WEBVTT 00:00:18.791 --> 00:00:22.039 I really don't like to watch horror films alone. 00:00:22.039 --> 00:00:24.537 That stuff is terrifying, you know. 00:00:24.867 --> 00:00:27.838 I'm sure many of you recognize this situation. 00:00:27.838 --> 00:00:29.206 You put on a horror film, 00:00:29.206 --> 00:00:30.575 you turn down the lights, 00:00:30.575 --> 00:00:33.472 turn up the volume, and sit back. 00:00:33.472 --> 00:00:36.477 You're watching as monsters come creeping out of the dark 00:00:36.477 --> 00:00:38.503 in search of prey. 00:00:38.503 --> 00:00:41.280 Your heart goes out to the poor characters in the film, 00:00:41.280 --> 00:00:45.400 and you start squirming in your seat as the monsters get closer. 00:00:45.683 --> 00:00:47.745 Your pulse accelerates, 00:00:47.745 --> 00:00:49.267 your palms get sweaty, 00:00:49.267 --> 00:00:52.028 and your hair stands on end. 00:00:52.468 --> 00:00:55.314 This is when you begin to throw nervous glances 00:00:55.314 --> 00:00:57.538 into the corners of the room. 00:00:58.038 --> 00:00:59.853 What was that sound? 00:00:59.853 --> 00:01:01.858 Surely it didn't come from the television? 00:01:02.882 --> 00:01:05.441 Was that movement in the shadows? 00:01:06.381 --> 00:01:08.075 The horror that's on the screen 00:01:08.075 --> 00:01:11.297 bleeds in through your system and into the surroundings. 00:01:11.297 --> 00:01:14.869 The world around you turns threatening and scary. 00:01:14.869 --> 00:01:17.718 You cover your eyes, but it doesn't help. 00:01:17.718 --> 00:01:19.580 Pretty soon, you'll have to switch off. 00:01:19.580 --> 00:01:23.671 But even though you shut off the film, your heart keeps hammering away. 00:01:24.191 --> 00:01:26.547 You'll probably have nightmares tonight. 00:01:26.997 --> 00:01:30.121 Still, maybe you ought to put the film back on. 00:01:30.121 --> 00:01:32.300 You are kind of curious, after all. 00:01:32.940 --> 00:01:34.930 That's my Saturday night in a nutshell. 00:01:34.930 --> 00:01:35.926 (Laughter) 00:01:35.926 --> 00:01:38.522 Anybody else ever been in that situation? 00:01:40.052 --> 00:01:42.428 Of all the strange things that humans do, 00:01:42.428 --> 00:01:46.073 watching horror films has got to be one of the strangest. 00:01:46.073 --> 00:01:49.326 It's also a really interesting behavior, scientifically speaking. 00:01:49.568 --> 00:01:52.714 As a horror researcher, I have thought about it a lot. 00:01:52.714 --> 00:01:54.025 Why do we do it? 00:01:54.025 --> 00:01:56.402 Why do we watch horror films and read horror novels 00:01:56.402 --> 00:01:58.512 and play horror video games? 00:01:58.512 --> 00:02:03.246 And why are there so many spooky creatures in our worlds of make-believe? 00:02:03.246 --> 00:02:04.787 And what is horror? 00:02:05.587 --> 00:02:09.350 Horror is a kind of entertainment that's designed to spook people, 00:02:09.350 --> 00:02:13.615 to make them scream and shiver with fear and break out in a cold sweat. 00:02:13.615 --> 00:02:16.021 Think Stephen King and "Paranormal Activity" 00:02:16.021 --> 00:02:18.029 and "The Exorcist." 00:02:18.439 --> 00:02:22.431 It's a consistently popular and profitable genre. 00:02:22.431 --> 00:02:27.317 Stephen King has sold more than 350 million books worldwide. 00:02:27.317 --> 00:02:29.637 In the last 20 years, in the United States, 00:02:29.637 --> 00:02:33.400 horror films grossed close to 8 billion dollars. 00:02:33.400 --> 00:02:34.874 It's weird. 00:02:34.874 --> 00:02:40.405 It's weird because horror is by definition designed to make its audience feel bad. 00:02:40.405 --> 00:02:42.931 A good horror film inspires negative emotion. 00:02:42.931 --> 00:02:47.746 It makes us feel disgust and dread and terror and anxiety and fear. 00:02:48.376 --> 00:02:49.377 Let me ask you - 00:02:49.377 --> 00:02:52.461 how many of you seek out horror films from time to time? 00:02:52.461 --> 00:02:53.542 Show of hands, please. 00:02:53.542 --> 00:02:55.940 Raise your hand if you sometimes seek out horror. 00:02:57.285 --> 00:02:59.062 Okay, that's about half. 00:02:59.062 --> 00:03:00.826 That matches my own research. 00:03:00.826 --> 00:03:02.118 Along with some colleagues, 00:03:02.118 --> 00:03:05.061 I'm looking into the personality profile of horror fans, 00:03:05.061 --> 00:03:07.152 and we're finding that more than half, 00:03:07.152 --> 00:03:08.922 or about 54%, 00:03:08.922 --> 00:03:11.777 answer in the affirmative in response to the statement 00:03:11.777 --> 00:03:14.185 "I tend to enjoy horror media." 00:03:14.755 --> 00:03:18.175 Only 29% say they don't agree with this statement, 00:03:18.175 --> 00:03:20.967 and the remaining 17% can't make up their mind. 00:03:20.967 --> 00:03:22.099 (Laughter) 00:03:22.099 --> 00:03:25.521 You know, they're probably the ones who would die first in a horror film. 00:03:25.521 --> 00:03:27.048 (Laughter) 00:03:27.300 --> 00:03:30.176 Next would be the ones who say they don't like horror. 00:03:30.176 --> 00:03:31.206 (Laughter) 00:03:31.206 --> 00:03:32.529 Anyway, 00:03:34.192 --> 00:03:35.623 people really do tend to like 00:03:35.623 --> 00:03:38.626 the kind of entertainment that's designed to make them feel bad. 00:03:38.626 --> 00:03:41.625 Why is that the case? And how does horror even work? 00:03:42.015 --> 00:03:44.599 Those are the kinds of questions I've been researching, 00:03:44.599 --> 00:03:46.261 and here is what I've found out. 00:03:47.151 --> 00:03:49.003 Horror, in whatever medium, 00:03:49.003 --> 00:03:52.840 from films and literature to video games and virtual reality, 00:03:52.840 --> 00:03:58.712 works by exploiting an ancient and evolved set of biological defense mechanisms. 00:03:58.712 --> 00:04:01.493 Let's call it the "evolved fear system." 00:04:02.093 --> 00:04:04.231 If we want to understand how that system works 00:04:04.231 --> 00:04:06.254 and why it became part of human nature, 00:04:06.254 --> 00:04:09.988 we have to look at the evolutionary history of our species. 00:04:10.308 --> 00:04:12.272 Now, our evolutionary ancestors 00:04:12.272 --> 00:04:15.636 found themselves in a world that was full of danger. 00:04:15.636 --> 00:04:18.444 There was the threat from predators and creepy-crawlies 00:04:18.444 --> 00:04:21.234 and invisible microorganisms or disease, 00:04:21.234 --> 00:04:23.765 and the threat from other humans. 00:04:23.765 --> 00:04:25.312 In response to those dangers, 00:04:25.312 --> 00:04:28.483 our ancestors gradually evolved a fear system 00:04:28.483 --> 00:04:31.551 that would keep them alert and alive. 00:04:31.881 --> 00:04:36.825 In other words, our species evolved to be hypervigilant and highly fearful 00:04:36.825 --> 00:04:39.303 because being hypervigilant and highly fearful 00:04:39.303 --> 00:04:42.434 kept our ancestors alive in a dangerous world. 00:04:42.814 --> 00:04:46.517 The world may now be less dangerous than it was in ancestral times, 00:04:46.517 --> 00:04:48.385 at least in terms of predation: 00:04:48.385 --> 00:04:50.289 we're not in any immediate danger 00:04:50.289 --> 00:04:54.029 of being attacked by a saber-toothed cat on our way home from work. 00:04:54.029 --> 00:04:56.722 But we are no less vigilant and no less fearful 00:04:56.840 --> 00:04:59.387 than our evolutionary ancestors. 00:04:59.777 --> 00:05:04.361 And horror entertainment takes advantage of that aspect of human nature. 00:05:04.991 --> 00:05:10.741 So horror entertainment works by transporting us imaginatively 00:05:10.741 --> 00:05:14.158 into virtual worlds that are full of danger. 00:05:14.158 --> 00:05:15.775 In horror films and literature, 00:05:15.775 --> 00:05:20.867 we follow and mirror protagonists as they confront terrifying threats. 00:05:21.447 --> 00:05:24.461 Take Stephen King's "The Shining," for example. 00:05:24.461 --> 00:05:28.169 Here, we follow a family who is snowed in at a haunted hotel. 00:05:28.859 --> 00:05:30.587 In the novel's most famous scene, 00:05:30.587 --> 00:05:34.255 the young boy, Danny, goes into room 217. 00:05:34.715 --> 00:05:38.018 He walks nervously around the room and into the bathroom 00:05:38.018 --> 00:05:41.363 where a hotel guest killed herself some years before. 00:05:42.173 --> 00:05:44.420 The hotel is now supposed to be empty of guests, 00:05:44.420 --> 00:05:48.469 but to Danny's surprise, there is somebody in the bathtub - 00:05:48.469 --> 00:05:49.976 or some thing. 00:05:50.526 --> 00:05:53.435 To Danny's horror, it's a corpse. 00:05:54.145 --> 00:05:56.752 It's the corpse of the woman who killed herself. 00:05:56.752 --> 00:05:57.794 She's lying there, NOTE Paragraph 00:05:57.794 --> 00:06:01.397 bloated and purple and with glassy, wide eyes. 00:06:01.397 --> 00:06:04.832 She's rotting like meat festering in the trash. 00:06:05.292 --> 00:06:07.489 And then she starts to get up. 00:06:08.589 --> 00:06:11.117 King provides a detailed and really vivid description 00:06:11.117 --> 00:06:12.528 of this moving corpse, 00:06:12.528 --> 00:06:16.123 and as readers, we are forced to hold that image in our minds. 00:06:16.123 --> 00:06:17.366 That's bad enough. 00:06:17.366 --> 00:06:19.366 But we're also given a detailed description 00:06:19.366 --> 00:06:21.829 of Danny's response to the situation. 00:06:21.829 --> 00:06:25.485 We learn that he tries to scream and wets himself. 00:06:25.485 --> 00:06:28.503 We are made to mirror his fear and revulsion, 00:06:28.503 --> 00:06:32.336 and that strengthens our own responses to the horrible image. 00:06:32.336 --> 00:06:33.503 Our fear and revulsion 00:06:33.503 --> 00:06:38.395 become mixed with sympathetic anxiety for a character in danger. 00:06:38.395 --> 00:06:41.008 It's a strong emotional cocktail. 00:06:42.708 --> 00:06:47.135 Interactive and live-action media turn the screw on horror entertainment. 00:06:47.625 --> 00:06:49.208 Horror video games, for example, 00:06:49.208 --> 00:06:55.406 make you feel as if you're the protagonist in a digital world populated by monsters. 00:06:55.406 --> 00:06:56.787 In a haunted attraction, 00:06:56.787 --> 00:07:01.201 visitors walk through scary sets populated by scare actors. 00:07:01.621 --> 00:07:04.010 Here's a picture from Dystopia Haunted House, 00:07:04.010 --> 00:07:06.267 Denmark's scariest haunt. 00:07:06.267 --> 00:07:07.986 What you see is a couple of visitors 00:07:07.986 --> 00:07:11.432 who were confronted by a big guy with a machete. 00:07:11.432 --> 00:07:12.749 He's called "Le Chef," 00:07:12.749 --> 00:07:15.251 and you can take a guess at what's on the menu here. 00:07:15.251 --> 00:07:16.759 (Laughter) 00:07:17.389 --> 00:07:21.687 Around 5,000 people pay for this every Halloween, 00:07:21.687 --> 00:07:25.133 and around 300 visitors never make it all the way through the haunt. 00:07:25.133 --> 00:07:26.133 (Laughter) 00:07:26.133 --> 00:07:28.963 They have to abort their visit because it's too scary. 00:07:29.137 --> 00:07:33.253 They have fainted from fear, and they have wet themselves in terror. 00:07:33.623 --> 00:07:35.254 Why do they do it? 00:07:35.844 --> 00:07:37.184 Why do people pay good money 00:07:37.184 --> 00:07:39.344 to experience true fear and genuine terror 00:07:39.344 --> 00:07:41.470 like the people in this picture? 00:07:42.940 --> 00:07:45.510 They do it because they have an evolved appetite 00:07:45.510 --> 00:07:49.169 for vicarious experience with threat scenarios. 00:07:49.169 --> 00:07:51.915 And those scenarios, our horror entertainment, 00:07:51.915 --> 00:07:57.316 work because they are structured to target the evolved fear system. 00:07:58.656 --> 00:08:01.753 Just consider the monsters that populate our horror entertainment, 00:08:01.753 --> 00:08:05.012 from scary folk tales to haunted attractions. 00:08:05.012 --> 00:08:08.074 Such monsters are universal in the human imagination, 00:08:08.074 --> 00:08:12.473 and the most horrifying ones reflect ancestral threats. 00:08:14.023 --> 00:08:16.677 Just think of the enormous white shark from "Jaws." 00:08:16.677 --> 00:08:17.680 You know - 00:08:17.680 --> 00:08:21.499 (Hums "Jaws" theme song) doo doo; doo doo; doo doo. 00:08:21.939 --> 00:08:27.027 The threat depicted here is the threat from an enormous, man-eating predator. 00:08:27.027 --> 00:08:31.043 That kind of threat really captures our attention and sparks our imagination 00:08:31.043 --> 00:08:33.810 by engaging the evolved fear system. 00:08:34.230 --> 00:08:36.394 Now, the film itself is pretty unrealistic, 00:08:36.394 --> 00:08:37.923 but that doesn't matter. 00:08:37.923 --> 00:08:41.859 Horror monsters don't have to be realistic to frighten us; 00:08:41.859 --> 00:08:44.387 they have to engage the evolved fear system. 00:08:44.387 --> 00:08:49.694 They have to have qualities that match or overmatch those of ancestral dangers. 00:08:49.694 --> 00:08:53.005 And the white shark in "Jaws" has that in spades. 00:08:53.005 --> 00:08:55.379 It's like an ancestral predator on speed - 00:08:55.379 --> 00:08:59.004 faster, bigger, stronger, and much more dangerous. 00:08:59.354 --> 00:09:01.138 Media psychologists have documented 00:09:01.138 --> 00:09:04.764 how thousands of people were traumatized by "Jaws." 00:09:05.204 --> 00:09:08.811 Many viewers even became afraid of swimming in pools and freshwater lakes 00:09:08.811 --> 00:09:10.688 after watching the film. 00:09:10.822 --> 00:09:12.152 (Laughter) 00:09:13.356 --> 00:09:17.494 Consider another well-known and highly unrealistic monster: 00:09:17.494 --> 00:09:18.716 the zombie. 00:09:18.716 --> 00:09:21.362 Now, zombies don't exist in the real world, 00:09:21.362 --> 00:09:24.874 and we have no archaeological evidence to suggest that they ever did. 00:09:24.874 --> 00:09:28.959 But every well-raised child is able to mimic the behavior of a zombie. 00:09:28.959 --> 00:09:30.712 You know, their groaning, 00:09:31.132 --> 00:09:32.324 (Zombie groans) 00:09:32.324 --> 00:09:34.526 the outstretched but limp arms, 00:09:34.886 --> 00:09:37.152 and the classic stumbling walk. 00:09:37.832 --> 00:09:41.322 The monster has really infected our popular culture in a big way. 00:09:42.013 --> 00:09:43.685 A zombie is a terrifying concept 00:09:43.685 --> 00:09:46.419 because it effectively targets the evolved fear system. 00:09:46.419 --> 00:09:50.244 In fact, the zombie targets the fear system from two angles 00:09:50.244 --> 00:09:52.687 because it combines the threat of predation 00:09:52.687 --> 00:09:54.836 with the threat of contagion. 00:09:54.836 --> 00:09:57.635 A zombie is a predator - it wants to eat you. 00:09:57.635 --> 00:10:01.286 It is also contagious - it will infect you with its disease. 00:10:01.286 --> 00:10:05.541 It is visibly decomposing, creeping with rotten pathogens. 00:10:05.541 --> 00:10:07.163 I mean, look at the poor creature. 00:10:07.163 --> 00:10:08.452 (Laughter) 00:10:08.953 --> 00:10:10.183 Shoo. 00:10:13.472 --> 00:10:15.082 (Laughter) 00:10:15.082 --> 00:10:17.080 (Applause) 00:10:25.584 --> 00:10:29.414 You can tell that these horror monsters engage the evolved fear system 00:10:29.414 --> 00:10:32.067 from the behavioral and physiological effects 00:10:32.067 --> 00:10:33.631 of the good horror film. 00:10:33.631 --> 00:10:36.883 You know, the goose bumps and the hammering heart and the screams. 00:10:36.883 --> 00:10:39.564 These are all evolved defensive reactions. 00:10:39.564 --> 00:10:41.841 Goose bumps are a relic from a distant past, 00:10:41.841 --> 00:10:43.593 when we were covered in fur. 00:10:43.593 --> 00:10:47.256 The goose bumps, or piloerection, would make our fur stand on end 00:10:47.256 --> 00:10:50.481 and so make us look bigger to scare off an attacker. 00:10:50.481 --> 00:10:53.093 Cats do the same thing, by the way. 00:10:53.093 --> 00:10:55.952 Our hearts beat faster to pump blood to the big muscle groups 00:10:55.952 --> 00:10:58.635 so that we're ready for fight or flight. 00:10:58.635 --> 00:11:01.832 And screams send a signal to other people - 00:11:01.832 --> 00:11:04.933 a signal for them to help or get the hell away. 00:11:05.373 --> 00:11:07.969 Horror taps into the evolved fear system, 00:11:07.969 --> 00:11:09.825 but that's not all. 00:11:09.825 --> 00:11:13.027 Horror can help us calibrate that system. 00:11:13.657 --> 00:11:16.955 It's like when you take your car to the mechanic for a checkup. 00:11:17.545 --> 00:11:20.729 The mechanic carefully goes through all the vital parts of the car, 00:11:20.729 --> 00:11:22.069 and he or she will make sure 00:11:22.069 --> 00:11:25.347 that the airbags and the anti-lock braking system work. 00:11:25.827 --> 00:11:27.450 Hopefully, you'll never need them, 00:11:27.450 --> 00:11:29.593 because you don't want to get into a situation 00:11:29.593 --> 00:11:31.213 that requires an airbag to deploy, 00:11:31.213 --> 00:11:33.721 but you certainly want them to work. 00:11:33.721 --> 00:11:35.802 Same with the fear system. 00:11:35.802 --> 00:11:38.955 Through exposure to horror, you give it a test run, 00:11:38.955 --> 00:11:42.321 make sure it works properly, and keep it nicely tuned. 00:11:43.211 --> 00:11:46.496 Horror lets us learn what it feels like to be truly afraid, 00:11:46.496 --> 00:11:49.643 and it lets us learn how to handle negative emotions. 00:11:49.778 --> 00:11:53.126 It lets us maintain and refine coping skills 00:11:53.126 --> 00:11:57.260 that we may apply in critical situations in our own lives. 00:11:58.380 --> 00:12:00.929 There isn't yet much experimental research into this, 00:12:00.929 --> 00:12:04.377 but we do have some support from psychological science. 00:12:04.887 --> 00:12:06.199 One study suggests 00:12:06.199 --> 00:12:10.024 that hardcore horror fans require more extreme stimulation 00:12:10.024 --> 00:12:11.802 than do less avid fans, 00:12:11.802 --> 00:12:13.430 which means that the hardcore fans 00:12:13.430 --> 00:12:18.083 build up some resistance to fear-provoking stimuli, with exposure. 00:12:18.573 --> 00:12:22.452 Other research suggests that by exposing ourselves to horror, 00:12:22.452 --> 00:12:26.864 we build a sense of mastery, which may be transferred to our own lives. 00:12:26.864 --> 00:12:30.913 In this way, horror can help us find and even expand our limits 00:12:30.913 --> 00:12:34.122 for how much negative stimulation we can handle. 00:12:34.542 --> 00:12:36.579 I'm not sure I'd be standing here today 00:12:36.579 --> 00:12:39.247 if I hadn't forced myself to watch all those horror films 00:12:39.247 --> 00:12:40.984 in the name of science. 00:12:40.984 --> 00:12:44.113 Sure, my heart is hammering and my palms are a little sweaty, 00:12:44.113 --> 00:12:47.452 but you guys are a lot less scary than Pennywise the Dancing Clown. 00:12:47.452 --> 00:12:48.912 (Laughter) 00:12:48.912 --> 00:12:54.006 So horror can help us calibrate the fear system, 00:12:54.006 --> 00:12:57.311 and horror can help us refine our coping skills. 00:12:57.311 --> 00:13:00.053 That's why so many of us are drawn to the genre 00:13:00.053 --> 00:13:02.765 even if we don't like to watch horror films alone. 00:13:03.555 --> 00:13:07.331 The next time you are terrified of a novel, a film, a video game, 00:13:07.331 --> 00:13:08.719 or in a haunt, 00:13:08.719 --> 00:13:10.572 just remember that you are, in fact, 00:13:10.572 --> 00:13:15.760 tapping into and calibrating an ancient biological defense system. 00:13:16.330 --> 00:13:20.411 Never mind the fear and the screams and the nightmares - 00:13:20.411 --> 00:13:22.904 who's up for a horror film tonight? 00:13:22.904 --> 00:13:23.959 Thank you. 00:13:23.959 --> 00:13:25.667 (Applause)