-
You know me: I'm a twitchy,
-
instant-gratification kind of gamer,
-
the sort who isn't happy unless
-
there's a gun the size of a motorbike
-
in his hands and a severed alien willy
-
bouncing off the front of his space helmet.
-
But every now and again, the planets would
-
align and I'll be affected
-
by weird cosmic rays, and suddenly
-
all I want to do is play a nice fantasy RPG.
-
Not a JRPG, God no - it's just space radiation,
-
not the infinite power of Christ
-
but a Western RPG, something with goblins
-
and swords and men in loincloths
-
going on about wenches; so this time,
-
I pumped steroids into my video cards
-
and had a crack at Oblivion.
-
My only previous experience with the Elder
-
Scrolls series was a brief spell of Morrowind
-
during the previous planetary alignment,
-
in which I ran around some muddy countryside
-
in the rain for a few hours fending off
-
weird sub-human creatures (so basically it
-
was just like Glastonbury Festival).
-
In Oblivion, you start off in a dungeon in
-
the imperial palace. You're never told what
-
crime you committed - I guess you're supposed
-
to fill in that blank for yourself
-
so I choose to believe I was in there
-
for shagging the emperor's wife and daughter
-
at the same time while playing
-
a rock guitar solo
-
on the desecrated corpse of God.
-
Anyway, then the emperor showed up
-
(played by Captain Picard -
-
and I have to say I liked him a lot;
-
he was the only character who actually
-
seemed to know they were in a fantasy RPG),
-
he took one look at me, noticed the camera
-
floating behind my head, and said,
-
"Oh, bugger; you're the protagonist,
-
guess I have to die now." And die he did,
-
but not before giving me the address of
-
a mate of his for advice on the
-
world-saving quest I could maybe think
-
about following in between
-
looting bodies and fast-traveling.
-
I chose to play as a Nord
-
(a race of brave William Wallace-types
-
big on football violence)
-
and I picked specialization
-
in swords and heavy armor -
-
partly out of a total lack of creativity,
-
but mostly because I'd tried playing
-
a mixed class in Morrowind and found that
-
switching between magic and weapons
-
mid-battle was as smooth and intuitive
-
as shifting from fifth to reverse
-
in a car with a missing gear lever.
-
Oblivion's interface, however, seems
-
a lot more user-friendly - for a PC RPG,
-
anyway; I still had to check the manual
-
to figure out how to fucking drop things,
-
but if you can at least swing a sword
-
without cutting your own legs off, then
-
it's still a hell of a lot more intuitive
-
than anything Richard Garriott ever made.
-
But even if Oblivion had the most perfect
-
interface ever devised and dispensed milk
-
and cookies while cooing gentle reassurances
-
in a soft motherly voice, it would still be
-
condemned by its biggest flaw.
-
Let me tell you about immersion: Immersion
-
is when you go for a midnight walk after a
-
weekend marathon of Thief II and catch yourself
-
looking for your visibility gem.
-
Immersion is when you're playing Condemned
-
and your cat suddenly jumps onto your lap,
-
only to be immediately launched off by a
-
reflexive cannon-like blast of terrified piss.
-
If a game can truly draw you in,
-
it can make up for a lot of flaws.
-
Take something like Assassin's Creed -
-
so stuffed with bad design choices
-
they were leaking out of its pores,
-
but I didn't despise it because
-
Assassin's Creed presents itself so well;
-
and if you go into it with the right mindset,
-
it'll suck you in like a thousand-dollar whore.
-
Immersion can save the life of a bad game,
-
and inversely, a lack of immersion can be
-
a dog-shit bullet right between the eyes.
-
For a game that is obviously trying so hard,
-
Oblivion is one of the least
-
immersive RPGs I've ever played.
-
The world map is huge - granted,
-
if you intend to walk from one end to the other,
-
you better pack a few sandwiches,
-
but frankly, take one good look around
-
the moment you first emerge blinking
-
into the daylight, and you've pretty
-
much seen everything.
-
It's like they took two hundred
-
square yards of medieval English countryside,
-
added a few wolves, then copy-pasted it
-
until it was roughly the size of Yorkshire.
-
Fortunately, you can bypass the insipid
-
landscape and instantly teleport to anywhere
-
you want, but that defeats the point of
-
having a huge gameworld in the first place.
-
I really hate to say this,
-
but compare to that electronic smack-
-
addition World of Warcraft -
-
every territory has different terrain,
-
colors and monsters, and the fast-travel
-
system (while badly in need of an in-flight
-
movie) at least gives the impression of a
-
huge epic world. Oblivion, by comparison,
-
might as well be entirely taking place
-
in the same fucking meadow.
-
And then there are the characters:
-
They all have this weird, stiff, unreal
-
quality about them, indicating that Cyrodiil
-
is apparently located inside
-
the uncanny valley.
-
And that's before you try
-
to talk to them -
-
besides the main characters,
-
there are about a hundred million
-
individuals with maybe two actual
-
personalities between them
-
(neither of which are particularly
-
well characterized).
-
One crazy beggar woman switched between
-
a grackled drawl and a well-spoken
-
aristocratic tone from line to line,
-
so either she's pulling a very inept con,
-
or the dialogue assignment is fucked.
-
The attempt to create a
-
procedurally-generated NPC conversation
-
system was courageous, but then, so is
-
jumping into a skip full of used syringes.
-
The tiny number of voice actors just makes
-
it laughable, with characters frequently
-
found conversing with themselves about
-
how much they enjoy buying from the
-
shop owned by themselves. On top of that,
-
the endlessly repeated lines are so badly
-
written and awkwardly delivered, it's like
-
you're trapped in a middle-school amateur
-
dramatics production of The Lord of the
-
Rings adapted for stage by a deaf budgerigar.
-
Oblivion might be incredibly deep
-
and full of interesting quests that
-
all end with foxy night elves giving you
-
soapy tit-wanks, but it's all for naught
-
because it just won't let me in.
-
Whenever I thought I was starting to lose
-
myself in the experience, some NPC
-
would get stuck on a paving stone
-
or force me to feed them that
-
stupid conversation pie, and I'd
-
come crashing back to reality,
-
where I am nothing more than an
-
Anglo-Australian tit trying to outsmart
-
a cloud of ones and zeros.
-
The root of the problem is simply that
-
they try too hard to impress us,
-
so if nothing else, remember this:
-
Spinning a plate on a stick is impressive,
-
but try to spin three at once,
-
and you'll just end up digging
-
porcelain out of your face.