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Good morning.
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When I was a little boy,
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I had an experience that changed my life,
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and is in fact why I'm here today.
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That one moment, one moment,
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profoundly affected how I think about
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art, design, and engineering.
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As background, I was fortunate enough to grow up
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in a family of lovely and talented artists
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in one of the world's great cities.
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My dad, John Ferren, who died when I was 15,
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was an artist by both passion and profession,
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as is my mom, Rae.
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He was one of the New York school
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abstract expressionists who,
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together with his contemporaries,
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invented American modern art,
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and contributed to moving the American zeitgeist
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towards modernism in the 20th century.
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Isn't it remarkable that, after thousands of years
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of people doing mostly representational art,
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that modern art, comparatively speaking,
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is about 15 minutes old,
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yet now pervasive.
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As with many other important innovations,
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those radical ideas required no new technology,
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just fresh thinking and a willingness to experiment,
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plus resiliency in the face of near-universal criticism
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and rejection.
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In our home, art was everywhere.
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It was like oxygen,
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around us and necessary for life.
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As I watched him paint,
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dad taught me that art
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was not about being decorative,
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but it was a different way of communicating ideas,
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and in fact one that could bridge the worlds
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of knowledge and insight.
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Given this rich artistic environment,
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you'd assume that I would have been compelled
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to go into the family business,
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but no.
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I followed the path of most kids
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who are genetically programmed
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to make their parents crazy.
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I had no interest in becoming an artist,
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certainly not a painter.
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What I did love was electronics and machines,
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taking them apart, building new ones,
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and making them work.
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Fortunately, my family also had engineers in it,
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and with my parents,
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these were my first role models.
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What they all had in common
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was they worked very, very hard.
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My grandpa owned and operated a sheet metal
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kitchen cabinet factory in Brooklyn.
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On weekends, we would go
together to Cortland Street
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which was New York City's radio row.
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There we would explore massive piles
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of surplus electronics,
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and for a few bucks bring home treasures
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like Norton bombsights
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and parts from the first IBM tube-based computers.
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I found these objects both useful and fascinating.
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I learned about engineering and how things worked
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not at school
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but by taking apart and studying
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these fabulously complex devices.
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I did this for hours every day,
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apparently avoiding electrocution.
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Life was good.
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However, every summer, sadly,
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the machines got left behind
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while my parents and I traveled overseas
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to experience history, art, and design.
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We visited the great museums and historic buildings
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of both Europe and the Middle East,
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but to encourage my growing interest
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in science and technology,
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they would simply drop me off in places
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like the London Science Museum,
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where I would wander endlessly for hours by myself
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studying the history of science and technology.
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Then, when I was about nine years old,
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we went to Rome.
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On one particularly hot summer day,
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we visited a drum-shaped
building that from the outside
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was not particularly interesting.
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My dad said it was called the Pantheon,
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a temple for all of the gods.
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It didn't look all that special from the outside,
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as I said, but when we walked inside,
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I was immediately struck by three things.
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First of all, it was pleasantly cool
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despite the oppressive heat outside.
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It was very dark, the only source of light
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being an big open hole in the roof.
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Dad explained that this wasn't a big open hole,
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but it was called the Oculus,
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an eye to the heavens.
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And there was something about this place,
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I didn't know why, that just felt special.
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As we walked to the center of the room,
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I looked up at the heavens through the Oculus.
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This was the first church that I'd been to
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that provided an unrestricted view
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between God and man.
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But I wondered, what about when it rained?
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Dad may have called this an Oculus,
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but it was in fact a big hole in the roof.
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I looked down and saw floor drains
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had been cut into the stone floor.
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As I became more accustomed to the dark,
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I was able to make out details of the floor
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and the surrounding walls.
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No big deal, just the same statuary stuff
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that we'd seen all over Rome.
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In fact, it looked like the Appian Way
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of marble salesman showed up
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with his sample book, showed it to Hadrian,
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and Hadrian said, "We'll take all of it."
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(Laughter)
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But the ceiling was amazing.
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It looked like a Buckminster Fuller geodesic dome.
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I'd seen these before,
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and Bucky was friends with my dad.
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It was modern, high-tech, impressive,
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a huge 142-foot clear span
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which not coincidentally was its exact height.
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I loved this place.
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It was really beautiful and unlike
anything I'd ever seen before,
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so I asked my dad, "When was this built?"
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He said, "About 2,000 years ago."
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And I said, "No, I mean, the roof."
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You see, I assumed that this was a modern roof
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that had been put on because the original
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was destroyed in some long-past war.
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He said, "It's the original roof."
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That moment changed my life,
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and I can remember it as if it were yesterday.
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For the first time, I realized people were smart
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2,000 years ago. (Laughter)
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This has never crossed my mind.
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I mean, to me, you know, the pyramids at Giza,
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we visited those the year before,
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and sure they're impressive, nice enough design,
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but look, give me an unlimited budget,
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20 to 40,000 laborers, and about 10 to 20 years
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to cut and drag stone blocks across the countryside,
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and I'll build you pyramids too.
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But no amount of brute force
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gets you the dome of the Pantheon,
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not 2,000 years ago, nor today.
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And incidentally, it is still the largest
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unreinforced concrete dome that's ever been built.
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To build the Pantheon took some miracles.
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By miracles, I mean things that are
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technically barely possible,
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very high risk, and might not be
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actually accomplishable at this moment in time,
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certainly not by you.
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For example, here are some
of the Pantheon's miracles.
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To make it even structurally possible,
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they had to invent super-strong concrete,
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and to control weight,
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varied the density of the aggregate
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as they worked their way up the dome.
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For strength and lightness, the dome structure
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used five rings of coffers,
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each of diminishing size,
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which imparts a dramatic forced perspective
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to the design.
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It was wonderfully cool inside
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because of its huge thermal mass,
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natural convection of air rising up
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through the Oculus,
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and a Venturi effect when wind blows across
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the top of the building.
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I discovered for the first time that light itself
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has substance.
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The shaft of light beaming through the Oculus
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was both beautiful and palpable,
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and I realized for the first time
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that light could be designed,
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further, that of all of the forms of design,
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visual design,
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they were all kind of irrelevant without it,
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because without light, you can't see any of them.
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I also realized that I wasn't the first person
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to think that this place was really special.
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It survived gravity, barbarians, looters, developers,
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and the ravages of time to become
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what I believe is the longest
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continuously occupied building in history.
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Largely because of that visit,
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I came to understand that,
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contrary to what I was being told in school,
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the worlds of art and design
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were not in fact incompatible
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with science and engineering.
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I realized, when combined,
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you could create things that were amazing
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that couldn't be done in either domain alone.
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But in school, with few exceptions,
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they were treated as separate worlds,
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and they still are.
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My teachers told me that I had to get serious
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and focus on one or the other.
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However, urging me to specialize
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only caused me to really appreciate those polymaths
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like Michaelangelo, Leonardo da Vinci,
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Benjamin Franklin,
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people who did exactly the opposite.
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And this led me to embrace
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and want to be in both worlds.
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So then how do these projects of unprecedented creative vision and technical complexity
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like the Pantheon actually happen?
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Someone themselves, perhaps Hadrian,
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needed a brilliant creative vision.
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They also needed the storytelling
and leadership skills
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necessary to fund and execute it,
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and a mastery of science and technology
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with the ability and knowhow
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to push existing innovations even farther.
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It is my belief that to create
these rare game changers
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requires you to pull off at least five miracles.
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The problem is, no matter how talented,
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rich, or smart you are,
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you only get one to one and a half miracles.
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That's it. That's the quota.
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Then you run out of time, money, enthusiasm,
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whatever.
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Remember, most people can't even imagine
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one of these technical miracles,
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and you need at least five to make a Pantheon.
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In my experience, these rare visionaries
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who can think across the worlds of art,
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design, and engineering,
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have the ability to notice
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when others have provided enough of the miracles
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to bring the goal within reach.
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Driven by the clarity of their vision,
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they summon the courage and determination
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to deliver the remaining miracles
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and they often take what other people think to be
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insurmountable obstacles
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and turn them into features.
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Take the Oculus of the Pantheon.
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By insisting that it be in the design,
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it meant you couldn't use much
of the structural technology
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that had been developed for Roman arches.
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However, by instead embracing it
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and rethinking weight and stress distribution,
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they came up with a design that only works
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if there's a big hole in the roof.
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That done, you now get the aesthetic
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and design benefits of light cooling
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and that critical direct connection with the heavens.
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Not bad.
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These people not only believed
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that the impossible can be done,
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but that it must be done.
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Enough ancient history.
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What are some recent examples of innovations
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that combine creative design
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and technological advances in a way so profound
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that they will be remembered
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a thousand years from now?
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Well, putting a man on the moon was a good one,
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and returning him safely to earth wasn't bad either.
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Talk about one giant leap:
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it's hard to imagine a more profound moment
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in human history
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than when we first left our world
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to set foot on another.
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So what came after the moon?
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One is tempted to say that today's pantheon
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is the internet,
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but I actually think that's quite wrong,
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or at least it's only part of the story.
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The internet isn't a Pantheon.
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It's more like the invention on concrete:
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important, absolutely necessary
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to build the Pantheon,
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and enduring,
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but entirely insufficient by itself.
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However, just as the technology of concrete
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was critical in realization of the Pantheon,
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new designers will use the
technologies of the internet
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to create novel concepts that will endure.
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Smart phone is a perfect example.
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Soon the majority of people on the planet
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will have one,
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and the idea of connecting everyone
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to both knowledge and each other will endure.
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So what's next?
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What imminent advance will be
the equivalent of the Pantheon?
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Thinking about this,
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I rejected many very plausible
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and dramatic breakthroughs to come,
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such as curing cancer.
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Why? Because Pantheons are anchored
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in designed physical objects,
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ones that inspire by simply seeing
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and experiencing them,
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and will continue to do so indefinitely.
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It is a different kind of language, like art.
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These other vital contributions that extend life
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and relieve suffering are, of course, critical,
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and fantastic,
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but they're part of the continuum of
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our overall knowledge and technology,
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like the internet.
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So what is next?
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Perhaps counterintuitively,
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I'm guessing it's a visionary idea
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from the late 1930s
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that's been revived every decade since:
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autonomous vehicles.
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Now you're thinking, give me a break?
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How can a fancy version of cruise control
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be profound?
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Look, much of our world
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has been designed around roads and transportation.
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These were as essential to the success
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of the Roman Empire
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as the interstate highway system
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to the prosperity and development
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of the United States.
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Today, these roads that interconnect our world
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are dominated by cars and trucks
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that have remained largely unchanged
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for a hundred years.
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Although perhaps not obvious today,
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autonomous vehicles will be the key technology
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that enables us to redesign our cities
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and, by extension, civilization.
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Here's why:
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once they become ubiquitous,
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each year, these vehicles will save
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tens of thousands of lives in the United States alone
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and a million globally.
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Automotive energy consumption and air pollution
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will be cut dramatically.
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Much of the road congestion
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in and out of our cities will disappear.
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They will enable compelling new concepts
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in how we design cities, work,
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and the way we live.
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We will get where we're going faster
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and society will recapture vast amounts
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of lost productivity
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now spent sitting in traffic basically polluting.
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But why now? Why do we think this is ready?
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Because over the last 30 years,
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people from outside the automotive industry
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have spent countless billions
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creating the needed miracles,
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but for entirely different purposes.
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It took folks like DARPA, universities,
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and companies completely
outside of the automotive industry
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to notice that if you were clever about it,
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autonomy could be done now.
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So what are the five miracles
needed for autonomous vehicles?
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One, you need to know
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where you are and exactly what time it is.
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This was solved neatly by the GPS system,
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Global Positioning System,
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that the U.S. Government put in place.
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You need to know where all the roads are,
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what the rules are, and where you're going.
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The various needs of personal navigation systems,
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in car navigation systems,
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and web based maps address this.
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You must have near-continuous communication
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with high-performance computing networks
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and with others nearby
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to understand their intent.
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The wireless technologies
developed for mobile devices,
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with some minor modifications,
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are completely suitable to solve this.
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You'll probably want some restricted roadways
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to get started
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that both society and its lawyers
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agree are safe to use for this.
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This will start with the HOV lanes
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and move from there.
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But finally, you need to recognize
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people, signs, and objects.
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Machine vision, special sensors,
and high performance computing
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can do a lot of this,
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but it turns out a lot is not good enough
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when your family is on board.
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Occasionally, humans will need to do sense-making.
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For this, you might actually have to wake up
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your passenger and ask them what the hell
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that big lump is in the middle of the road.
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Not so bad, and it will give us a sense of purpose
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in this new world.
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Besides, once the first drivers explain
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to their confused car
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that the giant chicken at the fork in the road
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is actually a restaurant,
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and it's okay to keep driving,
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every other car on the surface of the earth
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will know that from that point on.
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Five miracles, mostly delivered,
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and now you just need a clear vision
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of a better world filled with autonomous vehicles
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with seductively beautiful and new functional designs
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plus a lot of money and hard work
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to bring it home.
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The beginning is now only a handful of years away,
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and I predict that autonomous vehicles
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will permanently change our world
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over the next several decades.
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In conclusion, I've come to believe
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that the ingredients for the next Pantheons
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are all around us,
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just waiting for visionary people
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with the broad knowledge,
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multidisciplinary skills,
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and intense passion
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to harness them to make their dreams a reality.
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But these people don't spontaneously
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pop into existence.
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They need to be nurtured and encouraged
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from when they're little kids.
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We need to love them and help them
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discover their passions.
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We need to encourage them to work hard
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and help them understand that failure
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is a necessary ingredient for success,
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as is perseverance.
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We need to help them to find their own role models,
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and give them the confidence
to believe in themselves
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and to believe that anything is possible,
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and just as my grandpa did when
he took me shopping for surplus
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and just as my parents did
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when they took me to science museums,
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we need to encourage them to find their own path,
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even if it's very different from our own.
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But a cautionary note:
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we also need to periodically pry them away
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from their modern miracles,
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the computers, phones, tablets,
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game machines, and TVs,
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take them out into the sunlight
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so they can experience both the natural
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and design wonders of our world,
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our planet and our civilization.
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If we don't, they won't understand
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what these precious things are
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that someday they will be resopnsible
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for protecting and improving.
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We also need to them to understand
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something that doesn't seem adequately appreciated
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in our increasingly tech-dependent world,
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that art and design
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are not luxuries,
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nor somehow incompatible
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with science and engineering.
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They are in fact essential to what makes us special.
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Someday, if you get the chance,
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perhaps you can take your kids
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to the actual Pantheon,
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as we will our daughter Kyra,
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to experience firsthand
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the power of that astonishing design,
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which on one otherwise unremarkable day in Rome
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reached 2,000 years into the future
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to set the course for my life.
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Thank you.
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(Applause)