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Hollow Knight Cut Content (EDIT: I know the Hive has a boss now, please shut up.)

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    get
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    our story begins in the distant past if
    you're too young to remember 2014 just
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    ask anyone the world was a very
    different place kids used to spend their
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    free time at a place called Radio Shack
    famous actor Shia LaBeouf famously
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    decided he wanted to stop being famous
    Bill Cosby made his way back onto TV but
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    this time it wasn't exactly for
    advertising jello but yeah other than
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    that and the ISIS invasion of Iraq and
    that whole Ebola thing and Ferguson
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    2014 was a pretty good year but the most
    important event of 2014
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    happened on November 18th when two
    Australians going by the names William
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    Pelin and Ari Gibson launched a
    Kickstarter for a little game called
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    hollow Knight of course we all know
    about the final product that was created
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    during the eight hundred and twenty nine
    days between the launch of the
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    Kickstarter and the release of the game
    but what about the content that was left
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    out a lot can happen in eight hundred
    and twenty nine days that's like eleven
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    point five one Kardashian marriages well
    the first thing I do when I start
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    working on a new video is to check the
    wiki that way I can just copy paste it
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    into my script okay let's see here no
    wait fuck damn it
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    bingo this is hollow knight cut content
    now at the time of writing the latest
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    content pack team cherry has released is
    the grimm troop so it's always possible
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    that some of the stuff mentioned here
    will get added into the game in a future
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    update team cherry has dropped the
    trailer for content back three gods and
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    glory and it looks good could use more
    beretta to be honest but again we don't
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    know what else coming this time around
    so it's possible team cherry might throw
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    some cut content back into the game so
    if you see something in this video that
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    is actually in the game please double
    check before you go to the comment
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    section and call me a stupid asshole I
    get enough of that at home in Team
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    cherries early Kickstarter updates they
    showcased a variety of content that
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    didn't make it into the final game
    spooky dungeons giant bosses whatever
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    the fuck this is supposed to be most of
    these features actually pop up in the
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    weird and wonderful world trailer that
    was dropped during the final week of the
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    Kickstarter this video has some pretty
    neat stuff so let's just start here ten
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    seconds in we can already see a cut
    enemy this guy first appeared in the
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    third Kickstarter update going under the
    name blundering Auber Liske it was
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    described as being a careless and clumsy
    herbivore so yeah he just runs into shit
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    I guess so why did blundering over list
    get the axe
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    while team cherry briefly mentioned the
    enemy in an interview they gave on the
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    roundtable live podcast and I think
    pretty much like every like every every
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    enemy and boss that we conceived and
    liked that went anywhere past like
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    sketches but once you've already created
    art for it we used it no actually
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    there's a couple enemies that we didn't
    use maybe that weird charging thing with
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    a big nose yeah never really had an area
    yeah there were a lot of enemies they
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    ended up on the cutting
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    that weird charging thing with a nice
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    here's the next interesting scene from
    the trailer ashram a warrior is holding
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    a spear that has an infected tip and
    he's talking like a madman you remember
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    the Shrimant warrior right the guy who
    sounds like Owen Wilson Wow
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    I also wonder if there was originally a
    plan for a mushroom village with more
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    mushroom npcs in the final game the
    closest we get is the fungal core but
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    the only interesting thing there is a
    dead guy who complaints about The Pale
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    King anyway I think maybe this scene was
    meant to show how the infection messes
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    with the mind I mean if you look at this
    guy's dialogue he does not sound okay
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    here we can see it there used to be a
    back stepping mechanic at some point
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    that would have been nice at about 30
    seconds in we can see the knight using
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    an ability called to tyrants fist this
    is clearly an earlier version of the
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    desolate dive they probably changed it
    after the spell system was more fleshed
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    out because you know you don't really
    need magic just a fist to things during
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    the fight with The Grudge mother in the
    Forgotten crossroads we see an
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    interesting statue the statue is of
    three beings but the one on the right
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    has been broken
    the two remaining statues clearly
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    represent The Pale King and the white
    lady the king and queen of hallow nest
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    as for the identity of the third one
    well I've actually got good news team
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    cherry did an interview on PC Gamer back
    in August of 2017 where they talked
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    about designing the map of hallow nest
    in this article team cherry actually
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    provided pictures of old versions of the
    map one map in particular is full of
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    information about Halle Knight's
    development but what exactly does a map
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    tell us about this statue well we don't
    actually give a shit about the map right
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    now but in the margins of the paper that
    the map was printed on we can actually
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    see a sketch of these three figures in
    an identical pose and we could see that
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    the figure on the far right looks almost
    exactly like the hollow Knight so what
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    the fuck does this even mean well it
    could mean that the Halle Knights adult
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    form was originally the design for
    another higher being the fact that it's
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    broken makes me think that the higher
    being is an early version of what
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    eventually became
    the radiance what's also interesting is
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    that the mandible is shown here look a
    lot like the structures found in the
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    dream world we don't know when the moths
    ended up in the game but maybe it wasn't
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    until later in the game's development
    but it's interesting to think that the
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    hollow night was at one point the true
    antagonist of the game about a minute in
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    we see something quite strange before
    using the vengeful-spirit spell the
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    knight has a white circle that rotates
    around it later on the trailer we see an
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    item in slide shop called the white
    crystal ring so was this white crystal
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    ring a powerup that allowed the player
    to charge the vengeful spirit attack I
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    don't think there's any way to confirm
    this but it's still pretty interesting
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    next we see a pretty crazy ability dream
    diving so if the knight uses the dream
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    nail on an NPC it slices the poor
    bastards head open allowing the knight
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    to enter the dream well the dream well
    is where bugs hopes fears and dreams
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    reside team Cherry's plan was to use
    stream diving to give the player unique
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    challenges involving stuff like running
    away from a hoard of invincible flying
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    nightmares or fighting off a group of
    creatures without using the nail these
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    areas would also give the player unique
    items and reveal secrets about the NPCs
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    past there's actually a video showing
    off the dream dive ability on the elder
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    bug the dream world here looks pretty
    empty
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    I guess the hoard of invincible flying
    nightmares is off today at the end of
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    the video the knight comes across a
    younger version of the elder bug the
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    name of elder bugs younger self has
    become one of the most divisive issues
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    in the hollow knight community is it
    baby bug maybe child bug maybe his name
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    was elder bug you know kind of like how
    people name their kids Gertrude I'm kind
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    of bummed that this feature isn't in the
    final game but I agreed that removing
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    this feature was probably a good idea
    Hari Gibson explain why this feature was
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    removed in the reddit AMA team cherry
    held back in August 2017 we did
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    experiment with a full Dream diving
    system but it ended up feeling really
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    disjointed and distracted from exploring
    the world the time we saved making dream
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    levels went into more fully fleshing out
    Halla nest it would have been cool to
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    have these little challenges separated
    from the main game to try out but then
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    again we already have the fan favorites
    white Palace and Coliseum of fools for
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    that
    speaking of things that people love in
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    games the next scene with cut content
    shows the knight swimming underwater a
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    different game played mechanic like this
    would have been really cool also it
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    would have made more sense if the
    jellyfish in the fog Canyon were put in
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    here in the final game they just sort of
    float around in midair like they own the
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    place
    assholes anyway the next thing we see in
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    the trailer is a giant fucking spider
    now that's badass just look at this
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    thing it's huge when you look at all the
    bosses that are actually in the game
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    they are all pretty small there's
    nothing like kraid from Super Metroid
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    for example I'm not saying that there
    needed to be but it would've been cool
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    to see how team cherry handled it and
    I'm not sure if team cherry had much
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    planned for deep nest at this point but
    this makes me curious was this boss or
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    any boss for that matter intended to be
    a boss in beast den well obviously there
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    was what else would be making this noise
    and don't try to tell me that's just
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    Harris snoring team cherry spiders don't
    snore I should know I just googled it
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    holy shit this trailer just keeps going
    doesn't it after the spider boss we see
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    an unused NBC a giant snail it looks
    like this is an entire village of snails
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    and the shells look like little houses
    god I wish this place was in the game I
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    know the character design doesn't really
    fit with the games atmosphere but I
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    don't care this guy's awesome remember
    that old map of hallow nest I mentioned
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    well it looks like there might have been
    an area in the resting grounds
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    originally planned for the snails of
    course this could just be referenced to
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    the snail shamans it's a toss up really
    next we see slice shop I mentioned the
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    white crystal ring earlier but there are
    some other items here too they're just
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    proto versions of items that ended up in
    the game the most interesting one to me
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    is the greed charm this shows us that
    the charm system has existed since the
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    early days of the game's development now
    team cherry must have known that the
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    snail was fucking cool because he shows
    up again and plot twist he has a kid I
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    guess
    I just love the expression on this guy's
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    face he's just so fucking done with this
    kid
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    and this is so weird that the other
    snail has a smaller dialog box in the
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    final game there's almost no instance of
    multiple characters talking at once
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    other than maybe the dreamers I'm bummed
    that these guys got the boot but the
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    artwork for the shells is still in the
    game so who knows in a Kickstarter
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    update posted in February 2017 team
    cherry mentioned that to new backer
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    design bosses dungeons and a new village
    would be added to the game later if this
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    upcoming village is entirely new it's
    gonna have to be pretty damn good to get
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    me to forget about these guys
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    and that's it for the trailer but there
    are a few other bits of cut content
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    scattered throughout the Kickstarter
    page first let's look at the stretch
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    goals team cherry set during the
    campaign the first met stretch goal was
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    the white palace this stretch goal
    promised to new boss battles the dusk
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    Knight and the King's golem
    according to re from the reddit AMA the
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    King's golem turned into the Kings
    mauled enemy but he's not sure what
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    happened to the dust knight the second
    stretch goal was the addition of four
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    more side quests that included two more
    bosses within the game the first side
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    quest was titled an ale Smith's
    obsession this side quest basically
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    would have dealt with what the nail
    Smith would have done after finishing
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    all of the Knights nail upgrades in the
    final game the knight is simply given a
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    binary choice to either straight-up
    murder the nail Smith has requested or
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    leave him alive if the knight leaves him
    alive the nail Smith will somehow find
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    his way to nail master sheõs house where
    the two develop a deep love for one
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    another and that's it
    not much of a side quest but at least
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    now we know what the nail Smith's
    obsession was art another one of these
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    additional side quests was the hive the
    hive was described as being a city
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    inhabited by an ancient and proud race
    at the heart of the city would be a sad
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    truth as well as a boss encounter of
    course the real sad truth is that there
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    is no boss encounter honestly the hive
    is a bit of a letdown
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    it is definitely the most underdeveloped
    area in the entire game I mean come on
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    even cuphead had a bee boss battle no
    wonder cop had won Best Debut indie game
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    presented by SiC hydro at the 2017 Game
    Awards team cherry has admitted that
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    they would like to add more to the hive
    re mentioned in the reddit AMA that they
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    might add another NPC or put in little
    homes for the bees to live in on top of
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    that re also mentioned a connection
    between Hornet and Vespa the dead queen
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    of the hive the original idea for Hornet
    was that she was going to be the child
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    of three Queens
    she was birthed by Hera queen of deep
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    nest raised by the white lady the queen
    of hollowness and trained by Vespa the
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    queen of the hive
    it's from Vespa that Hornet received her
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    current name this makes more sense when
    you look at the older maps of how honest
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    while the game was still in development
    you can see here that the hive is
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    actually connected to deep nest in the
    final game the hive is about as far away
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    from deep nest as you can get
    which makes this seem less plausible but
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    Ari didn't know if this was still the
    direction they were taking the character
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    so it's very possible that this
    connection between hornet and the hive
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    is still canon another one of the side
    quests was the secret of the stag ways
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    which promised to shed light on the
    history and fate of the stags I'd say
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    the side quest did make it into the
    final game with the inclusion of the
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    stag home and the hatched egg hidden
    within the last side quest is pretty
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    interesting it's called the lantern on
    the Black Shore the description for this
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    event says travel beyond the city of
    tears and reignite an ancient flame I
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    assume that this Lantern is the
    lighthouse found in the abyss and that
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    Black Shore is the lake avoid the boss
    encounter for this side quest might have
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    just turned out to be the radiance but
    I'm not sure now since we're talking
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    about the abyss I figured we should talk
    about the unmet stretch goal for the
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    abyss the abyss expansion would have
    added four new bosses to the abyss now
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    as we know the abyss has no bosses even
    though there are creatures there who
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    appear to be alive Ari Gibson filled us
    in on what the abyss expansion would
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    have been in the reddit AMA he said that
    the part of the abyss that the player
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    finds is really just the abyss shore and
    that the player would have traveled into
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    the lake of void to experience the true
    twisted world of the abyss some have
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    wondered if team Jerry will revisit the
    abyss in future updates but Ari
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    dismissed the idea in an interview he
    gave with the creative hustlers show and
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    we could go and do all that but that
    just means that we're gonna be making
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    hollow Knight for the next four years
    well we keep adding to it and what we
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    really want to do is do all the holy
    night that we've promised and the little
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    extra bits that we just really can't
    help ourselves from doing and
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    close that book for a while and work on
    something completely different another
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    game but obviously is like something
    there is its own world and then you know
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    maybe we feel like returning to it in
    ten years or something and then the
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    abyss might be calling the next stretch
    goal was to bring holo night to the Wii
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    U so yeah this has been completely
    dropped and now teen cherry is working
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    on porting the game to the Nintendo
    switch I think that this is great
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    Halla night is going to get a lot of
    attention once this happens seeing as a
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    switch has no good games what's that
    supper Mario Iliad don't make me laugh
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    there was also an unmet stretch goal to
    bring holo night to the PlayStation Vita
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    but there hasn't been any news on that I
    guess I'll just have to stick to
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    whatever games people play on
    PlayStation Vita one last rect goal that
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    was not meant was for the Coliseum of
    fools it would have added four new
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    bosses and would uncover the mystery
    surrounding the Colosseum we get a
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    little light on this from guess who are
    a Gibson he said that two of these
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    bosses are Zoet in the Oh bobbles the
    other two bosses eventually became
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    enemies Ari also said that the Colosseum
    still held a mystery but still no word
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    on that I do get a gladiator vibe from
    this new trailer maybe the call scene
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    will tie in with the new gods and glory
    update but who knows anyway one thing I
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    should mention is that the Colosseum of
    fools was originally planned for the
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    fungal wastes lore wise it makes a lot
    more sense to me that it was placed in
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    an area of the game full of uninfected
    mantises who believe in the value of
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    strength I can't say I really have a
    good explanation for the lore
  • 16:24 - 16:28
    surrounding the Colosseum now that it's
    in kingdoms edge but I will share a
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    brief summary of my thoughts
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    another bit of content team charities
    during the Kickstarter was a battle with
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    fierce Draya who has gone crazy after
    the death of the queen of hallow nest of
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    course in the final game DRI is dead and
    the Queen is still alive now out of the
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    five great Knights talked about in the
    game the player only gets to fight one
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    of them twice but some have speculated
    that the other Knights could come as
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    dream bosses however Ari Gibson dashed
    all hopes in the reddit AMA when he said
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    that the five great Knights would be
    explored more in the future
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    but not necessarily through dreams one
    of the biggest pieces of cut content
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    from hollow Knight was an area called
    the forest of Bones team cherry
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    mentioned this area in an interview on
    the roundtable live podcast when
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    discussing the origins of hollow Knights
    map it was like we just had the idea was
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    that you had like the middle area and
    then you had three areas around it so
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    which is why the original area is called
    crossroads in the final game and it's
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    gonna have like fungus land rain land
    bone land or whatever bone land was
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    going to be a massive part of the game
    with burning tar falling from the
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    ceiling and an area called the holy
    grounds hidden deep within from the
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    reddit AMA William tells us that ants
    were originally planned for this area
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    which would have been fucking awesome
    from the roundtable live podcast as well
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    as an interview team cherry did with PC
    gamer we have a little bit better idea
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    of what the forest of Bones development
    was like the area initially started in
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    the top right corner of the map
    apparently Ahri didn't like the idea of
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    an area with lava being at the top so
    they moved the forest of bones down to
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    where the ancient basin ended up being
    according to William it would have been
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    a large maze-like area that would
    eventually lead to the monarch wings
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    after that the player would have had to
    then light torches in order to open a
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    gate let's take a closer look at this
    map and see if we can figure it out the
  • 18:27 - 18:30
    player would have had to enter from deep
    nest
  • 18:30 - 18:33
    the only other area connected to the
    forest of bones was the white palace
  • 18:33 - 18:38
    which connected to the city of tears v a
    one-way elevator the first thing the
  • 18:38 - 18:42
    player would have had to do was probably
    reach this area right here and get the
  • 18:42 - 18:45
    monarch wings which is indicated on the
    map by this white circle
  • 18:45 - 18:49
    after that a lot more of the area
    becomes unlocked the player would then
  • 18:49 - 18:53
    be able to reach these yellow objects
    which I assume are the flames that
  • 18:53 - 18:57
    William mentioned in the podcast after
    these were lit the gate here would open
  • 18:57 - 19:01
    up allowing the player access to this
    enclosed area from there the player
  • 19:01 - 19:05
    would have to reach this green circle
    which I assume is the King's brand then
  • 19:05 - 19:10
    the player could reach this location
    which is probably the holy grounds also
  • 19:10 - 19:14
    the abyss and the white Palace would be
    accessible at this point as well if the
  • 19:14 - 19:18
    player has a Shou - they can go fight
    this back or boss over here there's also
  • 19:18 - 19:24
    a nail art up here for a move called
    Skyward slash I think this is a village
  • 19:24 - 19:29
    this looks important but I can't read
    this shit I think it says King mu and
  • 19:29 - 19:34
    yeah that's pretty much it
    oh and there's a snail
  • 19:36 - 19:40
    now let's talk about the holy grounds
    this little area on the map has a
  • 19:40 - 19:45
    picture of a broken dreamer mask which
    is kind of weird but either way this
  • 19:45 - 19:48
    must be the location of the dreamer for
    the forest of Bones
  • 19:48 - 19:54
    so which one is it well the word above
    the mask here says Hagen mole which was
  • 19:54 - 19:58
    actually Harrah's original name this is
    kind of confusing especially since the
  • 19:58 - 20:02
    holy grounds have mono moans mask
    plastered everywhere not Harrah's the
  • 20:02 - 20:06
    reason for this is because all of the
    dreamers had the same mask very early in
  • 20:06 - 20:10
    the game's development okay then so who
    are these fuckers they kind of look like
  • 20:10 - 20:15
    vessels okay this is probably gonna
    sound fucking crazy but follow me on
  • 20:15 - 20:19
    this guy's in September of 2015
    Rock Paper Shotgun published an article
  • 20:19 - 20:25
    that featured pictures from re Gibson's
    sketchbook this is cool because re
  • 20:25 - 20:28
    sketches are wire most of the artwork
    and character designs for hollow Knight
  • 20:28 - 20:32
    came from these enemies we see in the
    holy grounds can actually be found in
  • 20:32 - 20:36
    this sketchbook the sketch details the
    animation for one of these enemies
  • 20:36 - 20:41
    spawning into the game not only that but
    there are notes to these notes detail
  • 20:41 - 20:44
    how a boss fight with a dreamer would
    have worked it says that the boss fight
  • 20:44 - 20:48
    would be incredibly difficult and that
    the dreamer could roar to summon minions
  • 20:48 - 20:54
    so in other words these guys are minions
    who help protect the dreamers so yeah
  • 20:54 - 20:58
    this whole thing sounds pretty weird
    between this and the broken statue in
  • 20:58 - 21:01
    the church we can definitely tell that
    Halle Knights story was once quite
  • 21:01 - 21:04
    different it seems like team cherry
    hadn't quite decided what the vessels
  • 21:04 - 21:09
    were yet moving on we also have pictures
    from re sketchbook of some of the
  • 21:09 - 21:13
    artwork for the forest of Bones this
    first drawing shows off these things
  • 21:13 - 21:18
    called bone vines we also see these
    weird-looking structures here's a
  • 21:18 - 21:22
    picture of one labeled or pillar we
    don't know much about the pale war found
  • 21:22 - 21:26
    in the final game re Gibson said in the
    reddit AMA that they were related to the
  • 21:26 - 21:31
    pale beings and that actually makes
    sense the forest of Bones was filled
  • 21:31 - 21:35
    with giant corpses and as they piled up
    in this hot area they might have turned
  • 21:35 - 21:41
    into or with superior properties there's
    also this dope lava fountain and I guess
  • 21:41 - 21:44
    this might be the entrance to the holy
    grounds and that's about all the
  • 21:44 - 21:48
    information I can find on the forest of
    Bones but why did he get removed
  • 21:48 - 21:53
    in the first place team chair gave two
    reasons as to why they cut the forest of
  • 21:53 - 21:55
    bones
    the first reason was that it would have
  • 21:55 - 21:59
    taken a really long time to finish the
    second reason they gave was that they
  • 21:59 - 22:03
    thought it would be too much for players
    to handle those are pretty good reasons
  • 22:03 - 22:08
    I guess cut damn it during the
    Kickstarter team cherry announced a new
  • 22:08 - 22:12
    pledge tier that allowed donors to make
    their own dungeon and boss they
  • 22:12 - 22:15
    mentioned ideas like a robot graveyard
    and even showed off this drawing for a
  • 22:15 - 22:20
    dungeon called the Carnival of
    crustaceans yeah I know it's super weird
  • 22:20 - 22:24
    but what's cool is the description up in
    the corner it mentions organ music
  • 22:24 - 22:29
    hanging lights and tents all things that
    made it into the game with the grim
  • 22:29 - 22:35
    group content pack not the struggling
    crab boss thing though sorry crab ello
  • 22:35 - 22:41
    there are also a few charms that got
    left out of the game back in February of
  • 22:41 - 22:44
    2016
    team cherry posted an article announcing
  • 22:44 - 22:48
    the inclusions of the charm system in
    hollow Knight in this post we see a
  • 22:48 - 22:52
    couple of charms that didn't make it
    into the final game two of these cut
  • 22:52 - 22:57
    charms are identified as the vengeful
    swarm and the glass charm unending greed
  • 22:57 - 23:00
    vengeful swarm was a charm that would
    spawn hatchlings when the knight would
  • 23:00 - 23:05
    take damage so it's sort of like a mix
    between thorns of agony and glowing womb
  • 23:05 - 23:09
    unending greed is clearly just the
    original version of fragile greed
  • 23:09 - 23:13
    there's also some charm designs left
    over inside the game there's a dulled
  • 23:13 - 23:18
    out version of - master and this one
    kind of reminds me of carefree melody
  • 23:18 - 23:22
    now let's talk about some of the unused
    content that got left in the game first
  • 23:22 - 23:28
    off we have this unused sprite sheet of
    a small enemy pretty fucking lame but
  • 23:28 - 23:34
    hey there it is moving on user Casey
    Ghost released a mod for Halle Knight
  • 23:34 - 23:38
    back in July that gave the player access
    to some rooms that were left in the game
  • 23:38 - 23:41
    unfortunately these rooms were removed
    from the game with the hidden dreams
  • 23:41 - 23:45
    update so this mod no longer works with
    the current version of the game but
  • 23:45 - 23:48
    don't worry you're not really missing
    out on much some of the rooms are just
  • 23:48 - 23:53
    on textured areas there are also some
    pretty strange rooms that feature tight
  • 23:53 - 23:57
    pathways one of which stretches on for
    quite some time these two rooms look a
  • 23:57 - 24:01
    lot like the underwater room from the
    trailer as well as the room we're in can
  • 24:01 - 24:05
    be found in the
    game this really long ass room is very
  • 24:05 - 24:08
    similar to the room with une in it but I
    wonder if this area was supposed to be
  • 24:08 - 24:13
    filled with acid maybe the night reached
    the bottom of this room where une can
  • 24:13 - 24:17
    give it the ability to swim back up
    otherwise it's pretty difficult to get
  • 24:17 - 24:21
    out of this area I don't know it's just
    a theory there's also some cut rooms
  • 24:21 - 24:25
    from Crystal Peaks but there's nothing
    really that exciting about them I'll
  • 24:25 - 24:29
    show them to you anyway but I don't have
    anything to say so I'm just gonna play
  • 24:29 - 24:43
    some royalty-free jazz music here we
    have a room filled with moth statues
  • 24:43 - 24:47
    this area was shrunk down and hidden
    within the glade of hope in the final
  • 24:47 - 24:52
    game but even in this earlier version
    there is still a Ledge for the night to
  • 24:52 - 24:56
    stand on so it can dream now this statue
    it doesn't do anything here but the
  • 24:56 - 24:59
    statue in the finished map tapes the
    knight to the shrine of believers
  • 24:59 - 25:03
    there's also a test room for the
    dreamers which contains a static
  • 25:03 - 25:07
    Guardian that we can't interact with
    he's just sort of showing kind of looks
  • 25:07 - 25:10
    like he's about to flash us the fucking
    pervert
  • 25:10 - 25:13
    the last room is the most interesting
    it's the only cut room with an
  • 25:13 - 25:17
    interactive bench and it's full of
    string and needles which look exactly
  • 25:17 - 25:22
    like the needle that Hornet uses what's
    even more interesting is that the exit
  • 25:22 - 25:25
    in this room leads to the room in the
    ancient basin where the white palace
  • 25:25 - 25:29
    once stood but since there's no
    adjoining exit in this room the player
  • 25:29 - 25:33
    gets stuck is this cut room supposed to
    be harness room or is it just to show
  • 25:33 - 25:37
    that the white palace had some
    connection to the weavers in the hidden
  • 25:37 - 25:41
    Stagg station that was added in the
    hidden dreams update we can see that the
  • 25:41 - 25:45
    thread is still there all right so
    that's all the boring stuff out of the
  • 25:45 - 25:50
    way now it's time to talk about cut
    dialogue and trust me boys and girls
  • 25:50 - 25:54
    team Jerry cut dialog from this game
    almost as much as the sick Hydro 5
  • 25:54 - 25:58
    sensitive razor cuts away unwanted
    facial hair while helping you protect
  • 25:58 - 26:03
    your skin from irritation so we're about
    to go headfirst into some deep hollow
  • 26:03 - 26:07
    night lore if you don't have a good
    understanding of the lore then well I'm
  • 26:07 - 26:12
    not mad but I am disappointed now I
    wanted to start off by talking about the
  • 26:12 - 26:16
    elegy of hollowness
    the first four lines of this poem appear
  • 26:16 - 26:20
    at the beginning of the game but the
    rest of the poem can only be found by
  • 26:20 - 26:24
    digging into the game's files in fact
    the elegy of hollowness isn't even a
  • 26:24 - 26:29
    complete poem it literally just stops
    midway through one of the lines and yet
  • 26:29 - 26:33
    everyone and their fucking grandma uses
    this poem when they talk about Hall and
  • 26:33 - 26:38
    aisle or so can we really consider these
    unused lines as Canon at the end of the
  • 26:38 - 26:42
    day what we are really trying to do is
    figure out what is written in the hollow
  • 26:42 - 26:46
    night lore Bible that's more important
    than figuring out what is canonical
  • 26:46 - 26:52
    within the game if that makes any sense
    anyway there's this dialogue from the
  • 26:52 - 26:55
    moss prophet here we get a little
    insight into what pisses the radiance
  • 26:55 - 27:00
    off she doesn't like it when creatures
    change form which is probably referring
  • 27:00 - 27:04
    to how the pale king transformed from a
    worm she's also against stealing soul
  • 27:04 - 27:08
    which is probably referring to how the
    knight gained soul from hurting other
  • 27:08 - 27:13
    creatures and then she talks about how
    the only crime a God can commit is by
  • 27:13 - 27:17
    dying is she referring to how the pale
    King might be dead or is she just saying
  • 27:17 - 27:22
    that she refuses to die herself she caps
    things off by talking about how the
  • 27:22 - 27:26
    empty ones must be destroyed milah has
    similar dialogue to this in the final
  • 27:26 - 27:31
    game now the most cut dialogue we have
    is for the three dreamers in the final
  • 27:31 - 27:35
    release of hallow night the three
    dreamers talk in brief sentences and
  • 27:35 - 27:39
    their dream nail dialogue is even
    shorter it's kind of hard to understand
  • 27:39 - 27:43
    in the final dialogue but the dreamers
    have a debate as to what to do with our
  • 27:43 - 27:47
    little bug buddy here from looking at
    this cut dialogue it becomes much more
  • 27:47 - 27:52
    clear what was going on here mana mana
    argues that the knight should be allowed
  • 27:52 - 27:56
    to break the seals on the hollow night
    while learn argues that the seal should
  • 27:56 - 28:01
    remain since that was the oath the
    dreamers made to the King Herod uhz n't
  • 28:01 - 28:05
    seem to care said she's only in it for
    Hornet for example here's a line that
  • 28:05 - 28:10
    was originally meant for Mata Mon the
    teacher we sealed that plague and
  • 28:10 - 28:15
    thought we'd found an answer but we were
    wrong our sacrifices what did they win
  • 28:15 - 28:20
    us at Worlds sealed in stasis here's a
    line from lurin remember our promise
  • 28:20 - 28:23
    sister
    we three vowed to protect the seal with
  • 28:23 - 28:27
    all our devotion this isn't really
    aligned from Hera
  • 28:27 - 28:31
    more of a note about what she would say
    more detach than the other dreamers
  • 28:31 - 28:35
    maybe Ponder's how the hollow night
    feels after all this time would he make
  • 28:35 - 28:40
    the same choice again first few
    dialogues are very taciturn there's also
  • 28:40 - 28:45
    a generic line about The Pale King our
    King appears as a bug and I shall take
  • 28:45 - 28:50
    him as so but his are traits that
    transcend our kind his is a mind beyond
  • 28:50 - 28:57
    ours duty given form in sleep I shall
    not look upon his like again the
  • 28:57 - 29:00
    dreamers also had different lines that
    they would give to the night when found
  • 29:00 - 29:06
    in the dream world here's a line from
    autumn on only one path I see the seals
  • 29:06 - 29:12
    must break will it bring destruction of
    course it will bring change to let its
  • 29:12 - 29:18
    to live forever in an unchanging world
    death I would fear less this line is
  • 29:18 - 29:25
    probably from lurin remember our bond
    our sacrifice for the kingdom's sake for
  • 29:25 - 29:31
    the one we must protect and again Hera's
    dialogue is in note form talks about her
  • 29:31 - 29:36
    history as part of the agreement for her
    alliance and her role as a dreamer King
  • 29:36 - 29:40
    gave her a child was she allowed to keep
    this child or was she taken away then
  • 29:40 - 29:45
    there's this huge monologue vimana mom
    now there's a lot here and it's hard to
  • 29:45 - 29:49
    know how much of this still reflects
    team Cherry's plan for hala Knights
  • 29:49 - 29:53
    story according to maan Amon here the
    kingdom of hollowness lasted for a very
  • 29:53 - 29:58
    long time and had reached a point where
    civilization had stopped advancing she
  • 29:58 - 30:02
    also mentions that halan has struggled
    both against the radiance as well as the
  • 30:02 - 30:06
    void we don't really know the full
    details of the pale Kings relationship
  • 30:06 - 30:10
    with the void but we do know that the
    void tries to consume any creature or
  • 30:10 - 30:14
    beings around it the King used the void
    for his constructs but maybe his
  • 30:14 - 30:19
    tampering put his people in greater risk
    than we know and what's with we found
  • 30:19 - 30:23
    each other after all was modem on
    actively seeking the night out did
  • 30:23 - 30:28
    quarrel somehow help with this effort
    then there's this line which to me is
  • 30:28 - 30:34
    super interesting an empty vessel to
    bring hope a strong vessel to bring
  • 30:34 - 30:37
    stagnation an enlightened vessel to
    bring an end
  • 30:37 - 30:42
    yeah this is some Lord of the Rings type
    shit right here it almost sounds like
  • 30:42 - 30:47
    some sort of prophecy or something now I
    can see interpreting this in two ways
  • 30:47 - 30:51
    the empty vessel is the hollow Knight
    the strong vessel is the main character
  • 30:51 - 30:55
    if the player gets the hollow night
    ending while the enlightened vessel is
  • 30:55 - 30:59
    the main character if the player gets to
    dream no more ending another way like to
  • 30:59 - 31:03
    interpret this is that the empty vessel
    is the first sibling ever made the
  • 31:03 - 31:07
    strong vessel is the hollow knight and
    the enlightened vessel is the
  • 31:07 - 31:13
    player-character okay I have two more
    lines left to show you these last two
  • 31:13 - 31:17
    are kind of unique not only were they
    not used in the final game these two
  • 31:17 - 31:22
    lines were completely removed from the
    game's code after launch which leads me
  • 31:22 - 31:27
    to believe they are super juicy the
    first one comes from the white lady two
  • 31:27 - 31:32
    halves of a whole you found your way
    back to me we were so unfair weren't we
  • 31:32 - 31:38
    to cast you out please you must not hate
    him he did what he thought was right the
  • 31:38 - 31:43
    kingdom had to live okay so this pretty
    much lines up with what we already know
  • 31:43 - 31:47
    the Kings soul the siblings being locked
    away but that last line is kind of
  • 31:47 - 31:53
    interesting anyway the last line comes
    from The Pale King his dream nail
  • 31:53 - 31:58
    dialogue in the final game reads no cost
    too great but at one point it might have
  • 31:58 - 32:04
    been false one you cannot reach me here
    well it seems to confirm that the Bell
  • 32:04 - 32:09
    King is indeed hiding in the white
    palace but who is this false one he's
  • 32:09 - 32:16
    probably referring to the radiance the
    false god of hollowness right or is he
  • 32:16 - 32:23
    oh wait wait wait a minute as much as I
    want to get into this right now this
  • 32:23 - 32:27
    isn't the right place for deep lore I'm
    sorry guys the last thing I wanted to
  • 32:27 - 32:32
    talk about was those sketches that we
    have from Ari Gibson I showed off a lot
  • 32:32 - 32:35
    of them for the forest of Bones
    but there are a few more I'd like to
  • 32:35 - 32:39
    share with you this picture has some
    pretty interesting stuff on the far left
  • 32:39 - 32:44
    we can see a giant bug with ten legs
    wearing a dreamer mask was there a plan
  • 32:44 - 32:47
    for the dreamer boss to transform and
    did an actual enemy I mean wouldn't a
  • 32:47 - 32:52
    fight with this fuckface be pretty easy
    I guess we're in his dream so he could
  • 32:52 - 32:56
    probably do whatever you wanted to us
    right hit us with a train or something
  • 32:56 - 33:01
    then there's this guy his mask is
    similar to the mask worn by Hera and the
  • 33:01 - 33:05
    weavers so maybe this was the king of
    deep nest or something but part of me
  • 33:05 - 33:09
    says this guy might have been connected
    to the colosseum of fools the symbol for
  • 33:09 - 33:14
    the colosseum also has the six eye hole
    design and this guy has that same spiked
  • 33:14 - 33:18
    shell that the Lord Fool has and it
    looks like this guy is presiding over
  • 33:18 - 33:23
    something also here's the trilobite from
    deep nest and this confirms that
  • 33:23 - 33:26
    something is supposed to come out of
    that thing over here we see an early
  • 33:26 - 33:32
    design for the white lady in her little
    kakouton ball thingy now honestly this
  • 33:32 - 33:36
    last image bummed me out this is an
    early design for Naz so there are two
  • 33:36 - 33:41
    obvious differences here first of all
    he's got fucking wings second he has a
  • 33:41 - 33:45
    longer tail that he probably used to
    attack the night with everyone in the
  • 33:45 - 33:48
    hallow night community who likes to shit
    on mosque
  • 33:48 - 33:51
    he's got such great build-up to his
    fight and then the fight itself is just
  • 33:51 - 33:55
    lame imagine how crazy the nos can
    counter would be if it started the same
  • 33:55 - 33:59
    but then he just turned into this
    fucking Ridley type motherfucker and
  • 33:59 - 34:04
    that's it for this video sorry it was so
    short to make up for it check out this
  • 34:04 - 34:08
    blog I just posted in this post I
    compiled all of the evidence I found
  • 34:08 - 34:12
    through this video into one spot it's
    pretty good to be honest very dense and
  • 34:12 - 34:18
    concise in fact I don't know why I even
    bothered making this long-winded video
  • 34:18 - 34:21
    I should just stop right now
Title:
Hollow Knight Cut Content (EDIT: I know the Hive has a boss now, please shut up.)
Description:

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Duration:
34:20

English subtitles

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