get
our story begins in the distant past if you're too young to remember 2014 just
ask anyone the world was a very different place kids used to spend their
free time at a place called Radio Shack famous actor Shia LaBeouf famously
decided he wanted to stop being famous Bill Cosby made his way back onto TV but
this time it wasn't exactly for advertising jello but yeah other than
that and the ISIS invasion of Iraq and that whole Ebola thing and Ferguson
2014 was a pretty good year but the most important event of 2014
happened on November 18th when two Australians going by the names William
Pelin and Ari Gibson launched a Kickstarter for a little game called
hollow Knight of course we all know about the final product that was created
during the eight hundred and twenty nine days between the launch of the
Kickstarter and the release of the game but what about the content that was left
out a lot can happen in eight hundred and twenty nine days that's like eleven
point five one Kardashian marriages well the first thing I do when I start
working on a new video is to check the wiki that way I can just copy paste it
into my script okay let's see here no wait fuck damn it
bingo this is hollow knight cut content now at the time of writing the latest
content pack team cherry has released is the grimm troop so it's always possible
that some of the stuff mentioned here will get added into the game in a future
update team cherry has dropped the trailer for content back three gods and
glory and it looks good could use more beretta to be honest but again we don't
know what else coming this time around so it's possible team cherry might throw
some cut content back into the game so if you see something in this video that
is actually in the game please double check before you go to the comment
section and call me a stupid asshole I get enough of that at home in Team
cherries early Kickstarter updates they showcased a variety of content that
didn't make it into the final game spooky dungeons giant bosses whatever
the fuck this is supposed to be most of these features actually pop up in the
weird and wonderful world trailer that was dropped during the final week of the
Kickstarter this video has some pretty neat stuff so let's just start here ten
seconds in we can already see a cut enemy this guy first appeared in the
third Kickstarter update going under the name blundering Auber Liske it was
described as being a careless and clumsy herbivore so yeah he just runs into shit
I guess so why did blundering over list get the axe
while team cherry briefly mentioned the enemy in an interview they gave on the
roundtable live podcast and I think pretty much like every like every every
enemy and boss that we conceived and liked that went anywhere past like
sketches but once you've already created art for it we used it no actually
there's a couple enemies that we didn't use maybe that weird charging thing with
a big nose yeah never really had an area yeah there were a lot of enemies they
ended up on the cutting
that weird charging thing with a nice
here's the next interesting scene from the trailer ashram a warrior is holding
a spear that has an infected tip and he's talking like a madman you remember
the Shrimant warrior right the guy who sounds like Owen Wilson Wow
I also wonder if there was originally a plan for a mushroom village with more
mushroom npcs in the final game the closest we get is the fungal core but
the only interesting thing there is a dead guy who complaints about The Pale
King anyway I think maybe this scene was meant to show how the infection messes
with the mind I mean if you look at this guy's dialogue he does not sound okay
here we can see it there used to be a back stepping mechanic at some point
that would have been nice at about 30 seconds in we can see the knight using
an ability called to tyrants fist this is clearly an earlier version of the
desolate dive they probably changed it after the spell system was more fleshed
out because you know you don't really need magic just a fist to things during
the fight with The Grudge mother in the Forgotten crossroads we see an
interesting statue the statue is of three beings but the one on the right
has been broken the two remaining statues clearly
represent The Pale King and the white lady the king and queen of hallow nest
as for the identity of the third one well I've actually got good news team
cherry did an interview on PC Gamer back in August of 2017 where they talked
about designing the map of hallow nest in this article team cherry actually
provided pictures of old versions of the map one map in particular is full of
information about Halle Knight's development but what exactly does a map
tell us about this statue well we don't actually give a shit about the map right
now but in the margins of the paper that the map was printed on we can actually
see a sketch of these three figures in an identical pose and we could see that
the figure on the far right looks almost exactly like the hollow Knight so what
the fuck does this even mean well it could mean that the Halle Knights adult
form was originally the design for another higher being the fact that it's
broken makes me think that the higher being is an early version of what
eventually became the radiance what's also interesting is
that the mandible is shown here look a lot like the structures found in the
dream world we don't know when the moths ended up in the game but maybe it wasn't
until later in the game's development but it's interesting to think that the
hollow night was at one point the true antagonist of the game about a minute in
we see something quite strange before using the vengeful-spirit spell the
knight has a white circle that rotates around it later on the trailer we see an
item in slide shop called the white crystal ring so was this white crystal
ring a powerup that allowed the player to charge the vengeful spirit attack I
don't think there's any way to confirm this but it's still pretty interesting
next we see a pretty crazy ability dream diving so if the knight uses the dream
nail on an NPC it slices the poor bastards head open allowing the knight
to enter the dream well the dream well is where bugs hopes fears and dreams
reside team Cherry's plan was to use stream diving to give the player unique
challenges involving stuff like running away from a hoard of invincible flying
nightmares or fighting off a group of creatures without using the nail these
areas would also give the player unique items and reveal secrets about the NPCs
past there's actually a video showing off the dream dive ability on the elder
bug the dream world here looks pretty empty
I guess the hoard of invincible flying nightmares is off today at the end of
the video the knight comes across a younger version of the elder bug the
name of elder bugs younger self has become one of the most divisive issues
in the hollow knight community is it baby bug maybe child bug maybe his name
was elder bug you know kind of like how people name their kids Gertrude I'm kind
of bummed that this feature isn't in the final game but I agreed that removing
this feature was probably a good idea Hari Gibson explain why this feature was
removed in the reddit AMA team cherry held back in August 2017 we did
experiment with a full Dream diving system but it ended up feeling really
disjointed and distracted from exploring the world the time we saved making dream
levels went into more fully fleshing out Halla nest it would have been cool to
have these little challenges separated from the main game to try out but then
again we already have the fan favorites white Palace and Coliseum of fools for
that speaking of things that people love in
games the next scene with cut content shows the knight swimming underwater a
different game played mechanic like this would have been really cool also it
would have made more sense if the jellyfish in the fog Canyon were put in
here in the final game they just sort of float around in midair like they own the
place assholes anyway the next thing we see in
the trailer is a giant fucking spider now that's badass just look at this
thing it's huge when you look at all the bosses that are actually in the game
they are all pretty small there's nothing like kraid from Super Metroid
for example I'm not saying that there needed to be but it would've been cool
to see how team cherry handled it and I'm not sure if team cherry had much
planned for deep nest at this point but this makes me curious was this boss or
any boss for that matter intended to be a boss in beast den well obviously there
was what else would be making this noise and don't try to tell me that's just
Harris snoring team cherry spiders don't snore I should know I just googled it
holy shit this trailer just keeps going doesn't it after the spider boss we see
an unused NBC a giant snail it looks like this is an entire village of snails
and the shells look like little houses god I wish this place was in the game I
know the character design doesn't really fit with the games atmosphere but I
don't care this guy's awesome remember that old map of hallow nest I mentioned
well it looks like there might have been an area in the resting grounds
originally planned for the snails of course this could just be referenced to
the snail shamans it's a toss up really next we see slice shop I mentioned the
white crystal ring earlier but there are some other items here too they're just
proto versions of items that ended up in the game the most interesting one to me
is the greed charm this shows us that the charm system has existed since the
early days of the game's development now team cherry must have known that the
snail was fucking cool because he shows up again and plot twist he has a kid I
guess I just love the expression on this guy's
face he's just so fucking done with this kid
and this is so weird that the other snail has a smaller dialog box in the
final game there's almost no instance of multiple characters talking at once
other than maybe the dreamers I'm bummed that these guys got the boot but the
artwork for the shells is still in the game so who knows in a Kickstarter
update posted in February 2017 team cherry mentioned that to new backer
design bosses dungeons and a new village would be added to the game later if this
upcoming village is entirely new it's gonna have to be pretty damn good to get
me to forget about these guys
and that's it for the trailer but there are a few other bits of cut content
scattered throughout the Kickstarter page first let's look at the stretch
goals team cherry set during the campaign the first met stretch goal was
the white palace this stretch goal promised to new boss battles the dusk
Knight and the King's golem according to re from the reddit AMA the
King's golem turned into the Kings mauled enemy but he's not sure what
happened to the dust knight the second stretch goal was the addition of four
more side quests that included two more bosses within the game the first side
quest was titled an ale Smith's obsession this side quest basically
would have dealt with what the nail Smith would have done after finishing
all of the Knights nail upgrades in the final game the knight is simply given a
binary choice to either straight-up murder the nail Smith has requested or
leave him alive if the knight leaves him alive the nail Smith will somehow find
his way to nail master sheõs house where the two develop a deep love for one
another and that's it not much of a side quest but at least
now we know what the nail Smith's obsession was art another one of these
additional side quests was the hive the hive was described as being a city
inhabited by an ancient and proud race at the heart of the city would be a sad
truth as well as a boss encounter of course the real sad truth is that there
is no boss encounter honestly the hive is a bit of a letdown
it is definitely the most underdeveloped area in the entire game I mean come on
even cuphead had a bee boss battle no wonder cop had won Best Debut indie game
presented by SiC hydro at the 2017 Game Awards team cherry has admitted that
they would like to add more to the hive re mentioned in the reddit AMA that they
might add another NPC or put in little homes for the bees to live in on top of
that re also mentioned a connection between Hornet and Vespa the dead queen
of the hive the original idea for Hornet was that she was going to be the child
of three Queens she was birthed by Hera queen of deep
nest raised by the white lady the queen of hollowness and trained by Vespa the
queen of the hive it's from Vespa that Hornet received her
current name this makes more sense when you look at the older maps of how honest
while the game was still in development you can see here that the hive is
actually connected to deep nest in the final game the hive is about as far away
from deep nest as you can get which makes this seem less plausible but
Ari didn't know if this was still the direction they were taking the character
so it's very possible that this connection between hornet and the hive
is still canon another one of the side quests was the secret of the stag ways
which promised to shed light on the history and fate of the stags I'd say
the side quest did make it into the final game with the inclusion of the
stag home and the hatched egg hidden within the last side quest is pretty
interesting it's called the lantern on the Black Shore the description for this
event says travel beyond the city of tears and reignite an ancient flame I
assume that this Lantern is the lighthouse found in the abyss and that
Black Shore is the lake avoid the boss encounter for this side quest might have
just turned out to be the radiance but I'm not sure now since we're talking
about the abyss I figured we should talk about the unmet stretch goal for the
abyss the abyss expansion would have added four new bosses to the abyss now
as we know the abyss has no bosses even though there are creatures there who
appear to be alive Ari Gibson filled us in on what the abyss expansion would
have been in the reddit AMA he said that the part of the abyss that the player
finds is really just the abyss shore and that the player would have traveled into
the lake of void to experience the true twisted world of the abyss some have
wondered if team Jerry will revisit the abyss in future updates but Ari
dismissed the idea in an interview he gave with the creative hustlers show and
we could go and do all that but that just means that we're gonna be making
hollow Knight for the next four years well we keep adding to it and what we
really want to do is do all the holy night that we've promised and the little
extra bits that we just really can't help ourselves from doing and
close that book for a while and work on something completely different another
game but obviously is like something there is its own world and then you know
maybe we feel like returning to it in ten years or something and then the
abyss might be calling the next stretch goal was to bring holo night to the Wii
U so yeah this has been completely dropped and now teen cherry is working
on porting the game to the Nintendo switch I think that this is great
Halla night is going to get a lot of attention once this happens seeing as a
switch has no good games what's that supper Mario Iliad don't make me laugh
there was also an unmet stretch goal to bring holo night to the PlayStation Vita
but there hasn't been any news on that I guess I'll just have to stick to
whatever games people play on PlayStation Vita one last rect goal that
was not meant was for the Coliseum of fools it would have added four new
bosses and would uncover the mystery surrounding the Colosseum we get a
little light on this from guess who are a Gibson he said that two of these
bosses are Zoet in the Oh bobbles the other two bosses eventually became
enemies Ari also said that the Colosseum still held a mystery but still no word
on that I do get a gladiator vibe from this new trailer maybe the call scene
will tie in with the new gods and glory update but who knows anyway one thing I
should mention is that the Colosseum of fools was originally planned for the
fungal wastes lore wise it makes a lot more sense to me that it was placed in
an area of the game full of uninfected mantises who believe in the value of
strength I can't say I really have a good explanation for the lore
surrounding the Colosseum now that it's in kingdoms edge but I will share a
brief summary of my thoughts
another bit of content team charities during the Kickstarter was a battle with
fierce Draya who has gone crazy after the death of the queen of hallow nest of
course in the final game DRI is dead and the Queen is still alive now out of the
five great Knights talked about in the game the player only gets to fight one
of them twice but some have speculated that the other Knights could come as
dream bosses however Ari Gibson dashed all hopes in the reddit AMA when he said
that the five great Knights would be explored more in the future
but not necessarily through dreams one of the biggest pieces of cut content
from hollow Knight was an area called the forest of Bones team cherry
mentioned this area in an interview on the roundtable live podcast when
discussing the origins of hollow Knights map it was like we just had the idea was
that you had like the middle area and then you had three areas around it so
which is why the original area is called crossroads in the final game and it's
gonna have like fungus land rain land bone land or whatever bone land was
going to be a massive part of the game with burning tar falling from the
ceiling and an area called the holy grounds hidden deep within from the
reddit AMA William tells us that ants were originally planned for this area
which would have been fucking awesome from the roundtable live podcast as well
as an interview team cherry did with PC gamer we have a little bit better idea
of what the forest of Bones development was like the area initially started in
the top right corner of the map apparently Ahri didn't like the idea of
an area with lava being at the top so they moved the forest of bones down to
where the ancient basin ended up being according to William it would have been
a large maze-like area that would eventually lead to the monarch wings
after that the player would have had to then light torches in order to open a
gate let's take a closer look at this map and see if we can figure it out the
player would have had to enter from deep nest
the only other area connected to the forest of bones was the white palace
which connected to the city of tears v a one-way elevator the first thing the
player would have had to do was probably reach this area right here and get the
monarch wings which is indicated on the map by this white circle
after that a lot more of the area becomes unlocked the player would then
be able to reach these yellow objects which I assume are the flames that
William mentioned in the podcast after these were lit the gate here would open
up allowing the player access to this enclosed area from there the player
would have to reach this green circle which I assume is the King's brand then
the player could reach this location which is probably the holy grounds also
the abyss and the white Palace would be accessible at this point as well if the
player has a Shou - they can go fight this back or boss over here there's also
a nail art up here for a move called Skyward slash I think this is a village
this looks important but I can't read this shit I think it says King mu and
yeah that's pretty much it oh and there's a snail
now let's talk about the holy grounds this little area on the map has a
picture of a broken dreamer mask which is kind of weird but either way this
must be the location of the dreamer for the forest of Bones
so which one is it well the word above the mask here says Hagen mole which was
actually Harrah's original name this is kind of confusing especially since the
holy grounds have mono moans mask plastered everywhere not Harrah's the
reason for this is because all of the dreamers had the same mask very early in
the game's development okay then so who are these fuckers they kind of look like
vessels okay this is probably gonna sound fucking crazy but follow me on
this guy's in September of 2015 Rock Paper Shotgun published an article
that featured pictures from re Gibson's sketchbook this is cool because re
sketches are wire most of the artwork and character designs for hollow Knight
came from these enemies we see in the holy grounds can actually be found in
this sketchbook the sketch details the animation for one of these enemies
spawning into the game not only that but there are notes to these notes detail
how a boss fight with a dreamer would have worked it says that the boss fight
would be incredibly difficult and that the dreamer could roar to summon minions
so in other words these guys are minions who help protect the dreamers so yeah
this whole thing sounds pretty weird between this and the broken statue in
the church we can definitely tell that Halle Knights story was once quite
different it seems like team cherry hadn't quite decided what the vessels
were yet moving on we also have pictures from re sketchbook of some of the
artwork for the forest of Bones this first drawing shows off these things
called bone vines we also see these weird-looking structures here's a
picture of one labeled or pillar we don't know much about the pale war found
in the final game re Gibson said in the reddit AMA that they were related to the
pale beings and that actually makes sense the forest of Bones was filled
with giant corpses and as they piled up in this hot area they might have turned
into or with superior properties there's also this dope lava fountain and I guess
this might be the entrance to the holy grounds and that's about all the
information I can find on the forest of Bones but why did he get removed
in the first place team chair gave two reasons as to why they cut the forest of
bones the first reason was that it would have
taken a really long time to finish the second reason they gave was that they
thought it would be too much for players to handle those are pretty good reasons
I guess cut damn it during the Kickstarter team cherry announced a new
pledge tier that allowed donors to make their own dungeon and boss they
mentioned ideas like a robot graveyard and even showed off this drawing for a
dungeon called the Carnival of crustaceans yeah I know it's super weird
but what's cool is the description up in the corner it mentions organ music
hanging lights and tents all things that made it into the game with the grim
group content pack not the struggling crab boss thing though sorry crab ello
there are also a few charms that got left out of the game back in February of
2016 team cherry posted an article announcing
the inclusions of the charm system in hollow Knight in this post we see a
couple of charms that didn't make it into the final game two of these cut
charms are identified as the vengeful swarm and the glass charm unending greed
vengeful swarm was a charm that would spawn hatchlings when the knight would
take damage so it's sort of like a mix between thorns of agony and glowing womb
unending greed is clearly just the original version of fragile greed
there's also some charm designs left over inside the game there's a dulled
out version of - master and this one kind of reminds me of carefree melody
now let's talk about some of the unused content that got left in the game first
off we have this unused sprite sheet of a small enemy pretty fucking lame but
hey there it is moving on user Casey Ghost released a mod for Halle Knight
back in July that gave the player access to some rooms that were left in the game
unfortunately these rooms were removed from the game with the hidden dreams
update so this mod no longer works with the current version of the game but
don't worry you're not really missing out on much some of the rooms are just
on textured areas there are also some pretty strange rooms that feature tight
pathways one of which stretches on for quite some time these two rooms look a
lot like the underwater room from the trailer as well as the room we're in can
be found in the game this really long ass room is very
similar to the room with une in it but I wonder if this area was supposed to be
filled with acid maybe the night reached the bottom of this room where une can
give it the ability to swim back up otherwise it's pretty difficult to get
out of this area I don't know it's just a theory there's also some cut rooms
from Crystal Peaks but there's nothing really that exciting about them I'll
show them to you anyway but I don't have anything to say so I'm just gonna play
some royalty-free jazz music here we have a room filled with moth statues
this area was shrunk down and hidden within the glade of hope in the final
game but even in this earlier version there is still a Ledge for the night to
stand on so it can dream now this statue it doesn't do anything here but the
statue in the finished map tapes the knight to the shrine of believers
there's also a test room for the dreamers which contains a static
Guardian that we can't interact with he's just sort of showing kind of looks
like he's about to flash us the fucking pervert
the last room is the most interesting it's the only cut room with an
interactive bench and it's full of string and needles which look exactly
like the needle that Hornet uses what's even more interesting is that the exit
in this room leads to the room in the ancient basin where the white palace
once stood but since there's no adjoining exit in this room the player
gets stuck is this cut room supposed to be harness room or is it just to show
that the white palace had some connection to the weavers in the hidden
Stagg station that was added in the hidden dreams update we can see that the
thread is still there all right so that's all the boring stuff out of the
way now it's time to talk about cut dialogue and trust me boys and girls
team Jerry cut dialog from this game almost as much as the sick Hydro 5
sensitive razor cuts away unwanted facial hair while helping you protect
your skin from irritation so we're about to go headfirst into some deep hollow
night lore if you don't have a good understanding of the lore then well I'm
not mad but I am disappointed now I wanted to start off by talking about the
elegy of hollowness the first four lines of this poem appear
at the beginning of the game but the rest of the poem can only be found by
digging into the game's files in fact the elegy of hollowness isn't even a
complete poem it literally just stops midway through one of the lines and yet
everyone and their fucking grandma uses this poem when they talk about Hall and
aisle or so can we really consider these unused lines as Canon at the end of the
day what we are really trying to do is figure out what is written in the hollow
night lore Bible that's more important than figuring out what is canonical
within the game if that makes any sense anyway there's this dialogue from the
moss prophet here we get a little insight into what pisses the radiance
off she doesn't like it when creatures change form which is probably referring
to how the pale king transformed from a worm she's also against stealing soul
which is probably referring to how the knight gained soul from hurting other
creatures and then she talks about how the only crime a God can commit is by
dying is she referring to how the pale King might be dead or is she just saying
that she refuses to die herself she caps things off by talking about how the
empty ones must be destroyed milah has similar dialogue to this in the final
game now the most cut dialogue we have is for the three dreamers in the final
release of hallow night the three dreamers talk in brief sentences and
their dream nail dialogue is even shorter it's kind of hard to understand
in the final dialogue but the dreamers have a debate as to what to do with our
little bug buddy here from looking at this cut dialogue it becomes much more
clear what was going on here mana mana argues that the knight should be allowed
to break the seals on the hollow night while learn argues that the seal should
remain since that was the oath the dreamers made to the King Herod uhz n't
seem to care said she's only in it for Hornet for example here's a line that
was originally meant for Mata Mon the teacher we sealed that plague and
thought we'd found an answer but we were wrong our sacrifices what did they win
us at Worlds sealed in stasis here's a line from lurin remember our promise
sister we three vowed to protect the seal with
all our devotion this isn't really aligned from Hera
more of a note about what she would say more detach than the other dreamers
maybe Ponder's how the hollow night feels after all this time would he make
the same choice again first few dialogues are very taciturn there's also
a generic line about The Pale King our King appears as a bug and I shall take
him as so but his are traits that transcend our kind his is a mind beyond
ours duty given form in sleep I shall not look upon his like again the
dreamers also had different lines that they would give to the night when found
in the dream world here's a line from autumn on only one path I see the seals
must break will it bring destruction of course it will bring change to let its
to live forever in an unchanging world death I would fear less this line is
probably from lurin remember our bond our sacrifice for the kingdom's sake for
the one we must protect and again Hera's dialogue is in note form talks about her
history as part of the agreement for her alliance and her role as a dreamer King
gave her a child was she allowed to keep this child or was she taken away then
there's this huge monologue vimana mom now there's a lot here and it's hard to
know how much of this still reflects team Cherry's plan for hala Knights
story according to maan Amon here the kingdom of hollowness lasted for a very
long time and had reached a point where civilization had stopped advancing she
also mentions that halan has struggled both against the radiance as well as the
void we don't really know the full details of the pale Kings relationship
with the void but we do know that the void tries to consume any creature or
beings around it the King used the void for his constructs but maybe his
tampering put his people in greater risk than we know and what's with we found
each other after all was modem on actively seeking the night out did
quarrel somehow help with this effort then there's this line which to me is
super interesting an empty vessel to bring hope a strong vessel to bring
stagnation an enlightened vessel to bring an end
yeah this is some Lord of the Rings type shit right here it almost sounds like
some sort of prophecy or something now I can see interpreting this in two ways
the empty vessel is the hollow Knight the strong vessel is the main character
if the player gets the hollow night ending while the enlightened vessel is
the main character if the player gets to dream no more ending another way like to
interpret this is that the empty vessel is the first sibling ever made the
strong vessel is the hollow knight and the enlightened vessel is the
player-character okay I have two more lines left to show you these last two
are kind of unique not only were they not used in the final game these two
lines were completely removed from the game's code after launch which leads me
to believe they are super juicy the first one comes from the white lady two
halves of a whole you found your way back to me we were so unfair weren't we
to cast you out please you must not hate him he did what he thought was right the
kingdom had to live okay so this pretty much lines up with what we already know
the Kings soul the siblings being locked away but that last line is kind of
interesting anyway the last line comes from The Pale King his dream nail
dialogue in the final game reads no cost too great but at one point it might have
been false one you cannot reach me here well it seems to confirm that the Bell
King is indeed hiding in the white palace but who is this false one he's
probably referring to the radiance the false god of hollowness right or is he
oh wait wait wait a minute as much as I want to get into this right now this
isn't the right place for deep lore I'm sorry guys the last thing I wanted to
talk about was those sketches that we have from Ari Gibson I showed off a lot
of them for the forest of Bones but there are a few more I'd like to
share with you this picture has some pretty interesting stuff on the far left
we can see a giant bug with ten legs wearing a dreamer mask was there a plan
for the dreamer boss to transform and did an actual enemy I mean wouldn't a
fight with this fuckface be pretty easy I guess we're in his dream so he could
probably do whatever you wanted to us right hit us with a train or something
then there's this guy his mask is similar to the mask worn by Hera and the
weavers so maybe this was the king of deep nest or something but part of me
says this guy might have been connected to the colosseum of fools the symbol for
the colosseum also has the six eye hole design and this guy has that same spiked
shell that the Lord Fool has and it looks like this guy is presiding over
something also here's the trilobite from deep nest and this confirms that
something is supposed to come out of that thing over here we see an early
design for the white lady in her little kakouton ball thingy now honestly this
last image bummed me out this is an early design for Naz so there are two
obvious differences here first of all he's got fucking wings second he has a
longer tail that he probably used to attack the night with everyone in the
hallow night community who likes to shit on mosque
he's got such great build-up to his fight and then the fight itself is just
lame imagine how crazy the nos can counter would be if it started the same
but then he just turned into this fucking Ridley type motherfucker and
that's it for this video sorry it was so short to make up for it check out this
blog I just posted in this post I compiled all of the evidence I found
through this video into one spot it's pretty good to be honest very dense and
concise in fact I don't know why I even bothered making this long-winded video
I should just stop right now