WEBVTT 00:00:23.843 --> 00:00:25.046 >>Rafael Fernandes: May the graphics go to hell. 00:00:25.463 --> 00:00:27.992 Long before Pro Evolution Soccer and the FIFA series, 00:00:27.993 --> 00:00:32.835 International Superstar Soccer 64 was THE soccer game. 00:00:33.097 --> 00:00:36.459 Released on July 31, 1997, 00:00:36.460 --> 00:00:40.881 the game represented a revolution that only those who lived at that time could witness. 00:00:47.796 --> 00:00:50.697 >>Man: International Superstar Soccer 00:00:56.892 --> 00:01:00.113 >>Rafael Fernandes: One of the greatest strengths of International Superstar Soccer 64 00:01:00.114 --> 00:01:04.962 lies in the fact that it tries to bring some simulation without losing the arcade gameplay. 00:01:05.477 --> 00:01:08.324 Here there are a lot of details never seen before, 00:01:08.325 --> 00:01:11.280 further increasing the realism in relation to the real soccer. 00:01:11.831 --> 00:01:15.548 The matches can be performed at different times of day and weather conditions. 00:01:15.659 --> 00:01:20.909 It's possible to choose various tactics for the team, control the goalkeeper, choose heads or tails, anyway, 00:01:20.910 --> 00:01:24.098 there was a sense of freedom never seen before, 00:01:24.099 --> 00:01:30.187 and that was the International 64 differential in relation to all other soccer games of the time. 00:01:30.188 --> 00:01:31.387 >>Commentator: In position for the free kick. 00:01:38.141 --> 00:01:44.383 [Inaudible] GOOOOAL! France evens the score! 00:01:47.657 --> 00:01:51.067 >>Rafael Fernandes: Of course, many of these details are common in games of the current generation, 00:01:51.068 --> 00:01:53.360 but at that time, fifteen years ago, 00:01:53.361 --> 00:01:55.750 it could blow up the mind of anyone. 00:01:55.990 --> 00:01:58.569 Look at this referee, for example, that after giving a card, 00:01:58.570 --> 00:02:02.670 he took a notebook and wrote down the name of the player, and it was amazing! 00:02:02.899 --> 00:02:04.575 And the celebrations of goals then? 00:02:04.767 --> 00:02:06.013 Extremely realistic, 00:02:06.014 --> 00:02:09.604 even with the imitation of the famous little dance of Bebeto in the '94 Cup. 00:02:10.127 --> 00:02:10.810 That's it, right? 00:02:10.811 --> 00:02:14.516 Once upon a time we thought these were the most advanced graphics in the world, isn't it? 00:02:15.351 --> 00:02:17.374 So I can safely say 00:02:17.375 --> 00:02:21.320 that in home video games there was nothing better than the title of Konami. 00:02:21.614 --> 00:02:27.369 And to complete, there is also something that almost every game of that time had: the big head mode, 00:02:27.370 --> 00:02:30.867 that was unlocked by entering the Konami code on the title screen, that is, 00:02:30.868 --> 00:02:36.526 C up, C up, C down, C down, C left, C right, C left, C right, B, A, Z and Start. 00:02:37.205 --> 00:02:40.437 The best part is that this option always messed up the collision between objects, 00:02:40.438 --> 00:02:43.770 creating a portion of Dantesque and bizarre scenes. 00:02:44.013 --> 00:02:46.356 Too bad these days has nothing like that. 00:02:46.357 --> 00:02:47.108 >>Commentator: …real domination. 00:02:47.109 --> 00:02:52.321 GOAL! Oh, GOAL! GOOOOAL! 00:02:53.589 --> 00:02:56.277 >>Rafael Fernandes: But, of course, a game can not be sustained only by the visual. 00:02:56.536 --> 00:03:00.463 And International 64 had much more to offer in gameplay. 00:03:00.663 --> 00:03:04.417 The controls were accessible but at the same time had enough depth. 00:03:04.696 --> 00:03:07.852 You can do dribbling and several other advanced commands 00:03:07.853 --> 00:03:10.065 that require a little more skill in the game. 00:03:10.413 --> 00:03:13.276 In addition, the difficulty is very well balanced, 00:03:13.277 --> 00:03:17.547 and there is a long learning curve to get hang of it and win all at level 5. 00:03:17.822 --> 00:03:20.171 And when the game is completely known to that point, 00:03:20.172 --> 00:03:23.793 just try to play with a very weak team, like the United States, for example, 00:03:23.794 --> 00:03:26.519 and then the challenge becomes very complicated. 00:03:26.954 --> 00:03:28.929 The biggest highlight is the Scenario Mode, 00:03:28.930 --> 00:03:31.459 which is kind of a missions mode where you control a team, 00:03:31.460 --> 00:03:33.699 usually in bad situation in the game, 00:03:33.700 --> 00:03:35.621 and must win the game at all costs. 00:03:35.622 --> 00:03:39.028 There are 16 stages, the latter being the most challenging, 00:03:39.029 --> 00:03:42.998 putting the United States to turn a score around in a game of two to zero for Brazil. 00:03:42.999 --> 00:03:44.201 Tricky, huh? 00:03:45.173 --> 00:03:46.416 >>Commentator: What an opportunity! 00:03:46.625 --> 00:03:47.791 A cracking shot! 00:03:47.792 --> 00:03:50.386 GOOOOAL! 00:03:50.474 --> 00:03:52.031 He kicked it with his right foot! 00:03:52.032 --> 00:03:54.461 A vital goal for USA! 00:03:57.647 --> 00:03:58.604 >>Rafael Fernandes: And the sound? 00:03:59.161 --> 00:04:02.099 Even with the known limitations of the Nintendo 64, 00:04:02.100 --> 00:04:04.093 Konami did not disappoint here. 00:04:04.405 --> 00:04:06.973 The soundtrack is one of the best that ever existed. 00:04:15.589 --> 00:04:18.536 But the cartridge sound really shines during matches. 00:04:18.700 --> 00:04:23.430 The commentator is probably the most excited of all soccer games of all time. 00:04:23.599 --> 00:04:24.998 Listen to the guy screaming! 00:04:24.999 --> 00:04:26.411 >>Commentator: England intercepted the ball. 00:04:26.412 --> 00:04:27.917 Germany thwarted again. 00:04:28.563 --> 00:04:29.806 He's creating a run here. 00:04:29.807 --> 00:04:30.623 What was that pass for? 00:04:30.624 --> 00:04:32.083 What an oportunity! 00:04:32.192 --> 00:04:34.638 GOAL! GOAL! GOAL! 00:04:34.639 --> 00:04:37.286 GOOOOAL! 00:04:37.287 --> 00:04:38.486 England takes the lead! 00:04:42.540 --> 00:04:45.019 >>Rafael Fernandes: And the Japanese version is even crazier! 00:04:45.241 --> 00:04:46.965 There they called a radio announcer, 00:04:46.966 --> 00:04:49.998 that pretty much freak out when a goal happens or a dangerous play. 00:04:49.999 --> 00:04:50.735 L… Check it out! 00:04:52.012 --> 00:04:52.567 >>Tom G: Returned! 00:04:52.568 --> 00:04:55.555 Goal! Goal! Go-Goal! 00:04:56.077 --> 00:04:57.137 Great! Great! 00:04:57.138 --> 00:04:59.878 Hooray! Hooray! 00:05:00.893 --> 00:05:01.461 Crossing! 00:05:01.930 --> 00:05:02.557 Heading! 00:05:02.558 --> 00:05:03.733 Okay! 00:05:03.734 --> 00:05:05.117 Goal, goal, goal , goal, goal! 00:05:05.118 --> 00:05:07.943 Goal! Goal! Goal! 00:05:08.106 --> 00:05:09.637 >>Rafael Fernandes: Unfortunately not everything is perfect. 00:05:09.638 --> 00:05:12.267 The sounds of the supporters are a little distorted, 00:05:12.268 --> 00:05:16.470 but not enough to take the shine off the final result that Konami got here. 00:05:16.471 --> 00:05:17.517 >>Tom G: Okay! 00:05:17.518 --> 00:05:19.994 Goal, goal, goal, goal, goal, gooooal! 00:05:19.995 --> 00:05:25.658 Gooooal! Gooooal! All right! Good ball… 00:05:35.075 --> 00:05:38.833 >>Rafael Fernandes: International Superstar Soccer 64 was a great success. 00:05:38.834 --> 00:05:40.412 Especially here in Brazil. 00:05:40.413 --> 00:05:44.432 That's why it is not so hard to find any used game cartridge in these markets out there. 00:05:45.253 --> 00:05:49.901 The sequel, International 98, improved everything over the original, 00:05:49.902 --> 00:05:53.355 offering more fluid graphics, better sound, 00:05:53.356 --> 00:05:56.991 and some touches on the gameplay and on the artificial intelligence of the opponents, 00:05:56.992 --> 00:05:59.360 avoiding those ridiculous goals of the previous game. 00:06:00.077 --> 00:06:03.861 International Superstar Soccer 2000 came a little improved, 00:06:03.862 --> 00:06:06.496 but it had some problems a bit more severe, 00:06:06.497 --> 00:06:08.635 starting with the new mechanics of the kick. 00:06:08.992 --> 00:06:12.577 If you hold the B button as you pressed in the previous games 00:06:12.578 --> 00:06:15.457 to set the power of the kick, look what happens. 00:06:15.458 --> 00:06:16.699 >>Commentator: He shot over the… 00:06:16.700 --> 00:06:20.276 >>Rafael Fernandes: And it's a change which effectively made no sense. 00:06:20.277 --> 00:06:21.846 Served only to mess it up. 00:06:22.203 --> 00:06:25.984 To complete, the American version and consequently our version, 00:06:25.985 --> 00:06:28.943 the national version of the game, had no career mode, 00:06:28.944 --> 00:06:30.902 that was a kind of simple RPG, 00:06:30.903 --> 00:06:35.958 where you created a player and was accompanying him from the youth team to the national team. 00:06:36.504 --> 00:06:40.866 International 2000 was also compatible with the expansion pak of Nintendo 64, 00:06:40.867 --> 00:06:46.643 which allowed an increase on the game resolution to an amazing 640x480. 00:06:47.236 --> 00:06:49.871 The problem is that the frame rate per second drops very much, 00:06:49.872 --> 00:06:52.156 and was practically unplayable. 00:06:52.510 --> 00:06:53.234 Go figure, huh? 00:06:54.214 --> 00:06:55.869 At that time, in 2000, 00:06:55.870 --> 00:06:58.990 the Winning Eleven series was earning the preference of the public. 00:06:59.128 --> 00:07:03.190 Developed by KCET, the Konami studio in Tokyo, 00:07:03.191 --> 00:07:06.633 the game eventually evolved into the next generation to the Pro Evolution series 00:07:06.634 --> 00:07:08.404 that we know well today, 00:07:08.405 --> 00:07:12.055 completely overshadowing the name International Superstar Soccer, 00:07:12.056 --> 00:07:16.910 that still got to have three games released for the PlayStation 2, GameCube and PC. 00:07:17.042 --> 00:07:19.148 But in the end, the series stalled. 00:07:20.012 --> 00:07:22.954 The chances of the franchise come back today are very difficult, 00:07:22.955 --> 00:07:26.180 since besides the low interest of the public and Konami, 00:07:26.181 --> 00:07:28.227 the producer Katsuya Nagae, 00:07:28.228 --> 00:07:30.797 who took care of the series since the Super Nintendo, 00:07:30.798 --> 00:07:32.683 died in 2008. 00:07:33.267 --> 00:07:35.351 The way then is to live with the old games, 00:07:35.352 --> 00:07:38.367 where the soccer with arcade style lived its golden age, 00:07:38.368 --> 00:07:41.940 where the fun was worth more than a handful of polygons. 00:07:45.332 --> 00:07:51.204 Produced by Rafael Fernandes Like it, share and subscribe! :D 00:08:00.780 --> 00:08:03.980 On the next video… 00:08:04.260 --> 00:08:04.675 Out! 00:08:05.856 --> 00:08:06.229 Safe! 00:08:08.968 --> 00:08:09.732 Out! 00:08:10.511 --> 00:08:10.950 Out! 00:08:12.017 --> 00:08:12.496 Safe! 00:08:16.717 --> 00:08:17.461 Out! 00:08:18.733 --> 00:08:21.476 Out! Safe! Yoyoi no yoi!