1 00:00:00,350 --> 00:00:05,970 Earlier this month, viewers like you were part of another record-breaking, server-smashing, 2 00:00:05,970 --> 00:00:07,109 game-making marathon. 3 00:00:07,109 --> 00:00:11,870 I'm talking, of course, about the GMTK Game Jam for 2021. 4 00:00:11,870 --> 00:00:17,370 More than 21,000 people signed up to take part, and they managed to bash together more 5 00:00:17,370 --> 00:00:19,780 than 5,800 games. 6 00:00:19,780 --> 00:00:23,789 Making it, once again, the biggest jam we've ever held. 7 00:00:23,789 --> 00:00:28,910 As per usual, participants were challenged to design their game around a theme - and this year 8 00:00:28,910 --> 00:00:31,160 it was "Joined Together". 9 00:00:31,160 --> 00:00:37,190 And so we saw a load of games where objects were combined and connected and tied to one another. 10 00:00:37,190 --> 00:00:38,789 Sometimes literally, sometimes not. 11 00:00:38,789 --> 00:00:42,050 Now, while I'd love to play every single game… 12 00:00:42,050 --> 00:00:44,760 I don't have a couple months to spare. 13 00:00:44,760 --> 00:00:52,891 So I crowdsourced it: players left over 150,000 ratings, which left me with the top 100 games 14 00:00:52,891 --> 00:00:53,891 to play. 15 00:00:53,891 --> 00:00:59,999 And I have to say - the quality this year was incredible, with so many creative, inventive, 16 00:00:59,999 --> 00:01:01,859 engaging, and enjoyable games. 17 00:01:01,859 --> 00:01:06,280 But, I can only choose 20 as my absolute favourites. 18 00:01:06,280 --> 00:01:12,860 So, without further ado - and in no particular order - these are the best games of the GMTK 19 00:01:12,860 --> 00:01:17,090 Game Jam for 2021. 20 00:01:17,090 --> 00:01:21,479 Every jam, a game comes along that kinda just blows my mind a little bit. 21 00:01:21,479 --> 00:01:25,610 This time, that honour goes to Rift Shift. 22 00:01:25,610 --> 00:01:30,799 This is a platform game with two little windows that you can pick up and move about. 23 00:01:30,799 --> 00:01:35,890 And, basically, anything that appears in one window will also appear in the other. 24 00:01:35,890 --> 00:01:40,439 And so to get your tiny wizard to the flag, you'll need to place one window in the gap 25 00:01:40,439 --> 00:01:45,630 in front of him, and use the other window to sample a bit of background with some steps. 26 00:01:45,630 --> 00:01:47,590 Now, you've got a route to the exit. 27 00:01:47,590 --> 00:01:48,880 It's awfully clever. 28 00:01:48,880 --> 00:01:53,799 There are also great puzzles that come from moving the rift over the character, phasing 29 00:01:53,799 --> 00:01:58,829 in stuff like doors and pressure-sensitive buttons - before phasing them back out again. 30 00:01:58,829 --> 00:02:03,560 And later levels introduce turrets that can be blocked by creative use of the windows. 31 00:02:03,560 --> 00:02:08,960 This game is part platformer, part selection tool from Photoshop, and all around amazing. 32 00:02:08,960 --> 00:02:11,670 Give it a go. 33 00:02:11,670 --> 00:02:16,000 This year we saw a whole bunch of puzzlers where boxes join together when you 34 00:02:16,000 --> 00:02:17,000 touch them. 35 00:02:17,000 --> 00:02:20,100 I count at least five in the top 100. 36 00:02:20,100 --> 00:02:24,080 My favourite of the bunch, though, was Sleepy Blocks. 37 00:02:24,080 --> 00:02:29,770 This is a game where you control a smiley-faced square in a grid-based world of snoozing friends. 38 00:02:29,770 --> 00:02:34,750 If you enter an adjacent tile, the sleepy cubes wake up and join with you to create 39 00:02:34,750 --> 00:02:36,300 a brand new shape. 40 00:02:36,300 --> 00:02:40,940 And so, thus begins a bunch of puzzles about carefully picking up new polygons in order 41 00:02:40,940 --> 00:02:42,390 to reach the exit. 42 00:02:42,390 --> 00:02:45,290 It's about picking the right path and choosing the correct order. 43 00:02:45,290 --> 00:02:50,410 But then a new mechanic is introduced: cracked floor tiles that can turn into deadly pits, 44 00:02:50,410 --> 00:02:51,890 and must be carefully avoided. 45 00:02:51,890 --> 00:02:56,620 But then, there are puzzles where you want to use the pits, in order to split your shape. 46 00:02:56,620 --> 00:03:01,600 This game has a great understanding of puzzle design and was simply a joy to play. 47 00:03:01,600 --> 00:03:05,400 Okay, let me pick one more game about joining together blocks. 48 00:03:05,400 --> 00:03:07,710 Just because this one is very different. 49 00:03:07,710 --> 00:03:09,310 It's called Puzzle Sigma. 50 00:03:09,310 --> 00:03:13,230 The idea for this one is that you play as a mathematical symbol - starting as a plus 51 00:03:13,230 --> 00:03:17,430 sign - and you can attach yourself to big chunky number blocks. 52 00:03:17,430 --> 00:03:22,230 If you get a number on the left and right, your body becomes a mathematical equation 53 00:03:22,230 --> 00:03:25,370 and the answer can be used to unlock doors. 54 00:03:25,370 --> 00:03:30,770 So pick up a 1 and a 3, and you'll be able to unlock the door marked 4. 55 00:03:30,770 --> 00:03:35,020 It's alarmingly clever and deserves endless points for making a game about maths that's 56 00:03:35,020 --> 00:03:36,940 actually enjoyable. 57 00:03:36,940 --> 00:03:41,470 Things get real complicated when you start playing with numbers bigger than 9, and multiple 58 00:03:41,470 --> 00:03:45,460 symbols, and puzzles where you get different answers as you rotate around. 59 00:03:45,460 --> 00:03:47,510 And at that point, I started to panic. 60 00:03:47,510 --> 00:03:51,650 But if you've got a better nose for numbers than me, I think you'll really enjoy this 61 00:03:51,650 --> 00:03:53,090 game. 62 00:03:53,090 --> 00:03:57,460 If letters are more your thing, though, check out Factori. 63 00:03:57,460 --> 00:04:03,120 Essentially an entire Zachtronics game made in 48 hours, Factori is a problem-solving 64 00:04:03,120 --> 00:04:09,100 puzzler with one raw material - the letter I - and about 26 different products - the 65 00:04:09,100 --> 00:04:10,380 rest of the alphabet. 66 00:04:10,380 --> 00:04:17,070 You see, if you bend, rotate, flip, and combine the letter I - using these colourful machines 67 00:04:17,070 --> 00:04:20,730 on the right over here - it's possible to spit out any other letter. 68 00:04:20,730 --> 00:04:25,150 And so the game is as much about building an efficient factory floor as it is about 69 00:04:25,150 --> 00:04:27,500 thinking creatively about shapes. 70 00:04:27,500 --> 00:04:28,940 How do you make a G? 71 00:04:28,940 --> 00:04:34,970 I guess that's a bent I, a normal I, and a rotated I… yeah, got it! 72 00:04:34,970 --> 00:04:40,060 I can't give it full points for originality - anyone who's played SpaceChem or Opus Magnum 73 00:04:40,060 --> 00:04:42,680 will recognise the core concept immediately. 74 00:04:42,680 --> 00:04:48,670 But it's done with such alarming proficiency that it really does deserve a nod. 75 00:04:48,670 --> 00:04:53,910 We saw a fair few arena battlers in the jam - that's always a smart way to make the most 76 00:04:53,910 --> 00:04:55,740 out of the short time limit. 77 00:04:55,740 --> 00:04:59,300 One that really worked for me was Ghostel. 78 00:04:59,300 --> 00:05:02,130 This is, ultimately, a pretty simple game. 79 00:05:02,130 --> 00:05:06,480 You control two different ghostbusting geezers at the same time - and as long as they're 80 00:05:06,480 --> 00:05:11,290 close enough to one another, a big deadly laser beam arcs between their guns. 81 00:05:11,290 --> 00:05:16,600 Now, anything caught in the middle will be vaporised - leading to a fun and frantic twin-stick 82 00:05:16,600 --> 00:05:22,240 arena shooter where you fight ghosts, cursed furniture, and, uh, the Windows logo. 83 00:05:22,240 --> 00:05:26,010 Play it in singleplayer and it's a game that will test your coordination. 84 00:05:26,010 --> 00:05:29,040 Play it with a friend and it's a game that will test your relationship. 85 00:05:29,040 --> 00:05:36,560 I'd like to have seen a few more twists on the idea, but it's a great start for a game. 86 00:05:36,560 --> 00:05:41,570 Another arena battler I dug was the very innovative Grappling Scarf. 87 00:05:41,570 --> 00:05:46,840 In this one you play as a square with a rather long white scarf, while trails behind you 88 00:05:46,840 --> 00:05:48,610 like the body in Snake. 89 00:05:48,610 --> 00:05:52,060 You can use this as a massive shield to wrap it around the base in the middle of the screen 90 00:05:52,060 --> 00:05:54,800 - and protect it from incoming bullets. 91 00:05:54,800 --> 00:05:59,710 But look at the end of the scarf: it's got a hook, which can be used to pick up bombs. 92 00:05:59,710 --> 00:06:04,720 Now you can drag them away from your base, and hit space to split your scarf in half. 93 00:06:04,720 --> 00:06:08,470 Now you can go off and do more work while you wait for the bomb to blow up. 94 00:06:08,470 --> 00:06:13,020 Later, however, you'll want to go back to your discarded scarf and pick it back up - because 95 00:06:13,020 --> 00:06:18,500 every time you disconnect a bit of your body, you become shorter and less effective as a shield. 96 00:06:18,500 --> 00:06:23,090 It's a weird, but wholly original game where you're having to constantly put out fires, 97 00:06:23,090 --> 00:06:28,590 make small sacrifices for long-term gain, and ebb and flow between bodies that are big 98 00:06:28,590 --> 00:06:29,590 and small. 99 00:06:29,590 --> 00:06:31,350 Safe to say, I liked it. 100 00:06:33,220 --> 00:06:38,450 Here's a theme I wasn't expecting in the jam: using a hook-shot to pull bits of a level, 101 00:06:38,450 --> 00:06:40,340 to rearrange the play space. 102 00:06:40,340 --> 00:06:43,919 Like the very polished puzzle platformer Whale Eater. 103 00:06:43,919 --> 00:06:46,260 My pick, though, is Phasing Puller. 104 00:06:46,260 --> 00:06:52,040 And that comes from a very small restriction on your powers - that happens to change everything. 105 00:06:52,040 --> 00:06:56,640 Your hookshot only works when it goes through one object - that's what powers it to latch 106 00:06:56,640 --> 00:06:58,570 onto something and drag it back. 107 00:06:58,570 --> 00:07:00,850 Otherwise, it don't work. 108 00:07:00,850 --> 00:07:06,120 This leads to a number of clever and thoughtful levels about moving blocks for jumping on, 109 00:07:06,120 --> 00:07:08,440 and powered up energy cells for puzzle solving. 110 00:07:08,440 --> 00:07:13,940 I also liked the minimalist art style: if you've only got 48 hours to make graphics, 111 00:07:13,940 --> 00:07:19,110 limit your colour palette to create a cohesive style in no time at all. 112 00:07:19,110 --> 00:07:23,450 Technology is all about joining things together, whether that's using different dongles to 113 00:07:23,450 --> 00:07:28,050 connect up a laptop, chairing multiple Zoom meetings at once, or physically connecting 114 00:07:28,050 --> 00:07:29,880 phone calls using a switchboard. 115 00:07:29,880 --> 00:07:35,540 In fact, there we two switchboard-based games in the top 100, and while I dug the narrative 116 00:07:35,540 --> 00:07:41,320 thread throughout Hello, Operator, my pick of the pair was Telephone Trouble. 117 00:07:41,320 --> 00:07:46,760 The idea is the same: use wires to make a connection between caller and recipient. 118 00:07:46,760 --> 00:07:51,100 But this one's way more manic: you've got five cables to play with. 119 00:07:51,100 --> 00:07:54,750 Phone calls pile up like orders in an Overcooked restaurant. 120 00:07:54,750 --> 00:07:58,650 You'll be frantically checking the phone book to find people's calling codes. 121 00:07:58,650 --> 00:08:02,560 And - every now and again - someone will need the hospital and you'll have to drop everything 122 00:08:02,560 --> 00:08:04,180 to answer their emergency. 123 00:08:04,180 --> 00:08:08,810 It's a rapid fire, high score-chasing arcade gem with gorgeous graphics. 124 00:08:08,810 --> 00:08:11,030 Give it a play. 125 00:08:11,030 --> 00:08:16,350 Another common element in this jam's top 100 was constellations - such as the stunning 126 00:08:16,350 --> 00:08:19,610 and relaxing photography gem, Star Snap. 127 00:08:19,610 --> 00:08:24,940 But one game just outdid it for me: it's called Peaceful Evening Among the Stars. 128 00:08:24,940 --> 00:08:29,150 It's a puzzle game, about connecting up stars to make constellations. 129 00:08:29,150 --> 00:08:33,110 You can only drag a certain distance away from a bright colourful star, so you'll need 130 00:08:33,110 --> 00:08:37,019 to use other, smaller stars as stepping stones. 131 00:08:37,019 --> 00:08:41,059 Things soon get more complex when different coloured stars are introduced, forcing you 132 00:08:41,059 --> 00:08:44,819 to get clever about overlapping and circumnavigating other stars. 133 00:08:44,819 --> 00:08:46,910 I feel like I've said stars a lot. 134 00:08:46,910 --> 00:08:51,240 Anyway, it's just a polished, professional, and eminently playable game. 135 00:08:51,240 --> 00:08:55,300 Basically, when I've got to rush through 100 games to get the results out for a bunch of 136 00:08:55,300 --> 00:08:59,920 impatient game jammers… well if I end up playing one game all the way to the end… 137 00:08:59,920 --> 00:09:02,610 I think I can safely say I liked it. 138 00:09:02,610 --> 00:09:07,029 There's always a pixel art puzzle platformer or two in the top 100. 139 00:09:07,029 --> 00:09:10,110 This year, one of my favourites was I Gacha Head. 140 00:09:10,110 --> 00:09:13,790 It's got nothing to do with loot boxes or micro-transactions, thankfully. 141 00:09:13,790 --> 00:09:18,810 Instead, it's an adorable game about a tiny man and his giant hat. 142 00:09:18,810 --> 00:09:23,459 The hat gives you the extra height needed to grab keys - but it also makes you too towering 143 00:09:23,459 --> 00:09:25,040 to squeeze through tight gaps. 144 00:09:25,040 --> 00:09:30,369 So, soon enough, you'll need to use a low ceiling to knock your hat clean off - returning 145 00:09:30,369 --> 00:09:32,399 you to a smaller size. 146 00:09:32,399 --> 00:09:35,819 And then, once you've done what you need to do, it's back to the hat. 147 00:09:35,819 --> 00:09:39,829 It's a charming game, packed with puzzles and even bonus puzzles - I'd be keen to see 148 00:09:39,829 --> 00:09:43,139 where the creators could take this with even more time. 149 00:09:43,696 --> 00:09:49,499 Okay. This one almost makes me reconsider the rule that there's no max team size. 150 00:09:49,499 --> 00:09:51,649 It's called Static Cling. 151 00:09:51,649 --> 00:09:56,500 It's a Nitrome-esque platformer where you play as a ball of pulsing energy who always 152 00:09:56,500 --> 00:09:58,500 starts on a plug head. 153 00:09:58,500 --> 00:10:02,220 Now you've got to make your way to the socket, but you're very limited in the way you can 154 00:10:02,220 --> 00:10:03,220 travel. 155 00:10:03,220 --> 00:10:07,949 Like, you can stretch out into the world but only so far because you're joined together 156 00:10:07,949 --> 00:10:09,510 with a power source. 157 00:10:09,510 --> 00:10:14,040 If you link to a bulb, though, you can travel through the wires and pop out on the other 158 00:10:14,040 --> 00:10:15,040 side. 159 00:10:15,040 --> 00:10:19,759 Later, you'll be able to use yourself to power on machines like big chunky doors. 160 00:10:19,759 --> 00:10:23,980 And also transfer yourself into little robots for more freeform movement. 161 00:10:23,980 --> 00:10:28,589 This leads to a metric butt tonne of clever puzzles and set-ups. 162 00:10:28,589 --> 00:10:33,420 Look, you could buy this game on the Switch eShop and not even know it was made in a weekend. 163 00:10:33,420 --> 00:10:38,129 The huge team at Team Bugulon is clearly a game-making monster. 164 00:10:38,129 --> 00:10:40,259 Well done. 165 00:10:40,259 --> 00:10:46,399 Squeaking in at overall rating position 100 is Tether n' Feather. 166 00:10:46,399 --> 00:10:48,179 Or should that be squawking in? 167 00:10:48,179 --> 00:10:51,990 This is a parrot-themed platformer with a big difference. 168 00:10:51,990 --> 00:10:57,940 To get over gaps, you need to do a big jump as one parrot - and then switch to the second. 169 00:10:57,940 --> 00:11:04,319 Now, parrot number two can use their buddy as a grapple point to do a big, looping, arcing 170 00:11:04,319 --> 00:11:08,679 swing before rocketing out the other side and - hopefully - onto dry land. 171 00:11:08,679 --> 00:11:13,740 Later, you'll get golden feathers that let you do more jumps and swaps in mid-air, leading 172 00:11:13,740 --> 00:11:18,059 to frantic back-and-forth chains as you leap from parrot to parrot. 173 00:11:18,059 --> 00:11:21,740 Now, don't get me wrong - it's a little tricky to get used to. 174 00:11:21,740 --> 00:11:25,160 But once you get the rhythm right, you'll be soaring towards the goal in a game that 175 00:11:25,160 --> 00:11:28,407 mixes fast-pace thrills with strategic placement. 176 00:11:28,407 --> 00:11:31,068 Good stuff. 177 00:11:31,990 --> 00:11:34,879 Next up is Mrs. Modifier. 178 00:11:34,879 --> 00:11:40,009 This is an arcade adventure - on a cabinet with not enough buttons for all the actions 179 00:11:40,009 --> 00:11:41,009 you need. 180 00:11:41,009 --> 00:11:47,199 I mean, left, right, and jump won't really cut it when you also need to climb, air dash, 181 00:11:47,199 --> 00:11:49,829 crouch, and drop through platforms. 182 00:11:49,829 --> 00:11:54,679 So, you can open up the arcade machine and rewire the controls for yourself. 183 00:11:54,679 --> 00:12:00,100 Like, make going to the right also perform an air-dash, or have going to the left do 184 00:12:00,100 --> 00:12:03,149 double duty as fall through platforms. 185 00:12:03,149 --> 00:12:08,131 It seems like a clever sight gag of a game, but it's actually a clever puzzler where you 186 00:12:08,131 --> 00:12:12,560 need to assess the screen ahead of you and make decisions about how you can assign all 187 00:12:12,560 --> 00:12:15,410 the necessary actions without breaking things. 188 00:12:15,410 --> 00:12:20,989 I really enjoyed this, and it took a very different twist on the theme. 189 00:12:20,989 --> 00:12:26,129 One of the most popular themes for the top 100 was games where different bits of the 190 00:12:26,129 --> 00:12:30,839 world can be jumbled up and joined together in unique combinationas. 191 00:12:30,839 --> 00:12:35,489 Including a mini minotaur maze, and a clever mix between Minit and Carto. 192 00:12:35,489 --> 00:12:41,519 But my pick of the bunch has got to be the micro Metroidvania, Octo and the Pocket Dimensions. 193 00:12:41,519 --> 00:12:47,079 In this one, you find new rooms as big floating floppy disks - and can then return to a massive 194 00:12:47,079 --> 00:12:52,079 central computer, to rearrange the maze of room tiles to make further progress. 195 00:12:52,079 --> 00:12:56,399 Very cool - though, we've seen similar stuff in previous jams. 196 00:12:56,399 --> 00:13:01,050 What I loved, though, was the clever ways that developer IceburgLettuce built on the 197 00:13:01,050 --> 00:13:02,050 idea. 198 00:13:02,050 --> 00:13:06,220 For example, there are keys to pick up, but they disappear when you use the computer - so 199 00:13:06,220 --> 00:13:10,689 you'll need to ensure that the key room is en route to the corresponding door. 200 00:13:10,689 --> 00:13:15,399 And even smarter, one room has a big bouncy trampoline which can spring you out of one 201 00:13:15,399 --> 00:13:20,759 room - and then over obstacles in another - so plopping down rooms can have ramifications 202 00:13:20,759 --> 00:13:23,160 that spill out beyond their walls. 203 00:13:23,160 --> 00:13:24,160 Ah! 204 00:13:24,160 --> 00:13:28,350 It's basically like that dungeon from Skyward Sword, if Skyward Sword was on the Game Boy. 205 00:13:28,350 --> 00:13:33,079 And if you've watched my channel at all, you'll understand why I couldn't resist this game's 206 00:13:33,079 --> 00:13:35,660 charms. 207 00:13:35,660 --> 00:13:38,949 Next up is Space Scrap Shuffle. 208 00:13:38,949 --> 00:13:43,589 It's not the most attractive game in the jam, but looks can be deceiving. 209 00:13:43,589 --> 00:13:48,149 In this one, you ram your spaceship into floating bits and pieces to add them to your every-growing 210 00:13:48,149 --> 00:13:51,069 Frankenstein's Monsters of a battle cruiser. 211 00:13:51,069 --> 00:13:55,089 Like turrets for fire power, and bulkheads for shields. 212 00:13:55,089 --> 00:13:59,379 And now you can chase down enemies and blow them up - but you'll want to be careful as 213 00:13:59,379 --> 00:14:03,059 any leftover Lego pieces can be added to your own ship. 214 00:14:03,059 --> 00:14:07,299 So you'll want to play carefully - only destroying the command module, but leaving the turrets 215 00:14:07,299 --> 00:14:08,299 unharmed. 216 00:14:08,299 --> 00:14:13,730 Luckily, the game's got a generous tactical pause system for precision decisions. 217 00:14:13,730 --> 00:14:17,960 Another cool idea is that you can jettison bits of your own body and blow them up, in 218 00:14:17,960 --> 00:14:20,249 order to get health for other modules. 219 00:14:20,249 --> 00:14:23,069 There's a lot of decision making in this one. 220 00:14:23,069 --> 00:14:28,120 There's a load more you could do with this game - and it suffers the same balance problem every 221 00:14:28,120 --> 00:14:32,100 game of this ilk has: it's too easy to become utterly overpowered. 222 00:14:32,100 --> 00:14:37,529 But it's a great base for a smashing jam entry. 223 00:14:37,529 --> 00:14:41,019 Here's a really neat game with a lot of potential for growth. 224 00:14:41,019 --> 00:14:42,949 It's called Threadbound. 225 00:14:42,949 --> 00:14:45,369 It starts out as a simple platformer. 226 00:14:45,369 --> 00:14:47,049 Move, jump, push. 227 00:14:47,049 --> 00:14:52,809 But then something special happens: you can open an overlay above the gameplay, and here 228 00:14:52,809 --> 00:14:56,649 you can create a green thread between multiple objects. 229 00:14:56,649 --> 00:15:01,029 And now, when you interact with one - the other one changes too. 230 00:15:01,029 --> 00:15:05,820 Thread two boxes together, and you can now move both just by pushing one of them. 231 00:15:05,820 --> 00:15:10,439 Eventually you'll be able to choose whether to thread your needle through the object's 232 00:15:10,439 --> 00:15:15,639 X or Y axis, allowing for either horizontal or vertical movement. 233 00:15:15,639 --> 00:15:19,619 A platform that goes up, when you push a box to the side. 234 00:15:19,619 --> 00:15:24,410 This led to one of the best individual puzzles I saw in the jam - though, to spoil it would 235 00:15:24,410 --> 00:15:25,410 be a shame. 236 00:15:25,410 --> 00:15:27,089 So I'll leave you to play it for yourself. 237 00:15:27,089 --> 00:15:31,129 Ultimately, there's so much more this game could do: it feels like a cheeky teaser for 238 00:15:31,129 --> 00:15:35,879 the next must-play puzzle game. 239 00:15:35,879 --> 00:15:39,709 Threadbound wasn't the only game to tinker with tapestry. 240 00:15:39,709 --> 00:15:45,959 Like the tricky climbing game Utterly Threadful, or my next pick: Loop. 241 00:15:45,959 --> 00:15:51,619 In a world of sentient buttons and fluffballs, your tiny needlework hero must plop down a 242 00:15:51,619 --> 00:15:56,309 cotton reel and then encircle a bunch of objects in a big loop of thread. 243 00:15:56,309 --> 00:16:00,509 You don't want to capture just any old stuff in your circle: you're given a recipe - some 244 00:16:00,509 --> 00:16:05,209 fluff, some fabric, and some buttons to make a teddy bear - and so must only pick the right 245 00:16:05,209 --> 00:16:06,209 objects. 246 00:16:06,209 --> 00:16:08,220 And I think that's really sweet! 247 00:16:08,220 --> 00:16:12,319 This could have been yet another sci-fi shooter about rounding up aliens and robots in order 248 00:16:12,319 --> 00:16:13,360 to destroy them. 249 00:16:13,360 --> 00:16:16,250 But instead it's about making toys and clothes. 250 00:16:16,250 --> 00:16:20,300 A pertinent reminder to think outside the box when it comes to aesthetics and not land 251 00:16:20,300 --> 00:16:22,980 on the obvious first choice. 252 00:16:22,980 --> 00:16:28,920 I love how a game jam can produce games that are basically just a funny joke. 253 00:16:28,920 --> 00:16:33,299 They probably wouldn't work as a full, paid-for release: but as a one-off freebie made in 254 00:16:33,299 --> 00:16:37,799 a weekend, you can get away with turning your game into a gag. 255 00:16:37,799 --> 00:16:40,670 And that includes Tongue-Tied. 256 00:16:40,670 --> 00:16:44,699 This is a silly game about a girl who has licked an icy pole in the winter, and her 257 00:16:44,699 --> 00:16:46,540 tongue has gotten stuck. 258 00:16:46,540 --> 00:16:51,519 That means you can only move a small distance away - but if you pick up these balls of energy, 259 00:16:51,519 --> 00:16:53,649 your tongue gets longer. 260 00:16:53,649 --> 00:16:57,540 And so in order to escape this nightmare you need to keep increasing the length of your 261 00:16:57,540 --> 00:17:01,569 tongue, carefully wrapping it around walls and thinking about distance. 262 00:17:01,569 --> 00:17:06,480 This lets you get further and further away from the pole - and hopefully, towards freedom. 263 00:17:06,480 --> 00:17:11,620 The final punchline is well worth seeing. 264 00:17:11,620 --> 00:17:14,189 Next up, this is Ball to the Wall. 265 00:17:14,189 --> 00:17:17,389 This is a frantic football-style rampage of a game. 266 00:17:17,389 --> 00:17:21,490 You're joined together with a massive pink ball that makes it awfully hard to get anywhere 267 00:17:21,490 --> 00:17:22,490 fast. 268 00:17:22,490 --> 00:17:27,500 But, if you stand behind it you can give the ball a big kick - and use it to smash through 269 00:17:27,500 --> 00:17:29,400 enemies and walls alike. 270 00:17:29,400 --> 00:17:33,500 This does fling you forward, so you'll need to be quick on your toes to reposition yourself 271 00:17:33,500 --> 00:17:34,860 for the next kick. 272 00:17:34,860 --> 00:17:40,179 Or, to use your ball as a shield as it does double duty as a way of deflecting bullets. 273 00:17:40,179 --> 00:17:44,519 This is a fun game, with a lot of charm. 274 00:17:44,519 --> 00:17:48,429 And finally, this is SparkLink. 275 00:17:48,429 --> 00:17:53,889 This game is all about controlling two characters with completely different rules, options, 276 00:17:53,889 --> 00:17:56,040 and even input methods. 277 00:17:56,040 --> 00:18:01,700 The spark is controlled with the mouse, and can basically go anywhere your cursor can. 278 00:18:01,700 --> 00:18:07,700 The robot is controlled with the keyboard, is more concerned with gravity and ground, 279 00:18:07,700 --> 00:18:12,169 and only works when it's joined together with the spark. 280 00:18:12,169 --> 00:18:17,620 And so we get a bunch of really cool puzzles where you need to think critically and carefully 281 00:18:17,620 --> 00:18:22,999 about how these two very different characters are going to move in order to get to the goal 282 00:18:22,999 --> 00:18:26,769 - and help, but not hinder each other. 283 00:18:26,769 --> 00:18:32,019 This is a polished and very smart game - go check it out. 284 00:18:32,019 --> 00:18:36,350 Okay, I wanted to leave you with some honourable mentions! 285 00:18:36,350 --> 00:18:42,450 Though, I should state that every game in the top 100 was amazing and well worth playing. 286 00:18:42,450 --> 00:18:45,480 These are just a few games I wanted to highlight. 287 00:18:45,480 --> 00:18:51,559 Horse Divorce is a barmy Sokoban puzzler about a two headed horse who must find its other 288 00:18:51,559 --> 00:18:54,039 head for a smooch. 289 00:18:54,039 --> 00:19:00,190 UI Warrior is an inventive game about using bits of the interface as platforms: it almost 290 00:19:00,190 --> 00:19:04,050 made the video, but I think we have enough puzzle platformers in here. 291 00:19:04,050 --> 00:19:09,470 Holosaur and Twominator are two games about using your past self to solve puzzles, but 292 00:19:09,470 --> 00:19:13,289 unfortunately I highlighted something similar in the past. 293 00:19:13,289 --> 00:19:18,309 And Top & Tom is a brilliant twist on the endless runner genre - with a really mean 294 00:19:18,309 --> 00:19:19,740 difficulty curve. 295 00:19:19,740 --> 00:19:22,429 So there we have it. 296 00:19:22,429 --> 00:19:30,039 You can browse all 5,800 games over on itch.io - and you can also now see the public's rankings 297 00:19:30,039 --> 00:19:31,889 for all the games. 298 00:19:31,889 --> 00:19:37,570 Thank you so much to everyone who took part in the jam, or just rated some games, or chatted 299 00:19:37,570 --> 00:19:40,549 with us on Discord, or watched my streams. 300 00:19:40,549 --> 00:19:45,130 Thanks to my mods on Discord and YouTube, and to everyone who made our awesome team 301 00:19:45,130 --> 00:19:46,320 finder app. 302 00:19:46,320 --> 00:19:48,390 And thanks to my Patrons, as always. 303 00:19:48,390 --> 00:19:51,539 The jam will, of course, be back in 2022. 304 00:19:51,539 --> 00:19:56,350 So subscribe to the channel to receive the date announcement… sometime next year. 305 00:19:56,350 --> 00:19:57,679 Thanks for watching. 306 00:19:57,679 --> 00:20:01,480 If you like what you just saw and want to show your support for the jam, please check 307 00:20:01,480 --> 00:20:03,999 out this quick YouTube ad break.