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(gentle music)
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(bright music)
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- Not knowing is a state
that I think abstraction
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is really, really
important for addressing.
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Because it's not an illustration,
it's not a representation,
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it's an experience of understanding
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certain kinds of physical
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and formal relations:
space, color, time, weight,
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heaviness, lightness, ugliness, beauty.
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To mark, to stroke, to
struggle, to contradict,
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to offset, to whittle, to abstract.
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Part of doing improvisational
work is pitting yourself
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against the materials and the
resistance that they offer,
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and trying to figure out
how to make something happen
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where you're both working
with the materials
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and also very much working against them
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and questioning them.
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I only use scrapers, paper
towels, and sort of sticks.
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And occasionally I use foam
brushes and I have some brushes,
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but like I don't have very many
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because I don't really use them.
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So it's kind of about finding a way
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to get some stuff on
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and then finding any
possible scraper, wiper,
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rag, trowel, et cetera
to get it out of there.
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So removal is a big part of it.
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So I need a sink in my studio.
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(gentle music)
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You're editing with your body,
you're making these decisions
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to like spill something out,
cut it off, put it over there,
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move it around, to drag,
to pull, to scumble,
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to cut, to like try to smear it over it.
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And the next thing depends
on the thing before it.
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You're dealing with mistakes all the time
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and you're dealing with regret
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and like thinking, oh God
no, let me do that again.
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So on the big level
and on the little level
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and on every level in between,
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the slippage between control
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and finesse and form and
wanting it to be good
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and constantly adjusting things
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and trying to make it better.
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And between just like first
thought, best thought,
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like let it all hang out, like do a thing,
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see what you're surprised by.
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That tension is the tension
of me making my work.
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There's this paradox at the heart
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of trying to say what something means
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that you need the person's personal story
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and at the same time you can't rely on it.
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(upbeat music)
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It was in the mid to the late '70s,
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painting was very much
under assault or critique.
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And the only argument for
painting was, I like to do it.
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And that didn't seem like
a very compelling argument.
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I had friends who were
doing experimental music
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and experimental poetry
and experimental film,
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and I noticed that the idea
of an improvisational music,
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sound, video type of thing
could be applied to painting.
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The work I was interested in
was playing with art history
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and playing with form or
shape or color or process.
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It might have had the same spirit
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that the gestural
painters in the '50s had,
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but somehow by the time
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those kinds of paintings
became commodities,
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the sort of spirit of it was gone.
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And what was left was the sort of heroics.
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And so it was kind of
an anti heroic position
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that had to be like remade in painting.
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So I guess I'm rebuilding
something from a much more scrappy
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and casual and weird position,
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and also at the same time
pulled in a different
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set of references and I
had a different spirit.
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(bright music)
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It's not perfect, it
shows its scrape downs
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and it shows its revision
and it shows its finickiness,
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but it also shows its openness.
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And this maybe vain attempt
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to like push further or dig deeper.
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Do you want me to turn the
lights off so it's less yellow?
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- [Cinematographer] Sure.
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- I can flip through these.
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There's millions of drawings.
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I mean I really make a lot of drawings.
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I mean I have stacks
and stacks of drawings,
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boxes and boxes and boxes of drawings.
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I don't know if I have
a feeling about them
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until they become sequenced.
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And then there's a point of view
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that allows that particular edit.
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(bright music)
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I make these two kind of things.
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I make these paintings
that are a million layers
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that you can only see the top of.
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And then I make these
long horizontal drawing
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and printmaking sequences
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and painting sequences to, in some way,
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inveigle the viewer into
a situation of time.
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I always take photographs in my studio,
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like with my phone
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and just see myself at night
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like what the sort of
progression or animation is.
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And in this case,
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I wanted to unpack and excavate
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actually the whole
history of one painting.
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So I took all the
photographs that I could find
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of the history of that painting
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and then we printed them on plates
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and sort of invented a stand
for them to be mounted on
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so that a person could
walk across the space.
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And you see how it comes to be
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and you see how it gets ruined
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and you see how it turns around
and you see how it changes
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and you see that the image
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and the format, none of it is stable.
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All of it is kind of in flux.
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(gentle music)
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I used to always ask my
students, what is your unit?
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There's an atom, there's
an inch, there's an hour,
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there's a day, there's
a hand, there's a year.
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What is your base unit?
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Because I'm assuming that
everybody's is totally different.
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And they would give me
these beautiful answers
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that were super concise,
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like one person would
just say "it's one hour."
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Whatever they said, I
would take it seriously.
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And I thought like,
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how do you build a language
out of those units?
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Because everyone's kind of making up
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a grammar for their own work.
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I don't know.
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I can't even answer the question.
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I think my unit is trouble.
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You go to trouble, then
you get out of trouble,
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then you get back in trouble.
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So trouble or not trouble,
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getting to it and getting away from it
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and getting from one
trouble to the other trouble
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is the unit.
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I'm always pretty much
looking for something
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that contradicts the
layer that came before,
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creating a certain kind of tension
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and creating something that feels like
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it sort of holds together
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and it's sort of falling
apart at the same time
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and creating something
that looks like it's built
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like a drawing, but it holds
together as a painting.
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But you're not sure why.
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It's a very elusive position
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that takes a lot of time to find.
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And then you can't name it.
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I've done a lot of writing,
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but this is a non-linguistic
activity that,
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on some level, is foiled by language.
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So to answer these questions
is an impossibility.
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(gentle music continues)