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Lessons from a terrified horror researcher | Mathias Clasen | TEDxAarhus

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    I really don't like
    to watch horror films alone.
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    That stuff is terrifying, you know.
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    I'm sure many of you
    recognize this situation.
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    You put on a horror film,
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    you turn down the lights,
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    turn up the volume, and sit back.
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    You're watching as monsters
    come creeping out of the dark
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    in search of prey.
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    Your heart goes out
    to the poor characters in the film,
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    and you start squirming in your seat
    as the monsters get closer.
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    Your pulse accelerates,
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    your palms get sweaty,
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    and your hair stands on end.
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    This is when you begin
    to throw nervous glances
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    into the corners of the room.
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    What was that sound?
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    Surely it didn't come from the television?
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    Was that movement in the shadows?
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    The horror that's on the screen
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    bleeds in through your system
    and into the surroundings.
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    The world around you
    turns threatening and scary.
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    You cover your eyes, but it doesn't help.
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    Pretty soon, you'll have to switch off.
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    But even though you shut off the film,
    your heart keeps hammering away.
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    You'll probably have nightmares tonight.
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    Still, maybe you ought
    to put the film back on.
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    You are kind of curious, after all.
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    That's my Saturday night in a nutshell.
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    (Laughter)
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    Anybody else ever been in that situation?
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    Of all the strange things that humans do,
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    watching horror films
    has got to be one of the strangest.
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    It's also a really interesting behavior,
    scientifically speaking.
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    As a horror researcher,
    I have thought about it a lot.
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    Why do we do it?
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    Why do we watch horror films
    and read horror novels
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    and play horror video games?
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    And why are there so many spooky creatures
    in our worlds of make-believe?
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    And what is horror?
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    Horror is a kind of entertainment
    that's designed to spook people,
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    to make them scream and shiver with fear
    and break out in a cold sweat.
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    Think Stephen King
    and "Paranormal Activity"
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    and "The Exorcist."
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    It's a consistently popular
    and profitable genre.
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    Stephen King has sold
    more than 350 million books worldwide.
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    In the last 20 years,
    in the United States,
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    horror films grossed
    close to 8 billion dollars.
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    It's weird.
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    It's weird because horror is by definition
    designed to make its audience feel bad.
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    A good horror film
    inspires negative emotion.
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    It makes us feel disgust and dread
    and terror and anxiety and fear.
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    Let me ask you -
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    how many of you seek out
    horror films from time to time?
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    Show of hands, please.
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    Raise your hand if you
    sometimes seek out horror.
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    Okay, that's about half.
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    That matches my own research.
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    Along with some colleagues,
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    I'm looking into the personality
    profile of horror fans,
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    and we're finding that more than half,
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    or about 54%,
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    answer in the affirmative
    in response to the statement
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    "I tend to enjoy horror media."
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    Only 29% say they don't agree
    with this statement,
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    and the remaining 17%
    can't make up their mind.
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    (Laughter)
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    You know, they're probably the ones
    who would die first in a horror film.
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    (Laughter)
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    Next would be the ones
    who say they don't like horror.
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    (Laughter)
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    Anyway,
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    people really do tend to like
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    the kind of entertainment
    that's designed to make them feel bad.
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    Why is that the case?
    And how does horror even work?
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    Those are the kinds of questions
    I've been researching,
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    and here is what I've found out.
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    Horror, in whatever medium,
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    from films and literature
    to video games and virtual reality,
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    works by exploiting an ancient and evolved
    set of biological defense mechanisms.
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    Let's call it the "evolved fear system."
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    If we want to understand
    how that system works
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    and why it became part of human nature,
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    we have to look at the evolutionary
    history of our species.
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    Now, our evolutionary ancestors
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    found themselves in a world
    that was full of danger.
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    There was the threat
    from predators and creepy-crawlies
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    and invisible microorganisms or disease,
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    and the threat from other humans.
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    In response to those dangers,
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    our ancestors gradually
    evolved a fear system
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    that would keep them alert and alive.
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    In other words, our species evolved
    to be hypervigilant and highly fearful
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    because being hypervigilant
    and highly fearful
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    kept our ancestors alive
    in a dangerous world.
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    The world may now be less dangerous
    than it was in ancestral times,
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    at least in terms of predation:
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    we're not in any immediate danger
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    of being attacked by a saber-toothed cat
    on our way home from work.
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    But we are no less vigilant
    and no less fearful
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    than our evolutionary ancestors.
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    And horror entertainment takes advantage
    of that aspect of human nature.
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    So horror entertainment works
    by transporting us imaginatively
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    into virtual worlds
    that are full of danger.
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    In horror films and literature,
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    we follow and mirror protagonists
    as they confront terrifying threats.
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    Take Stephen King's
    "The Shining," for example.
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    Here, we follow a family
    who is snowed in at a haunted hotel.
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    In the novel's most famous scene,
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    the young boy, Danny, goes into room 217.
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    He walks nervously around the room
    and into the bathroom
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    where a hotel guest killed herself
    some years before.
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    The hotel is now supposed to be
    empty of guests,
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    but to Danny's surprise,
    there is somebody in the bathtub -
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    or some thing.
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    To Danny's horror, it's a corpse.
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    It's the corpse of the woman
    who killed herself.
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    She's lying there,
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    bloated and purple
    and with glassy, wide eyes.
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    She's rotting like meat
    festering in the trash.
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    And then she starts to get up.
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    King provides a detailed
    and really vivid description
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    of this moving corpse,
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    and as readers, we are forced
    to hold that image in our minds.
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    That's bad enough.
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    But we're also given
    a detailed description
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    of Danny's response to the situation.
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    We learn that he tries to scream
    and wets himself.
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    We are made to mirror
    his fear and revulsion,
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    and that strengthens our own responses
    to the horrible image.
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    Our fear and revulsion
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    become mixed with sympathetic anxiety
    for a character in danger.
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    It's a strong emotional cocktail.
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    Interactive and live-action media
    turn the screw on horror entertainment.
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    Horror video games, for example,
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    make you feel as if you're the protagonist
    in a digital world populated by monsters.
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    In a haunted attraction,
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    visitors walk through scary sets
    populated by scare actors.
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    Here's a picture
    from Dystopia Haunted House,
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    Denmark's scariest haunt.
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    What you see is a couple of visitors
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    who were confronted
    by a big guy with a machete.
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    He's called "Le Chef,"
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    and you can take a guess
    at what's on the menu here.
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    (Laughter)
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    Around 5,000 people
    pay for this every Halloween,
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    and around 300 visitors never make it
    all the way through the haunt.
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    (Laughter)
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    They have to abort their visit
    because it's too scary.
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    They have fainted from fear,
    and they have wet themselves in terror.
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    Why do they do it?
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    Why do people pay good money
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    to experience true fear
    and genuine terror
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    like the people in this picture?
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    They do it because they have
    an evolved appetite
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    for vicarious experience
    with threat scenarios.
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    And those scenarios,
    our horror entertainment,
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    work because they are structured
    to target the evolved fear system.
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    Just consider the monsters
    that populate our horror entertainment,
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    from scary folk tales
    to haunted attractions.
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    Such monsters are universal
    in the human imagination,
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    and the most horrifying ones
    reflect ancestral threats.
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    Just think of the enormous
    white shark from "Jaws."
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    You know -
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    (Hums "Jaws" theme song)
    doo doo; doo doo; doo doo.
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    The threat depicted here is the threat
    from an enormous, man-eating predator.
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    That kind of threat really captures
    our attention and sparks our imagination
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    by engaging the evolved fear system.
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    Now, the film itself
    is pretty unrealistic,
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    but that doesn't matter.
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    Horror monsters don't
    have to be realistic to frighten us;
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    they have to engage
    the evolved fear system.
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    They have to have qualities that match
    or overmatch those of ancestral dangers.
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    And the white shark in "Jaws"
    has that in spades.
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    It's like an ancestral predator on speed -
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    faster, bigger, stronger,
    and much more dangerous.
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    Media psychologists have documented
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    how thousands of people
    were traumatized by "Jaws."
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    Many viewers even became afraid
    of swimming in pools and freshwater lakes
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    after watching the film.
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    (Laughter)
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    Consider another well-known
    and highly unrealistic monster:
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    the zombie.
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    Now, zombies don't exist
    in the real world,
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    and we have no archaeological evidence
    to suggest that they ever did.
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    But every well-raised child is able
    to mimic the behavior of a zombie.
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    You know, their groaning,
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    (Zombie groans)
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    the outstretched but limp arms,
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    and the classic stumbling walk.
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    The monster has really infected
    our popular culture in a big way.
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    A zombie is a terrifying concept
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    because it effectively targets
    the evolved fear system.
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    In fact, the zombie targets
    the fear system from two angles
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    because it combines
    the threat of predation
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    with the threat of contagion.
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    A zombie is a predator -
    it wants to eat you.
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    It is also contagious -
    it will infect you with its disease.
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    It is visibly decomposing,
    creeping with rotten pathogens.
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    I mean, look at the poor creature.
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    (Laughter)
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    Shoo.
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    (Laughter)
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    (Applause)
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    You can tell that these horror monsters
    engage the evolved fear system
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    from the behavioral
    and physiological effects
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    of the good horror film.
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    You know, the goose bumps
    and the hammering heart and the screams.
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    These are all evolved defensive reactions.
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    Goose bumps are a relic
    from a distant past,
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    when we were covered in fur.
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    The goose bumps, or piloerection,
    would make our fur stand on end
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    and so make us look bigger
    to scare off an attacker.
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    Cats do the same thing, by the way.
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    Our hearts beat faster
    to pump blood to the big muscle groups
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    so that we're ready for fight or flight.
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    And screams send a signal
    to other people -
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    a signal for them to help
    or get the hell away.
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    Horror taps into the evolved fear system,
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    but that's not all.
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    Horror can help us calibrate that system.
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    It's like when you take your car
    to the mechanic for a checkup.
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    The mechanic carefully goes through
    all the vital parts of the car,
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    and he or she will make sure
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    that the airbags and the anti-lock
    braking system work.
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    Hopefully, you'll never need them,
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    because you don't want
    to get into a situation
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    that requires an airbag to deploy,
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    but you certainly want them to work.
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    Same with the fear system.
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    Through exposure to horror,
    you give it a test run,
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    make sure it works properly,
    and keep it nicely tuned.
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    Horror lets us learn
    what it feels like to be truly afraid,
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    and it lets us learn
    how to handle negative emotions.
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    It lets us maintain
    and refine coping skills
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    that we may apply in critical
    situations in our own lives.
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    There isn't yet much
    experimental research into this,
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    but we do have some support
    from psychological science.
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    One study suggests
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    that hardcore horror fans
    require more extreme stimulation
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    than do less avid fans,
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    which means that the hardcore fans
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    build up some resistance
    to fear-provoking stimuli, with exposure.
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    Other research suggests
    that by exposing ourselves to horror,
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    we build a sense of mastery,
    which may be transferred to our own lives.
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    In this way, horror can help us find
    and even expand our limits
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    for how much negative
    stimulation we can handle.
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    I'm not sure I'd be standing here today
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    if I hadn't forced myself
    to watch all those horror films
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    in the name of science.
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    Sure, my heart is hammering
    and my palms are a little sweaty,
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    but you guys are a lot less scary
    than Pennywise the Dancing Clown.
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    (Laughter)
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    So horror can help us
    calibrate the fear system,
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    and horror can help us
    refine our coping skills.
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    That's why so many of us
    are drawn to the genre
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    even if we don't like
    to watch horror films alone.
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    The next time you are terrified
    of a novel, a film, a video game,
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    or in a haunt,
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    just remember that you are, in fact,
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    tapping into and calibrating
    an ancient biological defense system.
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    Never mind the fear
    and the screams and the nightmares -
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    who's up for a horror film tonight?
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    Thank you.
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    (Applause)
Title:
Lessons from a terrified horror researcher | Mathias Clasen | TEDxAarhus
Description:

Horror researcher Mathias Clausen tells us the science of why we love to be scared half to death. Mathias Clasen is a specialist in horror media and has spent years getting to the bottom of the paradox of horror: Why do people seek out the kind of entertainment that’s designed to make them feel bad?

Drawing from research on human cognition and evolution, Mathias argues that our appetite for horror and our fascination with monsters run deep in our nature and that horror entertainment serves important functions for us by satisfying a deep-seated need for imaginative experiences with scenarios of danger.

Despite his sustained professional engagement with the genre, Mathias still cannot watch a horror film alone.

This talk was given at a TEDx event using the TED conference format but independently organized by a local community. Learn more at https://www.ted.com/tedx

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Video Language:
English
Team:
closed TED
Project:
TEDxTalks
Duration:
13:37

English subtitles

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