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“Amy Sillman: To Abstract” | Art21 "Extended Play"

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    (gentle music)
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    (bright music)
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    - Not knowing is a state
    that I think abstraction
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    is really, really
    important for addressing.
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    Because it's not an illustration,
    it's not a representation,
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    it's an experience of understanding
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    certain kinds of physical
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    and formal relations:
    space, color, time, weight,
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    heaviness, lightness, ugliness, beauty.
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    To mark, to stroke, to
    struggle, to contradict,
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    to offset, to whittle, to abstract.
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    Part of doing improvisational
    work is pitting yourself
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    against the materials and the
    resistance that they offer,
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    and trying to figure out
    how to make something happen
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    where you're both working
    with the materials
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    and also very much working against them
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    and questioning them.
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    I only use scrapers, paper
    towels, and sort of sticks.
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    And occasionally I use foam
    brushes and I have some brushes,
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    but like I don't have very many
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    because I don't really use them.
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    So it's kind of about finding a way
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    to get some stuff on
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    and then finding any
    possible scraper, wiper,
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    rag, trowel, et cetera
    to get it out of there.
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    So removal is a big part of it.
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    So I need a sink in my studio.
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    (gentle music)
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    You're editing with your body,
    you're making these decisions
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    to like spill something out,
    cut it off, put it over there,
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    move it around, to drag,
    to pull, to scumble,
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    to cut, to like try to smear it over it.
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    And the next thing depends
    on the thing before it.
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    You're dealing with mistakes all the time
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    and you're dealing with regret
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    and like thinking, oh God
    no, let me do that again.
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    So on the big level
    and on the little level
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    and on every level in between,
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    the slippage between control
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    and finesse and form and
    wanting it to be good
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    and constantly adjusting things
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    and trying to make it better.
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    And between just like first
    thought, best thought,
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    like let it all hang out, like do a thing,
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    see what you're surprised by.
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    That tension is the tension
    of me making my work.
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    There's this paradox at the heart
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    of trying to say what something means
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    that you need the person's personal story
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    and at the same time you can't rely on it.
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    (upbeat music)
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    It was in the mid to the late '70s,
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    painting was very much
    under assault or critique.
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    And the only argument for
    painting was, I like to do it.
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    And that didn't seem like
    a very compelling argument.
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    I had friends who were
    doing experimental music
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    and experimental poetry
    and experimental film,
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    and I noticed that the idea
    of an improvisational music,
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    sound, video type of thing
    could be applied to painting.
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    The work I was interested in
    was playing with art history
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    and playing with form or
    shape or color or process.
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    It might have had the same spirit
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    that the gestural
    painters in the '50s had,
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    but somehow by the time
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    those kinds of paintings
    became commodities,
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    the sort of spirit of it was gone.
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    And what was left was the sort of heroics.
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    And so it was kind of
    an anti heroic position
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    that had to be like remade in painting.
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    So I guess I'm rebuilding
    something from a much more scrappy
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    and casual and weird position,
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    and also at the same time
    pulled in a different
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    set of references and I
    had a different spirit.
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    (bright music)
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    It's not perfect, it
    shows its scrape downs
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    and it shows its revision
    and it shows its finickiness,
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    but it also shows its openness.
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    And this maybe vain attempt
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    to like push further or dig deeper.
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    Do you want me to turn the
    lights off so it's less yellow?
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    - [Cinematographer] Sure.
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    - I can flip through these.
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    There's millions of drawings.
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    I mean I really make a lot of drawings.
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    I mean I have stacks
    and stacks of drawings,
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    boxes and boxes and boxes of drawings.
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    I don't know if I have
    a feeling about them
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    until they become sequenced.
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    And then there's a point of view
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    that allows that particular edit.
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    (bright music)
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    I make these two kind of things.
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    I make these paintings
    that are a million layers
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    that you can only see the top of.
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    And then I make these
    long horizontal drawing
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    and printmaking sequences
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    and painting sequences to, in some way,
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    inveigle the viewer into
    a situation of time.
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    I always take photographs in my studio,
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    like with my phone
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    and just see myself at night
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    like what the sort of
    progression or animation is.
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    And in this case,
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    I wanted to unpack and excavate
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    actually the whole
    history of one painting.
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    So I took all the
    photographs that I could find
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    of the history of that painting
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    and then we printed them on plates
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    and sort of invented a stand
    for them to be mounted on
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    so that a person could
    walk across the space.
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    And you see how it comes to be
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    and you see how it gets ruined
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    and you see how it turns around
    and you see how it changes
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    and you see that the image
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    and the format, none of it is stable.
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    All of it is kind of in flux.
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    (gentle music)
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    I used to always ask my
    students, what is your unit?
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    There's an atom, there's
    an inch, there's an hour,
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    there's a day, there's
    a hand, there's a year.
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    What is your base unit?
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    Because I'm assuming that
    everybody's is totally different.
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    And they would give me
    these beautiful answers
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    that were super concise,
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    like one person would
    just say "it's one hour."
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    Whatever they said, I
    would take it seriously.
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    And I thought like,
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    how do you build a language
    out of those units?
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    Because everyone's kind of making up
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    a grammar for their own work.
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    I don't know.
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    I can't even answer the question.
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    I think my unit is trouble.
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    You go to trouble, then
    you get out of trouble,
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    then you get back in trouble.
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    So trouble or not trouble,
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    getting to it and getting away from it
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    and getting from one
    trouble to the other trouble
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    is the unit.
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    I'm always pretty much
    looking for something
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    that contradicts the
    layer that came before,
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    creating a certain kind of tension
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    and creating something that feels like
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    it sort of holds together
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    and it's sort of falling
    apart at the same time
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    and creating something
    that looks like it's built
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    like a drawing, but it holds
    together as a painting.
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    But you're not sure why.
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    It's a very elusive position
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    that takes a lot of time to find.
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    And then you can't name it.
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    I've done a lot of writing,
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    but this is a non-linguistic
    activity that,
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    on some level, is foiled by language.
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    So to answer these questions
    is an impossibility.
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    (gentle music continues)
Title:
“Amy Sillman: To Abstract” | Art21 "Extended Play"
Description:

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Video Language:
English
Team:
Art21
Project:
"Extended Play" series
Duration:
08:43

English (United States) subtitles

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