WEBVTT 00:00:12.489 --> 00:00:13.752 You know me: I'm a twitchy, 00:00:13.802 --> 00:00:14.693 instant-gratification kind of gamer, 00:00:14.693 --> 00:00:15.758 the sort who isn't happy unless 00:00:15.825 --> 00:00:16.739 there's a gun the size of a motorbike 00:00:16.803 --> 00:00:18.251 in his hands and a severed alien willy 00:00:18.307 --> 00:00:19.647 bouncing off the front of his space helmet. 00:00:19.709 --> 00:00:21.336 But every now and again, the planets would 00:00:21.396 --> 00:00:22.603 align and I'll be affected 00:00:22.603 --> 00:00:23.755 by weird cosmic rays, and suddenly 00:00:23.835 --> 00:00:25.114 all I want to do is play a nice fantasy RPG. 00:00:25.260 --> 00:00:27.552 Not a JRPG, God no - it's just space radiation, 00:00:27.611 --> 00:00:29.084 not the infinite power of Christ 00:00:29.142 --> 00:00:30.738 but a Western RPG, something with goblins 00:00:30.798 --> 00:00:32.356 and swords and men in loincloths 00:00:32.356 --> 00:00:33.825 going on about wenches; so this time, 00:00:33.895 --> 00:00:35.308 I pumped steroids into my video cards 00:00:35.377 --> 00:00:36.859 and had a crack at Oblivion. 00:00:36.924 --> 00:00:38.588 My only previous experience with the Elder 00:00:38.642 --> 00:00:40.011 Scrolls series was a brief spell of Morrowind 00:00:40.104 --> 00:00:41.200 during the previous planetary alignment, 00:00:41.276 --> 00:00:42.490 in which I ran around some muddy countryside 00:00:42.642 --> 00:00:44.309 in the rain for a few hours fending off 00:00:44.309 --> 00:00:46.232 weird sub-human creatures (so basically it 00:00:46.297 --> 00:00:47.248 was just like Glastonbury Festival). 00:00:47.339 --> 00:00:48.715 In Oblivion, you start off in a dungeon in 00:00:48.803 --> 00:00:50.015 the imperial palace. You're never told what 00:00:50.056 --> 00:00:51.278 crime you committed - I guess you're supposed 00:00:51.434 --> 00:00:52.682 to fill in that blank for yourself 00:00:52.751 --> 00:00:54.042 so I choose to believe I was in there 00:00:54.139 --> 00:00:55.114 for shagging the emperor's wife and daughter 00:00:55.236 --> 00:00:56.408 at the same time while playing 00:00:56.585 --> 00:00:57.785 a rock guitar solo 00:00:57.850 --> 00:00:59.248 on the desecrated corpse of God. 00:00:59.314 --> 00:01:00.473 Anyway, then the emperor showed up 00:01:00.541 --> 00:01:01.707 (played by Captain Picard - 00:01:01.771 --> 00:01:02.707 and I have to say I liked him a lot; 00:01:02.707 --> 00:01:04.207 he was the only character who actually 00:01:04.296 --> 00:01:06.374 seemed to know they were in a fantasy RPG), 00:01:06.405 --> 00:01:07.358 he took one look at me, noticed the camera 00:01:07.426 --> 00:01:08.203 floating behind my head, and said, 00:01:08.275 --> 00:01:09.351 "Oh, bugger; you're the protagonist, 00:01:09.351 --> 00:01:11.256 guess I have to die now." And die he did, 00:01:11.362 --> 00:01:12.544 but not before giving me the address of 00:01:12.613 --> 00:01:14.026 a mate of his for advice on the 00:01:14.104 --> 00:01:15.390 world-saving quest I could maybe think 00:01:15.406 --> 00:01:16.494 about following in between 00:01:16.579 --> 00:01:17.863 looting bodies and fast-traveling. 00:01:17.964 --> 00:01:19.462 I chose to play as a Nord 00:01:19.530 --> 00:01:20.779 (a race of brave William Wallace-types 00:01:20.882 --> 00:01:22.411 big on football violence) 00:01:22.411 --> 00:01:23.509 and I picked specialization 00:01:23.509 --> 00:01:24.751 in swords and heavy armor - 00:01:24.823 --> 00:01:26.186 partly out of a total lack of creativity, 00:01:26.248 --> 00:01:27.623 but mostly because I'd tried playing 00:01:27.652 --> 00:01:29.166 a mixed class in Morrowind and found that 00:01:29.265 --> 00:01:30.017 switching between magic and weapons 00:01:30.017 --> 00:01:31.757 mid-battle was as smooth and intuitive 00:01:31.836 --> 00:01:33.208 as shifting from fifth to reverse 00:01:33.252 --> 00:01:34.477 in a car with a missing gear lever. 00:01:34.538 --> 00:01:35.394 Oblivion's interface, however, seems 00:01:35.458 --> 00:01:36.578 a lot more user-friendly - for a PC RPG, 00:01:36.578 --> 00:01:37.902 anyway; I still had to check the manual 00:01:38.031 --> 00:01:39.503 to figure out how to fucking drop things, 00:01:39.575 --> 00:01:40.820 but if you can at least swing a sword 00:01:40.850 --> 00:01:42.165 without cutting your own legs off, then 00:01:42.237 --> 00:01:43.612 it's still a hell of a lot more intuitive 00:01:43.678 --> 00:01:45.027 than anything Richard Garriott ever made. 00:01:45.109 --> 00:01:46.609 But even if Oblivion had the most perfect 00:01:46.736 --> 00:01:48.110 interface ever devised and dispensed milk 00:01:48.185 --> 00:01:49.618 and cookies while cooing gentle reassurances 00:01:49.688 --> 00:01:51.095 in a soft motherly voice, it would still be 00:01:51.100 --> 00:01:52.591 condemned by its biggest flaw. 00:01:52.716 --> 00:01:54.160 Let me tell you about immersion: Immersion 00:01:54.304 --> 00:01:55.764 is when you go for a midnight walk after a 00:01:55.842 --> 00:01:57.481 weekend marathon of Thief II and catch yourself 00:01:57.565 --> 00:01:58.839 looking for your visibility gem. 00:01:58.916 --> 00:02:00.346 Immersion is when you're playing Condemned 00:02:00.346 --> 00:02:01.759 and your cat suddenly jumps onto your lap, 00:02:01.861 --> 00:02:03.090 only to be immediately launched off by a 00:02:03.194 --> 00:02:05.582 reflexive cannon-like blast of terrified piss. 00:02:05.624 --> 00:02:07.109 If a game can truly draw you in, 00:02:07.186 --> 00:02:08.306 it can make up for a lot of flaws. 00:02:08.306 --> 00:02:09.522 Take something like Assassin's Creed - 00:02:09.522 --> 00:02:10.962 so stuffed with bad design choices 00:02:11.050 --> 00:02:12.399 they were leaking out of its pores, 00:02:12.500 --> 00:02:14.109 but I didn't despise it because 00:02:14.177 --> 00:02:15.739 Assassin's Creed presents itself so well; 00:02:15.834 --> 00:02:17.044 and if you go into it with the right mindset, 00:02:17.044 --> 00:02:18.592 it'll suck you in like a thousand-dollar whore. 00:02:18.697 --> 00:02:20.305 Immersion can save the life of a bad game, 00:02:20.375 --> 00:02:22.071 and inversely, a lack of immersion can be 00:02:22.138 --> 00:02:24.013 a dog-shit bullet right between the eyes. 00:02:24.073 --> 00:02:25.849 For a game that is obviously trying so hard, 00:02:25.965 --> 00:02:27.615 Oblivion is one of the least 00:02:27.697 --> 00:02:29.016 immersive RPGs I've ever played. 00:02:29.099 --> 00:02:30.260 The world map is huge - granted, 00:02:30.362 --> 00:02:32.051 if you intend to walk from one end to the other, 00:02:32.114 --> 00:02:33.720 you better pack a few sandwiches, 00:02:33.852 --> 00:02:35.573 but frankly, take one good look around 00:02:35.653 --> 00:02:37.132 the moment you first emerge blinking 00:02:37.200 --> 00:02:38.181 into the daylight, and you've pretty 00:02:38.255 --> 00:02:39.249 much seen everything. 00:02:39.249 --> 00:02:40.287 It's like they took two hundred 00:02:40.359 --> 00:02:41.312 square yards of medieval English countryside, 00:02:41.350 --> 00:02:42.574 added a few wolves, then copy-pasted it 00:02:42.670 --> 00:02:43.998 until it was roughly the size of Yorkshire. 00:02:44.079 --> 00:02:45.274 Fortunately, you can bypass the insipid 00:02:45.340 --> 00:02:46.641 landscape and instantly teleport to anywhere 00:02:46.718 --> 00:02:48.120 you want, but that defeats the point of 00:02:48.275 --> 00:02:49.712 having a huge gameworld in the first place. 00:02:49.712 --> 00:02:51.010 I really hate to say this, 00:02:51.090 --> 00:02:52.562 but compare to that electronic smack- 00:02:52.562 --> 00:02:53.978 addition World of Warcraft - 00:02:54.045 --> 00:02:55.434 every territory has different terrain, 00:02:55.434 --> 00:02:56.995 colors and monsters, and the fast-travel 00:02:57.061 --> 00:02:58.481 system (while badly in need of an in-flight 00:02:58.574 --> 00:03:00.388 movie) at least gives the impression of a 00:03:00.497 --> 00:03:02.175 huge epic world. Oblivion, by comparison, 00:03:02.239 --> 00:03:03.817 might as well be entirely taking place 00:03:03.877 --> 00:03:05.239 in the same fucking meadow. 00:03:05.301 --> 00:03:06.735 And then there are the characters: 00:03:06.735 --> 00:03:08.342 They all have this weird, stiff, unreal 00:03:08.430 --> 00:03:09.652 quality about them, indicating that Cyrodiil 00:03:09.737 --> 00:03:10.833 is apparently located inside 00:03:10.931 --> 00:03:11.990 the uncanny valley. 00:03:12.054 --> 00:03:12.902 And that's before you try 00:03:12.968 --> 00:03:13.754 to talk to them - 00:03:13.827 --> 00:03:15.017 besides the main characters, 00:03:15.017 --> 00:03:15.889 there are about a hundred million 00:03:15.930 --> 00:03:16.842 individuals with maybe two actual 00:03:16.842 --> 00:03:17.986 personalities between them 00:03:18.060 --> 00:03:18.899 (neither of which are particularly 00:03:19.046 --> 00:03:20.201 well characterized). 00:03:20.275 --> 00:03:21.345 One crazy beggar woman switched between 00:03:21.454 --> 00:03:23.065 a grackled drawl and a well-spoken 00:03:23.183 --> 00:03:24.404 aristocratic tone from line to line, 00:03:24.494 --> 00:03:26.246 so either she's pulling a very inept con, 00:03:26.328 --> 00:03:28.472 or the dialogue assignment is fucked. 00:03:28.550 --> 00:03:30.615 The attempt to create a 00:03:30.694 --> 00:03:32.260 procedurally-generated NPC conversation 00:03:32.360 --> 00:03:33.709 system was courageous, but then, so is 00:03:33.777 --> 00:03:35.139 jumping into a skip full of used syringes. 00:03:35.275 --> 00:03:36.858 The tiny number of voice actors just makes 00:03:36.921 --> 00:03:38.562 it laughable, with characters frequently 00:03:38.625 --> 00:03:39.953 found conversing with themselves about 00:03:40.045 --> 00:03:41.475 how much they enjoy buying from the 00:03:41.549 --> 00:03:42.910 shop owned by themselves. On top of that, 00:03:42.954 --> 00:03:44.182 the endlessly repeated lines are so badly 00:03:44.182 --> 00:03:45.597 written and awkwardly delivered, it's like 00:03:45.660 --> 00:03:46.892 you're trapped in a middle-school amateur 00:03:46.959 --> 00:03:48.183 dramatics production of The Lord of the 00:03:48.276 --> 00:03:50.083 Rings adapted for stage by a deaf budgerigar. 00:03:50.160 --> 00:03:51.664 Oblivion might be incredibly deep 00:03:51.736 --> 00:03:52.990 and full of interesting quests that 00:03:53.057 --> 00:03:54.576 all end with foxy night elves giving you 00:03:54.642 --> 00:03:55.612 soapy tit-wanks, but it's all for naught 00:03:55.708 --> 00:03:57.297 because it just won't let me in. 00:03:57.386 --> 00:03:58.913 Whenever I thought I was starting to lose 00:03:58.925 --> 00:04:00.353 myself in the experience, some NPC 00:04:00.435 --> 00:04:01.945 would get stuck on a paving stone 00:04:02.091 --> 00:04:03.403 or force me to feed them that 00:04:03.498 --> 00:04:05.015 stupid conversation pie, and I'd 00:04:05.112 --> 00:04:06.295 come crashing back to reality, 00:04:06.390 --> 00:04:08.298 where I am nothing more than an 00:04:08.377 --> 00:04:09.192 Anglo-Australian tit trying to outsmart 00:04:09.294 --> 00:04:10.482 a cloud of ones and zeros. 00:04:10.540 --> 00:04:11.711 The root of the problem is simply that 00:04:11.807 --> 00:04:12.972 they try too hard to impress us, 00:04:13.110 --> 00:04:14.356 so if nothing else, remember this: 00:04:14.441 --> 00:04:15.542 Spinning a plate on a stick is impressive, 00:04:15.671 --> 00:04:16.750 but try to spin three at once, 00:04:16.815 --> 00:04:18.361 and you'll just end up digging 00:04:18.479 --> 00:04:20.203 porcelain out of your face.