[Script Info] Title: [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:00.40,0:00:04.57,Default,,0000,0000,0000,,Welcome to Wintergatan Wednesdays \Nwhere I'm trying to finish the Marble Machine X. Dialogue: 0,0:00:04.91,0:00:08.25,Default,,0000,0000,0000,,And the plywood parts lying on my work table today Dialogue: 0,0:00:08.25,0:00:13.12,Default,,0000,0000,0000,,are going to play a crucial role\Nin me being able to finish this machine or not. Dialogue: 0,0:00:13.36,0:00:17.56,Default,,0000,0000,0000,,I love these pieces. They are really \Ntomato sauce umami pieces... Dialogue: 0,0:00:17.63,0:00:23.00,Default,,0000,0000,0000,,By the way, thank you so much for the amazing \Nresponse on last week's update video. Dialogue: 0,0:00:23.00,0:00:25.24,Default,,0000,0000,0000,,That was amazing to see. Thank you. Dialogue: 0,0:00:25.24,0:00:29.30,Default,,0000,0000,0000,,In today's video, we are going to assemble these pieces, Dialogue: 0,0:00:29.30,0:00:32.62,Default,,0000,0000,0000,,and try them out to see if they work and do what they should do. Dialogue: 0,0:00:32.72,0:00:36.83,Default,,0000,0000,0000,,We're also going to meet the amazing \NMarble Machine X CAD team. Dialogue: 0,0:00:36.83,0:00:39.30,Default,,0000,0000,0000,,But before that, let's get to some assembly. Dialogue: 0,0:00:39.30,0:00:45.58,Default,,0000,0000,0000,,When designing these pieces, I've been using one of my \Nfavorite trick: I've split the design in the middle. Dialogue: 0,0:00:45.76,0:00:53.16,Default,,0000,0000,0000,,So if you check here if I take this piece and I turn it over 180 degrees, and I put it together with the other piece Dialogue: 0,0:00:53.24,0:00:57.93,Default,,0000,0000,0000,,that creates a shape that is impossible \Nfor me to cut on the CNC machine. Dialogue: 0,0:00:58.08,0:01:01.73,Default,,0000,0000,0000,,And then I use the same technique on this crooked marble paths. Dialogue: 0,0:01:01.84,0:01:07.24,Default,,0000,0000,0000,,If I take these two pieces, they are mirrored, \Nand I put them together, like so. Dialogue: 0,0:01:07.66,0:01:11.91,Default,,0000,0000,0000,,We have a crooked marble path inside this plywood block. Dialogue: 0,0:01:12.17,0:01:17.46,Default,,0000,0000,0000,,This marble module will alter the length of the marble paths, Dialogue: 0,0:01:17.73,0:01:22.35,Default,,0000,0000,0000,,controlling that the marbles are flush on the top of the marble divider. Dialogue: 0,0:01:23.42,0:01:31.28,Default,,0000,0000,0000,,I've designed these so you can open and close to keep the different modules locked in place here. Dialogue: 0,0:01:31.33,0:01:33.33,Default,,0000,0000,0000,,[drilling] Dialogue: 0,0:01:42.34,0:01:44.06,Default,,0000,0000,0000,,[ratchet clicking] Dialogue: 0,0:01:44.46,0:01:49.00,Default,,0000,0000,0000,,So these are all unique marble paths with different lengths. Dialogue: 0,0:01:49.04,0:01:52.91,Default,,0000,0000,0000,,As you can see, I can just fit four marbles on there. Dialogue: 0,0:01:53.60,0:01:59.77,Default,,0000,0000,0000,,This "6" here, you can see that it's crooked.\NI've shifted the path, six millimeters... Dialogue: 0,0:01:59.95,0:02:05.48,Default,,0000,0000,0000,,See that space there? That's the whole reason \Nfor the existence of this part. Dialogue: 0,0:02:05.48,0:02:12.88,Default,,0000,0000,0000,,Let's check "14", even more space, \Nand the longest path I have is this one, "22", Dialogue: 0,0:02:13.00,0:02:17.02,Default,,0000,0000,0000,,and here you can see that I can even fit five marbles. Dialogue: 0,0:02:17.08,0:02:22.55,Default,,0000,0000,0000,,So now when I know I have... the longest one can \Naccommodate a whole extra marble, Dialogue: 0,0:02:22.68,0:02:25.86,Default,,0000,0000,0000,,then I know I have all the combinations I will ever need. Dialogue: 0,0:02:25.97,0:02:32.04,Default,,0000,0000,0000,,So every path has its corresponding mirrored path...\Nlike so. Dialogue: 0,0:02:32.15,0:02:37.49,Default,,0000,0000,0000,,These modules will later slot in here, \Nbut first we have to assemble them. Dialogue: 0,0:02:37.49,0:02:42.73,Default,,0000,0000,0000,,To align them perfectly, I'm going to use some clamps. Dialogue: 0,0:02:44.20,0:02:46.34,Default,,0000,0000,0000,,[drilling] Dialogue: 0,0:02:53.62,0:02:59.16,Default,,0000,0000,0000,,I hardly feel the edge with my finger here. \NThat's perfect! Dialogue: 0,0:02:59.51,0:03:04.37,Default,,0000,0000,0000,,Looking at the outside of this module, \Nwe don't know what curves are inside. Dialogue: 0,0:03:04.37,0:03:10.31,Default,,0000,0000,0000,,So I'm gonna mark them with their number \Non a surface that will be hidden when in use. Dialogue: 0,0:03:10.48,0:03:14.80,Default,,0000,0000,0000,,I assembled all of them and they're gorgeous. Dialogue: 0,0:03:15.26,0:03:20.28,Default,,0000,0000,0000,,So, if there's something I've learned \Nduring the Marble Machine X project, Dialogue: 0,0:03:20.28,0:03:22.64,Default,,0000,0000,0000,,it's to machine plywood. \N[laughs] Dialogue: 0,0:03:23.22,0:03:24.90,Default,,0000,0000,0000,,Let's try them! Dialogue: 0,0:03:26.76,0:03:32.30,Default,,0000,0000,0000,,So here we can clearly see how the top marble \Nsits lower and lower and lower. Dialogue: 0,0:03:32.46,0:03:35.77,Default,,0000,0000,0000,,Let's try them on the docking station. Dialogue: 0,0:03:35.97,0:03:44.88,Default,,0000,0000,0000,,This is how it works. It slides in like so, \Nand then I can take another one, put it like so. Dialogue: 0,0:03:45.75,0:03:51.65,Default,,0000,0000,0000,,And I can change them out to adjust \Nthe top height of the top marble. Dialogue: 0,0:03:51.65,0:03:56.75,Default,,0000,0000,0000,,But, there is a radius from the \Ntool of the CNC machine, here. Dialogue: 0,0:03:56.95,0:04:02.20,Default,,0000,0000,0000,,And here's a sharp corner and I want this radius here \Nto make these a little bit more sturdy. Dialogue: 0,0:04:02.35,0:04:08.73,Default,,0000,0000,0000,,So now I need to take off this sharp corner.\NThe radius of this fillet is three millimeter. Dialogue: 0,0:04:08.86,0:04:13.40,Default,,0000,0000,0000,,So I'm scoring a three millimeter line here with my caliper. Dialogue: 0,0:04:13.82,0:04:20.00,Default,,0000,0000,0000,,And now I can use the disc sander to sand away \Nthis corner until I come up to the scored line. Dialogue: 0,0:04:21.76,0:04:28.72,Default,,0000,0000,0000,,Here you can see I rounded over the corners and now it sits flush in the bottom. Dialogue: 0,0:04:30.00,0:04:31.16,Default,,0000,0000,0000,,Perfect! Dialogue: 0,0:04:31.46,0:04:36.85,Default,,0000,0000,0000,,All the pieces are ready and I can lower these cam levers, Dialogue: 0,0:04:36.85,0:04:40.66,Default,,0000,0000,0000,,so we can test this out; see how it fits. Dialogue: 0,0:04:40.73,0:04:49.62,Default,,0000,0000,0000,,This thing is actually gonna go up here on the machine, \Nand I can already see a misalignment. Let me show you. Dialogue: 0,0:04:49.68,0:04:54.20,Default,,0000,0000,0000,,I slide in the modules; you can then see the misalignment. Dialogue: 0,0:04:54.25,0:04:58.91,Default,,0000,0000,0000,,This should be concentric; the parts are too much this way. Dialogue: 0,0:04:59.04,0:05:04.31,Default,,0000,0000,0000,,So you can see the exact same effect \Non the top row but even worse. Dialogue: 0,0:05:04.37,0:05:07.71,Default,,0000,0000,0000,,Here you hardly can spot the edge of the top edge. Dialogue: 0,0:05:07.86,0:05:14.02,Default,,0000,0000,0000,,I'm gonna put shim washers both here and between them, here. Dialogue: 0,0:05:14.88,0:05:20.51,Default,,0000,0000,0000,,3.14 so I need the two washers to be exactly pi. Dialogue: 0,0:05:20.64,0:05:26.31,Default,,0000,0000,0000,,3.14, pi again. So you can use pi in this case, Dialogue: 0,0:05:26.35,0:05:31.70,Default,,0000,0000,0000,,because whenever you take something \Ncompletely round, and you put it twice, Dialogue: 0,0:05:31.70,0:05:35.33,Default,,0000,0000,0000,,the width will always be 3.14... Dialogue: 0,0:05:36.14,0:05:37.51,Default,,0000,0000,0000,,It's very useful. Dialogue: 0,0:05:40.06,0:05:41.08,Default,,0000,0000,0000,,[drilling] Dialogue: 0,0:05:41.37,0:05:42.71,Default,,0000,0000,0000,,I made a maracas! Dialogue: 0,0:05:42.71,0:05:45.71,Default,,0000,0000,0000,,[rhythmic rattle] Dialogue: 0,0:05:47.86,0:05:49.84,Default,,0000,0000,0000,,[thumping] Dialogue: 0,0:05:50.33,0:05:52.53,Default,,0000,0000,0000,,[drilling and rattling] Dialogue: 0,0:05:53.06,0:05:57.62,Default,,0000,0000,0000,,That looks super centered\Nand this looks perfect as well. Dialogue: 0,0:05:57.78,0:06:00.60,Default,,0000,0000,0000,,Washer stacks has saved us once again, Dialogue: 0,0:06:00.60,0:06:03.58,Default,,0000,0000,0000,,and we can now test this thing for real. Dialogue: 0,0:06:03.58,0:06:06.59,Default,,0000,0000,0000,,These two PMMA pipes are just a visualization. Dialogue: 0,0:06:06.59,0:06:10.34,Default,,0000,0000,0000,,Think of the top of these pipes \Nas the top of the marble divider, Dialogue: 0,0:06:10.34,0:06:13.00,Default,,0000,0000,0000,,where the top marble needs to be absolutely flush. Dialogue: 0,0:06:13.00,0:06:18.76,Default,,0000,0000,0000,,So we're going to start with "0" and "2", \Njust to have something to experiment with. Dialogue: 0,0:06:18.76,0:06:22.48,Default,,0000,0000,0000,,So I slot this in like a server, this I think is so cool, Dialogue: 0,0:06:22.48,0:06:28.28,Default,,0000,0000,0000,,like: shtuck, shtuck, shtuck,\Nand then we're gonna fill the pipes. Dialogue: 0,0:06:29.80,0:06:35.74,Default,,0000,0000,0000,,Do you see that this marble is sticking up, \Nand that this marble is sticking up, but much less? Dialogue: 0,0:06:35.76,0:06:39.46,Default,,0000,0000,0000,,With my modular system, I can now tweak this. Dialogue: 0,0:06:39.46,0:06:43.00,Default,,0000,0000,0000,,So let's start over here with this channel. Dialogue: 0,0:06:43.36,0:06:45.62,Default,,0000,0000,0000,,It needs to go down... Dialogue: 0,0:06:46.48,0:06:49.72,Default,,0000,0000,0000,,quite a lot. So I'm going to take this one out... Dialogue: 0,0:06:49.72,0:06:52.00,Default,,0000,0000,0000,,without dropping all the marbles. Dialogue: 0,0:06:52.00,0:06:56.52,Default,,0000,0000,0000,,So we had "2" and now I'm inserting "16". Dialogue: 0,0:06:59.30,0:07:00.92,Default,,0000,0000,0000,,Closing... Dialogue: 0,0:07:02.00,0:07:06.60,Default,,0000,0000,0000,,Look at that! Almost exactly flush! Dialogue: 0,0:07:06.82,0:07:14.52,Default,,0000,0000,0000,,I actually want this top marble to be a little bit \Nhigher. We used "16", let's try "14". Dialogue: 0,0:07:14.96,0:07:21.00,Default,,0000,0000,0000,,This is a one-time setup. I would never have to \Ndo this more than once on the real machine. Dialogue: 0,0:07:21.78,0:07:29.28,Default,,0000,0000,0000,,Yeah! Boom, that's perfect! This one is just \Na little bit over; number "6", here. Dialogue: 0,0:07:30.40,0:07:33.84,Default,,0000,0000,0000,,[marbles falling on the table and on the floor] Dialogue: 0,0:07:42.15,0:07:44.20,Default,,0000,0000,0000,,Slot this one in... Dialogue: 0,0:07:44.78,0:07:46.58,Default,,0000,0000,0000,,Boom, it's flush! Dialogue: 0,0:07:46.58,0:07:47.58,Default,,0000,0000,0000,,[pow] Dialogue: 0,0:07:47.58,0:07:52.96,Default,,0000,0000,0000,,This part takes care of a function \Nto make the marbles flush all by itself, Dialogue: 0,0:07:52.96,0:07:57.88,Default,,0000,0000,0000,,leaving the new marble gates \Nfree to be much simpler. Dialogue: 0,0:07:57.88,0:08:02.14,Default,,0000,0000,0000,,I make all the subassemblies \Nmore stupid, more reliable. Dialogue: 0,0:08:02.14,0:08:05.84,Default,,0000,0000,0000,,If I keep on doing that, the Marble \NMachine X will actually work. Dialogue: 0,0:08:06.54,0:08:10.44,Default,,0000,0000,0000,,What is more amazing though, \Nis what's going to happen now. Dialogue: 0,0:08:10.44,0:08:14.05,Default,,0000,0000,0000,,Because while I am building in my workshop, Dialogue: 0,0:08:14.05,0:08:18.90,Default,,0000,0000,0000,,we have a CAD team working on the \NCAD model of the Marble Machine X. Dialogue: 0,0:08:18.90,0:08:21.77,Default,,0000,0000,0000,,It's been a huge disappointment for me personally, Dialogue: 0,0:08:21.77,0:08:27.42,Default,,0000,0000,0000,,that I haven't been able to keep... update \Nthe CAD model of this project. Dialogue: 0,0:08:27.42,0:08:34.46,Default,,0000,0000,0000,,So while back I asked people on the discord server \Nif they wanted to be part of a CAD team. Dialogue: 0,0:08:34.46,0:08:38.00,Default,,0000,0000,0000,,This project has been going on in the background \Nfor the last four months, Dialogue: 0,0:08:38.00,0:08:41.80,Default,,0000,0000,0000,,and it's just filled with amazing, amazing people. Dialogue: 0,0:08:41.80,0:08:46.58,Default,,0000,0000,0000,,So right off the bat, I just want to say thanks to \Neveryone who are part of the CAD team. Dialogue: 0,0:08:46.58,0:08:52.14,Default,,0000,0000,0000,,And especially, you're gonna meet Maureen \Nfrom Meticulae Designs youtube channel. Dialogue: 0,0:08:52.42,0:08:55.54,Default,,0000,0000,0000,,Maureen is the defender of the Kinetic Fingers, Dialogue: 0,0:08:55.54,0:08:59.18,Default,,0000,0000,0000,,and I asked Maureen if she could make a little video Dialogue: 0,0:08:59.18,0:09:01.18,Default,,0000,0000,0000,,introducing the CAD team. Dialogue: 0,0:09:01.54,0:09:05.74,Default,,0000,0000,0000,,So after this successful try I'm gonna hand it over to Maureen. Dialogue: 0,0:09:05.86,0:09:08.40,Default,,0000,0000,0000,,Check out her youtube channel, Meticulae Designs Dialogue: 0,0:09:08.86,0:09:10.42,Default,,0000,0000,0000,,and... enjoy! Dialogue: 0,0:09:11.08,0:09:12.06,Default,,0000,0000,0000,,[boom] Dialogue: 0,0:09:12.22,0:09:16.66,Default,,0000,0000,0000,,Maureen: - Three months ago... a butterfly made a list. Dialogue: 0,0:09:18.83,0:09:20.26,Default,,0000,0000,0000,,[boom] Dialogue: 0,0:09:20.26,0:09:25.02,Default,,0000,0000,0000,,Three months ago... the butterfly put out a call for help. Dialogue: 0,0:09:26.53,0:09:27.58,Default,,0000,0000,0000,,[boom] Dialogue: 0,0:09:27.58,0:09:33.64,Default,,0000,0000,0000,,And three months ago... the call was answered by an army of volunteers. Dialogue: 0,0:09:34.48,0:09:39.06,Default,,0000,0000,0000,,But did they know what they were getting into?\N[♪ unreleased/The Ondophone Prototype 1.1 ♪] Dialogue: 0,0:09:39.06,0:09:44.32,Default,,0000,0000,0000,,Inside that innocent-looking simple little\Nrow, a great beast was hidden. Dialogue: 0,0:09:44.40,0:09:49.64,Default,,0000,0000,0000,,The beast was born from software \Nlimitations, collaborator restrictions, Dialogue: 0,0:09:49.76,0:09:52.70,Default,,0000,0000,0000,,and the abandonment of its tracking system. Dialogue: 0,0:09:53.00,0:09:59.48,Default,,0000,0000,0000,,It threatened madness, despair, and\Nhopelessness on anyone attempting to tame it. Dialogue: 0,0:09:59.91,0:10:03.32,Default,,0000,0000,0000,,But the thousand arms of the volunteers\Nwere not deterred. Dialogue: 0,0:10:03.72,0:10:08.80,Default,,0000,0000,0000,,They bared their spoons, because they knew \Nthe secret to conquering this beast. Dialogue: 0,0:10:09.24,0:10:11.60,Default,,0000,0000,0000,,How do you eat an elephant? Dialogue: 0,0:10:16.02,0:10:19.88,Default,,0000,0000,0000,,[♪ unreleased/The Ondophone Prototype 1.1 ♪] Dialogue: 0,0:10:27.70,0:10:31.25,Default,,0000,0000,0000,,Hi, I'm Maureen! I'm here to talk\Nabout the CAD MMX Project Dialogue: 0,0:10:31.25,0:10:34.48,Default,,0000,0000,0000,,and share what the CAD team's\Nbeen up to in our first months. Dialogue: 0,0:10:35.18,0:10:40.74,Default,,0000,0000,0000,,When Martin announced this project on discord,\Ndozens of CAD modelers immediately jumped on board. Dialogue: 0,0:10:41.46,0:10:46.06,Default,,0000,0000,0000,,By now we have over 200 people signed\Nup to follow the CAD team discord channel. Dialogue: 0,0:10:46.06,0:10:48.96,Default,,0000,0000,0000,,But finding volunteers turned out to be the\Neasy part. Dialogue: 0,0:10:49.50,0:10:53.52,Default,,0000,0000,0000,,The difficulty in this project lies with the\Ncomplexity of the CAD model Dialogue: 0,0:10:53.52,0:10:58.86,Default,,0000,0000,0000,,pushing Fusion 360 past its limits \Nand with the management of thousands of parts, Dialogue: 0,0:10:58.86,0:11:02.44,Default,,0000,0000,0000,,designed by multiple people over a number of years, Dialogue: 0,0:11:02.72,0:11:07.88,Default,,0000,0000,0000,,many of which have been physically changed \Non the machine, but not updated in CAD. Dialogue: 0,0:11:07.88,0:11:11.00,Default,,0000,0000,0000,,And the only reliable resource we have to track all of this Dialogue: 0,0:11:11.00,0:11:13.68,Default,,0000,0000,0000,,are the MMX build videos Martin's made. Dialogue: 0,0:11:13.88,0:11:17.26,Default,,0000,0000,0000,,So Martin wasn't kidding when he said that\Nthe biggest challenge to this project was Dialogue: 0,0:11:17.26,0:11:20.78,Default,,0000,0000,0000,,finding a project manager, because instead of just one, Dialogue: 0,0:11:20.78,0:11:24.41,Default,,0000,0000,0000,,we currently have six managers of the CAD team. Dialogue: 0,0:11:24.41,0:11:27.40,Default,,0000,0000,0000,,Some of them have been members\Nof the e-team for quite a while, Dialogue: 0,0:11:27.44,0:11:29.42,Default,,0000,0000,0000,,while others are new to the team. Dialogue: 0,0:11:30.17,0:11:33.65,Default,,0000,0000,0000,,Tim Keller's our project leader\Nand liaison with Martin. Dialogue: 0,0:11:33.65,0:11:38.13,Default,,0000,0000,0000,,Tim Mitchell, Will Francis, and David Lewis\Nare our Quality Control team. Dialogue: 0,0:11:38.13,0:11:41.28,Default,,0000,0000,0000,,Tim & Will make sure the parts \Nour team members are working on Dialogue: 0,0:11:41.28,0:11:45.08,Default,,0000,0000,0000,,match the modeling and defeaturing\Nguidelines set forth in our instructions, Dialogue: 0,0:11:45.48,0:11:50.12,Default,,0000,0000,0000,,and David oversees assembly of the approved\Nparts into our new Master Assembly. Dialogue: 0,0:11:50.42,0:11:52.42,Default,,0000,0000,0000,,Jordan Bowden is new to the e-team. Dialogue: 0,0:11:52.42,0:11:55.28,Default,,0000,0000,0000,,He's an Airtable wizard who built our new database Dialogue: 0,0:11:55.28,0:11:57.50,Default,,0000,0000,0000,,and manages all our assets. Dialogue: 0,0:11:57.50,0:12:00.24,Default,,0000,0000,0000,,And I'm Maureen Krauth. I'm new to the e-team too, Dialogue: 0,0:12:00.24,0:12:03.86,Default,,0000,0000,0000,,and my job is maintaining our documentation \Nand People Management. Dialogue: 0,0:12:06.53,0:12:09.77,Default,,0000,0000,0000,,The project is broken into two phases.\N[♪ unreleased/Testing E-Bow on Ondophone ♪] Dialogue: 0,0:12:09.77,0:12:13.72,Default,,0000,0000,0000,,In Phase 1, we're simplifying\Nthe CAD model inside Fusion 360 Dialogue: 0,0:12:13.72,0:12:19.84,Default,,0000,0000,0000,,by removing all fasteners, defeaturing\Ninternal geometry, and remodeling parts efficiently, Dialogue: 0,0:12:19.84,0:12:23.71,Default,,0000,0000,0000,,to keep the 3D model\Ncomputationally light and easy to load. Dialogue: 0,0:12:23.89,0:12:26.81,Default,,0000,0000,0000,,At the same time we're bringing\Nthe CAD model up-to-date Dialogue: 0,0:12:26.81,0:12:29.44,Default,,0000,0000,0000,,so that it matches the physical machine. Dialogue: 0,0:12:29.44,0:12:32.55,Default,,0000,0000,0000,,When Phase 1 is complete\Nwe will release the CAD model Dialogue: 0,0:12:32.55,0:12:34.92,Default,,0000,0000,0000,,to the MMX fan community for free, Dialogue: 0,0:12:34.92,0:12:39.30,Default,,0000,0000,0000,,and if the ideas people are sharing on \Ndiscord already are any indication, Dialogue: 0,0:12:39.30,0:12:42.80,Default,,0000,0000,0000,,there'll be a lot of cool things\Ncoming out after this project is done. Dialogue: 0,0:12:43.92,0:12:48.95,Default,,0000,0000,0000,,In Phase 2 we will be rebuilding the CAD MMX\Nfrom scratch, likely using another program. Dialogue: 0,0:12:49.17,0:12:52.90,Default,,0000,0000,0000,,We will closely scrutinize each and every\Npart, and redesign everything we can Dialogue: 0,0:12:52.90,0:12:57.68,Default,,0000,0000,0000,,to be more easily manufacturable, so Martin can\Nhave backup parts for the World Tour, Dialogue: 0,0:12:57.68,0:13:01.87,Default,,0000,0000,0000,,that don't require improvisations or manual CNC-ing. Dialogue: 0,0:13:03.02,0:13:07.58,Default,,0000,0000,0000,,Along with these Phases, we're recreating\Nthe PBS inside a program called Airtable, Dialogue: 0,0:13:07.58,0:13:09.40,Default,,0000,0000,0000,,to track everything we're doing. Dialogue: 0,0:13:09.40,0:13:11.56,Default,,0000,0000,0000,,This new database has the old one in it, Dialogue: 0,0:13:11.56,0:13:14.06,Default,,0000,0000,0000,,along with other data crucial for our team, Dialogue: 0,0:13:14.06,0:13:18.00,Default,,0000,0000,0000,,including time-coded reference for which parts\Nare seen in which episodes, Dialogue: 0,0:13:18.00,0:13:21.36,Default,,0000,0000,0000,,and flowcharts mapping out the \Npower train and marble flow. Dialogue: 0,0:13:22.42,0:13:26.52,Default,,0000,0000,0000,,Ultimately we'll create a bill of materials\Nthat tracks every single part Dialogue: 0,0:13:26.52,0:13:28.58,Default,,0000,0000,0000,,and piece of hardware for Phase 2, Dialogue: 0,0:13:28.58,0:13:31.12,Default,,0000,0000,0000,,with details for machining and assembly. Dialogue: 0,0:13:32.72,0:13:35.12,Default,,0000,0000,0000,,[♪ unreleased/Cyber Bass Funkalizer ♪] Dialogue: 0,0:13:35.14,0:13:39.18,Default,,0000,0000,0000,,To start this project, Martin & Tim Keller\Nwent through the whole machine together, Dialogue: 0,0:13:39.18,0:13:43.10,Default,,0000,0000,0000,,sorting the machine into roughly \N100 logical assembly groupings, Dialogue: 0,0:13:43.10,0:13:45.88,Default,,0000,0000,0000,,which make more sense now \Nthat the machine's almost done, Dialogue: 0,0:13:45.88,0:13:50.20,Default,,0000,0000,0000,,than the older organization of the\Ndesign-as-you-go PBS system. Dialogue: 0,0:13:50.86,0:13:56.24,Default,,0000,0000,0000,,Martin's done walk-around videos for us, explaining what's included in each of the new assembly groupings. Dialogue: 0,0:13:56.64,0:14:01.62,Default,,0000,0000,0000,,We then dig through the old e-team folders \Nin Fusion to find any existing CAD models, Dialogue: 0,0:14:01.62,0:14:04.62,Default,,0000,0000,0000,,and bring them into our new team project. Dialogue: 0,0:14:04.62,0:14:09.37,Default,,0000,0000,0000,,Any part that's been changed from its \Noriginal design will need to be updated, Dialogue: 0,0:14:09.37,0:14:13.56,Default,,0000,0000,0000,,while other parts were never designed in CAD\Nand have to be modeled from scratch. Dialogue: 0,0:14:14.48,0:14:19.94,Default,,0000,0000,0000,,Every week on Wednesdays we have a team meeting\Ninside discord where we go over the parts we'll be assigning, Dialogue: 0,0:14:19.94,0:14:23.14,Default,,0000,0000,0000,,and answer questions people have \Nabout what they're working on. Dialogue: 0,0:14:23.48,0:14:28.20,Default,,0000,0000,0000,,And then we watch the Wintergatan Wednesday \Nvideo together as a team (hi guys!) Dialogue: 0,0:14:28.20,0:14:33.52,Default,,0000,0000,0000,,and collectively freak out any time Martin gets out \Nthe angle grinder for a part we've already done. Dialogue: 0,0:14:34.14,0:14:36.82,Default,,0000,0000,0000,,Martin: - Time for the angle grinder.\NCAD team members: - Ooh... [chuckles] Dialogue: 0,0:14:37.42,0:14:40.79,Default,,0000,0000,0000,,Tim Keller: - Another part goes from \Ncompleted back to not completed. Dialogue: 0,0:14:40.79,0:14:42.79,Default,,0000,0000,0000,,Andrey Shur: - Yeees! \N[laughs] Dialogue: 0,0:14:44.52,0:14:47.78,Default,,0000,0000,0000,,Andrey Shur: - Angle grind me, Martin! \N[laughs] Dialogue: 0,0:14:50.23,0:14:55.14,Default,,0000,0000,0000,,Our volunteers span the entire globe,\Nspeak 19 different languages, Dialogue: 0,0:14:55.14,0:14:59.58,Default,,0000,0000,0000,,and have a range of experience levels\Nin Fusion 360 and other CAD programs Dialogue: 0,0:14:59.58,0:15:03.24,Default,,0000,0000,0000,,from absolute newbie to experienced master. Dialogue: 0,0:15:03.24,0:15:08.44,Default,,0000,0000,0000,,Because there are only so many parts to go around\Nand we want to try to include everyone, Dialogue: 0,0:15:08.44,0:15:14.31,Default,,0000,0000,0000,,we've come up with a partnership system where we assign \Nmore experienced Seniors with less experienced Juniors, Dialogue: 0,0:15:14.31,0:15:18.97,Default,,0000,0000,0000,,and team people up based on how their assemblies \Nconnect to each other inside the machine. Dialogue: 0,0:15:19.34,0:15:21.71,Default,,0000,0000,0000,,These groups are overseen by team leaders, Dialogue: 0,0:15:21.71,0:15:25.00,Default,,0000,0000,0000,,who look for alignment issues\Nas they test-fit the parts together, Dialogue: 0,0:15:25.00,0:15:30.19,Default,,0000,0000,0000,,and we also have a Status Trackers team that keeps \Nthe organizational side of things running smoothly. Dialogue: 0,0:15:30.53,0:15:35.82,Default,,0000,0000,0000,,They ensure everything is kept updated \Nbetween discord, Fusion, and Airtable, Dialogue: 0,0:15:35.82,0:15:39.80,Default,,0000,0000,0000,,so we can track the status\Nof every part of the model at any time. Dialogue: 0,0:15:40.42,0:15:43.54,Default,,0000,0000,0000,,So far, 74 team members\Nhave been assigned to work on Dialogue: 0,0:15:43.54,0:15:46.38,Default,,0000,0000,0000,,80 different parts of the CAD MMX. Dialogue: 0,0:15:47.46,0:15:51.34,Default,,0000,0000,0000,,Once the assignments have been announced,\Nthe volunteers figure out if those models Dialogue: 0,0:15:51.34,0:15:54.52,Default,,0000,0000,0000,,match the video reference or need to be updated. Dialogue: 0,0:15:54.52,0:15:56.82,Default,,0000,0000,0000,,Martin measures specific bits of the machine Dialogue: 0,0:15:56.82,0:15:59.75,Default,,0000,0000,0000,,that our team members request for accuracy. Dialogue: 0,0:15:59.75,0:16:02.34,Default,,0000,0000,0000,,They update their models, defeature them, Dialogue: 0,0:16:02.34,0:16:05.76,Default,,0000,0000,0000,,and submit them to be checked by Quality Control. Dialogue: 0,0:16:05.76,0:16:09.04,Default,,0000,0000,0000,,After enough parts in an assembly group \Nhave been approved, Dialogue: 0,0:16:09.04,0:16:11.76,Default,,0000,0000,0000,,they're ready for the team leaders\Nto begin Assembly Check. Dialogue: 0,0:16:12.26,0:16:16.60,Default,,0000,0000,0000,,Aligning the power train to the base frame\Nwas the first step in this process. Dialogue: 0,0:16:17.44,0:16:20.77,Default,,0000,0000,0000,,David's created a master skeleton\Nto check everything against, Dialogue: 0,0:16:20.77,0:16:25.68,Default,,0000,0000,0000,,and the team leaders look for alignment issues\Nand figure out if everything's working together. Dialogue: 0,0:16:26.14,0:16:28.99,Default,,0000,0000,0000,,The Assembly Check process can take a while, Dialogue: 0,0:16:28.99,0:16:32.72,Default,,0000,0000,0000,,because everything is connected to\Neverything else, and each part needs to be Dialogue: 0,0:16:32.72,0:16:36.44,Default,,0000,0000,0000,,checked against not only what it's mounted\Nto but also what it's moving with. Dialogue: 0,0:16:37.94,0:16:40.53,Default,,0000,0000,0000,,Bite by bite, we're making good progress, Dialogue: 0,0:16:40.53,0:16:43.86,Default,,0000,0000,0000,,and we'll keep working our way\Nall the way up to the top. Dialogue: 0,0:16:46.70,0:16:49.98,Default,,0000,0000,0000,,Three months ago, none of this existed. Dialogue: 0,0:16:51.79,0:16:57.66,Default,,0000,0000,0000,,Three months ago, Martin had no idea if people\Nwould even want to tackle this monster project. Dialogue: 0,0:16:57.66,0:17:02.94,Default,,0000,0000,0000,,And three months ago, that elephant\Nhad no idea what was coming for it. Dialogue: 0,0:17:02.94,0:17:06.72,Default,,0000,0000,0000,,[♪ unreleased/ Cyber Bass Funkalizer ♪] Dialogue: 0,0:17:18.35,0:17:19.46,Default,,0000,0000,0000,,[chuckles] Dialogue: 0,0:17:19.46,0:17:21.52,Default,,0000,0000,0000,,Martin: - I'm laughing so much right now; Dialogue: 0,0:17:21.52,0:17:24.06,Default,,0000,0000,0000,,I'm picturing the CAD team Dialogue: 0,0:17:24.06,0:17:27.42,Default,,0000,0000,0000,,in these live-viewing parties of the episodes, Dialogue: 0,0:17:28.08,0:17:31.04,Default,,0000,0000,0000,,like when I put out the angle grinder\N[laughs] Dialogue: 0,0:17:31.04,0:17:32.65,Default,,0000,0000,0000,,and someone has, like, Dialogue: 0,0:17:32.65,0:17:35.22,Default,,0000,0000,0000,,CAD-ed the piece down to perfection Dialogue: 0,0:17:35.22,0:17:37.08,Default,,0000,0000,0000,,and they just laugh about it! Dialogue: 0,0:17:37.08,0:17:39.46,Default,,0000,0000,0000,,That says everything; that we're a... Dialogue: 0,0:17:39.46,0:17:41.58,Default,,0000,0000,0000,,huge club of delayed gratification. Dialogue: 0,0:17:41.76,0:17:45.34,Default,,0000,0000,0000,,So, check out Maureen's videos on the Kinetic Fingers, Dialogue: 0,0:17:45.34,0:17:47.46,Default,,0000,0000,0000,,and thank you, Maureen, for making this video. Dialogue: 0,0:17:47.46,0:17:52.08,Default,,0000,0000,0000,,My favorite part of the CAD project is the Phase 2, Dialogue: 0,0:17:52.08,0:17:56.34,Default,,0000,0000,0000,,where we're actually going to redesign\Nall the mistakes on this machine, Dialogue: 0,0:17:56.34,0:18:00.12,Default,,0000,0000,0000,,where we can, like, together,\Nme and the whole CAD team, Dialogue: 0,0:18:00.12,0:18:04.10,Default,,0000,0000,0000,,everyone can, like, pitch in ideas for simplifications. Dialogue: 0,0:18:04.10,0:18:08.00,Default,,0000,0000,0000,,I'm thinking, for example, I wanna skip the magnet lifts.\N[chuckles] Dialogue: 0,0:18:08.00,0:18:12.44,Default,,0000,0000,0000,,They're causing so much trouble. Everyone told me \Nfrom the beginning: "don't do magnet lifting". Dialogue: 0,0:18:12.44,0:18:14.84,Default,,0000,0000,0000,,I wanted this cool visual effect. Dialogue: 0,0:18:14.84,0:18:21.03,Default,,0000,0000,0000,,I think we should redesign the MMY to have \Na classical marble machine lift technique, Dialogue: 0,0:18:21.03,0:18:23.46,Default,,0000,0000,0000,,we can then skip the whole demag wheel. Dialogue: 0,0:18:23.46,0:18:27.00,Default,,0000,0000,0000,,Sorry, you who have CADed the demag wheel. Dialogue: 0,0:18:27.00,0:18:33.00,Default,,0000,0000,0000,,But basically, the MMY is going to be, like,\Nthe machine as I should have done it, right? Dialogue: 0,0:18:33.00,0:18:36.50,Default,,0000,0000,0000,,So, the original Marble Machine\Nbecame a prototype for this. Dialogue: 0,0:18:36.50,0:18:39.00,Default,,0000,0000,0000,,This is the prototype for the MMY. Dialogue: 0,0:18:39.00,0:18:42.08,Default,,0000,0000,0000,,So, potentially, on the world tour, Dialogue: 0,0:18:42.08,0:18:45.88,Default,,0000,0000,0000,,I will play live on the MMY. That can happen. Dialogue: 0,0:18:45.88,0:18:51.80,Default,,0000,0000,0000,,At the main rudder of this gigantic \Ncruise ship is Tim Keller. Dialogue: 0,0:18:51.80,0:18:55.24,Default,,0000,0000,0000,,So, you know him from\NTim Keller and The Broken Endmills. Dialogue: 0,0:18:55.24,0:18:59.00,Default,,0000,0000,0000,,Apparently, they changed name of the \Nband to The Elephant Eaters. [laughs] Dialogue: 0,0:18:59.00,0:19:03.14,Default,,0000,0000,0000,,Tim Keller has been a huge part\Nof the whole Marble Machine X project, Dialogue: 0,0:19:03.14,0:19:09.00,Default,,0000,0000,0000,,and is now heading this CAD team\Nand is doing an awesome job out of it. Dialogue: 0,0:19:09.00,0:19:13.60,Default,,0000,0000,0000,,Let's check in on the latest update on the \NCAD project from Tim Keller himself. Dialogue: 0,0:19:13.60,0:19:18.44,Default,,0000,0000,0000,,Tim: - The update on the CAD project is \N"my team rocks". My team is... is so cool. Dialogue: 0,0:19:18.44,0:19:24.59,Default,,0000,0000,0000,,It makes it easy to be the leader of a team\Nwhen your team just is all self-starters, Dialogue: 0,0:19:24.59,0:19:28.76,Default,,0000,0000,0000,,and we're working on something where \Neveryone, like, really wants to be part of it. Dialogue: 0,0:19:28.76,0:19:31.98,Default,,0000,0000,0000,,It makes leading a team like that\Nreally easy and really fun. Dialogue: 0,0:19:31.98,0:19:34.76,Default,,0000,0000,0000,,There's so many people who are \Npart of the discord community, Dialogue: 0,0:19:34.76,0:19:38.26,Default,,0000,0000,0000,,I've been able to go and find people who \Nlook like, oh, this person is pretty engaged, Dialogue: 0,0:19:38.26,0:19:41.62,Default,,0000,0000,0000,,this person has a knowledge base or a skill base\Nthat I think might be interesting, Dialogue: 0,0:19:41.62,0:19:45.04,Default,,0000,0000,0000,,have a couple of conversations with them, \Nbring them onto the team, Dialogue: 0,0:19:45.04,0:19:48.62,Default,,0000,0000,0000,,and all of a sudden they're doing amazing things \Nthat I wouldn't have thought of. And I love it. Dialogue: 0,0:19:48.62,0:19:53.88,Default,,0000,0000,0000,,Early in the Wintergatan series, you guys had\Nan episode on the PBS system, right, Dialogue: 0,0:19:53.88,0:19:56.00,Default,,0000,0000,0000,,that Chris had developed with Martin. Dialogue: 0,0:19:56.00,0:20:00.03,Default,,0000,0000,0000,,This is the PBS system, and the PBS \Nsystem was basically a number line, right? Dialogue: 0,0:20:00.03,0:20:03.08,Default,,0000,0000,0000,,So as the numbers went up, \Nyou were able to categorize Dialogue: 0,0:20:03.08,0:20:07.24,Default,,0000,0000,0000,,and get all the different parts\Nkind of into groups along that number line. Dialogue: 0,0:20:07.24,0:20:10.44,Default,,0000,0000,0000,,This is a database, and the company Airtable Dialogue: 0,0:20:10.44,0:20:12.94,Default,,0000,0000,0000,,actually gave us this for free,\Nwhich was awesome of them. Dialogue: 0,0:20:12.94,0:20:15.70,Default,,0000,0000,0000,,They didn't ask for anything in return,\Nwhich was super awesome. Dialogue: 0,0:20:15.70,0:20:18.98,Default,,0000,0000,0000,,And you can go down all the way\Nas deep as you want on these things, Dialogue: 0,0:20:18.98,0:20:22.46,Default,,0000,0000,0000,,all the way back to, let's see...\Nvibraphone resonator pipes. Dialogue: 0,0:20:22.46,0:20:26.32,Default,,0000,0000,0000,,You can see, these are episodes... Dialogue: 0,0:20:26.32,0:20:30.00,Default,,0000,0000,0000,,where he's talked about the vibraphone resonator pipes. Dialogue: 0,0:20:30.00,0:20:34.92,Default,,0000,0000,0000,,Here are... time stamps, transcriptions... [laughs] Dialogue: 0,0:20:34.92,0:20:38.56,Default,,0000,0000,0000,,of what's happening in that episode. \NI mean, it... Dialogue: 0,0:20:38.76,0:20:41.34,Default,,0000,0000,0000,,And this isn't... this isn't all just a software, Dialogue: 0,0:20:41.34,0:20:44.08,Default,,0000,0000,0000,,we have a team of people who are doing this, \Nand putting this information in, right? Dialogue: 0,0:20:44.08,0:20:46.00,Default,,0000,0000,0000,,Garbage in, garbage out. Dialogue: 0,0:20:46.00,0:20:50.24,Default,,0000,0000,0000,,The fact that this community is doing this, and... Dialogue: 0,0:20:50.24,0:20:53.30,Default,,0000,0000,0000,,and especially, you know, as \Nsomeone who gets to lead this team, Dialogue: 0,0:20:53.30,0:20:56.68,Default,,0000,0000,0000,,I actually don't know who's doing this, right? Dialogue: 0,0:20:56.68,0:21:00.10,Default,,0000,0000,0000,,This is being managed by someone \Nwho Maureen is managing, Dialogue: 0,0:21:00.10,0:21:05.76,Default,,0000,0000,0000,,and it's all taking care of itself, because... \Nbecause the community is so just energetic Dialogue: 0,0:21:05.76,0:21:08.68,Default,,0000,0000,0000,,and willing to be... to play some small role in it. Dialogue: 0,0:21:08.68,0:21:11.54,Default,,0000,0000,0000,,It's... super cool. Dialogue: 0,0:21:11.54,0:21:19.74,Default,,0000,0000,0000,,When we get into phase two of this project, we're \Nactually going to be doing it using a master skeleton Dialogue: 0,0:21:19.74,0:21:24.16,Default,,0000,0000,0000,,of the machine where we have \Nall the key components laid out. Dialogue: 0,0:21:24.16,0:21:29.90,Default,,0000,0000,0000,,Where each axis of each, you know,\Nlinear shaft has to be, Dialogue: 0,0:21:29.90,0:21:34.66,Default,,0000,0000,0000,,where the mating points of \Nall the gears are going to be, Dialogue: 0,0:21:34.66,0:21:38.82,Default,,0000,0000,0000,,and where all of the different paths\Nthat the marbles could take through. Dialogue: 0,0:21:38.82,0:21:44.04,Default,,0000,0000,0000,,And we're gonna start with a skeleton like that,\Nand then design the machine around it. Dialogue: 0,0:21:45.81,0:21:51.94,Default,,0000,0000,0000,,That's a big change to the way that Martin\Noriginally designed it with Fusion 360. Dialogue: 0,0:21:52.00,0:21:56.92,Default,,0000,0000,0000,,Fusion 360 is what's called a top-down modeling environment where you design individual parts, Dialogue: 0,0:21:56.92,0:21:59.00,Default,,0000,0000,0000,,and then you can kind of break them up into assemblies. Dialogue: 0,0:21:59.00,0:22:03.00,Default,,0000,0000,0000,,Things like Solidworks and some other ones\Nare bottom-up where you can say: Dialogue: 0,0:22:03.00,0:22:07.94,Default,,0000,0000,0000,,Hey, this is the overall architecture of the... \Nof what you're building, Dialogue: 0,0:22:07.94,0:22:11.00,Default,,0000,0000,0000,,and now let me make parts \Nthat fit into that architecture. Dialogue: 0,0:22:11.00,0:22:16.24,Default,,0000,0000,0000,,When you are making something as complicated as the MMX, \Nyou really do need a bottom up environment, Dialogue: 0,0:22:16.24,0:22:22.00,Default,,0000,0000,0000,,which is why in phase two, we're gonna be going to \Na more professional software platform like that. Dialogue: 0,0:22:22.74,0:22:27.38,Default,,0000,0000,0000,,So there are several kind of cool VR projects \Nthat are out there. There are... Dialogue: 0,0:22:27.38,0:22:32.39,Default,,0000,0000,0000,,One is a guy who actually did\Nhis own simplified Marble Machine CAD. Dialogue: 0,0:22:32.39,0:22:36.28,Default,,0000,0000,0000,,Brian Harms: - Hi Martin, I have created a simplified \Nversion of the MMX that you can actually play in VR. Dialogue: 0,0:22:36.28,0:22:41.00,Default,,0000,0000,0000,,Ah! Forgot the crank downstairs,\Nlet me go grab that. Oh no, Wilson... Dialogue: 0,0:22:41.00,0:22:45.00,Default,,0000,0000,0000,,Sometimes when he drinks he tries to \NCNC an army of evil Wilsons. Dialogue: 0,0:22:45.00,0:22:49.58,Default,,0000,0000,0000,,All right, let's slap this on the machine.\N[plop] Dialogue: 0,0:22:49.58,0:22:53.84,Default,,0000,0000,0000,,[music slightly off rhythm]\N[♪ Wintergatan: Marble Machine ♪] Dialogue: 0,0:22:53.84,0:22:55.73,Default,,0000,0000,0000,,There it is. I hope you liked it! Dialogue: 0,0:22:55.73,0:22:57.39,Default,,0000,0000,0000,,[strange laughter]\NWhat was that? Dialogue: 0,0:22:57.39,0:23:00.06,Default,,0000,0000,0000,,[high pitched Wilson noises]\NEvil Wilson #1: Attack! Let's go! Dialogue: 0,0:23:00.06,0:23:03.50,Default,,0000,0000,0000,,Brian: - Oh ho! Not again.\N[Wilson laughs] Dialogue: 0,0:23:03.50,0:23:06.84,Default,,0000,0000,0000,,Evil Wilson #1: Now you'll never finish this project!\NEvil Wilson #2: Oh, sick burn evil Wilson! Dialogue: 0,0:23:06.88,0:23:10.68,Default,,0000,0000,0000,,Tim: - The model that we spit out\Nat the end of this will be de-featured, Dialogue: 0,0:23:10.68,0:23:14.00,Default,,0000,0000,0000,,it'll have all of the relevant parts,\Nit will be cosmetically accurate. Dialogue: 0,0:23:14.00,0:23:16.84,Default,,0000,0000,0000,,It'll be, you know, the real machine. Dialogue: 0,0:23:16.84,0:23:20.52,Default,,0000,0000,0000,,And people will be able to do with that digital asset, whatever the heck they want. Dialogue: 0,0:23:20.52,0:23:23.20,Default,,0000,0000,0000,,There is so much you could do... Dialogue: 0,0:23:23.20,0:23:28.00,Default,,0000,0000,0000,,We could make literally a playable virtual reality Marble Machine. Dialogue: 0,0:23:28.00,0:23:34.76,Default,,0000,0000,0000,,Yeah, Martin is always very thankful and very... very keen to express his gratitude to these people, Dialogue: 0,0:23:34.76,0:23:39.00,Default,,0000,0000,0000,,but we're all just doing it 'cause it's fun. And... Dialogue: 0,0:23:39.00,0:23:45.64,Default,,0000,0000,0000,,I love that I get a place to play with people who are so generous, Dialogue: 0,0:23:45.64,0:23:50.00,Default,,0000,0000,0000,,and who are so smart, and just gifted that the community itself is rewarding. Dialogue: 0,0:23:50.54,0:23:56.38,Default,,0000,0000,0000,,I find myself just chatting with, you know, Maureen and with Jordan and David Lewis, it's... Dialogue: 0,0:23:56.38,0:24:02.00,Default,,0000,0000,0000,,We're our own family and if Martin got hit by a Marble Machine, you know, Dialogue: 0,0:24:02.00,0:24:06.00,Default,,0000,0000,0000,,two weeks from..., we'd probably still be doing this, right? Dialogue: 0,0:24:06.00,0:24:10.00,Default,,0000,0000,0000,,The community has its own rewards, and I love being part of it. Dialogue: 0,0:24:10.00,0:24:10.80,Default,,0000,0000,0000,,Martin: - What can I say? Dialogue: 0,0:24:10.80,0:24:13.42,Default,,0000,0000,0000,,[Martin singing]\N[♪ Tegan and Sara: Everything Is Awesome ♪] Dialogue: 0,0:24:13.42,0:24:16.00,Default,,0000,0000,0000,,♪ Everything is awesome, ♪\N♪ everything is cool when you're part of a team. ♪ Dialogue: 0,0:24:16.00,0:24:18.94,Default,,0000,0000,0000,,My main intention with the discord server Dialogue: 0,0:24:18.94,0:24:24.00,Default,,0000,0000,0000,,was for like-minded people to have a platform where we could meet each other. Dialogue: 0,0:24:24.00,0:24:26.30,Default,,0000,0000,0000,,That's exactly what is happening right now. Dialogue: 0,0:24:26.30,0:24:31.00,Default,,0000,0000,0000,,And I mean, if there's any tech businesses out there in the world looking for amazing talent, Dialogue: 0,0:24:31.00,0:24:36.46,Default,,0000,0000,0000,,lurking around in the Wintergatan discord server might be one of your best bets. Dialogue: 0,0:24:36.62,0:24:39.90,Default,,0000,0000,0000,,I loved how you described the team members, Tim, Dialogue: 0,0:24:39.90,0:24:43.00,Default,,0000,0000,0000,,and how many people are just like taking their own initiatives. Dialogue: 0,0:24:43.00,0:24:48.14,Default,,0000,0000,0000,,The attacking Wilson's... \NBrian, that was absolutely genius. Dialogue: 0,0:24:48.14,0:24:51.46,Default,,0000,0000,0000,,I was wondering why my stash of Dragon tears was empty... Dialogue: 0,0:24:51.82,0:24:59.28,Default,,0000,0000,0000,,I mean, the sky's the limit when it comes to digital, so maybe I can prototype MMY in virtual reality, Dialogue: 0,0:24:59.74,0:25:05.22,Default,,0000,0000,0000,,so I can basically maybe even compose on MMY in virtual reality. Dialogue: 0,0:25:06.00,0:25:10.14,Default,,0000,0000,0000,,Before we actually order the parts to be manufactured, Dialogue: 0,0:25:10.14,0:25:12.82,Default,,0000,0000,0000,,we should make a whole like VR game Dialogue: 0,0:25:12.82,0:25:17.46,Default,,0000,0000,0000,,where the purpose is to, like,\Nnever finish the Marble Machine X. Dialogue: 0,0:25:17.46,0:25:19.64,Default,,0000,0000,0000,,Like, the Marble Machine X is in the corner. Dialogue: 0,0:25:19.64,0:25:24.42,Default,,0000,0000,0000,,It builds by itself and you have to procrastinate, so it doesn't get finished. Dialogue: 0,0:25:24.42,0:25:29.00,Default,,0000,0000,0000,,Tim Keller has his own youtube channel, so be sure to check out Tim Keller's youtube channel Dialogue: 0,0:25:29.00,0:25:33.00,Default,,0000,0000,0000,,and if you wanna connect with any of these wonderful people: Dialogue: 0,0:25:33.00,0:25:37.00,Default,,0000,0000,0000,,Just head over to the Wintergatan discord server. They're right there. Dialogue: 0,0:25:37.00,0:25:41.20,Default,,0000,0000,0000,,We just launched a new playlist on the Wintergatan youtube channel Dialogue: 0,0:25:41.20,0:25:44.58,Default,,0000,0000,0000,,with all the videos from Marble Machine X collaborators. Dialogue: 0,0:25:44.60,0:25:47.10,Default,,0000,0000,0000,,I don't want to miss a single video on this playlist. Dialogue: 0,0:25:47.10,0:25:51.28,Default,,0000,0000,0000,,So if you know a video that should be in this playlist and it's not, Dialogue: 0,0:25:51.28,0:25:55.00,Default,,0000,0000,0000,,please contact Joanna from Team Wintergatan on discord server Dialogue: 0,0:25:55.00,0:25:58.16,Default,,0000,0000,0000,,and Joanna: Welcome to the team, by the way! Dialogue: 0,0:25:58.22,0:26:02.20,Default,,0000,0000,0000,,A while back we asked for Wintergatan community submissions. Dialogue: 0,0:26:02.20,0:26:05.00,Default,,0000,0000,0000,,And we showed some of them, but then the building took over. Dialogue: 0,0:26:05.00,0:26:08.16,Default,,0000,0000,0000,,But they're still coming a lot of cool submissions, Dialogue: 0,0:26:08.16,0:26:11.98,Default,,0000,0000,0000,,so we thought we should take some of our favorites, and show them here, Dialogue: 0,0:26:11.98,0:26:14.34,Default,,0000,0000,0000,,as a tribute to the Wintergatan community. Dialogue: 0,0:26:38.56,0:26:42.02,Default,,0000,0000,0000,,Simon: - Hi, Martin. I'm Simon from tiny youtube channel, called the Applied Procrastination, Dialogue: 0,0:26:42.02,0:26:46.26,Default,,0000,0000,0000,,where instead of doing stuff we should have been doing, we've been using our last couple of years Dialogue: 0,0:26:46.26,0:26:49.86,Default,,0000,0000,0000,,building an overly complicated art project. \NAnd we'd loved what you do. Dialogue: 0,0:26:49.90,0:26:52.84,Default,,0000,0000,0000,,We never even considered making\Nyoutube videos until we saw yours. Dialogue: 0,0:26:52.84,0:26:54.88,Default,,0000,0000,0000,,So we followed your formula and made an open build vlog Dialogue: 0,0:26:55.00,0:26:59.00,Default,,0000,0000,0000,,where people can follow along, and even replicate our machine for free if they want to. Dialogue: 0,0:26:59.00,0:27:03.82,Default,,0000,0000,0000,,So this is our tribute to you and to overly complex machines. Thanks for being an inspiration. Dialogue: 0,0:27:34.82,0:27:40.100,Default,,0000,0000,0000,,Martin: - I have no clue how they made\Nthat black fluid go into letters... Dialogue: 0,0:27:40.100,0:27:49.00,Default,,0000,0000,0000,,Applied procrastination, you have the best youtube channel name of whole youtube. Check them out. Dialogue: 0,0:27:49.00,0:27:52.42,Default,,0000,0000,0000,,Thanks everyone for sending in the community submissions. Dialogue: 0,0:27:52.42,0:28:01.00,Default,,0000,0000,0000,,I can't wait until this machine is done, and I can kind of come out of this dark hole, Dialogue: 0,0:28:01.00,0:28:03.70,Default,,0000,0000,0000,,and meet all of you on the world tour. Dialogue: 0,0:28:03.70,0:28:08.42,Default,,0000,0000,0000,,During the spring, I was... literally thinking of giving up Dialogue: 0,0:28:08.42,0:28:12.70,Default,,0000,0000,0000,,and like, giving up is absolutely not an option. Dialogue: 0,0:28:12.78,0:28:17.76,Default,,0000,0000,0000,,I believe in this project, even more after seeing all this. Dialogue: 0,0:28:17.76,0:28:20.00,Default,,0000,0000,0000,,Thank you, everyone!\N["poosh"] Dialogue: 0,0:28:20.70,0:28:23.50,Default,,0000,0000,0000,,Tim: - I've been waiting just to talk to you for so long, you know, Dialogue: 0,0:28:23.50,0:28:27.00,Default,,0000,0000,0000,,take my revenge on you for calling me... \Ncalling me a huge liar! Dialogue: 0,0:28:27.00,0:28:30.08,Default,,0000,0000,0000,,I haven't forgotten that, by the way. \NHannes: - Oh, no! Dialogue: 0,0:28:30.10,0:28:32.52,Default,,0000,0000,0000,,Martin: - You know what Tim Keller told me the other day? Dialogue: 0,0:28:32.52,0:28:36.00,Default,,0000,0000,0000,,He said that the Marble Machine X is not sunken cost fallacy. Dialogue: 0,0:28:36.00,0:28:38.16,Default,,0000,0000,0000,,I was so happy to hear. Dialogue: 0,0:28:38.16,0:28:41.00,Default,,0000,0000,0000,,Hannes: - Okay, he's a good liar, though... Dialogue: 0,0:28:41.34,0:28:44.86,Default,,0000,0000,0000,,But, what you missed is that what I actually told him Dialogue: 0,0:28:44.86,0:28:47.32,Default,,0000,0000,0000,,was that the Marble Machine is not a sunk cost. Dialogue: 0,0:28:47.32,0:28:49.28,Default,,0000,0000,0000,,It's an asset. Right? Dialogue: 0,0:28:49.40,0:28:54.00,Default,,0000,0000,0000,,And... it is, it's a brand it's all these other things. Dialogue: 0,0:28:54.00,0:28:57.00,Default,,0000,0000,0000,,But it's... it's an asset like a racehorse is an asset, right? Dialogue: 0,0:28:57.00,0:29:01.30,Default,,0000,0000,0000,,It only makes money when you ride it.\NYou have to feed it. Dialogue: 0,0:29:01.74,0:29:06.00,Default,,0000,0000,0000,,So it's the kind of asset that you don't own.\NIt owns you. [lauging] Dialogue: 0,0:29:06.00,0:29:10.00,Default,,0000,0000,0000,,So it's actually...\Nit's actually worse than if it was a sunk cost. Dialogue: 0,0:29:10.00,0:29:15.00,Default,,0000,0000,0000,,It's an asset that completely dominates your entire life. And if you let it go, you have nothing. Dialogue: 0,0:29:15.00,0:29:17.00,Default,,0000,0000,0000,,[laughs] Dialogue: 0,0:29:17.20,0:29:21.50,Default,,0000,0000,0000,,So, if Martin wants cause to be... \Nyou know, despondent and depressed Dialogue: 0,0:29:21.50,0:29:24.25,Default,,0000,0000,0000,,about the Marble Machine X dominating his life, it's that: Dialogue: 0,0:29:24.25,0:29:26.44,Default,,0000,0000,0000,,It's that he cannot get off this horse.