(gentle music) (bright music) - Not knowing is a state that I think abstraction is really, really important for addressing. Because it's not an illustration, it's not a representation, it's an experience of understanding certain kinds of physical and formal relations: space, color, time, weight, heaviness, lightness, ugliness, beauty. To mark, to stroke, to struggle, to contradict, to offset, to whittle, to abstract. Part of doing improvisational work is pitting yourself against the materials and the resistance that they offer, and trying to figure out how to make something happen where you're both working with the materials and also very much working against them and questioning them. I only use scrapers, paper towels, and sort of sticks. And occasionally I use foam brushes and I have some brushes, but like I don't have very many because I don't really use them. So it's kind of about finding a way to get some stuff on and then finding any possible scraper, wiper, rag, trowel, et cetera to get it out of there. So removal is a big part of it. So I need a sink in my studio. (gentle music) You're editing with your body, you're making these decisions to like spill something out, cut it off, put it over there, move it around, to drag, to pull, to scumble, to cut, to like try to smear it over it. And the next thing depends on the thing before it. You're dealing with mistakes all the time and you're dealing with regret and like thinking, oh God no, let me do that again. So on the big level and on the little level and on every level in between, the slippage between control and finesse and form and wanting it to be good and constantly adjusting things and trying to make it better. And between just like first thought, best thought, like let it all hang out, like do a thing, see what you're surprised by. That tension is the tension of me making my work. There's this paradox at the heart of trying to say what something means that you need the person's personal story and at the same time you can't rely on it. (upbeat music) It was in the mid to the late '70s, painting was very much under assault or critique. And the only argument for painting was, I like to do it. And that didn't seem like a very compelling argument. I had friends who were doing experimental music and experimental poetry and experimental film, and I noticed that the idea of an improvisational music, sound, video type of thing could be applied to painting. The work I was interested in was playing with art history and playing with form or shape or color or process. It might have had the same spirit that the gestural painters in the '50s had, but somehow by the time those kinds of paintings became commodities, the sort of spirit of it was gone. And what was left was the sort of heroics. And so it was kind of an anti heroic position that had to be like remade in painting. So I guess I'm rebuilding something from a much more scrappy and casual and weird position, and also at the same time pulled in a different set of references and I had a different spirit. (bright music) It's not perfect, it shows its scrape downs and it shows its revision and it shows its finickiness, but it also shows its openness. And this maybe vain attempt to like push further or dig deeper. Do you want me to turn the lights off so it's less yellow? - [Cinematographer] Sure. - I can flip through these. There's millions of drawings. I mean I really make a lot of drawings. I mean I have stacks and stacks of drawings, boxes and boxes and boxes of drawings. I don't know if I have a feeling about them until they become sequenced. And then there's a point of view that allows that particular edit. (bright music) I make these two kind of things. I make these paintings that are a million layers that you can only see the top of. And then I make these long horizontal drawing and printmaking sequences and painting sequences to, in some way, inveigle the viewer into a situation of time. I always take photographs in my studio, like with my phone and just see myself at night like what the sort of progression or animation is. And in this case, I wanted to unpack and excavate actually the whole history of one painting. So I took all the photographs that I could find of the history of that painting and then we printed them on plates and sort of invented a stand for them to be mounted on so that a person could walk across the space. And you see how it comes to be and you see how it gets ruined and you see how it turns around and you see how it changes and you see that the image and the format, none of it is stable. All of it is kind of in flux. (gentle music) I used to always ask my students, what is your unit? There's an atom, there's an inch, there's an hour, there's a day, there's a hand, there's a year. What is your base unit? Because I'm assuming that everybody's is totally different. And they would give me these beautiful answers that were super concise, like one person would just say "it's one hour." Whatever they said, I would take it seriously. And I thought like, how do you build a language out of those units? Because everyone's kind of making up a grammar for their own work. I don't know. I can't even answer the question. I think my unit is trouble. You go to trouble, then you get out of trouble, then you get back in trouble. So trouble or not trouble, getting to it and getting away from it and getting from one trouble to the other trouble is the unit. I'm always pretty much looking for something that contradicts the layer that came before, creating a certain kind of tension and creating something that feels like it sort of holds together and it's sort of falling apart at the same time and creating something that looks like it's built like a drawing, but it holds together as a painting. But you're not sure why. It's a very elusive position that takes a lot of time to find. And then you can't name it. I've done a lot of writing, but this is a non-linguistic activity that, on some level, is foiled by language. So to answer these questions is an impossibility. (gentle music continues)