1 00:00:02,599 --> 00:00:04,773 >>Rafael Fernandes: Golden Axe is an indisputable classic. 2 00:00:04,774 --> 00:00:09,852 The game produced by Sega for the arcades in 1988 made a huge success 3 00:00:09,853 --> 00:00:12,611 and was ported to a lot of consoles at the time. 4 00:00:12,612 --> 00:00:17,329 But the Mega Drive was the only video game console that decently reproduced the arcade version, 5 00:00:17,330 --> 00:00:20,399 and for this reason many people knew the game through it. 6 00:00:20,998 --> 00:00:23,175 Sega even made some sequels, 7 00:00:23,176 --> 00:00:26,221 but none of them was able to repeat the success of the original – 8 00:00:26,222 --> 00:00:30,560 that is, many of the games in the series that followed it were garbage. 9 00:00:31,395 --> 00:00:34,120 The company recently launched a remake for the PlayStation 2 10 00:00:34,121 --> 00:00:36,020 and soon after tried to do a reboot, 11 00:00:36,021 --> 00:00:39,700 in an entirely new game for the Xbox 360, but… 12 00:00:39,701 --> 00:00:41,436 Guess what, eh. 13 00:00:41,437 --> 00:00:42,636 [Spitting and fart sounds] 14 00:00:43,452 --> 00:00:44,791 But let's talk about good things: 15 00:00:44,792 --> 00:00:49,302 the first Golden Axe has a number of secrets and curiosities around the whole game, 16 00:00:49,303 --> 00:00:50,882 and it about is them that we'll speak now. 17 00:00:50,883 --> 00:00:52,082 Hold on then. Play the vignette! 18 00:01:15,058 --> 00:01:17,048 If you are a meticulous person, 19 00:01:17,049 --> 00:01:20,886 you'll realize that the whole game seems to occur in a village sponsored by Sega. 20 00:01:20,887 --> 00:01:22,023 Do you know why? Look here: 21 00:01:22,024 --> 00:01:26,735 the houses are from Sega, the bar is from Sega, even the map is from Sega, forgod'ssake. 22 00:01:26,736 --> 00:01:31,556 But beyond that, the development team also got a way to put their names in the game, 23 00:01:31,557 --> 00:01:34,232 or at least what we think is the nickname, 24 00:01:34,233 --> 00:01:37,432 because it is not possible that someone is called Doydoy, for example. 25 00:01:38,006 --> 00:01:41,518 In the ending, let's say, "epic" of the arcade version, 26 00:01:41,519 --> 00:01:44,606 where all the characters leave the arcade and invade the city, 27 00:01:44,607 --> 00:01:47,849 more names appear on the screen, including that of Uchida, 28 00:01:47,850 --> 00:01:50,040 Makoto Uchida, the director of the game. 29 00:01:50,699 --> 00:01:54,492 There's also a strange sign written Hokari Sweat, can you see? 30 00:01:54,493 --> 00:01:55,439 What's that there? 31 00:01:55,713 --> 00:01:59,459 It's actually a satire to a Japanese drink called Pocari Sweat, 32 00:01:59,460 --> 00:02:02,033 which is like a Gatorade from there, a sports drink. 33 00:02:02,034 --> 00:02:05,115 And it also seems to be very good, right? 34 00:02:05,116 --> 00:02:06,657 >>Girl: …dream. Always. 35 00:02:06,658 --> 00:02:09,203 Pocari Sweat. Go Ion! 36 00:02:13,214 --> 00:02:15,793 >>Rafael Fernandes: Well, but before starting to develop this game, 37 00:02:15,794 --> 00:02:19,053 Uchida and his team known as Team Shinobi had worked 38 00:02:19,054 --> 00:02:23,096 in one of the greatest classics of the arcades and the Mega Drive: Altered Beast. 39 00:02:23,731 --> 00:02:26,606 This explains a great artistic similarity between the two games, 40 00:02:26,607 --> 00:02:28,794 both the drawings and in the sounds. 41 00:02:34,011 --> 00:02:37,650 There is also the presence in the two games of a very peculiar creature: 42 00:02:37,651 --> 00:02:39,549 known as Chicken Leg, 43 00:02:39,550 --> 00:02:42,238 this animal that was a pretty boring enemy in Altered Beast 44 00:02:42,239 --> 00:02:44,896 became one of the mount options in Golden Axe. 45 00:02:45,096 --> 00:02:47,028 And it was not even that good, eh. 46 00:02:47,812 --> 00:02:50,550 Another game developed by the same team is Alien Storm, 47 00:02:50,551 --> 00:02:55,354 that in addition to throw in the face of the people that is a title developed by the Team Shinobi, 48 00:02:55,355 --> 00:02:58,292 it also has the participation of the old Gilius Thunderhead. 49 00:02:58,957 --> 00:03:03,584 Other games of Uchida's career include Die Hard Arcade, Dynamite Cop, 50 00:03:03,585 --> 00:03:07,747 and the Altered Beast remake for the PlayStation 2, uh… 51 00:03:07,748 --> 00:03:09,984 not exactly the best moment of his career. 52 00:03:18,845 --> 00:03:22,488 A principal feature of all these games directed by Uchida 53 00:03:22,489 --> 00:03:25,869 is that they always seem to draw inspiration from some Hollywood production. 54 00:03:25,969 --> 00:03:26,879 Want to see? 55 00:03:26,880 --> 00:03:30,719 Alien Storm, for example, looks a lot like the Ghostbusters; 56 00:03:30,720 --> 00:03:34,529 Die Hard Arcade, is obviously inspired by Die Hard. 57 00:03:34,629 --> 00:03:36,924 And in the case of Altered Beast? Look! 58 00:03:36,925 --> 00:03:40,004 Amazingly, he took inspiration from Michael Jackson! 59 00:03:40,739 --> 00:03:44,041 That famous short film Thriller (I spat here), 60 00:03:44,042 --> 00:03:46,585 that video where the singer turns into a werewolf, 61 00:03:46,586 --> 00:03:48,937 made Uchida think about how to make a game 62 00:03:48,938 --> 00:03:52,295 that could portray these metamorphoses using graphic animation. 63 00:04:01,524 --> 00:04:04,456 The director also took inspiration from a film called The Howling, 64 00:04:04,457 --> 00:04:06,280 but it is much cooler to talk about Michael Jackson! 65 00:04:06,281 --> 00:04:07,095 >>Michael Jackson: OWW! 66 00:04:07,847 --> 00:04:09,567 >>Rafael Fernandes: Golden Axe, obviously, 67 00:04:09,568 --> 00:04:13,277 took references from the film Conan the Barbarian, from 1982, 68 00:04:13,278 --> 00:04:15,553 starring Arnold Schwarzenegger. 69 00:04:15,926 --> 00:04:17,939 The similarities do not end there, 70 00:04:17,940 --> 00:04:21,305 Golden Axe still took a lot from Hollywood… Look! 71 00:04:25,978 --> 00:04:28,317 And the most interesting curiosity of Golden Axe 72 00:04:28,318 --> 00:04:31,330 is about a controversy that has drawn attention in the recent months: 73 00:04:31,331 --> 00:04:35,189 in one of those curiosities pages that kind of turned into a plague on Facebook, 74 00:04:35,190 --> 00:04:36,918 has the following information. 75 00:04:37,223 --> 00:04:40,221 I'll ask first to remove the children and sensitive people of the room, 76 00:04:40,222 --> 00:04:42,731 because the following text is very strong. 77 00:04:43,031 --> 00:04:49,619 "All the voices of Golden Axe were made by American prisoners on the death row." 78 00:04:49,620 --> 00:04:51,704 >>Carlos Massa: STOP! STOP! STOP! STOP! 79 00:04:52,062 --> 00:04:54,160 >>Rafael Fernandes: Wait, is this true? 80 00:04:54,706 --> 00:04:57,713 Do the voices really are from innocent and poor prisoners 81 00:04:57,714 --> 00:05:00,208 about to go through the worst pain of their lives? 82 00:05:00,684 --> 00:05:03,355 Is Golden Axe a narrative metaphor 83 00:05:03,356 --> 00:05:05,240 protesting against the American prison system? 84 00:05:06,150 --> 00:05:09,432 >>Luiz Carlos Alborghetti: NO! NO! 85 00:05:10,261 --> 00:05:11,573 >>Rafael Fernandes: Of course not! 86 00:05:11,574 --> 00:05:14,780 And go figure why someone would invent an absurd like that. 87 00:05:14,781 --> 00:05:15,700 Stop to think: 88 00:05:15,701 --> 00:05:18,002 imagine the guy about to be executed, 89 00:05:18,003 --> 00:05:20,493 and some Japanese with a microphone on the side 90 00:05:20,494 --> 00:05:22,903 ready to record the last gasp of the condemned? 91 00:05:23,003 --> 00:05:24,103 C'mon. 92 00:05:24,714 --> 00:05:29,930 The truth is that the voices of Golden Axe were not recorded on the death row and not in the studios of Sega: 93 00:05:30,266 --> 00:05:32,734 the screams were taken from the film Rambo. 94 00:05:32,735 --> 00:05:34,481 That's right, the first Rambo. 95 00:05:34,482 --> 00:05:35,681 Look at this scene in the film. 96 00:05:43,576 --> 00:05:44,473 And in the game… 97 00:05:48,868 --> 00:05:51,732 Don't you get it? Le-Let's see it again then. 98 00:06:06,460 --> 00:06:08,282 >>Heninger: Oh, God! 99 00:06:08,673 --> 00:06:09,083 >>Shingleton: Uh? 100 00:06:09,332 --> 00:06:11,476 >>Mitch: Oh, God! 101 00:06:11,477 --> 00:06:12,014 Oh… 102 00:06:12,445 --> 00:06:14,922 >>Rafael Fernandes: Before you think that is just a case of coincidence, 103 00:06:14,923 --> 00:06:16,702 or that the Sega sound engineer only 104 00:06:16,703 --> 00:06:19,477 used the same voices database of the sound technician of Rambo, 105 00:06:19,478 --> 00:06:20,677 pay close attention. 106 00:06:20,981 --> 00:06:24,080 There is a helicopter sound in the background of the guy scream, right? 107 00:06:29,940 --> 00:06:32,796 Now, listen carefully to the same scream in the game 108 00:06:32,797 --> 00:06:35,658 and notice that it's possible to hear the sound of the helicopter here too. 109 00:06:35,659 --> 00:06:40,011 [Amplified audio] 110 00:06:40,012 --> 00:06:41,073 And it not stopped there. 111 00:06:41,074 --> 00:06:45,772 The direct sequence of Golden Axe, released only in arcades in 1992, 112 00:06:45,773 --> 00:06:49,320 copied the sound effects from the film Conan itself, take a look. 113 00:07:02,178 --> 00:07:05,347 Now, after this story of prisoners, let's stop to think: 114 00:07:05,348 --> 00:07:08,369 why and for what they invented a nonsense like these, huh? 115 00:07:08,469 --> 00:07:09,389 Go figure. 116 00:07:10,094 --> 00:07:12,883 That's why it is not good to believe in everything we see on the Web. 117 00:07:16,571 --> 00:07:17,807 But one thing is certain: 118 00:07:17,808 --> 00:07:20,917 if the screams are from prisoners or not, it does not matter. 119 00:07:20,918 --> 00:07:22,843 Golden Axe is still a classic, 120 00:07:22,844 --> 00:07:26,349 impossible to get bored with it, and still arouses a lot of nostalgia. 121 00:07:26,350 --> 00:07:30,184 It's a shame that Sega spat, stepped and rolled over the series, 122 00:07:30,185 --> 00:07:33,132 and now it worth less than a piece of dung. 123 00:07:33,562 --> 00:07:35,708 The way then is to remember the old days.