[Script Info] Title: [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:01.80,0:00:04.80,Default,,0000,0000,0000,,Can old games have great animation? Dialogue: 0,0:00:05.40,0:00:06.00,Default,,0000,0000,0000,,Yes! Dialogue: 0,0:00:06.00,0:00:06.92,Default,,0000,0000,0000,,Yes, they can. Dialogue: 0,0:00:06.92,0:00:09.38,Default,,0000,0000,0000,,But just for fun, let’s do a quick episode\Nabout it anyway. Dialogue: 0,0:00:09.38,0:00:10.39,Default,,0000,0000,0000,,Hi, I’m Dan. Dialogue: 0,0:00:10.39,0:00:12.16,Default,,0000,0000,0000,,Welcome to New Frame Plus. Dialogue: 0,0:00:12.16,0:00:15.76,Default,,0000,0000,0000,,When I made a video critiquing\NSkyrim’s mining animation last year, Dialogue: 0,0:00:15.76,0:00:20.06,Default,,0000,0000,0000,,there was one particular category of reaction in\Nthe comments which caught my attention. Dialogue: 0,0:00:20.06,0:00:24.52,Default,,0000,0000,0000,,The specific phrasing varied, but the \Ngeneral gist of these responses was: Dialogue: 0,0:00:29.02,0:00:32.32,Default,,0000,0000,0000,,Now, on the one hand,\Nthere IS some truth to this statement: Dialogue: 0,0:00:32.32,0:00:36.12,Default,,0000,0000,0000,,you DO have to consider a game’s context\Nwhen critiquing its animation. Dialogue: 0,0:00:36.12,0:00:38.98,Default,,0000,0000,0000,,You have to factor in the hardware limitations\Nof the era, Dialogue: 0,0:00:38.98,0:00:42.86,Default,,0000,0000,0000,,as well as the game’s budget,\Nintended scope and genre. Dialogue: 0,0:00:42.86,0:00:46.60,Default,,0000,0000,0000,,Like, it would be ABSURD of me\Nto criticize Super Mario Brothers Dialogue: 0,0:00:46.60,0:00:49.26,Default,,0000,0000,0000,,for not looking like a 2019 AAA game. Dialogue: 0,0:00:49.26,0:00:51.54,Default,,0000,0000,0000,,Or even a 2019 indie game! Dialogue: 0,0:00:51.54,0:00:56.02,Default,,0000,0000,0000,,All that context I mentioned should be \Nfactored into any game animation analysis. Dialogue: 0,0:00:57.08,0:01:01.12,Default,,0000,0000,0000,,dismissing criticism of Skyrim’s\Nmining animation due to the game’s age Dialogue: 0,0:01:01.12,0:01:05.28,Default,,0000,0000,0000,,(or even the age of its engine) is still\Na bit silly, and for a few reasons. Dialogue: 0,0:01:05.30,0:01:07.88,Default,,0000,0000,0000,,1). 2011 wasn’t THAT long ago. Dialogue: 0,0:01:07.88,0:01:12.42,Default,,0000,0000,0000,,2). Even if it was, you can learn a lot by\Nanalyzing animations in older games. Dialogue: 0,0:01:12.42,0:01:13.56,Default,,0000,0000,0000,,And most importantly, Dialogue: 0,0:01:13.56,0:01:18.36,Default,,0000,0000,0000,,3). there are plenty of even older\Ngames with GREAT animation in them! Dialogue: 0,0:01:18.36,0:01:21.18,Default,,0000,0000,0000,,And I don’t expect most of you need convincing of that Dialogue: 0,0:01:21.18,0:01:23.47,Default,,0000,0000,0000,,(if anything, I’m probably preaching to the choir) Dialogue: 0,0:01:23.47,0:01:25.76,Default,,0000,0000,0000,,but just to prove the point and have a little fun, Dialogue: 0,0:01:25.76,0:01:28.94,Default,,0000,0000,0000,,let’s just count backward\Nfrom the year of Skyrim’s release Dialogue: 0,0:01:28.94,0:01:32.28,Default,,0000,0000,0000,,and list off some older games\Nwith great animation in them. Dialogue: 0,0:01:33.68,0:01:38.70,Default,,0000,0000,0000,,2011 -- you’ve got Uncharted 3, with some\Nabsolutely top tier performance capture work. Dialogue: 0,0:01:39.06,0:01:40.80,Default,,0000,0000,0000,,Look at the level of polish here! Dialogue: 0,0:01:40.80,0:01:42.32,Default,,0000,0000,0000,,Still amazing. Dialogue: 0,0:01:44.06,0:01:45.96,Default,,0000,0000,0000,,2010 -- you’ve got Kirby’s Epic Yarn. Dialogue: 0,0:01:45.96,0:01:49.46,Default,,0000,0000,0000,,I don’t even 100% understand\Nhow this animation was constructed, Dialogue: 0,0:01:49.46,0:01:53.36,Default,,0000,0000,0000,,but the style COMPLETELY works\Nand looks like nothing else out there. Dialogue: 0,0:01:53.36,0:01:54.40,Default,,0000,0000,0000,,Beautiful. Dialogue: 0,0:01:54.76,0:01:56.61,Default,,0000,0000,0000,,2009 -- you've got Punch-Out!! Dialogue: 0,0:01:56.61,0:01:59.98,Default,,0000,0000,0000,,Man, I made a whole video on why\Nthat game’s animation is amazing. Dialogue: 0,0:01:59.98,0:02:01.90,Default,,0000,0000,0000,,That game's almost 10 years old now! Dialogue: 0,0:02:01.90,0:02:04.30,Default,,0000,0000,0000,,Looks JUST as good as the day it launched. Dialogue: 0,0:02:05.60,0:02:07.36,Default,,0000,0000,0000,,2008 -- Prince of Persia, Dialogue: 0,0:02:07.36,0:02:09.32,Default,,0000,0000,0000,,bringing a new level of style and polish to Dialogue: 0,0:02:09.32,0:02:14.16,Default,,0000,0000,0000,,the climbing and traversal animation systems\NUbisoft Montreal was becoming known for. Dialogue: 0,0:02:14.92,0:02:16.22,Default,,0000,0000,0000,,Look at that wall run! Dialogue: 0,0:02:16.46,0:02:17.84,Default,,0000,0000,0000,,That looks nice! Dialogue: 0,0:02:18.98,0:02:22.76,Default,,0000,0000,0000,,2007 -- Heavenly Sword comes out\Nwith some lovely combat animation Dialogue: 0,0:02:22.76,0:02:27.94,Default,,0000,0000,0000,,and raises the bar on motion capture performance\Nwith some wonderfully over-the-top character acting. Dialogue: 0,0:02:27.94,0:02:29.16,Default,,0000,0000,0000,,[Screams.] Dialogue: 0,0:02:29.16,0:02:31.04,Default,,0000,0000,0000,,[Also screams.] Dialogue: 0,0:02:31.04,0:02:32.34,Default,,0000,0000,0000,,"Kill her." Dialogue: 0,0:02:32.96,0:02:35.28,Default,,0000,0000,0000,,2006 -- You got Final Fantasy XII Dialogue: 0,0:02:35.28,0:02:40.28,Default,,0000,0000,0000,,bringing a level of character performance and cinematography that series had never seen before. Dialogue: 0,0:02:43.34,0:02:45.92,Default,,0000,0000,0000,,2005 -- Shadow of the Colossus! Dialogue: 0,0:02:45.92,0:02:50.46,Default,,0000,0000,0000,,That game was a huge achievement, both on\Na technical level and an aesthetic one. Dialogue: 0,0:02:50.46,0:02:55.74,Default,,0000,0000,0000,,Like, not only does the animation of all the colossi\Nconvey this massive sense of majestic scale, Dialogue: 0,0:02:55.74,0:02:59.54,Default,,0000,0000,0000,,but this is still some of the best-looking\Nhorse riding animation in video games. Dialogue: 0,0:03:00.00,0:03:02.68,Default,,0000,0000,0000,,2004 -- you got the original Monster Hunter. Dialogue: 0,0:03:02.68,0:03:06.72,Default,,0000,0000,0000,,The creature and combat animations in\Nthe Monster Hunter series are fantastic, Dialogue: 0,0:03:06.72,0:03:08.72,Default,,0000,0000,0000,,and they've ALWAYS been good. Dialogue: 0,0:03:08.72,0:03:12.14,Default,,0000,0000,0000,,Like, yeah, the newest titles may have \Nsmoothed over some of the rough edges, Dialogue: 0,0:03:12.14,0:03:15.64,Default,,0000,0000,0000,,but I bet some of these animations you're\Nseeing on screen right now look a little familiar, Dialogue: 0,0:03:15.64,0:03:19.40,Default,,0000,0000,0000,,and that's because they're basically\Nstill using a lot of these same animations, Dialogue: 0,0:03:19.40,0:03:21.34,Default,,0000,0000,0000,,because they STILL look good! Dialogue: 0,0:03:21.34,0:03:23.46,Default,,0000,0000,0000,,15 year old game! Dialogue: 0,0:03:26.76,0:03:29.26,Default,,0000,0000,0000,,2003 -- the year of the Wind Waker. Dialogue: 0,0:03:29.26,0:03:31.08,Default,,0000,0000,0000,,Pure charm, this animation. Dialogue: 0,0:03:31.08,0:03:35.80,Default,,0000,0000,0000,,And the most expressive version of Link\Nwe’ve seen before OR SINCE. Dialogue: 0,0:03:37.48,0:03:39.70,Default,,0000,0000,0000,,2002 -- you got Kingdom Hearts. Dialogue: 0,0:03:39.70,0:03:43.04,Default,,0000,0000,0000,,The sequels would improve on this a lot,\Nbut even here in the first one, Dialogue: 0,0:03:43.04,0:03:47.34,Default,,0000,0000,0000,,you’ve got some impressive blending between\NSquare’s Final Fantasy animation style Dialogue: 0,0:03:47.34,0:03:50.24,Default,,0000,0000,0000,,and Disney’s… Disney animation style. Dialogue: 0,0:03:50.24,0:03:53.70,Default,,0000,0000,0000,,Like, Sora’s animation exists in\Nthis perfect middle ground Dialogue: 0,0:03:53.70,0:03:56.36,Default,,0000,0000,0000,,between 'anime' and 'Mickey Mouse cartoon' Dialogue: 0,0:03:56.36,0:03:57.96,Default,,0000,0000,0000,,and I love it. Dialogue: 0,0:03:59.18,0:04:01.50,Default,,0000,0000,0000,,2001 -- Metal Gear Solid 2. Dialogue: 0,0:04:01.50,0:04:03.54,Default,,0000,0000,0000,,A HUGE leap over its predecessor Dialogue: 0,0:04:03.54,0:04:07.79,Default,,0000,0000,0000,,AND one of the best-looking early uses of\Nmotion capture animation in games. Dialogue: 0,0:04:07.79,0:04:10.12,Default,,0000,0000,0000,,A lot of these cutscenes still look really cool! Dialogue: 0,0:04:12.34,0:04:14.98,Default,,0000,0000,0000,,The year 2000 -- Marvel vs Capcom 2 Dialogue: 0,0:04:14.98,0:04:17.40,Default,,0000,0000,0000,,with some beautiful pixel animation. Dialogue: 0,0:04:17.40,0:04:19.40,Default,,0000,0000,0000,,Just look at these poses! Dialogue: 0,0:04:19.40,0:04:20.96,Default,,0000,0000,0000,,LOOK AT THEM. Dialogue: 0,0:04:21.28,0:04:23.56,Default,,0000,0000,0000,,Every frame of this looks good! Dialogue: 0,0:04:26.06,0:04:27.12,Default,,0000,0000,0000,,Speaking of fighting games... Dialogue: 0,0:04:27.12,0:04:29.88,Default,,0000,0000,0000,,1999 -- Street Fighter III: 3rd Strike. Dialogue: 0,0:04:29.88,0:04:33.66,Default,,0000,0000,0000,,STILL some of the best animation in the\Nentire Street Fighter franchise. Dialogue: 0,0:04:33.66,0:04:35.70,Default,,0000,0000,0000,,Maybe still THE best. Dialogue: 0,0:04:36.52,0:04:39.62,Default,,0000,0000,0000,,And even before that,\N1998 -- we’ve got Soul Calibur, Dialogue: 0,0:04:39.62,0:04:42.30,Default,,0000,0000,0000,,already in 3D and looking pretty darn good. Dialogue: 0,0:04:42.30,0:04:46.22,Default,,0000,0000,0000,,I’m still impressed by the weapon-handling\Nanimation in these early entries. Dialogue: 0,0:04:46.22,0:04:48.36,Default,,0000,0000,0000,,This game is over 20 years old now! Dialogue: 0,0:04:52.52,0:04:55.18,Default,,0000,0000,0000,,1997 -- Castlevania: Symphony of the Night, Dialogue: 0,0:04:55.18,0:04:57.44,Default,,0000,0000,0000,,with some more lovely pixel art animation. Dialogue: 0,0:04:57.44,0:05:02.72,Default,,0000,0000,0000,,Alucard's run is maybe a little bit floaty-feeling\Nfor my tastes, but those sword slashes? Dialogue: 0,0:05:03.48,0:05:04.28,Default,,0000,0000,0000,,MMM. Dialogue: 0,0:05:06.50,0:05:10.46,Default,,0000,0000,0000,,And yeah, things are starting to look\Npretty primitive compared to where we are now, Dialogue: 0,0:05:10.46,0:05:14.86,Default,,0000,0000,0000,,but you see how many of these games are still\Nmanaging to showcase some great animation Dialogue: 0,0:05:14.86,0:05:17.08,Default,,0000,0000,0000,,even within those limitations? Dialogue: 0,0:05:17.60,0:05:20.48,Default,,0000,0000,0000,,Like, 1996 -- Mario 64. Dialogue: 0,0:05:20.48,0:05:23.18,Default,,0000,0000,0000,,SUPER primitive 3D animation in this game. Dialogue: 0,0:05:23.18,0:05:24.18,Default,,0000,0000,0000,,AND YET Dialogue: 0,0:05:24.18,0:05:28.20,Default,,0000,0000,0000,,they got so many things right on this, their first try! Dialogue: 0,0:05:28.30,0:05:30.84,Default,,0000,0000,0000,,The way Mario leans into his turns like that? Dialogue: 0,0:05:30.84,0:05:35.16,Default,,0000,0000,0000,,The way he briefly curls into a ball on\Nthe second rotation of his third jump flip Dialogue: 0,0:05:35.16,0:05:37.60,Default,,0000,0000,0000,,before stretching back out again on the descent? Dialogue: 0,0:05:37.60,0:05:41.76,Default,,0000,0000,0000,,The way he already looks and feels \Nresponsive to control in 3D space. Dialogue: 0,0:05:41.76,0:05:44.20,Default,,0000,0000,0000,,Again: on their FIRST TRY? Dialogue: 0,0:05:44.48,0:05:46.84,Default,,0000,0000,0000,,That’s a lot better than some\Nother first attempts went! Dialogue: 0,0:05:47.30,0:05:49.80,Default,,0000,0000,0000,,1995 -- you got Yoshi’s Island. Dialogue: 0,0:05:49.80,0:05:55.46,Default,,0000,0000,0000,,Super simple sprite animation, but the posing\Nand the movement on Yoshi is here is cute! Dialogue: 0,0:05:56.30,0:05:57.68,Default,,0000,0000,0000,,The floaty jumps! Dialogue: 0,0:05:59.22,0:06:01.06,Default,,0000,0000,0000,,And his little marching in place! Dialogue: 0,0:06:01.06,0:06:02.24,Default,,0000,0000,0000,,It looks GOOD. Dialogue: 0,0:06:04.94,0:06:07.12,Default,,0000,0000,0000,,1994 -- Darkstalkers. Dialogue: 0,0:06:07.12,0:06:12.40,Default,,0000,0000,0000,,I’ve seen people use this game’s sprites to\Ndemonstrate the 12 principles of animation before. Dialogue: 0,0:06:12.40,0:06:16.92,Default,,0000,0000,0000,,25 year old game, still has\Nfantastic posing and exaggeration. Dialogue: 0,0:06:19.60,0:06:21.74,Default,,0000,0000,0000,,1993 -- Capcom’s Aladdin? Dialogue: 0,0:06:21.74,0:06:22.74,Default,,0000,0000,0000,,Like LOOK at this. Dialogue: 0,0:06:22.74,0:06:25.40,Default,,0000,0000,0000,,They had actual Disney artists working on this stuff. Dialogue: 0,0:06:27.92,0:06:30.56,Default,,0000,0000,0000,,1992 - Sonic the Hedgehog 2! Dialogue: 0,0:06:30.56,0:06:34.10,Default,,0000,0000,0000,,Early Sonic sprites have SO much personality to them. Dialogue: 0,0:06:34.10,0:06:38.58,Default,,0000,0000,0000,,That’s one thing early hedgehog did\Nbetter than early Mario like every time. Dialogue: 0,0:06:39.72,0:06:43.32,Default,,0000,0000,0000,,And in 1991, the original\NSonic the Hedgehog looked great too! Dialogue: 0,0:06:46.24,0:06:51.46,Default,,0000,0000,0000,,And yes, at this point, the hardware is getting\Nso primitive that the ability to animate characters Dialogue: 0,0:06:51.46,0:06:54.64,Default,,0000,0000,0000,,(or even make characters recognizable)\Nis pretty difficult, Dialogue: 0,0:06:54.64,0:06:58.46,Default,,0000,0000,0000,,but if you look, there are still games in\Nthe mix with better sprite posing, Dialogue: 0,0:06:58.46,0:07:01.14,Default,,0000,0000,0000,,and more appealing character animation. Dialogue: 0,0:07:01.14,0:07:03.50,Default,,0000,0000,0000,,Super Mario World in 1990. Dialogue: 0,0:07:03.50,0:07:05.74,Default,,0000,0000,0000,,Bonk’s Adventure in 1989. Dialogue: 0,0:07:05.74,0:07:07.66,Default,,0000,0000,0000,,Mario 3 in 1988. Dialogue: 0,0:07:07.66,0:07:10.44,Default,,0000,0000,0000,,The original Punch-Out in 1987. Dialogue: 0,0:07:10.44,0:07:12.20,Default,,0000,0000,0000,,Wonder Boy in 1986. Dialogue: 0,0:07:12.20,0:07:13.92,Default,,0000,0000,0000,,Yie Ar Kung-Fu in 1985. Dialogue: 0,0:07:13.92,0:07:14.98,Default,,0000,0000,0000,,Listen. Dialogue: 0,0:07:14.98,0:07:19.04,Default,,0000,0000,0000,,Don’t ever let someone tell you that old\Ngames can’t have great animation in them. Dialogue: 0,0:07:19.04,0:07:23.58,Default,,0000,0000,0000,,Or that bad animation in an older game\Nis only bad because it’s old. Dialogue: 0,0:07:23.58,0:07:28.04,Default,,0000,0000,0000,,There is a big difference between\NOLD animation and BAD animation. Dialogue: 0,0:07:28.04,0:07:30.66,Default,,0000,0000,0000,,Yes, hardware might limit your capabilities, Dialogue: 0,0:07:30.66,0:07:35.32,Default,,0000,0000,0000,,but artists have been creating good animation\Nwithin those limitations for decades. Dialogue: 0,0:07:35.32,0:07:39.18,Default,,0000,0000,0000,,Even if the most you can give a\Ncharacter is 12 pixel-y poses, Dialogue: 0,0:07:39.18,0:07:44.34,Default,,0000,0000,0000,,you can still do your darndest to make those\N12 poses as clear and appealing as possible. Dialogue: 0,0:07:44.34,0:07:46.60,Default,,0000,0000,0000,,Anyway! Thank you for indulging me on this. Dialogue: 0,0:07:46.60,0:07:49.86,Default,,0000,0000,0000,,Be sure to subscribe if you want to see\Nmore videos about game animation, Dialogue: 0,0:07:49.86,0:07:51.36,Default,,0000,0000,0000,,and I will see you next time.