WEBVTT 00:00:02.599 --> 00:00:04.773 >>Rafael Fernandes: Golden Axe is an indisputable classic. 00:00:04.774 --> 00:00:09.852 The game produced by Sega for the arcades in 1988 made a huge success 00:00:09.853 --> 00:00:12.611 and was ported to a lot of consoles at the time. 00:00:12.612 --> 00:00:17.329 But the Mega Drive was the only video game console that decently reproduced the arcade version, 00:00:17.330 --> 00:00:20.399 and for this reason many people knew the game through it. 00:00:20.998 --> 00:00:23.175 Sega even made some sequels, 00:00:23.176 --> 00:00:26.221 but none of them was able to repeat the success of the original – 00:00:26.222 --> 00:00:30.560 that is, many of the games in the series that followed it were garbage. 00:00:31.395 --> 00:00:34.120 The company recently launched a remake for the PlayStation 2 00:00:34.121 --> 00:00:36.020 and soon after tried to do a reboot, 00:00:36.021 --> 00:00:39.700 in an entirely new game for the Xbox 360, but… 00:00:39.701 --> 00:00:41.436 Guess what, eh. 00:00:41.437 --> 00:00:42.636 [Spitting and fart sounds] 00:00:43.452 --> 00:00:44.791 But let's talk about good things: 00:00:44.792 --> 00:00:49.302 the first Golden Axe has a number of secrets and curiosities around the whole game, 00:00:49.303 --> 00:00:50.882 and it about is them that we'll speak now. 00:00:50.883 --> 00:00:52.082 Hold on then. Play the vignette! 00:01:15.058 --> 00:01:17.048 If you are a meticulous person, 00:01:17.049 --> 00:01:20.886 you'll realize that the whole game seems to occur in a village sponsored by Sega. 00:01:20.887 --> 00:01:22.023 Do you know why? Look here: 00:01:22.024 --> 00:01:26.735 the houses are from Sega, the bar is from Sega, even the map is from Sega, forgod'ssake. 00:01:26.736 --> 00:01:31.556 But beyond that, the development team also got a way to put their names in the game, 00:01:31.557 --> 00:01:34.232 or at least what we think is the nickname, 00:01:34.233 --> 00:01:37.432 because it is not possible that someone is called Doydoy, for example. 00:01:38.006 --> 00:01:41.518 In the ending, let's say, "epic" of the arcade version, 00:01:41.519 --> 00:01:44.606 where all the characters leave the arcade and invade the city, 00:01:44.607 --> 00:01:47.849 more names appear on the screen, including that of Uchida, 00:01:47.850 --> 00:01:50.040 Makoto Uchida, the director of the game. 00:01:50.699 --> 00:01:54.492 There's also a strange sign written Hokari Sweat, can you see? 00:01:54.493 --> 00:01:55.439 What's that there? 00:01:55.713 --> 00:01:59.459 It's actually a satire to a Japanese drink called Pocari Sweat, 00:01:59.460 --> 00:02:02.033 which is like a Gatorade from there, a sports drink. 00:02:02.034 --> 00:02:05.115 And it also seems to be very good, right? 00:02:05.116 --> 00:02:06.657 >>Girl: …dream. Always. 00:02:06.658 --> 00:02:09.203 Pocari Sweat. Go Ion! 00:02:13.214 --> 00:02:15.793 >>Rafael Fernandes: Well, but before starting to develop this game, 00:02:15.794 --> 00:02:19.053 Uchida and his team known as Team Shinobi had worked 00:02:19.054 --> 00:02:23.096 in one of the greatest classics of the arcades and the Mega Drive: Altered Beast. 00:02:23.731 --> 00:02:26.606 This explains a great artistic similarity between the two games, 00:02:26.607 --> 00:02:28.794 both the drawings and in the sounds. 00:02:34.011 --> 00:02:37.650 There is also the presence in the two games of a very peculiar creature: 00:02:37.651 --> 00:02:39.549 known as Chicken Leg, 00:02:39.550 --> 00:02:42.238 this animal that was a pretty boring enemy in Altered Beast 00:02:42.239 --> 00:02:44.896 became one of the mount options in Golden Axe. 00:02:45.096 --> 00:02:47.028 And it was not even that good, eh. 00:02:47.812 --> 00:02:50.550 Another game developed by the same team is Alien Storm, 00:02:50.551 --> 00:02:55.354 that in addition to throw in the face of the people that is a title developed by the Team Shinobi, 00:02:55.355 --> 00:02:58.292 it also has the participation of the old Gilius Thunderhead. 00:02:58.957 --> 00:03:03.584 Other games of Uchida's career include Die Hard Arcade, Dynamite Cop, 00:03:03.585 --> 00:03:07.747 and the Altered Beast remake for the PlayStation 2, uh… 00:03:07.748 --> 00:03:09.984 not exactly the best moment of his career. 00:03:18.845 --> 00:03:22.488 A principal feature of all these games directed by Uchida 00:03:22.489 --> 00:03:25.869 is that they always seem to draw inspiration from some Hollywood production. 00:03:25.969 --> 00:03:26.879 Want to see? 00:03:26.880 --> 00:03:30.719 Alien Storm, for example, looks a lot like the Ghostbusters; 00:03:30.720 --> 00:03:34.529 Die Hard Arcade, is obviously inspired by Die Hard. 00:03:34.629 --> 00:03:36.924 And in the case of Altered Beast? Look! 00:03:36.925 --> 00:03:40.004 Amazingly, he took inspiration from Michael Jackson! 00:03:40.739 --> 00:03:44.041 That famous short film Thriller (I spat here), 00:03:44.042 --> 00:03:46.585 that video where the singer turns into a werewolf, 00:03:46.586 --> 00:03:48.937 made Uchida think about how to make a game 00:03:48.938 --> 00:03:52.295 that could portray these metamorphoses using graphic animation. 00:04:01.524 --> 00:04:04.456 The director also took inspiration from a film called The Howling, 00:04:04.457 --> 00:04:06.280 but it is much cooler to talk about Michael Jackson! 00:04:06.281 --> 00:04:07.095 >>Michael Jackson: OWW! 00:04:07.847 --> 00:04:09.567 >>Rafael Fernandes: Golden Axe, obviously, 00:04:09.568 --> 00:04:13.277 took references from the film Conan the Barbarian, from 1982, 00:04:13.278 --> 00:04:15.553 starring Arnold Schwarzenegger. 00:04:15.926 --> 00:04:17.939 The similarities do not end there, 00:04:17.940 --> 00:04:21.305 Golden Axe still took a lot from Hollywood… Look! 00:04:25.978 --> 00:04:28.317 And the most interesting curiosity of Golden Axe 00:04:28.318 --> 00:04:31.330 is about a controversy that has drawn attention in the recent months: 00:04:31.331 --> 00:04:35.189 in one of those curiosities pages that kind of turned into a plague on Facebook, 00:04:35.190 --> 00:04:36.918 has the following information. 00:04:37.223 --> 00:04:40.221 I'll ask first to remove the children and sensitive people of the room, 00:04:40.222 --> 00:04:42.731 because the following text is very strong. 00:04:43.031 --> 00:04:49.619 "All the voices of Golden Axe were made by American prisoners on the death row." 00:04:49.620 --> 00:04:51.704 >>Carlos Massa: STOP! STOP! STOP! STOP! 00:04:52.062 --> 00:04:54.160 >>Rafael Fernandes: Wait, is this true? 00:04:54.706 --> 00:04:57.713 Do the voices really are from innocent and poor prisoners 00:04:57.714 --> 00:05:00.208 about to go through the worst pain of their lives? 00:05:00.684 --> 00:05:03.355 Is Golden Axe a narrative metaphor 00:05:03.356 --> 00:05:05.240 protesting against the American prison system? 00:05:06.150 --> 00:05:09.432 >>Luiz Carlos Alborghetti: NO! NO! 00:05:10.261 --> 00:05:11.573 >>Rafael Fernandes: Of course not! 00:05:11.574 --> 00:05:14.780 And go figure why someone would invent an absurd like that. 00:05:14.781 --> 00:05:15.700 Stop to think: 00:05:15.701 --> 00:05:18.002 imagine the guy about to be executed, 00:05:18.003 --> 00:05:20.493 and some Japanese with a microphone on the side 00:05:20.494 --> 00:05:22.903 ready to record the last gasp of the condemned? 00:05:23.003 --> 00:05:24.103 C'mon. 00:05:24.714 --> 00:05:29.930 The truth is that the voices of Golden Axe were not recorded on the death row and not in the studios of Sega: 00:05:30.266 --> 00:05:32.734 the screams were taken from the film Rambo. 00:05:32.735 --> 00:05:34.481 That's right, the first Rambo. 00:05:34.482 --> 00:05:35.681 Look at this scene in the film. 00:05:43.576 --> 00:05:44.473 And in the game… 00:05:48.868 --> 00:05:51.732 Don't you get it? Le-Let's see it again then. 00:06:06.460 --> 00:06:08.282 >>Heninger: Oh, God! 00:06:08.673 --> 00:06:09.083 >>Shingleton: Uh? 00:06:09.332 --> 00:06:11.476 >>Mitch: Oh, God! 00:06:11.477 --> 00:06:12.014 Oh… 00:06:12.445 --> 00:06:14.922 >>Rafael Fernandes: Before you think that is just a case of coincidence, 00:06:14.923 --> 00:06:16.702 or that the Sega sound engineer only 00:06:16.703 --> 00:06:19.477 used the same voices database of the sound technician of Rambo, 00:06:19.478 --> 00:06:20.677 pay close attention. 00:06:20.981 --> 00:06:24.080 There is a helicopter sound in the background of the guy scream, right? 00:06:29.940 --> 00:06:32.796 Now, listen carefully to the same scream in the game 00:06:32.797 --> 00:06:35.658 and notice that it's possible to hear the sound of the helicopter here too. 00:06:35.659 --> 00:06:40.011 [Amplified audio] 00:06:40.012 --> 00:06:41.073 And it not stopped there. 00:06:41.074 --> 00:06:45.772 The direct sequence of Golden Axe, released only in arcades in 1992, 00:06:45.773 --> 00:06:49.320 copied the sound effects from the film Conan itself, take a look. 00:07:02.178 --> 00:07:05.347 Now, after this story of prisoners, let's stop to think: 00:07:05.348 --> 00:07:08.369 why and for what they invented a nonsense like these, huh? 00:07:08.469 --> 00:07:09.389 Go figure. 00:07:10.094 --> 00:07:12.883 That's why it is not good to believe in everything we see on the Web. 00:07:16.571 --> 00:07:17.807 But one thing is certain: 00:07:17.808 --> 00:07:20.917 if the screams are from prisoners or not, it does not matter. 00:07:20.918 --> 00:07:22.843 Golden Axe is still a classic, 00:07:22.844 --> 00:07:26.349 impossible to get bored with it, and still arouses a lot of nostalgia. 00:07:26.350 --> 00:07:30.184 It's a shame that Sega spat, stepped and rolled over the series, 00:07:30.185 --> 00:07:33.132 and now it worth less than a piece of dung. 00:07:33.562 --> 00:07:35.708 The way then is to remember the old days.