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Can Old Games Have Great Animation?

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    Can old games have great animation?
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    Yes!
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    Yes, they can.
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    But just for fun, let’s do a quick episode
    about it anyway.
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    Hi, I’m Dan.
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    Welcome to New Frame Plus.
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    When I made a video critiquing
    Skyrim’s mining animation last year,
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    there was one particular category of reaction in
    the comments which caught my attention.
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    The specific phrasing varied, but the
    general gist of these responses was:
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    Now, on the one hand,
    there IS some truth to this statement:
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    you DO have to consider a game’s context
    when critiquing its animation.
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    You have to factor in the hardware limitations
    of the era,
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    as well as the game’s budget,
    intended scope and genre.
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    Like, it would be ABSURD of me
    to criticize Super Mario Brothers
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    for not looking like a 2019 AAA game.
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    Or even a 2019 indie game!
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    All that context I mentioned should be
    factored into any game animation analysis.
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    dismissing criticism of Skyrim’s
    mining animation due to the game’s age
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    (or even the age of its engine) is still
    a bit silly, and for a few reasons.
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    1). 2011 wasn’t THAT long ago.
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    2). Even if it was, you can learn a lot by
    analyzing animations in older games.
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    And most importantly,
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    3). there are plenty of even older
    games with GREAT animation in them!
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    And I don’t expect most of you need convincing of that
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    (if anything, I’m probably preaching to the choir)
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    but just to prove the point and have a little fun,
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    let’s just count backward
    from the year of Skyrim’s release
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    and list off some older games
    with great animation in them.
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    2011 -- you’ve got Uncharted 3, with some
    absolutely top tier performance capture work.
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    Look at the level of polish here!
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    Still amazing.
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    2010 -- you’ve got Kirby’s Epic Yarn.
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    I don’t even 100% understand
    how this animation was constructed,
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    but the style COMPLETELY works
    and looks like nothing else out there.
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    Beautiful.
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    2009 -- you've got Punch-Out!!
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    Man, I made a whole video on why
    that game’s animation is amazing.
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    That game's almost 10 years old now!
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    Looks JUST as good as the day it launched.
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    2008 -- Prince of Persia,
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    bringing a new level of style and polish to
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    the climbing and traversal animation systems
    Ubisoft Montreal was becoming known for.
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    Look at that wall run!
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    That looks nice!
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    2007 -- Heavenly Sword comes out
    with some lovely combat animation
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    and raises the bar on motion capture performance
    with some wonderfully over-the-top character acting.
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    [Screams.]
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    [Also screams.]
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    "Kill her."
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    2006 -- You got Final Fantasy XII
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    bringing a level of character performance and cinematography that series had never seen before.
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    2005 -- Shadow of the Colossus!
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    That game was a huge achievement, both on
    a technical level and an aesthetic one.
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    Like, not only does the animation of all the colossi
    convey this massive sense of majestic scale,
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    but this is still some of the best-looking
    horse riding animation in video games.
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    2004 -- you got the original Monster Hunter.
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    The creature and combat animations in
    the Monster Hunter series are fantastic,
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    and they've ALWAYS been good.
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    Like, yeah, the newest titles may have
    smoothed over some of the rough edges,
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    but I bet some of these animations you're
    seeing on screen right now look a little familiar,
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    and that's because they're basically
    still using a lot of these same animations,
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    because they STILL look good!
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    15 year old game!
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    2003 -- the year of the Wind Waker.
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    Pure charm, this animation.
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    And the most expressive version of Link
    we’ve seen before OR SINCE.
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    2002 -- you got Kingdom Hearts.
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    The sequels would improve on this a lot,
    but even here in the first one,
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    you’ve got some impressive blending between
    Square’s Final Fantasy animation style
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    and Disney’s… Disney animation style.
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    Like, Sora’s animation exists in
    this perfect middle ground
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    between 'anime' and 'Mickey Mouse cartoon'
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    and I love it.
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    2001 -- Metal Gear Solid 2.
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    A HUGE leap over its predecessor
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    AND one of the best-looking early uses of
    motion capture animation in games.
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    A lot of these cutscenes still look really cool!
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    The year 2000 -- Marvel vs Capcom 2
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    with some beautiful pixel animation.
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    Just look at these poses!
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    LOOK AT THEM.
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    Every frame of this looks good!
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    Speaking of fighting games...
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    1999 -- Street Fighter III: 3rd Strike.
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    STILL some of the best animation in the
    entire Street Fighter franchise.
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    Maybe still THE best.
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    And even before that,
    1998 -- we’ve got Soul Calibur,
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    already in 3D and looking pretty darn good.
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    I’m still impressed by the weapon-handling
    animation in these early entries.
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    This game is over 20 years old now!
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    1997 -- Castlevania: Symphony of the Night,
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    with some more lovely pixel art animation.
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    Alucard's run is maybe a little bit floaty-feeling
    for my tastes, but those sword slashes?
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    MMM.
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    And yeah, things are starting to look
    pretty primitive compared to where we are now,
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    but you see how many of these games are still
    managing to showcase some great animation
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    even within those limitations?
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    Like, 1996 -- Mario 64.
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    SUPER primitive 3D animation in this game.
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    AND YET
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    they got so many things right on this, their first try!
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    The way Mario leans into his turns like that?
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    The way he briefly curls into a ball on
    the second rotation of his third jump flip
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    before stretching back out again on the descent?
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    The way he already looks and feels
    responsive to control in 3D space.
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    Again: on their FIRST TRY?
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    That’s a lot better than some
    other first attempts went!
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    1995 -- you got Yoshi’s Island.
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    Super simple sprite animation, but the posing
    and the movement on Yoshi is here is cute!
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    The floaty jumps!
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    And his little marching in place!
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    It looks GOOD.
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    1994 -- Darkstalkers.
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    I’ve seen people use this game’s sprites to
    demonstrate the 12 principles of animation before.
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    25 year old game, still has
    fantastic posing and exaggeration.
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    1993 -- Capcom’s Aladdin?
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    Like LOOK at this.
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    They had actual Disney artists working on this stuff.
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    1992 - Sonic the Hedgehog 2!
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    Early Sonic sprites have SO much personality to them.
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    That’s one thing early hedgehog did
    better than early Mario like every time.
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    And in 1991, the original
    Sonic the Hedgehog looked great too!
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    And yes, at this point, the hardware is getting
    so primitive that the ability to animate characters
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    (or even make characters recognizable)
    is pretty difficult,
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    but if you look, there are still games in
    the mix with better sprite posing,
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    and more appealing character animation.
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    Super Mario World in 1990.
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    Bonk’s Adventure in 1989.
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    Mario 3 in 1988.
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    The original Punch-Out in 1987.
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    Wonder Boy in 1986.
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    Yie Ar Kung-Fu in 1985.
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    Listen.
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    Don’t ever let someone tell you that old
    games can’t have great animation in them.
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    Or that bad animation in an older game
    is only bad because it’s old.
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    There is a big difference between
    OLD animation and BAD animation.
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    Yes, hardware might limit your capabilities,
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    but artists have been creating good animation
    within those limitations for decades.
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    Even if the most you can give a
    character is 12 pixel-y poses,
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    you can still do your darndest to make those
    12 poses as clear and appealing as possible.
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    Anyway! Thank you for indulging me on this.
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    Be sure to subscribe if you want to see
    more videos about game animation,
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    and I will see you next time.
Title:
Can Old Games Have Great Animation?
Description:

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Video Language:
English
Duration:
08:07

English subtitles

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