WEBVTT 00:00:00.000 --> 00:00:03.400 In all of the torque problems I've done so far in the 00:00:03.400 --> 00:00:05.910 physics playlist, we only just figured out the magnitude of 00:00:05.910 --> 00:00:09.610 torque, frankly because that's what normally matters, but 00:00:09.610 --> 00:00:13.500 torque is actually a vector and it's 00:00:13.500 --> 00:00:15.380 direction can be found. 00:00:15.380 --> 00:00:21.160 And that is because torque is defined as the cross product 00:00:21.160 --> 00:00:26.330 between the radial distance from your axis of rotation and 00:00:26.330 --> 00:00:29.370 the rotational force being applied. 00:00:29.370 --> 00:00:30.810 So these are both vectors. 00:00:30.810 --> 00:00:33.350 So let's take a look at how I taught you vectors the first 00:00:33.350 --> 00:00:36.300 time, and then I'll show you how that's really the same 00:00:36.300 --> 00:00:38.860 thing as what we're doing here with the cross product. 00:00:38.860 --> 00:00:41.570 Except now with the cross product, besides just the 00:00:41.570 --> 00:00:43.590 magnitude for torque, we're also getting the direction. 00:00:43.590 --> 00:00:45.850 But then we'll also see that direction is a little bit-- 00:00:45.850 --> 00:00:49.080 it's just the definition of the direction of torque. 00:00:49.080 --> 00:00:51.300 I don't know how intuitive it really is. 00:00:51.300 --> 00:00:52.950 But what did I teach you before about torque? 00:00:52.950 --> 00:01:02.410 Well, let's say I had some arm, and let's say this could 00:01:02.410 --> 00:01:05.269 be the hand of a clock or it's pinned down to the wall there. 00:01:05.269 --> 00:01:07.690 So it would rotate around this object. 00:01:14.060 --> 00:01:21.070 Let's say it's some distance, r, from the pivot. 00:01:21.070 --> 00:01:25.350 Let's say that distance is 10. 00:01:25.350 --> 00:01:29.670 This is the same thing as r, and the magnitude of r is 00:01:29.670 --> 00:01:30.870 equal to 10. 00:01:30.870 --> 00:01:35.290 At some distance 10 from the pivot, I apply some force F, 00:01:35.290 --> 00:01:39.260 and F I will do in yellow. 00:01:39.260 --> 00:01:42.370 I apply some force F. 00:01:42.370 --> 00:01:45.190 Let me draw it straight. 00:01:45.190 --> 00:01:48.360 I apply some force F at some angle. 00:01:50.960 --> 00:01:52.530 That's my force F. 00:01:52.530 --> 00:01:53.390 It's also a vector. 00:01:53.390 --> 00:01:57.610 It has magnitude and direction. 00:01:57.610 --> 00:02:01.280 Let's say that this is 10 meters, and let's say that I 00:02:01.280 --> 00:02:07.120 apply a force of 7 newtons. 00:02:07.120 --> 00:02:08.669 Let me make it more interesting. 00:02:08.669 --> 00:02:13.120 Let's say I apply a force of square root of 3 newtons. 00:02:13.120 --> 00:02:14.840 And I just threw that out there because I think the 00:02:14.840 --> 00:02:16.450 numbers will all work out. 00:02:16.450 --> 00:02:19.790 And let's say that the angle between my force and the lever 00:02:19.790 --> 00:02:22.550 arm, or the arm that's rotating-- let's stick to 00:02:22.550 --> 00:02:25.720 radians this time. 00:02:25.720 --> 00:02:28.950 Let's say it's pi over 3, but if you need to visualize that, 00:02:28.950 --> 00:02:30.480 that's 60 degrees. 00:02:30.480 --> 00:02:35.920 pi over 3 radians is equal to theta. 00:02:35.920 --> 00:02:39.870 And so just based on what we already know about moments or 00:02:39.870 --> 00:02:45.120 torque, what is the torque around this pivot? 00:02:45.120 --> 00:02:47.600 Or how much torque is being applied by this force? 00:02:47.600 --> 00:02:50.420 And when we learn torque or we learn moments, we realize 00:02:50.420 --> 00:02:54.180 really the only hard part about these problems is that 00:02:54.180 --> 00:02:58.410 you don't just multiply the entire rotational force times 00:02:58.410 --> 00:03:00.910 the distance from the axis of rotation. 00:03:00.910 --> 00:03:03.230 You have to multiply the component of that force that 00:03:03.230 --> 00:03:05.660 is actually doing the rotation, or the component of 00:03:05.660 --> 00:03:09.860 the force that is perpendicular to this rotating 00:03:09.860 --> 00:03:13.090 arm, or perpendicular to this moment arm. 00:03:13.090 --> 00:03:14.260 So how do we figure that out? 00:03:14.260 --> 00:03:18.480 Well, the component of this force that is perpendicular to 00:03:18.480 --> 00:03:21.465 this arm-- I can visually draw it here. 00:03:21.465 --> 00:03:24.850 Let's see, it would look something like this. 00:03:29.330 --> 00:03:30.160 I could draw it there. 00:03:30.160 --> 00:03:32.150 I could also draw it here, right? 00:03:32.150 --> 00:03:34.310 This would be the component, or this would be the component 00:03:34.310 --> 00:03:38.620 that is perpendicular to this rotating arm, and the 00:03:38.620 --> 00:03:40.570 component that is parallel would be this, but we don't 00:03:40.570 --> 00:03:41.210 care about that. 00:03:41.210 --> 00:03:43.970 That's not contributing to the rotation. 00:03:43.970 --> 00:03:45.350 The only thing that is contributing to the rotation 00:03:45.350 --> 00:03:46.890 is this component of the force. 00:03:49.600 --> 00:03:53.880 And what is the magnitude of this vector right here? 00:03:53.880 --> 00:03:59.200 The component of vector F that is perpendicular to this arm. 00:03:59.200 --> 00:04:00.560 Well, if this angle-- let me draw a little 00:04:00.560 --> 00:04:01.810 triangle down here. 00:04:04.610 --> 00:04:10.140 If this is square root of 3, this is pi over 3 radians, or 00:04:10.140 --> 00:04:15.770 60 degrees, and this is a right angle, it's pi over 3. 00:04:15.770 --> 00:04:17.250 I know it's hard to read. 00:04:17.250 --> 00:04:18.740 What is this length right here? 00:04:18.740 --> 00:04:21.970 Well, it's a 30-60-90 triangle, and we know that 00:04:21.970 --> 00:04:24.510 this length here-- I mean, there's a couple of ways you 00:04:24.510 --> 00:04:25.410 can think about it. 00:04:25.410 --> 00:04:28.420 Now that we know trigonometry, we know that this is just the 00:04:28.420 --> 00:04:33.170 square root of 3 times the sine of pi over 3, or the sine 00:04:33.170 --> 00:04:36.020 of 60 degrees, and so that equals the square root of 3. 00:04:36.020 --> 00:04:38.790 Sine of pi over 3, or sine of 60 degrees, is square 00:04:38.790 --> 00:04:40.820 root of 3 over 2. 00:04:40.820 --> 00:04:44.190 So the square root of 3 times the square root of 3 is just 00:04:44.190 --> 00:04:48.110 3, so that equals 3/2. 00:04:48.110 --> 00:04:54.190 So the magnitude of this force vector that is perpendicular, 00:04:54.190 --> 00:04:57.660 the component that is perpendicular to the arm, is 00:04:57.660 --> 00:05:01.580 3/2 newtons, and now we can figure out the magnitude of 00:05:01.580 --> 00:05:02.135 the torque. 00:05:02.135 --> 00:05:05.700 It's 3/2 newtons times 10 meters. 00:05:05.700 --> 00:05:08.970 So we know the magnitude of the torque, and I'm being a 00:05:08.970 --> 00:05:11.200 little bit more careful with my notation right now to 00:05:11.200 --> 00:05:13.680 remind you that torque actually is a vector, or you 00:05:13.680 --> 00:05:16.520 can almost view it as, they use this term pseudovector, 00:05:16.520 --> 00:05:21.330 because it's kind of a-- well, anyway, I won't go into that. 00:05:21.330 --> 00:05:24.060 So what is the magnitude of the torque vector? 00:05:24.060 --> 00:05:31.930 Well, it's 3/2 newtons times the distance, and remember, I 00:05:31.930 --> 00:05:33.830 just drew this vector here just to 00:05:33.830 --> 00:05:34.450 show you the component. 00:05:34.450 --> 00:05:36.400 I could just shift the vector here because this is actually 00:05:36.400 --> 00:05:37.550 where the force is being applied. 00:05:37.550 --> 00:05:39.810 You could draw that same vector here because you can 00:05:39.810 --> 00:05:43.730 shift vectors around, so this is also 3/2 newtons and maybe 00:05:43.730 --> 00:05:44.950 that makes it a little bit clearer. 00:05:44.950 --> 00:05:49.600 So it's 3/2 newtons times the distance that you are from 00:05:49.600 --> 00:05:54.960 your pivot arm, so times 10 meters, and so 00:05:54.960 --> 00:05:56.770 that is equal to what? 00:05:56.770 --> 00:06:00.590 15 newton meters. 00:06:00.590 --> 00:06:04.940 So the magnitude of the torque is 15 newton meters. 00:06:04.940 --> 00:06:07.720 But all we did now-- and hopefully this looks a little 00:06:07.720 --> 00:06:08.180 bit familiar. 00:06:08.180 --> 00:06:10.530 This is what we learned when we learned moments and torque, 00:06:10.530 --> 00:06:13.690 but all we did now is we figured out the magnitude of 00:06:13.690 --> 00:06:14.010 the torque. 00:06:14.010 --> 00:06:16.470 But what if we wanted to know the direction? 00:06:16.470 --> 00:06:20.300 And that's where the cross product comes in. 00:06:20.300 --> 00:06:22.080 So what was the definition of the cross product? 00:06:22.080 --> 00:06:29.610 Cross product: r cross F, that is equal to magnitude of r 00:06:29.610 --> 00:06:35.910 times the magnitude of F times sine of the smallest angle 00:06:35.910 --> 00:06:41.400 between them times some vector that is perpendicular to both. 00:06:41.400 --> 00:06:43.070 And this is really where it's going to help, because all of 00:06:43.070 --> 00:06:45.660 these right here, these are all scalar quantities, right? 00:06:45.660 --> 00:06:47.380 So these don't specify the direction. 00:06:47.380 --> 00:06:50.990 The direction is completely specified by this unit vector, 00:06:50.990 --> 00:06:53.420 and a unit vector is just a vector of magnitude 1 that's 00:06:53.420 --> 00:06:55.750 pointing in some direction. 00:06:55.750 --> 00:06:58.250 Well, look, this cross product, this part of it, the 00:06:58.250 --> 00:07:02.000 part that just gives us magnitudes, we just calculated 00:07:02.000 --> 00:07:05.200 that using what we knew before of torques. 00:07:05.200 --> 00:07:08.730 The magnitude of our force vector times sine of theta, 00:07:08.730 --> 00:07:11.110 that gave us the component of the force vector that is 00:07:11.110 --> 00:07:13.110 perpendicular to the arm. 00:07:13.110 --> 00:07:15.430 And we just multiply that times the magnitude of r, and 00:07:15.430 --> 00:07:21.110 we got the magnitude of the torque vector, which was 15. 00:07:21.110 --> 00:07:23.960 We can leave out the newton meters for now. 00:07:23.960 --> 00:07:27.910 15, and then its direction is this vector that we 00:07:27.910 --> 00:07:28.880 specified by n. 00:07:28.880 --> 00:07:30.500 We can call it the normal vector. 00:07:30.500 --> 00:07:31.560 And what do we know about this vector? 00:07:31.560 --> 00:07:36.590 It's perpendicular to both r-- this is r, right-- and it's 00:07:36.590 --> 00:07:37.960 perpendicular to F. 00:07:37.960 --> 00:07:40.780 And the only way that I can visualize in our 00:07:40.780 --> 00:07:43.990 three-dimensional universe, a vector that's perpendicular to 00:07:43.990 --> 00:07:47.120 both this and this is if it pops in or out 00:07:47.120 --> 00:07:48.960 of this page, right? 00:07:48.960 --> 00:07:51.690 Because both of these vectors are in the plane that are 00:07:51.690 --> 00:07:53.650 defined by our video. 00:07:53.650 --> 00:07:58.320 So if I'm a vector that is perpendicular to your screen, 00:07:58.320 --> 00:08:00.350 whatever you're watching this on, then it's going to be 00:08:00.350 --> 00:08:03.050 perpendicular to both of these vectors. 00:08:03.050 --> 00:08:06.150 And how do we figure out if that vector pops out or pops 00:08:06.150 --> 00:08:07.240 into the page? 00:08:07.240 --> 00:08:10.035 We use the right hand rule, right? 00:08:10.035 --> 00:08:14.340 In the right hand rule, we take-- r is our index finger, 00:08:14.340 --> 00:08:17.410 F is our middle finger, and whichever direction our thumb 00:08:17.410 --> 00:08:23.340 points in tells us whether or not we are-- the direction of 00:08:23.340 --> 00:08:24.980 the cross product. 00:08:24.980 --> 00:08:26.930 So let's draw it. 00:08:26.930 --> 00:08:31.350 Let me see if I can do a good job right here. 00:08:31.350 --> 00:08:43.409 So if that is my index finger, and you could imagine your 00:08:43.409 --> 00:08:47.130 hand sitting on top of this screen. 00:08:47.130 --> 00:08:51.160 So that's my index finger representing r, and this is my 00:08:51.160 --> 00:08:51.610 right hand. 00:08:51.610 --> 00:08:52.850 Remember, it only works with your right hand. 00:08:52.850 --> 00:08:56.440 If you do your left hand, it's going to be the opposite. 00:08:56.440 --> 00:09:01.220 And then my middle finger is going to go in the direction 00:09:01.220 --> 00:09:06.460 of F, and then the rest of my fingers are-- and I encourage 00:09:06.460 --> 00:09:07.570 you to draw this. 00:09:07.570 --> 00:09:10.300 So if I were to draw it-- let me draw my nails just so you 00:09:10.300 --> 00:09:11.200 know what this is. 00:09:11.200 --> 00:09:13.470 So this is the nail on my index finger. 00:09:13.470 --> 00:09:15.470 This is the nail on my middle finger. 00:09:15.470 --> 00:09:17.960 And so in this situation, where is my thumb going to be? 00:09:17.960 --> 00:09:19.550 My thumb is going to be popping out. 00:09:19.550 --> 00:09:23.380 I wish I could-- that's the nail of my thumb. 00:09:23.380 --> 00:09:25.400 Hopefully, that makes some sense, right? 00:09:25.400 --> 00:09:26.870 That's the palm of my hand. 00:09:26.870 --> 00:09:29.940 That's the other side of my-- and I could keep drawing, but 00:09:29.940 --> 00:09:32.250 hopefully, that makes some sense. 00:09:32.250 --> 00:09:33.220 This is my index finger. 00:09:33.220 --> 00:09:34.080 This is the middle finger. 00:09:34.080 --> 00:09:37.440 My thumb is pointing out of the page, so that tells us 00:09:37.440 --> 00:09:40.280 that the torque is actually pointing out of the page. 00:09:40.280 --> 00:09:43.780 So the direction of this unit vector n is going to be out of 00:09:43.780 --> 00:09:49.080 the page, and we could signify that by a circle with a dot. 00:09:49.080 --> 00:09:51.950 And I'm almost at my time limit, and so there you have 00:09:51.950 --> 00:09:57.980 it: the cross product as it is applied to torque. 00:09:57.980 --> 00:09:59.820 See you in the next video.