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Retrospectiva - International Superstar Soccer 64

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    >>Rafael Fernandes: May the graphics go to hell.
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    Long before Pro Evolution Soccer and the FIFA series,
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    International Superstar Soccer 64 was THE soccer game.
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    Released on July 31, 1997,
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    the game represented a revolution that only those who lived at that time could witness.
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    >>Man: International Superstar Soccer
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    >>Rafael Fernandes: One of the greatest strengths of International Superstar Soccer 64
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    lies in the fact that it tries to bring some simulation without losing the arcade gameplay.
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    Here there are a lot of details never seen before,
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    further increasing the realism in relation to the real soccer.
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    The matches can be performed at different times of day and weather conditions.
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    It's possible to choose various tactics for the team, control the goalkeeper, choose heads or tails, anyway,
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    there was a sense of freedom never seen before,
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    and that was the International 64 differential in relation to all other soccer games of the time.
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    >>Commentator: In position for the free kick.
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    [Inaudible] GOOOOAL! France evens the score!
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    >>Rafael Fernandes: Of course, many of these details are common in games of the current generation,
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    but at that time, fifteen years ago,
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    it could blow up the mind of anyone.
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    Look at this referee, for example, that after giving a card,
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    he took a notebook and wrote down the name of the player, and it was amazing!
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    And the celebrations of goals then?
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    Extremely realistic,
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    even with the imitation of the famous little dance of Bebeto in the '94 Cup.
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    That's it, right?
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    Once upon a time we thought these were the most advanced graphics in the world, isn't it?
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    So I can safely say
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    that in home video games there was nothing better than the title of Konami.
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    And to complete, there is also something that almost every game of that time had: the big head mode,
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    that was unlocked by entering the Konami code on the title screen, that is,
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    C up, C up, C down, C down, C left, C right, C left, C right, B, A, Z and Start.
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    The best part is that this option always messed up the collision between objects,
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    creating a portion of Dantesque and bizarre scenes.
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    Too bad these days has nothing like that.
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    >>Commentator: …real domination.
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    GOAL! Oh, GOAL! GOOOOAL!
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    >>Rafael Fernandes: But, of course, a game can not be sustained only by the visual.
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    And International 64 had much more to offer in gameplay.
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    The controls were accessible but at the same time had enough depth.
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    You can do dribbling and several other advanced commands
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    that require a little more skill in the game.
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    In addition, the difficulty is very well balanced,
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    and there is a long learning curve to get hang of it and win all at level 5.
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    And when the game is completely known to that point,
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    just try to play with a very weak team, like the United States, for example,
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    and then the challenge becomes very complicated.
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    The biggest highlight is the Scenario Mode,
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    which is kind of a missions mode where you control a team,
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    usually in bad situation in the game,
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    and must win the game at all costs.
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    There are 16 stages, the latter being the most challenging,
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    putting the United States to turn a score around in a game of two to zero for Brazil.
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    Tricky, huh?
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    >>Commentator: What an opportunity!
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    A cracking shot!
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    GOOOOAL!
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    He kicked it with his right foot!
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    A vital goal for USA!
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    >>Rafael Fernandes: And the sound?
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    Even with the known limitations of the Nintendo 64,
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    Konami did not disappoint here.
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    The soundtrack is one of the best that ever existed.
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    But the cartridge sound really shines during matches.
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    The commentator is probably the most excited of all soccer games of all time.
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    Listen to the guy screaming!
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    >>Commentator: England intercepted the ball.
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    Germany thwarted again.
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    He's creating a run here.
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    What was that pass for?
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    What an oportunity!
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    GOAL! GOAL! GOAL!
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    GOOOOAL!
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    England takes the lead!
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    >>Rafael Fernandes: And the Japanese version is even crazier!
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    There they called a radio announcer,
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    that pretty much freak out when a goal happens or a dangerous play.
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    L… Check it out!
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    >>Tom G: Returned!
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    Goal! Goal! Go-Goal!
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    Great! Great!
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    Hooray! Hooray!
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    Crossing!
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    Heading!
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    Okay!
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    Goal, goal, goal , goal, goal!
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    Goal! Goal! Goal!
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    >>Rafael Fernandes: Unfortunately not everything is perfect.
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    The sounds of the supporters are a little distorted,
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    but not enough to take the shine off the final result that Konami got here.
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    >>Tom G: Okay!
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    Goal, goal, goal, goal, goal, gooooal!
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    Gooooal! Gooooal! All right! Good ball…
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    >>Rafael Fernandes: International Superstar Soccer 64 was a great success.
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    Especially here in Brazil.
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    That's why it is not so hard to find any used game cartridge in these markets out there.
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    The sequel, International 98, improved everything over the original,
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    offering more fluid graphics, better sound,
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    and some touches on the gameplay and on the artificial intelligence of the opponents,
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    avoiding those ridiculous goals of the previous game.
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    International Superstar Soccer 2000 came a little improved,
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    but it had some problems a bit more severe,
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    starting with the new mechanics of the kick.
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    If you hold the B button as you pressed in the previous games
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    to set the power of the kick, look what happens.
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    >>Commentator: He shot over the…
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    >>Rafael Fernandes: And it's a change which effectively made no sense.
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    Served only to mess it up.
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    To complete, the American version and consequently our version,
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    the national version of the game, had no career mode,
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    that was a kind of simple RPG,
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    where you created a player and was accompanying him from the youth team to the national team.
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    International 2000 was also compatible with the expansion pak of Nintendo 64,
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    which allowed an increase on the game resolution to an amazing 640x480.
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    The problem is that the frame rate per second drops very much,
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    and was practically unplayable.
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    Go figure, huh?
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    At that time, in 2000,
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    the Winning Eleven series was earning the preference of the public.
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    Developed by KCET, the Konami studio in Tokyo,
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    the game eventually evolved into the next generation to the Pro Evolution series
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    that we know well today,
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    completely overshadowing the name International Superstar Soccer,
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    that still got to have three games released for the PlayStation 2, GameCube and PC.
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    But in the end, the series stalled.
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    The chances of the franchise come back today are very difficult,
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    since besides the low interest of the public and Konami,
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    the producer Katsuya Nagae,
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    who took care of the series since the Super Nintendo,
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    died in 2008.
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    The way then is to live with the old games,
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    where the soccer with arcade style lived its golden age,
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    where the fun was worth more than a handful of polygons.
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    Produced by Rafael Fernandes
    Like it, share and subscribe! :D
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    On the next video…
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    Out!
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    Safe!
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    Out!
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    Out!
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    Safe!
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    Out!
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    Out! Safe! Yoyoi no yoi!
Title:
Retrospectiva - International Superstar Soccer 64
Description:

Na Retrospectiva, relembro um jogo clássico em uma análise com detalhes de produção. Que tal então reviver o International Superstar Soccer 64? Confira Allejo, Beranco, Gomez e muitos outros em ação nesta retrospectiva sobre o jogo de futebol que marcou uma época!

Se curtir, não deixe de comentar, curtir e compartilhar. Se não curtir, fique à vontade para xingar :P

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Produzido por: Rafael Fernandes
http://www.twitter.com/rafafernandes64

Música de Abertura - Kevin Macleod/The Gothsicle

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Video Language:
Portuguese, Brazilian
Duration:
08:26

English subtitles

Revisions