0:00:23.843,0:00:25.046 >>Rafael Fernandes: May the graphics go to hell. 0:00:25.463,0:00:27.992 Long before Pro Evolution Soccer and the FIFA series, 0:00:27.993,0:00:32.835 International Superstar Soccer 64 was THE soccer game. 0:00:33.097,0:00:36.459 Released on July 31, 1997, 0:00:36.460,0:00:40.881 the game represented a revolution that only those who lived at that time could witness. 0:00:47.796,0:00:50.697 >>Man: International Superstar Soccer 0:00:56.892,0:01:00.113 >>Rafael Fernandes: One of the greatest strengths of International Superstar Soccer 64 0:01:00.114,0:01:04.962 lies in the fact that it tries to bring some simulation without losing the arcade gameplay. 0:01:05.477,0:01:08.324 Here there are a lot of details never seen before, 0:01:08.325,0:01:11.280 further increasing the realism in relation to the real soccer. 0:01:11.831,0:01:15.548 The matches can be performed at different times of day and weather conditions. 0:01:15.659,0:01:20.909 It's possible to choose various tactics for the team, control the goalkeeper, choose heads or tails, anyway, 0:01:20.910,0:01:24.098 there was a sense of freedom never seen before, 0:01:24.099,0:01:30.187 and that was the International 64 differential in relation to all other soccer games of the time. 0:01:30.188,0:01:31.387 >>Commentator: In position for the free kick. 0:01:38.141,0:01:44.383 [Inaudible] GOOOOAL! France evens the score! 0:01:47.657,0:01:51.067 >>Rafael Fernandes: Of course, many of these details are common in games of the current generation, 0:01:51.068,0:01:53.360 but at that time, fifteen years ago, 0:01:53.361,0:01:55.750 it could blow up the mind of anyone. 0:01:55.990,0:01:58.569 Look at this referee, for example, that after giving a card, 0:01:58.570,0:02:02.670 he took a notebook and wrote down the name of the player, and it was amazing! 0:02:02.899,0:02:04.575 And the celebrations of goals then? 0:02:04.767,0:02:06.013 Extremely realistic, 0:02:06.014,0:02:09.604 even with the imitation of the famous little dance of Bebeto in the '94 Cup. 0:02:10.127,0:02:10.810 That's it, right? 0:02:10.811,0:02:14.516 Once upon a time we thought these were the most advanced graphics in the world, isn't it? 0:02:15.351,0:02:17.374 So I can safely say 0:02:17.375,0:02:21.320 that in home video games there was nothing better than the title of Konami. 0:02:21.614,0:02:27.369 And to complete, there is also something that almost every game of that time had: the big head mode, 0:02:27.370,0:02:30.867 that was unlocked by entering the Konami code on the title screen, that is, 0:02:30.868,0:02:36.526 C up, C up, C down, C down, C left, C right, C left, C right, B, A, Z and Start. 0:02:37.205,0:02:40.437 The best part is that this option always messed up the collision between objects, 0:02:40.438,0:02:43.770 creating a portion of Dantesque and bizarre scenes. 0:02:44.013,0:02:46.356 Too bad these days has nothing like that. 0:02:46.357,0:02:47.108 >>Commentator: …real domination. 0:02:47.109,0:02:52.321 GOAL! Oh, GOAL! GOOOOAL! 0:02:53.589,0:02:56.277 >>Rafael Fernandes: But, of course, a game can not be sustained only by the visual. 0:02:56.536,0:03:00.463 And International 64 had much more to offer in gameplay. 0:03:00.663,0:03:04.417 The controls were accessible but at the same time had enough depth. 0:03:04.696,0:03:07.852 You can do dribbling and several other advanced commands 0:03:07.853,0:03:10.065 that require a little more skill in the game. 0:03:10.413,0:03:13.276 In addition, the difficulty is very well balanced, 0:03:13.277,0:03:17.547 and there is a long learning curve to get hang of it and win all at level 5. 0:03:17.822,0:03:20.171 And when the game is completely known to that point, 0:03:20.172,0:03:23.793 just try to play with a very weak team, like the United States, for example, 0:03:23.794,0:03:26.519 and then the challenge becomes very complicated. 0:03:26.954,0:03:28.929 The biggest highlight is the Scenario Mode, 0:03:28.930,0:03:31.459 which is kind of a missions mode where you control a team, 0:03:31.460,0:03:33.699 usually in bad situation in the game, 0:03:33.700,0:03:35.621 and must win the game at all costs. 0:03:35.622,0:03:39.028 There are 16 stages, the latter being the most challenging, 0:03:39.029,0:03:42.998 putting the United States to turn a score around in a game of two to zero for Brazil. 0:03:42.999,0:03:44.201 Tricky, huh? 0:03:45.173,0:03:46.416 >>Commentator: What an opportunity! 0:03:46.625,0:03:47.791 A cracking shot! 0:03:47.792,0:03:50.386 GOOOOAL! 0:03:50.474,0:03:52.031 He kicked it with his right foot! 0:03:52.032,0:03:54.461 A vital goal for USA! 0:03:57.647,0:03:58.604 >>Rafael Fernandes: And the sound? 0:03:59.161,0:04:02.099 Even with the known limitations of the Nintendo 64, 0:04:02.100,0:04:04.093 Konami did not disappoint here. 0:04:04.405,0:04:06.973 The soundtrack is one of the best that ever existed. 0:04:15.589,0:04:18.536 But the cartridge sound really shines during matches. 0:04:18.700,0:04:23.430 The commentator is probably the most excited of all soccer games of all time. 0:04:23.599,0:04:24.998 Listen to the guy screaming! 0:04:24.999,0:04:26.411 >>Commentator: England intercepted the ball. 0:04:26.412,0:04:27.917 Germany thwarted again. 0:04:28.563,0:04:29.806 He's creating a run here. 0:04:29.807,0:04:30.623 What was that pass for? 0:04:30.624,0:04:32.083 What an oportunity! 0:04:32.192,0:04:34.638 GOAL! GOAL! GOAL! 0:04:34.639,0:04:37.286 GOOOOAL! 0:04:37.287,0:04:38.486 England takes the lead! 0:04:42.540,0:04:45.019 >>Rafael Fernandes: And the Japanese version is even crazier! 0:04:45.241,0:04:46.965 There they called a radio announcer, 0:04:46.966,0:04:49.998 that pretty much freak out when a goal happens or a dangerous play. 0:04:49.999,0:04:50.735 L… Check it out! 0:04:52.012,0:04:52.567 >>Tom G: Returned! 0:04:52.568,0:04:55.555 Goal! Goal! Go-Goal! 0:04:56.077,0:04:57.137 Great! Great! 0:04:57.138,0:04:59.878 Hooray! Hooray! 0:05:00.893,0:05:01.461 Crossing! 0:05:01.930,0:05:02.557 Heading! 0:05:02.558,0:05:03.733 Okay! 0:05:03.734,0:05:05.117 Goal, goal, goal , goal, goal! 0:05:05.118,0:05:07.943 Goal! Goal! Goal! 0:05:08.106,0:05:09.637 >>Rafael Fernandes: Unfortunately not everything is perfect. 0:05:09.638,0:05:12.267 The sounds of the supporters are a little distorted, 0:05:12.268,0:05:16.470 but not enough to take the shine off the final result that Konami got here. 0:05:16.471,0:05:17.517 >>Tom G: Okay! 0:05:17.518,0:05:19.994 Goal, goal, goal, goal, goal, gooooal! 0:05:19.995,0:05:25.658 Gooooal! Gooooal! All right! Good ball… 0:05:35.075,0:05:38.833 >>Rafael Fernandes: International Superstar Soccer 64 was a great success. 0:05:38.834,0:05:40.412 Especially here in Brazil. 0:05:40.413,0:05:44.432 That's why it is not so hard to find any used game cartridge in these markets out there. 0:05:45.253,0:05:49.901 The sequel, International 98, improved everything over the original, 0:05:49.902,0:05:53.355 offering more fluid graphics, better sound, 0:05:53.356,0:05:56.991 and some touches on the gameplay and on the artificial intelligence of the opponents, 0:05:56.992,0:05:59.360 avoiding those ridiculous goals of the previous game. 0:06:00.077,0:06:03.861 International Superstar Soccer 2000 came a little improved, 0:06:03.862,0:06:06.496 but it had some problems a bit more severe, 0:06:06.497,0:06:08.635 starting with the new mechanics of the kick. 0:06:08.992,0:06:12.577 If you hold the B button as you pressed in the previous games 0:06:12.578,0:06:15.457 to set the power of the kick, look what happens. 0:06:15.458,0:06:16.699 >>Commentator: He shot over the… 0:06:16.700,0:06:20.276 >>Rafael Fernandes: And it's a change which effectively made no sense. 0:06:20.277,0:06:21.846 Served only to mess it up. 0:06:22.203,0:06:25.984 To complete, the American version and consequently our version, 0:06:25.985,0:06:28.943 the national version of the game, had no career mode, 0:06:28.944,0:06:30.902 that was a kind of simple RPG, 0:06:30.903,0:06:35.958 where you created a player and was accompanying him from the youth team to the national team. 0:06:36.504,0:06:40.866 International 2000 was also compatible with the expansion pak of Nintendo 64, 0:06:40.867,0:06:46.643 which allowed an increase on the game resolution to an amazing 640x480. 0:06:47.236,0:06:49.871 The problem is that the frame rate per second drops very much, 0:06:49.872,0:06:52.156 and was practically unplayable. 0:06:52.510,0:06:53.234 Go figure, huh? 0:06:54.214,0:06:55.869 At that time, in 2000, 0:06:55.870,0:06:58.990 the Winning Eleven series was earning the preference of the public. 0:06:59.128,0:07:03.190 Developed by KCET, the Konami studio in Tokyo, 0:07:03.191,0:07:06.633 the game eventually evolved into the next generation to the Pro Evolution series 0:07:06.634,0:07:08.404 that we know well today, 0:07:08.405,0:07:12.055 completely overshadowing the name International Superstar Soccer, 0:07:12.056,0:07:16.910 that still got to have three games released for the PlayStation 2, GameCube and PC. 0:07:17.042,0:07:19.148 But in the end, the series stalled. 0:07:20.012,0:07:22.954 The chances of the franchise come back today are very difficult, 0:07:22.955,0:07:26.180 since besides the low interest of the public and Konami, 0:07:26.181,0:07:28.227 the producer Katsuya Nagae, 0:07:28.228,0:07:30.797 who took care of the series since the Super Nintendo, 0:07:30.798,0:07:32.683 died in 2008. 0:07:33.267,0:07:35.351 The way then is to live with the old games, 0:07:35.352,0:07:38.367 where the soccer with arcade style lived its golden age, 0:07:38.368,0:07:41.940 where the fun was worth more than a handful of polygons. 0:07:45.332,0:07:51.204 Produced by Rafael Fernandes[br]Like it, share and subscribe! :D 0:08:00.780,0:08:03.980 On the next video… 0:08:04.260,0:08:04.675 Out! 0:08:05.856,0:08:06.229 Safe! 0:08:08.968,0:08:09.732 Out! 0:08:10.511,0:08:10.950 Out! 0:08:12.017,0:08:12.496 Safe! 0:08:16.717,0:08:17.461 Out! 0:08:18.733,0:08:21.476 Out! Safe! Yoyoi no yoi!