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Golden Axe - Segredos e mitos

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    >>Rafael Fernandes: Golden Axe is an indisputable classic.
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    The game produced by Sega for the arcades in 1988 made a huge success
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    and was ported to a lot of consoles at the time.
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    But the Mega Drive was the only video game console that decently reproduced the arcade version,
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    and for this reason many people knew the game through it.
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    Sega even made some sequels,
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    but none of them was able to repeat the success of the original –
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    that is, many of the games in the series that followed it were garbage.
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    The company recently launched a remake for the PlayStation 2
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    and soon after tried to do a reboot,
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    in an entirely new game for the Xbox 360, but…
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    Guess what, eh.
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    [Spitting and fart sounds]
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    But let's talk about good things:
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    the first Golden Axe has a number of secrets and curiosities around the whole game,
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    and it about is them that we'll speak now.
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    Hold on then. Play the vignette!
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    If you are a meticulous person,
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    you'll realize that the whole game seems to occur in a village sponsored by Sega.
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    Do you know why? Look here:
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    the houses are from Sega, the bar is from Sega, even the map is from Sega, forgod'ssake.
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    But beyond that, the development team also got a way to put their names in the game,
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    or at least what we think is the nickname,
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    because it is not possible that someone is called Doydoy, for example.
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    In the ending, let's say, "epic" of the arcade version,
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    where all the characters leave the arcade and invade the city,
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    more names appear on the screen, including that of Uchida,
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    Makoto Uchida, the director of the game.
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    There's also a strange sign written Hokari Sweat, can you see?
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    What's that there?
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    It's actually a satire to a Japanese drink called Pocari Sweat,
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    which is like a Gatorade from there, a sports drink.
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    And it also seems to be very good, right?
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    >>Girl: …dream. Always.
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    Pocari Sweat. Go Ion!
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    >>Rafael Fernandes: Well, but before starting to develop this game,
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    Uchida and his team known as Team Shinobi had worked
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    in one of the greatest classics of the arcades and the Mega Drive: Altered Beast.
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    This explains a great artistic similarity between the two games,
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    both the drawings and in the sounds.
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    There is also the presence in the two games of a very peculiar creature:
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    known as Chicken Leg,
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    this animal that was a pretty boring enemy in Altered Beast
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    became one of the mount options in Golden Axe.
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    And it was not even that good, eh.
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    Another game developed by the same team is Alien Storm,
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    that in addition to throw in the face of the people that is a title developed by the Team Shinobi,
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    it also has the participation of the old Gilius Thunderhead.
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    Other games of Uchida's career include Die Hard Arcade, Dynamite Cop,
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    and the Altered Beast remake for the PlayStation 2, uh…
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    not exactly the best moment of his career.
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    A principal feature of all these games directed by Uchida
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    is that they always seem to draw inspiration from some Hollywood production.
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    Want to see?
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    Alien Storm, for example, looks a lot like the Ghostbusters;
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    Die Hard Arcade, is obviously inspired by Die Hard.
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    And in the case of Altered Beast? Look!
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    Amazingly, he took inspiration from Michael Jackson!
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    That famous short film Thriller (I spat here),
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    that video where the singer turns into a werewolf,
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    made Uchida think about how to make a game
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    that could portray these metamorphoses using graphic animation.
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    The director also took inspiration from a film called The Howling,
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    but it is much cooler to talk about Michael Jackson!
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    >>Michael Jackson: OWW!
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    >>Rafael Fernandes: Golden Axe, obviously,
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    took references from the film Conan the Barbarian, from 1982,
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    starring Arnold Schwarzenegger.
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    The similarities do not end there,
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    Golden Axe still took a lot from Hollywood… Look!
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    And the most interesting curiosity of Golden Axe
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    is about a controversy that has drawn attention in the recent months:
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    in one of those curiosities pages that kind of turned into a plague on Facebook,
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    has the following information.
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    I'll ask first to remove the children and sensitive people of the room,
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    because the following text is very strong.
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    "All the voices of Golden Axe were made by American prisoners on the death row."
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    >>Carlos Massa: STOP! STOP! STOP! STOP!
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    >>Rafael Fernandes: Wait, is this true?
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    Do the voices really are from innocent and poor prisoners
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    about to go through the worst pain of their lives?
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    Is Golden Axe a narrative metaphor
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    protesting against the American prison system?
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    >>Luiz Carlos Alborghetti: NO! NO!
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    >>Rafael Fernandes: Of course not!
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    And go figure why someone would invent an absurd like that.
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    Stop to think:
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    imagine the guy about to be executed,
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    and some Japanese with a microphone on the side
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    ready to record the last gasp of the condemned?
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    C'mon.
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    The truth is that the voices of Golden Axe were not recorded on the death row and not in the studios of Sega:
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    the screams were taken from the film Rambo.
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    That's right, the first Rambo.
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    Look at this scene in the film.
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    And in the game…
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    Don't you get it? Le-Let's see it again then.
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    >>Heninger: Oh, God!
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    >>Shingleton: Uh?
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    >>Mitch: Oh, God!
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    Oh…
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    >>Rafael Fernandes: Before you think that is just a case of coincidence,
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    or that the Sega sound engineer only
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    used the same voices database of the sound technician of Rambo,
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    pay close attention.
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    There is a helicopter sound in the background of the guy scream, right?
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    Now, listen carefully to the same scream in the game
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    and notice that it's possible to hear the sound of the helicopter here too.
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    [Amplified audio]
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    And it not stopped there.
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    The direct sequence of Golden Axe, released only in arcades in 1992,
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    copied the sound effects from the film Conan itself, take a look.
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    Now, after this story of prisoners, let's stop to think:
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    why and for what they invented a nonsense like these, huh?
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    Go figure.
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    That's why it is not good to believe in everything we see on the Web.
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    But one thing is certain:
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    if the screams are from prisoners or not, it does not matter.
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    Golden Axe is still a classic,
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    impossible to get bored with it, and still arouses a lot of nostalgia.
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    It's a shame that Sega spat, stepped and rolled over the series,
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    and now it worth less than a piece of dung.
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    The way then is to remember the old days.
Title:
Golden Axe - Segredos e mitos
Description:

Prisioneiros no corredor da morte? Propaganda de bebida japonesa? Michael Jackson? Homenagens a Hollywood? Confira 4 curiosidades desse clássico dos Arcades e do Mega no primeiro programa Virtua Gamer!

Se curtir, dê o joinha e comente! Se curtir mesmo, se inscreva no canal!

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Produzido por: Rafael Fernandes
http://www.twitter.com/rafael00agent

Música de Abertura - Kevin Macleod/The Gothsicle

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Video Language:
Portuguese, Brazilian
Duration:
07:49

English subtitles

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