1 00:00:23,843 --> 00:00:25,046 >>Rafael Fernandes: May the graphics go to hell. 2 00:00:25,463 --> 00:00:27,992 Long before Pro Evolution Soccer and the FIFA series, 3 00:00:27,993 --> 00:00:32,835 International Superstar Soccer 64 was THE soccer game. 4 00:00:33,097 --> 00:00:36,459 Released on July 31, 1997, 5 00:00:36,460 --> 00:00:40,881 the game represented a revolution that only those who lived at that time could witness. 6 00:00:47,796 --> 00:00:50,697 >>Man: International Superstar Soccer 7 00:00:56,892 --> 00:01:00,113 >>Rafael Fernandes: One of the greatest strengths of International Superstar Soccer 64 8 00:01:00,114 --> 00:01:04,962 lies in the fact that it tries to bring some simulation without losing the arcade gameplay. 9 00:01:05,477 --> 00:01:08,324 Here there are a lot of details never seen before, 10 00:01:08,325 --> 00:01:11,280 further increasing the realism in relation to the real soccer. 11 00:01:11,831 --> 00:01:15,548 The matches can be performed at different times of day and weather conditions. 12 00:01:15,659 --> 00:01:20,909 It's possible to choose various tactics for the team, control the goalkeeper, choose heads or tails, anyway, 13 00:01:20,910 --> 00:01:24,098 there was a sense of freedom never seen before, 14 00:01:24,099 --> 00:01:30,187 and that was the International 64 differential in relation to all other soccer games of the time. 15 00:01:30,188 --> 00:01:31,387 >>Commentator: In position for the free kick. 16 00:01:38,141 --> 00:01:44,383 [Inaudible] GOOOOAL! France evens the score! 17 00:01:47,657 --> 00:01:51,067 >>Rafael Fernandes: Of course, many of these details are common in games of the current generation, 18 00:01:51,068 --> 00:01:53,360 but at that time, fifteen years ago, 19 00:01:53,361 --> 00:01:55,750 it could blow up the mind of anyone. 20 00:01:55,990 --> 00:01:58,569 Look at this referee, for example, that after giving a card, 21 00:01:58,570 --> 00:02:02,670 he took a notebook and wrote down the name of the player, and it was amazing! 22 00:02:02,899 --> 00:02:04,575 And the celebrations of goals then? 23 00:02:04,767 --> 00:02:06,013 Extremely realistic, 24 00:02:06,014 --> 00:02:09,604 even with the imitation of the famous little dance of Bebeto in the '94 Cup. 25 00:02:10,127 --> 00:02:10,810 That's it, right? 26 00:02:10,811 --> 00:02:14,516 Once upon a time we thought these were the most advanced graphics in the world, isn't it? 27 00:02:15,351 --> 00:02:17,374 So I can safely say 28 00:02:17,375 --> 00:02:21,320 that in home video games there was nothing better than the title of Konami. 29 00:02:21,614 --> 00:02:27,369 And to complete, there is also something that almost every game of that time had: the big head mode, 30 00:02:27,370 --> 00:02:30,867 that was unlocked by entering the Konami code on the title screen, that is, 31 00:02:30,868 --> 00:02:36,526 C up, C up, C down, C down, C left, C right, C left, C right, B, A, Z and Start. 32 00:02:37,205 --> 00:02:40,437 The best part is that this option always messed up the collision between objects, 33 00:02:40,438 --> 00:02:43,770 creating a portion of Dantesque and bizarre scenes. 34 00:02:44,013 --> 00:02:46,356 Too bad these days has nothing like that. 35 00:02:46,357 --> 00:02:47,108 >>Commentator: …real domination. 36 00:02:47,109 --> 00:02:52,321 GOAL! Oh, GOAL! GOOOOAL! 37 00:02:53,589 --> 00:02:56,277 >>Rafael Fernandes: But, of course, a game can not be sustained only by the visual. 38 00:02:56,536 --> 00:03:00,463 And International 64 had much more to offer in gameplay. 39 00:03:00,663 --> 00:03:04,417 The controls were accessible but at the same time had enough depth. 40 00:03:04,696 --> 00:03:07,852 You can do dribbling and several other advanced commands 41 00:03:07,853 --> 00:03:10,065 that require a little more skill in the game. 42 00:03:10,413 --> 00:03:13,276 In addition, the difficulty is very well balanced, 43 00:03:13,277 --> 00:03:17,547 and there is a long learning curve to get hang of it and win all at level 5. 44 00:03:17,822 --> 00:03:20,171 And when the game is completely known to that point, 45 00:03:20,172 --> 00:03:23,793 just try to play with a very weak team, like the United States, for example, 46 00:03:23,794 --> 00:03:26,519 and then the challenge becomes very complicated. 47 00:03:26,954 --> 00:03:28,929 The biggest highlight is the Scenario Mode, 48 00:03:28,930 --> 00:03:31,459 which is kind of a missions mode where you control a team, 49 00:03:31,460 --> 00:03:33,699 usually in bad situation in the game, 50 00:03:33,700 --> 00:03:35,621 and must win the game at all costs. 51 00:03:35,622 --> 00:03:39,028 There are 16 stages, the latter being the most challenging, 52 00:03:39,029 --> 00:03:42,998 putting the United States to turn a score around in a game of two to zero for Brazil. 53 00:03:42,999 --> 00:03:44,201 Tricky, huh? 54 00:03:45,173 --> 00:03:46,416 >>Commentator: What an opportunity! 55 00:03:46,625 --> 00:03:47,791 A cracking shot! 56 00:03:47,792 --> 00:03:50,386 GOOOOAL! 57 00:03:50,474 --> 00:03:52,031 He kicked it with his right foot! 58 00:03:52,032 --> 00:03:54,461 A vital goal for USA! 59 00:03:57,647 --> 00:03:58,604 >>Rafael Fernandes: And the sound? 60 00:03:59,161 --> 00:04:02,099 Even with the known limitations of the Nintendo 64, 61 00:04:02,100 --> 00:04:04,093 Konami did not disappoint here. 62 00:04:04,405 --> 00:04:06,973 The soundtrack is one of the best that ever existed. 63 00:04:15,589 --> 00:04:18,536 But the cartridge sound really shines during matches. 64 00:04:18,700 --> 00:04:23,430 The commentator is probably the most excited of all soccer games of all time. 65 00:04:23,599 --> 00:04:24,998 Listen to the guy screaming! 66 00:04:24,999 --> 00:04:26,411 >>Commentator: England intercepted the ball. 67 00:04:26,412 --> 00:04:27,917 Germany thwarted again. 68 00:04:28,563 --> 00:04:29,806 He's creating a run here. 69 00:04:29,807 --> 00:04:30,623 What was that pass for? 70 00:04:30,624 --> 00:04:32,083 What an oportunity! 71 00:04:32,192 --> 00:04:34,638 GOAL! GOAL! GOAL! 72 00:04:34,639 --> 00:04:37,286 GOOOOAL! 73 00:04:37,287 --> 00:04:38,486 England takes the lead! 74 00:04:42,540 --> 00:04:45,019 >>Rafael Fernandes: And the Japanese version is even crazier! 75 00:04:45,241 --> 00:04:46,965 There they called a radio announcer, 76 00:04:46,966 --> 00:04:49,998 that pretty much freak out when a goal happens or a dangerous play. 77 00:04:49,999 --> 00:04:50,735 L… Check it out! 78 00:04:52,012 --> 00:04:52,567 >>Tom G: Returned! 79 00:04:52,568 --> 00:04:55,555 Goal! Goal! Go-Goal! 80 00:04:56,077 --> 00:04:57,137 Great! Great! 81 00:04:57,138 --> 00:04:59,878 Hooray! Hooray! 82 00:05:00,893 --> 00:05:01,461 Crossing! 83 00:05:01,930 --> 00:05:02,557 Heading! 84 00:05:02,558 --> 00:05:03,733 Okay! 85 00:05:03,734 --> 00:05:05,117 Goal, goal, goal , goal, goal! 86 00:05:05,118 --> 00:05:07,943 Goal! Goal! Goal! 87 00:05:08,106 --> 00:05:09,637 >>Rafael Fernandes: Unfortunately not everything is perfect. 88 00:05:09,638 --> 00:05:12,267 The sounds of the supporters are a little distorted, 89 00:05:12,268 --> 00:05:16,470 but not enough to take the shine off the final result that Konami got here. 90 00:05:16,471 --> 00:05:17,517 >>Tom G: Okay! 91 00:05:17,518 --> 00:05:19,994 Goal, goal, goal, goal, goal, gooooal! 92 00:05:19,995 --> 00:05:25,658 Gooooal! Gooooal! All right! Good ball… 93 00:05:35,075 --> 00:05:38,833 >>Rafael Fernandes: International Superstar Soccer 64 was a great success. 94 00:05:38,834 --> 00:05:40,412 Especially here in Brazil. 95 00:05:40,413 --> 00:05:44,432 That's why it is not so hard to find any used game cartridge in these markets out there. 96 00:05:45,253 --> 00:05:49,901 The sequel, International 98, improved everything over the original, 97 00:05:49,902 --> 00:05:53,355 offering more fluid graphics, better sound, 98 00:05:53,356 --> 00:05:56,991 and some touches on the gameplay and on the artificial intelligence of the opponents, 99 00:05:56,992 --> 00:05:59,360 avoiding those ridiculous goals of the previous game. 100 00:06:00,077 --> 00:06:03,861 International Superstar Soccer 2000 came a little improved, 101 00:06:03,862 --> 00:06:06,496 but it had some problems a bit more severe, 102 00:06:06,497 --> 00:06:08,635 starting with the new mechanics of the kick. 103 00:06:08,992 --> 00:06:12,577 If you hold the B button as you pressed in the previous games 104 00:06:12,578 --> 00:06:15,457 to set the power of the kick, look what happens. 105 00:06:15,458 --> 00:06:16,699 >>Commentator: He shot over the… 106 00:06:16,700 --> 00:06:20,276 >>Rafael Fernandes: And it's a change which effectively made no sense. 107 00:06:20,277 --> 00:06:21,846 Served only to mess it up. 108 00:06:22,203 --> 00:06:25,984 To complete, the American version and consequently our version, 109 00:06:25,985 --> 00:06:28,943 the national version of the game, had no career mode, 110 00:06:28,944 --> 00:06:30,902 that was a kind of simple RPG, 111 00:06:30,903 --> 00:06:35,958 where you created a player and was accompanying him from the youth team to the national team. 112 00:06:36,504 --> 00:06:40,866 International 2000 was also compatible with the expansion pak of Nintendo 64, 113 00:06:40,867 --> 00:06:46,643 which allowed an increase on the game resolution to an amazing 640x480. 114 00:06:47,236 --> 00:06:49,871 The problem is that the frame rate per second drops very much, 115 00:06:49,872 --> 00:06:52,156 and was practically unplayable. 116 00:06:52,510 --> 00:06:53,234 Go figure, huh? 117 00:06:54,214 --> 00:06:55,869 At that time, in 2000, 118 00:06:55,870 --> 00:06:58,990 the Winning Eleven series was earning the preference of the public. 119 00:06:59,128 --> 00:07:03,190 Developed by KCET, the Konami studio in Tokyo, 120 00:07:03,191 --> 00:07:06,633 the game eventually evolved into the next generation to the Pro Evolution series 121 00:07:06,634 --> 00:07:08,404 that we know well today, 122 00:07:08,405 --> 00:07:12,055 completely overshadowing the name International Superstar Soccer, 123 00:07:12,056 --> 00:07:16,910 that still got to have three games released for the PlayStation 2, GameCube and PC. 124 00:07:17,042 --> 00:07:19,148 But in the end, the series stalled. 125 00:07:20,012 --> 00:07:22,954 The chances of the franchise come back today are very difficult, 126 00:07:22,955 --> 00:07:26,180 since besides the low interest of the public and Konami, 127 00:07:26,181 --> 00:07:28,227 the producer Katsuya Nagae, 128 00:07:28,228 --> 00:07:30,797 who took care of the series since the Super Nintendo, 129 00:07:30,798 --> 00:07:32,683 died in 2008. 130 00:07:33,267 --> 00:07:35,351 The way then is to live with the old games, 131 00:07:35,352 --> 00:07:38,367 where the soccer with arcade style lived its golden age, 132 00:07:38,368 --> 00:07:41,940 where the fun was worth more than a handful of polygons. 133 00:07:45,332 --> 00:07:51,204 Produced by Rafael Fernandes Like it, share and subscribe! :D 134 00:08:00,780 --> 00:08:03,980 On the next video… 135 00:08:04,260 --> 00:08:04,675 Out! 136 00:08:05,856 --> 00:08:06,229 Safe! 137 00:08:08,968 --> 00:08:09,732 Out! 138 00:08:10,511 --> 00:08:10,950 Out! 139 00:08:12,017 --> 00:08:12,496 Safe! 140 00:08:16,717 --> 00:08:17,461 Out! 141 00:08:18,733 --> 00:08:21,476 Out! Safe! Yoyoi no yoi!