1 00:00:03,500 --> 00:00:06,640 >>Rafael Fernandes: Motorcycles, violence, subversion. 2 00:00:07,125 --> 00:00:11,355 The Road Rash series became a huge success in all the consoles which it passed through 3 00:00:11,356 --> 00:00:15,920 until it was abandoned by EA, which never released a new game since 2003. 4 00:00:16,455 --> 00:00:23,765 For this reason, come to remember the characters, races and especially the beatings in the classic Road Rash series. 5 00:00:26,485 --> 00:00:31,510 The first game of the series was released on '91 for the Mega Drive, with a very innovative premise. 6 00:00:31,715 --> 00:00:36,862 The player is put in control of a bike, running clandestinely on the roads of California. 7 00:00:37,180 --> 00:00:42,145 And for clandestine you can understand it as a real illegal race on the streets, with the option to punch, 8 00:00:42,146 --> 00:00:44,369 kick and run over your opponents, 9 00:00:44,370 --> 00:00:47,686 and at the same time you have to fight for space with the other cars on the track, 10 00:00:47,687 --> 00:00:49,895 and the police who're behind you. 11 00:00:49,896 --> 00:00:53,602 This concept puts the game ahead of the other racing games of the time, 12 00:00:53,603 --> 00:00:57,173 because in this manner each race is a completely different thing, 13 00:00:57,174 --> 00:01:00,582 with cars appearing in other stretches, enemies knocking you down, 14 00:01:00,583 --> 00:01:06,860 other obstacles, anyway, if you let it, the game will never let you tired due to the complete chaos of some stages. 15 00:01:18,530 --> 00:01:24,585 For every completed race, the player accumulates a certain amount of money that allows buying a faster bike, 16 00:01:24,586 --> 00:01:30,272 that will serve to compete at the following levels, which have larger tracks and, of course, even more obstacles. 17 00:01:30,705 --> 00:01:33,052 And this money can be lost in two ways: 18 00:01:33,053 --> 00:01:35,733 one is falling near a police officer during the race, 19 00:01:35,734 --> 00:01:38,766 so the player is required to pay the bail to get out of prison; 20 00:01:39,028 --> 00:01:41,922 or breaking the bike by crashing it out there on the stage, 21 00:01:41,923 --> 00:01:44,383 forcing you to pay a mechanic to fix it. 22 00:01:44,384 --> 00:01:48,598 The game over really occurs when the player has no money to pay any of these two, 23 00:01:48,599 --> 00:01:51,534 forcing you to start all over again from the first stage; 24 00:01:51,535 --> 00:01:55,286 which is not a big problem for those who noted the password properly, right. 25 00:01:56,162 --> 00:02:01,292 Another nice detail of Road Rash is that each of the opponents have a name and an individual personality, 26 00:02:01,293 --> 00:02:04,091 as if they had a unique artificial intelligence. 27 00:02:04,429 --> 00:02:10,114 Before each race, a message showing a provocation or hint from one of such rivals appears on the screen, 28 00:02:10,115 --> 00:02:14,732 which is something pretty cool because somehow it creates a story, certain personality to the game. 29 00:02:15,091 --> 00:02:17,421 Road Rash also innovated with its graphics engine: 30 00:02:17,422 --> 00:02:23,932 while several racing games for the Mega Drive released until then only had a largely flat surface track, 31 00:02:23,933 --> 00:02:28,843 the EA game brought hills, bumps, and various other types of slope, 32 00:02:28,844 --> 00:02:32,990 throwing away the player according to the physical limitations at the time, of course. 33 00:02:33,550 --> 00:02:38,337 All this having a very reasonable frame rate, although sometimes not very efficient. 34 00:02:38,675 --> 00:02:44,619 This helped Road Rash to be acclaimed with these innovations in relation to the scale perspective through software; 35 00:02:44,620 --> 00:02:49,378 remembering that the Super Nintendo and the Mode 7 only would come a little later in '91, 36 00:02:49,379 --> 00:02:55,876 where the scale effects through hardware made possible that the cars could slid as soap at 60 frames per second. 37 00:02:55,877 --> 00:02:56,807 Oops, my bad. 38 00:02:56,808 --> 00:02:57,808 >>Shigeru Miyamoto: Toasty! 39 00:02:58,210 --> 00:03:03,764 >>Rafael Fernandes: The game's songs were produced by Rob Hubbard, considered the Commodore 64 wizard. 40 00:03:19,338 --> 00:03:24,726 The rock-based arrangements are very well made and make good use of the FM sound chip of the Mega Drive, 41 00:03:24,727 --> 00:03:29,215 and is easy to get out there murmuring the themes for anyone who has played for a long time. 42 00:03:29,216 --> 00:03:34,321 The sound effects of crashes and voices are reasonable, and there is nothing special about this. 43 00:03:34,322 --> 00:03:38,296 I believe it was quite common for the players to put the sound on mute 44 00:03:38,297 --> 00:03:42,349 and listen to more interesting music, which is up to each person, right? 45 00:03:42,731 --> 00:03:46,589 However, despite all these qualities, the game has its flaws. 46 00:03:46,590 --> 00:03:49,091 Sometimes the controls are a little too loose, 47 00:03:49,092 --> 00:03:52,079 and in the final levels is almost impossible to control the bike. 48 00:03:52,080 --> 00:03:56,885 The menu interface is also a bit complicated, quite inexplicably. 49 00:03:57,323 --> 00:04:00,746 The only way to access the bike shop is pressing C on this screen there, 50 00:04:00,747 --> 00:04:04,476 which makes it very difficult for those without the game's manual to find out, right? 51 00:04:04,926 --> 00:04:09,558 But, in short, the Road Rash series debuted as something unique and incredibly fun, 52 00:04:09,559 --> 00:04:12,479 thanks to its fun and very refined gameplay, 53 00:04:12,480 --> 00:04:17,192 making the game excel in relation to all others similar in the market at the time. 54 00:04:18,517 --> 00:04:23,743 The success of the game has made Electronic Arts produce ports for the Amiga, which is excellent, by the way, 55 00:04:23,744 --> 00:04:28,948 and the 8-bit consoles like Master System, Game Gear and Game Boy, which are reasonable. 56 00:04:29,655 --> 00:04:33,604 For the Game Boy, there is the original port launched in 1996, 57 00:04:33,605 --> 00:04:37,524 and then an enhanced version compatible only with the Game Boy Color, 58 00:04:37,525 --> 00:04:42,167 released in 2000, which featured graphics and scale effects much better than before. 59 00:04:45,812 --> 00:04:51,624 With the receptivity of the game, it is clear that Electronic Arts could not miss the opportunity to launch a sequel, 60 00:04:51,625 --> 00:04:55,176 that happened in the following year with Road Rash II, 61 00:04:55,177 --> 00:05:01,089 which slightly improves the graphics over the previous game, and brings a little more navigable menu. 62 00:05:01,090 --> 00:05:03,834 Furthermore, the gameplay was refined, 63 00:05:03,835 --> 00:05:07,559 bringing tighter controls and game physics more fun than ever. 64 00:05:08,006 --> 00:05:13,940 This time, the clandestine tournament goes through the roads of the United States, and is not limited to California anymore. 65 00:05:13,941 --> 00:05:20,957 In total, there are 25 tracks representing Alaska, Hawaii, Vermont, Tennessee and the state of Arizona. 66 00:05:21,261 --> 00:05:25,898 Another nice detail is that, at the end of each race, there is a funny small animation, 67 00:05:25,899 --> 00:05:28,657 which varies according to your performance in the race. 68 00:05:28,658 --> 00:05:33,038 The game also has a two player mode in split screen with two options: 69 00:05:33,039 --> 00:05:37,098 or they play cooperatively, where the two can compete in the tournament, 70 00:05:37,099 --> 00:05:40,009 or one on one, with the two on a single track only. 71 00:05:56,000 --> 00:06:01,356 Road Rash can even be considered an addition to the first game than a true sequel, 72 00:06:01,357 --> 00:06:05,676 since, apart from the improvement in controls, a greater balance in difficulty, 73 00:06:05,677 --> 00:06:09,405 and a mode for two players, the other new features are more cosmetic, 74 00:06:09,406 --> 00:06:11,839 and represent no big deal compared to the original. 75 00:06:11,840 --> 00:06:15,569 Still, the game is as or more fun than the first, 76 00:06:15,570 --> 00:06:17,906 like a new gaming experience. 77 00:06:19,210 --> 00:06:25,110 The guaranteed success of the franchise could bring many opportunities for Electronic Arts to screw some money from the players 78 00:06:25,111 --> 00:06:28,685 and release several sequels as they always did, right? 79 00:06:28,815 --> 00:06:33,648 But in 1994, the company surprised with the release of… 80 00:06:33,649 --> 00:06:34,749 SKITCHIN'! 81 00:06:35,895 --> 00:06:38,075 Skitchin' is not an official game in the series, 82 00:06:38,076 --> 00:06:43,265 but it is clear that uses the same graphics engine of Road Rash II – with the same rate of frames per second. 83 00:06:43,665 --> 00:06:46,522 The premise is also almost the same, but far more creative: 84 00:06:46,523 --> 00:06:52,100 this time the race is between skates, and the player must always be alert to passing vehicles on the street. 85 00:06:53,087 --> 00:06:56,222 Thus, he can take a ride in these cars and proceed the race in this way, 86 00:06:56,223 --> 00:07:00,731 and can stay there until he reaches the end, or pick up momentum to go ahead behind another car. 87 00:07:01,789 --> 00:07:04,820 Another nice detail is that you can get up ramps and do some tricks, 88 00:07:04,821 --> 00:07:08,338 and also has some bonus stages, in order to break the ice between the tracks. 89 00:07:08,960 --> 00:07:10,468 Is also worth mentioning the sound, 90 00:07:10,469 --> 00:07:16,884 whose music has real guitar sounds played by a special driver that puts the Mega Drive sound chip on the limit, 91 00:07:16,885 --> 00:07:18,929 creating a pretty cool result. 92 00:07:19,564 --> 00:07:23,098 And the graphics, as I said, are practically the same thing as those of Road Rash, 93 00:07:23,099 --> 00:07:26,200 but with some improvements and a more expansive setting. 94 00:07:27,581 --> 00:07:31,385 Also comparing with the bike game, Skitchin' is a much more difficult game, 95 00:07:31,386 --> 00:07:33,902 since the player has to pay attention to passing cars, 96 00:07:33,903 --> 00:07:38,045 the other runners on the track, and the ramps and obstacles that appear in the scene. 97 00:07:38,530 --> 00:07:42,925 But it's still a great, let's say, spin-off of the original racing series, 98 00:07:42,926 --> 00:07:46,841 bringing a good alternative of fun without escaping from the original formula. 99 00:07:56,037 --> 00:08:01,931 In 1994, the 3DO was in the market as one of the first 32-bit consoles, 100 00:08:01,932 --> 00:08:06,631 thus Electronic Arts decided to upgrade the franchise to the new hardware from Panasonic. 101 00:08:07,044 --> 00:08:10,606 First released for this console and then ported to the Playstation, 102 00:08:10,607 --> 00:08:12,968 Sega Saturn and also for Windows 95, 103 00:08:12,969 --> 00:08:19,562 Road Rash benefited greatly from the increased storage capacity of the CD to put several FMVs with real actors, 104 00:08:19,563 --> 00:08:22,821 which can be good or bad, depending on your point of view. 105 00:08:23,665 --> 00:08:27,295 These little videos have the same function of those animations in the Mega version, and, 106 00:08:27,296 --> 00:08:32,561 as well as there, it's likely that after a certain time it'll get a little boring to watch them all the time. 107 00:08:33,357 --> 00:08:36,831 The game mixes digitized sprites with a 3D scenario plan, 108 00:08:36,832 --> 00:08:40,389 which ensures 60 frames per second during almost all the time, 109 00:08:40,948 --> 00:08:44,251 but while at the time it seemed something really cool, 110 00:08:44,253 --> 00:08:48,211 this graphic style has aged badly, as we can see from the video. 111 00:08:48,212 --> 00:08:51,447 Yet, it is very playable, although apparently 112 00:08:51,448 --> 00:08:55,576 this union affected the physics of the game to some extent, since they are not very efficient, 113 00:08:55,577 --> 00:08:59,570 as you can see in this frontal crash with a car where nothing happens, 114 00:09:00,899 --> 00:09:04,854 and other a bit imbecile falls as, for example, with a mailbox. 115 00:09:18,842 --> 00:09:21,282 Another innovation of Road Rash is in relation to the sound, 116 00:09:21,283 --> 00:09:24,418 inaugurating a trend in the gaming industry that continues until today. 117 00:09:24,686 --> 00:09:27,696 The soundtrack is full of licensed music, that is, 118 00:09:27,697 --> 00:09:30,421 compositions from real bands, as Soundgarden, 119 00:09:30,422 --> 00:09:33,211 Hammerbox, and other artists of A&M Records. 120 00:09:34,650 --> 00:09:37,692 The game even contained video clips of some of these songs, 121 00:09:37,693 --> 00:09:39,587 however, a major problem comes up: 122 00:09:39,588 --> 00:09:43,212 licensed songs only play during the menus, that is, 123 00:09:43,213 --> 00:09:46,292 what play during the game are just MIDI style songs, 124 00:09:46,293 --> 00:09:49,572 which are not as good as the music from the Mega Drive, for example. 125 00:10:03,213 --> 00:10:06,391 This probably occurred due to a technical limitation of the time, 126 00:10:06,392 --> 00:10:10,909 since the scenarios were loaded directly from the CD and constructed during the race, 127 00:10:10,910 --> 00:10:13,029 which would be a problem if, in addition, 128 00:10:13,030 --> 00:10:16,007 the console also had to read the sound tracks of the media, 129 00:10:16,008 --> 00:10:20,335 further with the super slow CD reader that most video games had at the time. 130 00:10:20,581 --> 00:10:21,836 But, anyway. 131 00:10:22,292 --> 00:10:23,225 Anyhow, 132 00:10:23,226 --> 00:10:28,335 the 32-bit Road Rash serves as a sort of series reboot for the latest consoles, 133 00:10:28,336 --> 00:10:31,804 and it is really fun, mainly due to these innovations. 134 00:10:32,179 --> 00:10:35,446 Unfortunately, the game does not excite as much as the versions of the Mega Drive, 135 00:10:35,447 --> 00:10:38,793 but it is a good alternative for those who did not have the video game console from Sega. 136 00:10:38,794 --> 00:10:42,246 >>Chris Cornell: …mother says that's the only life 137 00:10:42,247 --> 00:10:44,086 ♪ So do it right 138 00:10:45,381 --> 00:10:46,582 ♪ Do it right 139 00:10:47,240 --> 00:10:49,729 >>Rafael Fernandes: Still, the Mega Drive was not forgotten, 140 00:10:49,730 --> 00:10:54,846 with the launch of Road Rash 3: Tour De Force in 1995. 141 00:10:55,074 --> 00:10:57,832 This time, the races run throughout the planet, 142 00:10:57,833 --> 00:11:00,139 having also included Brazil as one of the tracks, 143 00:11:00,140 --> 00:11:04,333 with a very interesting scenery and a song mixing rock with carnival percussion. 144 00:11:12,875 --> 00:11:16,333 Moreover, the soundtrack of the game, composed by Don Veca, 145 00:11:16,334 --> 00:11:19,854 does not have such a remarkable instrumentation as the previous games, 146 00:11:19,855 --> 00:11:26,216 but does a great job in mixing supposed sounds of the country where the race takes place with rock and metal arrangements. 147 00:11:26,839 --> 00:11:30,042 Check out this version of the Tarantella, which plays in the stage of Italy. 148 00:11:42,226 --> 00:11:43,072 Cool, eh? 149 00:11:43,636 --> 00:11:46,706 The big problem of Road Rash 3 is in the graphics. 150 00:11:47,047 --> 00:11:51,939 Digitized sprites from the 32-bit Road Rash were recycled, and as we know well, 151 00:11:51,940 --> 00:11:57,118 the use of this graphic style on the Mega Drive can bring some consequences, which are very present in this game, 152 00:11:57,119 --> 00:12:00,828 as excessive granulation and fully sparse and strange colors, 153 00:12:00,829 --> 00:12:05,190 which repeled a lot of people from the game and made the critics of the time 154 00:12:05,191 --> 00:12:09,044 consider the graphics of this game worse than previous versions! 155 00:12:09,598 --> 00:12:12,614 But, as the focus of Road Rash never was the graphics, 156 00:12:12,615 --> 00:12:17,167 the third game in the series proves to be a lot of fun, with more exaggerated physics, 157 00:12:17,168 --> 00:12:21,567 a more insistent police, which also has a helicopter to take down the bikers, 158 00:12:21,568 --> 00:12:27,892 and more speed than the previous ones, which can sometimes be something uncontrollable, as in the first game of the series. 159 00:12:32,726 --> 00:12:38,039 The surprise is up to this release for the Sega CD, in 1995 too, 160 00:12:38,040 --> 00:12:40,558 which at that time was already an abandoned console. 161 00:12:40,958 --> 00:12:43,992 Road Rash CD is like a hybrid game, that is, 162 00:12:43,993 --> 00:12:49,037 it takes the very best in all previous incarnations of the series and try to mix everything up, 163 00:12:49,038 --> 00:12:53,791 including the little videos (at a much lower quality, of course), the menus and, 164 00:12:53,792 --> 00:12:57,084 as you can see, the graphics from the Mega Drive ports, 165 00:12:57,085 --> 00:13:01,262 which is quite disappointing considering the power of the Sega CD video processor, 166 00:13:01,263 --> 00:13:03,708 that would allow better scale effects. 167 00:13:04,355 --> 00:13:07,101 But the differential is really in the licensed soundtrack, 168 00:13:07,102 --> 00:13:09,616 that this time plays during the race, 169 00:13:09,617 --> 00:13:12,917 although the sound quality of the songs is not a big deal. 170 00:13:30,655 --> 00:13:34,558 >>Chris Cornell: ♪ I got up feeling so down 171 00:13:35,185 --> 00:13:39,087 ♪ I got off being sold out 172 00:13:39,711 --> 00:13:41,694 >>Rafael Fernandes: Although it doesn't take much advantage from the add-on 173 00:13:41,695 --> 00:13:46,257 in addition to the more than 500 MB of multimedia content that the game's cover itself discloses, 174 00:13:46,258 --> 00:13:50,956 Road Rash CD is another option for those who're tired of playing the first three games for the Mega Drive, 175 00:13:50,957 --> 00:13:54,706 offering new tracks and a good soundtrack that plays during the menus, 176 00:13:54,707 --> 00:13:58,217 while not adding much in relation to these previous games. 177 00:13:58,218 --> 00:14:02,904 >>Carrie Akre: …now ♪ We've only got this moment 178 00:14:02,905 --> 00:14:04,104 ♪ And some would say about it 179 00:14:06,079 --> 00:14:10,750 CLICK TO WATCH PART 2