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Testing the Marble Module & Introducing the MMX CAD Team! - Marble Machine X #139

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    Welcome to Wintergatan Wednesdays
    where I'm trying to finish the Marble Machine X.
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    And the plywood parts lying on my work table today
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    are going to play a crucial role
    in me being able to finish this machine or not.
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    I love these pieces. They are really
    tomato sauce umami pieces...
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    By the way, thank you so much for the amazing
    response on last week's update video.
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    That was amazing to see. Thank you.
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    In today's video, we are going to assemble these pieces,
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    and try them out to see if they work and do what they should do.
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    We're also going to meet the amazing
    Marble Machine X CAD team.
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    But before that, let's get to some assembly.
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    When designing these pieces, I've been using one of my
    favorite trick: I've split the design in the middle.
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    So if you check here if I take this piece and I turn it over 180 degrees, and I put it together with the other piece
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    that creates a shape that is impossible
    for me to cut on the CNC machine.
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    And then I use the same technique on this crooked marble paths.
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    If I take these two pieces, they are mirrored,
    and I put them together, like so.
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    We have a crooked marble path inside this plywood block.
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    This marble module will alter the length of the marble paths,
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    controlling that the marbles are flush on the top of the marble divider.
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    I've designed these so you can open and close to keep the different modules locked in place here.
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    [drilling]
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    [ratchet clicking]
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    So these are all unique marble paths with different lengths.
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    As you can see, I can just fit four marbles on there.
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    This "6" here, you can see that it's crooked.
    I've shifted the path, six millimeters...
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    See that space there? That's the whole reason
    for the existence of this part.
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    Let's check "14", even more space,
    and the longest path I have is this one, "22",
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    and here you can see that I can even fit five marbles.
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    So now when I know I have... the longest one can
    accommodate a whole extra marble,
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    then I know I have all the combinations I will ever need.
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    So every path has its corresponding mirrored path...
    like so.
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    These modules will later slot in here,
    but first we have to assemble them.
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    To align them perfectly, I'm going to use some clamps.
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    [drilling]
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    I hardly feel the edge with my finger here.
    That's perfect!
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    Looking at the outside of this module,
    we don't know what curves are inside.
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    So I'm gonna mark them with their number
    on a surface that will be hidden when in use.
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    I assembled all of them and they're gorgeous.
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    So, if there's something I've learned
    during the Marble Machine X project,
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    it's to machine plywood.
    [laughs]
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    Let's try them!
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    So here we can clearly see how the top marble
    sits lower and lower and lower.
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    Let's try them on the docking station.
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    This is how it works. It slides in like so,
    and then I can take another one, put it like so.
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    And I can change them out to adjust
    the top height of the top marble.
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    But, there is a radius from the
    tool of the CNC machine, here.
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    And here's a sharp corner and I want this radius here
    to make these a little bit more sturdy.
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    So now I need to take off this sharp corner.
    The radius of this fillet is three millimeter.
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    So I'm scoring a three millimeter line here with my caliper.
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    And now I can use the disc sander to sand away
    this corner until I come up to the scored line.
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    Here you can see I rounded over the corners and now it sits flush in the bottom.
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    Perfect!
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    All the pieces are ready and I can lower these cam levers,
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    so we can test this out; see how it fits.
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    This thing is actually gonna go up here on the machine,
    and I can already see a misalignment. Let me show you.
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    I slide in the modules; you can then see the misalignment.
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    This should be concentric; the parts are too much this way.
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    So you can see the exact same effect
    on the top row but even worse.
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    Here you hardly can spot the edge of the top edge.
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    I'm gonna put shim washers both here and between them, here.
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    3.14 so I need the two washers to be exactly pi.
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    3.14, pi again. So you can use pi in this case,
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    because whenever you take something
    completely round, and you put it twice,
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    the width will always be 3.14...
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    It's very useful.
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    [drilling]
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    I made a maracas!
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    [rhythmic rattle]
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    [thumping]
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    [drilling and rattling]
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    That looks super centered
    and this looks perfect as well.
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    Washer stacks has saved us once again,
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    and we can now test this thing for real.
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    These two PMMA pipes are just a visualization.
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    Think of the top of these pipes
    as the top of the marble divider,
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    where the top marble needs to be absolutely flush.
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    So we're going to start with "0" and "2",
    just to have something to experiment with.
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    So I slot this in like a server, this I think is so cool,
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    like: shtuck, shtuck, shtuck,
    and then we're gonna fill the pipes.
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    Do you see that this marble is sticking up,
    and that this marble is sticking up, but much less?
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    With my modular system, I can now tweak this.
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    So let's start over here with this channel.
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    It needs to go down...
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    quite a lot. So I'm going to take this one out...
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    without dropping all the marbles.
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    So we had "2" and now I'm inserting "16".
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    Closing...
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    Look at that! Almost exactly flush!
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    I actually want this top marble to be a little bit
    higher. We used "16", let's try "14".
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    This is a one-time setup. I would never have to
    do this more than once on the real machine.
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    Yeah! Boom, that's perfect! This one is just
    a little bit over; number "6", here.
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    [marbles falling on the table and on the floor]
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    Slot this one in...
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    Boom, it's flush!
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    [pow]
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    This part takes care of a function
    to make the marbles flush all by itself,
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    leaving the new marble gates
    free to be much simpler.
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    I make all the subassemblies
    more stupid, more reliable.
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    If I keep on doing that, the Marble
    Machine X will actually work.
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    What is more amazing though,
    is what's going to happen now.
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    Because while I am building in my workshop,
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    we have a CAD team working on the
    CAD model of the Marble Machine X.
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    It's been a huge disappointment for me personally,
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    that I haven't been able to keep... update
    the CAD model of this project.
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    So while back I asked people on the discord server
    if they wanted to be part of a CAD team.
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    This project has been going on in the background
    for the last four months,
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    and it's just filled with amazing, amazing people.
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    So right off the bat, I just want to say thanks to
    everyone who are part of the CAD team.
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    And especially, you're gonna meet Maureen
    from Meticulae Designs youtube channel.
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    Maureen is the defender of the Kinetic Fingers,
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    and I asked Maureen if she could make a little video
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    introducing the CAD team.
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    So after this successful try I'm gonna hand it over to Maureen.
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    Check out her youtube channel, Meticulae Designs
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    and... enjoy!
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    [boom]
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    Maureen: - Three months ago... a butterfly made a list.
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    [boom]
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    Three months ago... the butterfly put out a call for help.
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    [boom]
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    And three months ago... the call was answered by an army of volunteers.
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    But did they know what they were getting into?
    [♪ unreleased/The Ondophone Prototype 1.1 ♪]
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    Inside that innocent-looking simple little
    row, a great beast was hidden.
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    The beast was born from software
    limitations, collaborator restrictions,
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    and the abandonment of its tracking system.
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    It threatened madness, despair, and
    hopelessness on anyone attempting to tame it.
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    But the thousand arms of the volunteers
    were not deterred.
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    They bared their spoons, because they knew
    the secret to conquering this beast.
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    How do you eat an elephant?
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    [♪ unreleased/The Ondophone Prototype 1.1 ♪]
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    Hi, I'm Maureen! I'm here to talk
    about the CAD MMX Project
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    and share what the CAD team's
    been up to in our first months.
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    When Martin announced this project on discord,
    dozens of CAD modelers immediately jumped on board.
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    By now we have over 200 people signed
    up to follow the CAD team discord channel.
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    But finding volunteers turned out to be the
    easy part.
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    The difficulty in this project lies with the
    complexity of the CAD model
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    pushing Fusion 360 past its limits
    and with the management of thousands of parts,
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    designed by multiple people over a number of years,
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    many of which have been physically changed
    on the machine, but not updated in CAD.
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    And the only reliable resource we have to track all of this
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    are the MMX build videos Martin's made.
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    So Martin wasn't kidding when he said that
    the biggest challenge to this project was
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    finding a project manager, because instead of just one,
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    we currently have six managers of the CAD team.
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    Some of them have been members
    of the e-team for quite a while,
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    while others are new to the team.
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    Tim Keller's our project leader
    and liaison with Martin.
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    Tim Mitchell, Will Francis, and David Lewis
    are our Quality Control team.
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    Tim & Will make sure the parts
    our team members are working on
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    match the modeling and defeaturing
    guidelines set forth in our instructions,
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    and David oversees assembly of the approved
    parts into our new Master Assembly.
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    Jordan Bowden is new to the e-team.
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    He's an Airtable wizard who built our new database
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    and manages all our assets.
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    And I'm Maureen Krauth. I'm new to the e-team too,
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    and my job is maintaining our documentation
    and People Management.
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    The project is broken into two phases.
    [♪ unreleased/Testing E-Bow on Ondophone ♪]
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    In Phase 1, we're simplifying
    the CAD model inside Fusion 360
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    by removing all fasteners, defeaturing
    internal geometry, and remodeling parts efficiently,
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    to keep the 3D model
    computationally light and easy to load.
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    At the same time we're bringing
    the CAD model up-to-date
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    so that it matches the physical machine.
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    When Phase 1 is complete
    we will release the CAD model
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    to the MMX fan community for free,
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    and if the ideas people are sharing on
    discord already are any indication,
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    there'll be a lot of cool things
    coming out after this project is done.
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    In Phase 2 we will be rebuilding the CAD MMX
    from scratch, likely using another program.
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    We will closely scrutinize each and every
    part, and redesign everything we can
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    to be more easily manufacturable, so Martin can
    have backup parts for the World Tour,
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    that don't require improvisations or manual CNC-ing.
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    Along with these Phases, we're recreating
    the PBS inside a program called Airtable,
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    to track everything we're doing.
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    This new database has the old one in it,
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    along with other data crucial for our team,
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    including time-coded reference for which parts
    are seen in which episodes,
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    and flowcharts mapping out the
    power train and marble flow.
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    Ultimately we'll create a bill of materials
    that tracks every single part
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    and piece of hardware for Phase 2,
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    with details for machining and assembly.
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    [♪ unreleased/Cyber Bass Funkalizer ♪]
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    To start this project, Martin & Tim Keller
    went through the whole machine together,
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    sorting the machine into roughly
    100 logical assembly groupings,
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    which make more sense now
    that the machine's almost done,
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    than the older organization of the
    design-as-you-go PBS system.
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    Martin's done walk-around videos for us, explaining what's included in each of the new assembly groupings.
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    We then dig through the old e-team folders
    in Fusion to find any existing CAD models,
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    and bring them into our new team project.
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    Any part that's been changed from its
    original design will need to be updated,
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    while other parts were never designed in CAD
    and have to be modeled from scratch.
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    Every week on Wednesdays we have a team meeting
    inside discord where we go over the parts we'll be assigning,
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    and answer questions people have
    about what they're working on.
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    And then we watch the Wintergatan Wednesday
    video together as a team (hi guys!)
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    and collectively freak out any time Martin gets out
    the angle grinder for a part we've already done.
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    Martin: - Time for the angle grinder.
    CAD team members: - Ooh... [chuckles]
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    Tim Keller: - Another part goes from
    completed back to not completed.
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    Andrey Shur: - Yeees!
    [laughs]
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    Andrey Shur: - Angle grind me, Martin!
    [laughs]
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    Our volunteers span the entire globe,
    speak 19 different languages,
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    and have a range of experience levels
    in Fusion 360 and other CAD programs
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    from absolute newbie to experienced master.
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    Because there are only so many parts to go around
    and we want to try to include everyone,
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    we've come up with a partnership system where we assign
    more experienced Seniors with less experienced Juniors,
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    and team people up based on how their assemblies
    connect to each other inside the machine.
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    These groups are overseen by team leaders,
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    who look for alignment issues
    as they test-fit the parts together,
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    and we also have a Status Trackers team that keeps
    the organizational side of things running smoothly.
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    They ensure everything is kept updated
    between discord, Fusion, and Airtable,
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    so we can track the status
    of every part of the model at any time.
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    So far, 74 team members
    have been assigned to work on
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    80 different parts of the CAD MMX.
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    Once the assignments have been announced,
    the volunteers figure out if those models
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    match the video reference or need to be updated.
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    Martin measures specific bits of the machine
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    that our team members request for accuracy.
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    They update their models, defeature them,
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    and submit them to be checked by Quality Control.
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    After enough parts in an assembly group
    have been approved,
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    they're ready for the team leaders
    to begin Assembly Check.
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    Aligning the power train to the base frame
    was the first step in this process.
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    David's created a master skeleton
    to check everything against,
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    and the team leaders look for alignment issues
    and figure out if everything's working together.
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    The Assembly Check process can take a while,
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    because everything is connected to
    everything else, and each part needs to be
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    checked against not only what it's mounted
    to but also what it's moving with.
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    Bite by bite, we're making good progress,
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    and we'll keep working our way
    all the way up to the top.
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    Three months ago, none of this existed.
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    Three months ago, Martin had no idea if people
    would even want to tackle this monster project.
  • 16:58 - 17:03
    And three months ago, that elephant
    had no idea what was coming for it.
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    [♪ unreleased/ Cyber Bass Funkalizer ♪]
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    [chuckles]
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    Martin: - I'm laughing so much right now;
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    I'm picturing the CAD team
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    in these live-viewing parties of the episodes,
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    like when I put out the angle grinder
    [laughs]
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    and someone has, like,
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    CAD-ed the piece down to perfection
  • 17:35 - 17:37
    and they just laugh about it!
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    That says everything; that we're a...
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    huge club of delayed gratification.
  • 17:42 - 17:45
    So, check out Maureen's videos on the Kinetic Fingers,
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    and thank you, Maureen, for making this video.
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    My favorite part of the CAD project is the Phase 2,
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    where we're actually going to redesign
    all the mistakes on this machine,
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    where we can, like, together,
    me and the whole CAD team,
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    everyone can, like, pitch in ideas for simplifications.
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    I'm thinking, for example, I wanna skip the magnet lifts.
    [chuckles]
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    They're causing so much trouble. Everyone told me
    from the beginning: "don't do magnet lifting".
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    I wanted this cool visual effect.
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    I think we should redesign the MMY to have
    a classical marble machine lift technique,
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    we can then skip the whole demag wheel.
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    Sorry, you who have CADed the demag wheel.
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    But basically, the MMY is going to be, like,
    the machine as I should have done it, right?
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    So, the original Marble Machine
    became a prototype for this.
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    This is the prototype for the MMY.
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    So, potentially, on the world tour,
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    I will play live on the MMY. That can happen.
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    At the main rudder of this gigantic
    cruise ship is Tim Keller.
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    So, you know him from
    Tim Keller and The Broken Endmills.
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    Apparently, they changed name of the
    band to The Elephant Eaters. [laughs]
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    Tim Keller has been a huge part
    of the whole Marble Machine X project,
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    and is now heading this CAD team
    and is doing an awesome job out of it.
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    Let's check in on the latest update on the
    CAD project from Tim Keller himself.
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    Tim: - The update on the CAD project is
    "my team rocks". My team is... is so cool.
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    It makes it easy to be the leader of a team
    when your team just is all self-starters,
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    and we're working on something where
    everyone, like, really wants to be part of it.
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    It makes leading a team like that
    really easy and really fun.
  • 19:32 - 19:35
    There's so many people who are
    part of the discord community,
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    I've been able to go and find people who
    look like, oh, this person is pretty engaged,
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    this person has a knowledge base or a skill base
    that I think might be interesting,
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    have a couple of conversations with them,
    bring them onto the team,
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    and all of a sudden they're doing amazing things
    that I wouldn't have thought of. And I love it.
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    Early in the Wintergatan series, you guys had
    an episode on the PBS system, right,
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    that Chris had developed with Martin.
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    This is the PBS system, and the PBS
    system was basically a number line, right?
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    So as the numbers went up,
    you were able to categorize
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    and get all the different parts
    kind of into groups along that number line.
  • 20:07 - 20:10
    This is a database, and the company Airtable
  • 20:10 - 20:13
    actually gave us this for free,
    which was awesome of them.
  • 20:13 - 20:16
    They didn't ask for anything in return,
    which was super awesome.
  • 20:16 - 20:19
    And you can go down all the way
    as deep as you want on these things,
  • 20:19 - 20:22
    all the way back to, let's see...
    vibraphone resonator pipes.
  • 20:22 - 20:26
    You can see, these are episodes...
  • 20:26 - 20:30
    where he's talked about the vibraphone resonator pipes.
  • 20:30 - 20:35
    Here are... time stamps, transcriptions... [laughs]
  • 20:35 - 20:39
    of what's happening in that episode.
    I mean, it...
  • 20:39 - 20:41
    And this isn't... this isn't all just a software,
  • 20:41 - 20:44
    we have a team of people who are doing this,
    and putting this information in, right?
  • 20:44 - 20:46
    Garbage in, garbage out.
  • 20:46 - 20:50
    The fact that this community is doing this, and...
  • 20:50 - 20:53
    and especially, you know, as
    someone who gets to lead this team,
  • 20:53 - 20:57
    I actually don't know who's doing this, right?
  • 20:57 - 21:00
    This is being managed by someone
    who Maureen is managing,
  • 21:00 - 21:06
    and it's all taking care of itself, because...
    because the community is so just energetic
  • 21:06 - 21:09
    and willing to be... to play some small role in it.
  • 21:09 - 21:12
    It's... super cool.
  • 21:12 - 21:20
    When we get into phase two of this project, we're
    actually going to be doing it using a master skeleton
  • 21:20 - 21:24
    of the machine where we have
    all the key components laid out.
  • 21:24 - 21:30
    Where each axis of each, you know,
    linear shaft has to be,
  • 21:30 - 21:35
    where the mating points of
    all the gears are going to be,
  • 21:35 - 21:39
    and where all of the different paths
    that the marbles could take through.
  • 21:39 - 21:44
    And we're gonna start with a skeleton like that,
    and then design the machine around it.
  • 21:46 - 21:52
    That's a big change to the way that Martin
    originally designed it with Fusion 360.
  • 21:52 - 21:57
    Fusion 360 is what's called a top-down modeling environment where you design individual parts,
  • 21:57 - 21:59
    and then you can kind of break them up into assemblies.
  • 21:59 - 22:03
    Things like Solidworks and some other ones
    are bottom-up where you can say:
  • 22:03 - 22:08
    Hey, this is the overall architecture of the...
    of what you're building,
  • 22:08 - 22:11
    and now let me make parts
    that fit into that architecture.
  • 22:11 - 22:16
    When you are making something as complicated as the MMX,
    you really do need a bottom up environment,
  • 22:16 - 22:22
    which is why in phase two, we're gonna be going to
    a more professional software platform like that.
  • 22:23 - 22:27
    So there are several kind of cool VR projects
    that are out there. There are...
  • 22:27 - 22:32
    One is a guy who actually did
    his own simplified Marble Machine CAD.
  • 22:32 - 22:36
    Brian Harms: - Hi Martin, I have created a simplified
    version of the MMX that you can actually play in VR.
  • 22:36 - 22:41
    Ah! Forgot the crank downstairs,
    let me go grab that. Oh no, Wilson...
  • 22:41 - 22:45
    Sometimes when he drinks he tries to
    CNC an army of evil Wilsons.
  • 22:45 - 22:50
    All right, let's slap this on the machine.
    [plop]
  • 22:50 - 22:54
    [music slightly off rhythm]
    [♪ Wintergatan: Marble Machine ♪]
  • 22:54 - 22:56
    There it is. I hope you liked it!
  • 22:56 - 22:57
    [strange laughter]
    What was that?
  • 22:57 - 23:00
    [high pitched Wilson noises]
    Evil Wilson #1: Attack! Let's go!
  • 23:00 - 23:04
    Brian: - Oh ho! Not again.
    [Wilson laughs]
  • 23:04 - 23:07
    Evil Wilson #1: Now you'll never finish this project!
    Evil Wilson #2: Oh, sick burn evil Wilson!
  • 23:07 - 23:11
    Tim: - The model that we spit out
    at the end of this will be de-featured,
  • 23:11 - 23:14
    it'll have all of the relevant parts,
    it will be cosmetically accurate.
  • 23:14 - 23:17
    It'll be, you know, the real machine.
  • 23:17 - 23:21
    And people will be able to do with that digital asset, whatever the heck they want.
  • 23:21 - 23:23
    There is so much you could do...
  • 23:23 - 23:28
    We could make literally a playable virtual reality Marble Machine.
  • 23:28 - 23:35
    Yeah, Martin is always very thankful and very... very keen to express his gratitude to these people,
  • 23:35 - 23:39
    but we're all just doing it 'cause it's fun. And...
  • 23:39 - 23:46
    I love that I get a place to play with people who are so generous,
  • 23:46 - 23:50
    and who are so smart, and just gifted that the community itself is rewarding.
  • 23:51 - 23:56
    I find myself just chatting with, you know, Maureen and with Jordan and David Lewis, it's...
  • 23:56 - 24:02
    We're our own family and if Martin got hit by a Marble Machine, you know,
  • 24:02 - 24:06
    two weeks from..., we'd probably still be doing this, right?
  • 24:06 - 24:10
    The community has its own rewards, and I love being part of it.
  • 24:10 - 24:11
    Martin: - What can I say?
  • 24:11 - 24:13
    [Martin singing]
    [♪ Tegan and Sara: Everything Is Awesome ♪]
  • 24:13 - 24:16
    ♪ Everything is awesome, ♪
    ♪ everything is cool when you're part of a team. ♪
  • 24:16 - 24:19
    My main intention with the discord server
  • 24:19 - 24:24
    was for like-minded people to have a platform where we could meet each other.
  • 24:24 - 24:26
    That's exactly what is happening right now.
  • 24:26 - 24:31
    And I mean, if there's any tech businesses out there in the world looking for amazing talent,
  • 24:31 - 24:36
    lurking around in the Wintergatan discord server might be one of your best bets.
  • 24:37 - 24:40
    I loved how you described the team members, Tim,
  • 24:40 - 24:43
    and how many people are just like taking their own initiatives.
  • 24:43 - 24:48
    The attacking Wilson's...
    Brian, that was absolutely genius.
  • 24:48 - 24:51
    I was wondering why my stash of Dragon tears was empty...
  • 24:52 - 24:59
    I mean, the sky's the limit when it comes to digital, so maybe I can prototype MMY in virtual reality,
  • 25:00 - 25:05
    so I can basically maybe even compose on MMY in virtual reality.
  • 25:06 - 25:10
    Before we actually order the parts to be manufactured,
  • 25:10 - 25:13
    we should make a whole like VR game
  • 25:13 - 25:17
    where the purpose is to, like,
    never finish the Marble Machine X.
  • 25:17 - 25:20
    Like, the Marble Machine X is in the corner.
  • 25:20 - 25:24
    It builds by itself and you have to procrastinate, so it doesn't get finished.
  • 25:24 - 25:29
    Tim Keller has his own youtube channel, so be sure to check out Tim Keller's youtube channel
  • 25:29 - 25:33
    and if you wanna connect with any of these wonderful people:
  • 25:33 - 25:37
    Just head over to the Wintergatan discord server. They're right there.
  • 25:37 - 25:41
    We just launched a new playlist on the Wintergatan youtube channel
  • 25:41 - 25:45
    with all the videos from Marble Machine X collaborators.
  • 25:45 - 25:47
    I don't want to miss a single video on this playlist.
  • 25:47 - 25:51
    So if you know a video that should be in this playlist and it's not,
  • 25:51 - 25:55
    please contact Joanna from Team Wintergatan on discord server
  • 25:55 - 25:58
    and Joanna: Welcome to the team, by the way!
  • 25:58 - 26:02
    A while back we asked for Wintergatan community submissions.
  • 26:02 - 26:05
    And we showed some of them, but then the building took over.
  • 26:05 - 26:08
    But they're still coming a lot of cool submissions,
  • 26:08 - 26:12
    so we thought we should take some of our favorites, and show them here,
  • 26:12 - 26:14
    as a tribute to the Wintergatan community.
  • 26:39 - 26:42
    Simon: - Hi, Martin. I'm Simon from tiny youtube channel, called the Applied Procrastination,
  • 26:42 - 26:46
    where instead of doing stuff we should have been doing, we've been using our last couple of years
  • 26:46 - 26:50
    building an overly complicated art project.
    And we'd loved what you do.
  • 26:50 - 26:53
    We never even considered making
    youtube videos until we saw yours.
  • 26:53 - 26:55
    So we followed your formula and made an open build vlog
  • 26:55 - 26:59
    where people can follow along, and even replicate our machine for free if they want to.
  • 26:59 - 27:04
    So this is our tribute to you and to overly complex machines. Thanks for being an inspiration.
  • 27:35 - 27:41
    Martin: - I have no clue how they made
    that black fluid go into letters...
  • 27:41 - 27:49
    Applied procrastination, you have the best youtube channel name of whole youtube. Check them out.
  • 27:49 - 27:52
    Thanks everyone for sending in the community submissions.
  • 27:52 - 28:01
    I can't wait until this machine is done, and I can kind of come out of this dark hole,
  • 28:01 - 28:04
    and meet all of you on the world tour.
  • 28:04 - 28:08
    During the spring, I was... literally thinking of giving up
  • 28:08 - 28:13
    and like, giving up is absolutely not an option.
  • 28:13 - 28:18
    I believe in this project, even more after seeing all this.
  • 28:18 - 28:20
    Thank you, everyone!
    ["poosh"]
  • 28:21 - 28:24
    Tim: - I've been waiting just to talk to you for so long, you know,
  • 28:24 - 28:27
    take my revenge on you for calling me...
    calling me a huge liar!
  • 28:27 - 28:30
    I haven't forgotten that, by the way.
    Hannes: - Oh, no!
  • 28:30 - 28:33
    Martin: - You know what Tim Keller told me the other day?
  • 28:33 - 28:36
    He said that the Marble Machine X is not sunken cost fallacy.
  • 28:36 - 28:38
    I was so happy to hear.
  • 28:38 - 28:41
    Hannes: - Okay, he's a good liar, though...
  • 28:41 - 28:45
    But, what you missed is that what I actually told him
  • 28:45 - 28:47
    was that the Marble Machine is not a sunk cost.
  • 28:47 - 28:49
    It's an asset. Right?
  • 28:49 - 28:54
    And... it is, it's a brand it's all these other things.
  • 28:54 - 28:57
    But it's... it's an asset like a racehorse is an asset, right?
  • 28:57 - 29:01
    It only makes money when you ride it.
    You have to feed it.
  • 29:02 - 29:06
    So it's the kind of asset that you don't own.
    It owns you. [lauging]
  • 29:06 - 29:10
    So it's actually...
    it's actually worse than if it was a sunk cost.
  • 29:10 - 29:15
    It's an asset that completely dominates your entire life. And if you let it go, you have nothing.
  • 29:15 - 29:17
    [laughs]
  • 29:17 - 29:22
    So, if Martin wants cause to be...
    you know, despondent and depressed
  • 29:22 - 29:24
    about the Marble Machine X dominating his life, it's that:
  • 29:24 - 29:26
    It's that he cannot get off this horse.
Title:
Testing the Marble Module & Introducing the MMX CAD Team! - Marble Machine X #139
Description:

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Team:
Wintergatan Writers
Duration:
29:27

English subtitles

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