[Script Info] Title: [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:00.05,0:00:02.68,Default,,0000,0000,0000,,get Dialogue: 0,0:00:10.59,0:00:18.21,Default,,0000,0000,0000,,our story begins in the distant past if\Nyou're too young to remember 2014 just Dialogue: 0,0:00:18.21,0:00:22.65,Default,,0000,0000,0000,,ask anyone the world was a very\Ndifferent place kids used to spend their Dialogue: 0,0:00:22.65,0:00:27.84,Default,,0000,0000,0000,,free time at a place called Radio Shack\Nfamous actor Shia LaBeouf famously Dialogue: 0,0:00:27.84,0:00:33.36,Default,,0000,0000,0000,,decided he wanted to stop being famous\NBill Cosby made his way back onto TV but Dialogue: 0,0:00:33.36,0:00:37.92,Default,,0000,0000,0000,,this time it wasn't exactly for\Nadvertising jello but yeah other than Dialogue: 0,0:00:37.92,0:00:44.09,Default,,0000,0000,0000,,that and the ISIS invasion of Iraq and\Nthat whole Ebola thing and Ferguson Dialogue: 0,0:00:44.09,0:00:48.81,Default,,0000,0000,0000,,2014 was a pretty good year but the most\Nimportant event of 2014 Dialogue: 0,0:00:48.81,0:00:53.04,Default,,0000,0000,0000,,happened on November 18th when two\NAustralians going by the names William Dialogue: 0,0:00:53.04,0:00:57.18,Default,,0000,0000,0000,,Pelin and Ari Gibson launched a\NKickstarter for a little game called Dialogue: 0,0:00:57.18,0:01:02.19,Default,,0000,0000,0000,,hollow Knight of course we all know\Nabout the final product that was created Dialogue: 0,0:01:02.19,0:01:05.01,Default,,0000,0000,0000,,during the eight hundred and twenty nine\Ndays between the launch of the Dialogue: 0,0:01:05.01,0:01:08.82,Default,,0000,0000,0000,,Kickstarter and the release of the game\Nbut what about the content that was left Dialogue: 0,0:01:08.82,0:01:13.59,Default,,0000,0000,0000,,out a lot can happen in eight hundred\Nand twenty nine days that's like eleven Dialogue: 0,0:01:13.59,0:01:18.36,Default,,0000,0000,0000,,point five one Kardashian marriages well\Nthe first thing I do when I start Dialogue: 0,0:01:18.36,0:01:22.38,Default,,0000,0000,0000,,working on a new video is to check the\Nwiki that way I can just copy paste it Dialogue: 0,0:01:22.38,0:01:30.17,Default,,0000,0000,0000,,into my script okay let's see here no\Nwait fuck damn it Dialogue: 0,0:01:30.48,0:01:38.02,Default,,0000,0000,0000,,bingo this is hollow knight cut content\Nnow at the time of writing the latest Dialogue: 0,0:01:38.02,0:01:41.89,Default,,0000,0000,0000,,content pack team cherry has released is\Nthe grimm troop so it's always possible Dialogue: 0,0:01:41.89,0:01:45.70,Default,,0000,0000,0000,,that some of the stuff mentioned here\Nwill get added into the game in a future Dialogue: 0,0:01:45.70,0:01:49.33,Default,,0000,0000,0000,,update team cherry has dropped the\Ntrailer for content back three gods and Dialogue: 0,0:01:49.33,0:01:54.55,Default,,0000,0000,0000,,glory and it looks good could use more\Nberetta to be honest but again we don't Dialogue: 0,0:01:54.55,0:01:57.82,Default,,0000,0000,0000,,know what else coming this time around\Nso it's possible team cherry might throw Dialogue: 0,0:01:57.82,0:02:01.60,Default,,0000,0000,0000,,some cut content back into the game so\Nif you see something in this video that Dialogue: 0,0:02:01.60,0:02:04.90,Default,,0000,0000,0000,,is actually in the game please double\Ncheck before you go to the comment Dialogue: 0,0:02:04.90,0:02:09.10,Default,,0000,0000,0000,,section and call me a stupid asshole I\Nget enough of that at home in Team Dialogue: 0,0:02:09.10,0:02:13.03,Default,,0000,0000,0000,,cherries early Kickstarter updates they\Nshowcased a variety of content that Dialogue: 0,0:02:13.03,0:02:18.25,Default,,0000,0000,0000,,didn't make it into the final game\Nspooky dungeons giant bosses whatever Dialogue: 0,0:02:18.25,0:02:21.79,Default,,0000,0000,0000,,the fuck this is supposed to be most of\Nthese features actually pop up in the Dialogue: 0,0:02:21.79,0:02:25.45,Default,,0000,0000,0000,,weird and wonderful world trailer that\Nwas dropped during the final week of the Dialogue: 0,0:02:25.45,0:02:30.37,Default,,0000,0000,0000,,Kickstarter this video has some pretty\Nneat stuff so let's just start here ten Dialogue: 0,0:02:30.37,0:02:34.39,Default,,0000,0000,0000,,seconds in we can already see a cut\Nenemy this guy first appeared in the Dialogue: 0,0:02:34.39,0:02:39.07,Default,,0000,0000,0000,,third Kickstarter update going under the\Nname blundering Auber Liske it was Dialogue: 0,0:02:39.07,0:02:44.05,Default,,0000,0000,0000,,described as being a careless and clumsy\Nherbivore so yeah he just runs into shit Dialogue: 0,0:02:44.05,0:02:47.35,Default,,0000,0000,0000,,I guess so why did blundering over list\Nget the axe Dialogue: 0,0:02:47.35,0:02:51.58,Default,,0000,0000,0000,,while team cherry briefly mentioned the\Nenemy in an interview they gave on the Dialogue: 0,0:02:51.58,0:02:57.43,Default,,0000,0000,0000,,roundtable live podcast and I think\Npretty much like every like every every Dialogue: 0,0:02:57.43,0:03:01.42,Default,,0000,0000,0000,,enemy and boss that we conceived and\Nliked that went anywhere past like Dialogue: 0,0:03:01.42,0:03:04.93,Default,,0000,0000,0000,,sketches but once you've already created\Nart for it we used it no actually Dialogue: 0,0:03:04.93,0:03:07.96,Default,,0000,0000,0000,,there's a couple enemies that we didn't\Nuse maybe that weird charging thing with Dialogue: 0,0:03:07.96,0:03:12.13,Default,,0000,0000,0000,,a big nose yeah never really had an area\Nyeah there were a lot of enemies they Dialogue: 0,0:03:12.13,0:03:14.61,Default,,0000,0000,0000,,ended up on the cutting Dialogue: 0,0:03:14.61,0:03:19.35,Default,,0000,0000,0000,,that weird charging thing with a nice Dialogue: 0,0:03:25.35,0:03:30.07,Default,,0000,0000,0000,,here's the next interesting scene from\Nthe trailer ashram a warrior is holding Dialogue: 0,0:03:30.07,0:03:34.81,Default,,0000,0000,0000,,a spear that has an infected tip and\Nhe's talking like a madman you remember Dialogue: 0,0:03:34.81,0:03:38.17,Default,,0000,0000,0000,,the Shrimant warrior right the guy who\Nsounds like Owen Wilson Wow Dialogue: 0,0:03:38.17,0:03:42.07,Default,,0000,0000,0000,,I also wonder if there was originally a\Nplan for a mushroom village with more Dialogue: 0,0:03:42.07,0:03:47.08,Default,,0000,0000,0000,,mushroom npcs in the final game the\Nclosest we get is the fungal core but Dialogue: 0,0:03:47.08,0:03:49.99,Default,,0000,0000,0000,,the only interesting thing there is a\Ndead guy who complaints about The Pale Dialogue: 0,0:03:49.99,0:03:54.52,Default,,0000,0000,0000,,King anyway I think maybe this scene was\Nmeant to show how the infection messes Dialogue: 0,0:03:54.52,0:03:58.66,Default,,0000,0000,0000,,with the mind I mean if you look at this\Nguy's dialogue he does not sound okay Dialogue: 0,0:03:58.66,0:04:02.02,Default,,0000,0000,0000,,here we can see it there used to be a\Nback stepping mechanic at some point Dialogue: 0,0:04:02.02,0:04:07.72,Default,,0000,0000,0000,,that would have been nice at about 30\Nseconds in we can see the knight using Dialogue: 0,0:04:07.72,0:04:12.31,Default,,0000,0000,0000,,an ability called to tyrants fist this\Nis clearly an earlier version of the Dialogue: 0,0:04:12.31,0:04:16.24,Default,,0000,0000,0000,,desolate dive they probably changed it\Nafter the spell system was more fleshed Dialogue: 0,0:04:16.24,0:04:21.31,Default,,0000,0000,0000,,out because you know you don't really\Nneed magic just a fist to things during Dialogue: 0,0:04:21.31,0:04:24.49,Default,,0000,0000,0000,,the fight with The Grudge mother in the\NForgotten crossroads we see an Dialogue: 0,0:04:24.49,0:04:28.87,Default,,0000,0000,0000,,interesting statue the statue is of\Nthree beings but the one on the right Dialogue: 0,0:04:28.87,0:04:32.05,Default,,0000,0000,0000,,has been broken\Nthe two remaining statues clearly Dialogue: 0,0:04:32.05,0:04:36.04,Default,,0000,0000,0000,,represent The Pale King and the white\Nlady the king and queen of hallow nest Dialogue: 0,0:04:36.04,0:04:41.53,Default,,0000,0000,0000,,as for the identity of the third one\Nwell I've actually got good news team Dialogue: 0,0:04:41.53,0:04:46.21,Default,,0000,0000,0000,,cherry did an interview on PC Gamer back\Nin August of 2017 where they talked Dialogue: 0,0:04:46.21,0:04:50.56,Default,,0000,0000,0000,,about designing the map of hallow nest\Nin this article team cherry actually Dialogue: 0,0:04:50.56,0:04:55.00,Default,,0000,0000,0000,,provided pictures of old versions of the\Nmap one map in particular is full of Dialogue: 0,0:04:55.00,0:04:58.45,Default,,0000,0000,0000,,information about Halle Knight's\Ndevelopment but what exactly does a map Dialogue: 0,0:04:58.45,0:05:02.50,Default,,0000,0000,0000,,tell us about this statue well we don't\Nactually give a shit about the map right Dialogue: 0,0:05:02.50,0:05:06.73,Default,,0000,0000,0000,,now but in the margins of the paper that\Nthe map was printed on we can actually Dialogue: 0,0:05:06.73,0:05:10.87,Default,,0000,0000,0000,,see a sketch of these three figures in\Nan identical pose and we could see that Dialogue: 0,0:05:10.87,0:05:16.18,Default,,0000,0000,0000,,the figure on the far right looks almost\Nexactly like the hollow Knight so what Dialogue: 0,0:05:16.18,0:05:19.75,Default,,0000,0000,0000,,the fuck does this even mean well it\Ncould mean that the Halle Knights adult Dialogue: 0,0:05:19.75,0:05:24.13,Default,,0000,0000,0000,,form was originally the design for\Nanother higher being the fact that it's Dialogue: 0,0:05:24.13,0:05:27.25,Default,,0000,0000,0000,,broken makes me think that the higher\Nbeing is an early version of what Dialogue: 0,0:05:27.25,0:05:31.24,Default,,0000,0000,0000,,eventually became\Nthe radiance what's also interesting is Dialogue: 0,0:05:31.24,0:05:34.57,Default,,0000,0000,0000,,that the mandible is shown here look a\Nlot like the structures found in the Dialogue: 0,0:05:34.57,0:05:38.59,Default,,0000,0000,0000,,dream world we don't know when the moths\Nended up in the game but maybe it wasn't Dialogue: 0,0:05:38.59,0:05:41.68,Default,,0000,0000,0000,,until later in the game's development\Nbut it's interesting to think that the Dialogue: 0,0:05:41.68,0:05:46.09,Default,,0000,0000,0000,,hollow night was at one point the true\Nantagonist of the game about a minute in Dialogue: 0,0:05:46.09,0:05:50.38,Default,,0000,0000,0000,,we see something quite strange before\Nusing the vengeful-spirit spell the Dialogue: 0,0:05:50.38,0:05:54.34,Default,,0000,0000,0000,,knight has a white circle that rotates\Naround it later on the trailer we see an Dialogue: 0,0:05:54.34,0:05:59.14,Default,,0000,0000,0000,,item in slide shop called the white\Ncrystal ring so was this white crystal Dialogue: 0,0:05:59.14,0:06:02.47,Default,,0000,0000,0000,,ring a powerup that allowed the player\Nto charge the vengeful spirit attack I Dialogue: 0,0:06:02.47,0:06:05.80,Default,,0000,0000,0000,,don't think there's any way to confirm\Nthis but it's still pretty interesting Dialogue: 0,0:06:05.80,0:06:11.05,Default,,0000,0000,0000,,next we see a pretty crazy ability dream\Ndiving so if the knight uses the dream Dialogue: 0,0:06:11.05,0:06:15.37,Default,,0000,0000,0000,,nail on an NPC it slices the poor\Nbastards head open allowing the knight Dialogue: 0,0:06:15.37,0:06:19.78,Default,,0000,0000,0000,,to enter the dream well the dream well\Nis where bugs hopes fears and dreams Dialogue: 0,0:06:19.78,0:06:23.98,Default,,0000,0000,0000,,reside team Cherry's plan was to use\Nstream diving to give the player unique Dialogue: 0,0:06:23.98,0:06:28.30,Default,,0000,0000,0000,,challenges involving stuff like running\Naway from a hoard of invincible flying Dialogue: 0,0:06:28.30,0:06:33.01,Default,,0000,0000,0000,,nightmares or fighting off a group of\Ncreatures without using the nail these Dialogue: 0,0:06:33.01,0:06:37.09,Default,,0000,0000,0000,,areas would also give the player unique\Nitems and reveal secrets about the NPCs Dialogue: 0,0:06:37.09,0:06:41.68,Default,,0000,0000,0000,,past there's actually a video showing\Noff the dream dive ability on the elder Dialogue: 0,0:06:41.68,0:06:44.53,Default,,0000,0000,0000,,bug the dream world here looks pretty\Nempty Dialogue: 0,0:06:44.53,0:06:48.67,Default,,0000,0000,0000,,I guess the hoard of invincible flying\Nnightmares is off today at the end of Dialogue: 0,0:06:48.67,0:06:52.60,Default,,0000,0000,0000,,the video the knight comes across a\Nyounger version of the elder bug the Dialogue: 0,0:06:52.60,0:06:56.35,Default,,0000,0000,0000,,name of elder bugs younger self has\Nbecome one of the most divisive issues Dialogue: 0,0:06:56.35,0:07:02.23,Default,,0000,0000,0000,,in the hollow knight community is it\Nbaby bug maybe child bug maybe his name Dialogue: 0,0:07:02.23,0:07:06.91,Default,,0000,0000,0000,,was elder bug you know kind of like how\Npeople name their kids Gertrude I'm kind Dialogue: 0,0:07:06.91,0:07:10.72,Default,,0000,0000,0000,,of bummed that this feature isn't in the\Nfinal game but I agreed that removing Dialogue: 0,0:07:10.72,0:07:15.19,Default,,0000,0000,0000,,this feature was probably a good idea\NHari Gibson explain why this feature was Dialogue: 0,0:07:15.19,0:07:20.14,Default,,0000,0000,0000,,removed in the reddit AMA team cherry\Nheld back in August 2017 we did Dialogue: 0,0:07:20.14,0:07:24.01,Default,,0000,0000,0000,,experiment with a full Dream diving\Nsystem but it ended up feeling really Dialogue: 0,0:07:24.01,0:07:28.30,Default,,0000,0000,0000,,disjointed and distracted from exploring\Nthe world the time we saved making dream Dialogue: 0,0:07:28.30,0:07:32.41,Default,,0000,0000,0000,,levels went into more fully fleshing out\NHalla nest it would have been cool to Dialogue: 0,0:07:32.41,0:07:36.04,Default,,0000,0000,0000,,have these little challenges separated\Nfrom the main game to try out but then Dialogue: 0,0:07:36.04,0:07:40.39,Default,,0000,0000,0000,,again we already have the fan favorites\Nwhite Palace and Coliseum of fools for Dialogue: 0,0:07:40.39,0:07:42.65,Default,,0000,0000,0000,,that\Nspeaking of things that people love in Dialogue: 0,0:07:42.65,0:07:46.78,Default,,0000,0000,0000,,games the next scene with cut content\Nshows the knight swimming underwater a Dialogue: 0,0:07:46.78,0:07:51.17,Default,,0000,0000,0000,,different game played mechanic like this\Nwould have been really cool also it Dialogue: 0,0:07:51.17,0:07:54.38,Default,,0000,0000,0000,,would have made more sense if the\Njellyfish in the fog Canyon were put in Dialogue: 0,0:07:54.38,0:07:58.25,Default,,0000,0000,0000,,here in the final game they just sort of\Nfloat around in midair like they own the Dialogue: 0,0:07:58.25,0:08:02.00,Default,,0000,0000,0000,,place\Nassholes anyway the next thing we see in Dialogue: 0,0:08:02.00,0:08:06.80,Default,,0000,0000,0000,,the trailer is a giant fucking spider\Nnow that's badass just look at this Dialogue: 0,0:08:06.80,0:08:10.22,Default,,0000,0000,0000,,thing it's huge when you look at all the\Nbosses that are actually in the game Dialogue: 0,0:08:10.22,0:08:14.21,Default,,0000,0000,0000,,they are all pretty small there's\Nnothing like kraid from Super Metroid Dialogue: 0,0:08:14.21,0:08:18.17,Default,,0000,0000,0000,,for example I'm not saying that there\Nneeded to be but it would've been cool Dialogue: 0,0:08:18.17,0:08:21.59,Default,,0000,0000,0000,,to see how team cherry handled it and\NI'm not sure if team cherry had much Dialogue: 0,0:08:21.59,0:08:26.06,Default,,0000,0000,0000,,planned for deep nest at this point but\Nthis makes me curious was this boss or Dialogue: 0,0:08:26.06,0:08:31.34,Default,,0000,0000,0000,,any boss for that matter intended to be\Na boss in beast den well obviously there Dialogue: 0,0:08:31.34,0:08:43.28,Default,,0000,0000,0000,,was what else would be making this noise\Nand don't try to tell me that's just Dialogue: 0,0:08:43.28,0:08:48.65,Default,,0000,0000,0000,,Harris snoring team cherry spiders don't\Nsnore I should know I just googled it Dialogue: 0,0:08:48.65,0:08:53.27,Default,,0000,0000,0000,,holy shit this trailer just keeps going\Ndoesn't it after the spider boss we see Dialogue: 0,0:08:53.27,0:08:58.73,Default,,0000,0000,0000,,an unused NBC a giant snail it looks\Nlike this is an entire village of snails Dialogue: 0,0:08:58.73,0:09:03.41,Default,,0000,0000,0000,,and the shells look like little houses\Ngod I wish this place was in the game I Dialogue: 0,0:09:03.41,0:09:06.92,Default,,0000,0000,0000,,know the character design doesn't really\Nfit with the games atmosphere but I Dialogue: 0,0:09:06.92,0:09:11.42,Default,,0000,0000,0000,,don't care this guy's awesome remember\Nthat old map of hallow nest I mentioned Dialogue: 0,0:09:11.42,0:09:14.81,Default,,0000,0000,0000,,well it looks like there might have been\Nan area in the resting grounds Dialogue: 0,0:09:14.81,0:09:19.07,Default,,0000,0000,0000,,originally planned for the snails of\Ncourse this could just be referenced to Dialogue: 0,0:09:19.07,0:09:24.44,Default,,0000,0000,0000,,the snail shamans it's a toss up really\Nnext we see slice shop I mentioned the Dialogue: 0,0:09:24.44,0:09:28.55,Default,,0000,0000,0000,,white crystal ring earlier but there are\Nsome other items here too they're just Dialogue: 0,0:09:28.55,0:09:32.54,Default,,0000,0000,0000,,proto versions of items that ended up in\Nthe game the most interesting one to me Dialogue: 0,0:09:32.54,0:09:37.13,Default,,0000,0000,0000,,is the greed charm this shows us that\Nthe charm system has existed since the Dialogue: 0,0:09:37.13,0:09:41.48,Default,,0000,0000,0000,,early days of the game's development now\Nteam cherry must have known that the Dialogue: 0,0:09:41.48,0:09:45.95,Default,,0000,0000,0000,,snail was fucking cool because he shows\Nup again and plot twist he has a kid I Dialogue: 0,0:09:45.95,0:09:48.29,Default,,0000,0000,0000,,guess\NI just love the expression on this guy's Dialogue: 0,0:09:48.29,0:09:50.87,Default,,0000,0000,0000,,face he's just so fucking done with this\Nkid Dialogue: 0,0:09:50.87,0:09:55.19,Default,,0000,0000,0000,,and this is so weird that the other\Nsnail has a smaller dialog box in the Dialogue: 0,0:09:55.19,0:09:58.85,Default,,0000,0000,0000,,final game there's almost no instance of\Nmultiple characters talking at once Dialogue: 0,0:09:58.85,0:10:03.02,Default,,0000,0000,0000,,other than maybe the dreamers I'm bummed\Nthat these guys got the boot but the Dialogue: 0,0:10:03.02,0:10:07.76,Default,,0000,0000,0000,,artwork for the shells is still in the\Ngame so who knows in a Kickstarter Dialogue: 0,0:10:07.76,0:10:12.47,Default,,0000,0000,0000,,update posted in February 2017 team\Ncherry mentioned that to new backer Dialogue: 0,0:10:12.47,0:10:17.24,Default,,0000,0000,0000,,design bosses dungeons and a new village\Nwould be added to the game later if this Dialogue: 0,0:10:17.24,0:10:21.11,Default,,0000,0000,0000,,upcoming village is entirely new it's\Ngonna have to be pretty damn good to get Dialogue: 0,0:10:21.11,0:10:24.34,Default,,0000,0000,0000,,me to forget about these guys Dialogue: 0,0:10:27.71,0:10:33.30,Default,,0000,0000,0000,,and that's it for the trailer but there\Nare a few other bits of cut content Dialogue: 0,0:10:33.30,0:10:36.72,Default,,0000,0000,0000,,scattered throughout the Kickstarter\Npage first let's look at the stretch Dialogue: 0,0:10:36.72,0:10:40.62,Default,,0000,0000,0000,,goals team cherry set during the\Ncampaign the first met stretch goal was Dialogue: 0,0:10:40.62,0:10:45.00,Default,,0000,0000,0000,,the white palace this stretch goal\Npromised to new boss battles the dusk Dialogue: 0,0:10:45.00,0:10:49.89,Default,,0000,0000,0000,,Knight and the King's golem\Naccording to re from the reddit AMA the Dialogue: 0,0:10:49.89,0:10:53.07,Default,,0000,0000,0000,,King's golem turned into the Kings\Nmauled enemy but he's not sure what Dialogue: 0,0:10:53.07,0:10:56.85,Default,,0000,0000,0000,,happened to the dust knight the second\Nstretch goal was the addition of four Dialogue: 0,0:10:56.85,0:11:01.53,Default,,0000,0000,0000,,more side quests that included two more\Nbosses within the game the first side Dialogue: 0,0:11:01.53,0:11:05.73,Default,,0000,0000,0000,,quest was titled an ale Smith's\Nobsession this side quest basically Dialogue: 0,0:11:05.73,0:11:08.73,Default,,0000,0000,0000,,would have dealt with what the nail\NSmith would have done after finishing Dialogue: 0,0:11:08.73,0:11:12.90,Default,,0000,0000,0000,,all of the Knights nail upgrades in the\Nfinal game the knight is simply given a Dialogue: 0,0:11:12.90,0:11:16.65,Default,,0000,0000,0000,,binary choice to either straight-up\Nmurder the nail Smith has requested or Dialogue: 0,0:11:16.65,0:11:20.82,Default,,0000,0000,0000,,leave him alive if the knight leaves him\Nalive the nail Smith will somehow find Dialogue: 0,0:11:20.82,0:11:25.20,Default,,0000,0000,0000,,his way to nail master sheõs house where\Nthe two develop a deep love for one Dialogue: 0,0:11:25.20,0:11:30.09,Default,,0000,0000,0000,,another and that's it\Nnot much of a side quest but at least Dialogue: 0,0:11:30.09,0:11:39.15,Default,,0000,0000,0000,,now we know what the nail Smith's\Nobsession was art another one of these Dialogue: 0,0:11:39.15,0:11:43.95,Default,,0000,0000,0000,,additional side quests was the hive the\Nhive was described as being a city Dialogue: 0,0:11:43.95,0:11:48.33,Default,,0000,0000,0000,,inhabited by an ancient and proud race\Nat the heart of the city would be a sad Dialogue: 0,0:11:48.33,0:11:53.07,Default,,0000,0000,0000,,truth as well as a boss encounter of\Ncourse the real sad truth is that there Dialogue: 0,0:11:53.07,0:11:57.21,Default,,0000,0000,0000,,is no boss encounter honestly the hive\Nis a bit of a letdown Dialogue: 0,0:11:57.21,0:12:02.51,Default,,0000,0000,0000,,it is definitely the most underdeveloped\Narea in the entire game I mean come on Dialogue: 0,0:12:02.51,0:12:08.40,Default,,0000,0000,0000,,even cuphead had a bee boss battle no\Nwonder cop had won Best Debut indie game Dialogue: 0,0:12:08.40,0:12:13.68,Default,,0000,0000,0000,,presented by SiC hydro at the 2017 Game\NAwards team cherry has admitted that Dialogue: 0,0:12:13.68,0:12:17.76,Default,,0000,0000,0000,,they would like to add more to the hive\Nre mentioned in the reddit AMA that they Dialogue: 0,0:12:17.76,0:12:22.95,Default,,0000,0000,0000,,might add another NPC or put in little\Nhomes for the bees to live in on top of Dialogue: 0,0:12:22.95,0:12:26.82,Default,,0000,0000,0000,,that re also mentioned a connection\Nbetween Hornet and Vespa the dead queen Dialogue: 0,0:12:26.82,0:12:30.72,Default,,0000,0000,0000,,of the hive the original idea for Hornet\Nwas that she was going to be the child Dialogue: 0,0:12:30.72,0:12:34.11,Default,,0000,0000,0000,,of three Queens\Nshe was birthed by Hera queen of deep Dialogue: 0,0:12:34.11,0:12:39.39,Default,,0000,0000,0000,,nest raised by the white lady the queen\Nof hollowness and trained by Vespa the Dialogue: 0,0:12:39.39,0:12:43.09,Default,,0000,0000,0000,,queen of the hive\Nit's from Vespa that Hornet received her Dialogue: 0,0:12:43.09,0:12:47.41,Default,,0000,0000,0000,,current name this makes more sense when\Nyou look at the older maps of how honest Dialogue: 0,0:12:47.41,0:12:51.10,Default,,0000,0000,0000,,while the game was still in development\Nyou can see here that the hive is Dialogue: 0,0:12:51.10,0:12:55.42,Default,,0000,0000,0000,,actually connected to deep nest in the\Nfinal game the hive is about as far away Dialogue: 0,0:12:55.42,0:12:59.56,Default,,0000,0000,0000,,from deep nest as you can get\Nwhich makes this seem less plausible but Dialogue: 0,0:12:59.56,0:13:02.92,Default,,0000,0000,0000,,Ari didn't know if this was still the\Ndirection they were taking the character Dialogue: 0,0:13:02.92,0:13:06.22,Default,,0000,0000,0000,,so it's very possible that this\Nconnection between hornet and the hive Dialogue: 0,0:13:06.22,0:13:11.05,Default,,0000,0000,0000,,is still canon another one of the side\Nquests was the secret of the stag ways Dialogue: 0,0:13:11.05,0:13:15.61,Default,,0000,0000,0000,,which promised to shed light on the\Nhistory and fate of the stags I'd say Dialogue: 0,0:13:15.61,0:13:18.70,Default,,0000,0000,0000,,the side quest did make it into the\Nfinal game with the inclusion of the Dialogue: 0,0:13:18.70,0:13:22.90,Default,,0000,0000,0000,,stag home and the hatched egg hidden\Nwithin the last side quest is pretty Dialogue: 0,0:13:22.90,0:13:27.52,Default,,0000,0000,0000,,interesting it's called the lantern on\Nthe Black Shore the description for this Dialogue: 0,0:13:27.52,0:13:32.11,Default,,0000,0000,0000,,event says travel beyond the city of\Ntears and reignite an ancient flame I Dialogue: 0,0:13:32.11,0:13:36.22,Default,,0000,0000,0000,,assume that this Lantern is the\Nlighthouse found in the abyss and that Dialogue: 0,0:13:36.22,0:13:40.45,Default,,0000,0000,0000,,Black Shore is the lake avoid the boss\Nencounter for this side quest might have Dialogue: 0,0:13:40.45,0:13:44.77,Default,,0000,0000,0000,,just turned out to be the radiance but\NI'm not sure now since we're talking Dialogue: 0,0:13:44.77,0:13:48.25,Default,,0000,0000,0000,,about the abyss I figured we should talk\Nabout the unmet stretch goal for the Dialogue: 0,0:13:48.25,0:13:53.02,Default,,0000,0000,0000,,abyss the abyss expansion would have\Nadded four new bosses to the abyss now Dialogue: 0,0:13:53.02,0:13:57.07,Default,,0000,0000,0000,,as we know the abyss has no bosses even\Nthough there are creatures there who Dialogue: 0,0:13:57.07,0:14:01.60,Default,,0000,0000,0000,,appear to be alive Ari Gibson filled us\Nin on what the abyss expansion would Dialogue: 0,0:14:01.60,0:14:05.68,Default,,0000,0000,0000,,have been in the reddit AMA he said that\Nthe part of the abyss that the player Dialogue: 0,0:14:05.68,0:14:10.09,Default,,0000,0000,0000,,finds is really just the abyss shore and\Nthat the player would have traveled into Dialogue: 0,0:14:10.09,0:14:14.83,Default,,0000,0000,0000,,the lake of void to experience the true\Ntwisted world of the abyss some have Dialogue: 0,0:14:14.83,0:14:18.70,Default,,0000,0000,0000,,wondered if team Jerry will revisit the\Nabyss in future updates but Ari Dialogue: 0,0:14:18.70,0:14:22.84,Default,,0000,0000,0000,,dismissed the idea in an interview he\Ngave with the creative hustlers show and Dialogue: 0,0:14:22.84,0:14:26.29,Default,,0000,0000,0000,,we could go and do all that but that\Njust means that we're gonna be making Dialogue: 0,0:14:26.29,0:14:31.03,Default,,0000,0000,0000,,hollow Knight for the next four years\Nwell we keep adding to it and what we Dialogue: 0,0:14:31.03,0:14:38.44,Default,,0000,0000,0000,,really want to do is do all the holy\Nnight that we've promised and the little Dialogue: 0,0:14:38.44,0:14:42.86,Default,,0000,0000,0000,,extra bits that we just really can't\Nhelp ourselves from doing and Dialogue: 0,0:14:42.86,0:14:47.31,Default,,0000,0000,0000,,close that book for a while and work on\Nsomething completely different another Dialogue: 0,0:14:47.31,0:14:53.58,Default,,0000,0000,0000,,game but obviously is like something\Nthere is its own world and then you know Dialogue: 0,0:14:53.58,0:14:57.75,Default,,0000,0000,0000,,maybe we feel like returning to it in\Nten years or something and then the Dialogue: 0,0:14:57.75,0:15:02.49,Default,,0000,0000,0000,,abyss might be calling the next stretch\Ngoal was to bring holo night to the Wii Dialogue: 0,0:15:02.49,0:15:06.81,Default,,0000,0000,0000,,U so yeah this has been completely\Ndropped and now teen cherry is working Dialogue: 0,0:15:06.81,0:15:10.80,Default,,0000,0000,0000,,on porting the game to the Nintendo\Nswitch I think that this is great Dialogue: 0,0:15:10.80,0:15:14.46,Default,,0000,0000,0000,,Halla night is going to get a lot of\Nattention once this happens seeing as a Dialogue: 0,0:15:14.46,0:15:21.54,Default,,0000,0000,0000,,switch has no good games what's that\Nsupper Mario Iliad don't make me laugh Dialogue: 0,0:15:21.54,0:15:26.04,Default,,0000,0000,0000,,there was also an unmet stretch goal to\Nbring holo night to the PlayStation Vita Dialogue: 0,0:15:26.04,0:15:31.88,Default,,0000,0000,0000,,but there hasn't been any news on that I\Nguess I'll just have to stick to Dialogue: 0,0:15:31.88,0:15:37.08,Default,,0000,0000,0000,,whatever games people play on\NPlayStation Vita one last rect goal that Dialogue: 0,0:15:37.08,0:15:40.95,Default,,0000,0000,0000,,was not meant was for the Coliseum of\Nfools it would have added four new Dialogue: 0,0:15:40.95,0:15:45.30,Default,,0000,0000,0000,,bosses and would uncover the mystery\Nsurrounding the Colosseum we get a Dialogue: 0,0:15:45.30,0:15:49.56,Default,,0000,0000,0000,,little light on this from guess who are\Na Gibson he said that two of these Dialogue: 0,0:15:49.56,0:15:53.91,Default,,0000,0000,0000,,bosses are Zoet in the Oh bobbles the\Nother two bosses eventually became Dialogue: 0,0:15:53.91,0:15:59.10,Default,,0000,0000,0000,,enemies Ari also said that the Colosseum\Nstill held a mystery but still no word Dialogue: 0,0:15:59.10,0:16:03.72,Default,,0000,0000,0000,,on that I do get a gladiator vibe from\Nthis new trailer maybe the call scene Dialogue: 0,0:16:03.72,0:16:08.19,Default,,0000,0000,0000,,will tie in with the new gods and glory\Nupdate but who knows anyway one thing I Dialogue: 0,0:16:08.19,0:16:11.70,Default,,0000,0000,0000,,should mention is that the Colosseum of\Nfools was originally planned for the Dialogue: 0,0:16:11.70,0:16:15.99,Default,,0000,0000,0000,,fungal wastes lore wise it makes a lot\Nmore sense to me that it was placed in Dialogue: 0,0:16:15.99,0:16:20.13,Default,,0000,0000,0000,,an area of the game full of uninfected\Nmantises who believe in the value of Dialogue: 0,0:16:20.13,0:16:23.79,Default,,0000,0000,0000,,strength I can't say I really have a\Ngood explanation for the lore Dialogue: 0,0:16:23.79,0:16:27.60,Default,,0000,0000,0000,,surrounding the Colosseum now that it's\Nin kingdoms edge but I will share a Dialogue: 0,0:16:27.60,0:16:30.74,Default,,0000,0000,0000,,brief summary of my thoughts Dialogue: 0,0:16:31.96,0:16:35.92,Default,,0000,0000,0000,,another bit of content team charities\Nduring the Kickstarter was a battle with Dialogue: 0,0:16:35.92,0:16:40.60,Default,,0000,0000,0000,,fierce Draya who has gone crazy after\Nthe death of the queen of hallow nest of Dialogue: 0,0:16:40.60,0:16:46.00,Default,,0000,0000,0000,,course in the final game DRI is dead and\Nthe Queen is still alive now out of the Dialogue: 0,0:16:46.00,0:16:50.29,Default,,0000,0000,0000,,five great Knights talked about in the\Ngame the player only gets to fight one Dialogue: 0,0:16:50.29,0:16:55.18,Default,,0000,0000,0000,,of them twice but some have speculated\Nthat the other Knights could come as Dialogue: 0,0:16:55.18,0:17:01.45,Default,,0000,0000,0000,,dream bosses however Ari Gibson dashed\Nall hopes in the reddit AMA when he said Dialogue: 0,0:17:01.45,0:17:03.91,Default,,0000,0000,0000,,that the five great Knights would be\Nexplored more in the future Dialogue: 0,0:17:03.91,0:17:09.25,Default,,0000,0000,0000,,but not necessarily through dreams one\Nof the biggest pieces of cut content Dialogue: 0,0:17:09.25,0:17:13.48,Default,,0000,0000,0000,,from hollow Knight was an area called\Nthe forest of Bones team cherry Dialogue: 0,0:17:13.48,0:17:17.35,Default,,0000,0000,0000,,mentioned this area in an interview on\Nthe roundtable live podcast when Dialogue: 0,0:17:17.35,0:17:22.48,Default,,0000,0000,0000,,discussing the origins of hollow Knights\Nmap it was like we just had the idea was Dialogue: 0,0:17:22.48,0:17:26.68,Default,,0000,0000,0000,,that you had like the middle area and\Nthen you had three areas around it so Dialogue: 0,0:17:26.68,0:17:30.85,Default,,0000,0000,0000,,which is why the original area is called\Ncrossroads in the final game and it's Dialogue: 0,0:17:30.85,0:17:36.25,Default,,0000,0000,0000,,gonna have like fungus land rain land\Nbone land or whatever bone land was Dialogue: 0,0:17:36.25,0:17:39.88,Default,,0000,0000,0000,,going to be a massive part of the game\Nwith burning tar falling from the Dialogue: 0,0:17:39.88,0:17:44.62,Default,,0000,0000,0000,,ceiling and an area called the holy\Ngrounds hidden deep within from the Dialogue: 0,0:17:44.62,0:17:48.40,Default,,0000,0000,0000,,reddit AMA William tells us that ants\Nwere originally planned for this area Dialogue: 0,0:17:48.40,0:17:53.05,Default,,0000,0000,0000,,which would have been fucking awesome\Nfrom the roundtable live podcast as well Dialogue: 0,0:17:53.05,0:17:56.86,Default,,0000,0000,0000,,as an interview team cherry did with PC\Ngamer we have a little bit better idea Dialogue: 0,0:17:56.86,0:18:01.90,Default,,0000,0000,0000,,of what the forest of Bones development\Nwas like the area initially started in Dialogue: 0,0:18:01.90,0:18:06.01,Default,,0000,0000,0000,,the top right corner of the map\Napparently Ahri didn't like the idea of Dialogue: 0,0:18:06.01,0:18:10.45,Default,,0000,0000,0000,,an area with lava being at the top so\Nthey moved the forest of bones down to Dialogue: 0,0:18:10.45,0:18:14.29,Default,,0000,0000,0000,,where the ancient basin ended up being\Naccording to William it would have been Dialogue: 0,0:18:14.29,0:18:18.25,Default,,0000,0000,0000,,a large maze-like area that would\Neventually lead to the monarch wings Dialogue: 0,0:18:18.25,0:18:22.90,Default,,0000,0000,0000,,after that the player would have had to\Nthen light torches in order to open a Dialogue: 0,0:18:22.90,0:18:27.49,Default,,0000,0000,0000,,gate let's take a closer look at this\Nmap and see if we can figure it out the Dialogue: 0,0:18:27.49,0:18:29.71,Default,,0000,0000,0000,,player would have had to enter from deep\Nnest Dialogue: 0,0:18:29.71,0:18:33.28,Default,,0000,0000,0000,,the only other area connected to the\Nforest of bones was the white palace Dialogue: 0,0:18:33.28,0:18:37.72,Default,,0000,0000,0000,,which connected to the city of tears v a\None-way elevator the first thing the Dialogue: 0,0:18:37.72,0:18:41.62,Default,,0000,0000,0000,,player would have had to do was probably\Nreach this area right here and get the Dialogue: 0,0:18:41.62,0:18:45.25,Default,,0000,0000,0000,,monarch wings which is indicated on the\Nmap by this white circle Dialogue: 0,0:18:45.25,0:18:49.12,Default,,0000,0000,0000,,after that a lot more of the area\Nbecomes unlocked the player would then Dialogue: 0,0:18:49.12,0:18:52.51,Default,,0000,0000,0000,,be able to reach these yellow objects\Nwhich I assume are the flames that Dialogue: 0,0:18:52.51,0:18:56.83,Default,,0000,0000,0000,,William mentioned in the podcast after\Nthese were lit the gate here would open Dialogue: 0,0:18:56.83,0:19:00.94,Default,,0000,0000,0000,,up allowing the player access to this\Nenclosed area from there the player Dialogue: 0,0:19:00.94,0:19:05.08,Default,,0000,0000,0000,,would have to reach this green circle\Nwhich I assume is the King's brand then Dialogue: 0,0:19:05.08,0:19:10.21,Default,,0000,0000,0000,,the player could reach this location\Nwhich is probably the holy grounds also Dialogue: 0,0:19:10.21,0:19:13.81,Default,,0000,0000,0000,,the abyss and the white Palace would be\Naccessible at this point as well if the Dialogue: 0,0:19:13.81,0:19:18.13,Default,,0000,0000,0000,,player has a Shou - they can go fight\Nthis back or boss over here there's also Dialogue: 0,0:19:18.13,0:19:23.55,Default,,0000,0000,0000,,a nail art up here for a move called\NSkyward slash I think this is a village Dialogue: 0,0:19:23.55,0:19:28.86,Default,,0000,0000,0000,,this looks important but I can't read\Nthis shit I think it says King mu and Dialogue: 0,0:19:28.86,0:19:34.14,Default,,0000,0000,0000,,yeah that's pretty much it\Noh and there's a snail Dialogue: 0,0:19:35.64,0:19:40.30,Default,,0000,0000,0000,,now let's talk about the holy grounds\Nthis little area on the map has a Dialogue: 0,0:19:40.30,0:19:44.83,Default,,0000,0000,0000,,picture of a broken dreamer mask which\Nis kind of weird but either way this Dialogue: 0,0:19:44.83,0:19:47.86,Default,,0000,0000,0000,,must be the location of the dreamer for\Nthe forest of Bones Dialogue: 0,0:19:47.86,0:19:53.59,Default,,0000,0000,0000,,so which one is it well the word above\Nthe mask here says Hagen mole which was Dialogue: 0,0:19:53.59,0:19:57.79,Default,,0000,0000,0000,,actually Harrah's original name this is\Nkind of confusing especially since the Dialogue: 0,0:19:57.79,0:20:02.20,Default,,0000,0000,0000,,holy grounds have mono moans mask\Nplastered everywhere not Harrah's the Dialogue: 0,0:20:02.20,0:20:05.71,Default,,0000,0000,0000,,reason for this is because all of the\Ndreamers had the same mask very early in Dialogue: 0,0:20:05.71,0:20:10.00,Default,,0000,0000,0000,,the game's development okay then so who\Nare these fuckers they kind of look like Dialogue: 0,0:20:10.00,0:20:14.92,Default,,0000,0000,0000,,vessels okay this is probably gonna\Nsound fucking crazy but follow me on Dialogue: 0,0:20:14.92,0:20:19.39,Default,,0000,0000,0000,,this guy's in September of 2015\NRock Paper Shotgun published an article Dialogue: 0,0:20:19.39,0:20:24.64,Default,,0000,0000,0000,,that featured pictures from re Gibson's\Nsketchbook this is cool because re Dialogue: 0,0:20:24.64,0:20:27.88,Default,,0000,0000,0000,,sketches are wire most of the artwork\Nand character designs for hollow Knight Dialogue: 0,0:20:27.88,0:20:32.11,Default,,0000,0000,0000,,came from these enemies we see in the\Nholy grounds can actually be found in Dialogue: 0,0:20:32.11,0:20:35.68,Default,,0000,0000,0000,,this sketchbook the sketch details the\Nanimation for one of these enemies Dialogue: 0,0:20:35.68,0:20:40.57,Default,,0000,0000,0000,,spawning into the game not only that but\Nthere are notes to these notes detail Dialogue: 0,0:20:40.57,0:20:44.35,Default,,0000,0000,0000,,how a boss fight with a dreamer would\Nhave worked it says that the boss fight Dialogue: 0,0:20:44.35,0:20:48.27,Default,,0000,0000,0000,,would be incredibly difficult and that\Nthe dreamer could roar to summon minions Dialogue: 0,0:20:48.27,0:20:53.71,Default,,0000,0000,0000,,so in other words these guys are minions\Nwho help protect the dreamers so yeah Dialogue: 0,0:20:53.71,0:20:57.73,Default,,0000,0000,0000,,this whole thing sounds pretty weird\Nbetween this and the broken statue in Dialogue: 0,0:20:57.73,0:21:01.15,Default,,0000,0000,0000,,the church we can definitely tell that\NHalle Knights story was once quite Dialogue: 0,0:21:01.15,0:21:04.42,Default,,0000,0000,0000,,different it seems like team cherry\Nhadn't quite decided what the vessels Dialogue: 0,0:21:04.42,0:21:09.22,Default,,0000,0000,0000,,were yet moving on we also have pictures\Nfrom re sketchbook of some of the Dialogue: 0,0:21:09.22,0:21:13.09,Default,,0000,0000,0000,,artwork for the forest of Bones this\Nfirst drawing shows off these things Dialogue: 0,0:21:13.09,0:21:17.71,Default,,0000,0000,0000,,called bone vines we also see these\Nweird-looking structures here's a Dialogue: 0,0:21:17.71,0:21:21.61,Default,,0000,0000,0000,,picture of one labeled or pillar we\Ndon't know much about the pale war found Dialogue: 0,0:21:21.61,0:21:26.08,Default,,0000,0000,0000,,in the final game re Gibson said in the\Nreddit AMA that they were related to the Dialogue: 0,0:21:26.08,0:21:30.64,Default,,0000,0000,0000,,pale beings and that actually makes\Nsense the forest of Bones was filled Dialogue: 0,0:21:30.64,0:21:35.05,Default,,0000,0000,0000,,with giant corpses and as they piled up\Nin this hot area they might have turned Dialogue: 0,0:21:35.05,0:21:40.57,Default,,0000,0000,0000,,into or with superior properties there's\Nalso this dope lava fountain and I guess Dialogue: 0,0:21:40.57,0:21:44.17,Default,,0000,0000,0000,,this might be the entrance to the holy\Ngrounds and that's about all the Dialogue: 0,0:21:44.17,0:21:48.28,Default,,0000,0000,0000,,information I can find on the forest of\NBones but why did he get removed Dialogue: 0,0:21:48.28,0:21:52.57,Default,,0000,0000,0000,,in the first place team chair gave two\Nreasons as to why they cut the forest of Dialogue: 0,0:21:52.57,0:21:55.24,Default,,0000,0000,0000,,bones\Nthe first reason was that it would have Dialogue: 0,0:21:55.24,0:21:59.02,Default,,0000,0000,0000,,taken a really long time to finish the\Nsecond reason they gave was that they Dialogue: 0,0:21:59.02,0:22:03.25,Default,,0000,0000,0000,,thought it would be too much for players\Nto handle those are pretty good reasons Dialogue: 0,0:22:03.25,0:22:08.02,Default,,0000,0000,0000,,I guess cut damn it during the\NKickstarter team cherry announced a new Dialogue: 0,0:22:08.02,0:22:11.71,Default,,0000,0000,0000,,pledge tier that allowed donors to make\Ntheir own dungeon and boss they Dialogue: 0,0:22:11.71,0:22:15.49,Default,,0000,0000,0000,,mentioned ideas like a robot graveyard\Nand even showed off this drawing for a Dialogue: 0,0:22:15.49,0:22:19.93,Default,,0000,0000,0000,,dungeon called the Carnival of\Ncrustaceans yeah I know it's super weird Dialogue: 0,0:22:19.93,0:22:24.28,Default,,0000,0000,0000,,but what's cool is the description up in\Nthe corner it mentions organ music Dialogue: 0,0:22:24.28,0:22:29.14,Default,,0000,0000,0000,,hanging lights and tents all things that\Nmade it into the game with the grim Dialogue: 0,0:22:29.14,0:22:34.60,Default,,0000,0000,0000,,group content pack not the struggling\Ncrab boss thing though sorry crab ello Dialogue: 0,0:22:34.60,0:22:41.23,Default,,0000,0000,0000,,there are also a few charms that got\Nleft out of the game back in February of Dialogue: 0,0:22:41.23,0:22:44.14,Default,,0000,0000,0000,,2016\Nteam cherry posted an article announcing Dialogue: 0,0:22:44.14,0:22:48.34,Default,,0000,0000,0000,,the inclusions of the charm system in\Nhollow Knight in this post we see a Dialogue: 0,0:22:48.34,0:22:52.06,Default,,0000,0000,0000,,couple of charms that didn't make it\Ninto the final game two of these cut Dialogue: 0,0:22:52.06,0:22:56.68,Default,,0000,0000,0000,,charms are identified as the vengeful\Nswarm and the glass charm unending greed Dialogue: 0,0:22:56.68,0:23:00.43,Default,,0000,0000,0000,,vengeful swarm was a charm that would\Nspawn hatchlings when the knight would Dialogue: 0,0:23:00.43,0:23:04.95,Default,,0000,0000,0000,,take damage so it's sort of like a mix\Nbetween thorns of agony and glowing womb Dialogue: 0,0:23:04.95,0:23:08.79,Default,,0000,0000,0000,,unending greed is clearly just the\Noriginal version of fragile greed Dialogue: 0,0:23:08.79,0:23:13.45,Default,,0000,0000,0000,,there's also some charm designs left\Nover inside the game there's a dulled Dialogue: 0,0:23:13.45,0:23:17.53,Default,,0000,0000,0000,,out version of - master and this one\Nkind of reminds me of carefree melody Dialogue: 0,0:23:17.53,0:23:22.45,Default,,0000,0000,0000,,now let's talk about some of the unused\Ncontent that got left in the game first Dialogue: 0,0:23:22.45,0:23:27.52,Default,,0000,0000,0000,,off we have this unused sprite sheet of\Na small enemy pretty fucking lame but Dialogue: 0,0:23:27.52,0:23:33.82,Default,,0000,0000,0000,,hey there it is moving on user Casey\NGhost released a mod for Halle Knight Dialogue: 0,0:23:33.82,0:23:37.83,Default,,0000,0000,0000,,back in July that gave the player access\Nto some rooms that were left in the game Dialogue: 0,0:23:37.83,0:23:41.08,Default,,0000,0000,0000,,unfortunately these rooms were removed\Nfrom the game with the hidden dreams Dialogue: 0,0:23:41.08,0:23:45.07,Default,,0000,0000,0000,,update so this mod no longer works with\Nthe current version of the game but Dialogue: 0,0:23:45.07,0:23:48.43,Default,,0000,0000,0000,,don't worry you're not really missing\Nout on much some of the rooms are just Dialogue: 0,0:23:48.43,0:23:52.81,Default,,0000,0000,0000,,on textured areas there are also some\Npretty strange rooms that feature tight Dialogue: 0,0:23:52.81,0:23:57.25,Default,,0000,0000,0000,,pathways one of which stretches on for\Nquite some time these two rooms look a Dialogue: 0,0:23:57.25,0:24:01.21,Default,,0000,0000,0000,,lot like the underwater room from the\Ntrailer as well as the room we're in can Dialogue: 0,0:24:01.21,0:24:04.66,Default,,0000,0000,0000,,be found in the\Ngame this really long ass room is very Dialogue: 0,0:24:04.66,0:24:08.41,Default,,0000,0000,0000,,similar to the room with une in it but I\Nwonder if this area was supposed to be Dialogue: 0,0:24:08.41,0:24:12.82,Default,,0000,0000,0000,,filled with acid maybe the night reached\Nthe bottom of this room where une can Dialogue: 0,0:24:12.82,0:24:16.84,Default,,0000,0000,0000,,give it the ability to swim back up\Notherwise it's pretty difficult to get Dialogue: 0,0:24:16.84,0:24:21.46,Default,,0000,0000,0000,,out of this area I don't know it's just\Na theory there's also some cut rooms Dialogue: 0,0:24:21.46,0:24:25.15,Default,,0000,0000,0000,,from Crystal Peaks but there's nothing\Nreally that exciting about them I'll Dialogue: 0,0:24:25.15,0:24:28.99,Default,,0000,0000,0000,,show them to you anyway but I don't have\Nanything to say so I'm just gonna play Dialogue: 0,0:24:28.99,0:24:43.00,Default,,0000,0000,0000,,some royalty-free jazz music here we\Nhave a room filled with moth statues Dialogue: 0,0:24:43.00,0:24:47.26,Default,,0000,0000,0000,,this area was shrunk down and hidden\Nwithin the glade of hope in the final Dialogue: 0,0:24:47.26,0:24:51.52,Default,,0000,0000,0000,,game but even in this earlier version\Nthere is still a Ledge for the night to Dialogue: 0,0:24:51.52,0:24:55.90,Default,,0000,0000,0000,,stand on so it can dream now this statue\Nit doesn't do anything here but the Dialogue: 0,0:24:55.90,0:24:58.89,Default,,0000,0000,0000,,statue in the finished map tapes the\Nknight to the shrine of believers Dialogue: 0,0:24:58.89,0:25:02.77,Default,,0000,0000,0000,,there's also a test room for the\Ndreamers which contains a static Dialogue: 0,0:25:02.77,0:25:07.03,Default,,0000,0000,0000,,Guardian that we can't interact with\Nhe's just sort of showing kind of looks Dialogue: 0,0:25:07.03,0:25:09.58,Default,,0000,0000,0000,,like he's about to flash us the fucking\Npervert Dialogue: 0,0:25:09.58,0:25:13.42,Default,,0000,0000,0000,,the last room is the most interesting\Nit's the only cut room with an Dialogue: 0,0:25:13.42,0:25:17.32,Default,,0000,0000,0000,,interactive bench and it's full of\Nstring and needles which look exactly Dialogue: 0,0:25:17.32,0:25:21.61,Default,,0000,0000,0000,,like the needle that Hornet uses what's\Neven more interesting is that the exit Dialogue: 0,0:25:21.61,0:25:24.91,Default,,0000,0000,0000,,in this room leads to the room in the\Nancient basin where the white palace Dialogue: 0,0:25:24.91,0:25:28.93,Default,,0000,0000,0000,,once stood but since there's no\Nadjoining exit in this room the player Dialogue: 0,0:25:28.93,0:25:33.43,Default,,0000,0000,0000,,gets stuck is this cut room supposed to\Nbe harness room or is it just to show Dialogue: 0,0:25:33.43,0:25:37.09,Default,,0000,0000,0000,,that the white palace had some\Nconnection to the weavers in the hidden Dialogue: 0,0:25:37.09,0:25:40.90,Default,,0000,0000,0000,,Stagg station that was added in the\Nhidden dreams update we can see that the Dialogue: 0,0:25:40.90,0:25:45.10,Default,,0000,0000,0000,,thread is still there all right so\Nthat's all the boring stuff out of the Dialogue: 0,0:25:45.10,0:25:50.05,Default,,0000,0000,0000,,way now it's time to talk about cut\Ndialogue and trust me boys and girls Dialogue: 0,0:25:50.05,0:25:54.01,Default,,0000,0000,0000,,team Jerry cut dialog from this game\Nalmost as much as the sick Hydro 5 Dialogue: 0,0:25:54.01,0:25:57.82,Default,,0000,0000,0000,,sensitive razor cuts away unwanted\Nfacial hair while helping you protect Dialogue: 0,0:25:57.82,0:26:02.62,Default,,0000,0000,0000,,your skin from irritation so we're about\Nto go headfirst into some deep hollow Dialogue: 0,0:26:02.62,0:26:07.39,Default,,0000,0000,0000,,night lore if you don't have a good\Nunderstanding of the lore then well I'm Dialogue: 0,0:26:07.39,0:26:12.19,Default,,0000,0000,0000,,not mad but I am disappointed now I\Nwanted to start off by talking about the Dialogue: 0,0:26:12.19,0:26:15.81,Default,,0000,0000,0000,,elegy of hollowness\Nthe first four lines of this poem appear Dialogue: 0,0:26:15.81,0:26:19.53,Default,,0000,0000,0000,,at the beginning of the game but the\Nrest of the poem can only be found by Dialogue: 0,0:26:19.53,0:26:24.00,Default,,0000,0000,0000,,digging into the game's files in fact\Nthe elegy of hollowness isn't even a Dialogue: 0,0:26:24.00,0:26:28.98,Default,,0000,0000,0000,,complete poem it literally just stops\Nmidway through one of the lines and yet Dialogue: 0,0:26:28.98,0:26:32.55,Default,,0000,0000,0000,,everyone and their fucking grandma uses\Nthis poem when they talk about Hall and Dialogue: 0,0:26:32.55,0:26:38.01,Default,,0000,0000,0000,,aisle or so can we really consider these\Nunused lines as Canon at the end of the Dialogue: 0,0:26:38.01,0:26:41.94,Default,,0000,0000,0000,,day what we are really trying to do is\Nfigure out what is written in the hollow Dialogue: 0,0:26:41.94,0:26:46.35,Default,,0000,0000,0000,,night lore Bible that's more important\Nthan figuring out what is canonical Dialogue: 0,0:26:46.35,0:26:51.72,Default,,0000,0000,0000,,within the game if that makes any sense\Nanyway there's this dialogue from the Dialogue: 0,0:26:51.72,0:26:55.32,Default,,0000,0000,0000,,moss prophet here we get a little\Ninsight into what pisses the radiance Dialogue: 0,0:26:55.32,0:27:00.00,Default,,0000,0000,0000,,off she doesn't like it when creatures\Nchange form which is probably referring Dialogue: 0,0:27:00.00,0:27:04.50,Default,,0000,0000,0000,,to how the pale king transformed from a\Nworm she's also against stealing soul Dialogue: 0,0:27:04.50,0:27:08.04,Default,,0000,0000,0000,,which is probably referring to how the\Nknight gained soul from hurting other Dialogue: 0,0:27:08.04,0:27:12.84,Default,,0000,0000,0000,,creatures and then she talks about how\Nthe only crime a God can commit is by Dialogue: 0,0:27:12.84,0:27:17.40,Default,,0000,0000,0000,,dying is she referring to how the pale\NKing might be dead or is she just saying Dialogue: 0,0:27:17.40,0:27:21.54,Default,,0000,0000,0000,,that she refuses to die herself she caps\Nthings off by talking about how the Dialogue: 0,0:27:21.54,0:27:26.34,Default,,0000,0000,0000,,empty ones must be destroyed milah has\Nsimilar dialogue to this in the final Dialogue: 0,0:27:26.34,0:27:31.44,Default,,0000,0000,0000,,game now the most cut dialogue we have\Nis for the three dreamers in the final Dialogue: 0,0:27:31.44,0:27:34.68,Default,,0000,0000,0000,,release of hallow night the three\Ndreamers talk in brief sentences and Dialogue: 0,0:27:34.68,0:27:38.82,Default,,0000,0000,0000,,their dream nail dialogue is even\Nshorter it's kind of hard to understand Dialogue: 0,0:27:38.82,0:27:42.87,Default,,0000,0000,0000,,in the final dialogue but the dreamers\Nhave a debate as to what to do with our Dialogue: 0,0:27:42.87,0:27:47.22,Default,,0000,0000,0000,,little bug buddy here from looking at\Nthis cut dialogue it becomes much more Dialogue: 0,0:27:47.22,0:27:51.66,Default,,0000,0000,0000,,clear what was going on here mana mana\Nargues that the knight should be allowed Dialogue: 0,0:27:51.66,0:27:56.04,Default,,0000,0000,0000,,to break the seals on the hollow night\Nwhile learn argues that the seal should Dialogue: 0,0:27:56.04,0:28:00.87,Default,,0000,0000,0000,,remain since that was the oath the\Ndreamers made to the King Herod uhz n't Dialogue: 0,0:28:00.87,0:28:05.46,Default,,0000,0000,0000,,seem to care said she's only in it for\NHornet for example here's a line that Dialogue: 0,0:28:05.46,0:28:09.63,Default,,0000,0000,0000,,was originally meant for Mata Mon the\Nteacher we sealed that plague and Dialogue: 0,0:28:09.63,0:28:14.67,Default,,0000,0000,0000,,thought we'd found an answer but we were\Nwrong our sacrifices what did they win Dialogue: 0,0:28:14.67,0:28:19.92,Default,,0000,0000,0000,,us at Worlds sealed in stasis here's a\Nline from lurin remember our promise Dialogue: 0,0:28:19.92,0:28:23.13,Default,,0000,0000,0000,,sister\Nwe three vowed to protect the seal with Dialogue: 0,0:28:23.13,0:28:26.94,Default,,0000,0000,0000,,all our devotion this isn't really\Naligned from Hera Dialogue: 0,0:28:26.94,0:28:30.81,Default,,0000,0000,0000,,more of a note about what she would say\Nmore detach than the other dreamers Dialogue: 0,0:28:30.81,0:28:35.25,Default,,0000,0000,0000,,maybe Ponder's how the hollow night\Nfeels after all this time would he make Dialogue: 0,0:28:35.25,0:28:39.90,Default,,0000,0000,0000,,the same choice again first few\Ndialogues are very taciturn there's also Dialogue: 0,0:28:39.90,0:28:44.73,Default,,0000,0000,0000,,a generic line about The Pale King our\NKing appears as a bug and I shall take Dialogue: 0,0:28:44.73,0:28:50.22,Default,,0000,0000,0000,,him as so but his are traits that\Ntranscend our kind his is a mind beyond Dialogue: 0,0:28:50.22,0:28:57.00,Default,,0000,0000,0000,,ours duty given form in sleep I shall\Nnot look upon his like again the Dialogue: 0,0:28:57.00,0:29:00.00,Default,,0000,0000,0000,,dreamers also had different lines that\Nthey would give to the night when found Dialogue: 0,0:29:00.00,0:29:05.70,Default,,0000,0000,0000,,in the dream world here's a line from\Nautumn on only one path I see the seals Dialogue: 0,0:29:05.70,0:29:11.85,Default,,0000,0000,0000,,must break will it bring destruction of\Ncourse it will bring change to let its Dialogue: 0,0:29:11.85,0:29:18.24,Default,,0000,0000,0000,,to live forever in an unchanging world\Ndeath I would fear less this line is Dialogue: 0,0:29:18.24,0:29:24.51,Default,,0000,0000,0000,,probably from lurin remember our bond\Nour sacrifice for the kingdom's sake for Dialogue: 0,0:29:24.51,0:29:30.90,Default,,0000,0000,0000,,the one we must protect and again Hera's\Ndialogue is in note form talks about her Dialogue: 0,0:29:30.90,0:29:35.52,Default,,0000,0000,0000,,history as part of the agreement for her\Nalliance and her role as a dreamer King Dialogue: 0,0:29:35.52,0:29:40.35,Default,,0000,0000,0000,,gave her a child was she allowed to keep\Nthis child or was she taken away then Dialogue: 0,0:29:40.35,0:29:45.45,Default,,0000,0000,0000,,there's this huge monologue vimana mom\Nnow there's a lot here and it's hard to Dialogue: 0,0:29:45.45,0:29:48.81,Default,,0000,0000,0000,,know how much of this still reflects\Nteam Cherry's plan for hala Knights Dialogue: 0,0:29:48.81,0:29:53.43,Default,,0000,0000,0000,,story according to maan Amon here the\Nkingdom of hollowness lasted for a very Dialogue: 0,0:29:53.43,0:29:58.23,Default,,0000,0000,0000,,long time and had reached a point where\Ncivilization had stopped advancing she Dialogue: 0,0:29:58.23,0:30:01.83,Default,,0000,0000,0000,,also mentions that halan has struggled\Nboth against the radiance as well as the Dialogue: 0,0:30:01.83,0:30:05.61,Default,,0000,0000,0000,,void we don't really know the full\Ndetails of the pale Kings relationship Dialogue: 0,0:30:05.61,0:30:09.54,Default,,0000,0000,0000,,with the void but we do know that the\Nvoid tries to consume any creature or Dialogue: 0,0:30:09.54,0:30:14.16,Default,,0000,0000,0000,,beings around it the King used the void\Nfor his constructs but maybe his Dialogue: 0,0:30:14.16,0:30:18.87,Default,,0000,0000,0000,,tampering put his people in greater risk\Nthan we know and what's with we found Dialogue: 0,0:30:18.87,0:30:23.40,Default,,0000,0000,0000,,each other after all was modem on\Nactively seeking the night out did Dialogue: 0,0:30:23.40,0:30:28.20,Default,,0000,0000,0000,,quarrel somehow help with this effort\Nthen there's this line which to me is Dialogue: 0,0:30:28.20,0:30:33.63,Default,,0000,0000,0000,,super interesting an empty vessel to\Nbring hope a strong vessel to bring Dialogue: 0,0:30:33.63,0:30:37.40,Default,,0000,0000,0000,,stagnation an enlightened vessel to\Nbring an end Dialogue: 0,0:30:37.40,0:30:42.20,Default,,0000,0000,0000,,yeah this is some Lord of the Rings type\Nshit right here it almost sounds like Dialogue: 0,0:30:42.20,0:30:46.61,Default,,0000,0000,0000,,some sort of prophecy or something now I\Ncan see interpreting this in two ways Dialogue: 0,0:30:46.61,0:30:51.32,Default,,0000,0000,0000,,the empty vessel is the hollow Knight\Nthe strong vessel is the main character Dialogue: 0,0:30:51.32,0:30:54.86,Default,,0000,0000,0000,,if the player gets the hollow night\Nending while the enlightened vessel is Dialogue: 0,0:30:54.86,0:30:59.33,Default,,0000,0000,0000,,the main character if the player gets to\Ndream no more ending another way like to Dialogue: 0,0:30:59.33,0:31:03.44,Default,,0000,0000,0000,,interpret this is that the empty vessel\Nis the first sibling ever made the Dialogue: 0,0:31:03.44,0:31:06.83,Default,,0000,0000,0000,,strong vessel is the hollow knight and\Nthe enlightened vessel is the Dialogue: 0,0:31:06.83,0:31:12.53,Default,,0000,0000,0000,,player-character okay I have two more\Nlines left to show you these last two Dialogue: 0,0:31:12.53,0:31:17.33,Default,,0000,0000,0000,,are kind of unique not only were they\Nnot used in the final game these two Dialogue: 0,0:31:17.33,0:31:21.59,Default,,0000,0000,0000,,lines were completely removed from the\Ngame's code after launch which leads me Dialogue: 0,0:31:21.59,0:31:26.54,Default,,0000,0000,0000,,to believe they are super juicy the\Nfirst one comes from the white lady two Dialogue: 0,0:31:26.54,0:31:31.73,Default,,0000,0000,0000,,halves of a whole you found your way\Nback to me we were so unfair weren't we Dialogue: 0,0:31:31.73,0:31:37.70,Default,,0000,0000,0000,,to cast you out please you must not hate\Nhim he did what he thought was right the Dialogue: 0,0:31:37.70,0:31:42.65,Default,,0000,0000,0000,,kingdom had to live okay so this pretty\Nmuch lines up with what we already know Dialogue: 0,0:31:42.65,0:31:47.48,Default,,0000,0000,0000,,the Kings soul the siblings being locked\Naway but that last line is kind of Dialogue: 0,0:31:47.48,0:31:52.52,Default,,0000,0000,0000,,interesting anyway the last line comes\Nfrom The Pale King his dream nail Dialogue: 0,0:31:52.52,0:31:57.68,Default,,0000,0000,0000,,dialogue in the final game reads no cost\Ntoo great but at one point it might have Dialogue: 0,0:31:57.68,0:32:04.07,Default,,0000,0000,0000,,been false one you cannot reach me here\Nwell it seems to confirm that the Bell Dialogue: 0,0:32:04.07,0:32:09.14,Default,,0000,0000,0000,,King is indeed hiding in the white\Npalace but who is this false one he's Dialogue: 0,0:32:09.14,0:32:15.69,Default,,0000,0000,0000,,probably referring to the radiance the\Nfalse god of hollowness right or is he Dialogue: 0,0:32:15.69,0:32:22.98,Default,,0000,0000,0000,,oh wait wait wait a minute as much as I\Nwant to get into this right now this Dialogue: 0,0:32:22.98,0:32:27.48,Default,,0000,0000,0000,,isn't the right place for deep lore I'm\Nsorry guys the last thing I wanted to Dialogue: 0,0:32:27.48,0:32:31.80,Default,,0000,0000,0000,,talk about was those sketches that we\Nhave from Ari Gibson I showed off a lot Dialogue: 0,0:32:31.80,0:32:34.77,Default,,0000,0000,0000,,of them for the forest of Bones\Nbut there are a few more I'd like to Dialogue: 0,0:32:34.77,0:32:38.88,Default,,0000,0000,0000,,share with you this picture has some\Npretty interesting stuff on the far left Dialogue: 0,0:32:38.88,0:32:43.56,Default,,0000,0000,0000,,we can see a giant bug with ten legs\Nwearing a dreamer mask was there a plan Dialogue: 0,0:32:43.56,0:32:47.46,Default,,0000,0000,0000,,for the dreamer boss to transform and\Ndid an actual enemy I mean wouldn't a Dialogue: 0,0:32:47.46,0:32:52.20,Default,,0000,0000,0000,,fight with this fuckface be pretty easy\NI guess we're in his dream so he could Dialogue: 0,0:32:52.20,0:32:56.19,Default,,0000,0000,0000,,probably do whatever you wanted to us\Nright hit us with a train or something Dialogue: 0,0:32:56.19,0:33:00.90,Default,,0000,0000,0000,,then there's this guy his mask is\Nsimilar to the mask worn by Hera and the Dialogue: 0,0:33:00.90,0:33:05.07,Default,,0000,0000,0000,,weavers so maybe this was the king of\Ndeep nest or something but part of me Dialogue: 0,0:33:05.07,0:33:09.09,Default,,0000,0000,0000,,says this guy might have been connected\Nto the colosseum of fools the symbol for Dialogue: 0,0:33:09.09,0:33:13.50,Default,,0000,0000,0000,,the colosseum also has the six eye hole\Ndesign and this guy has that same spiked Dialogue: 0,0:33:13.50,0:33:18.00,Default,,0000,0000,0000,,shell that the Lord Fool has and it\Nlooks like this guy is presiding over Dialogue: 0,0:33:18.00,0:33:22.80,Default,,0000,0000,0000,,something also here's the trilobite from\Ndeep nest and this confirms that Dialogue: 0,0:33:22.80,0:33:26.10,Default,,0000,0000,0000,,something is supposed to come out of\Nthat thing over here we see an early Dialogue: 0,0:33:26.10,0:33:31.56,Default,,0000,0000,0000,,design for the white lady in her little\Nkakouton ball thingy now honestly this Dialogue: 0,0:33:31.56,0:33:36.12,Default,,0000,0000,0000,,last image bummed me out this is an\Nearly design for Naz so there are two Dialogue: 0,0:33:36.12,0:33:41.10,Default,,0000,0000,0000,,obvious differences here first of all\Nhe's got fucking wings second he has a Dialogue: 0,0:33:41.10,0:33:45.24,Default,,0000,0000,0000,,longer tail that he probably used to\Nattack the night with everyone in the Dialogue: 0,0:33:45.24,0:33:47.64,Default,,0000,0000,0000,,hallow night community who likes to shit\Non mosque Dialogue: 0,0:33:47.64,0:33:51.30,Default,,0000,0000,0000,,he's got such great build-up to his\Nfight and then the fight itself is just Dialogue: 0,0:33:51.30,0:33:55.32,Default,,0000,0000,0000,,lame imagine how crazy the nos can\Ncounter would be if it started the same Dialogue: 0,0:33:55.32,0:33:58.85,Default,,0000,0000,0000,,but then he just turned into this\Nfucking Ridley type motherfucker and Dialogue: 0,0:33:58.85,0:34:03.96,Default,,0000,0000,0000,,that's it for this video sorry it was so\Nshort to make up for it check out this Dialogue: 0,0:34:03.96,0:34:07.50,Default,,0000,0000,0000,,blog I just posted in this post I\Ncompiled all of the evidence I found Dialogue: 0,0:34:07.50,0:34:12.12,Default,,0000,0000,0000,,through this video into one spot it's\Npretty good to be honest very dense and Dialogue: 0,0:34:12.12,0:34:17.95,Default,,0000,0000,0000,,concise in fact I don't know why I even\Nbothered making this long-winded video Dialogue: 0,0:34:17.95,0:34:21.06,Default,,0000,0000,0000,,I should just stop right now