WEBVTT 00:00:00.049 --> 00:00:02.679 get 00:00:10.590 --> 00:00:18.210 our story begins in the distant past if you're too young to remember 2014 just 00:00:18.210 --> 00:00:22.650 ask anyone the world was a very different place kids used to spend their 00:00:22.650 --> 00:00:27.840 free time at a place called Radio Shack famous actor Shia LaBeouf famously 00:00:27.840 --> 00:00:33.360 decided he wanted to stop being famous Bill Cosby made his way back onto TV but 00:00:33.360 --> 00:00:37.920 this time it wasn't exactly for advertising jello but yeah other than 00:00:37.920 --> 00:00:44.090 that and the ISIS invasion of Iraq and that whole Ebola thing and Ferguson 00:00:44.090 --> 00:00:48.809 2014 was a pretty good year but the most important event of 2014 00:00:48.809 --> 00:00:53.040 happened on November 18th when two Australians going by the names William 00:00:53.040 --> 00:00:57.180 Pelin and Ari Gibson launched a Kickstarter for a little game called 00:00:57.180 --> 00:01:02.190 hollow Knight of course we all know about the final product that was created 00:01:02.190 --> 00:01:05.009 during the eight hundred and twenty nine days between the launch of the 00:01:05.009 --> 00:01:08.820 Kickstarter and the release of the game but what about the content that was left 00:01:08.820 --> 00:01:13.590 out a lot can happen in eight hundred and twenty nine days that's like eleven 00:01:13.590 --> 00:01:18.360 point five one Kardashian marriages well the first thing I do when I start 00:01:18.360 --> 00:01:22.380 working on a new video is to check the wiki that way I can just copy paste it 00:01:22.380 --> 00:01:30.170 into my script okay let's see here no wait fuck damn it 00:01:30.479 --> 00:01:38.020 bingo this is hollow knight cut content now at the time of writing the latest 00:01:38.020 --> 00:01:41.890 content pack team cherry has released is the grimm troop so it's always possible 00:01:41.890 --> 00:01:45.700 that some of the stuff mentioned here will get added into the game in a future 00:01:45.700 --> 00:01:49.329 update team cherry has dropped the trailer for content back three gods and 00:01:49.329 --> 00:01:54.549 glory and it looks good could use more beretta to be honest but again we don't 00:01:54.549 --> 00:01:57.819 know what else coming this time around so it's possible team cherry might throw 00:01:57.819 --> 00:02:01.599 some cut content back into the game so if you see something in this video that 00:02:01.599 --> 00:02:04.899 is actually in the game please double check before you go to the comment 00:02:04.899 --> 00:02:09.099 section and call me a stupid asshole I get enough of that at home in Team 00:02:09.099 --> 00:02:13.030 cherries early Kickstarter updates they showcased a variety of content that 00:02:13.030 --> 00:02:18.250 didn't make it into the final game spooky dungeons giant bosses whatever 00:02:18.250 --> 00:02:21.790 the fuck this is supposed to be most of these features actually pop up in the 00:02:21.790 --> 00:02:25.450 weird and wonderful world trailer that was dropped during the final week of the 00:02:25.450 --> 00:02:30.370 Kickstarter this video has some pretty neat stuff so let's just start here ten 00:02:30.370 --> 00:02:34.390 seconds in we can already see a cut enemy this guy first appeared in the 00:02:34.390 --> 00:02:39.069 third Kickstarter update going under the name blundering Auber Liske it was 00:02:39.069 --> 00:02:44.049 described as being a careless and clumsy herbivore so yeah he just runs into shit 00:02:44.049 --> 00:02:47.350 I guess so why did blundering over list get the axe 00:02:47.350 --> 00:02:51.579 while team cherry briefly mentioned the enemy in an interview they gave on the 00:02:51.579 --> 00:02:57.430 roundtable live podcast and I think pretty much like every like every every 00:02:57.430 --> 00:03:01.420 enemy and boss that we conceived and liked that went anywhere past like 00:03:01.420 --> 00:03:04.930 sketches but once you've already created art for it we used it no actually 00:03:04.930 --> 00:03:07.959 there's a couple enemies that we didn't use maybe that weird charging thing with 00:03:07.959 --> 00:03:12.130 a big nose yeah never really had an area yeah there were a lot of enemies they 00:03:12.130 --> 00:03:14.610 ended up on the cutting 00:03:14.610 --> 00:03:19.350 that weird charging thing with a nice 00:03:25.350 --> 00:03:30.070 here's the next interesting scene from the trailer ashram a warrior is holding 00:03:30.070 --> 00:03:34.810 a spear that has an infected tip and he's talking like a madman you remember 00:03:34.810 --> 00:03:38.170 the Shrimant warrior right the guy who sounds like Owen Wilson Wow 00:03:38.170 --> 00:03:42.070 I also wonder if there was originally a plan for a mushroom village with more 00:03:42.070 --> 00:03:47.080 mushroom npcs in the final game the closest we get is the fungal core but 00:03:47.080 --> 00:03:49.990 the only interesting thing there is a dead guy who complaints about The Pale 00:03:49.990 --> 00:03:54.520 King anyway I think maybe this scene was meant to show how the infection messes 00:03:54.520 --> 00:03:58.660 with the mind I mean if you look at this guy's dialogue he does not sound okay 00:03:58.660 --> 00:04:02.020 here we can see it there used to be a back stepping mechanic at some point 00:04:02.020 --> 00:04:07.720 that would have been nice at about 30 seconds in we can see the knight using 00:04:07.720 --> 00:04:12.310 an ability called to tyrants fist this is clearly an earlier version of the 00:04:12.310 --> 00:04:16.239 desolate dive they probably changed it after the spell system was more fleshed 00:04:16.239 --> 00:04:21.310 out because you know you don't really need magic just a fist to things during 00:04:21.310 --> 00:04:24.490 the fight with The Grudge mother in the Forgotten crossroads we see an 00:04:24.490 --> 00:04:28.870 interesting statue the statue is of three beings but the one on the right 00:04:28.870 --> 00:04:32.050 has been broken the two remaining statues clearly 00:04:32.050 --> 00:04:36.040 represent The Pale King and the white lady the king and queen of hallow nest 00:04:36.040 --> 00:04:41.530 as for the identity of the third one well I've actually got good news team 00:04:41.530 --> 00:04:46.210 cherry did an interview on PC Gamer back in August of 2017 where they talked 00:04:46.210 --> 00:04:50.560 about designing the map of hallow nest in this article team cherry actually 00:04:50.560 --> 00:04:55.000 provided pictures of old versions of the map one map in particular is full of 00:04:55.000 --> 00:04:58.450 information about Halle Knight's development but what exactly does a map 00:04:58.450 --> 00:05:02.500 tell us about this statue well we don't actually give a shit about the map right 00:05:02.500 --> 00:05:06.729 now but in the margins of the paper that the map was printed on we can actually 00:05:06.729 --> 00:05:10.870 see a sketch of these three figures in an identical pose and we could see that 00:05:10.870 --> 00:05:16.180 the figure on the far right looks almost exactly like the hollow Knight so what 00:05:16.180 --> 00:05:19.750 the fuck does this even mean well it could mean that the Halle Knights adult 00:05:19.750 --> 00:05:24.130 form was originally the design for another higher being the fact that it's 00:05:24.130 --> 00:05:27.250 broken makes me think that the higher being is an early version of what 00:05:27.250 --> 00:05:31.240 eventually became the radiance what's also interesting is 00:05:31.240 --> 00:05:34.569 that the mandible is shown here look a lot like the structures found in the 00:05:34.569 --> 00:05:38.590 dream world we don't know when the moths ended up in the game but maybe it wasn't 00:05:38.590 --> 00:05:41.680 until later in the game's development but it's interesting to think that the 00:05:41.680 --> 00:05:46.090 hollow night was at one point the true antagonist of the game about a minute in 00:05:46.090 --> 00:05:50.379 we see something quite strange before using the vengeful-spirit spell the 00:05:50.379 --> 00:05:54.340 knight has a white circle that rotates around it later on the trailer we see an 00:05:54.340 --> 00:05:59.139 item in slide shop called the white crystal ring so was this white crystal 00:05:59.139 --> 00:06:02.469 ring a powerup that allowed the player to charge the vengeful spirit attack I 00:06:02.469 --> 00:06:05.800 don't think there's any way to confirm this but it's still pretty interesting 00:06:05.800 --> 00:06:11.050 next we see a pretty crazy ability dream diving so if the knight uses the dream 00:06:11.050 --> 00:06:15.370 nail on an NPC it slices the poor bastards head open allowing the knight 00:06:15.370 --> 00:06:19.780 to enter the dream well the dream well is where bugs hopes fears and dreams 00:06:19.780 --> 00:06:23.979 reside team Cherry's plan was to use stream diving to give the player unique 00:06:23.979 --> 00:06:28.300 challenges involving stuff like running away from a hoard of invincible flying 00:06:28.300 --> 00:06:33.009 nightmares or fighting off a group of creatures without using the nail these 00:06:33.009 --> 00:06:37.090 areas would also give the player unique items and reveal secrets about the NPCs 00:06:37.090 --> 00:06:41.680 past there's actually a video showing off the dream dive ability on the elder 00:06:41.680 --> 00:06:44.529 bug the dream world here looks pretty empty 00:06:44.529 --> 00:06:48.669 I guess the hoard of invincible flying nightmares is off today at the end of 00:06:48.669 --> 00:06:52.599 the video the knight comes across a younger version of the elder bug the 00:06:52.599 --> 00:06:56.349 name of elder bugs younger self has become one of the most divisive issues 00:06:56.349 --> 00:07:02.229 in the hollow knight community is it baby bug maybe child bug maybe his name 00:07:02.229 --> 00:07:06.909 was elder bug you know kind of like how people name their kids Gertrude I'm kind 00:07:06.909 --> 00:07:10.719 of bummed that this feature isn't in the final game but I agreed that removing 00:07:10.719 --> 00:07:15.190 this feature was probably a good idea Hari Gibson explain why this feature was 00:07:15.190 --> 00:07:20.139 removed in the reddit AMA team cherry held back in August 2017 we did 00:07:20.139 --> 00:07:24.009 experiment with a full Dream diving system but it ended up feeling really 00:07:24.009 --> 00:07:28.300 disjointed and distracted from exploring the world the time we saved making dream 00:07:28.300 --> 00:07:32.409 levels went into more fully fleshing out Halla nest it would have been cool to 00:07:32.409 --> 00:07:36.039 have these little challenges separated from the main game to try out but then 00:07:36.039 --> 00:07:40.389 again we already have the fan favorites white Palace and Coliseum of fools for 00:07:40.389 --> 00:07:42.650 that speaking of things that people love in 00:07:42.650 --> 00:07:46.780 games the next scene with cut content shows the knight swimming underwater a 00:07:46.780 --> 00:07:51.169 different game played mechanic like this would have been really cool also it 00:07:51.169 --> 00:07:54.379 would have made more sense if the jellyfish in the fog Canyon were put in 00:07:54.379 --> 00:07:58.250 here in the final game they just sort of float around in midair like they own the 00:07:58.250 --> 00:08:02.000 place assholes anyway the next thing we see in 00:08:02.000 --> 00:08:06.800 the trailer is a giant fucking spider now that's badass just look at this 00:08:06.800 --> 00:08:10.219 thing it's huge when you look at all the bosses that are actually in the game 00:08:10.219 --> 00:08:14.210 they are all pretty small there's nothing like kraid from Super Metroid 00:08:14.210 --> 00:08:18.169 for example I'm not saying that there needed to be but it would've been cool 00:08:18.169 --> 00:08:21.590 to see how team cherry handled it and I'm not sure if team cherry had much 00:08:21.590 --> 00:08:26.060 planned for deep nest at this point but this makes me curious was this boss or 00:08:26.060 --> 00:08:31.340 any boss for that matter intended to be a boss in beast den well obviously there 00:08:31.340 --> 00:08:43.279 was what else would be making this noise and don't try to tell me that's just 00:08:43.279 --> 00:08:48.649 Harris snoring team cherry spiders don't snore I should know I just googled it 00:08:48.649 --> 00:08:53.269 holy shit this trailer just keeps going doesn't it after the spider boss we see 00:08:53.269 --> 00:08:58.730 an unused NBC a giant snail it looks like this is an entire village of snails 00:08:58.730 --> 00:09:03.410 and the shells look like little houses god I wish this place was in the game I 00:09:03.410 --> 00:09:06.920 know the character design doesn't really fit with the games atmosphere but I 00:09:06.920 --> 00:09:11.420 don't care this guy's awesome remember that old map of hallow nest I mentioned 00:09:11.420 --> 00:09:14.810 well it looks like there might have been an area in the resting grounds 00:09:14.810 --> 00:09:19.070 originally planned for the snails of course this could just be referenced to 00:09:19.070 --> 00:09:24.440 the snail shamans it's a toss up really next we see slice shop I mentioned the 00:09:24.440 --> 00:09:28.550 white crystal ring earlier but there are some other items here too they're just 00:09:28.550 --> 00:09:32.540 proto versions of items that ended up in the game the most interesting one to me 00:09:32.540 --> 00:09:37.130 is the greed charm this shows us that the charm system has existed since the 00:09:37.130 --> 00:09:41.480 early days of the game's development now team cherry must have known that the 00:09:41.480 --> 00:09:45.949 snail was fucking cool because he shows up again and plot twist he has a kid I 00:09:45.949 --> 00:09:48.290 guess I just love the expression on this guy's 00:09:48.290 --> 00:09:50.869 face he's just so fucking done with this kid 00:09:50.869 --> 00:09:55.189 and this is so weird that the other snail has a smaller dialog box in the 00:09:55.189 --> 00:09:58.850 final game there's almost no instance of multiple characters talking at once 00:09:58.850 --> 00:10:03.019 other than maybe the dreamers I'm bummed that these guys got the boot but the 00:10:03.019 --> 00:10:07.759 artwork for the shells is still in the game so who knows in a Kickstarter 00:10:07.759 --> 00:10:12.470 update posted in February 2017 team cherry mentioned that to new backer 00:10:12.470 --> 00:10:17.239 design bosses dungeons and a new village would be added to the game later if this 00:10:17.239 --> 00:10:21.110 upcoming village is entirely new it's gonna have to be pretty damn good to get 00:10:21.110 --> 00:10:24.339 me to forget about these guys 00:10:27.710 --> 00:10:33.300 and that's it for the trailer but there are a few other bits of cut content 00:10:33.300 --> 00:10:36.720 scattered throughout the Kickstarter page first let's look at the stretch 00:10:36.720 --> 00:10:40.620 goals team cherry set during the campaign the first met stretch goal was 00:10:40.620 --> 00:10:45.000 the white palace this stretch goal promised to new boss battles the dusk 00:10:45.000 --> 00:10:49.890 Knight and the King's golem according to re from the reddit AMA the 00:10:49.890 --> 00:10:53.070 King's golem turned into the Kings mauled enemy but he's not sure what 00:10:53.070 --> 00:10:56.850 happened to the dust knight the second stretch goal was the addition of four 00:10:56.850 --> 00:11:01.530 more side quests that included two more bosses within the game the first side 00:11:01.530 --> 00:11:05.730 quest was titled an ale Smith's obsession this side quest basically 00:11:05.730 --> 00:11:08.730 would have dealt with what the nail Smith would have done after finishing 00:11:08.730 --> 00:11:12.900 all of the Knights nail upgrades in the final game the knight is simply given a 00:11:12.900 --> 00:11:16.650 binary choice to either straight-up murder the nail Smith has requested or 00:11:16.650 --> 00:11:20.820 leave him alive if the knight leaves him alive the nail Smith will somehow find 00:11:20.820 --> 00:11:25.200 his way to nail master sheƵs house where the two develop a deep love for one 00:11:25.200 --> 00:11:30.090 another and that's it not much of a side quest but at least 00:11:30.090 --> 00:11:39.150 now we know what the nail Smith's obsession was art another one of these 00:11:39.150 --> 00:11:43.950 additional side quests was the hive the hive was described as being a city 00:11:43.950 --> 00:11:48.330 inhabited by an ancient and proud race at the heart of the city would be a sad 00:11:48.330 --> 00:11:53.070 truth as well as a boss encounter of course the real sad truth is that there 00:11:53.070 --> 00:11:57.210 is no boss encounter honestly the hive is a bit of a letdown 00:11:57.210 --> 00:12:02.510 it is definitely the most underdeveloped area in the entire game I mean come on 00:12:02.510 --> 00:12:08.400 even cuphead had a bee boss battle no wonder cop had won Best Debut indie game 00:12:08.400 --> 00:12:13.680 presented by SiC hydro at the 2017 Game Awards team cherry has admitted that 00:12:13.680 --> 00:12:17.760 they would like to add more to the hive re mentioned in the reddit AMA that they 00:12:17.760 --> 00:12:22.950 might add another NPC or put in little homes for the bees to live in on top of 00:12:22.950 --> 00:12:26.820 that re also mentioned a connection between Hornet and Vespa the dead queen 00:12:26.820 --> 00:12:30.720 of the hive the original idea for Hornet was that she was going to be the child 00:12:30.720 --> 00:12:34.110 of three Queens she was birthed by Hera queen of deep 00:12:34.110 --> 00:12:39.390 nest raised by the white lady the queen of hollowness and trained by Vespa the 00:12:39.390 --> 00:12:43.090 queen of the hive it's from Vespa that Hornet received her 00:12:43.090 --> 00:12:47.410 current name this makes more sense when you look at the older maps of how honest 00:12:47.410 --> 00:12:51.100 while the game was still in development you can see here that the hive is 00:12:51.100 --> 00:12:55.420 actually connected to deep nest in the final game the hive is about as far away 00:12:55.420 --> 00:12:59.560 from deep nest as you can get which makes this seem less plausible but 00:12:59.560 --> 00:13:02.920 Ari didn't know if this was still the direction they were taking the character 00:13:02.920 --> 00:13:06.220 so it's very possible that this connection between hornet and the hive 00:13:06.220 --> 00:13:11.050 is still canon another one of the side quests was the secret of the stag ways 00:13:11.050 --> 00:13:15.610 which promised to shed light on the history and fate of the stags I'd say 00:13:15.610 --> 00:13:18.700 the side quest did make it into the final game with the inclusion of the 00:13:18.700 --> 00:13:22.900 stag home and the hatched egg hidden within the last side quest is pretty 00:13:22.900 --> 00:13:27.520 interesting it's called the lantern on the Black Shore the description for this 00:13:27.520 --> 00:13:32.110 event says travel beyond the city of tears and reignite an ancient flame I 00:13:32.110 --> 00:13:36.220 assume that this Lantern is the lighthouse found in the abyss and that 00:13:36.220 --> 00:13:40.450 Black Shore is the lake avoid the boss encounter for this side quest might have 00:13:40.450 --> 00:13:44.770 just turned out to be the radiance but I'm not sure now since we're talking 00:13:44.770 --> 00:13:48.250 about the abyss I figured we should talk about the unmet stretch goal for the 00:13:48.250 --> 00:13:53.020 abyss the abyss expansion would have added four new bosses to the abyss now 00:13:53.020 --> 00:13:57.070 as we know the abyss has no bosses even though there are creatures there who 00:13:57.070 --> 00:14:01.600 appear to be alive Ari Gibson filled us in on what the abyss expansion would 00:14:01.600 --> 00:14:05.680 have been in the reddit AMA he said that the part of the abyss that the player 00:14:05.680 --> 00:14:10.090 finds is really just the abyss shore and that the player would have traveled into 00:14:10.090 --> 00:14:14.830 the lake of void to experience the true twisted world of the abyss some have 00:14:14.830 --> 00:14:18.700 wondered if team Jerry will revisit the abyss in future updates but Ari 00:14:18.700 --> 00:14:22.840 dismissed the idea in an interview he gave with the creative hustlers show and 00:14:22.840 --> 00:14:26.290 we could go and do all that but that just means that we're gonna be making 00:14:26.290 --> 00:14:31.030 hollow Knight for the next four years well we keep adding to it and what we 00:14:31.030 --> 00:14:38.440 really want to do is do all the holy night that we've promised and the little 00:14:38.440 --> 00:14:42.860 extra bits that we just really can't help ourselves from doing and 00:14:42.860 --> 00:14:47.310 close that book for a while and work on something completely different another 00:14:47.310 --> 00:14:53.580 game but obviously is like something there is its own world and then you know 00:14:53.580 --> 00:14:57.750 maybe we feel like returning to it in ten years or something and then the 00:14:57.750 --> 00:15:02.490 abyss might be calling the next stretch goal was to bring holo night to the Wii 00:15:02.490 --> 00:15:06.810 U so yeah this has been completely dropped and now teen cherry is working 00:15:06.810 --> 00:15:10.800 on porting the game to the Nintendo switch I think that this is great 00:15:10.800 --> 00:15:14.460 Halla night is going to get a lot of attention once this happens seeing as a 00:15:14.460 --> 00:15:21.540 switch has no good games what's that supper Mario Iliad don't make me laugh 00:15:21.540 --> 00:15:26.040 there was also an unmet stretch goal to bring holo night to the PlayStation Vita 00:15:26.040 --> 00:15:31.880 but there hasn't been any news on that I guess I'll just have to stick to 00:15:31.880 --> 00:15:37.080 whatever games people play on PlayStation Vita one last rect goal that 00:15:37.080 --> 00:15:40.950 was not meant was for the Coliseum of fools it would have added four new 00:15:40.950 --> 00:15:45.300 bosses and would uncover the mystery surrounding the Colosseum we get a 00:15:45.300 --> 00:15:49.560 little light on this from guess who are a Gibson he said that two of these 00:15:49.560 --> 00:15:53.910 bosses are Zoet in the Oh bobbles the other two bosses eventually became 00:15:53.910 --> 00:15:59.100 enemies Ari also said that the Colosseum still held a mystery but still no word 00:15:59.100 --> 00:16:03.720 on that I do get a gladiator vibe from this new trailer maybe the call scene 00:16:03.720 --> 00:16:08.190 will tie in with the new gods and glory update but who knows anyway one thing I 00:16:08.190 --> 00:16:11.700 should mention is that the Colosseum of fools was originally planned for the 00:16:11.700 --> 00:16:15.990 fungal wastes lore wise it makes a lot more sense to me that it was placed in 00:16:15.990 --> 00:16:20.130 an area of the game full of uninfected mantises who believe in the value of 00:16:20.130 --> 00:16:23.790 strength I can't say I really have a good explanation for the lore 00:16:23.790 --> 00:16:27.600 surrounding the Colosseum now that it's in kingdoms edge but I will share a 00:16:27.600 --> 00:16:30.740 brief summary of my thoughts 00:16:31.960 --> 00:16:35.920 another bit of content team charities during the Kickstarter was a battle with 00:16:35.920 --> 00:16:40.600 fierce Draya who has gone crazy after the death of the queen of hallow nest of 00:16:40.600 --> 00:16:46.000 course in the final game DRI is dead and the Queen is still alive now out of the 00:16:46.000 --> 00:16:50.290 five great Knights talked about in the game the player only gets to fight one 00:16:50.290 --> 00:16:55.180 of them twice but some have speculated that the other Knights could come as 00:16:55.180 --> 00:17:01.450 dream bosses however Ari Gibson dashed all hopes in the reddit AMA when he said 00:17:01.450 --> 00:17:03.910 that the five great Knights would be explored more in the future 00:17:03.910 --> 00:17:09.250 but not necessarily through dreams one of the biggest pieces of cut content 00:17:09.250 --> 00:17:13.480 from hollow Knight was an area called the forest of Bones team cherry 00:17:13.480 --> 00:17:17.350 mentioned this area in an interview on the roundtable live podcast when 00:17:17.350 --> 00:17:22.480 discussing the origins of hollow Knights map it was like we just had the idea was 00:17:22.480 --> 00:17:26.679 that you had like the middle area and then you had three areas around it so 00:17:26.679 --> 00:17:30.850 which is why the original area is called crossroads in the final game and it's 00:17:30.850 --> 00:17:36.250 gonna have like fungus land rain land bone land or whatever bone land was 00:17:36.250 --> 00:17:39.880 going to be a massive part of the game with burning tar falling from the 00:17:39.880 --> 00:17:44.620 ceiling and an area called the holy grounds hidden deep within from the 00:17:44.620 --> 00:17:48.400 reddit AMA William tells us that ants were originally planned for this area 00:17:48.400 --> 00:17:53.050 which would have been fucking awesome from the roundtable live podcast as well 00:17:53.050 --> 00:17:56.860 as an interview team cherry did with PC gamer we have a little bit better idea 00:17:56.860 --> 00:18:01.900 of what the forest of Bones development was like the area initially started in 00:18:01.900 --> 00:18:06.010 the top right corner of the map apparently Ahri didn't like the idea of 00:18:06.010 --> 00:18:10.450 an area with lava being at the top so they moved the forest of bones down to 00:18:10.450 --> 00:18:14.290 where the ancient basin ended up being according to William it would have been 00:18:14.290 --> 00:18:18.250 a large maze-like area that would eventually lead to the monarch wings 00:18:18.250 --> 00:18:22.900 after that the player would have had to then light torches in order to open a 00:18:22.900 --> 00:18:27.490 gate let's take a closer look at this map and see if we can figure it out the 00:18:27.490 --> 00:18:29.710 player would have had to enter from deep nest 00:18:29.710 --> 00:18:33.280 the only other area connected to the forest of bones was the white palace 00:18:33.280 --> 00:18:37.720 which connected to the city of tears v a one-way elevator the first thing the 00:18:37.720 --> 00:18:41.620 player would have had to do was probably reach this area right here and get the 00:18:41.620 --> 00:18:45.250 monarch wings which is indicated on the map by this white circle 00:18:45.250 --> 00:18:49.120 after that a lot more of the area becomes unlocked the player would then 00:18:49.120 --> 00:18:52.510 be able to reach these yellow objects which I assume are the flames that 00:18:52.510 --> 00:18:56.830 William mentioned in the podcast after these were lit the gate here would open 00:18:56.830 --> 00:19:00.940 up allowing the player access to this enclosed area from there the player 00:19:00.940 --> 00:19:05.080 would have to reach this green circle which I assume is the King's brand then 00:19:05.080 --> 00:19:10.210 the player could reach this location which is probably the holy grounds also 00:19:10.210 --> 00:19:13.809 the abyss and the white Palace would be accessible at this point as well if the 00:19:13.809 --> 00:19:18.130 player has a Shou - they can go fight this back or boss over here there's also 00:19:18.130 --> 00:19:23.549 a nail art up here for a move called Skyward slash I think this is a village 00:19:23.549 --> 00:19:28.860 this looks important but I can't read this shit I think it says King mu and 00:19:28.860 --> 00:19:34.140 yeah that's pretty much it oh and there's a snail 00:19:35.640 --> 00:19:40.299 now let's talk about the holy grounds this little area on the map has a 00:19:40.299 --> 00:19:44.830 picture of a broken dreamer mask which is kind of weird but either way this 00:19:44.830 --> 00:19:47.860 must be the location of the dreamer for the forest of Bones 00:19:47.860 --> 00:19:53.590 so which one is it well the word above the mask here says Hagen mole which was 00:19:53.590 --> 00:19:57.789 actually Harrah's original name this is kind of confusing especially since the 00:19:57.789 --> 00:20:02.200 holy grounds have mono moans mask plastered everywhere not Harrah's the 00:20:02.200 --> 00:20:05.710 reason for this is because all of the dreamers had the same mask very early in 00:20:05.710 --> 00:20:10.000 the game's development okay then so who are these fuckers they kind of look like 00:20:10.000 --> 00:20:14.919 vessels okay this is probably gonna sound fucking crazy but follow me on 00:20:14.919 --> 00:20:19.389 this guy's in September of 2015 Rock Paper Shotgun published an article 00:20:19.389 --> 00:20:24.639 that featured pictures from re Gibson's sketchbook this is cool because re 00:20:24.639 --> 00:20:27.880 sketches are wire most of the artwork and character designs for hollow Knight 00:20:27.880 --> 00:20:32.110 came from these enemies we see in the holy grounds can actually be found in 00:20:32.110 --> 00:20:35.679 this sketchbook the sketch details the animation for one of these enemies 00:20:35.679 --> 00:20:40.570 spawning into the game not only that but there are notes to these notes detail 00:20:40.570 --> 00:20:44.350 how a boss fight with a dreamer would have worked it says that the boss fight 00:20:44.350 --> 00:20:48.269 would be incredibly difficult and that the dreamer could roar to summon minions 00:20:48.269 --> 00:20:53.710 so in other words these guys are minions who help protect the dreamers so yeah 00:20:53.710 --> 00:20:57.730 this whole thing sounds pretty weird between this and the broken statue in 00:20:57.730 --> 00:21:01.149 the church we can definitely tell that Halle Knights story was once quite 00:21:01.149 --> 00:21:04.419 different it seems like team cherry hadn't quite decided what the vessels 00:21:04.419 --> 00:21:09.220 were yet moving on we also have pictures from re sketchbook of some of the 00:21:09.220 --> 00:21:13.090 artwork for the forest of Bones this first drawing shows off these things 00:21:13.090 --> 00:21:17.710 called bone vines we also see these weird-looking structures here's a 00:21:17.710 --> 00:21:21.610 picture of one labeled or pillar we don't know much about the pale war found 00:21:21.610 --> 00:21:26.080 in the final game re Gibson said in the reddit AMA that they were related to the 00:21:26.080 --> 00:21:30.639 pale beings and that actually makes sense the forest of Bones was filled 00:21:30.639 --> 00:21:35.049 with giant corpses and as they piled up in this hot area they might have turned 00:21:35.049 --> 00:21:40.570 into or with superior properties there's also this dope lava fountain and I guess 00:21:40.570 --> 00:21:44.169 this might be the entrance to the holy grounds and that's about all the 00:21:44.169 --> 00:21:48.280 information I can find on the forest of Bones but why did he get removed 00:21:48.280 --> 00:21:52.570 in the first place team chair gave two reasons as to why they cut the forest of 00:21:52.570 --> 00:21:55.240 bones the first reason was that it would have 00:21:55.240 --> 00:21:59.020 taken a really long time to finish the second reason they gave was that they 00:21:59.020 --> 00:22:03.250 thought it would be too much for players to handle those are pretty good reasons 00:22:03.250 --> 00:22:08.020 I guess cut damn it during the Kickstarter team cherry announced a new 00:22:08.020 --> 00:22:11.710 pledge tier that allowed donors to make their own dungeon and boss they 00:22:11.710 --> 00:22:15.490 mentioned ideas like a robot graveyard and even showed off this drawing for a 00:22:15.490 --> 00:22:19.930 dungeon called the Carnival of crustaceans yeah I know it's super weird 00:22:19.930 --> 00:22:24.280 but what's cool is the description up in the corner it mentions organ music 00:22:24.280 --> 00:22:29.140 hanging lights and tents all things that made it into the game with the grim 00:22:29.140 --> 00:22:34.600 group content pack not the struggling crab boss thing though sorry crab ello 00:22:34.600 --> 00:22:41.230 there are also a few charms that got left out of the game back in February of 00:22:41.230 --> 00:22:44.140 2016 team cherry posted an article announcing 00:22:44.140 --> 00:22:48.340 the inclusions of the charm system in hollow Knight in this post we see a 00:22:48.340 --> 00:22:52.060 couple of charms that didn't make it into the final game two of these cut 00:22:52.060 --> 00:22:56.680 charms are identified as the vengeful swarm and the glass charm unending greed 00:22:56.680 --> 00:23:00.430 vengeful swarm was a charm that would spawn hatchlings when the knight would 00:23:00.430 --> 00:23:04.950 take damage so it's sort of like a mix between thorns of agony and glowing womb 00:23:04.950 --> 00:23:08.790 unending greed is clearly just the original version of fragile greed 00:23:08.790 --> 00:23:13.450 there's also some charm designs left over inside the game there's a dulled 00:23:13.450 --> 00:23:17.530 out version of - master and this one kind of reminds me of carefree melody 00:23:17.530 --> 00:23:22.450 now let's talk about some of the unused content that got left in the game first 00:23:22.450 --> 00:23:27.520 off we have this unused sprite sheet of a small enemy pretty fucking lame but 00:23:27.520 --> 00:23:33.820 hey there it is moving on user Casey Ghost released a mod for Halle Knight 00:23:33.820 --> 00:23:37.830 back in July that gave the player access to some rooms that were left in the game 00:23:37.830 --> 00:23:41.080 unfortunately these rooms were removed from the game with the hidden dreams 00:23:41.080 --> 00:23:45.070 update so this mod no longer works with the current version of the game but 00:23:45.070 --> 00:23:48.430 don't worry you're not really missing out on much some of the rooms are just 00:23:48.430 --> 00:23:52.810 on textured areas there are also some pretty strange rooms that feature tight 00:23:52.810 --> 00:23:57.250 pathways one of which stretches on for quite some time these two rooms look a 00:23:57.250 --> 00:24:01.210 lot like the underwater room from the trailer as well as the room we're in can 00:24:01.210 --> 00:24:04.659 be found in the game this really long ass room is very 00:24:04.659 --> 00:24:08.409 similar to the room with une in it but I wonder if this area was supposed to be 00:24:08.409 --> 00:24:12.820 filled with acid maybe the night reached the bottom of this room where une can 00:24:12.820 --> 00:24:16.840 give it the ability to swim back up otherwise it's pretty difficult to get 00:24:16.840 --> 00:24:21.460 out of this area I don't know it's just a theory there's also some cut rooms 00:24:21.460 --> 00:24:25.149 from Crystal Peaks but there's nothing really that exciting about them I'll 00:24:25.149 --> 00:24:28.990 show them to you anyway but I don't have anything to say so I'm just gonna play 00:24:28.990 --> 00:24:43.000 some royalty-free jazz music here we have a room filled with moth statues 00:24:43.000 --> 00:24:47.260 this area was shrunk down and hidden within the glade of hope in the final 00:24:47.260 --> 00:24:51.519 game but even in this earlier version there is still a Ledge for the night to 00:24:51.519 --> 00:24:55.899 stand on so it can dream now this statue it doesn't do anything here but the 00:24:55.899 --> 00:24:58.889 statue in the finished map tapes the knight to the shrine of believers 00:24:58.889 --> 00:25:02.769 there's also a test room for the dreamers which contains a static 00:25:02.769 --> 00:25:07.029 Guardian that we can't interact with he's just sort of showing kind of looks 00:25:07.029 --> 00:25:09.580 like he's about to flash us the fucking pervert 00:25:09.580 --> 00:25:13.419 the last room is the most interesting it's the only cut room with an 00:25:13.419 --> 00:25:17.320 interactive bench and it's full of string and needles which look exactly 00:25:17.320 --> 00:25:21.610 like the needle that Hornet uses what's even more interesting is that the exit 00:25:21.610 --> 00:25:24.909 in this room leads to the room in the ancient basin where the white palace 00:25:24.909 --> 00:25:28.929 once stood but since there's no adjoining exit in this room the player 00:25:28.929 --> 00:25:33.429 gets stuck is this cut room supposed to be harness room or is it just to show 00:25:33.429 --> 00:25:37.090 that the white palace had some connection to the weavers in the hidden 00:25:37.090 --> 00:25:40.899 Stagg station that was added in the hidden dreams update we can see that the 00:25:40.899 --> 00:25:45.100 thread is still there all right so that's all the boring stuff out of the 00:25:45.100 --> 00:25:50.049 way now it's time to talk about cut dialogue and trust me boys and girls 00:25:50.049 --> 00:25:54.010 team Jerry cut dialog from this game almost as much as the sick Hydro 5 00:25:54.010 --> 00:25:57.820 sensitive razor cuts away unwanted facial hair while helping you protect 00:25:57.820 --> 00:26:02.620 your skin from irritation so we're about to go headfirst into some deep hollow 00:26:02.620 --> 00:26:07.389 night lore if you don't have a good understanding of the lore then well I'm 00:26:07.389 --> 00:26:12.190 not mad but I am disappointed now I wanted to start off by talking about the 00:26:12.190 --> 00:26:15.810 elegy of hollowness the first four lines of this poem appear 00:26:15.810 --> 00:26:19.530 at the beginning of the game but the rest of the poem can only be found by 00:26:19.530 --> 00:26:24.000 digging into the game's files in fact the elegy of hollowness isn't even a 00:26:24.000 --> 00:26:28.980 complete poem it literally just stops midway through one of the lines and yet 00:26:28.980 --> 00:26:32.550 everyone and their fucking grandma uses this poem when they talk about Hall and 00:26:32.550 --> 00:26:38.010 aisle or so can we really consider these unused lines as Canon at the end of the 00:26:38.010 --> 00:26:41.940 day what we are really trying to do is figure out what is written in the hollow 00:26:41.940 --> 00:26:46.350 night lore Bible that's more important than figuring out what is canonical 00:26:46.350 --> 00:26:51.720 within the game if that makes any sense anyway there's this dialogue from the 00:26:51.720 --> 00:26:55.320 moss prophet here we get a little insight into what pisses the radiance 00:26:55.320 --> 00:27:00.000 off she doesn't like it when creatures change form which is probably referring 00:27:00.000 --> 00:27:04.500 to how the pale king transformed from a worm she's also against stealing soul 00:27:04.500 --> 00:27:08.040 which is probably referring to how the knight gained soul from hurting other 00:27:08.040 --> 00:27:12.840 creatures and then she talks about how the only crime a God can commit is by 00:27:12.840 --> 00:27:17.400 dying is she referring to how the pale King might be dead or is she just saying 00:27:17.400 --> 00:27:21.540 that she refuses to die herself she caps things off by talking about how the 00:27:21.540 --> 00:27:26.340 empty ones must be destroyed milah has similar dialogue to this in the final 00:27:26.340 --> 00:27:31.440 game now the most cut dialogue we have is for the three dreamers in the final 00:27:31.440 --> 00:27:34.680 release of hallow night the three dreamers talk in brief sentences and 00:27:34.680 --> 00:27:38.820 their dream nail dialogue is even shorter it's kind of hard to understand 00:27:38.820 --> 00:27:42.870 in the final dialogue but the dreamers have a debate as to what to do with our 00:27:42.870 --> 00:27:47.220 little bug buddy here from looking at this cut dialogue it becomes much more 00:27:47.220 --> 00:27:51.660 clear what was going on here mana mana argues that the knight should be allowed 00:27:51.660 --> 00:27:56.040 to break the seals on the hollow night while learn argues that the seal should 00:27:56.040 --> 00:28:00.870 remain since that was the oath the dreamers made to the King Herod uhz n't 00:28:00.870 --> 00:28:05.460 seem to care said she's only in it for Hornet for example here's a line that 00:28:05.460 --> 00:28:09.630 was originally meant for Mata Mon the teacher we sealed that plague and 00:28:09.630 --> 00:28:14.670 thought we'd found an answer but we were wrong our sacrifices what did they win 00:28:14.670 --> 00:28:19.920 us at Worlds sealed in stasis here's a line from lurin remember our promise 00:28:19.920 --> 00:28:23.130 sister we three vowed to protect the seal with 00:28:23.130 --> 00:28:26.940 all our devotion this isn't really aligned from Hera 00:28:26.940 --> 00:28:30.810 more of a note about what she would say more detach than the other dreamers 00:28:30.810 --> 00:28:35.250 maybe Ponder's how the hollow night feels after all this time would he make 00:28:35.250 --> 00:28:39.900 the same choice again first few dialogues are very taciturn there's also 00:28:39.900 --> 00:28:44.730 a generic line about The Pale King our King appears as a bug and I shall take 00:28:44.730 --> 00:28:50.220 him as so but his are traits that transcend our kind his is a mind beyond 00:28:50.220 --> 00:28:57.000 ours duty given form in sleep I shall not look upon his like again the 00:28:57.000 --> 00:29:00.000 dreamers also had different lines that they would give to the night when found 00:29:00.000 --> 00:29:05.700 in the dream world here's a line from autumn on only one path I see the seals 00:29:05.700 --> 00:29:11.850 must break will it bring destruction of course it will bring change to let its 00:29:11.850 --> 00:29:18.240 to live forever in an unchanging world death I would fear less this line is 00:29:18.240 --> 00:29:24.510 probably from lurin remember our bond our sacrifice for the kingdom's sake for 00:29:24.510 --> 00:29:30.900 the one we must protect and again Hera's dialogue is in note form talks about her 00:29:30.900 --> 00:29:35.520 history as part of the agreement for her alliance and her role as a dreamer King 00:29:35.520 --> 00:29:40.350 gave her a child was she allowed to keep this child or was she taken away then 00:29:40.350 --> 00:29:45.450 there's this huge monologue vimana mom now there's a lot here and it's hard to 00:29:45.450 --> 00:29:48.810 know how much of this still reflects team Cherry's plan for hala Knights 00:29:48.810 --> 00:29:53.430 story according to maan Amon here the kingdom of hollowness lasted for a very 00:29:53.430 --> 00:29:58.230 long time and had reached a point where civilization had stopped advancing she 00:29:58.230 --> 00:30:01.830 also mentions that halan has struggled both against the radiance as well as the 00:30:01.830 --> 00:30:05.610 void we don't really know the full details of the pale Kings relationship 00:30:05.610 --> 00:30:09.540 with the void but we do know that the void tries to consume any creature or 00:30:09.540 --> 00:30:14.160 beings around it the King used the void for his constructs but maybe his 00:30:14.160 --> 00:30:18.870 tampering put his people in greater risk than we know and what's with we found 00:30:18.870 --> 00:30:23.400 each other after all was modem on actively seeking the night out did 00:30:23.400 --> 00:30:28.200 quarrel somehow help with this effort then there's this line which to me is 00:30:28.200 --> 00:30:33.630 super interesting an empty vessel to bring hope a strong vessel to bring 00:30:33.630 --> 00:30:37.400 stagnation an enlightened vessel to bring an end 00:30:37.400 --> 00:30:42.200 yeah this is some Lord of the Rings type shit right here it almost sounds like 00:30:42.200 --> 00:30:46.610 some sort of prophecy or something now I can see interpreting this in two ways 00:30:46.610 --> 00:30:51.320 the empty vessel is the hollow Knight the strong vessel is the main character 00:30:51.320 --> 00:30:54.860 if the player gets the hollow night ending while the enlightened vessel is 00:30:54.860 --> 00:30:59.330 the main character if the player gets to dream no more ending another way like to 00:30:59.330 --> 00:31:03.440 interpret this is that the empty vessel is the first sibling ever made the 00:31:03.440 --> 00:31:06.830 strong vessel is the hollow knight and the enlightened vessel is the 00:31:06.830 --> 00:31:12.530 player-character okay I have two more lines left to show you these last two 00:31:12.530 --> 00:31:17.330 are kind of unique not only were they not used in the final game these two 00:31:17.330 --> 00:31:21.590 lines were completely removed from the game's code after launch which leads me 00:31:21.590 --> 00:31:26.540 to believe they are super juicy the first one comes from the white lady two 00:31:26.540 --> 00:31:31.730 halves of a whole you found your way back to me we were so unfair weren't we 00:31:31.730 --> 00:31:37.700 to cast you out please you must not hate him he did what he thought was right the 00:31:37.700 --> 00:31:42.650 kingdom had to live okay so this pretty much lines up with what we already know 00:31:42.650 --> 00:31:47.480 the Kings soul the siblings being locked away but that last line is kind of 00:31:47.480 --> 00:31:52.520 interesting anyway the last line comes from The Pale King his dream nail 00:31:52.520 --> 00:31:57.679 dialogue in the final game reads no cost too great but at one point it might have 00:31:57.679 --> 00:32:04.070 been false one you cannot reach me here well it seems to confirm that the Bell 00:32:04.070 --> 00:32:09.140 King is indeed hiding in the white palace but who is this false one he's 00:32:09.140 --> 00:32:15.690 probably referring to the radiance the false god of hollowness right or is he 00:32:15.690 --> 00:32:22.980 oh wait wait wait a minute as much as I want to get into this right now this 00:32:22.980 --> 00:32:27.480 isn't the right place for deep lore I'm sorry guys the last thing I wanted to 00:32:27.480 --> 00:32:31.799 talk about was those sketches that we have from Ari Gibson I showed off a lot 00:32:31.799 --> 00:32:34.769 of them for the forest of Bones but there are a few more I'd like to 00:32:34.769 --> 00:32:38.879 share with you this picture has some pretty interesting stuff on the far left 00:32:38.879 --> 00:32:43.559 we can see a giant bug with ten legs wearing a dreamer mask was there a plan 00:32:43.559 --> 00:32:47.460 for the dreamer boss to transform and did an actual enemy I mean wouldn't a 00:32:47.460 --> 00:32:52.200 fight with this fuckface be pretty easy I guess we're in his dream so he could 00:32:52.200 --> 00:32:56.190 probably do whatever you wanted to us right hit us with a train or something 00:32:56.190 --> 00:33:00.899 then there's this guy his mask is similar to the mask worn by Hera and the 00:33:00.899 --> 00:33:05.070 weavers so maybe this was the king of deep nest or something but part of me 00:33:05.070 --> 00:33:09.090 says this guy might have been connected to the colosseum of fools the symbol for 00:33:09.090 --> 00:33:13.500 the colosseum also has the six eye hole design and this guy has that same spiked 00:33:13.500 --> 00:33:18.000 shell that the Lord Fool has and it looks like this guy is presiding over 00:33:18.000 --> 00:33:22.799 something also here's the trilobite from deep nest and this confirms that 00:33:22.799 --> 00:33:26.100 something is supposed to come out of that thing over here we see an early 00:33:26.100 --> 00:33:31.559 design for the white lady in her little kakouton ball thingy now honestly this 00:33:31.559 --> 00:33:36.120 last image bummed me out this is an early design for Naz so there are two 00:33:36.120 --> 00:33:41.100 obvious differences here first of all he's got fucking wings second he has a 00:33:41.100 --> 00:33:45.240 longer tail that he probably used to attack the night with everyone in the 00:33:45.240 --> 00:33:47.639 hallow night community who likes to shit on mosque 00:33:47.639 --> 00:33:51.299 he's got such great build-up to his fight and then the fight itself is just 00:33:51.299 --> 00:33:55.320 lame imagine how crazy the nos can counter would be if it started the same 00:33:55.320 --> 00:33:58.850 but then he just turned into this fucking Ridley type motherfucker and 00:33:58.850 --> 00:34:03.960 that's it for this video sorry it was so short to make up for it check out this 00:34:03.960 --> 00:34:07.500 blog I just posted in this post I compiled all of the evidence I found 00:34:07.500 --> 00:34:12.119 through this video into one spot it's pretty good to be honest very dense and 00:34:12.119 --> 00:34:17.950 concise in fact I don't know why I even bothered making this long-winded video 00:34:17.950 --> 00:34:21.060 I should just stop right now