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Cross Product and Torque

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    In all of the torque problems
    I've done so far in the
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    physics playlist, we only just
    figured out the magnitude of
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    torque, frankly because that's
    what normally matters, but
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    torque is actually
    a vector and it's
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    direction can be found.
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    And that is because torque is
    defined as the cross product
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    between the radial distance from
    your axis of rotation and
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    the rotational force
    being applied.
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    So these are both vectors.
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    So let's take a look at how I
    taught you vectors the first
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    time, and then I'll show you
    how that's really the same
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    thing as what we're doing here
    with the cross product.
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    Except now with the cross
    product, besides just the
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    magnitude for torque, we're also
    getting the direction.
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    But then we'll also see that
    direction is a little bit--
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    it's just the definition of
    the direction of torque.
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    I don't know how intuitive
    it really is.
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    But what did I teach you
    before about torque?
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    Well, let's say I had some arm,
    and let's say this could
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    be the hand of a clock or it's
    pinned down to the wall there.
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    So it would rotate around
    this object.
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    Let's say it's some distance,
    r, from the pivot.
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    Let's say that distance is 10.
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    This is the same thing as r,
    and the magnitude of r is
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    equal to 10.
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    At some distance 10 from the
    pivot, I apply some force F,
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    and F I will do in yellow.
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    I apply some force F.
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    Let me draw it straight.
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    I apply some force
    F at some angle.
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    That's my force F.
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    It's also a vector.
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    It has magnitude
    and direction.
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    Let's say that this is 10
    meters, and let's say that I
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    apply a force of 7 newtons.
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    Let me make it more
    interesting.
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    Let's say I apply a force of
    square root of 3 newtons.
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    And I just threw that out there
    because I think the
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    numbers will all work out.
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    And let's say that the angle
    between my force and the lever
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    arm, or the arm that's
    rotating-- let's stick to
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    radians this time.
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    Let's say it's pi over 3, but if
    you need to visualize that,
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    that's 60 degrees.
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    pi over 3 radians is
    equal to theta.
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    And so just based on what we
    already know about moments or
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    torque, what is the torque
    around this pivot?
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    Or how much torque is being
    applied by this force?
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    And when we learn torque or we
    learn moments, we realize
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    really the only hard part about
    these problems is that
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    you don't just multiply the
    entire rotational force times
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    the distance from the
    axis of rotation.
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    You have to multiply the
    component of that force that
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    is actually doing the rotation,
    or the component of
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    the force that is perpendicular
    to this rotating
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    arm, or perpendicular
    to this moment arm.
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    So how do we figure that out?
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    Well, the component of this
    force that is perpendicular to
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    this arm-- I can visually
    draw it here.
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    Let's see, it would look
    something like this.
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    I could draw it there.
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    I could also draw
    it here, right?
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    This would be the component, or
    this would be the component
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    that is perpendicular to this
    rotating arm, and the
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    component that is parallel would
    be this, but we don't
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    care about that.
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    That's not contributing
    to the rotation.
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    The only thing that is
    contributing to the rotation
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    is this component
    of the force.
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    And what is the magnitude of
    this vector right here?
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    The component of vector F that
    is perpendicular to this arm.
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    Well, if this angle--
    let me draw a little
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    triangle down here.
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    If this is square root of 3,
    this is pi over 3 radians, or
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    60 degrees, and this is a right
    angle, it's pi over 3.
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    I know it's hard to read.
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    What is this length
    right here?
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    Well, it's a 30-60-90 triangle,
    and we know that
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    this length here-- I mean,
    there's a couple of ways you
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    can think about it.
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    Now that we know trigonometry,
    we know that this is just the
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    square root of 3 times the sine
    of pi over 3, or the sine
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    of 60 degrees, and so that
    equals the square root of 3.
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    Sine of pi over 3, or sine
    of 60 degrees, is square
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    root of 3 over 2.
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    So the square root of 3 times
    the square root of 3 is just
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    3, so that equals 3/2.
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    So the magnitude of this force
    vector that is perpendicular,
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    the component that is
    perpendicular to the arm, is
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    3/2 newtons, and now we can
    figure out the magnitude of
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    the torque.
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    It's 3/2 newtons times
    10 meters.
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    So we know the magnitude of the
    torque, and I'm being a
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    little bit more careful with
    my notation right now to
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    remind you that torque actually
    is a vector, or you
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    can almost view it as, they use
    this term pseudovector,
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    because it's kind of a-- well,
    anyway, I won't go into that.
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    So what is the magnitude
    of the torque vector?
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    Well, it's 3/2 newtons times the
    distance, and remember, I
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    just drew this vector
    here just to
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    show you the component.
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    I could just shift the vector
    here because this is actually
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    where the force is
    being applied.
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    You could draw that same vector
    here because you can
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    shift vectors around, so this is
    also 3/2 newtons and maybe
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    that makes it a little
    bit clearer.
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    So it's 3/2 newtons times the
    distance that you are from
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    your pivot arm, so times
    10 meters, and so
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    that is equal to what?
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    15 newton meters.
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    So the magnitude of the torque
    is 15 newton meters.
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    But all we did now-- and
    hopefully this looks a little
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    bit familiar.
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    This is what we learned when we
    learned moments and torque,
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    but all we did now is we figured
    out the magnitude of
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    the torque.
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    But what if we wanted to
    know the direction?
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    And that's where the cross
    product comes in.
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    So what was the definition
    of the cross product?
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    Cross product: r cross F, that
    is equal to magnitude of r
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    times the magnitude of F times
    sine of the smallest angle
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    between them times some vector
    that is perpendicular to both.
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    And this is really where it's
    going to help, because all of
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    these right here, these are all
    scalar quantities, right?
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    So these don't specify
    the direction.
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    The direction is completely
    specified by this unit vector,
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    and a unit vector is just a
    vector of magnitude 1 that's
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    pointing in some direction.
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    Well, look, this cross product,
    this part of it, the
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    part that just gives us
    magnitudes, we just calculated
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    that using what we knew
    before of torques.
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    The magnitude of our force
    vector times sine of theta,
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    that gave us the component of
    the force vector that is
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    perpendicular to the arm.
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    And we just multiply that times
    the magnitude of r, and
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    we got the magnitude of the
    torque vector, which was 15.
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    We can leave out the newton
    meters for now.
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    15, and then its direction
    is this vector that we
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    specified by n.
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    We can call it the
    normal vector.
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    And what do we know
    about this vector?
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    It's perpendicular to both r--
    this is r, right-- and it's
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    perpendicular to F.
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    And the only way that I
    can visualize in our
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    three-dimensional universe, a
    vector that's perpendicular to
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    both this and this is
    if it pops in or out
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    of this page, right?
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    Because both of these vectors
    are in the plane that are
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    defined by our video.
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    So if I'm a vector that is
    perpendicular to your screen,
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    whatever you're watching this
    on, then it's going to be
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    perpendicular to both
    of these vectors.
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    And how do we figure out if that
    vector pops out or pops
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    into the page?
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    We use the right hand
    rule, right?
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    In the right hand rule, we
    take-- r is our index finger,
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    F is our middle finger, and
    whichever direction our thumb
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    points in tells us whether or
    not we are-- the direction of
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    the cross product.
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    So let's draw it.
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    Let me see if I can do a
    good job right here.
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    So if that is my index finger,
    and you could imagine your
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    hand sitting on top
    of this screen.
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    So that's my index finger
    representing r, and this is my
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    right hand.
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    Remember, it only works
    with your right hand.
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    If you do your left hand, it's
    going to be the opposite.
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    And then my middle finger is
    going to go in the direction
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    of F, and then the rest of my
    fingers are-- and I encourage
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    you to draw this.
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    So if I were to draw it-- let
    me draw my nails just so you
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    know what this is.
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    So this is the nail on
    my index finger.
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    This is the nail on
    my middle finger.
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    And so in this situation, where
    is my thumb going to be?
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    My thumb is going to
    be popping out.
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    I wish I could-- that's
    the nail of my thumb.
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    Hopefully, that makes
    some sense, right?
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    That's the palm of my hand.
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    That's the other side of my--
    and I could keep drawing, but
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    hopefully, that makes
    some sense.
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    This is my index finger.
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    This is the middle finger.
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    My thumb is pointing out of
    the page, so that tells us
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    that the torque is actually
    pointing out of the page.
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    So the direction of this unit
    vector n is going to be out of
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    the page, and we could signify
    that by a circle with a dot.
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    And I'm almost at my time limit,
    and so there you have
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    it: the cross product as it
    is applied to torque.
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    See you in the next video.
Title:
Cross Product and Torque
Description:

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Video Language:
English
Team:
Khan Academy
Duration:
10:01

English subtitles

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