0:00:00.000,0:00:03.400 In all of the torque problems[br]I've done so far in the 0:00:03.400,0:00:05.910 physics playlist, we only just[br]figured out the magnitude of 0:00:05.910,0:00:09.610 torque, frankly because that's[br]what normally matters, but 0:00:09.610,0:00:13.500 torque is actually[br]a vector and it's 0:00:13.500,0:00:15.380 direction can be found. 0:00:15.380,0:00:21.160 And that is because torque is[br]defined as the cross product 0:00:21.160,0:00:26.330 between the radial distance from[br]your axis of rotation and 0:00:26.330,0:00:29.370 the rotational force[br]being applied. 0:00:29.370,0:00:30.810 So these are both vectors. 0:00:30.810,0:00:33.350 So let's take a look at how I[br]taught you vectors the first 0:00:33.350,0:00:36.300 time, and then I'll show you[br]how that's really the same 0:00:36.300,0:00:38.860 thing as what we're doing here[br]with the cross product. 0:00:38.860,0:00:41.570 Except now with the cross[br]product, besides just the 0:00:41.570,0:00:43.590 magnitude for torque, we're also[br]getting the direction. 0:00:43.590,0:00:45.850 But then we'll also see that[br]direction is a little bit-- 0:00:45.850,0:00:49.080 it's just the definition of[br]the direction of torque. 0:00:49.080,0:00:51.300 I don't know how intuitive[br]it really is. 0:00:51.300,0:00:52.950 But what did I teach you[br]before about torque? 0:00:52.950,0:01:02.410 Well, let's say I had some arm,[br]and let's say this could 0:01:02.410,0:01:05.269 be the hand of a clock or it's[br]pinned down to the wall there. 0:01:05.269,0:01:07.690 So it would rotate around[br]this object. 0:01:14.060,0:01:21.070 Let's say it's some distance,[br]r, from the pivot. 0:01:21.070,0:01:25.350 Let's say that distance is 10. 0:01:25.350,0:01:29.670 This is the same thing as r,[br]and the magnitude of r is 0:01:29.670,0:01:30.870 equal to 10. 0:01:30.870,0:01:35.290 At some distance 10 from the[br]pivot, I apply some force F, 0:01:35.290,0:01:39.260 and F I will do in yellow. 0:01:39.260,0:01:42.370 I apply some force F. 0:01:42.370,0:01:45.190 Let me draw it straight. 0:01:45.190,0:01:48.360 I apply some force[br]F at some angle. 0:01:50.960,0:01:52.530 That's my force F. 0:01:52.530,0:01:53.390 It's also a vector. 0:01:53.390,0:01:57.610 It has magnitude[br]and direction. 0:01:57.610,0:02:01.280 Let's say that this is 10[br]meters, and let's say that I 0:02:01.280,0:02:07.120 apply a force of 7 newtons. 0:02:07.120,0:02:08.669 Let me make it more[br]interesting. 0:02:08.669,0:02:13.120 Let's say I apply a force of[br]square root of 3 newtons. 0:02:13.120,0:02:14.840 And I just threw that out there[br]because I think the 0:02:14.840,0:02:16.450 numbers will all work out. 0:02:16.450,0:02:19.790 And let's say that the angle[br]between my force and the lever 0:02:19.790,0:02:22.550 arm, or the arm that's[br]rotating-- let's stick to 0:02:22.550,0:02:25.720 radians this time. 0:02:25.720,0:02:28.950 Let's say it's pi over 3, but if[br]you need to visualize that, 0:02:28.950,0:02:30.480 that's 60 degrees. 0:02:30.480,0:02:35.920 pi over 3 radians is[br]equal to theta. 0:02:35.920,0:02:39.870 And so just based on what we[br]already know about moments or 0:02:39.870,0:02:45.120 torque, what is the torque[br]around this pivot? 0:02:45.120,0:02:47.600 Or how much torque is being[br]applied by this force? 0:02:47.600,0:02:50.420 And when we learn torque or we[br]learn moments, we realize 0:02:50.420,0:02:54.180 really the only hard part about[br]these problems is that 0:02:54.180,0:02:58.410 you don't just multiply the[br]entire rotational force times 0:02:58.410,0:03:00.910 the distance from the[br]axis of rotation. 0:03:00.910,0:03:03.230 You have to multiply the[br]component of that force that 0:03:03.230,0:03:05.660 is actually doing the rotation,[br]or the component of 0:03:05.660,0:03:09.860 the force that is perpendicular[br]to this rotating 0:03:09.860,0:03:13.090 arm, or perpendicular[br]to this moment arm. 0:03:13.090,0:03:14.260 So how do we figure that out? 0:03:14.260,0:03:18.480 Well, the component of this[br]force that is perpendicular to 0:03:18.480,0:03:21.465 this arm-- I can visually[br]draw it here. 0:03:21.465,0:03:24.850 Let's see, it would look[br]something like this. 0:03:29.330,0:03:30.160 I could draw it there. 0:03:30.160,0:03:32.150 I could also draw[br]it here, right? 0:03:32.150,0:03:34.310 This would be the component, or[br]this would be the component 0:03:34.310,0:03:38.620 that is perpendicular to this[br]rotating arm, and the 0:03:38.620,0:03:40.570 component that is parallel would[br]be this, but we don't 0:03:40.570,0:03:41.210 care about that. 0:03:41.210,0:03:43.970 That's not contributing[br]to the rotation. 0:03:43.970,0:03:45.350 The only thing that is[br]contributing to the rotation 0:03:45.350,0:03:46.890 is this component[br]of the force. 0:03:49.600,0:03:53.880 And what is the magnitude of[br]this vector right here? 0:03:53.880,0:03:59.200 The component of vector F that[br]is perpendicular to this arm. 0:03:59.200,0:04:00.560 Well, if this angle--[br]let me draw a little 0:04:00.560,0:04:01.810 triangle down here. 0:04:04.610,0:04:10.140 If this is square root of 3,[br]this is pi over 3 radians, or 0:04:10.140,0:04:15.770 60 degrees, and this is a right[br]angle, it's pi over 3. 0:04:15.770,0:04:17.250 I know it's hard to read. 0:04:17.250,0:04:18.740 What is this length[br]right here? 0:04:18.740,0:04:21.970 Well, it's a 30-60-90 triangle,[br]and we know that 0:04:21.970,0:04:24.510 this length here-- I mean,[br]there's a couple of ways you 0:04:24.510,0:04:25.410 can think about it. 0:04:25.410,0:04:28.420 Now that we know trigonometry,[br]we know that this is just the 0:04:28.420,0:04:33.170 square root of 3 times the sine[br]of pi over 3, or the sine 0:04:33.170,0:04:36.020 of 60 degrees, and so that[br]equals the square root of 3. 0:04:36.020,0:04:38.790 Sine of pi over 3, or sine[br]of 60 degrees, is square 0:04:38.790,0:04:40.820 root of 3 over 2. 0:04:40.820,0:04:44.190 So the square root of 3 times[br]the square root of 3 is just 0:04:44.190,0:04:48.110 3, so that equals 3/2. 0:04:48.110,0:04:54.190 So the magnitude of this force[br]vector that is perpendicular, 0:04:54.190,0:04:57.660 the component that is[br]perpendicular to the arm, is 0:04:57.660,0:05:01.580 3/2 newtons, and now we can[br]figure out the magnitude of 0:05:01.580,0:05:02.135 the torque. 0:05:02.135,0:05:05.700 It's 3/2 newtons times[br]10 meters. 0:05:05.700,0:05:08.970 So we know the magnitude of the[br]torque, and I'm being a 0:05:08.970,0:05:11.200 little bit more careful with[br]my notation right now to 0:05:11.200,0:05:13.680 remind you that torque actually[br]is a vector, or you 0:05:13.680,0:05:16.520 can almost view it as, they use[br]this term pseudovector, 0:05:16.520,0:05:21.330 because it's kind of a-- well,[br]anyway, I won't go into that. 0:05:21.330,0:05:24.060 So what is the magnitude[br]of the torque vector? 0:05:24.060,0:05:31.930 Well, it's 3/2 newtons times the[br]distance, and remember, I 0:05:31.930,0:05:33.830 just drew this vector[br]here just to 0:05:33.830,0:05:34.450 show you the component. 0:05:34.450,0:05:36.400 I could just shift the vector[br]here because this is actually 0:05:36.400,0:05:37.550 where the force is[br]being applied. 0:05:37.550,0:05:39.810 You could draw that same vector[br]here because you can 0:05:39.810,0:05:43.730 shift vectors around, so this is[br]also 3/2 newtons and maybe 0:05:43.730,0:05:44.950 that makes it a little[br]bit clearer. 0:05:44.950,0:05:49.600 So it's 3/2 newtons times the[br]distance that you are from 0:05:49.600,0:05:54.960 your pivot arm, so times[br]10 meters, and so 0:05:54.960,0:05:56.770 that is equal to what? 0:05:56.770,0:06:00.590 15 newton meters. 0:06:00.590,0:06:04.940 So the magnitude of the torque[br]is 15 newton meters. 0:06:04.940,0:06:07.720 But all we did now-- and[br]hopefully this looks a little 0:06:07.720,0:06:08.180 bit familiar. 0:06:08.180,0:06:10.530 This is what we learned when we[br]learned moments and torque, 0:06:10.530,0:06:13.690 but all we did now is we figured[br]out the magnitude of 0:06:13.690,0:06:14.010 the torque. 0:06:14.010,0:06:16.470 But what if we wanted to[br]know the direction? 0:06:16.470,0:06:20.300 And that's where the cross[br]product comes in. 0:06:20.300,0:06:22.080 So what was the definition[br]of the cross product? 0:06:22.080,0:06:29.610 Cross product: r cross F, that[br]is equal to magnitude of r 0:06:29.610,0:06:35.910 times the magnitude of F times[br]sine of the smallest angle 0:06:35.910,0:06:41.400 between them times some vector[br]that is perpendicular to both. 0:06:41.400,0:06:43.070 And this is really where it's[br]going to help, because all of 0:06:43.070,0:06:45.660 these right here, these are all[br]scalar quantities, right? 0:06:45.660,0:06:47.380 So these don't specify[br]the direction. 0:06:47.380,0:06:50.990 The direction is completely[br]specified by this unit vector, 0:06:50.990,0:06:53.420 and a unit vector is just a[br]vector of magnitude 1 that's 0:06:53.420,0:06:55.750 pointing in some direction. 0:06:55.750,0:06:58.250 Well, look, this cross product,[br]this part of it, the 0:06:58.250,0:07:02.000 part that just gives us[br]magnitudes, we just calculated 0:07:02.000,0:07:05.200 that using what we knew[br]before of torques. 0:07:05.200,0:07:08.730 The magnitude of our force[br]vector times sine of theta, 0:07:08.730,0:07:11.110 that gave us the component of[br]the force vector that is 0:07:11.110,0:07:13.110 perpendicular to the arm. 0:07:13.110,0:07:15.430 And we just multiply that times[br]the magnitude of r, and 0:07:15.430,0:07:21.110 we got the magnitude of the[br]torque vector, which was 15. 0:07:21.110,0:07:23.960 We can leave out the newton[br]meters for now. 0:07:23.960,0:07:27.910 15, and then its direction[br]is this vector that we 0:07:27.910,0:07:28.880 specified by n. 0:07:28.880,0:07:30.500 We can call it the[br]normal vector. 0:07:30.500,0:07:31.560 And what do we know[br]about this vector? 0:07:31.560,0:07:36.590 It's perpendicular to both r--[br]this is r, right-- and it's 0:07:36.590,0:07:37.960 perpendicular to F. 0:07:37.960,0:07:40.780 And the only way that I[br]can visualize in our 0:07:40.780,0:07:43.990 three-dimensional universe, a[br]vector that's perpendicular to 0:07:43.990,0:07:47.120 both this and this is[br]if it pops in or out 0:07:47.120,0:07:48.960 of this page, right? 0:07:48.960,0:07:51.690 Because both of these vectors[br]are in the plane that are 0:07:51.690,0:07:53.650 defined by our video. 0:07:53.650,0:07:58.320 So if I'm a vector that is[br]perpendicular to your screen, 0:07:58.320,0:08:00.350 whatever you're watching this[br]on, then it's going to be 0:08:00.350,0:08:03.050 perpendicular to both[br]of these vectors. 0:08:03.050,0:08:06.150 And how do we figure out if that[br]vector pops out or pops 0:08:06.150,0:08:07.240 into the page? 0:08:07.240,0:08:10.035 We use the right hand[br]rule, right? 0:08:10.035,0:08:14.340 In the right hand rule, we[br]take-- r is our index finger, 0:08:14.340,0:08:17.410 F is our middle finger, and[br]whichever direction our thumb 0:08:17.410,0:08:23.340 points in tells us whether or[br]not we are-- the direction of 0:08:23.340,0:08:24.980 the cross product. 0:08:24.980,0:08:26.930 So let's draw it. 0:08:26.930,0:08:31.350 Let me see if I can do a[br]good job right here. 0:08:31.350,0:08:43.409 So if that is my index finger,[br]and you could imagine your 0:08:43.409,0:08:47.130 hand sitting on top[br]of this screen. 0:08:47.130,0:08:51.160 So that's my index finger[br]representing r, and this is my 0:08:51.160,0:08:51.610 right hand. 0:08:51.610,0:08:52.850 Remember, it only works[br]with your right hand. 0:08:52.850,0:08:56.440 If you do your left hand, it's[br]going to be the opposite. 0:08:56.440,0:09:01.220 And then my middle finger is[br]going to go in the direction 0:09:01.220,0:09:06.460 of F, and then the rest of my[br]fingers are-- and I encourage 0:09:06.460,0:09:07.570 you to draw this. 0:09:07.570,0:09:10.300 So if I were to draw it-- let[br]me draw my nails just so you 0:09:10.300,0:09:11.200 know what this is. 0:09:11.200,0:09:13.470 So this is the nail on[br]my index finger. 0:09:13.470,0:09:15.470 This is the nail on[br]my middle finger. 0:09:15.470,0:09:17.960 And so in this situation, where[br]is my thumb going to be? 0:09:17.960,0:09:19.550 My thumb is going to[br]be popping out. 0:09:19.550,0:09:23.380 I wish I could-- that's[br]the nail of my thumb. 0:09:23.380,0:09:25.400 Hopefully, that makes[br]some sense, right? 0:09:25.400,0:09:26.870 That's the palm of my hand. 0:09:26.870,0:09:29.940 That's the other side of my--[br]and I could keep drawing, but 0:09:29.940,0:09:32.250 hopefully, that makes[br]some sense. 0:09:32.250,0:09:33.220 This is my index finger. 0:09:33.220,0:09:34.080 This is the middle finger. 0:09:34.080,0:09:37.440 My thumb is pointing out of[br]the page, so that tells us 0:09:37.440,0:09:40.280 that the torque is actually[br]pointing out of the page. 0:09:40.280,0:09:43.780 So the direction of this unit[br]vector n is going to be out of 0:09:43.780,0:09:49.080 the page, and we could signify[br]that by a circle with a dot. 0:09:49.080,0:09:51.950 And I'm almost at my time limit,[br]and so there you have 0:09:51.950,0:09:57.980 it: the cross product as it[br]is applied to torque. 0:09:57.980,0:09:59.820 See you in the next video.