,0:04:43.44,Default,,0000,0000,0000,,that amazing creature animation\Nis finally getting a chance to really shine. Dialogue: 0,0:04:43.44,0:04:46.62,Default,,0000,0000,0000,,The physicality on these creatures is so good, Dialogue: 0,0:04:46.62,0:04:49.16,Default,,0000,0000,0000,,and the way these games encourage you to improve Dialogue: 0,0:04:49.16,0:04:55.10,Default,,0000,0000,0000,,by learning each monster’s body language\Nto predict their next move is just so well-executed. Dialogue: 0,0:04:55.10,0:04:57.30,Default,,0000,0000,0000,,The player character’s animation is top\Nnotch too, Dialogue: 0,0:04:57.30,0:05:00.02,Default,,0000,0000,0000,,with some really impressive\Nweapon attack combo work. Dialogue: 0,0:05:00.02,0:05:02.06,Default,,0000,0000,0000,,And, of course, most important of all... Dialogue: 0,0:05:02.06,0:05:03.86,Default,,0000,0000,0000,,it has MULTIPLE cutscenes Dialogue: 0,0:05:03.86,0:05:06.28,Default,,0000,0000,0000,,in which an army of chef cats make you dinner. Dialogue: 0,0:05:06.28,0:05:07.18,Default,,0000,0000,0000,,So…. Dialogue: 0,0:05:07.18,0:05:09.90,Default,,0000,0000,0000,,your move, Rest of the Game Industry. Dialogue: 0,0:05:17.56,0:05:18.56,Default,,0000,0000,0000,,Next up: Dialogue: 0,0:05:18.56,0:05:19.78,Default,,0000,0000,0000,,Spider-Man Dialogue: 0,0:05:20.76,0:05:24.62,Default,,0000,0000,0000,,I already made a video about this game’s\Nanimation, and everything I said about that Dialogue: 0,0:05:24.63,0:05:28.90,Default,,0000,0000,0000,,particular Zip-to-Point swing applies to the\Nrest of animation in the game. Dialogue: 0,0:05:28.90,0:05:30.82,Default,,0000,0000,0000,,The web swinging animation looks amazing, Dialogue: 0,0:05:30.82,0:05:32.46,Default,,0000,0000,0000,,the combat work looks great… Dialogue: 0,0:05:32.46,0:05:36.64,Default,,0000,0000,0000,,and all of it perfectly capturing that\Nunique Spider-Man movement style. Dialogue: 0,0:05:36.64,0:05:38.88,Default,,0000,0000,0000,,It’s just exceptional work all around. Dialogue: 0,0:05:38.88,0:05:41.82,Default,,0000,0000,0000,,Not to mention some really effective\Nstory scene performances. Dialogue: 0,0:05:41.82,0:05:45.56,Default,,0000,0000,0000,,Kudos to both the animators and\Nall of the motion capture performers Dialogue: 0,0:05:45.56,0:05:48.84,Default,,0000,0000,0000,,for bringing this character's world to life so effectively. Dialogue: 0,0:05:55.48,0:05:59.22,Default,,0000,0000,0000,,And it would definitely be silly if I\Ndid not also include on this list: Dialogue: 0,0:05:59.22,0:06:00.68,Default,,0000,0000,0000,,Red Dead Redemption 2 Dialogue: 0,0:06:02.10,0:06:04.60,Default,,0000,0000,0000,,I already did a whole video on this one too, Dialogue: 0,0:06:04.60,0:06:07.54,Default,,0000,0000,0000,,but whatever misgivings I\Nmay have expressed in that episode, Dialogue: 0,0:06:07.54,0:06:13.26,Default,,0000,0000,0000,,there is no question that the\Nattention to detail on display here IS incredible. Dialogue: 0,0:06:13.26,0:06:17.72,Default,,0000,0000,0000,,And not just because of all the realistic\Nways your character performs mundane actions Dialogue: 0,0:06:17.72,0:06:19.64,Default,,0000,0000,0000,,(although those do look amazing) Dialogue: 0,0:06:19.64,0:06:24.70,Default,,0000,0000,0000,,Even just the fundamentals of movement and\Naiming your gun and riding your horse Dialogue: 0,0:06:24.70,0:06:26.78,Default,,0000,0000,0000,,just look so darn solid. Dialogue: 0,0:06:27.28,0:06:30.58,Default,,0000,0000,0000,,Like, this is probably boring\Nfor anyone who’s not me, but... Dialogue: 0,0:06:30.58,0:06:34.02,Default,,0000,0000,0000,,I really like Arthur’s crouched\Nmovement animation set. Dialogue: 0,0:06:34.02,0:06:36.00,Default,,0000,0000,0000,,Just that hunched over walk, Dialogue: 0,0:06:36.00,0:06:38.78,Default,,0000,0000,0000,,the way he settles\Nonto one knee when you stop, Dialogue: 0,0:06:38.78,0:06:42.80,Default,,0000,0000,0000,,and the little fidgets as he tries to get\Ninto a comfortable kneeling position... Dialogue: 0,0:06:42.80,0:06:48.56,Default,,0000,0000,0000,,Say what you will about the sluggish movement,\Nbut these little natural details are so fantastic Dialogue: 0,0:06:48.56,0:06:51.62,Default,,0000,0000,0000,,and they are EVERYWHERE\Nin this character’s animation. Dialogue: 0,0:06:51.62,0:06:55.52,Default,,0000,0000,0000,,Another salute to the animation team\Nbehind this gargantuan project, Dialogue: 0,0:06:55.52,0:06:58.02,Default,,0000,0000,0000,,and I still hope your employer starts to treat y’all Dialogue: 0,0:06:58.02,0:07:01.40,Default,,0000,0000,0000,,with the respect and sustainable\Nwork conditions you deserve. Dialogue: 0,0:07:08.72,0:07:09.52,Default,,0000,0000,0000,,Moving on... Dialogue: 0,0:07:09.84,0:07:11.20,Default,,0000,0000,0000,,Super Mario Party Dialogue: 0,0:07:13.06,0:07:17.98,Default,,0000,0000,0000,,Any time you have to animate a wide variety\Nof characters performing the same task, Dialogue: 0,0:07:17.98,0:07:22.94,Default,,0000,0000,0000,,that's a great opportunity to create some contrast\Nand express each character’s personality Dialogue: 0,0:07:22.94,0:07:26.66,Default,,0000,0000,0000,,by showing how THEY specifically\Nlook doing that task. Dialogue: 0,0:07:26.66,0:07:28.54,Default,,0000,0000,0000,,But with a character like, say... Dialogue: 0,0:07:28.54,0:07:29.58,Default,,0000,0000,0000,,Goomba Dialogue: 0,0:07:29.58,0:07:32.30,Default,,0000,0000,0000,,you’ve got an opportunity to get REALLY creative, Dialogue: 0,0:07:32.30,0:07:36.70,Default,,0000,0000,0000,,because they CAN’T do most of these\Nactivities like the rest of the crew. Dialogue: 0,0:07:36.70,0:07:37.98,Default,,0000,0000,0000,,They gots no hands. Dialogue: 0,0:07:37.98,0:07:40.80,Default,,0000,0000,0000,,And I love that the animators took this opportunity Dialogue: 0,0:07:40.80,0:07:43.34,Default,,0000,0000,0000,,to actually try and show Goomba doing each Dialogue: 0,0:07:43.34,0:07:45.58,Default,,0000,0000,0000,,of these games in their own way. Dialogue: 0,0:07:45.58,0:07:47.12,Default,,0000,0000,0000,,Balancing stuff on their head... Dialogue: 0,0:07:47.12,0:07:48.56,Default,,0000,0000,0000,,grabbing stuff in their mouth... Dialogue: 0,0:07:48.56,0:07:50.42,Default,,0000,0000,0000,,It is ADORABLE. Dialogue: 0,0:07:50.42,0:07:53.68,Default,,0000,0000,0000,,And they just look so happy\Nto finally be at the party! Dialogue: 0,0:07:53.68,0:07:55.92,Default,,0000,0000,0000,,Look at how much fun they’re having! Dialogue: 0,0:07:55.92,0:07:56.98,Default,,0000,0000,0000,,I love ‘em. Dialogue: 0,0:08:03.12,0:08:08.08,Default,,0000,0000,0000,,Now we had some really great pixel animation work\Ncame out of the indie scene this year. Dialogue: 0,0:08:08.08,0:08:13.40,Default,,0000,0000,0000,,We had Dead Cells with their really clever\N'pixel art/3D animation' hybrid technique. Dialogue: 0,0:08:13.40,0:08:18.30,Default,,0000,0000,0000,,We had Octopath Traveler, which didn’t necessarily\Nbreak any new ground on the animation front, Dialogue: 0,0:08:18.30,0:08:22.18,Default,,0000,0000,0000,,but did feature a uniquely gorgeous 3D implementation. Dialogue: 0,0:08:22.18,0:08:25.04,Default,,0000,0000,0000,,And we finally saw the release of Iconoclasts, Dialogue: 0,0:08:25.04,0:08:28.94,Default,,0000,0000,0000,,which is remarkably well-animated\Nfor a single-person project. Dialogue: 0,0:08:28.94,0:08:32.56,Default,,0000,0000,0000,,Whenever an entire game\Nis being made by one person, Dialogue: 0,0:08:32.56,0:08:35.96,Default,,0000,0000,0000,,I don’t usually expect to see\Nthe same quality of animation Dialogue: 0,0:08:35.96,0:08:38.70,Default,,0000,0000,0000,,that I would expect from someone who specializes in it, Dialogue: 0,0:08:38.70,0:08:41.36,Default,,0000,0000,0000,,but Robin’s animation in this looks awesome! Dialogue: 0,0:08:41.36,0:08:45.04,Default,,0000,0000,0000,,Just her run is so charming.\NAnd really distinct! Dialogue: 0,0:08:45.04,0:08:48.50,Default,,0000,0000,0000,,I’d be impressed by this run\Nif a full-time animator made it, Dialogue: 0,0:08:48.50,0:08:50.40,Default,,0000,0000,0000,,and the fact that the guy who animated this Dialogue: 0,0:08:50.40,0:08:53.48,Default,,0000,0000,0000,,ALSO made the entire rest\Nof the video game? Dialogue: 0,0:08:53.48,0:08:54.64,Default,,0000,0000,0000,,That's amazing. Dialogue: 0,0:08:58.44,0:09:00.70,Default,,0000,0000,0000,,And speaking of great pixel animation... Dialogue: 0,0:09:00.70,0:09:02.82,Default,,0000,0000,0000,,have y’all seen Bomb Chicken? Dialogue: 0,0:09:09.46,0:09:10.48,Default,,0000,0000,0000,,Dang. Dialogue: 0,0:09:10.48,0:09:11.58,Default,,0000,0000,0000,,Look at that. Dialogue: 0,0:09:12.04,0:09:14.30,Default,,0000,0000,0000,,I honestly don’t know what else to say about it. Dialogue: 0,0:09:14.30,0:09:17.22,Default,,0000,0000,0000,,This game is just pure pixel art appeal. Dialogue: 0,0:09:17.42,0:09:20.94,Default,,0000,0000,0000,,Look at that wild squash and stretch\Nwhen it lays a bomb! Dialogue: 0,0:09:21.04,0:09:23.02,Default,,0000,0000,0000,,Look at that animated explosion! Dialogue: 0,0:09:24.04,0:09:25.72,Default,,0000,0000,0000,,Look at it’s bouncy walk! Dialogue: 0,0:09:25.96,0:09:28.54,Default,,0000,0000,0000,,Aww and look at the way it settles when you stop. Dialogue: 0,0:09:28.54,0:09:30.46,Default,,0000,0000,0000,,Highly recommend checking this game out. Dialogue: 0,0:09:30.46,0:09:33.98,Default,,0000,0000,0000,,this is seriously some of the best\Npixel animation I’ve seen all year. Dialogue: 0,0:09:33.98,0:09:36.72,Default,,0000,0000,0000,,Also the gameplay is\Nreally clever and fun, which... Dialogue: 0,0:09:36.72,0:09:38.20,Default,,0000,0000,0000,,that's a nice bonus! Dialogue: 0,0:09:46.28,0:09:48.78,Default,,0000,0000,0000,,Spyro Reignited Trilogy Dialogue: 0,0:09:49.62,0:09:53.06,Default,,0000,0000,0000,,Now I don’t personally have a\Nchildhood history with the Spyro games, Dialogue: 0,0:09:53.06,0:09:56.92,Default,,0000,0000,0000,,but I do really love some of the\Nanimation work I’m seeing in this remake. Dialogue: 0,0:09:56.92,0:09:59.86,Default,,0000,0000,0000,,Toys for Bob had a really exciting opportunity here Dialogue: 0,0:09:59.86,0:10:02.44,Default,,0000,0000,0000,,to not only reproduce the charm of the original Dialogue: 0,0:10:02.44,0:10:05.02,Default,,0000,0000,0000,,but to amplify and build upon it. Dialogue: 0,0:10:05.03,0:10:07.94,Default,,0000,0000,0000,,And I'm so happy that they went all in on this. Dialogue: 0,0:10:07.94,0:10:13.84,Default,,0000,0000,0000,,I so love that they not only gave so many\Nof these characters more detailed and distinct designs, Dialogue: 0,0:10:13.84,0:10:16.86,Default,,0000,0000,0000,,but also more distinct animated performances! Dialogue: 0,0:10:16.86,0:10:21.20,Default,,0000,0000,0000,,It’s really fun going back and forth\Nbetween the originals and the remakes Dialogue: 0,0:10:21.20,0:10:25.60,Default,,0000,0000,0000,,and seeing how the animators delivered the more specific, nuanced acting choices Dialogue: 0,0:10:25.60,0:10:28.54,Default,,0000,0000,0000,,that these higher-fidelity\Ncharacter models are capable of. Dialogue: 0,0:10:28.54,0:10:32.10,Default,,0000,0000,0000,,I mean, look at some of these\Ncomplete animation overhauls! Dialogue: 0,0:10:32.10,0:10:35.60,Default,,0000,0000,0000,,"Oh, hello! We didn't get a chance\Nto introduce ourselves before. Dialogue: 0,0:10:35.64,0:10:37.52,Default,,0000,0000,0000,,My name is Elora." Dialogue: 0,0:10:37.52,0:10:39.24,Default,,0000,0000,0000,,"Uh, hi! I'm Spyro. Dialogue: 0,0:10:39.24,0:10:41.22,Default,,0000,0000,0000,,What are you? Some kind of goat?" Dialogue: 0,0:10:41.22,0:10:43.12,Default,,0000,0000,0000,,"I'm a FAWN, you dork." Dialogue: 0,0:10:43.12,0:10:44.06,Default,,0000,0000,0000,,"Oh! Sorry." Dialogue: 0,0:10:44.42,0:10:46.00,Default,,0000,0000,0000,,"Oh no." Dialogue: 0,0:10:48.14,0:10:52.08,Default,,0000,0000,0000,,"Oh, hello! We didn't get a chance\Nto introduce ourselves before." Dialogue: 0,0:10:52.08,0:10:53.58,Default,,0000,0000,0000,,"My name is Elora." Dialogue: 0,0:10:53.58,0:10:56.22,Default,,0000,0000,0000,,"Uh, hi! I'm Spyro." Dialogue: 0,0:10:56.22,0:10:57.94,Default,,0000,0000,0000,,"What are you, some kind of goat?" Dialogue: 0,0:10:58.60,0:11:00.54,Default,,0000,0000,0000,,"I'm a fawn, you dork." Dialogue: 0,0:11:00.88,0:11:02.04,Default,,0000,0000,0000,,"Oh! Sorry." Dialogue: 0,0:11:02.40,0:11:07.10,Default,,0000,0000,0000,,Seriously, way to bring an old classic back\Nwith more character appeal than it started with. Dialogue: 0,0:11:09.68,0:11:13.98,Default,,0000,0000,0000,,Finally, it would be utterly ridiculous of me\Nto not include in this video: Dialogue: 0,0:11:14.02,0:11:15.54,Default,,0000,0000,0000,,Dragon Ball FighterZ. Dialogue: 0,0:11:16.24,0:11:17.16,Default,,0000,0000,0000,,Or Dragon Ball Fighters? Dialogue: 0,0:11:17.16,0:11:18.50,Default,,0000,0000,0000,,I don't know what it's supposed to be. Dialogue: 0,0:11:18.50,0:11:19.08,Default,,0000,0000,0000,,Look. Dialogue: 0,0:11:19.08,0:11:23.28,Default,,0000,0000,0000,,People have been trying to emulate the look\Nof hand drawn anime in 3D games Dialogue: 0,0:11:23.28,0:11:24.64,Default,,0000,0000,0000,,for a long time. Dialogue: 0,0:11:24.64,0:11:27.80,Default,,0000,0000,0000,,Some of them have been\Nreasonably successful at achieving that goal. Dialogue: 0,0:11:27.80,0:11:29.52,Default,,0000,0000,0000,,Others, not so much. Dialogue: 0,0:11:29.52,0:11:34.72,Default,,0000,0000,0000,,But what Arc System Works has been doing with\NGuilty Gear Xrd and now Dragon Ball FighterZ Dialogue: 0,0:11:34.72,0:11:36.84,Default,,0000,0000,0000,,is some next level stuff. Dialogue: 0,0:11:36.84,0:11:42.38,Default,,0000,0000,0000,,The amount of care and detail work that has gone\Ninto trying to make these 3D character models Dialogue: 0,0:11:42.38,0:11:46.70,Default,,0000,0000,0000,,convincingly appear to be 2D animation is incredible. Dialogue: 0,0:11:46.70,0:11:48.52,Default,,0000,0000,0000,,I might have to do an episode on this later. Dialogue: 0,0:11:48.52,0:11:51.10,Default,,0000,0000,0000,,It's just so stupidly cool. Dialogue: 0,0:11:51.10,0:11:54.58,Default,,0000,0000,0000,,And that they’ve done this well on their\Nfirst and second attempts Dialogue: 0,0:11:54.58,0:11:59.00,Default,,0000,0000,0000,,makes me REALLY excited for what they’re\Ngonna be capable of a few years from now. Dialogue: 0,0:12:02.88,0:12:03.80,Default,,0000,0000,0000,,Oh! Also... Dialogue: 0,0:12:03.80,0:12:05.56,Default,,0000,0000,0000,,I haven’t had a chance to play this\None yet, Dialogue: 0,0:12:05.56,0:12:08.40,Default,,0000,0000,0000,,but I’m just gonna give an Honorable Mention to Gris? Dialogue: 0,0:12:08.40,0:12:09.92,Default,,0000,0000,0000,,Because... I don’t know. Dialogue: 0,0:12:09.92,0:12:12.74,Default,,0000,0000,0000,,I just have a feeling it’s going to belong on this list. Dialogue: 0,0:12:13.10,0:12:14.00,Default,,0000,0000,0000,,Hot dang. Dialogue: 0,0:12:27.70,0:12:29.34,Default,,0000,0000,0000,,And I think that’ll do it! Dialogue: 0,0:12:29.35,0:12:30.36,Default,,0000,0000,0000,,Did I miss anything? Dialogue: 0,0:12:30.36,0:12:32.34,Default,,0000,0000,0000,,I probably did, honestly. Dialogue: 0,0:12:32.34,0:12:35.86,Default,,0000,0000,0000,,Between animating at my day job and \Nrunning two YouTube channels, Dialogue: 0,0:12:35.86,0:12:39.54,Default,,0000,0000,0000,,it’s pretty hard for me to keep up\Nwith everything that comes out in a year. Dialogue: 0,0:12:39.54,0:12:43.96,Default,,0000,0000,0000,,But if you do know of some\Namazingly-animated game\Nwhich isn’t on this list, Dialogue: 0,0:12:43.96,0:12:45.66,Default,,0000,0000,0000,,go ahead and call it out in the comments Dialogue: 0,0:12:45.66,0:12:47.92,Default,,0000,0000,0000,,because I would hate to miss out on something cool. Dialogue: 0,0:12:47.93,0:12:53.43,Default,,0000,0000,0000,,Anyway, here’s to all the great game animation\Nthat 2019 no doubt has in store for us! Dialogue: 0,0:12:53.43,0:12:55.54,Default,,0000,0000,0000,,It’s been an exciting first year for this channel, Dialogue: 0,0:12:55.54,0:12:59.96,Default,,0000,0000,0000,,and I’ve got a lot of videos planned for next year\Nwhich I am also very excited about. Dialogue: 0,0:12:59.96,0:13:03.64,Default,,0000,0000,0000,,If you haven’t already, go ahead and subscribe\Nto make sure you don’t miss any of them. Dialogue: 0,0:13:03.64,0:13:07.10,Default,,0000,0000,0000,,Thanks for watching and\Nhave yourselves a lovely new year!