1 00:00:00,940 --> 00:00:03,580 Hello, and welcome to New Frame Plus! 2 00:00:03,580 --> 00:00:05,800 It’s been a good year for video game animation, 3 00:00:05,800 --> 00:00:08,500 and since 2018 is just about wrapped up 4 00:00:08,500 --> 00:00:13,820 I thought it might be fun to list some of my favorite examples of game animation I saw this year. 5 00:00:13,820 --> 00:00:17,360 Not necessarily the BEST Animation of the Year, Hands Down, 6 00:00:17,360 --> 00:00:20,460 just the stuff that impressed or excited me most. 7 00:00:20,500 --> 00:00:25,180 We have got a lot of games worth talking about, so let’s just start running down the list! 8 00:00:27,400 --> 00:00:29,680 I want to start with God of War. 9 00:00:29,680 --> 00:00:32,860 Sony Santa Monica has always done amazing work, 10 00:00:32,860 --> 00:00:36,400 especially when it comes to combat animation and big set pieces. 11 00:00:38,740 --> 00:00:43,600 But the thing that impressed me most this time around wasn't the big bombastic moments, 12 00:00:43,600 --> 00:00:45,320 but the small ones. 13 00:00:45,320 --> 00:00:48,220 The moments of stillness and quiet. 14 00:01:02,080 --> 00:01:07,280 I’ve never seen a God of War game put so much emphasis on character performance, 15 00:01:07,280 --> 00:01:08,620 and I love it. 16 00:01:08,620 --> 00:01:11,720 There is some really nice, subtle character acting in here, 17 00:01:11,720 --> 00:01:15,420 and I love that the game gives these little scenes the time they need 18 00:01:15,420 --> 00:01:18,200 instead of just rushing through to the next fight. 19 00:01:18,200 --> 00:01:21,100 If this is the direction they want to take God of War in the future, 20 00:01:21,100 --> 00:01:23,720 then I am 100% on board. 21 00:01:23,740 --> 00:01:25,360 Also, it has to be said: 22 00:01:25,360 --> 00:01:30,000 nobody sells scale through animation quite like Sony Santa Monica. 23 00:01:32,160 --> 00:01:33,120 Hot dang. 24 00:01:36,000 --> 00:01:36,820 Next up... 25 00:01:36,820 --> 00:01:38,820 Smash Bros Ultimate 26 00:01:40,360 --> 00:01:42,700 I already made three videos (and counting) 27 00:01:42,700 --> 00:01:45,040 about what makes the character animation in this game work, 28 00:01:45,040 --> 00:01:48,640 and everything I already said is still true of Ultimate. 29 00:01:48,640 --> 00:01:52,180 It is genuinely impressive how Smash Bros somehow manages 30 00:01:52,180 --> 00:01:54,840 to make this enormous grab bag of characters 31 00:01:54,840 --> 00:01:57,780 all feel like they belong together in one game, 32 00:01:57,780 --> 00:02:01,340 without sacrificing what makes any one of them unique or special. 33 00:02:01,340 --> 00:02:03,440 That is a daunting challenge, 34 00:02:03,440 --> 00:02:06,880 and yet, no matter how many new characters they add to this roster, 35 00:02:06,880 --> 00:02:09,940 Smash Bros just keeps making it look easy. 36 00:02:18,560 --> 00:02:19,700 Next up: 37 00:02:19,700 --> 00:02:20,800 Moss 38 00:02:25,120 --> 00:02:27,140 This mouse is amazing. 39 00:02:27,980 --> 00:02:31,440 I’ve only had the chance to see bits and pieces of the game so far, 40 00:02:31,440 --> 00:02:35,100 but Quill is already one of my favorite video characters. 41 00:02:35,100 --> 00:02:39,260 Her animation is just loaded with appeal and extremely polished, 42 00:02:39,260 --> 00:02:44,420 which is all the more impressive given that (I think) Polyarc only has one animator on their team? 43 00:02:44,430 --> 00:02:47,340 I mean, Richard Lico has been in this industry a long time, 44 00:02:47,340 --> 00:02:50,100 so I’m not SURPRISED the animation’s this great 45 00:02:50,100 --> 00:02:51,740 but I am still impressed. 46 00:02:51,740 --> 00:02:54,920 And my favorite part of all is that, as you play, 47 00:02:54,920 --> 00:02:57,440 Quill communicates with you, the player, 48 00:02:57,440 --> 00:02:59,440 using sign language. 49 00:03:01,800 --> 00:03:04,460 Sometimes to give you a hint for a puzzle or something, 50 00:03:04,460 --> 00:03:07,040 sometimes just to tell you how she’s feeling. 51 00:03:08,080 --> 00:03:13,379 As far as I know, Quill is the first video game protagonist to communicate using ASL, 52 00:03:13,380 --> 00:03:16,400 (at least, outside of the educational gaming space). 53 00:03:16,400 --> 00:03:21,040 This is a specific form of inclusivity that gaming hasn’t really done much of yet, 54 00:03:21,040 --> 00:03:23,740 and it just makes me love this mouse all the more. 55 00:03:23,740 --> 00:03:26,420 When I do eventually pick up a PlayStation VR, 56 00:03:26,420 --> 00:03:29,840 it is primarily going to be so I can finally meet this mouse, 57 00:03:29,840 --> 00:03:32,420 and I am REALLY looking forward to that. 58 00:03:37,620 --> 00:03:38,500 Next up: 59 00:03:39,400 --> 00:03:40,900 Just Shapes & Beats 60 00:03:43,240 --> 00:03:45,620 If you watch our sister channel, PlayFrame, 61 00:03:45,620 --> 00:03:50,100 then you already know that this rhythm bullet hell was one of my favorite games of the year, 62 00:03:50,100 --> 00:03:52,200 but one of the things that most surprised me about it 63 00:03:52,200 --> 00:03:55,340 was how effective it’s minimalist animation was. 64 00:03:55,340 --> 00:03:58,180 I mean, the entire game is just simple shapes: 65 00:03:58,180 --> 00:04:00,360 the environments, the projectiles, 66 00:04:00,360 --> 00:04:02,060 the enemies, the characters... 67 00:04:02,060 --> 00:04:05,440 but the animation on all of them is still really charming. 68 00:04:05,440 --> 00:04:06,920 And (this I did NOT expect)... 69 00:04:06,920 --> 00:04:10,900 in some cases, it comes together in some downright impressive spectacle! 70 00:04:14,220 --> 00:04:17,480 I highly recommend checking this one out if you haven’t yet, because... 71 00:04:17,480 --> 00:04:18,480 It is a DELIGHT. 72 00:04:23,520 --> 00:04:25,420 Another one of my favorites this year 73 00:04:25,420 --> 00:04:27,480 was Monster Hunter World. 74 00:04:28,560 --> 00:04:32,940 Now, Monster Hunter has always had some of the best creature animation in the business, 75 00:04:32,940 --> 00:04:36,180 but with World finally bringing the series back to home consoles 76 00:04:36,180 --> 00:04:38,960 and cranking up the AAA fidelity big time, 77 00:04:38,960 --> 00:04:43,440 that amazing creature animation is finally getting a chance to really shine. 78 00:04:43,440 --> 00:04:46,620 The physicality on these creatures is so good, 79 00:04:46,620 --> 00:04:49,160 and the way these games encourage you to improve 80 00:04:49,160 --> 00:04:55,100 by learning each monster’s body language to predict their next move is just so well-executed. 81 00:04:55,100 --> 00:04:57,300 The player character’s animation is top notch too, 82 00:04:57,300 --> 00:05:00,020 with some really impressive weapon attack combo work. 83 00:05:00,020 --> 00:05:02,060 And, of course, most important of all... 84 00:05:02,060 --> 00:05:03,860 it has MULTIPLE cutscenes 85 00:05:03,860 --> 00:05:06,280 in which an army of chef cats make you dinner. 86 00:05:06,280 --> 00:05:07,180 So…. 87 00:05:07,180 --> 00:05:09,900 your move, Rest of the Game Industry. 88 00:05:17,560 --> 00:05:18,560 Next up: 89 00:05:18,560 --> 00:05:19,780 Spider-Man 90 00:05:20,760 --> 00:05:24,620 I already made a video about this game’s animation, and everything I said about that 91 00:05:24,630 --> 00:05:28,900 particular Zip-to-Point swing applies to the rest of animation in the game. 92 00:05:28,900 --> 00:05:30,820 The web swinging animation looks amazing, 93 00:05:30,820 --> 00:05:32,460 the combat work looks great… 94 00:05:32,460 --> 00:05:36,640 and all of it perfectly capturing that unique Spider-Man movement style. 95 00:05:36,640 --> 00:05:38,880 It’s just exceptional work all around. 96 00:05:38,880 --> 00:05:41,820 Not to mention some really effective story scene performances. 97 00:05:41,820 --> 00:05:45,560 Kudos to both the animators and all of the motion capture performers 98 00:05:45,560 --> 00:05:48,840 for bringing this character's world to life so effectively. 99 00:05:55,480 --> 00:05:59,220 And it would definitely be silly if I did not also include on this list: 100 00:05:59,220 --> 00:06:00,680 Red Dead Redemption 2 101 00:06:02,100 --> 00:06:04,600 I already did a whole video on this one too, 102 00:06:04,600 --> 00:06:07,540 but whatever misgivings I may have expressed in that episode, 103 00:06:07,540 --> 00:06:13,260 there is no question that the attention to detail on display here IS incredible. 104 00:06:13,260 --> 00:06:17,720 And not just because of all the realistic ways your character performs mundane actions 105 00:06:17,720 --> 00:06:19,640 (although those do look amazing) 106 00:06:19,640 --> 00:06:24,700 Even just the fundamentals of movement and aiming your gun and riding your horse 107 00:06:24,700 --> 00:06:26,780 just look so darn solid. 108 00:06:27,280 --> 00:06:30,580 Like, this is probably boring for anyone who’s not me, but... 109 00:06:30,580 --> 00:06:34,020 I really like Arthur’s crouched movement animation set. 110 00:06:34,020 --> 00:06:36,000 Just that hunched over walk, 111 00:06:36,000 --> 00:06:38,780 the way he settles onto one knee when you stop, 112 00:06:38,780 --> 00:06:42,800 and the little fidgets as he tries to get into a comfortable kneeling position... 113 00:06:42,800 --> 00:06:48,560 Say what you will about the sluggish movement, but these little natural details are so fantastic 114 00:06:48,560 --> 00:06:51,620 and they are EVERYWHERE in this character’s animation. 115 00:06:51,620 --> 00:06:55,520 Another salute to the animation team behind this gargantuan project, 116 00:06:55,520 --> 00:06:58,020 and I still hope your employer starts to treat y’all 117 00:06:58,020 --> 00:07:01,400 with the respect and sustainable work conditions you deserve. 118 00:07:08,720 --> 00:07:09,520 Moving on... 119 00:07:09,840 --> 00:07:11,200 Super Mario Party 120 00:07:13,060 --> 00:07:17,980 Any time you have to animate a wide variety of characters performing the same task, 121 00:07:17,980 --> 00:07:22,940 that's a great opportunity to create some contrast and express each character’s personality 122 00:07:22,940 --> 00:07:26,660 by showing how THEY specifically look doing that task. 123 00:07:26,660 --> 00:07:28,540 But with a character like, say... 124 00:07:28,540 --> 00:07:29,580 Goomba 125 00:07:29,580 --> 00:07:32,300 you’ve got an opportunity to get REALLY creative, 126 00:07:32,300 --> 00:07:36,700 because they CAN’T do most of these activities like the rest of the crew. 127 00:07:36,700 --> 00:07:37,980 They gots no hands. 128 00:07:37,980 --> 00:07:40,800 And I love that the animators took this opportunity 129 00:07:40,800 --> 00:07:43,340 to actually try and show Goomba doing each 130 00:07:43,340 --> 00:07:45,580 of these games in their own way. 131 00:07:45,580 --> 00:07:47,120 Balancing stuff on their head... 132 00:07:47,120 --> 00:07:48,560 grabbing stuff in their mouth... 133 00:07:48,560 --> 00:07:50,420 It is ADORABLE. 134 00:07:50,420 --> 00:07:53,680 And they just look so happy to finally be at the party! 135 00:07:53,680 --> 00:07:55,920 Look at how much fun they’re having! 136 00:07:55,920 --> 00:07:56,980 I love ‘em. 137 00:08:03,120 --> 00:08:08,080 Now we had some really great pixel animation work came out of the indie scene this year. 138 00:08:08,080 --> 00:08:13,400 We had Dead Cells with their really clever 'pixel art/3D animation' hybrid technique. 139 00:08:13,400 --> 00:08:18,300 We had Octopath Traveler, which didn’t necessarily break any new ground on the animation front, 140 00:08:18,300 --> 00:08:22,180 but did feature a uniquely gorgeous 3D implementation. 141 00:08:22,180 --> 00:08:25,040 And we finally saw the release of Iconoclasts, 142 00:08:25,040 --> 00:08:28,940 which is remarkably well-animated for a single-person project. 143 00:08:28,940 --> 00:08:32,560 Whenever an entire game is being made by one person, 144 00:08:32,560 --> 00:08:35,960 I don’t usually expect to see the same quality of animation 145 00:08:35,960 --> 00:08:38,700 that I would expect from someone who specializes in it, 146 00:08:38,700 --> 00:08:41,360 but Robin’s animation in this looks awesome! 147 00:08:41,360 --> 00:08:45,040 Just her run is so charming. And really distinct! 148 00:08:45,040 --> 00:08:48,500 I’d be impressed by this run if a full-time animator made it, 149 00:08:48,500 --> 00:08:50,400 and the fact that the guy who animated this 150 00:08:50,400 --> 00:08:53,480 ALSO made the entire rest of the video game? 151 00:08:53,480 --> 00:08:54,640 That's amazing. 152 00:08:58,440 --> 00:09:00,700 And speaking of great pixel animation... 153 00:09:00,700 --> 00:09:02,820 have y’all seen Bomb Chicken? 154 00:09:09,460 --> 00:09:10,480 Dang. 155 00:09:10,480 --> 00:09:11,580 Look at that. 156 00:09:12,040 --> 00:09:14,300 I honestly don’t know what else to say about it. 157 00:09:14,300 --> 00:09:17,220 This game is just pure pixel art appeal. 158 00:09:17,420 --> 00:09:20,940 Look at that wild squash and stretch when it lays a bomb! 159 00:09:21,040 --> 00:09:23,020 Look at that animated explosion! 160 00:09:24,040 --> 00:09:25,720 Look at it’s bouncy walk! 161 00:09:25,960 --> 00:09:28,540 Aww and look at the way it settles when you stop. 162 00:09:28,540 --> 00:09:30,460 Highly recommend checking this game out. 163 00:09:30,460 --> 00:09:33,980 this is seriously some of the best pixel animation I’ve seen all year. 164 00:09:33,980 --> 00:09:36,720 Also the gameplay is really clever and fun, which... 165 00:09:36,720 --> 00:09:38,200 that's a nice bonus! 166 00:09:46,280 --> 00:09:48,780 Spyro Reignited Trilogy 167 00:09:49,620 --> 00:09:53,060 Now I don’t personally have a childhood history with the Spyro games, 168 00:09:53,060 --> 00:09:56,920 but I do really love some of the animation work I’m seeing in this remake. 169 00:09:56,920 --> 00:09:59,860 Toys for Bob had a really exciting opportunity here 170 00:09:59,860 --> 00:10:02,440 to not only reproduce the charm of the original 171 00:10:02,440 --> 00:10:05,020 but to amplify and build upon it. 172 00:10:05,029 --> 00:10:07,939 And I'm so happy that they went all in on this. 173 00:10:07,940 --> 00:10:13,840 I so love that they not only gave so many of these characters more detailed and distinct designs, 174 00:10:13,840 --> 00:10:16,860 but also more distinct animated performances! 175 00:10:16,860 --> 00:10:21,200 It’s really fun going back and forth between the originals and the remakes 176 00:10:21,200 --> 00:10:25,600 and seeing how the animators delivered the more specific, nuanced acting choices 177 00:10:25,600 --> 00:10:28,540 that these higher-fidelity character models are capable of. 178 00:10:28,540 --> 00:10:32,100 I mean, look at some of these complete animation overhauls! 179 00:10:32,100 --> 00:10:35,600 "Oh, hello! We didn't get a chance to introduce ourselves before. 180 00:10:35,640 --> 00:10:37,520 My name is Elora." 181 00:10:37,520 --> 00:10:39,240 "Uh, hi! I'm Spyro. 182 00:10:39,240 --> 00:10:41,220 What are you? Some kind of goat?" 183 00:10:41,220 --> 00:10:43,120 "I'm a FAWN, you dork." 184 00:10:43,120 --> 00:10:44,060 "Oh! Sorry." 185 00:10:44,420 --> 00:10:46,000 "Oh no." 186 00:10:48,140 --> 00:10:52,080 "Oh, hello! We didn't get a chance to introduce ourselves before." 187 00:10:52,080 --> 00:10:53,580 "My name is Elora." 188 00:10:53,580 --> 00:10:56,220 "Uh, hi! I'm Spyro." 189 00:10:56,220 --> 00:10:57,940 "What are you, some kind of goat?" 190 00:10:58,600 --> 00:11:00,540 "I'm a fawn, you dork." 191 00:11:00,880 --> 00:11:02,040 "Oh! Sorry." 192 00:11:02,400 --> 00:11:07,100 Seriously, way to bring an old classic back with more character appeal than it started with. 193 00:11:09,680 --> 00:11:13,980 Finally, it would be utterly ridiculous of me to not include in this video: 194 00:11:14,020 --> 00:11:15,540 Dragon Ball FighterZ. 195 00:11:16,240 --> 00:11:17,160 Or Dragon Ball Fighters? 196 00:11:17,160 --> 00:11:18,500 I don't know what it's supposed to be. 197 00:11:18,500 --> 00:11:19,080 Look. 198 00:11:19,080 --> 00:11:23,280 People have been trying to emulate the look of hand drawn anime in 3D games 199 00:11:23,280 --> 00:11:24,640 for a long time. 200 00:11:24,640 --> 00:11:27,800 Some of them have been reasonably successful at achieving that goal. 201 00:11:27,800 --> 00:11:29,520 Others, not so much. 202 00:11:29,520 --> 00:11:34,720 But what Arc System Works has been doing with Guilty Gear Xrd and now Dragon Ball FighterZ 203 00:11:34,720 --> 00:11:36,840 is some next level stuff. 204 00:11:36,840 --> 00:11:42,380 The amount of care and detail work that has gone into trying to make these 3D character models 205 00:11:42,380 --> 00:11:46,699 convincingly appear to be 2D animation is incredible. 206 00:11:46,699 --> 00:11:48,519 I might have to do an episode on this later. 207 00:11:48,520 --> 00:11:51,100 It's just so stupidly cool. 208 00:11:51,100 --> 00:11:54,580 And that they’ve done this well on their first and second attempts 209 00:11:54,580 --> 00:11:59,000 makes me REALLY excited for what they’re gonna be capable of a few years from now. 210 00:12:02,880 --> 00:12:03,800 Oh! Also... 211 00:12:03,800 --> 00:12:05,560 I haven’t had a chance to play this one yet, 212 00:12:05,560 --> 00:12:08,400 but I’m just gonna give an Honorable Mention to Gris? 213 00:12:08,400 --> 00:12:09,920 Because... I don’t know. 214 00:12:09,920 --> 00:12:12,740 I just have a feeling it’s going to belong on this list. 215 00:12:13,100 --> 00:12:14,000 Hot dang. 216 00:12:27,700 --> 00:12:29,340 And I think that’ll do it! 217 00:12:29,350 --> 00:12:30,360 Did I miss anything? 218 00:12:30,360 --> 00:12:32,340 I probably did, honestly. 219 00:12:32,340 --> 00:12:35,860 Between animating at my day job and running two YouTube channels, 220 00:12:35,860 --> 00:12:39,540 it’s pretty hard for me to keep up with everything that comes out in a year. 221 00:12:39,540 --> 00:12:43,960 But if you do know of some amazingly-animated game which isn’t on this list, 222 00:12:43,960 --> 00:12:45,660 go ahead and call it out in the comments 223 00:12:45,660 --> 00:12:47,920 because I would hate to miss out on something cool. 224 00:12:47,930 --> 00:12:53,430 Anyway, here’s to all the great game animation that 2019 no doubt has in store for us! 225 00:12:53,430 --> 00:12:55,540 It’s been an exciting first year for this channel, 226 00:12:55,540 --> 00:12:59,960 and I’ve got a lot of videos planned for next year which I am also very excited about. 227 00:12:59,960 --> 00:13:03,639 If you haven’t already, go ahead and subscribe to make sure you don’t miss any of them. 228 00:13:03,639 --> 00:13:07,100 Thanks for watching and have yourselves a lovely new year!