Road Rash Retrospective Pt. I
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0:04 - 0:07>>Rafael Fernandes: Motorcycles, violence, subversion.
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0:07 - 0:11The Road Rash series became a huge success in all the consoles which it passed through
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0:11 - 0:16until it was abandoned by EA, which never released a new game since 2003.
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0:16 - 0:24For this reason, come to remember the characters, races and especially the beatings in the classic Road Rash series.
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0:26 - 0:32The first game of the series was released on '91 for the Mega Drive, with a very innovative premise.
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0:32 - 0:37The player is put in control of a bike, running clandestinely on the roads of California.
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0:37 - 0:42And for clandestine you can understand it as a real illegal race on the streets, with the option to punch,
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0:42 - 0:44kick and run over your opponents,
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0:44 - 0:48and at the same time you have to fight for space with the other cars on the track,
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0:48 - 0:50and the police who're behind you.
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0:50 - 0:54This concept puts the game ahead of the other racing games of the time,
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0:54 - 0:57because in this manner each race is a completely different thing,
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0:57 - 1:01with cars appearing in other stretches, enemies knocking you down,
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1:01 - 1:07other obstacles, anyway, if you let it, the game will never let you tired due to the complete chaos of some stages.
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1:19 - 1:25For every completed race, the player accumulates a certain amount of money that allows buying a faster bike,
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1:25 - 1:30that will serve to compete at the following levels, which have larger tracks and, of course, even more obstacles.
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1:31 - 1:33And this money can be lost in two ways:
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1:33 - 1:36one is falling near a police officer during the race,
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1:36 - 1:39so the player is required to pay the bail to get out of prison;
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1:39 - 1:42or breaking the bike by crashing it out there on the stage,
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1:42 - 1:44forcing you to pay a mechanic to fix it.
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1:44 - 1:49The game over really occurs when the player has no money to pay any of these two,
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1:49 - 1:52forcing you to start all over again from the first stage;
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1:52 - 1:55which is not a big problem for those who noted the password properly, right.
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1:56 - 2:01Another nice detail of Road Rash is that each of the opponents have a name and an individual personality,
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2:01 - 2:04as if they had a unique artificial intelligence.
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2:04 - 2:10Before each race, a message showing a provocation or hint from one of such rivals appears on the screen,
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2:10 - 2:15which is something pretty cool because somehow it creates a story, certain personality to the game.
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2:15 - 2:17Road Rash also innovated with its graphics engine:
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2:17 - 2:24while several racing games for the Mega Drive released until then only had a largely flat surface track,
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2:24 - 2:29the EA game brought hills, bumps, and various other types of slope,
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2:29 - 2:33throwing away the player according to the physical limitations at the time, of course.
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2:34 - 2:38All this having a very reasonable frame rate, although sometimes not very efficient.
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2:39 - 2:45This helped Road Rash to be acclaimed with these innovations in relation to the scale perspective through software;
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2:45 - 2:49remembering that the Super Nintendo and the Mode 7 only would come a little later in '91,
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2:49 - 2:56where the scale effects through hardware made possible that the cars could slid as soap at 60 frames per second.
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2:56 - 2:57Oops, my bad.
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2:57 - 2:58>>Shigeru Miyamoto: Toasty!
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2:58 - 3:04>>Rafael Fernandes: The game's songs were produced by Rob Hubbard, considered the Commodore 64 wizard.
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3:19 - 3:25The rock-based arrangements are very well made and make good use of the FM sound chip of the Mega Drive,
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3:25 - 3:29and is easy to get out there murmuring the themes for anyone who has played for a long time.
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3:29 - 3:34The sound effects of crashes and voices are reasonable, and there is nothing special about this.
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3:34 - 3:38I believe it was quite common for the players to put the sound on mute
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3:38 - 3:42and listen to more interesting music, which is up to each person, right?
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3:43 - 3:47However, despite all these qualities, the game has its flaws.
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3:47 - 3:49Sometimes the controls are a little too loose,
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3:49 - 3:52and in the final levels is almost impossible to control the bike.
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3:52 - 3:57The menu interface is also a bit complicated, quite inexplicably.
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3:57 - 4:01The only way to access the bike shop is pressing C on this screen there,
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4:01 - 4:04which makes it very difficult for those without the game's manual to find out, right?
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4:05 - 4:10But, in short, the Road Rash series debuted as something unique and incredibly fun,
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4:10 - 4:12thanks to its fun and very refined gameplay,
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4:12 - 4:17making the game excel in relation to all others similar in the market at the time.
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4:19 - 4:24The success of the game has made Electronic Arts produce ports for the Amiga, which is excellent, by the way,
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4:24 - 4:29and the 8-bit consoles like Master System, Game Gear and Game Boy, which are reasonable.
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4:30 - 4:34For the Game Boy, there is the original port launched in 1996,
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4:34 - 4:38and then an enhanced version compatible only with the Game Boy Color,
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4:38 - 4:42released in 2000, which featured graphics and scale effects much better than before.
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4:46 - 4:52With the receptivity of the game, it is clear that Electronic Arts could not miss the opportunity to launch a sequel,
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4:52 - 4:55that happened in the following year with Road Rash II,
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4:55 - 5:01which slightly improves the graphics over the previous game, and brings a little more navigable menu.
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5:01 - 5:04Furthermore, the gameplay was refined,
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5:04 - 5:08bringing tighter controls and game physics more fun than ever.
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5:08 - 5:14This time, the clandestine tournament goes through the roads of the United States, and is not limited to California anymore.
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5:14 - 5:21In total, there are 25 tracks representing Alaska, Hawaii, Vermont, Tennessee and the state of Arizona.
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5:21 - 5:26Another nice detail is that, at the end of each race, there is a funny small animation,
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5:26 - 5:29which varies according to your performance in the race.
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5:29 - 5:33The game also has a two player mode in split screen with two options:
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5:33 - 5:37or they play cooperatively, where the two can compete in the tournament,
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5:37 - 5:40or one on one, with the two on a single track only.
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5:56 - 6:01Road Rash can even be considered an addition to the first game than a true sequel,
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6:01 - 6:06since, apart from the improvement in controls, a greater balance in difficulty,
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6:06 - 6:09and a mode for two players, the other new features are more cosmetic,
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6:09 - 6:12and represent no big deal compared to the original.
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6:12 - 6:16Still, the game is as or more fun than the first,
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6:16 - 6:18like a new gaming experience.
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6:19 - 6:25The guaranteed success of the franchise could bring many opportunities for Electronic Arts to screw some money from the players
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6:25 - 6:29and release several sequels as they always did, right?
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6:29 - 6:34But in 1994, the company surprised with the release of…
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6:34 - 6:35SKITCHIN'!
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6:36 - 6:38Skitchin' is not an official game in the series,
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6:38 - 6:43but it is clear that uses the same graphics engine of Road Rash II – with the same rate of frames per second.
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6:44 - 6:47The premise is also almost the same, but far more creative:
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6:47 - 6:52this time the race is between skates, and the player must always be alert to passing vehicles on the street.
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6:53 - 6:56Thus, he can take a ride in these cars and proceed the race in this way,
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6:56 - 7:01and can stay there until he reaches the end, or pick up momentum to go ahead behind another car.
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7:02 - 7:05Another nice detail is that you can get up ramps and do some tricks,
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7:05 - 7:08and also has some bonus stages, in order to break the ice between the tracks.
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7:09 - 7:10Is also worth mentioning the sound,
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7:10 - 7:17whose music has real guitar sounds played by a special driver that puts the Mega Drive sound chip on the limit,
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7:17 - 7:19creating a pretty cool result.
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7:20 - 7:23And the graphics, as I said, are practically the same thing as those of Road Rash,
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7:23 - 7:26but with some improvements and a more expansive setting.
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7:28 - 7:31Also comparing with the bike game, Skitchin' is a much more difficult game,
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7:31 - 7:34since the player has to pay attention to passing cars,
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7:34 - 7:38the other runners on the track, and the ramps and obstacles that appear in the scene.
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7:39 - 7:43But it's still a great, let's say, spin-off of the original racing series,
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7:43 - 7:47bringing a good alternative of fun without escaping from the original formula.
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7:56 - 8:02In 1994, the 3DO was in the market as one of the first 32-bit consoles,
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8:02 - 8:07thus Electronic Arts decided to upgrade the franchise to the new hardware from Panasonic.
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8:07 - 8:11First released for this console and then ported to the Playstation,
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8:11 - 8:13Sega Saturn and also for Windows 95,
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8:13 - 8:20Road Rash benefited greatly from the increased storage capacity of the CD to put several FMVs with real actors,
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8:20 - 8:23which can be good or bad, depending on your point of view.
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8:24 - 8:27These little videos have the same function of those animations in the Mega version, and,
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8:27 - 8:33as well as there, it's likely that after a certain time it'll get a little boring to watch them all the time.
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8:33 - 8:37The game mixes digitized sprites with a 3D scenario plan,
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8:37 - 8:40which ensures 60 frames per second during almost all the time,
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8:41 - 8:44but while at the time it seemed something really cool,
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8:44 - 8:48this graphic style has aged badly, as we can see from the video.
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8:48 - 8:51Yet, it is very playable, although apparently
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8:51 - 8:56this union affected the physics of the game to some extent, since they are not very efficient,
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8:56 - 9:00as you can see in this frontal crash with a car where nothing happens,
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9:01 - 9:05and other a bit imbecile falls as, for example, with a mailbox.
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9:19 - 9:21Another innovation of Road Rash is in relation to the sound,
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9:21 - 9:24inaugurating a trend in the gaming industry that continues until today.
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9:25 - 9:28The soundtrack is full of licensed music, that is,
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9:28 - 9:30compositions from real bands, as Soundgarden,
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9:30 - 9:33Hammerbox, and other artists of A&M Records.
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9:35 - 9:38The game even contained video clips of some of these songs,
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9:38 - 9:40however, a major problem comes up:
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9:40 - 9:43licensed songs only play during the menus, that is,
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9:43 - 9:46what play during the game are just MIDI style songs,
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9:46 - 9:50which are not as good as the music from the Mega Drive, for example.
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10:03 - 10:06This probably occurred due to a technical limitation of the time,
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10:06 - 10:11since the scenarios were loaded directly from the CD and constructed during the race,
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10:11 - 10:13which would be a problem if, in addition,
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10:13 - 10:16the console also had to read the sound tracks of the media,
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10:16 - 10:20further with the super slow CD reader that most video games had at the time.
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10:21 - 10:22But, anyway.
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10:22 - 10:23Anyhow,
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10:23 - 10:28the 32-bit Road Rash serves as a sort of series reboot for the latest consoles,
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10:28 - 10:32and it is really fun, mainly due to these innovations.
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10:32 - 10:35Unfortunately, the game does not excite as much as the versions of the Mega Drive,
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10:35 - 10:39but it is a good alternative for those who did not have the video game console from Sega.
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10:39 - 10:42>>Chris Cornell: …mother says that's the only life
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10:42 - 10:44♪ So do it right
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10:45 - 10:47♪ Do it right
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10:47 - 10:50>>Rafael Fernandes: Still, the Mega Drive was not forgotten,
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10:50 - 10:55with the launch of Road Rash 3: Tour De Force in 1995.
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10:55 - 10:58This time, the races run throughout the planet,
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10:58 - 11:00having also included Brazil as one of the tracks,
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11:00 - 11:04with a very interesting scenery and a song mixing rock with carnival percussion.
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11:13 - 11:16Moreover, the soundtrack of the game, composed by Don Veca,
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11:16 - 11:20does not have such a remarkable instrumentation as the previous games,
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11:20 - 11:26but does a great job in mixing supposed sounds of the country where the race takes place with rock and metal arrangements.
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11:27 - 11:30Check out this version of the Tarantella, which plays in the stage of Italy.
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11:42 - 11:43Cool, eh?
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11:44 - 11:47The big problem of Road Rash 3 is in the graphics.
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11:47 - 11:52Digitized sprites from the 32-bit Road Rash were recycled, and as we know well,
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11:52 - 11:57the use of this graphic style on the Mega Drive can bring some consequences, which are very present in this game,
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11:57 - 12:01as excessive granulation and fully sparse and strange colors,
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12:01 - 12:05which repeled a lot of people from the game and made the critics of the time
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12:05 - 12:09consider the graphics of this game worse than previous versions!
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12:10 - 12:13But, as the focus of Road Rash never was the graphics,
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12:13 - 12:17the third game in the series proves to be a lot of fun, with more exaggerated physics,
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12:17 - 12:22a more insistent police, which also has a helicopter to take down the bikers,
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12:22 - 12:28and more speed than the previous ones, which can sometimes be something uncontrollable, as in the first game of the series.
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12:33 - 12:38The surprise is up to this release for the Sega CD, in 1995 too,
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12:38 - 12:41which at that time was already an abandoned console.
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12:41 - 12:44Road Rash CD is like a hybrid game, that is,
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12:44 - 12:49it takes the very best in all previous incarnations of the series and try to mix everything up,
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12:49 - 12:54including the little videos (at a much lower quality, of course), the menus and,
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12:54 - 12:57as you can see, the graphics from the Mega Drive ports,
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12:57 - 13:01which is quite disappointing considering the power of the Sega CD video processor,
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13:01 - 13:04that would allow better scale effects.
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13:04 - 13:07But the differential is really in the licensed soundtrack,
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13:07 - 13:10that this time plays during the race,
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13:10 - 13:13although the sound quality of the songs is not a big deal.
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13:31 - 13:35>>Chris Cornell: ♪ I got up feeling so down
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13:35 - 13:39♪ I got off being sold out
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13:40 - 13:42>>Rafael Fernandes: Although it doesn't take much advantage from the add-on
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13:42 - 13:46in addition to the more than 500 MB of multimedia content that the game's cover itself discloses,
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13:46 - 13:51Road Rash CD is another option for those who're tired of playing the first three games for the Mega Drive,
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13:51 - 13:55offering new tracks and a good soundtrack that plays during the menus,
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13:55 - 13:58while not adding much in relation to these previous games.
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13:58 - 14:03>>Carrie Akre: …now
♪ We've only got this moment -
14:03 - 14:04♪ And some would say about it
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14:06 - 14:11CLICK TO WATCH PART 2
- Title:
- Road Rash Retrospective Pt. I
- Description:
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In this episode of Passagem Secreta's Videocast, we remember all the games of the racing series from Electronic Arts.
Games reviewed in this part:
Road Rash (1991, Mega Drive)
Road Rash II (1992, Mega Drive)
Skitchin' (1994, Mega Drive)
Road Rash (1995, 3DO/Playstation/Saturn/PC)
Road Rash (1995, SegaCD)To check out part 2:
http://www.youtube.com/watch?v=mLlU6xKHxhw
- Video Language:
- Portuguese, Brazilian
- Duration:
- 14:12
Eduardo Shiroma edited English subtitles for Retrospectiva Road Rash Pt I | ||
Eduardo Shiroma edited English subtitles for Retrospectiva Road Rash Pt I | ||
Eduardo Shiroma edited English subtitles for Retrospectiva Road Rash Pt I |