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The Best Games from GMTK Game Jam 2021

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    Earlier this month, viewers like you were
    part of another record-breaking, server-smashing,
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    game-making marathon.
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    I'm talking, of course, about the
    GMTK Game Jam for 2021.
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    More than 21,000 people signed up to take
    part, and they managed to bash together more
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    than 5,800 games.
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    Making it, once again, the biggest jam we've
    ever held.
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    As per usual, participants were challenged to design
    their game around a theme - and this year
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    it was "Joined Together".
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    And so we saw a load of games where objects
    were combined and connected and tied to one another.
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    Sometimes literally, sometimes not.
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    Now, while I'd love to play every single game…
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    I don't have a couple months to spare.
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    So I crowdsourced it: players left over 150,000
    ratings, which left me with the top 100 games
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    to play.
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    And I have to say - the quality this year
    was incredible, with so many creative, inventive,
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    engaging, and enjoyable games.
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    But, I can only choose 20 as my absolute favourites.
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    So, without further ado - and in no particular
    order - these are the best games of the GMTK
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    Game Jam for 2021.
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    Every jam, a game comes along that kinda just
    blows my mind a little bit.
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    This time, that honour goes to Rift Shift.
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    This is a platform game with two little windows
    that you can pick up and move about.
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    And, basically, anything that appears in one
    window will also appear in the other.
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    And so to get your tiny wizard to the flag,
    you'll need to place one window in the gap
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    in front of him, and use the other window
    to sample a bit of background with some steps.
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    Now, you've got a route to the exit.
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    It's awfully clever.
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    There are also great puzzles that come from
    moving the rift over the character, phasing
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    in stuff like doors and pressure-sensitive
    buttons - before phasing them back out again.
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    And later levels introduce turrets that can
    be blocked by creative use of the windows.
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    This game is part platformer, part selection
    tool from Photoshop, and all around amazing.
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    Give it a go.
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    This year we saw a whole bunch of
    puzzlers where boxes join together when you
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    touch them.
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    I count at least five in the top 100.
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    My favourite of the bunch, though, was Sleepy
    Blocks.
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    This is a game where you control a smiley-faced
    square in a grid-based world of snoozing friends.
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    If you enter an adjacent tile, the sleepy
    cubes wake up and join with you to create
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    a brand new shape.
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    And so, thus begins a bunch of puzzles about
    carefully picking up new polygons in order
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    to reach the exit.
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    It's about picking the right path and choosing
    the correct order.
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    But then a new mechanic is introduced: cracked
    floor tiles that can turn into deadly pits,
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    and must be carefully avoided.
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    But then, there are puzzles where you want
    to use the pits, in order to split your shape.
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    This game has a great understanding of puzzle
    design and was simply a joy to play.
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    Okay, let me pick one more game about joining
    together blocks.
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    Just because this one is very different.
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    It's called Puzzle Sigma.
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    The idea for this one is that you play as
    a mathematical symbol - starting as a plus
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    sign - and you can attach yourself to big
    chunky number blocks.
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    If you get a number on the left and right,
    your body becomes a mathematical equation
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    and the answer can be used to unlock doors.
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    So pick up a 1 and a 3, and you'll be able
    to unlock the door marked 4.
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    It's alarmingly clever and deserves endless
    points for making a game about maths that's
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    actually enjoyable.
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    Things get real complicated when you start
    playing with numbers bigger than 9, and multiple
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    symbols, and puzzles where you get different
    answers as you rotate around.
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    And at that point, I started to panic.
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    But if you've got a better nose for numbers
    than me, I think you'll really enjoy this
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    game.
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    If letters are more your thing, though, check
    out Factori.
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    Essentially an entire Zachtronics game made
    in 48 hours, Factori is a problem-solving
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    puzzler with one raw material - the letter
    I - and about 26 different products - the
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    rest of the alphabet.
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    You see, if you bend, rotate, flip, and combine
    the letter I - using these colourful machines
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    on the right over here - it's possible to
    spit out any other letter.
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    And so the game is as much about building
    an efficient factory floor as it is about
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    thinking creatively about shapes.
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    How do you make a G?
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    I guess that's a bent I, a normal I, and a
    rotated I… yeah, got it!
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    I can't give it full points for originality
    - anyone who's played SpaceChem or Opus Magnum
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    will recognise the core concept immediately.
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    But it's done with such alarming proficiency
    that it really does deserve a nod.
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    We saw a fair few arena battlers in the jam
    - that's always a smart way to make the most
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    out of the short time limit.
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    One that really worked for me was Ghostel.
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    This is, ultimately, a pretty simple game.
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    You control two different ghostbusting geezers
    at the same time - and as long as they're
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    close enough to one another, a big deadly
    laser beam arcs between their guns.
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    Now, anything caught in the middle will be
    vaporised - leading to a fun and frantic twin-stick
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    arena shooter where you fight ghosts, cursed
    furniture, and, uh, the Windows logo.
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    Play it in singleplayer and it's a game that
    will test your coordination.
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    Play it with a friend and it's a game that
    will test your relationship.
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    I'd like to have seen a few more twists on
    the idea, but it's a great start for a game.
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    Another arena battler I dug was the very innovative
    Grappling Scarf.
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    In this one you play as a square with a rather
    long white scarf, while trails behind you
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    like the body in Snake.
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    You can use this as a massive shield to wrap
    it around the base in the middle of the screen
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    - and protect it from incoming bullets.
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    But look at the end of the scarf: it's got
    a hook, which can be used to pick up bombs.
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    Now you can drag them away from your base,
    and hit space to split your scarf in half.
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    Now you can go off and do more work while
    you wait for the bomb to blow up.
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    Later, however, you'll want to go back to
    your discarded scarf and pick it back up - because
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    every time you disconnect a bit of your body,
    you become shorter and less effective as a shield.
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    It's a weird, but wholly original game where
    you're having to constantly put out fires,
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    make small sacrifices for long-term gain,
    and ebb and flow between bodies that are big
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    and small.
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    Safe to say, I liked it.
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    Here's a theme I wasn't expecting in the jam:
    using a hook-shot to pull bits of a level,
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    to rearrange the play space.
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    Like the very polished puzzle platformer Whale
    Eater.
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    My pick, though, is Phasing Puller.
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    And that comes from a very small restriction
    on your powers - that happens to change everything.
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    Your hookshot only works when it goes through
    one object - that's what powers it to latch
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    onto something and drag it back.
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    Otherwise, it don't work.
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    This leads to a number of clever and thoughtful
    levels about moving blocks for jumping on,
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    and powered up energy cells for puzzle solving.
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    I also liked the minimalist art style: if
    you've only got 48 hours to make graphics,
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    limit your colour palette to create a cohesive
    style in no time at all.
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    Technology is all about joining things together,
    whether that's using different dongles to
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    connect up a laptop, chairing multiple Zoom
    meetings at once, or physically connecting
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    phone calls using a switchboard.
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    In fact, there we two switchboard-based games
    in the top 100, and while I dug the narrative
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    thread throughout Hello, Operator, my pick
    of the pair was Telephone Trouble.
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    The idea is the same: use wires to make a
    connection between caller and recipient.
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    But this one's way more manic: you've got
    five cables to play with.
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    Phone calls pile up like orders in an Overcooked
    restaurant.
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    You'll be frantically checking the phone book
    to find people's calling codes.
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    And - every now and again - someone will need
    the hospital and you'll have to drop everything
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    to answer their emergency.
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    It's a rapid fire, high score-chasing arcade
    gem with gorgeous graphics.
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    Give it a play.
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    Another common element in this jam's top 100
    was constellations - such as the stunning
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    and relaxing photography gem, Star Snap.
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    But one game just outdid it for me: it's called
    Peaceful Evening Among the Stars.
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    It's a puzzle game, about connecting up stars
    to make constellations.
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    You can only drag a certain distance away
    from a bright colourful star, so you'll need
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    to use other, smaller stars as stepping stones.
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    Things soon get more complex when different
    coloured stars are introduced, forcing you
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    to get clever about overlapping and circumnavigating
    other stars.
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    I feel like I've said stars a lot.
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    Anyway, it's just a polished, professional,
    and eminently playable game.
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    Basically, when I've got to rush through 100
    games to get the results out for a bunch of
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    impatient game jammers… well if I end up
    playing one game all the way to the end…
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    I think I can safely say I liked it.
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    There's always a pixel art puzzle platformer
    or two in the top 100.
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    This year, one of my favourites was I Gacha
    Head.
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    It's got nothing to do with loot boxes or
    micro-transactions, thankfully.
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    Instead, it's an adorable game about a tiny
    man and his giant hat.
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    The hat gives you the extra height needed
    to grab keys - but it also makes you too towering
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    to squeeze through tight gaps.
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    So, soon enough, you'll need to use a low
    ceiling to knock your hat clean off - returning
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    you to a smaller size.
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    And then, once you've done what you need to
    do, it's back to the hat.
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    It's a charming game, packed with puzzles
    and even bonus puzzles - I'd be keen to see
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    where the creators could take this with even
    more time.
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    Okay. This one almost makes me reconsider
    the rule that there's no max team size.
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    It's called Static Cling.
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    It's a Nitrome-esque platformer where you
    play as a ball of pulsing energy who always
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    starts on a plug head.
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    Now you've got to make your way to the socket,
    but you're very limited in the way you can
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    travel.
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    Like, you can stretch out into the world but
    only so far because you're joined together
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    with a power source.
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    If you link to a bulb, though, you can travel
    through the wires and pop out on the other
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    side.
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    Later, you'll be able to use yourself to power
    on machines like big chunky doors.
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    And also transfer yourself into little robots
    for more freeform movement.
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    This leads to a metric butt tonne of clever
    puzzles and set-ups.
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    Look, you could buy this game on the Switch eShop
    and not even know it was made in a weekend.
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    The huge team at Team Bugulon is clearly a
    game-making monster.
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    Well done.
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    Squeaking in at overall rating position 100
    is Tether n' Feather.
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    Or should that be squawking in?
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    This is a parrot-themed platformer with a
    big difference.
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    To get over gaps, you need to do a big jump
    as one parrot - and then switch to the second.
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    Now, parrot number two can use their buddy
    as a grapple point to do a big, looping, arcing
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    swing before rocketing out the other side
    and - hopefully - onto dry land.
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    Later, you'll get golden feathers that let
    you do more jumps and swaps in mid-air, leading
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    to frantic back-and-forth chains as you leap
    from parrot to parrot.
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    Now, don't get me wrong - it's a little tricky
    to get used to.
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    But once you get the rhythm right, you'll
    be soaring towards the goal in a game that
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    mixes fast-pace thrills with strategic placement.
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    Good stuff.
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    Next up is Mrs. Modifier.
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    This is an arcade adventure - on a cabinet
    with not enough buttons for all the actions
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    you need.
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    I mean, left, right, and jump won't really
    cut it when you also need to climb, air dash,
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    crouch, and drop through platforms.
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    So, you can open up the arcade machine and
    rewire the controls for yourself.
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    Like, make going to the right also perform
    an air-dash, or have going to the left do
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    double duty as fall through platforms.
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    It seems like a clever sight gag of a game,
    but it's actually a clever puzzler where you
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    need to assess the screen ahead of you and
    make decisions about how you can assign all
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    the necessary actions without breaking things.
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    I really enjoyed this, and it took a very
    different twist on the theme.
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    One of the most popular themes for the top
    100 was games where different bits of the
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    world can be jumbled up and joined together
    in unique combinationas.
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    Including a mini minotaur maze, and a clever
    mix between Minit and Carto.
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    But my pick of the bunch has got to be the
    micro Metroidvania, Octo and the Pocket Dimensions.
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    In this one, you find new rooms as big floating
    floppy disks - and can then return to a massive
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    central computer, to rearrange the maze of
    room tiles to make further progress.
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    Very cool - though, we've seen similar stuff
    in previous jams.
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    What I loved, though, was the clever ways
    that developer IceburgLettuce built on the
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    idea.
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    For example, there are keys to pick up, but
    they disappear when you use the computer - so
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    you'll need to ensure that the key room is
    en route to the corresponding door.
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    And even smarter, one room has a big bouncy
    trampoline which can spring you out of one
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    room - and then over obstacles in another
    - so plopping down rooms can have ramifications
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    that spill out beyond their walls.
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    Ah!
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    It's basically like that dungeon from Skyward
    Sword, if Skyward Sword was on the Game Boy.
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    And if you've watched my channel at all, you'll
    understand why I couldn't resist this game's
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    charms.
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    Next up is Space Scrap Shuffle.
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    It's not the most attractive game in the jam,
    but looks can be deceiving.
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    In this one, you ram your spaceship into floating
    bits and pieces to add them to your every-growing
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    Frankenstein's Monsters of a battle cruiser.
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    Like turrets for fire power, and bulkheads
    for shields.
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    And now you can chase down enemies and blow
    them up - but you'll want to be careful as
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    any leftover Lego pieces can be added to your
    own ship.
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    So you'll want to play carefully - only destroying
    the command module, but leaving the turrets
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    unharmed.
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    Luckily, the game's got a generous tactical
    pause system for precision decisions.
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    Another cool idea is that you can jettison
    bits of your own body and blow them up, in
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    order to get health for other modules.
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    There's a lot of decision making in this one.
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    There's a load more you could do with this
    game - and it suffers the same balance problem every
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    game of this ilk has: it's too easy to become
    utterly overpowered.
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    But it's a great base for a smashing jam entry.
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    Here's a really neat game with a lot of potential
    for growth.
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    It's called Threadbound.
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    It starts out as a simple platformer.
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    Move, jump, push.
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    But then something special happens: you can
    open an overlay above the gameplay, and here
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    you can create a green thread between multiple
    objects.
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    And now, when you interact with one - the
    other one changes too.
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    Thread two boxes together, and you can now move
    both just by pushing one of them.
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    Eventually you'll be able to choose whether
    to thread your needle through the object's
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    X or Y axis, allowing for either horizontal
    or vertical movement.
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    A platform that goes up, when you push a box
    to the side.
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    This led to one of the best individual puzzles
    I saw in the jam - though, to spoil it would
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    be a shame.
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    So I'll leave you to play it for yourself.
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    Ultimately, there's so much more this game
    could do: it feels like a cheeky teaser for
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    the next must-play puzzle game.
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    Threadbound wasn't the only game to tinker
    with tapestry.
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    Like the tricky climbing game Utterly Threadful,
    or my next pick: Loop.
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    In a world of sentient buttons and fluffballs,
    your tiny needlework hero must plop down a
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    cotton reel and then encircle a bunch of objects
    in a big loop of thread.
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    You don't want to capture just any old stuff
    in your circle: you're given a recipe - some
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    fluff, some fabric, and some buttons to make
    a teddy bear - and so must only pick the right
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    objects.
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    And I think that's really sweet!
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    This could have been yet another sci-fi shooter
    about rounding up aliens and robots in order
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    to destroy them.
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    But instead it's about making toys and clothes.
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    A pertinent reminder to think outside the
    box when it comes to aesthetics and not land
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    on the obvious first choice.
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    I love how a game jam can produce games that
    are basically just a funny joke.
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    They probably wouldn't work as a full, paid-for
    release: but as a one-off freebie made in
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    a weekend, you can get away with turning your
    game into a gag.
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    And that includes Tongue-Tied.
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    This is a silly game about a girl who has
    licked an icy pole in the winter, and her
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    tongue has gotten stuck.
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    That means you can only move a small distance
    away - but if you pick up these balls of energy,
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    your tongue gets longer.
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    And so in order to escape this nightmare you
    need to keep increasing the length of your
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    tongue, carefully wrapping it around walls
    and thinking about distance.
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    This lets you get further and further away
    from the pole - and hopefully, towards freedom.
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    The final punchline is well worth seeing.
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    Next up, this is Ball to the Wall.
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    This is a frantic football-style rampage of
    a game.
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    You're joined together with a massive pink
    ball that makes it awfully hard to get anywhere
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    fast.
  • 17:22 - 17:28
    But, if you stand behind it you can give the
    ball a big kick - and use it to smash through
  • 17:28 - 17:29
    enemies and walls alike.
  • 17:29 - 17:34
    This does fling you forward, so you'll need
    to be quick on your toes to reposition yourself
  • 17:34 - 17:35
    for the next kick.
  • 17:35 - 17:40
    Or, to use your ball as a shield as it does
    double duty as a way of deflecting bullets.
  • 17:40 - 17:45
    This is a fun game, with a lot of charm.
  • 17:45 - 17:48
    And finally, this is SparkLink.
  • 17:48 - 17:54
    This game is all about controlling two characters
    with completely different rules, options,
  • 17:54 - 17:56
    and even input methods.
  • 17:56 - 18:02
    The spark is controlled with the mouse, and
    can basically go anywhere your cursor can.
  • 18:02 - 18:08
    The robot is controlled with the keyboard,
    is more concerned with gravity and ground,
  • 18:08 - 18:12
    and only works when it's joined together with
    the spark.
  • 18:12 - 18:18
    And so we get a bunch of really cool puzzles
    where you need to think critically and carefully
  • 18:18 - 18:23
    about how these two very different characters
    are going to move in order to get to the goal
  • 18:23 - 18:27
    - and help, but not hinder each other.
  • 18:27 - 18:32
    This is a polished and very smart game - go
    check it out.
  • 18:32 - 18:36
    Okay, I wanted to leave you with some honourable
    mentions!
  • 18:36 - 18:42
    Though, I should state that every game in
    the top 100 was amazing and well worth playing.
  • 18:42 - 18:45
    These are just a few games I wanted to highlight.
  • 18:45 - 18:52
    Horse Divorce is a barmy Sokoban puzzler about
    a two headed horse who must find its other
  • 18:52 - 18:54
    head for a smooch.
  • 18:54 - 19:00
    UI Warrior is an inventive game about using
    bits of the interface as platforms: it almost
  • 19:00 - 19:04
    made the video, but I think we have enough
    puzzle platformers in here.
  • 19:04 - 19:09
    Holosaur and Twominator are two games about
    using your past self to solve puzzles, but
  • 19:09 - 19:13
    unfortunately I highlighted something similar
    in the past.
  • 19:13 - 19:18
    And Top & Tom is a brilliant twist on the
    endless runner genre - with a really mean
  • 19:18 - 19:20
    difficulty curve.
  • 19:20 - 19:22
    So there we have it.
  • 19:22 - 19:30
    You can browse all 5,800 games over on itch.io
    - and you can also now see the public's rankings
  • 19:30 - 19:32
    for all the games.
  • 19:32 - 19:38
    Thank you so much to everyone who took part
    in the jam, or just rated some games, or chatted
  • 19:38 - 19:41
    with us on Discord, or watched my streams.
  • 19:41 - 19:45
    Thanks to my mods on Discord and YouTube,
    and to everyone who made our awesome team
  • 19:45 - 19:46
    finder app.
  • 19:46 - 19:48
    And thanks to my Patrons, as always.
  • 19:48 - 19:52
    The jam will, of course, be back in 2022.
  • 19:52 - 19:56
    So subscribe to the channel to receive the
    date announcement… sometime next year.
  • 19:56 - 19:58
    Thanks for watching.
  • 19:58 - 20:01
    If you like what you just saw and want to
    show your support for the jam, please check
  • 20:01 - 20:04
    out this quick YouTube ad break.
Title:
The Best Games from GMTK Game Jam 2021
Description:

more » « less
Video Language:
English
Duration:
20:05

English subtitles

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