Golden Axe - Segredos e mitos
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0:03 - 0:05>>Rafael Fernandes: Golden Axe is an indisputable classic.
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0:05 - 0:10The game produced by Sega for the arcades in 1988 made a huge success
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0:10 - 0:13and was ported to a lot of consoles at the time.
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0:13 - 0:17But the Mega Drive was the only video game console that decently reproduced the arcade version,
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0:17 - 0:20and for this reason many people knew the game through it.
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0:21 - 0:23Sega even made some sequels,
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0:23 - 0:26but none of them was able to repeat the success of the original –
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0:26 - 0:31that is, many of the games in the series that followed it were garbage.
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0:31 - 0:34The company recently launched a remake for the PlayStation 2
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0:34 - 0:36and soon after tried to do a reboot,
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0:36 - 0:40in an entirely new game for the Xbox 360, but…
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0:40 - 0:41Guess what, eh.
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0:41 - 0:43[Spitting and fart sounds]
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0:43 - 0:45But let's talk about good things:
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0:45 - 0:49the first Golden Axe has a number of secrets and curiosities around the whole game,
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0:49 - 0:51and it about is them that we'll speak now.
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0:51 - 0:52Hold on then. Play the vignette!
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1:15 - 1:17If you are a meticulous person,
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1:17 - 1:21you'll realize that the whole game seems to occur in a village sponsored by Sega.
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1:21 - 1:22Do you know why? Look here:
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1:22 - 1:27the houses are from Sega, the bar is from Sega, even the map is from Sega, forgod'ssake.
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1:27 - 1:32But beyond that, the development team also got a way to put their names in the game,
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1:32 - 1:34or at least what we think is the nickname,
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1:34 - 1:37because it is not possible that someone is called Doydoy, for example.
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1:38 - 1:42In the ending, let's say, "epic" of the arcade version,
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1:42 - 1:45where all the characters leave the arcade and invade the city,
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1:45 - 1:48more names appear on the screen, including that of Uchida,
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1:48 - 1:50Makoto Uchida, the director of the game.
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1:51 - 1:54There's also a strange sign written Hokari Sweat, can you see?
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1:54 - 1:55What's that there?
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1:56 - 1:59It's actually a satire to a Japanese drink called Pocari Sweat,
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1:59 - 2:02which is like a Gatorade from there, a sports drink.
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2:02 - 2:05And it also seems to be very good, right?
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2:05 - 2:07>>Girl: …dream. Always.
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2:07 - 2:09Pocari Sweat. Go Ion!
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2:13 - 2:16>>Rafael Fernandes: Well, but before starting to develop this game,
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2:16 - 2:19Uchida and his team known as Team Shinobi had worked
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2:19 - 2:23in one of the greatest classics of the arcades and the Mega Drive: Altered Beast.
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2:24 - 2:27This explains a great artistic similarity between the two games,
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2:27 - 2:29both the drawings and in the sounds.
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2:34 - 2:38There is also the presence in the two games of a very peculiar creature:
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2:38 - 2:40known as Chicken Leg,
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2:40 - 2:42this animal that was a pretty boring enemy in Altered Beast
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2:42 - 2:45became one of the mount options in Golden Axe.
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2:45 - 2:47And it was not even that good, eh.
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2:48 - 2:51Another game developed by the same team is Alien Storm,
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2:51 - 2:55that in addition to throw in the face of the people that is a title developed by the Team Shinobi,
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2:55 - 2:58it also has the participation of the old Gilius Thunderhead.
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2:59 - 3:04Other games of Uchida's career include Die Hard Arcade, Dynamite Cop,
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3:04 - 3:08and the Altered Beast remake for the PlayStation 2, uh…
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3:08 - 3:10not exactly the best moment of his career.
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3:19 - 3:22A principal feature of all these games directed by Uchida
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3:22 - 3:26is that they always seem to draw inspiration from some Hollywood production.
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3:26 - 3:27Want to see?
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3:27 - 3:31Alien Storm, for example, looks a lot like the Ghostbusters;
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3:31 - 3:35Die Hard Arcade, is obviously inspired by Die Hard.
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3:35 - 3:37And in the case of Altered Beast? Look!
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3:37 - 3:40Amazingly, he took inspiration from Michael Jackson!
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3:41 - 3:44That famous short film Thriller (I spat here),
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3:44 - 3:47that video where the singer turns into a werewolf,
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3:47 - 3:49made Uchida think about how to make a game
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3:49 - 3:52that could portray these metamorphoses using graphic animation.
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4:02 - 4:04The director also took inspiration from a film called The Howling,
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4:04 - 4:06but it is much cooler to talk about Michael Jackson!
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4:06 - 4:07>>Michael Jackson: OWW!
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4:08 - 4:10>>Rafael Fernandes: Golden Axe, obviously,
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4:10 - 4:13took references from the film Conan the Barbarian, from 1982,
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4:13 - 4:16starring Arnold Schwarzenegger.
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4:16 - 4:18The similarities do not end there,
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4:18 - 4:21Golden Axe still took a lot from Hollywood… Look!
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4:26 - 4:28And the most interesting curiosity of Golden Axe
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4:28 - 4:31is about a controversy that has drawn attention in the recent months:
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4:31 - 4:35in one of those curiosities pages that kind of turned into a plague on Facebook,
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4:35 - 4:37has the following information.
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4:37 - 4:40I'll ask first to remove the children and sensitive people of the room,
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4:40 - 4:43because the following text is very strong.
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4:43 - 4:50"All the voices of Golden Axe were made by American prisoners on the death row."
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4:50 - 4:52>>Carlos Massa: STOP! STOP! STOP! STOP!
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4:52 - 4:54>>Rafael Fernandes: Wait, is this true?
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4:55 - 4:58Do the voices really are from innocent and poor prisoners
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4:58 - 5:00about to go through the worst pain of their lives?
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5:01 - 5:03Is Golden Axe a narrative metaphor
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5:03 - 5:05protesting against the American prison system?
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5:06 - 5:09>>Luiz Carlos Alborghetti: NO! NO!
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5:10 - 5:12>>Rafael Fernandes: Of course not!
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5:12 - 5:15And go figure why someone would invent an absurd like that.
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5:15 - 5:16Stop to think:
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5:16 - 5:18imagine the guy about to be executed,
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5:18 - 5:20and some Japanese with a microphone on the side
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5:20 - 5:23ready to record the last gasp of the condemned?
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5:23 - 5:24C'mon.
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5:25 - 5:30The truth is that the voices of Golden Axe were not recorded on the death row and not in the studios of Sega:
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5:30 - 5:33the screams were taken from the film Rambo.
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5:33 - 5:34That's right, the first Rambo.
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5:34 - 5:36Look at this scene in the film.
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5:44 - 5:44And in the game…
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5:49 - 5:52Don't you get it? Le-Let's see it again then.
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6:06 - 6:08>>Heninger: Oh, God!
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6:09 - 6:09>>Shingleton: Uh?
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6:09 - 6:11>>Mitch: Oh, God!
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6:11 - 6:12Oh…
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6:12 - 6:15>>Rafael Fernandes: Before you think that is just a case of coincidence,
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6:15 - 6:17or that the Sega sound engineer only
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6:17 - 6:19used the same voices database of the sound technician of Rambo,
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6:19 - 6:21pay close attention.
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6:21 - 6:24There is a helicopter sound in the background of the guy scream, right?
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6:30 - 6:33Now, listen carefully to the same scream in the game
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6:33 - 6:36and notice that it's possible to hear the sound of the helicopter here too.
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6:36 - 6:40[Amplified audio]
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6:40 - 6:41And it not stopped there.
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6:41 - 6:46The direct sequence of Golden Axe, released only in arcades in 1992,
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6:46 - 6:49copied the sound effects from the film Conan itself, take a look.
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7:02 - 7:05Now, after this story of prisoners, let's stop to think:
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7:05 - 7:08why and for what they invented a nonsense like these, huh?
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7:08 - 7:09Go figure.
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7:10 - 7:13That's why it is not good to believe in everything we see on the Web.
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7:17 - 7:18But one thing is certain:
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7:18 - 7:21if the screams are from prisoners or not, it does not matter.
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7:21 - 7:23Golden Axe is still a classic,
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7:23 - 7:26impossible to get bored with it, and still arouses a lot of nostalgia.
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7:26 - 7:30It's a shame that Sega spat, stepped and rolled over the series,
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7:30 - 7:33and now it worth less than a piece of dung.
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7:34 - 7:36The way then is to remember the old days.
- Title:
- Golden Axe - Segredos e mitos
- Description:
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Prisioneiros no corredor da morte? Propaganda de bebida japonesa? Michael Jackson? Homenagens a Hollywood? Confira 4 curiosidades desse clássico dos Arcades e do Mega no primeiro programa Virtua Gamer!
Se curtir, dê o joinha e comente! Se curtir mesmo, se inscreva no canal!
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Produzido por: Rafael Fernandes
http://www.twitter.com/rafael00agentMúsica de Abertura - Kevin Macleod/The Gothsicle
- Video Language:
- Portuguese, Brazilian
- Duration:
- 07:49
Eduardo Shiroma edited English subtitles for Golden Axe - Segredos e mitos | ||
Eduardo Shiroma edited English subtitles for Golden Axe - Segredos e mitos |