0:00:00.940,0:00:03.580 Hello, and welcome to New Frame Plus! 0:00:03.580,0:00:05.800 It’s been a good year for video game animation, 0:00:05.800,0:00:08.500 and since 2018 is just about wrapped up 0:00:08.500,0:00:13.820 I thought it might be fun to list some of my[br]favorite examples of game animation I saw this year. 0:00:13.820,0:00:17.360 Not necessarily the BEST Animation[br]of the Year, Hands Down, 0:00:17.360,0:00:20.460 just the stuff that impressed or excited me most. 0:00:20.500,0:00:25.180 We have got a lot of games worth talking about,[br]so let’s just start running down the list! 0:00:27.400,0:00:29.680 I want to start with God of War. 0:00:29.680,0:00:32.860 Sony Santa Monica has always done amazing[br]work, 0:00:32.860,0:00:36.400 especially when it comes to[br]combat animation and big set pieces. 0:00:38.740,0:00:43.600 But the thing that impressed me most this[br]time around wasn't the big bombastic moments, 0:00:43.600,0:00:45.320 but the small ones. 0:00:45.320,0:00:48.220 The moments of stillness and quiet. 0:01:02.080,0:01:07.280 I’ve never seen a God of War game put so[br]much emphasis on character performance, 0:01:07.280,0:01:08.620 and I love it. 0:01:08.620,0:01:11.720 There is some really nice, subtle character[br]acting in here, 0:01:11.720,0:01:15.420 and I love that the game gives[br]these little scenes the time they need 0:01:15.420,0:01:18.200 instead of just rushing through to the next fight. 0:01:18.200,0:01:21.100 If this is the direction they want[br]to take God of War in the future, 0:01:21.100,0:01:23.720 then I am 100% on board. 0:01:23.740,0:01:25.360 Also, it has to be said: 0:01:25.360,0:01:30.000 nobody sells scale through animation[br]quite like Sony Santa Monica. 0:01:32.160,0:01:33.120 Hot dang. 0:01:36.000,0:01:36.820 Next up... 0:01:36.820,0:01:38.820 Smash Bros Ultimate 0:01:40.360,0:01:42.700 I already made three videos (and counting) 0:01:42.700,0:01:45.040 about what makes the[br]character animation in this game work, 0:01:45.040,0:01:48.640 and everything I already said[br]is still true of Ultimate. 0:01:48.640,0:01:52.180 It is genuinely impressive how[br]Smash Bros somehow manages 0:01:52.180,0:01:54.840 to make this enormous grab bag of characters 0:01:54.840,0:01:57.780 all feel like they belong together in one game, 0:01:57.780,0:02:01.340 without sacrificing what makes[br]any one of them unique or special. 0:02:01.340,0:02:03.440 That is a daunting challenge, 0:02:03.440,0:02:06.880 and yet, no matter how many[br]new characters they add to this roster, 0:02:06.880,0:02:09.940 Smash Bros just keeps making it look easy. 0:02:18.560,0:02:19.700 Next up: 0:02:19.700,0:02:20.800 Moss 0:02:25.120,0:02:27.140 This mouse is amazing. 0:02:27.980,0:02:31.440 I’ve only had the chance to see[br]bits and pieces of the game so far, 0:02:31.440,0:02:35.100 but Quill is already one of my favorite video characters. 0:02:35.100,0:02:39.260 Her animation is just loaded with[br]appeal and extremely polished, 0:02:39.260,0:02:44.420 which is all the more impressive given that (I think) Polyarc only has one animator on their team? 0:02:44.430,0:02:47.340 I mean, Richard Lico has been[br]in this industry a long time, 0:02:47.340,0:02:50.100 so I’m not SURPRISED the animation’s this great 0:02:50.100,0:02:51.740 but I am still impressed. 0:02:51.740,0:02:54.920 And my favorite part of all is that, as you[br]play, 0:02:54.920,0:02:57.440 Quill communicates with you, the player, 0:02:57.440,0:02:59.440 using sign language. 0:03:01.800,0:03:04.460 Sometimes to give you a hint for a puzzle or something, 0:03:04.460,0:03:07.040 sometimes just to tell you how she’s feeling. 0:03:08.080,0:03:13.379 As far as I know, Quill is the first video[br]game protagonist to communicate using ASL, 0:03:13.380,0:03:16.400 (at least, outside of the educational gaming space). 0:03:16.400,0:03:21.040 This is a specific form of inclusivity that[br]gaming hasn’t really done much of yet, 0:03:21.040,0:03:23.740 and it just makes me love this mouse all the more. 0:03:23.740,0:03:26.420 When I do eventually pick up a PlayStation VR, 0:03:26.420,0:03:29.840 it is primarily going to be so I can[br]finally meet this mouse, 0:03:29.840,0:03:32.420 and I am REALLY looking forward to that. 0:03:37.620,0:03:38.500 Next up: 0:03:39.400,0:03:40.900 Just Shapes & Beats 0:03:43.240,0:03:45.620 If you watch our sister channel, PlayFrame, 0:03:45.620,0:03:50.100 then you already know that this rhythm bullet hell[br]was one of my favorite games of the year, 0:03:50.100,0:03:52.200 but one of the things that most surprised me about it 0:03:52.200,0:03:55.340 was how effective it’s minimalist animation was. 0:03:55.340,0:03:58.180 I mean, the entire game is just simple shapes: 0:03:58.180,0:04:00.360 the environments, the projectiles, 0:04:00.360,0:04:02.060 the enemies, the characters... 0:04:02.060,0:04:05.440 but the animation on[br]all of them is still really charming. 0:04:05.440,0:04:06.920 And (this I did NOT expect)... 0:04:06.920,0:04:10.900 in some cases, it comes together in some[br]downright impressive spectacle! 0:04:14.220,0:04:17.480 I highly recommend checking this one out[br]if you haven’t yet, because... 0:04:17.480,0:04:18.480 It is a DELIGHT. 0:04:23.520,0:04:25.420 Another one of my favorites this year 0:04:25.420,0:04:27.480 was Monster Hunter World. 0:04:28.560,0:04:32.940 Now, Monster Hunter has always had some of the[br]best creature animation in the business, 0:04:32.940,0:04:36.180 but with World finally bringing the series[br]back to home consoles 0:04:36.180,0:04:38.960 and cranking up the AAA fidelity big time, 0:04:38.960,0:04:43.440 that amazing creature animation[br]is finally getting a chance to really shine. 0:04:43.440,0:04:46.620 The physicality on these creatures is so good, 0:04:46.620,0:04:49.160 and the way these games encourage you to improve 0:04:49.160,0:04:55.100 by learning each monster’s body language[br]to predict their next move is just so well-executed. 0:04:55.100,0:04:57.300 The player character’s animation is top[br]notch too, 0:04:57.300,0:05:00.020 with some really impressive[br]weapon attack combo work. 0:05:00.020,0:05:02.060 And, of course, most important of all... 0:05:02.060,0:05:03.860 it has MULTIPLE cutscenes 0:05:03.860,0:05:06.280 in which an army of chef cats make you dinner. 0:05:06.280,0:05:07.180 So…. 0:05:07.180,0:05:09.900 your move, Rest of the Game Industry. 0:05:17.560,0:05:18.560 Next up: 0:05:18.560,0:05:19.780 Spider-Man 0:05:20.760,0:05:24.620 I already made a video about this game’s[br]animation, and everything I said about that 0:05:24.630,0:05:28.900 particular Zip-to-Point swing applies to the[br]rest of animation in the game. 0:05:28.900,0:05:30.820 The web swinging animation looks amazing, 0:05:30.820,0:05:32.460 the combat work looks great… 0:05:32.460,0:05:36.640 and all of it perfectly capturing that[br]unique Spider-Man movement style. 0:05:36.640,0:05:38.880 It’s just exceptional work all around. 0:05:38.880,0:05:41.820 Not to mention some really effective[br]story scene performances. 0:05:41.820,0:05:45.560 Kudos to both the animators and[br]all of the motion capture performers 0:05:45.560,0:05:48.840 for bringing this character's world to life so effectively. 0:05:55.480,0:05:59.220 And it would definitely be silly if I[br]did not also include on this list: 0:05:59.220,0:06:00.680 Red Dead Redemption 2 0:06:02.100,0:06:04.600 I already did a whole video on this one too, 0:06:04.600,0:06:07.540 but whatever misgivings I[br]may have expressed in that episode, 0:06:07.540,0:06:13.260 there is no question that the[br]attention to detail on display here IS incredible. 0:06:13.260,0:06:17.720 And not just because of all the realistic[br]ways your character performs mundane actions 0:06:17.720,0:06:19.640 (although those do look amazing) 0:06:19.640,0:06:24.700 Even just the fundamentals of movement and[br]aiming your gun and riding your horse 0:06:24.700,0:06:26.780 just look so darn solid. 0:06:27.280,0:06:30.580 Like, this is probably boring[br]for anyone who’s not me, but... 0:06:30.580,0:06:34.020 I really like Arthur’s crouched[br]movement animation set. 0:06:34.020,0:06:36.000 Just that hunched over walk, 0:06:36.000,0:06:38.780 the way he settles[br]onto one knee when you stop, 0:06:38.780,0:06:42.800 and the little fidgets as he tries to get[br]into a comfortable kneeling position... 0:06:42.800,0:06:48.560 Say what you will about the sluggish movement,[br]but these little natural details are so fantastic 0:06:48.560,0:06:51.620 and they are EVERYWHERE[br]in this character’s animation. 0:06:51.620,0:06:55.520 Another salute to the animation team[br]behind this gargantuan project, 0:06:55.520,0:06:58.020 and I still hope your employer starts to treat y’all 0:06:58.020,0:07:01.400 with the respect and sustainable[br]work conditions you deserve. 0:07:08.720,0:07:09.520 Moving on... 0:07:09.840,0:07:11.200 Super Mario Party 0:07:13.060,0:07:17.980 Any time you have to animate a wide variety[br]of characters performing the same task, 0:07:17.980,0:07:22.940 that's a great opportunity to create some contrast[br]and express each character’s personality 0:07:22.940,0:07:26.660 by showing how THEY specifically[br]look doing that task. 0:07:26.660,0:07:28.540 But with a character like, say... 0:07:28.540,0:07:29.580 Goomba 0:07:29.580,0:07:32.300 you’ve got an opportunity to get REALLY creative, 0:07:32.300,0:07:36.700 because they CAN’T do most of these[br]activities like the rest of the crew. 0:07:36.700,0:07:37.980 They gots no hands. 0:07:37.980,0:07:40.800 And I love that the animators took this opportunity 0:07:40.800,0:07:43.340 to actually try and show Goomba doing each 0:07:43.340,0:07:45.580 of these games in their own way. 0:07:45.580,0:07:47.120 Balancing stuff on their head... 0:07:47.120,0:07:48.560 grabbing stuff in their mouth... 0:07:48.560,0:07:50.420 It is ADORABLE. 0:07:50.420,0:07:53.680 And they just look so happy[br]to finally be at the party! 0:07:53.680,0:07:55.920 Look at how much fun they’re having! 0:07:55.920,0:07:56.980 I love ‘em. 0:08:03.120,0:08:08.080 Now we had some really great pixel animation work[br]came out of the indie scene this year. 0:08:08.080,0:08:13.400 We had Dead Cells with their really clever[br]'pixel art/3D animation' hybrid technique. 0:08:13.400,0:08:18.300 We had Octopath Traveler, which didn’t necessarily[br]break any new ground on the animation front, 0:08:18.300,0:08:22.180 but did feature a uniquely gorgeous 3D implementation. 0:08:22.180,0:08:25.040 And we finally saw the release of Iconoclasts, 0:08:25.040,0:08:28.940 which is remarkably well-animated[br]for a single-person project. 0:08:28.940,0:08:32.560 Whenever an entire game[br]is being made by one person, 0:08:32.560,0:08:35.960 I don’t usually expect to see[br]the same quality of animation 0:08:35.960,0:08:38.700 that I would expect from someone who specializes in it, 0:08:38.700,0:08:41.360 but Robin’s animation in this looks awesome! 0:08:41.360,0:08:45.040 Just her run is so charming.[br]And really distinct! 0:08:45.040,0:08:48.500 I’d be impressed by this run[br]if a full-time animator made it, 0:08:48.500,0:08:50.400 and the fact that the guy who animated this 0:08:50.400,0:08:53.480 ALSO made the entire rest[br]of the video game? 0:08:53.480,0:08:54.640 That's amazing. 0:08:58.440,0:09:00.700 And speaking of great pixel animation... 0:09:00.700,0:09:02.820 have y’all seen Bomb Chicken? 0:09:09.460,0:09:10.480 Dang. 0:09:10.480,0:09:11.580 Look at that. 0:09:12.040,0:09:14.300 I honestly don’t know what else to say about it. 0:09:14.300,0:09:17.220 This game is just pure pixel art appeal. 0:09:17.420,0:09:20.940 Look at that wild squash and stretch[br]when it lays a bomb! 0:09:21.040,0:09:23.020 Look at that animated explosion! 0:09:24.040,0:09:25.720 Look at it’s bouncy walk! 0:09:25.960,0:09:28.540 Aww and look at the way it settles when you stop. 0:09:28.540,0:09:30.460 Highly recommend checking this game out. 0:09:30.460,0:09:33.980 this is seriously some of the best[br]pixel animation I’ve seen all year. 0:09:33.980,0:09:36.720 Also the gameplay is[br]really clever and fun, which... 0:09:36.720,0:09:38.200 that's a nice bonus! 0:09:46.280,0:09:48.780 Spyro Reignited Trilogy 0:09:49.620,0:09:53.060 Now I don’t personally have a[br]childhood history with the Spyro games, 0:09:53.060,0:09:56.920 but I do really love some of the[br]animation work I’m seeing in this remake. 0:09:56.920,0:09:59.860 Toys for Bob had a really exciting opportunity here 0:09:59.860,0:10:02.440 to not only reproduce the charm of the original 0:10:02.440,0:10:05.020 but to amplify and build upon it. 0:10:05.029,0:10:07.939 And I'm so happy that they went all in on this. 0:10:07.940,0:10:13.840 I so love that they not only gave so many[br]of these characters more detailed and distinct designs, 0:10:13.840,0:10:16.860 but also more distinct animated performances! 0:10:16.860,0:10:21.200 It’s really fun going back and forth[br]between the originals and the remakes 0:10:21.200,0:10:25.600 and seeing how the animators delivered the more specific, nuanced acting choices 0:10:25.600,0:10:28.540 that these higher-fidelity[br]character models are capable of. 0:10:28.540,0:10:32.100 I mean, look at some of these[br]complete animation overhauls! 0:10:32.100,0:10:35.600 "Oh, hello! We didn't get a chance[br]to introduce ourselves before. 0:10:35.640,0:10:37.520 My name is Elora." 0:10:37.520,0:10:39.240 "Uh, hi! I'm Spyro. 0:10:39.240,0:10:41.220 What are you? Some kind of goat?" 0:10:41.220,0:10:43.120 "I'm a FAWN, you dork." 0:10:43.120,0:10:44.060 "Oh! Sorry." 0:10:44.420,0:10:46.000 "Oh no." 0:10:48.140,0:10:52.080 "Oh, hello! We didn't get a chance[br]to introduce ourselves before." 0:10:52.080,0:10:53.580 "My name is Elora." 0:10:53.580,0:10:56.220 "Uh, hi! I'm Spyro." 0:10:56.220,0:10:57.940 "What are you, some kind of goat?" 0:10:58.600,0:11:00.540 "I'm a fawn, you dork." 0:11:00.880,0:11:02.040 "Oh! Sorry." 0:11:02.400,0:11:07.100 Seriously, way to bring an old classic back[br]with more character appeal than it started with. 0:11:09.680,0:11:13.980 Finally, it would be utterly ridiculous of me[br]to not include in this video: 0:11:14.020,0:11:15.540 Dragon Ball FighterZ. 0:11:16.240,0:11:17.160 Or Dragon Ball Fighters? 0:11:17.160,0:11:18.500 I don't know what it's supposed to be. 0:11:18.500,0:11:19.080 Look. 0:11:19.080,0:11:23.280 People have been trying to emulate the look[br]of hand drawn anime in 3D games 0:11:23.280,0:11:24.640 for a long time. 0:11:24.640,0:11:27.800 Some of them have been[br]reasonably successful at achieving that goal. 0:11:27.800,0:11:29.520 Others, not so much. 0:11:29.520,0:11:34.720 But what Arc System Works has been doing with[br]Guilty Gear Xrd and now Dragon Ball FighterZ 0:11:34.720,0:11:36.840 is some next level stuff. 0:11:36.840,0:11:42.380 The amount of care and detail work that has gone[br]into trying to make these 3D character models 0:11:42.380,0:11:46.699 convincingly appear to be 2D animation is incredible. 0:11:46.699,0:11:48.519 I might have to do an episode on this later. 0:11:48.520,0:11:51.100 It's just so stupidly cool. 0:11:51.100,0:11:54.580 And that they’ve done this well on their[br]first and second attempts 0:11:54.580,0:11:59.000 makes me REALLY excited for what they’re[br]gonna be capable of a few years from now. 0:12:02.880,0:12:03.800 Oh! Also... 0:12:03.800,0:12:05.560 I haven’t had a chance to play this[br]one yet, 0:12:05.560,0:12:08.400 but I’m just gonna give an Honorable Mention to Gris? 0:12:08.400,0:12:09.920 Because... I don’t know. 0:12:09.920,0:12:12.740 I just have a feeling it’s going to belong on this list. 0:12:13.100,0:12:14.000 Hot dang. 0:12:27.700,0:12:29.340 And I think that’ll do it! 0:12:29.350,0:12:30.360 Did I miss anything? 0:12:30.360,0:12:32.340 I probably did, honestly. 0:12:32.340,0:12:35.860 Between animating at my day job and [br]running two YouTube channels, 0:12:35.860,0:12:39.540 it’s pretty hard for me to keep up[br]with everything that comes out in a year. 0:12:39.540,0:12:43.960 But if you do know of some[br]amazingly-animated game[br]which isn’t on this list, 0:12:43.960,0:12:45.660 go ahead and call it out in the comments 0:12:45.660,0:12:47.920 because I would hate to miss out on something cool. 0:12:47.930,0:12:53.430 Anyway, here’s to all the great game animation[br]that 2019 no doubt has in store for us! 0:12:53.430,0:12:55.540 It’s been an exciting first year for this channel, 0:12:55.540,0:12:59.960 and I’ve got a lot of videos planned for next year[br]which I am also very excited about. 0:12:59.960,0:13:03.639 If you haven’t already, go ahead and subscribe[br]to make sure you don’t miss any of them. 0:13:03.639,0:13:07.100 Thanks for watching and[br]have yourselves a lovely new year!