WEBVTT 00:00:00.400 --> 00:00:04.570 Welcome to Wintergatan Wednesdays where I'm trying to finish the Marble Machine X. 00:00:04.910 --> 00:00:08.250 And the plywood parts lying on my work table today 00:00:08.250 --> 00:00:13.120 are going to play a crucial role in me being able to finish this machine or not. 00:00:13.360 --> 00:00:17.560 I love these pieces. They are really tomato sauce umami pieces... 00:00:17.630 --> 00:00:23.000 By the way, thank you so much for the amazing response on last week's update video. 00:00:23.000 --> 00:00:25.240 That was amazing to see. Thank you. 00:00:25.240 --> 00:00:29.300 In today's video, we are going to assemble these pieces, 00:00:29.300 --> 00:00:32.620 and try them out to see if they work and do what they should do. 00:00:32.720 --> 00:00:36.830 We're also going to meet the amazing Marble Machine X CAD team. 00:00:36.830 --> 00:00:39.300 But before that, let's get to some assembly. 00:00:39.300 --> 00:00:45.580 When designing these pieces, I've been using one of my favorite trick: I've split the design in the middle. 00:00:45.760 --> 00:00:53.160 So if you check here if I take this piece and I turn it over 180 degrees, and I put it together with the other piece 00:00:53.240 --> 00:00:57.930 that creates a shape that is impossible for me to cut on the CNC machine. 00:00:58.080 --> 00:01:01.730 And then I use the same technique on this crooked marble paths. 00:01:01.840 --> 00:01:07.240 If I take these two pieces, they are mirrored, and I put them together, like so. 00:01:07.660 --> 00:01:11.910 We have a crooked marble path inside this plywood block. 00:01:12.170 --> 00:01:17.460 This marble module will alter the length of the marble paths, 00:01:17.730 --> 00:01:22.350 controlling that the marbles are flush on the top of the marble divider. 00:01:23.420 --> 00:01:31.280 I've designed these so you can open and close to keep the different modules locked in place here. 00:01:31.330 --> 00:01:33.330 [drilling] 00:01:42.340 --> 00:01:44.060 [ratchet clicking] 00:01:44.460 --> 00:01:49.000 So these are all unique marble paths with different lengths. 00:01:49.040 --> 00:01:52.910 As you can see, I can just fit four marbles on there. 00:01:53.600 --> 00:01:59.770 This "6" here, you can see that it's crooked. I've shifted the path, six millimeters... 00:01:59.950 --> 00:02:05.480 See that space there? That's the whole reason for the existence of this part. 00:02:05.480 --> 00:02:12.880 Let's check "14", even more space, and the longest path I have is this one, "22", 00:02:13.000 --> 00:02:17.020 and here you can see that I can even fit five marbles. 00:02:17.080 --> 00:02:22.550 So now when I know I have... the longest one can accommodate a whole extra marble, 00:02:22.680 --> 00:02:25.860 then I know I have all the combinations I will ever need. 00:02:25.970 --> 00:02:32.040 So every path has its corresponding mirrored path... like so. 00:02:32.150 --> 00:02:37.490 These modules will later slot in here, but first we have to assemble them. 00:02:37.490 --> 00:02:42.730 To align them perfectly, I'm going to use some clamps. 00:02:44.200 --> 00:02:46.340 [drilling] 00:02:53.620 --> 00:02:59.160 I hardly feel the edge with my finger here. That's perfect! 00:02:59.510 --> 00:03:04.370 Looking at the outside of this module, we don't know what curves are inside. 00:03:04.370 --> 00:03:10.310 So I'm gonna mark them with their number on a surface that will be hidden when in use. 00:03:10.480 --> 00:03:14.800 I assembled all of them and they're gorgeous. 00:03:15.260 --> 00:03:20.280 So, if there's something I've learned during the Marble Machine X project, 00:03:20.280 --> 00:03:22.640 it's to machine plywood. [laughs] 00:03:23.220 --> 00:03:24.900 Let's try them! 00:03:26.760 --> 00:03:32.300 So here we can clearly see how the top marble sits lower and lower and lower. 00:03:32.460 --> 00:03:35.770 Let's try them on the docking station. 00:03:35.970 --> 00:03:44.880 This is how it works. It slides in like so, and then I can take another one, put it like so. 00:03:45.750 --> 00:03:51.650 And I can change them out to adjust the top height of the top marble. 00:03:51.650 --> 00:03:56.750 But, there is a radius from the tool of the CNC machine, here. 00:03:56.950 --> 00:04:02.200 And here's a sharp corner and I want this radius here to make these a little bit more sturdy. 00:04:02.350 --> 00:04:08.730 So now I need to take off this sharp corner. The radius of this fillet is three millimeter. 00:04:08.860 --> 00:04:13.400 So I'm scoring a three millimeter line here with my caliper. 00:04:13.820 --> 00:04:20.000 And now I can use the disc sander to sand away this corner until I come up to the scored line. 00:04:21.760 --> 00:04:28.720 Here you can see I rounded over the corners and now it sits flush in the bottom. 00:04:30.000 --> 00:04:31.160 Perfect! 00:04:31.460 --> 00:04:36.850 All the pieces are ready and I can lower these cam levers, 00:04:36.850 --> 00:04:40.660 so we can test this out; see how it fits. 00:04:40.730 --> 00:04:49.620 This thing is actually gonna go up here on the machine, and I can already see a misalignment. Let me show you. 00:04:49.680 --> 00:04:54.200 I slide in the modules; you can then see the misalignment. 00:04:54.250 --> 00:04:58.910 This should be concentric; the parts are too much this way. 00:04:59.040 --> 00:05:04.310 So you can see the exact same effect on the top row but even worse. 00:05:04.370 --> 00:05:07.710 Here you hardly can spot the edge of the top edge. 00:05:07.860 --> 00:05:14.020 I'm gonna put shim washers both here and between them, here. 00:05:14.880 --> 00:05:20.510 3.14 so I need the two washers to be exactly pi. 00:05:20.640 --> 00:05:26.310 3.14, pi again. So you can use pi in this case, 00:05:26.350 --> 00:05:31.700 because whenever you take something completely round, and you put it twice, 00:05:31.700 --> 00:05:35.330 the width will always be 3.14... 00:05:36.140 --> 00:05:37.510 It's very useful. 00:05:40.060 --> 00:05:41.080 [drilling] 00:05:41.370 --> 00:05:42.710 I made a maracas! 00:05:42.710 --> 00:05:45.710 [rhythmic rattle] 00:05:47.860 --> 00:05:49.840 [thumping] 00:05:50.330 --> 00:05:52.530 [drilling and rattling] 00:05:53.060 --> 00:05:57.620 That looks super centered and this looks perfect as well. 00:05:57.780 --> 00:06:00.600 Washer stacks has saved us once again, 00:06:00.600 --> 00:06:03.580 and we can now test this thing for real. 00:06:03.580 --> 00:06:06.590 These two PMMA pipes are just a visualization. 00:06:06.590 --> 00:06:10.340 Think of the top of these pipes as the top of the marble divider, 00:06:10.340 --> 00:06:13.000 where the top marble needs to be absolutely flush. 00:06:13.000 --> 00:06:18.760 So we're going to start with "0" and "2", just to have something to experiment with. 00:06:18.760 --> 00:06:22.480 So I slot this in like a server, this I think is so cool, 00:06:22.480 --> 00:06:28.280 like: shtuck, shtuck, shtuck, and then we're gonna fill the pipes. 00:06:29.800 --> 00:06:35.740 Do you see that this marble is sticking up, and that this marble is sticking up, but much less? 00:06:35.760 --> 00:06:39.462 With my modular system, I can now tweak this. 00:06:39.462 --> 00:06:43.000 So let's start over here with this channel. 00:06:43.360 --> 00:06:45.620 It needs to go down... 00:06:46.480 --> 00:06:49.720 quite a lot. So I'm going to take this one out... 00:06:49.720 --> 00:06:52.000 without dropping all the marbles. 00:06:52.000 --> 00:06:56.520 So we had "2" and now I'm inserting "16". 00:06:59.300 --> 00:07:00.920 Closing... 00:07:02.000 --> 00:07:06.600 Look at that! Almost exactly flush! 00:07:06.820 --> 00:07:14.520 I actually want this top marble to be a little bit higher. We used "16", let's try "14". 00:07:14.960 --> 00:07:21.000 This is a one-time setup. I would never have to do this more than once on the real machine. 00:07:21.780 --> 00:07:29.280 Yeah! Boom, that's perfect! This one is just a little bit over; number "6", here. 00:07:30.400 --> 00:07:33.840 [marbles falling on the table and on the floor] 00:07:42.150 --> 00:07:44.200 Slot this one in... 00:07:44.780 --> 00:07:46.580 Boom, it's flush! 00:07:46.580 --> 00:07:47.580 [pow] 00:07:47.580 --> 00:07:52.960 This part takes care of a function to make the marbles flush all by itself, 00:07:52.960 --> 00:07:57.880 leaving the new marble gates free to be much simpler. 00:07:57.880 --> 00:08:02.140 I make all the subassemblies more stupid, more reliable. 00:08:02.140 --> 00:08:05.840 If I keep on doing that, the Marble Machine X will actually work. 00:08:06.540 --> 00:08:10.440 What is more amazing though, is what's going to happen now. 00:08:10.440 --> 00:08:14.050 Because while I am building in my workshop, 00:08:14.050 --> 00:08:18.900 we have a CAD team working on the CAD model of the Marble Machine X. 00:08:18.900 --> 00:08:21.770 It's been a huge disappointment for me personally, 00:08:21.770 --> 00:08:27.420 that I haven't been able to keep... update the CAD model of this project. 00:08:27.420 --> 00:08:34.460 So while back I asked people on the discord server if they wanted to be part of a CAD team. 00:08:34.460 --> 00:08:38.000 This project has been going on in the background for the last four months, 00:08:38.000 --> 00:08:41.800 and it's just filled with amazing, amazing people. 00:08:41.800 --> 00:08:46.580 So right off the bat, I just want to say thanks to everyone who are part of the CAD team. 00:08:46.580 --> 00:08:52.140 And especially, you're gonna meet Maureen from Meticulae Designs youtube channel. 00:08:52.420 --> 00:08:55.540 Maureen is the defender of the Kinetic Fingers, 00:08:55.540 --> 00:08:59.180 and I asked Maureen if she could make a little video 00:08:59.180 --> 00:09:01.180 introducing the CAD team. 00:09:01.540 --> 00:09:05.740 So after this successful try I'm gonna hand it over to Maureen. 00:09:05.860 --> 00:09:08.400 Check out her youtube channel, Meticulae Designs 00:09:08.860 --> 00:09:10.420 and... enjoy! 00:09:11.080 --> 00:09:12.060 [boom] 00:09:12.220 --> 00:09:16.660 Maureen: - Three months ago... a butterfly made a list. 00:09:18.830 --> 00:09:20.260 [boom] 00:09:20.260 --> 00:09:25.020 Three months ago... the butterfly put out a call for help. 00:09:26.530 --> 00:09:27.580 [boom] 00:09:27.580 --> 00:09:33.640 And three months ago... the call was answered by an army of volunteers. 00:09:34.480 --> 00:09:39.060 But did they know what they were getting into? [♪ unreleased/The Ondophone Prototype 1.1 ♪] 00:09:39.060 --> 00:09:44.320 Inside that innocent-looking simple little row, a great beast was hidden. 00:09:44.400 --> 00:09:49.640 The beast was born from software limitations, collaborator restrictions, 00:09:49.760 --> 00:09:52.700 and the abandonment of its tracking system. 00:09:53.000 --> 00:09:59.480 It threatened madness, despair, and hopelessness on anyone attempting to tame it. 00:09:59.910 --> 00:10:03.320 But the thousand arms of the volunteers were not deterred. 00:10:03.720 --> 00:10:08.800 They bared their spoons, because they knew the secret to conquering this beast. 00:10:09.240 --> 00:10:11.600 How do you eat an elephant? 00:10:16.020 --> 00:10:19.880 [♪ unreleased/The Ondophone Prototype 1.1 ♪] 00:10:27.700 --> 00:10:31.250 Hi, I'm Maureen! I'm here to talk about the CAD MMX Project 00:10:31.250 --> 00:10:34.480 and share what the CAD team's been up to in our first months. 00:10:35.180 --> 00:10:40.740 When Martin announced this project on discord, dozens of CAD modelers immediately jumped on board. 00:10:41.460 --> 00:10:46.060 By now we have over 200 people signed up to follow the CAD team discord channel. 00:10:46.060 --> 00:10:48.960 But finding volunteers turned out to be the easy part. 00:10:49.500 --> 00:10:53.520 The difficulty in this project lies with the complexity of the CAD model 00:10:53.520 --> 00:10:58.860 pushing Fusion 360 past its limits and with the management of thousands of parts, 00:10:58.860 --> 00:11:02.440 designed by multiple people over a number of years, 00:11:02.720 --> 00:11:07.880 many of which have been physically changed on the machine, but not updated in CAD. 00:11:07.880 --> 00:11:11.000 And the only reliable resource we have to track all of this 00:11:11.000 --> 00:11:13.680 are the MMX build videos Martin's made. 00:11:13.880 --> 00:11:17.260 So Martin wasn't kidding when he said that the biggest challenge to this project was 00:11:17.260 --> 00:11:20.780 finding a project manager, because instead of just one, 00:11:20.780 --> 00:11:24.410 we currently have six managers of the CAD team. 00:11:24.410 --> 00:11:27.400 Some of them have been members of the e-team for quite a while, 00:11:27.440 --> 00:11:29.420 while others are new to the team. 00:11:30.170 --> 00:11:33.647 Tim Keller's our project leader and liaison with Martin. 00:11:33.647 --> 00:11:38.129 Tim Mitchell, Will Francis, and David Lewis are our Quality Control team. 00:11:38.129 --> 00:11:41.280 Tim & Will make sure the parts our team members are working on 00:11:41.280 --> 00:11:45.080 match the modeling and defeaturing guidelines set forth in our instructions, 00:11:45.480 --> 00:11:50.120 and David oversees assembly of the approved parts into our new Master Assembly. 00:11:50.420 --> 00:11:52.421 Jordan Bowden is new to the e-team. 00:11:52.421 --> 00:11:55.280 He's an Airtable wizard who built our new database 00:11:55.280 --> 00:11:57.500 and manages all our assets. 00:11:57.500 --> 00:12:00.240 And I'm Maureen Krauth. I'm new to the e-team too, 00:12:00.240 --> 00:12:03.860 and my job is maintaining our documentation and People Management. 00:12:06.530 --> 00:12:09.770 The project is broken into two phases. [♪ unreleased/Testing E-Bow on Ondophone ♪] 00:12:09.770 --> 00:12:13.720 In Phase 1, we're simplifying the CAD model inside Fusion 360 00:12:13.720 --> 00:12:19.840 by removing all fasteners, defeaturing internal geometry, and remodeling parts efficiently, 00:12:19.840 --> 00:12:23.714 to keep the 3D model computationally light and easy to load. 00:12:23.894 --> 00:12:26.813 At the same time we're bringing the CAD model up-to-date 00:12:26.813 --> 00:12:29.442 so that it matches the physical machine. 00:12:29.442 --> 00:12:32.553 When Phase 1 is complete we will release the CAD model 00:12:32.553 --> 00:12:34.920 to the MMX fan community for free, 00:12:34.920 --> 00:12:39.295 and if the ideas people are sharing on discord already are any indication, 00:12:39.295 --> 00:12:42.800 there'll be a lot of cool things coming out after this project is done. 00:12:43.920 --> 00:12:48.950 In Phase 2 we will be rebuilding the CAD MMX from scratch, likely using another program. 00:12:49.170 --> 00:12:52.900 We will closely scrutinize each and every part, and redesign everything we can 00:12:52.900 --> 00:12:57.680 to be more easily manufacturable, so Martin can have backup parts for the World Tour, 00:12:57.680 --> 00:13:01.870 that don't require improvisations or manual CNC-ing. 00:13:03.020 --> 00:13:07.580 Along with these Phases, we're recreating the PBS inside a program called Airtable, 00:13:07.580 --> 00:13:09.400 to track everything we're doing. 00:13:09.402 --> 00:13:11.565 This new database has the old one in it, 00:13:11.565 --> 00:13:14.060 along with other data crucial for our team, 00:13:14.060 --> 00:13:18.000 including time-coded reference for which parts are seen in which episodes, 00:13:18.000 --> 00:13:21.356 and flowcharts mapping out the power train and marble flow. 00:13:22.416 --> 00:13:26.520 Ultimately we'll create a bill of materials that tracks every single part 00:13:26.520 --> 00:13:28.580 and piece of hardware for Phase 2, 00:13:28.580 --> 00:13:31.120 with details for machining and assembly. 00:13:32.720 --> 00:13:35.120 [♪ unreleased/Cyber Bass Funkalizer ♪] 00:13:35.140 --> 00:13:39.180 To start this project, Martin & Tim Keller went through the whole machine together, 00:13:39.180 --> 00:13:43.100 sorting the machine into roughly 100 logical assembly groupings, 00:13:43.100 --> 00:13:45.880 which make more sense now that the machine's almost done, 00:13:45.880 --> 00:13:50.200 than the older organization of the design-as-you-go PBS system. 00:13:50.860 --> 00:13:56.240 Martin's done walk-around videos for us, explaining what's included in each of the new assembly groupings. 00:13:56.640 --> 00:14:01.620 We then dig through the old e-team folders in Fusion to find any existing CAD models, 00:14:01.620 --> 00:14:04.620 and bring them into our new team project. 00:14:04.620 --> 00:14:09.370 Any part that's been changed from its original design will need to be updated, 00:14:09.370 --> 00:14:13.560 while other parts were never designed in CAD and have to be modeled from scratch. 00:14:14.480 --> 00:14:19.940 Every week on Wednesdays we have a team meeting inside discord where we go over the parts we'll be assigning, 00:14:19.940 --> 00:14:23.140 and answer questions people have about what they're working on. 00:14:23.480 --> 00:14:28.200 And then we watch the Wintergatan Wednesday video together as a team (hi guys!) 00:14:28.200 --> 00:14:33.520 and collectively freak out any time Martin gets out the angle grinder for a part we've already done. 00:14:34.140 --> 00:14:36.820 Martin: - Time for the angle grinder. CAD team members: - Ooh... [chuckles] 00:14:37.420 --> 00:14:40.790 Tim Keller: - Another part goes from completed back to not completed. 00:14:40.790 --> 00:14:42.790 Andrey Shur: - Yeees! [laughs] 00:14:44.520 --> 00:14:47.780 Andrey Shur: - Angle grind me, Martin! [laughs] 00:14:50.230 --> 00:14:55.140 Our volunteers span the entire globe, speak 19 different languages, 00:14:55.140 --> 00:14:59.580 and have a range of experience levels in Fusion 360 and other CAD programs 00:14:59.580 --> 00:15:03.240 from absolute newbie to experienced master. 00:15:03.240 --> 00:15:08.440 Because there are only so many parts to go around and we want to try to include everyone, 00:15:08.440 --> 00:15:14.312 we've come up with a partnership system where we assign more experienced Seniors with less experienced Juniors, 00:15:14.312 --> 00:15:18.967 and team people up based on how their assemblies connect to each other inside the machine. 00:15:19.337 --> 00:15:21.712 These groups are overseen by team leaders, 00:15:21.712 --> 00:15:25.000 who look for alignment issues as they test-fit the parts together, 00:15:25.000 --> 00:15:30.190 and we also have a Status Trackers team that keeps the organizational side of things running smoothly. 00:15:30.530 --> 00:15:35.820 They ensure everything is kept updated between discord, Fusion, and Airtable, 00:15:35.820 --> 00:15:39.804 so we can track the status of every part of the model at any time. 00:15:40.424 --> 00:15:43.540 So far, 74 team members have been assigned to work on 00:15:43.540 --> 00:15:46.380 80 different parts of the CAD MMX. 00:15:47.460 --> 00:15:51.340 Once the assignments have been announced, the volunteers figure out if those models 00:15:51.340 --> 00:15:54.520 match the video reference or need to be updated. 00:15:54.520 --> 00:15:56.820 Martin measures specific bits of the machine 00:15:56.820 --> 00:15:59.750 that our team members request for accuracy. 00:15:59.750 --> 00:16:02.340 They update their models, defeature them, 00:16:02.340 --> 00:16:05.760 and submit them to be checked by Quality Control. 00:16:05.760 --> 00:16:09.040 After enough parts in an assembly group have been approved, 00:16:09.040 --> 00:16:11.760 they're ready for the team leaders to begin Assembly Check. 00:16:12.260 --> 00:16:16.600 Aligning the power train to the base frame was the first step in this process. 00:16:17.440 --> 00:16:20.767 David's created a master skeleton to check everything against, 00:16:20.767 --> 00:16:25.680 and the team leaders look for alignment issues and figure out if everything's working together. 00:16:26.140 --> 00:16:28.990 The Assembly Check process can take a while, 00:16:28.990 --> 00:16:32.720 because everything is connected to everything else, and each part needs to be 00:16:32.720 --> 00:16:36.440 checked against not only what it's mounted to but also what it's moving with. 00:16:37.940 --> 00:16:40.534 Bite by bite, we're making good progress, 00:16:40.534 --> 00:16:43.860 and we'll keep working our way all the way up to the top. 00:16:46.700 --> 00:16:49.980 Three months ago, none of this existed. 00:16:51.790 --> 00:16:57.660 Three months ago, Martin had no idea if people would even want to tackle this monster project. 00:16:57.660 --> 00:17:02.940 And three months ago, that elephant had no idea what was coming for it. 00:17:02.940 --> 00:17:06.720 [♪ unreleased/ Cyber Bass Funkalizer ♪] 00:17:18.350 --> 00:17:19.460 [chuckles] 00:17:19.460 --> 00:17:21.520 Martin: - I'm laughing so much right now; 00:17:21.520 --> 00:17:24.060 I'm picturing the CAD team 00:17:24.060 --> 00:17:27.420 in these live-viewing parties of the episodes, 00:17:28.080 --> 00:17:31.040 like when I put out the angle grinder [laughs] 00:17:31.040 --> 00:17:32.653 and someone has, like, 00:17:32.653 --> 00:17:35.220 CAD-ed the piece down to perfection 00:17:35.220 --> 00:17:37.080 and they just laugh about it! 00:17:37.080 --> 00:17:39.460 That says everything; that we're a... 00:17:39.460 --> 00:17:41.580 huge club of delayed gratification. 00:17:41.760 --> 00:17:45.340 So, check out Maureen's videos on the Kinetic Fingers, 00:17:45.340 --> 00:17:47.460 and thank you, Maureen, for making this video. 00:17:47.460 --> 00:17:52.080 My favorite part of the CAD project is the Phase 2, 00:17:52.080 --> 00:17:56.340 where we're actually going to redesign all the mistakes on this machine, 00:17:56.340 --> 00:18:00.120 where we can, like, together, me and the whole CAD team, 00:18:00.120 --> 00:18:04.100 everyone can, like, pitch in ideas for simplifications. 00:18:04.100 --> 00:18:08.000 I'm thinking, for example, I wanna skip the magnet lifts. [chuckles] 00:18:08.000 --> 00:18:12.440 They're causing so much trouble. Everyone told me from the beginning: "don't do magnet lifting". 00:18:12.440 --> 00:18:14.840 I wanted this cool visual effect. 00:18:14.840 --> 00:18:21.030 I think we should redesign the MMY to have a classical marble machine lift technique, 00:18:21.030 --> 00:18:23.460 we can then skip the whole demag wheel. 00:18:23.460 --> 00:18:27.000 Sorry, you who have CADed the demag wheel. 00:18:27.000 --> 00:18:33.000 But basically, the MMY is going to be, like, the machine as I should have done it, right? 00:18:33.000 --> 00:18:36.500 So, the original Marble Machine became a prototype for this. 00:18:36.500 --> 00:18:39.000 This is the prototype for the MMY. 00:18:39.000 --> 00:18:42.080 So, potentially, on the world tour, 00:18:42.080 --> 00:18:45.880 I will play live on the MMY. That can happen. 00:18:45.880 --> 00:18:51.800 At the main rudder of this gigantic cruise ship is Tim Keller. 00:18:51.800 --> 00:18:55.240 So, you know him from Tim Keller and The Broken Endmills. 00:18:55.240 --> 00:18:59.000 Apparently, they changed name of the band to The Elephant Eaters. [laughs] 00:18:59.000 --> 00:19:03.140 Tim Keller has been a huge part of the whole Marble Machine X project, 00:19:03.140 --> 00:19:09.000 and is now heading this CAD team and is doing an awesome job out of it. 00:19:09.000 --> 00:19:13.600 Let's check in on the latest update on the CAD project from Tim Keller himself. 00:19:13.600 --> 00:19:18.440 Tim: - The update on the CAD project is "my team rocks". My team is... is so cool. 00:19:18.440 --> 00:19:24.590 It makes it easy to be the leader of a team when your team just is all self-starters, 00:19:24.590 --> 00:19:28.760 and we're working on something where everyone, like, really wants to be part of it. 00:19:28.760 --> 00:19:31.980 It makes leading a team like that really easy and really fun. 00:19:31.980 --> 00:19:34.760 There's so many people who are part of the discord community, 00:19:34.760 --> 00:19:38.260 I've been able to go and find people who look like, oh, this person is pretty engaged, 00:19:38.260 --> 00:19:41.620 this person has a knowledge base or a skill base that I think might be interesting, 00:19:41.620 --> 00:19:45.040 have a couple of conversations with them, bring them onto the team, 00:19:45.040 --> 00:19:48.620 and all of a sudden they're doing amazing things that I wouldn't have thought of. And I love it. 00:19:48.620 --> 00:19:53.880 Early in the Wintergatan series, you guys had an episode on the PBS system, right, 00:19:53.880 --> 00:19:56.000 that Chris had developed with Martin. 00:19:56.000 --> 00:20:00.030 This is the PBS system, and the PBS system was basically a number line, right? 00:20:00.030 --> 00:20:03.080 So as the numbers went up, you were able to categorize 00:20:03.080 --> 00:20:07.240 and get all the different parts kind of into groups along that number line. 00:20:07.240 --> 00:20:10.440 This is a database, and the company Airtable 00:20:10.440 --> 00:20:12.940 actually gave us this for free, which was awesome of them. 00:20:12.940 --> 00:20:15.700 They didn't ask for anything in return, which was super awesome. 00:20:15.700 --> 00:20:18.980 And you can go down all the way as deep as you want on these things, 00:20:18.980 --> 00:20:22.460 all the way back to, let's see... vibraphone resonator pipes. 00:20:22.460 --> 00:20:26.320 You can see, these are episodes... 00:20:26.320 --> 00:20:30.000 where he's talked about the vibraphone resonator pipes. 00:20:30.000 --> 00:20:34.920 Here are... time stamps, transcriptions... [laughs] 00:20:34.920 --> 00:20:38.560 of what's happening in that episode. I mean, it... 00:20:38.760 --> 00:20:41.340 And this isn't... this isn't all just a software, 00:20:41.340 --> 00:20:44.080 we have a team of people who are doing this, and putting this information in, right? 00:20:44.080 --> 00:20:46.000 Garbage in, garbage out. 00:20:46.000 --> 00:20:50.240 The fact that this community is doing this, and... 00:20:50.240 --> 00:20:53.300 and especially, you know, as someone who gets to lead this team, 00:20:53.300 --> 00:20:56.680 I actually don't know who's doing this, right? 00:20:56.680 --> 00:21:00.100 This is being managed by someone who Maureen is managing, 00:21:00.100 --> 00:21:05.760 and it's all taking care of itself, because... because the community is so just energetic 00:21:05.760 --> 00:21:08.680 and willing to be... to play some small role in it. 00:21:08.680 --> 00:21:11.540 It's... super cool. 00:21:11.540 --> 00:21:19.740 When we get into phase two of this project, we're actually going to be doing it using a master skeleton 00:21:19.740 --> 00:21:24.160 of the machine where we have all the key components laid out. 00:21:24.160 --> 00:21:29.900 Where each axis of each, you know, linear shaft has to be, 00:21:29.900 --> 00:21:34.660 where the mating points of all the gears are going to be, 00:21:34.660 --> 00:21:38.820 and where all of the different paths that the marbles could take through. 00:21:38.820 --> 00:21:44.040 And we're gonna start with a skeleton like that, and then design the machine around it. 00:21:45.810 --> 00:21:51.940 That's a big change to the way that Martin originally designed it with Fusion 360. 00:21:52.000 --> 00:21:56.920 Fusion 360 is what's called a top-down modeling environment where you design individual parts, 00:21:56.920 --> 00:21:59.000 and then you can kind of break them up into assemblies. 00:21:59.000 --> 00:22:03.000 Things like Solidworks and some other ones are bottom-up where you can say: 00:22:03.000 --> 00:22:07.940 Hey, this is the overall architecture of the... of what you're building, 00:22:07.940 --> 00:22:11.000 and now let me make parts that fit into that architecture. 00:22:11.000 --> 00:22:16.240 When you are making something as complicated as the MMX, you really do need a bottom up environment, 00:22:16.240 --> 00:22:22.000 which is why in phase two, we're gonna be going to a more professional software platform like that. 00:22:22.740 --> 00:22:27.380 So there are several kind of cool VR projects that are out there. There are... 00:22:27.380 --> 00:22:32.390 One is a guy who actually did his own simplified Marble Machine CAD. 00:22:32.390 --> 00:22:36.280 Brian Harms: - Hi Martin, I have created a simplified version of the MMX that you can actually play in VR. 00:22:36.280 --> 00:22:41.000 Ah! Forgot the crank downstairs, let me go grab that. Oh no, Wilson... 00:22:41.000 --> 00:22:45.000 Sometimes when he drinks he tries to CNC an army of evil Wilsons. 00:22:45.000 --> 00:22:49.580 All right, let's slap this on the machine. [plop] 00:22:49.580 --> 00:22:53.840 [music slightly off rhythm] [♪ Wintergatan: Marble Machine ♪] 00:22:53.840 --> 00:22:55.730 There it is. I hope you liked it! 00:22:55.730 --> 00:22:57.390 [strange laughter] What was that? 00:22:57.390 --> 00:23:00.060 [high pitched Wilson noises] Evil Wilson #1: Attack! Let's go! 00:23:00.060 --> 00:23:03.500 Brian: - Oh ho! Not again. [Wilson laughs] 00:23:03.500 --> 00:23:06.840 Evil Wilson #1: Now you'll never finish this project! Evil Wilson #2: Oh, sick burn evil Wilson! 00:23:06.880 --> 00:23:10.680 Tim: - The model that we spit out at the end of this will be de-featured, 00:23:10.680 --> 00:23:14.000 it'll have all of the relevant parts, it will be cosmetically accurate. 00:23:14.000 --> 00:23:16.840 It'll be, you know, the real machine. 00:23:16.840 --> 00:23:20.520 And people will be able to do with that digital asset, whatever the heck they want. 00:23:20.520 --> 00:23:23.200 There is so much you could do... 00:23:23.200 --> 00:23:28.000 We could make literally a playable virtual reality Marble Machine. 00:23:28.000 --> 00:23:34.760 Yeah, Martin is always very thankful and very... very keen to express his gratitude to these people, 00:23:34.760 --> 00:23:39.000 but we're all just doing it 'cause it's fun. And... 00:23:39.000 --> 00:23:45.640 I love that I get a place to play with people who are so generous, 00:23:45.640 --> 00:23:50.000 and who are so smart, and just gifted that the community itself is rewarding. 00:23:50.540 --> 00:23:56.380 I find myself just chatting with, you know, Maureen and with Jordan and David Lewis, it's... 00:23:56.380 --> 00:24:02.000 We're our own family and if Martin got hit by a Marble Machine, you know, 00:24:02.000 --> 00:24:06.000 two weeks from..., we'd probably still be doing this, right? 00:24:06.000 --> 00:24:10.000 The community has its own rewards, and I love being part of it. 00:24:10.000 --> 00:24:10.800 Martin: - What can I say? 00:24:10.800 --> 00:24:13.420 [Martin singing] [♪ Tegan and Sara: Everything Is Awesome ♪] 00:24:13.420 --> 00:24:16.000 ♪ Everything is awesome, ♪ ♪ everything is cool when you're part of a team. ♪ 00:24:16.000 --> 00:24:18.940 My main intention with the discord server 00:24:18.940 --> 00:24:24.000 was for like-minded people to have a platform where we could meet each other. 00:24:24.000 --> 00:24:26.300 That's exactly what is happening right now. 00:24:26.300 --> 00:24:31.000 And I mean, if there's any tech businesses out there in the world looking for amazing talent, 00:24:31.000 --> 00:24:36.460 lurking around in the Wintergatan discord server might be one of your best bets. 00:24:36.620 --> 00:24:39.900 I loved how you described the team members, Tim, 00:24:39.900 --> 00:24:43.000 and how many people are just like taking their own initiatives. 00:24:43.000 --> 00:24:48.140 The attacking Wilson's... Brian, that was absolutely genius. 00:24:48.140 --> 00:24:51.460 I was wondering why my stash of Dragon tears was empty... 00:24:51.820 --> 00:24:59.280 I mean, the sky's the limit when it comes to digital, so maybe I can prototype MMY in virtual reality, 00:24:59.740 --> 00:25:05.220 so I can basically maybe even compose on MMY in virtual reality. 00:25:06.000 --> 00:25:10.138 Before we actually order the parts to be manufactured, 00:25:10.138 --> 00:25:12.820 we should make a whole like VR game 00:25:12.820 --> 00:25:17.460 where the purpose is to, like, never finish the Marble Machine X. 00:25:17.460 --> 00:25:19.640 Like, the Marble Machine X is in the corner. 00:25:19.640 --> 00:25:24.420 It builds by itself and you have to procrastinate, so it doesn't get finished. 00:25:24.420 --> 00:25:29.000 Tim Keller has his own youtube channel, so be sure to check out Tim Keller's youtube channel 00:25:29.000 --> 00:25:33.000 and if you wanna connect with any of these wonderful people: 00:25:33.000 --> 00:25:37.000 Just head over to the Wintergatan discord server. They're right there. 00:25:37.000 --> 00:25:41.200 We just launched a new playlist on the Wintergatan youtube channel 00:25:41.200 --> 00:25:44.580 with all the videos from Marble Machine X collaborators. 00:25:44.600 --> 00:25:47.100 I don't want to miss a single video on this playlist. 00:25:47.100 --> 00:25:51.280 So if you know a video that should be in this playlist and it's not, 00:25:51.280 --> 00:25:55.000 please contact Joanna from Team Wintergatan on discord server 00:25:55.000 --> 00:25:58.160 and Joanna: Welcome to the team, by the way! 00:25:58.220 --> 00:26:02.200 A while back we asked for Wintergatan community submissions. 00:26:02.200 --> 00:26:05.000 And we showed some of them, but then the building took over. 00:26:05.000 --> 00:26:08.160 But they're still coming a lot of cool submissions, 00:26:08.160 --> 00:26:11.980 so we thought we should take some of our favorites, and show them here, 00:26:11.980 --> 00:26:14.340 as a tribute to the Wintergatan community. 00:26:38.560 --> 00:26:42.020 Simon: - Hi, Martin. I'm Simon from tiny youtube channel, called the Applied Procrastination, 00:26:42.020 --> 00:26:46.260 where instead of doing stuff we should have been doing, we've been using our last couple of years 00:26:46.260 --> 00:26:49.860 building an overly complicated art project. And we'd loved what you do. 00:26:49.900 --> 00:26:52.840 We never even considered making youtube videos until we saw yours. 00:26:52.840 --> 00:26:54.880 So we followed your formula and made an open build vlog 00:26:55.000 --> 00:26:59.000 where people can follow along, and even replicate our machine for free if they want to. 00:26:59.000 --> 00:27:03.820 So this is our tribute to you and to overly complex machines. Thanks for being an inspiration. 00:27:34.820 --> 00:27:40.997 Martin: - I have no clue how they made that black fluid go into letters... 00:27:40.997 --> 00:27:49.000 Applied procrastination, you have the best youtube channel name of whole youtube. Check them out. 00:27:49.000 --> 00:27:52.420 Thanks everyone for sending in the community submissions. 00:27:52.420 --> 00:28:01.000 I can't wait until this machine is done, and I can kind of come out of this dark hole, 00:28:01.000 --> 00:28:03.700 and meet all of you on the world tour. 00:28:03.700 --> 00:28:08.420 During the spring, I was... literally thinking of giving up 00:28:08.420 --> 00:28:12.700 and like, giving up is absolutely not an option. 00:28:12.780 --> 00:28:17.760 I believe in this project, even more after seeing all this. 00:28:17.760 --> 00:28:20.000 Thank you, everyone! ["poosh"] 00:28:20.700 --> 00:28:23.500 Tim: - I've been waiting just to talk to you for so long, you know, 00:28:23.500 --> 00:28:27.000 take my revenge on you for calling me... calling me a huge liar! 00:28:27.000 --> 00:28:30.080 I haven't forgotten that, by the way. Hannes: - Oh, no! 00:28:30.100 --> 00:28:32.520 Martin: - You know what Tim Keller told me the other day? 00:28:32.520 --> 00:28:36.000 He said that the Marble Machine X is not sunken cost fallacy. 00:28:36.000 --> 00:28:38.160 I was so happy to hear. 00:28:38.160 --> 00:28:41.000 Hannes: - Okay, he's a good liar, though... 00:28:41.340 --> 00:28:44.860 But, what you missed is that what I actually told him 00:28:44.860 --> 00:28:47.320 was that the Marble Machine is not a sunk cost. 00:28:47.320 --> 00:28:49.280 It's an asset. Right? 00:28:49.400 --> 00:28:54.000 And... it is, it's a brand it's all these other things. 00:28:54.000 --> 00:28:57.000 But it's... it's an asset like a racehorse is an asset, right? 00:28:57.000 --> 00:29:01.300 It only makes money when you ride it. You have to feed it. 00:29:01.740 --> 00:29:06.000 So it's the kind of asset that you don't own. It owns you. [lauging] 00:29:06.000 --> 00:29:10.000 So it's actually... it's actually worse than if it was a sunk cost. 00:29:10.000 --> 00:29:15.000 It's an asset that completely dominates your entire life. And if you let it go, you have nothing. 00:29:15.000 --> 00:29:17.000 [laughs] 00:29:17.200 --> 00:29:21.500 So, if Martin wants cause to be... you know, despondent and depressed 00:29:21.500 --> 00:29:24.247 about the Marble Machine X dominating his life, it's that: 00:29:24.247 --> 00:29:26.440 It's that he cannot get off this horse.